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Imagine the possibilities of having more open-source games...
>>
>>719685373
>a 3-D first-person game in ScummVM
lol. What the fuck? Why? I mean, maybe the answer is just "why not?", but that's really weird. Even though ScummVM has obviously branched out far beyond just SCUMM engine games, I thought it was because ScummVM was a natural fit for other point-and-click games with at least somewhat similar engines. What does an open-source engine for Penumbra gain from being attached to the ScummVM project?
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>>719685373
Penumbra is playable right now, what's so good about this?
And it's kino of the highest order indeed, better than the forgettable "Amnesia"
>>
>>719685373
>What does an open-source engine for Penumbra gain from being attached to the ScummVM project?
Nothing because the Penumbra engine was GPL'd to cripple commercial adoption of the engine.
On the other hand, this also goes both ways, because no improvements to the engine can go back to the developers unless they also decide to abide to the GPL, which is something I doubt they're interested in.
I think the question you were trying to make is "Why does the ScummVM project gain from adding the Penumbra engine?".
And the answer for that question can be found here:
https://web.archive.org/web/20221221105047/https://wireframe.raspberrypi.com/articles/scummvm-more-than-just-an-adventure
And here:
>For a long time ScummVM limited itself to 2D point-and-click adventure games, and so ResidualVM was born as a sister project to support 3D games. But from now on, there will be no more confusion about which project a game belongs to. ScummVM now embraces adventure games and RPGs, whether they are 2D or 3D, point-and-click or not. It is a natural step for both projects which have been developed alongside each other and cross-pollinating each other with ideas, patches and design decisions. Moreover, several developers belonged to both projects.
https://www.scummvm.org/news/20201009/
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>>719687121
Fuck, meant for >>719686581.

>>719687007
>what's so good about this?
ScummVM is very portable and has native support for niche operating systems like Haiku, the various BSDs, and RISC OS.
>>
hm I guess it's cool but do you really have to download the entire engine code of penumbra just to play monkey island?



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