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File: Specs.png (80 KB, 947x372)
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Explain this.
>upgrade PC to picrel specs
>decide to test out framegen since GPU can do that now
>load up Portal With RTX
>set it to 2x framegen
>fully expecting visual mush, artifacting, horrible input delay, etc.
>it's literally indistinguishable from real frames
/v/, did you all lie to me? Has framegen been completely serviceable this entire time?
>>
you don't see framegen artifacts when running the game at a native 200 fps
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>>719675071
this. the problems start when you are using frame gen on games that hit sub 60 fps combined with all the jewvidia marketing about how frame gen is the second coming for poorfaggots across the globe
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you have more than one (1) monitor and your ram looks to be xmp. you cannot be trusted.
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>>719674923
like the other anon said if your base framerate is high enough you dont really see the artifacts
even vr reprojection isnt that noticable at 60/120fps
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>>719675071
>>719675261
>>719675536
Fair, honestly.
>>719675309
>you have more than one (1) monitor
I need to do my shitposting on /v/ while I game. It's not optional
>and your ram looks to be xmp
It shouldn't be, I haven't purposefully overclocked it or adjusted my BIOS settings. It's just four 16gb DDR5 RAM sticks.
>>
>speccy
Use HWInfo64
>>
>>719674923
i really like dlss frame generation. its sad that amd fags dont know how good it feels because nvidia is doing way more than interpolating frames
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>>719674923
it depends a lot on the game and any kind of post processing in my experience. Portal 2 RTX and Cyberpunk or the only games i've tried that feel at all okay with frame generation. 3rd person games or anything with motion blur on are especially bad in my experience. and obviously you need a good base framerate AND the actual framerate improvement is often far less than 2x because it's cutting your base framerate, so it isn't worth it in a lot of cases. even with an RTX 4090 lol.
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>>719675718
thats even worse! for real if thats true you cannot be trusted when it comes to visually judging the things people complain about. in the same way that windows users cannot be trusted to judge responsiveness. you simply dont know better.
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>>719676621
Explain your argument. How did the build of my battlestation lead you to that conclusion?
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>>719676786
argument? my statement is right there at the end. what you want me to do is explain an abstract concept in concrete terms so you can "unpack it." no, i refuse.
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>>719677081
>"unpack it"
Who are you quoting?
You came to a conclusion without giving any kind of reason. "X is true X simply because it is" statements don't help anyone to improve themselves "Y causes Z, therefore X is true" would actually help me in this situation.
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>>719674923
You're blind. Commit suicide.
>>
HOW THE FUCK DO I TURN OFF UPSCALING IN EXPEDITION 33???

searching for this info is fucking worthless and the game throws a bunch of letters at me, expecting me to sit down and research this shit.
i didn't spend 2000 bucks on a GPU for fake frames, how the fuck do i turn off upscaling?
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>>719677885
u dont want to do that
the game works in tandem with a temporal upscaler for virtual textures, hairstrands, contact shadows, virtual shadows. with basic taa those effects will look 8x more broken and with no aa your eyes would die.
for actual best visual quality, use dlaa in game and force dlss4 transformer model in nvidia app/nvidia profile inspector
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>>719677885
what is this shit, how do i get rid of the trails?
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>>719678132
what the shit, you're saying i should use an external program?
did graphics in games go backwards or something?
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>>719678168
that looks like FSR/TSR with a ton of CAS applied.
use XeSS if DLSS isn't a possibility. it's more stable as it holds less temporal data but just enough so it doesn't ghost like FSR does.

>>719678230
>external program
only if you haven't installed the ((nvidia app)) which allows the replacement of dlss3 with dlss4. 4 is a recent addition so only some games have adapted the feature to force transformer model through the graphics options.
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>>719678168
haven't played that game. Does it look like this? Could be DLSS or FSR or whatever the fuck they use.
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>>719678486
I'm using DLSS with DLAA (I can't believe the devs don't explain what all these letters mean in the menus).
It's supposed to turn off all upscaling according to what I can search. But the trails are still there.

I haven't installed the nvidia program because only drivers should be necessary, meaning I'd rather not install any 3rd party magic either.

>>719678560
It's not nearly as bad as the left, those trails would be absolutely horrible.

Seems like I can't turn off anti-aliasing at all in the game. Are games just going to be like this from now on?
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>>719674923
Frame gen looks great when Im doing like 80 fps and want to hit 144. Not a poorfag technology even if it sounds like it.
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>>719674923
>it's literally indistinguishable from real frames
Try it in any competitive game and you'll notice the difference in latency soon enough. The technology is not terrible as poorfags on /v/ would have you believe but it has a narrow use case, and that is single player games in which you already can already achieve at least a steady 60 fps and don't care about latency (so no action games or the like). The pushback is somewhat justified because some retarded devs like crapcum actually think having to turn framegen to achieve a stable frame rate at 1080p is perfectly normal.
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>>719678897
>>719678560
the trails can still be really bad
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>>719679347
man just look at this... at this point the only reason i keep playing this mess is because i want to see if the gameplay is worth the praise
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>>719674923
there's a reason lossless scaling is heavily used on steam.

>>719676091
dlss framegen is exactly the same as fsr framegen and xess framegen. each one is intended to run on their brand of gpu. just like rebar/sam/above4gdecode

>>719678897
you can turn off tsr/taau in the unreal engine config file but then you get terrible jitter on everything because unreals fx system assumes that you're using some form of taa.

>>719679927
honestly the game fucking sucks. so do all ue5 games. ue4 games are a lot better.
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>>719679927
That's pretty much the trap with half of these UE5 games lately - wow you in the first hour with volumetric fog and raytraced godrays bouncing off damp sidewalk bricks but feel like an Alpha demo the second you start interacting with anything. If the gameplay doesn’t kick in soon, you’re better off watching a YouTube longplay and sparing yourself the anti-aliasing ghost parade.



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