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File: I kneel.jpg (760 KB, 1082x758)
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what would you do?
>>
>>719668580
hes been beaten; let him live
>>
>>719669159
NEVER SHOULD OF COME HERE!!!
>>
>>719668580
Send him to Sovngarde
>>
I YIELD I YIELD
>>
TURN ON CNN RIGHT NOW
A BUNCH OF CATAPULTS ARE FIRING AT WHITERUN
>>
>>719670352
....
..
...
......
>>719669243
>>
File: 1516212484222.jpg (79 KB, 697x1024)
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>>719668580
>if (down) { yield(); submit(); }
>else { nevershouldofcomehere(); }

kill that sunuvabitch
>>
Skyrim needed a morality system where sparing people, even bandits, will actually make others like you more, to the point that you'll actually get gifts and followers and such for free
>>
>>719669159
You were right not to kick a man while he's down, square goes once he gets back up though.
>>
>>719672657
wish the criminality system was more fleshed out
>separate bounties in each hold
>guards can be bribed/intimidated
>thugs will be hired to beat you to death for certain crimes
>unique dungeon escape routes
on paper it should be fun but in practice it was just so trivial
>>
>>719669243
SHOULD HAVE*
>>
>>719671127
231
>>
>>719668580
>cast calm
>walk away

>>719672657
If there's two things Oblivion did better than Skyrim, it is the ability to use the powers button for magic and the diplomacy/reputation system. It wasn't some revolutionary system, but it was better than nothing. In Skyrim you mostly need to rely on NPCs having a quest so you can bump your reputation with them, otherwise you need to rely on unreliable methods.

Brawls increase your reputation with the NPC you beat up, and Farkas' repeatable brawl quest can target most NPCs in the game world, but the chosen target is of course randomly chosen from a very large list of NPCs. That guy who dies early in the companions questline (Skjor?) has a repeatable quest to rescue random NPCs, which can serve the same purpose of the brawl quests to improve reputation. You can drop random items infront of people and they may ask if they can take the item, in which case you will gain rep, but it is very unreliable in my experience (maybe I'm missing something).

I know that there are different mods that try to tackle this problem. I vaguely remember there being a mod that gave all NPCs a modifiable % chance every 24h to have something like a favor quest, as seen in the vanilla game. Something like that would be a good vanilla+ way to do it.
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>>719676819
https://www.nexusmods.com/skyrimspecialedition/mods/21296
>>
>>719672657
It's crazy because TES has one of the largest, most fleshed-out pantheons of any major RPG out there, but not ONE of the Divines punishes you for crime or blesses you for taking morally righteous choices. Fucking Fallout does "omniscient moral compass" better.
>>
>>719668580
Save.
Compare which choice gives more loot.
Reload for the only choice.
>>
>>719676819
>If there's two things Oblivion did better than Skyrim
There's more than two.
>>
File: suplex.gif (969 KB, 500x281)
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switch to fists and attack him from the back so the suplex animation plays out



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