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Is it normal to get lost in the fucking maps?
Also Ultra-Violence is kicking my ass, most cause some stronger enemies take forever to die. Will I lose gamercred if I lower the difficulty?
>>
That would be like getting lost in your house. These maps are tiny bro
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>>719624117
>Is it normal to get lost in the fucking maps?
they're not even that complex for the most part, but yes. Hit tab to bring up your map, Doom isn't a linear corridor simulator

>Also Ultra-Violence is kicking my ass, most cause some stronger enemies take forever to die. Will I lose gamercred if I lower the difficulty?
is it your first time playing Doom? If so then yeah, lower the difficulty to taste
>>
You most definitely will, Ultra-Violence is the way it's meant to be played. It's normal to get lost in the maps but then you press Tab and it solves all your issues unless you're retarded.
You shouldn't be having too much problems with spongey enemies though, unless you are playing E4 early levels where you barely get any ammo to deal with them.
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>>719624117
Yeah its normal your first time, you will miss switches here and there and have to go looking for them
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>>719624117
I only did that in Doom 2 a couple times. Or maybe it was only once. I just remember playing it and finding a part where in order to progress I had to find a secret. Which I thought was horseshit. But I also might have made that memory up or just thought it was a secret when really it was probably just a door I kept running by.

You'd think it'd be impossible to get lost what with a map and all.
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>>719624117
You use demon entrails to mark your path "oh that's where I fought this and that"
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>>719624117
Also UV will get easier when you get more used to the enemies movements, its really not that hard after a while
Always prioritize the hitscanners ie shotgun guys
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>>719624312
I played Doom 2 to the end recently and I don't remember any map where you needed a secret to progress.
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>>719624336
Honestly UV feels like normal mode in most modern shooters with modern wasd + mouse controls. I have no idea how people beat UV with arrow keys movement only back in the day, before wasd was popularised.
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>>719624438
>I have no idea how people beat UV with arrow keys movement only back in the day
while strafing may have been relegated to alt + arrow keys by default, Doom did have mouse support
some people did also figure out that you could rebind keys and that strafe without holding the modifier was possible, so some had it bound to the left/right arrow keys
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>>719624438
Doom is easy even on UV
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>>719624581
Yes I know, but I seriously doubt it was widespread information when the game was released, and I assume the maps were designed with arrow key turning + no mouse look in mind.
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>>719624707
>and I assume the maps were designed with arrow key turning + no mouse look in mind.
they were. Jon Romero had to playtest every map on Nightmare from pistol start on default controls to make sure they were possible
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>>719624820
Are you sure about the Nightmare thing? I thought Nightmare was a joke difficulty and none of that shit were actually playtested.
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>>719624117
i'm not gonna make fun of you cus i want more people to get into doom however i will note than ultimate doom uv is a very easy game outside of e4m1/2 and only way you'll have trouble if you don't play fps
>>719624820
>>719624916
nightmare is a meme difficulty, it was done on uv
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>>719624241
>>719624243
You played the first handful of levels. Later ones get pretty complex.
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>>719624947
Yeah that's how I rememberd too, uv was the difficulty it was tuned and tested for, nightmare wasn't.
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>>719625028
>You played the first handful of levels. Later ones get pretty complex.
I've beaten the original 3 episodes on UV -fast
"pretty complex" isn't insurmountably unnavigable
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Remember to keep looking for secrets, you can get a lot of good weapons early and extra ammo and armor in them. If you see any walls that look weird, try opening them. Also, pay attention to sounds of doors opening when you walk on a specific spots. Try to stick with UV, you can do it.
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>>719624117
Why are you playing on UV on your first go? Go normal. Hell, just play easy to get hang of it and then challenge yourself.
If you seriously listen some /v/ shitposting about "You didn't beat it if you didn't UV max fast monster pistol start all levels xD" then you are baka.
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>>719624243
>>719624250
>>719624336
>>719624947
>>719625437
Alright, thanks. I'll stick with UV, but I keep running out of ammo even if I search for secrets.
Also, aren't you supposed to start every level with a pistol? No weapon carryover? That's what I've heard, and the carryover is a new thing with new releases of Doom
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>>719625695
pistol start is more of a thing you do once you're replaying and/or experienced with doom. weapon carryover is normal and default
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>>719625574
I probably won't replay it and I want to get the "authentic" experience. I feel like I'm getting a inferior experience and I am a cheater/disrespecting the game/devs/community if I don't. I'm autisitic like that.
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>>719625695
running out of ammo really shouldnt be happening
If you find the chainsaw use it on the pinkies to save ammo
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>>719625695
>Also, aren't you supposed to start every level with a pistol?
in the original release (mitigated in sourceports) when you die you lose all your weapons, which forces you to pistol start. You also start with only a pistol when starting a new episode
otherwise you carry your shit from the previous level
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>>719626013
>>719625695
Oh you are doing pistol start? Yeah dont do that, carry your weapons from the past levels thats how its supposed to be played
Pistol start is an expert modifier
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>>719625774
>and I am a cheater/disrespecting the game/devs/community if I don't
That's not autism, that's selfish and desperate for some title of being able to say "I beat Doom on UV!" as it's some kind of magical achievement.
And how is it cheating to play on difficulties that are built in the games? It's like you are looking for excuses to complain by playing on hard difficulties just to hear people, and my hell is this embarrassing, GIVE YOU PERMISSION TO LOWER DIFFICULTY.
Learn to play games and don't seek approval from /v/. And Doom community at large doesn't give a fuck if you finished on easy or normal.
Like literally who cares? If a game you like was beaten by someone who played on normal/easy or used busted strat, would you get angry at them and tell "they didn't beat the game"? This is fucking Dark Souls all over again where you can't use shields or magic or miracles or pyromancy or 2h or armor or lvl con or lock-on or etc. because "you didn't beat the game" otherwise.
Seriously this has nothing to do with tism and all to do with desperate attempt of recognition and respect from shittiest site on the internet for it. /v/ laughs at speedrunners or challenge runners or competitive players.
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>>719626091
I wanted to beat the game on the intended difficulty, which as anons pointed out to me is UV, and that my difficulty with it is due to my own shortcomings rather than the game's difficulty setting being that challenging.

If UV is supposed to be this super duper expert only hardcore difficulty then I would've lowered it.
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>>719625695
>aren't you supposed to start every level with a pistol?
Not really, only if you want an extra challenge. On vanilla Doom, if you die, you restart the level with pistol only. The levels were made with this in mind, so you always can finish the level, but most modern ports just reload the last save. The intended way is for you to keep your weapons from the previous levels. The only exception is when starting a new episode. The first level of a new episode is always a pistol start.
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>>719624117
If you think Doom has confusing maps don't even try TNT Evilution

>>719625774
Which port are you using?
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>>719625695
Yeah if you're doing pistol start every level it explains why you struggle. It's doable but it's going to be more difficult than normal, don't do that.
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>>719624117
>Also Ultra-Violence is kicking my ass, most cause some stronger enemies take forever to die

UV adds extra enemy spawns or alters existing ones, with virtually almost next to no other changes unless decided by the mapper (ie key locations).
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>>719626357
It also alters item pick ups
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>>719624117
>Also Ultra-Violence is kicking my ass, most cause some stronger enemies take forever to die
difficulty only affects the type of enemy that spawns and item spawns. not damage or HP.
i would say get used to UV. vanilla doom/doom 2 isn't that difficult. it's about enemy priority and dodging as aim really isn't a factor
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>>719626437
it also actually turns off some lights that were used to lead the player, making some maps harder
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>>719625695
No no, weapons carryover was always in the game except for episode changes and after dying. However, all the maps were designed to allow for pistol starts, which makes the game a bit easy without it.
>>719626224
UV is fine if you don't do pistol starts. They're an extra challenge, not a main mode. But if you truly want cred, Go 2 It.
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I have just completed Legacy of Rust a few days ago and it was real pain in the ass even on HMP, so I pretty much forced myself to get all the secrets and use the guide when necessary

I tried to save only after a combat encounter but there were still lots of unpredictable moments and the last 2 maps were beutal
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>>719625695
How often do you save? Do you try to beat every map on one try?
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>>719626620
The last two levels, and E1M6, were awful experiences when playing blind.
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>>719626620
I was originally gonna play LoR with free aim like I do most maps however I was stunned how map 2 used auto-aim to screw you over by forcibly targeting cacos instead of revenants. I really don't recall seeing anything like that almost ever. Switched over to no free aim, shit was tough on UV
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>>719626609
There are also a few maps where you can get easy kills from monster infighting
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>>719626660
E1M4 was really tough as well, the difficulty was really unbalanced, some levels were fairly manageable and then you get the ones with 200-300 monsters
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>>719626660
Those rooms with multiple arch villes at once were ridiculous
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>>719624117
I have a really terrible sense of direction so I know what you mean, OP. I've played Doom 1 and 2 a dozen times and I still get lost regularly. I also get lost in Hong Kong every time I play Deus Ex. Hell, I have to use a GPS any time I drive anywhere outside of my normal stops irl.
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>>719626934
That one took me a few tries, but it wasn't that bad.
The whole set is weird. They decided to put 2 tutorial maps for the new weapons right at the end of each episode, after you've already gotten plenty of time to get acquainted with those weapons.
>>719627012
I ended up just using saves for the last 2 maps. The final one in particular was very annoying because it had so much filler before you got to the part that decided if you died instantly or not.
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>>719624117
I always wondered why playing Doom gave me this weird feeling of dread and then it hit me. It reminds me of having a fever dream. There's something about the abstract maze layouts and textures that makes me feel claustrophobic or something.
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>>719627414
You sound like those zoomer videos
>OH MY SCIENCE IS THAT A LOW POLY TEXTURE IM GOING INSAHNEEEHHHH
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>>719627667
Except it's only Doom where it happens, not even other build engine games. I rarely even play modern games.
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>>719624117
yeah i always got lost. Especially in doom 2
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>>719627785
Doom 2 made me fall in love with more complex level design. It is quite funny that in 1994 it was deemed necessary to have a literal arrow point to where you are when the map is open and not just a closed-off maze
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>>719627845
>point to where you are
point to where you go*
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>>719627414
Honestly? Yeah, I get it. It feels like you are running frantically in an endless labyrinth never knowing if you'll ever escape.
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Reminder that Doom let you place numbered markers on the automap so you can more easily figure out where to go.
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Do I play Thy Flesh Consumed or skip it?
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>>719628106
e4m6 and 7 are some of the most kino maps in ultimate doom
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>>719628106
The only official Doom maps you should skip are Master Levels
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>>719628338
Why skip Master Levels?
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>>719628464
They're not very good.
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>>719628083
I've been playing this shit for 30 years and i never knew that.
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>>719628512
It's just mentioned a single time in the manual, in the middle of a paragraph.
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Ok Im reinstalling
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>>719628083
I don't really know how numbering things help considering that all locked doors/switches are colour-coded. Maybe in that one episode 3 map with the teleports lol
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>>719628679
The original game didn't color the doors on the automap.
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>>719628464
it's a random grab bag of mediocre at best but mostly actually bad levels, also like more than half of them all use the same music track.
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>>719627845
there's good and there's bad level deisgn... Doom was fine, mostly i knew where to go. In doom 2 i constantly got lost even if the games are bascially the same. A shame this led to arrows having to be everywere, but you know what? sometimes when i just want to relax playing a game i don't mind my arrows. Of course not all games should have arrows
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>>719629272
I wouldn't play singleplayer fps if I wanted to turn my brain off, level design and navigating are just as important as the shooting itself
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>>719629389
huh i play singleplayer fps exactly to turn my brain off...
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>>719629482
I'm sure that works well with linear or arena games like half-life or the new dooms but when I wanna blast shit I also wanna get lost in the level
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>>719624117
Maybe if you were still using the default 1993 controls you could lower the difficulty but the base game is easy if you're using WASD, even on UV.
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>>719624707
>but I seriously doubt it was widespread information when the game was released
The problem is that the game, after being installed, would immediately ask you to configure your stuff. This also included asking you whether you want to play with just keyboard, keyboard and mouse or joystick.



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