>game has an item that increses in value the more enemies you kill>if you die it resets>seems easy enough>kill a hundred enemies>manage to get killed by most basic one somehow>rage quit>return later>kill a hundred enemies>get shot in the face while trying to get a headshot at a weird angle>rage quitI shouldn't even care about money or do that stupid shit which gets me killed at point blank
This game would be much better if it wasn't trying to be a souls-like.
>>719640435Should have had more styles of revolver than just the 1858 Remington. I mean it's sexy as hell, but really no Colt?
>>719640435Just use watch trinket and pause on low hp to remove brooch from active slot. You won't lose value if brooch laying in inventory
just kill 99 niggas next time retard
>>719642763>sell item>a 100 niggas later regret not having it
>>719640435Okay, but why would you do that? Not like money and resources are even a problem past the first Act.
>>719644393>Okay, but why would you do that?Number go up and other artifacts don't feel as good as a promise of big money