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>Our game borrows a lot from Dark Souls?
>Dark Souls? What's that?
Literally nobody believes them, right? It's like making a movie about monks who wield laser swords, but claiming you've never heard of Star Wars.
>>
>>719657808
They’re not claiming they never played Dark Souls, right?
>>
https://backloggd.com/u/chandler/review/296973/
>>
>>719657808
No one believes them. They're just covering their asses rather badly.
>>
>>719657808
are you retarded?
>>
>>719657984
Who the fuck is this faggot and why should I care
>>
>>719657808
Monks with laser swords predates SW as a concept, actually.
>>
>>719657808
>>719657978
>>719657995
>literally just making shit up
When have team cherry ever denied the dark souls inspirations?
>>
>>719658785
Yes, Team Cherry, the developers of Hollow Knight, stated that they had not played much of Dark Souls during the game's development. In an interview with MCV UK, co-director William Pellen mentioned that he hadn’t played much of Dark Souls while working on Hollow Knight, only exploring it afterward due to frequent comparisons from players. Co-director Ari Gibson also noted limited exposure, mentioning he had played a small amount of Bloodborne, which influenced the healing mechanic, but their primary inspirations were older games like Zelda II: The Adventure of Link, Faxanadu, Metroid, and Mega Man X. They suggested that similarities between Hollow Knight and Dark Souls likely stem from shared influences, such as classic NES games, rather than direct inspiration from Dark Souls itself.
>>
>>719657808
What bullshit can we insert here to impede the based $20 masterpiece from being bought?
Well you're retarded because you're talking to majority pirates.
>>
>>719659025
>source: I made it the fuck up
>>
>>719659025
see >>719659035
>>
>>719659025
How many games had soul recovery mechanics?
>>
>>719659104
https://mcvuk.com/development-news/when-we-made-hollow-knight/
>>
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>>719657808
The most Hollow Knight borrows from Dark Souls is the death retrieval mechanic
It doesn't have a stat system or leveling system in the way Dark Souls does, there's only one weapon and a pre determined set of spells unlike dark souls, the game is 2d instead of 3d, the game doesn't have blocking or parrying unless you count the hitbox clash mechanic as a parry, the game doesn't even give you an I frame dodge until 3/4ths of the way through and dark souls didn't invent iframes anyways.
The only people who think Hollow Knight is like Dark Souls are people who haven't played enough games/read enough books/watched enough movies and think Dark souls invented things like having a dour atmosphere, or having decent bosses, or having good level design
>>
>>719657808
The only thing you can argue it borrowed from Dark Souls is corpse run, unless you want to try and say Dark Souls invented hiding secrets behind walls
>>
>>719659025
>bonfires
>XP points are dropped on death giving the player a chance to recover them once
>Miyazaki shortcuts and level design
>item descriptions give lore
>le grimdark people are going hollow atmosphere
>Zanzibart, I've failed you tier writing
Dark Souls? Ehh, I maybe put 5 minutes into once while developing HK. Don't worry though, I did go back and play it after fans kept telling me about it! I guess me and Myazaki came to the same conclusions cuz we're such OG gamers lol!
>>
>>719659025
Yea that makes sense the healing thing is much closer to bloodborne
>>
>>719659380
"Corpse running" has a long and storied past in RPGs and before Souls was much more punishing, where you would lose ALL of your stuff where you died.
>>
>>719659550
>>719659541
>It ONLY burrowed the main Dark Souls mechanic
>Everything else that is very much obviously inspired by Dark Souls as well? Uuuuuhhhhh pure coincidence

You sound insane.
>>
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>>719657808
Don't give a shit. I like Dark Souls but none of their games have ever given me the feeling of exploring something like the City of Tears for the first time, or the pit in the stomach once you realize the peaceful crossroads have been fully infected. Hollow Knight obviously does have a similar approach to DS (the sealed vessel is a blatant parallel to Artorias) but it feels different enough not to seem like a knockoff.
>>
>>719659567
>Miyazaki shortcuts

Please stop embarassing yourself
>>
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>2D platformer
>Dark Souls
>>
>>719659567
>>bonfires
Dark souls didn't invent save rooms. Hollow Knights benches are closer to classic metroidvania save rooms then they are bonfires
>XP points are dropped on death giving the player a chance to recover them once
Geo aren't XP points but this is the closest thing to a dark souls mechanic Hollow Knight has
>Miyazaki shortcuts and level design
Dark souls did not invent level design
>item descriptions give lore
Dark souls did not invent item descriptions
>le grimdark people are going hollow atmosphere
Dark souls did not invent dark aesthetics
>Zanzibart, I've failed you tier writing
Have you actually played Hollow Knight?
>>
>>719659567
>>Miyazaki shortcuts
no way fromdrones believe Miyazaki invented shortcuts in metroidvanias.... right?
>>
>>719659958
No but he apparently invented dark fantasy and tragic themes
>>
>>719657808
>>719657995
>>719659025

you are so cringe, is this how Zoomers really talk and think? the developers are in their 40's, of course they are not inspired by souls games you petulant child, if you are confuse try playing anything that came out before 2010
>>
Soulsfags are mentally ill. Might as well say Demon's Souls copied Symphony of the Knight because at least that one had different weapons and RPG mechanics. That is actually how dumb it sounds.
>>
Dark Souls is essentially a 3D metoridvania
People who played Dark Souls, but never played a metroidvania, play Hollow Knight, and go "oh this is like dark souls"
When in reality Dark Souls is like Symphony of the Night
>>
>>719659567
>I never player a video game that came out before 2019
>>
>>719659958
>>719659904
You guys are fucking disingenuous retards. Miyazki's shortcuts that loop back to a prior area are extremely distinct. It's like finding an elevator that takes you back to the start of an area. Or finding a door that "doesn't open from this side". HK does shit like that exclusively.
>>
>>719659567
>Miyazaki shortcuts
That made me laugh.
>>
>Dark Souls invents a style of game that is a summation of several already existing and popular game mechanics
>Hollow Knight is exactly this formula
>"ACTUALLY DARK SOULS DIDN'T INVENT UH "LEVELING UP", THEREFORE HOLLOW KNIGHT DIDN'T STEAL THIS FROM DARK SOULS

You have to be legitimately retarded not to see how it's apeing the entire genre 1:1.
If you can go as far as to admit that it's copying ONE mechanic, then the rest must obviously follow. You think they just decided to add the one Dark Souls corpse running and the rest they just so happened to come up on their own too to the point it's exactly Dark Souls?
>>
>>719659953
That guy is a retard but DS also didn't invent corpse running.

The actual most DS-like thing is if you compare the "Radiance disease" to the Sunlight Maggot thing with Solaire, but even that's a stretch. Dark Souls doesn't even have "ancient sealed evil that's making people go hollow" or anything. In fact Fromsoft games barely bother to explain why everything and anything attacks you, it's just "they're crazy"
>>
>>719660259
You can level up in HK?
>>
>>719657808
Oh yeah, its 1000% bullshit, this is why you shouldnt ever believe a single word they say.

Good devs, good game, but AWFUL liars.
>>
>>719660259
>leveling up
>hollow knight
???
>>
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>game has one (1) mechanic in it that is similar to dark souls
>OH MY LE HECKIN' SCIENCE, THE ENTIRE GAME IS RIPPING OFF DARK SOULS
why is /v/ like this
>>
>>719660259
>>"ACTUALLY DARK SOULS DIDN'T INVENT UH "LEVELING UP", THEREFORE HOLLOW KNIGHT DIDN'T STEAL THIS FROM DARK SOULS

Hollow Knight doesn't have "leveling up" at all, retard.
>>
>>719660337
No. Soulsfags are mentally ill and don't even play the games they say are copying them.
>>
>>719660229
>Miyazki's shortcuts that loop back to a prior area are extremely distinct. It's like finding an elevator that takes you back to the start of an area.
And you think this didn't exist before Suzuki did it?
>>
>>719660229
Wow I can't believe Metroid ripped off Miyazaki...
>>
Your honour, I merely only copied the first verse, the fact that the entire rest of the song is the exact same is a coincidence since we just drew inspiration from the same artists.
>>
>>719660104
is not because it lacks one of the most important aspects that differs an Adventure Game game like Zelda from a 2D Metroid game, progression through abilities and it being 2D idiot. No one calls Metroid Prime a Metroidvania because is NOT 2D, they call it a first person adventure, just like how people call Zelda games a 3D Adventure RPG game.

It needs to be 2D to be a Metroidvania my dudes.
>>
>>719660229
This actually factually exists in the Metorid series where HK actually takes inspiration from.
>>
>>719660229
Have you ever played Symphony of the Night? This is an extremely common Metoridvania trope. You need short cuts to make backtracking routes easier
>>
>>719660229
>Miyazaki shortcuts
Bro, why do you think people call Dark Souls "3D metroidvanias"? Because that shit is in METROID AND CASTLEVANIA.
>>
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I consider Miyazaki's Soulsborne games to be the best realization of a 3D Castlevania game.
>>
>>719660561
>ESL and retarded
Name a more iconic duo
>>
I'm learning so much about soulsfags ITT like they actually named basic game mechanics after the creator LMAO
>>
>>719659025
>Zelda II: The Adventure of Link, Faxanadu, Metroid, and Mega Man X.
Now I know they are lying
It's clearly inspired by symphony of the night/super Metroid and dark souls(borne).
Or by games that themselves were directly copied or inspired by those
>>
>>719660259
But Hollow Knight does not have leveling. It does not have RPG combat mechanics, there's no STR/DEX/WIS stat indexing, there's no weapon variety or alternate combat styles, there's nothing resembling a defensive playstyle such as rolling or riposting.

There obviously are some similarities because both Dark Souls and Hollow Knight draw from the same well, and I would say the developers definitely aped some Soulsborne tropes. But to pretend these games are the same because you can rest at a bench (or because you think Miyazaki invented the concept of metroidvania shortcuts) just shows your extremely limited knowledge of the genre's history.
>>
This thread is full of people that have:

>Only play Hollow Knight
>Only Play Metroid or Castlevania
>People that have only played Souls games

If you are on the first and 3rd group mentioned above, your opinion is trash, and you need to play more games besides mainstream crap
>>
>>719657808
It certainly resembles a Soulslike, but it’s not worth getting upset over.
>>
>>719660562
>No one calls Metroid Prime a Metroidvania

Yes they do?
>>
>>719660778
Zoomers gaming culture is horrific
>>
>"HK copied DS?"
>"Then how come there are no Dragons?"
>>
>>719660831
It's not that much like SOTN, and I made that note while actually playing the game years ago, before ever seeing them not mention SOTN.
All the abilities are far more Metroid-like and the lack of RPG mechanics distances it even further from SOTN. It is seriously just Metroid with a melee weapon.
And SOTN wasn't just Metroid with a sword either, it's distinct because of the extra mechanics. The creator of that game said it wasn't based on Metroid either but more Zelda (which could also be bullshit, don't get me wrong)
>>
>>719660831
719660831
You do realize that's an ai response right? The same ai that told kids to eat wood glue and cook dinner with gasoline?
>>
>>719659567
>Miyazaki Shortcuts
>Brahmin Verbal IQ
>>
>>719661012
>deliberately misrepresent opponent
I don't blame soulsfags, they won't find victory in rational debate
>>
>>719660902
I hate liars more than anything. It's like the most evil thing you can do that requires zero effort to avoid. It's also like they're trying to be cool and above it all. Fuck them.
>>
>>719660104
And remember that SotN wasn't even inspired by Metroid but by Zelda, but everyone says "Metroidvania" anyway.
>>
It's a soulslike if it has both of these
>enemies respawn at save points
>lost currency
>>
Zote... bapanada...
>>
Bloodstained-likes
>>
>>719660902
Specifically it’s a cursed fallen kingdom full of undead and insane people, and your currency is dropped in the world on death.
Heals are tied to mana from hitting enemies instead of restored at checkpoints though.
>>
>>719660984
I have heard people call the Prime games shooters more often than then instinctively calling them Metroidvania, just because a vtard called it a Metroidvania in a thread 3 years ago does not mean most people do, which is crazy because most fans don't even use the term on the Metroid games in general given is the game that originated the term. Again, no one calls the Prime Games Metroidvanias liar, it needs to be 2D
>>
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>>719661156
So Soul Reaver is a soulslike, got it.
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>>719661232
Kek
>>
>>719661312
They even ripped off one of the words in the name of the game they're ripping off. Shameless.
>>
So you run back to your own corpse to recover your currency? Obviously it's a runescape-like.
>>
>>719658785
in interviews after the game got far more popular
despite directly citing dark souls as inspiration earlier.

its insane how much they have backpeddled on it and how hard fans of the game insist it has nothing to do with souls games and they are nothing alike
>>
for me, it's Wolfendooms
>>
>>719661685
They're called Haloduty's
>>
>>719659025
thanks for the google AI summary, retard. You wanna talk like an actual person now or just regurgitate the shit that you're fed.
>>
>>719661312
Unc stop posting this garbage that aged like milk that only your buddies in the retirement home remember. Like people who post this shit and Planescape need to have like a badge on their posts that says *geriatric poster* so we know what we're dealing with.
>>
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>>719662090
>blud
>let him cook
>who let blud cook
>lil bro thinks he's on the team
>this ain't it
>bussin
>fr
>no cap
>rizz
>skibidi
>[]ussy
>finna
>drip
>ong
>slaps
>gyatt
>yikes
>yall
>Bae
>Clapback
>Adulting
>Shook
>Bet (outside of gambling)
>Low Key
>Fleek
>Lit
>Sus
>Senpai
>Drip
>Swag
>Salty
>>
>>719661312
Not that anon but don't trigger my soul reaver schizo autism, not every enemy respawns and there's no currency to lose
>>
>>719661062
Metroid isn't that popular, and remember that Zelda inspured Metroid in the first place. For the first Metroid game, they wanted an adventure like Zelda combined with a sidescroller like Mario. It was to be very simple, but now the Metroidvania 'genre' is very not simple because both devs and players are mega autists.
>>
Arguing is retarded and for faggots.
I've played SOTN, Aria of Sorrow, and enough metroids. I played Hollow Knight and is absolutely stinks of Dark Souls, no I don't give a fuck about who invented what mechanic, I just play the fucking game and use my fucking eyes.
>>
>>719660104
except hollow knight isn't a metroidvania as it doesn't have leveling up and rpg mechanics.
that is the vania part of metroidvania.
>>
>>719663160
Hollow Knight most definitely has RPG mechanics.
>>
>>719663589
oh so you are arguing against all the people who are saying hollow knight isn't like dark souls and is very different and not even an rpg at all?
because it sure sounds like you are saying it has very little in common with dark souls despite doing a lot of things dark souls does that sotn and other metroidvanias do.

sotn and souls games are both rpgs, both with equipment to collect, try out, upgrade, character leveling, and despite being action games having all of their mechanics heavily determined by the rpg mechanics at the core.
which hollow knight does none of, but it sure as fuck borrows bonfires, bloodstains, souls, and healing.
>>
>>719662213
>banger
>aura
>mid
>peak
>crash out
>fr
>vibe
>sent
>stan
>bias
>>
>>719664467
I am not arguing for or against anything, in fact I did not argue for or against anything.
>>
>>719657808
What about Hollow Knight is like a Souls game other than dropping currency on death?
>>
>>719659025
Wait until people find out what inspired the Souls games.
>>
>>719665329
Having to push a car up a hill, or something?
>>
>>719665329
King's Field, 3d Zeldas, Castlevania, Berserk, and Myazaki filling in the gaps when reading English fantasy novels he only partially understood.
>>
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>>719659025
Anons you should be ashamed for seriously responding to some jeet copy pasting chat gpt vomit.
>>
>>719663068
Hollowtroons btfo
>>
>>719659684
Hiding shit behind walls has been in metroidvanias before dark souls was even a spark in from softs brain.
>>
>>719666359
You mean just like you did, huh?
>>
>>719661287
There are two types of people who call metroid prime a shooter.
>People who do not play prime and do not understand why it isn't a shooter.
>People who intentionally try to equate it to a baby tier FPS to drag it down (usually 2d metroid fags with a grudge)
MP is a metroidvania, just a 3d one. It fulfills literally all the targets for a metroidvania except 2d. So it's just a 3d metroidvania.
>>
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>>719657808
It's literally impossible for them to come to the exact same death mechanic as the souls games, sure a lot of stuff could be hand waved as "shared inspiration"
I guess it was just a coincidence teehee
>>
>>719657808
there really isn't much in common beside maybe dark fantasy vibes. the lore is nowhere near as cryptic as in dark souls and the quests aren't really esoteric.
but most importantly the game is not about resource management. it's quick and snappy, unlike in souls where every attack has commitment.
the similarities mostly come from both games taking inspirations from zelda and metroid

>>719659567
you're probably shitposting but i've had people unironically tell me the game is a soulslike because "it's about hard boss fights"
>>
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>>719660259
hk is not an rpg whatsoever, it doesn't even have a stamina bar. your dodge has no iframes (until a certain upgrade and even then the iframes are on cooldown). you have no shields, bows or really anything and healing works pretty differently compared to estus charges or even the rally from bb (from which they admitted inspiration).
the similarities start and end at "vague lore" and "corpse running"
>>
>>719660229
>Guy who has only seen The Boss Baby, watching his second movie: “Getting a lot of 'Boss Baby' vibes from this...
>>
>>719659567
People say HK-fags never played a Metroidvania before Hollow Knight, but DS-fags really and truly act like this and haven't played vidya before Dark Souls. Hell, Demon's Souls should be getting a large chunk of the credit for the formula, but From and other game devs have been doing the shit you're saying since the PS1 era.
>>
>>719660229
>You guys are fucking disingenuous retards. Miyazki's shortcuts that loop back to a prior area are extremely distinct. It's like finding an elevator that takes you back to the start of an area. Or finding a door that "doesn't open from this side". HK does shit like that exclusively.
Super Metroid predates Dark Souls by quite a bit. Almost like Dark Souls borrowed quite a bit from Metroid in general. Same for the bonfires which are just metroid save rooms.
>>
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I never felt like hollow knight was similar to dark souls on account of it being fun, making me occasionally stop and wonder about the beauty of the environment, and it had good music, good enough to make me listen to it in my downtime.
>>
>>719660884
What if I've only played hollow knight, metroid, castlevania and souls games?
>>
>>719659567
So is shovel knight a soulslike because you drop recoverable currency on death?
>>
>>719660753
I agree for DS1 in particular. The interconnected level design, the stacked vertical world structure really sells it
>>
HOLLOW KNIGHT SHOULD BE CALLED A YOUR MOM LIKE BECAUSE IT SUCKS DICK
>>
>>719660884
I've played all three but metroid prime is my favorite, Dark Souls are probably my least favorite but I've still played Demon Souls up to DS3. Still can't get into Elden Ring, but that's because I'm fucking exhausted of the genre.
>>
>>719660884
Souls > Hollow Knight > Castlevania > Metroid
>>
>>719669847
Putting aside the fact that Metroid didn't invent save points or even save rooms, bonfires are more like checkpoints and their function is distinct enough.
>>
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>setting is a rundown kingdom overtaken by a disease that makes people lose their mind
>ruler enacted a desperate plan
>it ultimately was doomed to fail
>the player can either prolong the solution or end the struggle
>final boss is a melancholic fight against a mindless royal whose lost their purpose
>>
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>>719659567
>bonfires
Dark souls invented checkpoints?
>XP points are dropped on death giving the player a chance to recover them once
So diablo's ripping off dark souls
>Miyazaki shortcuts and level design
LMAO
>item descriptions give lore
Not true
>le grimdark people are going hollow atmosphere
Dark souls invented the mysterious affliction trope?
>Zanzibart, I've failed you tier writing
Can you give an example of this happening in hollow knight?
>>
>>719657808
The biggest tell is the dialogue system
>need to talk to NPC multiple times for all their dialogue
>last line repeats
>zero indications that there is more dialogue
>>
>>719672828
>prolong the solution or end the struggle
No, Dark Souls' and Hollow Knight's endings are very different thematically.
>>
>>719673060
its so telling you people have only played dark souls or something
>>
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>>719657808
>I have only ever played Dark Souls
>>
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>>719673198
>>719672828
NPCs are found idling in a quirky, picturesque way in both games too.
>>
>>719673060
that's not dark souls, it's from king's field THOUGH
>>
>>719673198
What other non-from games have that EXACT and I mean 100% EXACT dialogue system?
Most games just loop the dialogue.
>>
>>719673338
>dark souls invented sitting down
bravo kojima
>>
>>719673547
dragon quest 4
>>
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>>719673547
Seriously have you niggas ever heard of other games?
>>
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>>719657978
Was literally a selling point at one stage.
But it's very much evolved more and more into a true platformer as well. And that makes it better than dark souls, but also frustrating as fuck for me.
It's more like Super Metroid or DKC to me though. Super Metroid hacks in particular when using exploits and glitches. That's how HK feels near the end in places like the "Path of Pain".

Holy fuck, possibly the hardest shit I've played in a non-Kaizo video game.
IWBTGTG tier.
>>
>>719673547
Surely this post has got to be someone posing as a fromdrone to make them look retarded
>>
>>719673858
>IWBTGTG tier.
I wouldn't say that. HK feels like a game that wants you to succeed, rather than a kaizo troll the developers allow you to finish if you memorize everything
>>
>>719657808
It must be the millennial Japan hate thing. Time has shown that they have lost in every single way.
>>
>>719673747
No, the NPCs are saying the same things.

>>719673815
Really? Dialogue wheel Mass Effect is exactly like dialogue in Souls and Hollow Knight?
>>
>>719673858
>says "user-defined" right in the posted image
>>
>>719673913
I don't claim it's amazing or overly unique but it's 100% identical between Souls games and Hollow Knight.
>>
>>719660383
Has a similar vibe at times too.
And difficulty.
>>
>>719673858
>a selling point
I really hope you realise that the user-defined tags are in fact user-defined. And I mean obviously there's enough similarities that users drew that connection to begin with, but that doesn't need to mean the devs sat down and though "we want to make a game like dark souls".

>possibly the hardest shit I've played in a non-Kaizo video game.
I haven't played many platformers beyond HK and a few other metroidvanias but surely dedicated platformers like meatboy or what have you get a lot harder right? I mean I'm a uncoordinated dumbass and I managed to somehow pull it off.
>>
>no one talking about how City of Tears OST and FF6 OST are almost identical
Now THAT was plagiarism. I don't think they realised though. Brains are weird like that.
>>
>>719659457
>anon got quiet after that truth bomb
many such cases
>>
>>719674234
>user-defined tags
I thought they were no longer user-defined?
I guess it's just how players perceived it then.
>>
>>719674114
>doesn't realise that this is a lie nowadays
Steam stopped that years ago... right?
Please tell me they did... ffs.
>>
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>>719673952
>rather than a kaizo troll the developers allow you to finish if you memorize everything
But did you really finish if you didn't see that cutscene?
>>
>>719663160
>as it doesn't have leveling up and rpg mechanics.
>that is the vania part of metroidvania.
Hahahahaha this fucking shit again. No, that is not the "vania" part. I don't know who made up this cope but it was never true. "Metroidvania" originated in the castlevania community to differentiate between "classicvanias" and "metroidvania". In other words, it meant "castlevania games inspired by metroid." It sounded cool so people started using it for all games inspired by metroid. Literally nobody actual treats rpg mechanics as necessary to be a metroidvania
>>
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>>719657808
> It's like making a movie about monks who wield laser swords, but claiming you've never heard of Dune
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>>719674523
kek
It shocks me Lucas got away with it.
Then again, we wouldn't have Kenshi if this wasn't allowed.

Really these laws should be for when things are literal copy of a previous thing to work around their licensing.
But even then, if copyright was enacted that strictly, millions of people would starve in places where this is a common trade, such as in south asia.

>America is going to try and enforce this against bangladesh sweatshops soon apparently
>There is significant push for it lately
This is an appalling waste of tax money. Well done murrica.
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>>719657808
Who are you quoting?
When I talked to 2 of them at a convention in 2018 or so (they sold me a steam copy in cash) they definitely knew what darks souls was.
They called everything "pranks"
Their lead artist also did concept artist for a friend's game that never materialised because of uni connecctions
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>>719660831
Faxanadu literally starts with the main character "returning home to a world overtaken by darkness." I can tell you clearly haven't played those games. A lot of the "dark souls" thematic elements can be directly traced to faxanadu
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>>719674523
>>719674770
>monks
The Fremen were worldly, participating in mass orgies.
>laser swords
Worm teeth fashioned into daggers are laser swords?

You niggas know nothing. Lucas ripped off The Hidden Fortress a million times more than Dune.
>b-but space and one of the planets is a desert
low IQ
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>>719674159
Both of which can be traced back to faxanadu. Dark souls did not invent difficulty or "dark" settings you flaming faggots. Faxanadu is a about a fantasy kingdom that has been overtaken by a deadly poison.
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>>719675278
Didn't he say his most direct influence was old samurai movies or am I making that up
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Hollow Trite is a Soulmania game.
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>>719666359
Seethe all you want, it's based on real words said by the developers: >>719659457
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>>719674338
Nah, they're still mostly user-defined-but "curated" now. Steam started flagging some and letting devs hide ones they don’t like, but the bulk is community-driven. That’s why you get weirdo tags like “walking simulator” AND “hardcore” on the same game. Players slap on whatever sticks emotionally, not logically. So yeah, it’s just players picking up on the Soulsy vibes-fragmented lore, oppressive tone, high difficulty, etc. Hollow Knight isn’t technically a Souls-like, but you can see how people got there.
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>>719675278
>low IQ
The fact you are so autistically defensive means I was right. You know it's correct and this irritates you.
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>>719675395
>Both of which can be traced back to faxanadu.
>it's not just convergent evolution
>or a hushed form of plagiarism
Even the Pale King's crown is a bit strangely similar to shit in Dark Souls.
But that's because both probably rip off LotR.
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>>719677457
If it had vertical leveling it would definitely be soul-like.
Otherwise it's more metroidvania to me.
Though I feel like things like IWTBTGTG definitely had an influence at times. It does feel troll-y with some platforming. That game influenced far more games than Kaizo or HK or even Shovel Knight. People memory holed that game big time. Most people didn't play it, but most people that made good games did. Early streaming communities were obsessed with it too.



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