[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/v/ - Video Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: yesmlord.jpg (18 KB, 463x534)
18 KB
18 KB JPG
>how's that gamedev coming along, son?
>...
>>
stalling out with my 3D action platformer that needs a gillion animations and thinking of switching to a basic 2D game while I learn animation in my spare time
>>
File: lamp.webm (2.41 MB, 814x682)
2.41 MB
2.41 MB WEBM
>>719663170
you jest but that looks better than mine lmao
>>
>>719663170
i still don't understand how some lines of words and numbers results in me running around and shooting baddies

computers are literal magic
>>
looks good to me. keep going, anon!
>>
ITT
people who have been "studying" game development for years create quake 1 and runescape characters
>>
Gotta love making computer games.
>>
>talk about china poorly
>instantly get banned from /agdg/
damn... my bad.
I guess everyone will just have to be surprised by my demo day submission
>>
File: 1756762237608900.webm (3.7 MB, 1280x720)
3.7 MB
3.7 MB WEBM
Inventory and Equipment system almost done, just need to fix the UI.
>>
>>719664880
You think that's bad? Try declaring your opposition to their dogmatic reverence for everything made in Japan - now that will hit you with a 30 day.
>>
how do you guys do it?
all i have to show is some blocked out test level with a capsule character that can move around. yet most of you here who probably don't even know how to program have actual almost functioning game demos ready to be posted on twitter for thousands of likes?
>>
>>719665063
But I like japanese games
Shit is always weird around demon day
>>
>>719663170
>no anon, we have HUH at home
>>
File: gobs getting rekt.webm (3.92 MB, 852x480)
3.92 MB
3.92 MB WEBM
>>719665189
time and effort anon, that's all there is to it
>>
>>719665189
literally just make game.
>>
>>719664348
and that's a good thing!
>>
>>719664880
are you just making shit up?
nobody moderates /vg/.
>>
File: IMG_0129.png (447 KB, 1000x1000)
447 KB
447 KB PNG
>>719665189
Did you ever consider saving your ego until you have a really cool game then unleashing it to destroy people who appear superior to you?
>>719665296
Lookin' good!
>>
>>719664929
I'm pretty new to making games, and I'm going to sound like a retard, or just completely inexperienced, but I still don't know how title menus are made.
>>
>>719663170
>>719663668
If you're enjoying what you're doing and you're progressing in what you have planned, you're doing good.
>>
>>719665534
Exactly it makes no fucking sense. I literally say the craziest shit there, but I had a reasonable take about china and got a vacation from /vg/
Even if it was flagged to be reported the autojannie system on /vg/ would just give me a warning, instead it was elevated to a ban.
Pretty fucking sus.
And I was just getting ready for my demon day shit posting.
So because I was banned from /vg/ I will be announcing that I will not be drawing any fan art this demon day. Just gonna work on my classes instead.
>>
File: machine.png (442 KB, 686x739)
442 KB
442 KB PNG
>fix and add code
>feel good about it
>remember I have to make assets (no skill)
>feel bad
>>
>>719666006
Loli laser...
>>
>>719666006
>remember I have to make assets (no skill)
>feel bad
endure, and in enduring grow stronger
>>
>>719665296
looking good! did you code the combat yourself or did you use an store asset?
how long did it take you to get the game to this point?
>>
>>719665534
>nobody moderates /vg/.
Post this then and see how far you get, Mr. Smarty-Pants:
https://files.catbox.moe/j6ymtn.png
>>
>>719665704
thanks for the kind words anon
>>719666208
thanks! it's all done by me. I started the project in January, but also have a 9-17 job and like to play some vidya and go touch grass from time to time.
>>
File: zen_fUMMXdGaoj.webm (3.05 MB, 2048x1118)
3.05 MB
3.05 MB WEBM
/agdg/ didn't care and just kept arguing about frogs, but I'm proud
basically trying to make blender the IDE for my game engine
>>
>>719663170
I like your beefy bara man anon
>>
>>719664348
>studying
i have just been playing games though
>>
File: blender_dTb3bYObCS.webm (689 KB, 1080x588)
689 KB
689 KB WEBM
>>719666537
>>
>>719663170
It's going good. Hit content complete last week. Working on plans for polish this week. Targeted playtesting will begin next week.

>>719665189
>how do you do it
Set proximate goals ('make a single room'), break problems down (instead of 'I want a character that can run, jump, and walk', distill it down to 'Get character model in game,' 'get character model to move on one axis when I hit a certain key'. And you need a shitload of discipline to stay with it, because gamedev is a tremendous pain in the ass. (But a fulfilling one, unless you're a shitbag trying to make lazy slop to cash in on a trend or meme.)
>>
>>719664348
Does watching Brackeys years ago count as studying?
>>
File: gob seizure.webm (88 KB, 256x232)
88 KB
88 KB WEBM
>>719666638
same, haven't studied a thing in like 11 years lol
>>
I only study things that are relevant to making my game awesome. For instance, I like to learn about languages so I can completely butcher them and make my own fake language.
>>
>>719666537
>trying to make blender the IDE for my game engine
I don't get the point of that but that webm sure looks cool man
>>
I don't know how to program, draw or model, make music, and never written anything longer than a 4chan post.

If I started from scratch right now how long do you think it'd take me to make a game.
>>
>>719668569
what game do you want to make?
>>
>>719668569
If you spend 1 day making your game it'll take 1 day less to make it.
>>
File: 1755530154305283.jpg (23 KB, 720x810)
23 KB
23 KB JPG
>make terrain in blender for my map, nice and scaled up, lore reason for the player never seeing anything other than the 4096 verts of terrain i made(blender addon)
>okay now i will make a simple 3d model of a panel with 3 levers and get the crane controls integrated
>use my existing script to instance bones on faces so i can have them perfectly aligned with the levers
>ooops this is a copy of the script UNDER it for some reason, your bone script doesnt exist, even though it did 2 weeks ago when you were last in blender
>okay its a simple thing for AI to make, instance a bone on a face, with the bone origin being in its geometry
>spend an hour and 40 minutes trying to get AI to do it right
>call it quits for today
Thats gamedev for ya
>>
>>719664929
Which engine is this? Fkn if I ever understand how to make menus I'd make the greatest KF like on the planet...
>>
>>719668569
Shut the fuck up... kill yourself.
>>
File: morgan-freeman-true.gif (202 KB, 220x220)
202 KB
202 KB GIF
>>719663668
>>719664594
>>719665296
>>719665582
>>719666789
>>719667569
Nobody is going to want to play this.

>>719664929
This one is based though.
>>
>>719668716
Uhhh let's start with something easy considering how many are made every day. Streamerbait friendslop or deckbuilding roguelike.

Am I looking at one year? Three years? 15 years?
>>
File: 1694449999091329.jpg (132 KB, 1000x871)
132 KB
132 KB JPG
>>719668569
>>719669242
You don't even realize how clueless you are.
>>
Do you think I could get away with a skirt on the main character of my hat in time rip off platformer or should I put spats on her and make a skirt "mod" uploaded somewhere under a fake name.
>>
>>719669393
I'm 34 years old highschool dropout who's only work experience is 11 years of retail.

Is it too late for me. Should I give up on the dreams and fantasies.
>>
>>719664880
Its not like you're missing anything. The vg general is just people pissing themselves and doomposting over AI
>>
File: 2025-09-02 19-37-38.webm (3.89 MB, 1280x720)
3.89 MB
3.89 MB WEBM
>>719668947
Unity
>Fkn if I ever understand how to make menus
simple menus are actually pretty easy, the problem is when you integrate them with save/load and a million of other separate systems and shit starts to break, this is honestly the greatest filter imo
>>
>>719669242
Around a month to make a block pushing game, minesweeper, or a tetris.
>>
>>719669581
Nobody wakes up one day and starts making a masterpiece from scratch. You have to do little stuff first, and you're not going to do that if your only goal is to make a big project and nothing else.
>>
File: ts fucking.webm (80 KB, 266x90)
80 KB
80 KB WEBM
what the fuck is going on with that t?
>>
>>719669581
Black Souls, Fear and Hunger, Hylics Dont Look Outside proves that you dont need to be a good game developer or even good at making assets, you just need to actually finish the thing you started. You can start whenver and make something good, but only if you want to finish it. There are so many interesting indie projects that have season people behind them, but they are worthless, becuase the projects are abandoned.

Just remember, youre not making the next big hit, temper your expectations, and set reasonable goals.
>>
>>719670252
kerning?
>>
>>719670349
could be, didn't even know that was a thing. But it's a bit annoying there.
>>
>>719669216
why?
>>
File: corner1.mp4 (890 KB, 720x576)
890 KB
890 KB MP4
dusted off my 3rd person shooter prototype
corner peeking is a major problem in those games

Exploring solutions by tweaking camera settings depending on character position relative to walls:
Can adjust the camera position, field of view
Added shaders for blurring stuff at certain distances, and vignetting the appropriate side.
The body rotates so as to hug the wall

Still need to tweak the parameters and iron out the many edgecases but thats my progress so far
>>
>>719663170
He cute!
>>
>>719669216
Fuck you nigger my game is good.
>>
File: goblin fast.webm (70 KB, 484x514)
70 KB
70 KB WEBM
>>719669216
false
I want to play it
I win
>>
File: Cake.png (81 KB, 937x644)
81 KB
81 KB PNG
>>719663170
I'm making a cake.
>>
>>719663170
he looks like a right taffer
>>
>>719666537
>basically trying to make blender the IDE for my game engine
Not to be a debby downer, but does blender even have libs for things like audio and collections?
>>
>>719670831
thought it was a turd from the thumbnail
>>
>>719670831
sure looks like a cake. Good job anon.
>>
>>719671003
nta but there are a few audio apis for blender

at one point blender had a game engine built into it
>>
>>719671003
Blender won't be the whole thing, but I like the idea that I can model/sculpt and script in blender and see it update live in the game, and then save it as level data
>>
>>719671003
>>719672034
Plus to be clear, the engine is a fully standalone thing and has nothing to do with blender
>>
>>719672139
you wrote your own engine ?
>>
Any games that actually look good?
>>
>>719672994
No i dont have any visual artistry skill
>>
>>719672994
Yes, (you)r game!
>>
>>719672504
>wrote
Still writing, but the ECS and asset creation is done
>>
File: 1744142336862208.png (247 KB, 526x594)
247 KB
247 KB PNG
>>719672994
what I lack in all kinds of skills I compensate with goblins
>>
File: witch-anim.gif (272 KB, 1200x1100)
272 KB
272 KB GIF
>>719672994
no
>>
>>719673316
witch after she casts the shrink spell
>>
>>719672994
anyone with something half decent shouldnt be posting here
>>
File: witchbyanon(v).png (61 KB, 1200x1100)
61 KB
61 KB PNG
>>719673316
If the witch anon actually made a game, then I would say that there are games with good character models at least. But that is only one aspect. The games shown here have bad models, bad character design, bad monster design, bad UI, and bland looking gameplay. Some anons seem to be better than others in one of these aspects, but they are lacking in all the others. Maybe something half way decent could be made if all of /agdg/ combined their efforts to make one game like what happened with Katawa Shoujo, though that was just a VN.
>>
>>719664929
more like project kino
>>
>>719673567
you just have a boner for anime girls and the megaman legends style
>>
File: big-hat.png (67 KB, 1800x1100)
67 KB
67 KB PNG
>>719674026
You just seem to be upset at objective reality. Look at the pics posted by the devs in this thread and compare their models to that one. It is clear which is objectively more pleasing to the eye. If there was a dev who was capable of making good looking realistic models then I would point out the obvious fact that the pics look better than the rest as well. However, that is not the case. The anime model is the only one that looks good in this entire thread.
>>
>>719672994
I think the one inborn unlearnable talent I have the most seething envy for is the ability to make appealing visual designs. Every other natural skill and talent I could take or leave but the fact I wasn't born with the pretty art gene has harmed every second of my life.
>>
File: 1752111878273267.gif (1.62 MB, 448x598)
1.62 MB
1.62 MB GIF
>>719663170
>started to learn how to code 2 years ago
>cant handle numbers because i have dyscalculia
>realize i have more fun creating the world and lore than actually coding, modeling, or animating
I think I will just make a book instead.
>>
Did you fully select this text?
>>
>>719674371
why would I be upset about you liking anime and megaman legends?
>>
>>719674553
This is where you transition into a /tg/ poster and make a rules light narrative rpg that 90% lore and world building
>>
>>719673316
>>719673567
>>719674371
Tranny artstyle
>>
>>719674583
you gonna start advertising anontalk next
>>
>>719674658
>>719674778
See, you're just seething at your own helplessness when it comes to making art.
>>
Got sent a first draft of my main character by the artist, it looks good but needs few details tweaked.
>>
File: 1754832907349440.gif (1.94 MB, 366x278)
1.94 MB
1.94 MB GIF
trying to make levels inside blender is a special type of hell
does everyone just use ProBuilder or whatever equivalent in UE or Godot?
it's fucking insane how a game like Quake has easier tools than whatever else is out there, and that's nearly 3 decades old
>>
>>719674507
That can also be a skill believe it or not, but it requires almost a decade of immersing yourself in creative stuff every day, at least it did in my case

My mind was completely blank before but after years of looking at and searching out and analyzing creative stuff I like, I have managed to carve out a taste and knack for design where previously there was none, it's definitely still a struggle but it's better than nothing
>>
>>719675178
>it's fucking insane how a game like Quake has easier tools than whatever else
You can use Trenchbroom to make levels for Godot, a few anons use that setup. Check out the plugin func_godot.
>>
>>719674840
not the same anon
meds
>>
completely reworking the cooking system to work with temperature instead of crafting menus
>>
File: Rawr! It's Fygoon Time!.png (1.44 MB, 1000x1000)
1.44 MB
1.44 MB PNG
>>719669216
412 people willingly downloaded my game and 3 people went as far as to pay for it. Your argument means nothing to me as you have never created anything worthy of anyone's attention.
>>
>>719675480
She can't help it, she's a mentally ill pedotranny.
>>
File: stopMotionClouds.webm (1.6 MB, 854x480)
1.6 MB
1.6 MB WEBM
got particles working on the stop motion controller. kind of convoluted, have to generate a mesh at each "step" in the stop motion.
>>
>>719670531
Aw shit it's been a while since I saw progress from you.
I remember your webm where the camera comes closer to the model when approaching a wall/corner to prevent the player from peeking around corners when the model isn't exposed.

I was conceptualizing how to make a similar system to prevent peeking around corners, like turning all entities invisible. This gradient system seems much better.

Also which version of UE is this?
>>
>>719676134
pretty weak particles
the rest looks cool
>>
>fayggoot having another melty over anime
>>
File: rrr.png (909 KB, 1917x2193)
909 KB
909 KB PNG
just a weird chudjak looking owl thing I crudely colored with materials
I've spent fucking years pissing about trying to do low poly and all sorts of methods, when all this time I should've just learned sculpting so I can do a 3D > 2D approach ala DKC or Doom or w/e
still got a long way to go
>>
File: 1661609674766951.png (232 KB, 480x491)
232 KB
232 KB PNG
>>719674685
i havent ever been to /tg/ and have no idea what you just said to me
i was thinking about heading to /lit/ to post my slop, get some criticism and probably get demotivated by the shitposters
>>
>>719676343
weak from them not being visible/not having that many? if so yeah I need to tweak the particles themselves.

to get on the stepped time, the particles dont play at all. it pushes it to a set time on the particle, then generates a mesh based on how theyd appear at that time, and renders that mesh for X number of frames

so I gotta go in the particles and tweak stuff, since the emission stuff is no longer being utilized. each one has to be generated through script

going to be annoying because I'll have to do this for each and every particle system I have so far. I might just scrap the particle system altogether and generate quads w/ textures for the smoke effects
>>
What is it about the mega man legends style that's so appealing to trannies?
>>
>>719676927
Nobody's talking about trannies here except you.
How about you make a thread about it if you're so bothered?
>>
>>719675178
I make modular pieces in Blender, then import to Unity and use "prefab world builder" (its a paid asset, worth it imo) to make things quickly. It's basically like building homes in The Sims but for game levels.

then for colliders, I have custom editors I made myself. 90% of them are generated through a splines thing that generates collider walls.

for more unique or one-off stuff, I don't make them modular, instead I model in Blender normally and then place it into the world in Unity.
>>
>>719670531
I played with this exact same idea when I was working on my 3rd person shooter, but I realized, it's not a problem. Why? People who play the game, don't care.
>>
File: dg5.png (2.93 MB, 2324x2513)
2.93 MB
2.93 MB PNG
>>719677138
the prefab thing works I guess, but for making complex environments it's probably not all that good. idk I always thought prefabs would be like a wall, a house or parts or a house
was looking at this entire map of King's Field IV and I feel truly sorry for whoever had to make this
>>
>>719675936
>412 people willingly downloaded my game and 3 people went as far as to pay for it
That was all me, though. And I sure as heck didn't open it. Sorry bro. Better luck next time.
>>
>>719677626
Imagine paying for a game you'll never play.
>>
>>719677612
>but for making complex environments it's probably not all that good.
it works, but it takes some pre-planning. something like your pic would mostly need to be done in blender, but then when you wanna add the more generic things to that level, the prefab placement tools will speed it up by a lot.

its basically a tool to speed up parts of level design that dont necessarily need to be that unique
>>
>>719676709
Put outlines on your particles for visibility and make them thinner and a little longer longer to convey speed and not look like pills.
>>
File: 652462456.png (183 KB, 435x492)
183 KB
183 KB PNG
>>719676264
turning stuff invisible might also be a good idea (along with some other visual cue), especially if the default camera is further away and you dont want to narrow the FoV as agressively
This is currently UE 5.5 might port to 5.6

>>719677293
depends, imo its mostly in multiplayer where corners can be exploited.
>>
>>719677117
How about you quit being a drama-starting pedotranny that conflates everyone that dislikes you into one guy?
>>
>>719678084
I'll think about doing outlines, but it might need another camera in the scene to render lines onto transparent objects.

yeah, gotta find or make a texture for the lines part. It's just the default circle shape from the Unity particles system right now.
>>
File: 745265456.jpg (83 KB, 828x806)
83 KB
83 KB JPG
>>719676134
i like the artstyle
keep it up!
>>
>>719674583
SHE'S BROKEN
>>
File: raylibtest_uxaV2bSorP.png (180 KB, 1600x900)
180 KB
180 KB PNG
Been using claude to code my entire game so far to see if it actually could. It sucks at it desu, if I didn't already know how to do everything myself so I could debug the code it spits out I never would have even had models on the screen Though it is nice that I can tell it to write very specific code and alt tab while it does it
>>
File: 1756831001223179.webm (3.77 MB, 711x400)
3.77 MB
3.77 MB WEBM
>>719663170
Decomp project still progressing. Clouds and wall backs work, rasterizing improved too. All major graphical issues are solved, now it just looks like Whiplash. Also added gamepad support.
>>
File: make it.jpg (55 KB, 736x736)
55 KB
55 KB JPG
>>719680294
>Decomp
>>
>>719671186
Honestly you probably could go the Lego route and use the whiped cream for that.
>>
>>719672034
brother, ue4/ue5 already can do that
>>
File: 1756859783794085.webm (3.78 MB, 674x420)
3.78 MB
3.78 MB WEBM
>>719680825
Correct. I will however, improve it. As soon as it reaches 1:1 parity with the MSDOS version I will fork and work on extending it. Unlocked framerate, no busy waits, hardware accelerated graphics, infinite draw distance, modern netcode, support for user-made tracks and cars and much more. A new Whiplash era is dawning friend, soon it will become the id Tech 1 of arcade racing.
>>
File: Orox.png (132 KB, 1000x1000)
132 KB
132 KB PNG
What is your opinion on this bull/lion beast?
>>
How many of you do your own animations?
>>
>>719677612
You literally just throw stuff together bit by bit
>>
File: Fygoon_Bruh.png (57 KB, 1024x1024)
57 KB
57 KB PNG
>>719682940
Every animation in my game was done by me, mainly because Mixamo doesn't like my modeling style.
>>
>>719683115
Have you tried cascadeur?
>>
>>719682902
Depending on the scene/art style surrounding it, it'd either look humorously 'derpy' or scarily rabid, like one-track-mind for chasing the player. I can imagine it being an effective asset.
>>
>>719663668
The face immediately made me think of King's Field looks neat
>>719664929
Wish you the best too anon love me some KF
>>
>>719663170
I was learning but then pivoted to investing. All goes well and I'll have free time to dev and lots of spare money to fund projects.
>>
File: catCleaning.webm (226 KB, 854x480)
226 KB
226 KB WEBM
>>719682940
mines a mix of stuff from mixamo and anims I make.
>>
>>719663170
SOUL
>>
well you know how it is
>>
File: h.png (66 KB, 426x594)
66 KB
66 KB PNG
>>719663170
>good enough to make a fully textured figure in 3d in the first place
You're not hopeless enough for me to relate
>>
>>719674371
If you're still here I wanted to ask what size is your texture sheet for her? Also did you do the face on the same texture or did you split it?
>>
>>719669461
you can put a skirt on her but the first thing people will do is look up it and that's when you have to upload a mod so it isn't a void or something
>>
File: 2025-03-06 12-08-07.webm (2.27 MB, 500x480)
2.27 MB
2.27 MB WEBM
>>719663630
Don't be a bitch. Just take the time and make the animations. If you don't make your dream game, no one else will.
>>
>>719665296
This honestly looks kinda fun
As a suggestion, I think slapping a helmet on that head would make your guy a lot more likeable
>>
File: 1756876366197.jpg (493 KB, 1920x1080)
493 KB
493 KB JPG
VFX is the real filter...
It's so unnatural and no one teaches it
>>
>>719668906
>okay its a simple thing for AI to make
>spend an hour and 40 minutes trying to get AI to do it right
KEK
>>
>>719673228
These guys are 100% good foundation, just keep adding variants
>>
File: bigger-hat.png (75 KB, 1800x1100)
75 KB
75 KB PNG
>>719688438
Sorry, but I'm not the witch anon. I just saved some of the images he posted.
>>
>>719682902
It looks terrible. Also what do you mean by bull/lion? It's just a bull. Were you attempting to make it look like some fantasy cross breed between the two?
>>
>>719663668
I want to play this



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.