[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: file.png (511 KB, 640x2240)
511 KB
511 KB PNG
Why don't devs make paths between important locations soulful like they used to?
>>
>all that water
>>
it's easier to just use a terrain randomiser and plonk assets everywhere
>>
>>719621198
3rd gen was so fucking good. making individual moves phys/spec isntead of having it based on move type ruined the game
>>
there's nothing "soulful" about gen 3. it's the most hideous game out there
>>
>>719621215
>this path alongside a river has water???
>>
Isn't this the place with the tall grass where you're not allowed to use the bike?
Shit mechanic
>>
>>719621198
This isn't very good map design, maybe 6/10 at best. It's almost a tunnel.
>>
>>719621198
>file.png
I know it's you Yawnfag. Still fucking with /vp/ ever since 2018 huh?
>>
>>719621198
This route sucks. The weather center is derivative of gen 1+2 evil team base interludes except way WAY shorter and less interesting. There are plenty of much better and cooler routes in gen 3 than this.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.