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My fellow tropicans! What are your hopes for tropico 7? For me it's making the army less retarded and giving totalitarian factions immunity to low liberty
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For me it's the bulgarian shovelware dev stopping milking this corpse
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>>719625859
nortubel tier comment
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>>719625492
immunity to low liberty defeats the point
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>>719625492
That also stop tropicans starving for church
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I want HD version of the first two games.
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>>719625492
Tropico 1 & 3 (without expansion) are still the best ones
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I've always hated how you had to babysit your workers around and had to give them free cars and shit (they would still walk to their destination across the island half the time because reasons) so they could get shit done one day. They'd still somehow end up spending only 1% of their lives working and the rest doing stupid shit like praying.
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>>719625492
How about finally fucking fixing the stupid logistics?

The logistics in this game are so fucked up that unless you basically make independent industry worker cities, your workers will never make it to their jobs. You need teamsters literally everywhere, and a ridiculous amount if them. And what does this all cause? An insane money drain that your exports literally can't catch up with.
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>>719625492
>there are seven of these now
Are the games different enough from each other to warrant that?
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>>719627413
Logistics being part of the gameplay is fine, but the games dont give you nearly enough tools to handle it. These games need essentially cities skylines level of road tools
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>>719625492
>AI art
grim
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penultimo get ipad
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>>719626697
Makes no sense that militarists love martial law and other edicts that lower liberty but they are still going to rebel. Commies literally ask you to go full activate surveillance state.
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>>719627413
yeah this is a excellent complaint. they need to fix that shit
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>>719625492
I just want another game like Tropico1 again,

a city builder where (by default) people go to places by foot and can walk anywhere and you can place buildings anywhere, and you can see the people doing their daily activities and the actual progress of their work.

I hate how new tropico games are all about this sim city style "everything is connected by concrete roads on hexes, and you mostly just see cars instead of workers"
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>>719627878
Even if they didn't, it could still be bearable if it wasn't for the Teamster debt spiral
>Need ridiculous amount of Teamsters to get products to dock
>Teamster salary is a constant drain, so your wallet very rapidly goes down
>Products aren't getting to the docks fast enough to counteract this loss because they're slow as fuck and carry very little so you build more Teamsters
>Salary drain increases
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>>719625492
>check steam for "new features"
>'building location synergy'
Lol its gonna suck so hard
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>>719629040
The problem has nothing to do with the number of teamsters or their salaries, the problem is the locked up traffic. If you're not super deliberate with how you build your road network it will take literal in game years for a teamster to make it from theproduction facility to the docks.

The only eay to avoid this is to use roads more like highways, and build as few intersections as possible. Really the road network should be like one massive snakey ring around the island. Many buildings dont require road connections. If the Island is big enough to have multiple "rings" then primary resource facilities should be built more towards the center of the island, and factories that refined those into luxury goods should be built close to the docks. So that traffic flows outwards, there should be no reason for anyone except for teamsters to drive "upwards" to the center. Housing should be built in decentralized clusters with all their needs close by accessible by walking, rather than building big city centers

The game is telling you need more teamsters but you dont really, its just your teamsters cant get around in a reasonable amount of time
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>>719630434
The issue with that, anon, is that now it'll take years for the workers to get to their stupid factories too.

Furthermore, this plan only works if you start at a modern age, rather than beginning at the colonial era like you're supposed to.
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>>719630434
>>719629040
There are other things you need to do to help traffic flow too. Build as few intersections as possible and NEVER build 4 way intersections. Each building with an exit/entry for cars acts an intersection, they need to be spaced out especially if theyre connected to the "main" road. Intersections must be spaced out in general, the closer they are the more they will slow down traffic flow. Garages must be handled in the same manner

You really just want as few cars on the roads as possible, really you just want your teamsters and builders using the roads, or as close to that as possible. For this reason you should never give tourists access to cars either, or if you do, they must live on a separate traffic "ring" or their cars will cripple your economy by slowing down resource transportation to a crawl
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>>719629040
>>719630434
>>719630535
>>719630754
No road, no problem.
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>>719630887
I mean cars.
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>>719630535
>The issue with that, anon, is that now it'll take years for the workers to get to their stupid factories too.
That's why you need to build separate living clusters, one for each industry location. Close enough that they can walk to the job. And build the garage in the manner that they can take a car rid home but wont take a car to the job If you build a big city centre the game will punish you severely

>Furthermore, this plan only works if you start at a modern age, rather than beginning at the colonial era like you're supposed to
No it works fine with a colonial start. You just have to plan out your city right from the beginning, like thinking about how your gonna build in the future time periods even when you're in the colonial age. And send out your scouts agressively so you can build right from the start.
Also you shouldn't be afraid to demolish old buildings and replan your city as needed, but that goes for all city builders not just tropico
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>>719625492
Does anybody have that image about the flanderization of a character?
>le heckin llama on the cover!
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>>719630887
Yeah its the best one but 3 (without expansion) is also really kino. Its almost like a remake of 1 except with traffic. Traffic that is very annoying until you figure it out but once you do its ok
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>>719631047
>Close enough that they can walk to the job
That'll still take way too much time, in my experience. They end up just meandering from the church to the entertainment, then they stay at their job for 1 minute before jumping back to their long walking cycle.

And of course, keeping Industries close to your houses will lead to all of them being unhappy because pollution decreases the quality of everything, which means they spend more time doing stuff, and so on and on.

> And send out your scouts agressively so you can build right from the start.
Wait, are you talking about Tropico 5? Tropico 6 doesn't have that stuff.
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>>719631171
Im talking about tropico 3-5 but this problem is the most severe in 3
>They end up just meandering from the church to the entertainmen
These should all be built close together, you need to build neighbourhoods, a bit akin to that old simcity megalopolis video lol, but not quite that hatdcore. But each housing cluster should have their own entertainment buildings, healthcare, church etc

>And of course, keeping Industries close to your houses will lead to all of them being unhappy because pollution decreases the quality of everything, which means they spend more time doing stuff, and so on and on.
Happiness barely matters in the game and you shouldnt pursue happiness ratings until late game. Citizens vote for you based on respect and faction demands, not happiness
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>>719631626
>Im talking about tropico 3-5 but this problem is the most severe in 3
Ah, well, then nevermind. I was talking about six, so that probably explains the difference in how the game works.
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>>719625492
actual graphic upgrade, i'm pretty sure it was the same visuals from 3 to 6.
also go back to tropico 3 mood, they experimented too much with modern/colonial stuff but neither really clicked with me.
if they manage to make traffic that doesn't require a fucking parking lot every few blocks too i would be happy.

i haven't played tropico since 5 at release, and i was kinda tired of the formula that barely improves.
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>>719631669
Like, in Tropico 6, the "Quality" of Services determines how long the people stay in there. If you build stuff that's in a polluted area, that's going to tank the quality to the fucking bottom and your people are gonna be stuck there a hell of a lot longer.
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>>719631669
Ive barely played 6 but i wouldnt imagine its super different. The scouts in tropico 5 lets you clear the "fog" so you can build anywhere even in the colonial age
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>>719630434
You could build airstrip that export your goods instead of using boat.
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>>719625492
Improved politics as long it's not as shitty as Lobbistico
>1.2 mil corruption losses
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They don't need to add anything. I will be happy if they unfuck things Tropico 6 broke.
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>>719625492
I just redownloaded Tropico 4 a month ago and man does it get boring once you get things set up nice. Might just be me though, I have the same issue playing Cities Skylines
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>>719632759
>Improved politics
Tropico 1 & 3 (without expansion) has the best political systems
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>>719633365
4 is extremely easy, just like cities skylines, it's almost impossible to lose. Try tropico 3, preferably without the expansion, if you want a challenge. Tropico 1 is even harder
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>>719626959
Wow, just like real life!

t. lived on a tropical island for some years
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>>719633460
I actually have 3 too but I last played it a long time ago, I just thought 4 was more "improved" and so that's what I spent more time in. I'll try playing 3 then, what were the differences between 3 and 4?
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>>719633365
It gets boring if you just min-max economy in every game. Try spice up things like going full environmental hippie or communist run.
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https://www.youtube.com/watch?v=07m3aXx4Wto
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>>719625492
>What are your hopes for tropico 7?
>less retarded, whimsical Humor
>make revolutions actually threatening again like in Tropico 4 (they all had an artifical limit since then, which severely limits the amount of rebel units)
>make Faction Demands make sense (not constantly having to fill the map with churches and bars, which you then demolish, because you already have maxed out customers)
>make the constitution complex again to allow for all kinds of LARP (6 for some reason demolished their system between the preview and release)
>allow for proper imports and exports again and don't split them up randomly across every dock
>make teamster offices actually work properly
>add railways
>make the economy more complex and interesting
>have citizens do a daily routine
>add a game mode, where you play as a rebel leader and have to take over the island from someone else
>add better election promises, backroom deals between faction leaders, but also DO NOT make this shit tedious and allow us to automate this
>zone-based building
>custom buildings, where you can designate a zone, where you want to squeeze a factory in and the game automatically created a new design of the factory based on the space available
>less cringy humor
>a different German VA for penultimo (he is voiced by the VA, who also voices German Spongebob and does the exact same voice)
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>>719633750
3 (without the expansion) is pretty much tropico 1 but with a facelift and with cars and a new campaign. With the expansion they started adding more goofy reddit shit, and with 4 the transformation was complete. 3 is much harder, you have to really try hard to stay in power. You cant just do what you feel like, you have to do what needs to be done to keep factions from rebelling and to stay in power

I really recommend 3 without the expansion (so not gold edition), the expansion makes the game a lot easier with a new faction that is very easy to please and many decrees to do exactly that https://gg.deals/game/tropico-3/
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>>719627413
This so much
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>>719633858
>min-max the economy
>put down a cement factory and get 100K every year
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bump
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>>719634754
>Spongebob auf Deutsch sehen
>Tropico auf Deutsch spielen
At least some of the Tropicos were made by teams from Germany, but there's no excuse for Spongebob.
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>>719625492
Tourism and army not as mutually exclusive features.
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>>719625492
I remember playing Tropico 3 and was vaguely aware that they had reached 5.

I've always wanted an Asian theme like Macao inspired.
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>>719625492
>My fellow tropicans! What are your hopes for tropico 7?
The same as they are for any Tropico game.
Namely: for the DLC on the previous installment to finally become available at affordable prices that do not constitute an evidently clear rip-off.
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>>719642839
amen brother
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>>719625492
tropico 4 but with the rectangular farms from 5 instead of the random blob farms (that's the only change)
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Is 6 worth buying?

Sale is still far away and they're still making DLC for that shit
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>>719643729
>Is 6 worth buying?
No, 4 is the last good game
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series peaked at 3-4
since they're diving into pure sim city tier now they need to look at cities skylines and turn it into a proper turd world simulator
5, 6 and 7 are just sim city reskins with a dictatorship mod
in 6 i actually like that in harder difficulty the bongs, pirates, rebels do attack en masse and building a garrison is a must, none of that shit exists in city builders and they should expand on el presidente going 3rd person shooter
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>>719625492
>What are your hopes for tropico 7?
I really hope that Tropico 7 goes back to the building-mechanics of 3 and 4 where instead of the map being based around squares, the buildings just have an individual radius. This meant that, in 4 and 3, you could make little parks with tiny trees, and use literally every and all spaces left inbetween your roads instead of basically being forced to only use a grid.

Outside of that I hope that 7 will bring back the campaign/story mode missions from 4 and 5. The campaign of 4 was some of the most fun you can have in a city builder.



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