Am I the only retard who experiences this? I'm not a zoomer either. I recently played through Ocarina of Time, Blood Omen 1 and Soul Reaver 1 and I was constantly having to look up what the hell I'm supposed to do and where I have to go.Am I just dumb or were games really more confusing back then? I'd say around the early 2000s it became significantly easier to know what to do.
>>719634656you need a sense of exploration and adventure.you look for interesting locations on the horizon, or things on the map.so yes, you're retarded
>>719634656embarrassing
>>719634656Its normal, you just have to be patient and explore.
>>719634656The fun part is working it out by talking to NPCs and reading journals. It's like an ARG but self contained in the G.It's okay to use a guide for point and click adventures btw.
>>719636118>The fun part is working it out by talking to NPCsyeah this used to be one of the first things you learned, when you get to a new town in games that focus on exploration you need to talk to every npc. if a big world event happens in an jrpg, probably go talk to them again after that.
You have to understand that the people who played these games as a toddler had all the time in the world to figure this shit out. Like now days there is literally no time with kids and work
>>719634656low IQ post
>>719634656>Am I just dumb or were games really more confusing back then?both
>>719634656the games were definitely time consuming, I ran around looking for stuff for hours and hours for some quests. It felt natural at the time because I mean.. if you can't find it then you can't find it. It's that way in real life too. But yeah.. it's not the idea of gaming fun that exists these days. People would never put up with 3h of searching across a map.
>>719634656>Am I just dumb or were games really more confusing back then?No, you're not dumb, you just have an atrophied memory skill. You had to actually pay attention because back then, games and life in general didn't let you offload the need to memorise shit elsewhere. UX in games progressed to tracking that stuff for players over the late 90s and early 00s.Like any skill, cerebral shit like that is Use-It-Or-Lose-It. Your brain will unironically adapt to you not exercising your memory frequently to be less effective at memory skills surprisingly fast, and that should terrify the absolute shit out of you.
>>719634656>zoomies when there's is no arrow pointing exactly where to go
its okay to wander around and get lost.
>>719634656The truthful, non-nostalgic answer is that games from the 80s, 90s and early 2000s were deliberately designed to be slightly obtuse in places to sell strategy guides and pad out the run time to minimise the chance of you beating the game during a rental period. This doesn’t happen anymore because strategy guides and the rental market no longer exist.You shouldn’t need a guide for EVERYTHING unless you’re dumb, but there are definitely many “strategy guide bait” moments in alot of games from that era.
>>719638567Corporate cynicism didn't exist in gaming back then for anything except nintendo.
>play old JRPG>talk to all the NPCs>at least one of them will tell me exactly where to goI'm a zoomer and it's really not that fucking hard.
>>719638678I know this is probably sarcasm, but it case it isn’t, it absolutely did. Game publishers have always been greedy. The only difference now is how brazen they are with it and how many avenues they have to exercise their greed.>>719638752That’s true in most cases, but there’s always at least one moment where you have to find something and you’re given no clue other than to cover every square inch of land.
>>719637306adults were still playing those exact same games back in the day.
>>719639217no
>>719638567And yet as a kid I always figured it out on my own, I think you were just retarded anon.
>>719639257yes
>>719634656Name a few 90s games where you've had this issue, just curious.
>>719638956Certain game publishers were greedy back then, bigger ones like nintendo notably, shit like the hotlines were downright predatory in how much they would charge for calls as I remember, but most game devs were their own publishers and were too small for them to be that cynical yet. Game design was very amateur compared to now, UX was not much of a consideration and the way the games were was just how they were made by small teams of high IQ guys not wondering if a 70 IQ monkey would get stuck trying to progress through a level. Strategy guides were useful to people not quick on the uptake whenever they got stuck, and were a response to the hotlines costing too much, but selling copies wasn't the goal in the vast majority of cases. You're looking back on this shit with 30 fucking years of hindsight on people whose attitudes in video game development today would be considered downright alien. These were often teams of well fewer than 100 people who were actually passionate about making games. No HR, no market focus group testing, none of that shit.
>>719634656Last time I got stuck was something kinda obtuse in MegaMan legs where it was clear you needed to go to the lake region but I didn't realize you needed to use the "fast travel" option so roll goes there too with her truck. I don't think I looked that one up though. Moon rpg I also got stuck in but that game is just especially criptic
>>719634656Retards like you are why we having yellow paint.
>>719639472>These were often teams of well fewer than 100 people who were actually passionate about making games. No HR, no market focus group testing, none of that shit.it was people making the game they want to play instead of making a game that the c suite thinks will bring in the most money. that's the biggest difference between old game devs and new game devs.
>>719640321Especially after the 80s crash made C Suites fuck off for a good long while thinking there was no money to be made in the gaming market. Of course, that didn't last.
>>719634656You've just forgotten how to pay attention to details and recall the correct details when presented with their context.Basically, you're conditioned to use a quest tracker and quest compass that you never need to actually think about what you're doing, you only need to know what the next goal is and in modern games you are not allowed to be lost. Now your brain simply isn't dragging things to the surface for you on cue. 6 hours ago you spoke with some guy who mentioned the white statue with its right arm raised and you get stuck because the last room you were able to progress to has a white statue with both arms lowered. There's no door or anything so you backtrack and there's no yellow paint or a quest tracker when you hit TAB that spells shit out for you with bullet points. You look up a guide and feel stupid