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How would making a game open source actually work in practice? Are there any examples of large open source games?
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Doom
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>>>/vt/ranny
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>>719668783
There's plenty, but open source doesn't mean open development. Like >>719668854 mentioned Doom is open source now but it wasn't at the time of its development and release.
Some big examples of open source developed games would be The Dark Mod, 0 A.D. and StepMania. There are also some games (like Tales of Maj Eyal) where the engine itself is open source but the assets are under a different license.
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>>719668783
Good examples are SS13, but you can't make any money from open source shit unless if someone pays you. A lot of open source projects were funded by universities, parents, or corporations, and it is stupid to work for free without pay.
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>>719670239
So if HoloCure becomes open development, it would probably be the biggest ever, right?
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>>719670741
>but you can't make any money from open source shit unless if someone pays you
I mean, that's how it works with anything.
You can still sell open source games by the way, Mindustry is open source (you can get it for free from the dev) but you can pay for the Steam/iOS version. That said you can run into some issues with people straight up stealing your game and trying to sell it; iirc this happened with Wolfire games the guys originally behind Humble Bundle.
>>719670785
I would assume there would definitely be a lot of people who'd want to contribute to it. You'd need someone (or someones) willing to review pull requests all the time and deciding what should go in or not though, and then changing things if necessary and hoping contributors don't get mad about you changing stuff. In the Linux kernel Linus has the final say on everything but a lot of the specific kernel components each have their own maintainers and co-maintainers who submit code and fix bugs and whatnot.
The issue with games becomes more complicated when abilities overlap, or they're too strong/weak in the context of different levels/enemies and items and etc. It's not easy but it's feasible.
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>>719668783
Like all the open source software: the game should have a repo with all the files open to be modified and shared. BUT with video games there's extra steps: maybe only the engine is open source, maybe some specific implementations are too, but what about the assets?
At the end it always depends on the main dev team and what they want to do with their project.
And no, making anything open source doesn't automatically makes it better, it just means you're sharing your project.
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making things open source in 2025 means you're big AI companies cuck farm boy
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>>719674230
disregard, I am retarded
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>>719671384
>iirc this happened with Wolfire games the guys originally behind Humble Bundle
Found the article about it https://www.wolfire.com/blog/2011/02/Counterfeit-Lugaru-on-Apple-s-App-Store-developing/
>>719671979
Yeah I'd say releasing the assets under a different license (like Friday Night Funkin' and ToME) is probably the best way to go about it, if only so shit doesn't get outright stolen.
On that note, never use the MIT license.
>>719674369
kek, it's an easy mistake to make.
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>>719668783
Kay shouldn't have made promises like adding in every gen. Holocure was made for HoloEN and now he's burnt out trying to add in all the JPs before he even finishes up the EN girls.
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>>719668783
Open source isn't whatever happy-go-lucky communist commune you're imagining it to be.



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