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Is it true that you can only enjoy this game if you have an engineering degree or if you are German?
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Don't know, am not german.
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>>719627147
Bring back the fluid system
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Maybe.
t. One year away from getting my engineering degree.
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>>719627147
The Dutch are even more autistic than Germans.
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>>719627147
If you're willing to accept the math in say, a deckbuilder roguelite (most people are) then you're more than capable of managing the math of factorio. Unfortunately you're the same retard making this thread on repeat, hence the same terribly outdated image, so my words aren't for you but for anyone who hasn't played, really.
>>719627842
fluids now function AS EXPECTED which is infinitely better than the arbitrary jank from before. if you mean to say they're far too simple now, then I'm certain you haven't scaled up much on vulcanus.
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not true
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>>719627147
I enjoy, am machinist not enginerd
also not german
Currently 150hours into my space exploration game
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>>719627147
The interworkings of items, inserters of varying types, belts and undergrounds, and splitters are all unmatched in intrigue as far as the automation genre goes. Unfortunately a few major mechanics (log bots, belt weaving, the same fucking 8x applied beacon lines for everything) can make things terribly uninteresting should you choose to engage with them in the ways in which they're exploitative.
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>>719627147
Its sprites.
So if you are a slav you will be fine as well.
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>>719627147
No, I enjoy it and I didn't finish my EE bachelors.
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>>719627147
I have some german heritage.

My particular brand of autism perfectionism makes the game too stressful though and not fun.
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>>719627147
If you trivialize it the game is just about transporting things and putting the things together to make other things and then putting those transformed things with other transformed things
There's no time limit so even if you do it poorly you'll eventually beat the base game
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>>719627147
No way, this game is most enjoyable when you're just slapping things together and connecting them and gradually unlocking new stuff to build.
Doing things the efficient way, like using a bus system and trying to optimize out every flaw will cause you to go crazy
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>>719629528
Based spaghetti factory builder
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>>719628684
Logistics, yes
Being able to transport things, keeps our world running. Making efficient logi systems is a satisfying puzzle to solve
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False, I enjoyed this game prior to getting my engineering degree.
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>>719628684
>There's no time limit so even if you do it poorly you'll eventually beat the base game
there is a soft time limit, if you cant keep up with biter evolution you could find yourself fighting armored heavy biters without the required weaponry. but this time limit is extremely lenient.
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>>719629528
>>719629623
Good luck scaling up with your spaghetti mess.
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>>719630717
If your shit is horribly unoptimized i doubt you'll make a lot of pollution
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>one tiny electrical transmission cable can supply infinite electricity
>factorio is le thinking man's game
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>>719630798
Right, but if you idle and be shit for long you could come up to the game over situation where biters are simply too far ahead and occupying all the space.
That would require some serious dedication to being absoultely bad at the game however.
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>>719628684
>is just about transporting things
That can be an entire game, anon
>moving one package a day is the same as moving 1,000,000 packages
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>>719630949
You need pollution and or killing nests to make them evolve that fast.
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>>719630798
regardless, even if you manage to produce 0 pollution there is a time factor to biter evolution.

>>719630813
There is a mod for that, if you want to suffer.
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>>719627147
no. it makes you feel like you're wasting time instead of working on more productive projects.
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>>719631004
>there is a mod for that
I'm simply surprised that the big brain developers didn't see infinite current through a shoestring as something worth doing something about
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>>719627147
It's extremely casual. Functionally you're just plopping down assembly machines til the belt fills up. And then you blueprint that design and copy paste it endlessly. Just like a block in a city builder. I'd go so far as to say it's a complete nitwit game for little kids.
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>>719631117
they already addressed this complaint, as well as the conveyor-belt not requiring power. they said its a game its suppose to be fun not torture.
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>>719631262
Then why the arbitrary restrictions on what inserters can do?
>noooo not like that!
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>>719627147
I'm not German or an engineer, but I'm a STEM PhD holder so no, you don't have to
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What's the name of the mod that makes everything really complicated to make? I want to play on hard mode
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>>719631117
Because then that would require you to make a new power plant per outpost, and early-to-mid game you'd have to design your base around staying as close as possible to your power plant which would also suck.
Nuclear power would be way worse, and the neighbor bonus for reactors pretty redundant because two reactors would be enough to power everything around it.
Solar panels would be absolutely useless because you already need a lot of space to make solar farms be useful.
Okay, I'm done replying to the bait.
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>>719631604
Which one there plenty? You got Bobs mods, Angels mods, pyanodons mods or you could grab they all. Angels wasn't update for space age unfortunately though.
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>>719631338
Because choosing different inserters in different situations IS fun
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>>719627842
Old fluids would have never have worked with legendary foundries sucking up 5000 molten iron/second.
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>>719631338
its their game, they pick the balance. they also made it moddable so you can pick what you like. want belts requiring power? get the mod. want power throughput? theres a mod.
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FUCK YOU
*trivializes your factorio*
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>>719631683
>Because then that would require you to make a new power plant per outpost
Anon....
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>>719630813
1. Not fun game design.
2. Bad for performance (most important).
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>>719631759
It's true it's their game and my opinion that their handling of power mechanics is laughably small brained
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I wanna play an automation game again
I've already done Factorio w. Space Age, Satisfactory and Dyson Sphere Program
What else is there that's finished and not super simplistic? How's Shapez?
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>>719631994
Workers and Resources
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>>719631813
Then it's even dumber because you're arbitrarily locking long distance electricity transference behind a tech. I swear to God every single complaint about the game being dumb in /v/ is secretly a complaint about the game being good.
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>>719631894
Seems like a detail in the game where you can make a shitty space nugget with one thruster on the side move around in space
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>>719631141
Did you check out the signals systems? The game has logic gates; one of the foundations of circuitry
It's probably the opposite; you overestimate how sophisticated intelligent people and intelligent challenges are. It's really not that far out of reach
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>>719627147
I am neither of those things
I'm not even on the spectrum, I've been tested
Everyone I know was surprised
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>>719627147
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>>719632057
Higher capacity lines has nothing to do with distance you tard. You can make a tiny line as long as you want like you can now only it would have a limited capacity
This concept is too dififcult for Factoriobrains, this makes sense now why they didn't add it
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>>719631692
>Pyanodon
That's what I was thinking of
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>>719631604
Py
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>>719632067
I didn't buy that silly dlc
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I finished the base game recently in about 28 hours, returning to it now to give Space Age a try. It's fun, but I can't see myself playing it for hours like some do

t. electrical and electronic engineer
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>>719632054
I can't believe these fags let themselves get sued by a modmaker and lost
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>>719631994
Captain of Industry. It's still early access, but you can get an easy 100 hours out of a single savegame.
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>>719631994
Captain of Industry
Workers and Resources soviet republic
Per Aspera
Factory Town
Astro Colony
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>>719632279
I can't believe the US legal system is so j**ed that a mod maker can stop a developer from selling their game on a whim
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>>719631994
>That's finished
Lol
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>>719628051
I would accept the current fluid system mechanically but with the return of the visible flow in pipes that we used to have.

I know that the current system makes flow direction more difficult to determine, but seriously, it's such a downgrade aesthetically.
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>>719627147
I feel like you can enjoy it without an engineering degree, but it's not guaranteed. However, without an engineering degree, you won't be able to unlock the full potential of the game with regard to circuit networks, train signaling, etc.

I have an engineering degree.
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>>719632568
Yeah figures
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>>719630813
One wire costs half a copper plate. That nigger is 240 mm2 at least
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>>719629528
The bus isn't efficient. It simplifies layout at the cost of needing more belts.
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>>719633480
You spend less time adding to the bus than you do spaghetti.
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>>719631994
fortress craft evolved
it turns into really tedious turbo autism in the frozen factory expansion. easily hundreds of hours to beat
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>>719628684
Nobody says the game is hard to beat, especially now that they made launching the rocket much easier, but squeezing every last bit of factory performance is the real meat of game and that takes brainpower
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>>719635537
>that takes brainpower
No I think it just takes patience
Nothing in Factorio is actually hard to figure out
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>>719634543
Half finished jank
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>>719635907
a bit janky but i enjoyed it. it never got the last planned expansion but i wouldn't call it half-finished
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you all must be really smart if you think this game is easy. i think its hard. whenever i have to craft many things at once, my brain just goes haywire having to hook it all up.
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>>719638157
My zoomer nephew and his tiktok addicted friends managed to beat it. Anons on /v/ have no excuse.
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Everytime I see someone play this they just copy everything from the wiki.
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>>719639318
That's impressive considering there's nothing on the wiki to copy.
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>>719632127
amazing
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>>719638157
You genuinely get smarter playing it. Trust me. My IQ went up by like 5 points after the 800 hours I put into it. This game will LITERALLY embiggen your cranium.
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Fuck gleba
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>>719632743
>regard to circuit networks, train signaling, etc.
If you wanted that why would you not just play openttd instead which has a way better version of that stuff
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>>719632070
>Did you check out the signals systems
Do you really think making trains not crash into each other and telling an inserter to activate at a certain item threshold is big brained? lol
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>>719641838
Yes it is
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>>719630795
'scaled' spaghetti is just lasagna, it's fine
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>>719627147
I'm a non-German tardboy and I love this game.
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>>719641302
can do
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Somebody save me from Gleba.
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>>719632225
Are you also electric?
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>>719644268
Only you can save you, anon. We can't Gleba for you. But think of it as a body. Food has to come in, waste has to go out, waste cannot back up. Use inserters filtering spoilage to get the waste off the end of the line, or do looped belts with spoilage-filtered 'escape lines'.
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>>719627147
I enjoy it and am not those things
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>>719641163
My brain is super wrinkly now after playing this, babe is you, and Stephen's sausage roll. I should have went to school to be an engineer.



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