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Pros
>great variety of levels
>lots of creative and fun gimmicks
>banging soundtrack
>lot of attention to detail in the levels and backgrounds
>challenging but not excessively so to the point of frustration
>movement just feels great, very fluid and responsive
>simple controls but where each move has its own use and niche and levels are designed around it (except the ground pound, holy shit is that worthless)
>actually somehow manages to make water levels fun

Cons
>a few issues where hitboxes were a bit misleading
>save system is a bit rough (especially ice world where you have to do a gauntlet of like six of the hardest levels in a row with no save point, and a game over means do the whole thing over)
>bosses are laughably easy and just larger versions of basic enemies (and a... fucking barrel..?)
>camera is a bit zoomed in and can occasionally take a few seconds to catch up with the action

Overall, it's a strong 8/10. Not quite classic masterpiece status like Crash Bandicoot, but a very solid first entry.
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>>719687795
surprisingly good for a western console game
>>
I'm not reading all that
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>>719687795
I think the save system is kind of retarded but I also think it's fine in the sense that you can just take Funky's flight back to the first world to farm a bunch of lives easily so you never even have to worry about a game over in the first place.
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>>719687891
Not if you go to a new world, then you're stuck there until you unlock Funky for that world. It's most egregious in the snow world since those are the hardest stages in the entire game and you have to beat essentially the entire island on limited lives before you unlock either Candy to save or Funky to travel out (and save or farm more lives)
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It was a smash for it's time. Sequel did better by far. Didn't even need candy Kong. Gba version added her in lol
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>>719687795
>save system is a bit rough (especially ice world where you have to do a gauntlet of like six of the hardest levels in a row with no save point, and a game over means do the whole thing over)
That's what savestates are for you fucking retard.
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>>719688146
>That's what savestates are for you fucking retard.
kys
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secrets are a bit all over the place
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Does the Sqwaks level still flashbang you when you change directions in later rereleases?
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>>719687795
It's good, but gets BTFO by DKC2.
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>>719688509
I thought that was kinda funny when I played it, a nice little touch, not annoying or offensive.

I would imagine NSO would change shit like that though as they are extremely paranoid about bright flashes.
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>>719688146
Don't touch me you filthy casual
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>Not quite classic masterpiece status like Crash Bandicoot,
This is the second or third thread I seen arbitrarily comparing Crash and DK. Is this Snoytranny cope for Bananaza being fucking incredible? DKC2 is objectively the greatest 2D platformer of all time and it's not even a debate.
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>>719688743
>DKC2 is objectively the greatest 2D platformer of all time and it's not even a debate.
Crash 1 and 2 mog
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>>719688804
They're good games, but nowhere near as good as DKC2. Worse camera, less interesting levels, atrocious vehicle levels, worse music. etc.
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>>719688804
The Crash games were a compromise. There's a reason no other games have copied it's on-rail platforming design.
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>>719688917
Wrong on all four counts, especially the camera.

Crash has better level design, better camera, more creative levels, better level gimmicks, more fun to 100% (smashing boxes never gets old, and death routes are a great challenge), more edge and charm. DKC2 has better OST, but both are extremely good.

>>719688978
Retard. It was meant as a refinement of 16-bit design, not open-world 3D collectathon slop. Focus was put on making a challenging, creative, replayable experience, and especially the camera was of major importance as it is an inherent issue with 3D games (even today). The linear structure allows much more curated level design, much better level flow and pacing, and also allows the camera to always be in the right spot and focus entirely on the action
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>>719689219
>more fun to 100%
I was gonna call you out on this because getting 100% in Crash is awful, but 100%ing DKC2 is also fucking miserable.
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>>719688146
finest bait i've seen all year, nice
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>>719688917
>atrocious vehicle levels,
You're thinking of Crash 3

>worse music
https://www.youtube.com/watch?v=-lFwchGSkes
https://www.youtube.com/watch?v=bqOYAUexdig
https://www.youtube.com/watch?v=WB1I3PV7Ml8
https://www.youtube.com/watch?v=TnPEh331aLE
https://www.youtube.com/watch?v=zUpgD49_euo
https://www.youtube.com/watch?v=nhf9dfwgNRU
https://www.youtube.com/watch?v=AFZ1bww2Ou4
https://www.youtube.com/watch?v=rsvHQCTgHvg
https://www.youtube.com/watch?v=KKoRVTar6cc
https://www.youtube.com/watch?v=hpevyPrwIio
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>>719688804
And dk 64 drowns crash trilogy in cum what's your point ?
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>>719688978
ENTER
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>>719689406
I would look up the colored gem locations so you don't waste your time, but that's my only issue with 100% is that you will just be wasting time until you get the colored gems necessary to complete other levels. Aside from that, it's a ton of fun. Destroying the boxes never gets old, I actually like the deathless requirement in Crash 1 and you really feel like you master the stages, and figuring out the routing for stages like Cold Hard Crash and Cortex Power is satisfying.
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>>719689695
>destroying the boxes never gets old
Did for me. I guess i just played it harder than you, soft-touch.
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>>719687795
>a game over means do the whole thing over
How is this possible? Even as a child I never experienced a game over, that isn't a flex, by the by, you simply have too many lives accrued from all the levels up until that point.
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>>719688743
>arbitrarily
Crash is unironically just DKC with the camera behind the character.
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>>719689513
You can't seriously be autistic to force yourself to replay all those levels in the current year just because you lost your lives? No one is that fucking autistic? Right? It's not the 90s anymore, dipshit. There's absolutely nothing wrong with using savestates as reasonable checkpoints to resume play. There's no point in the game even having lives except they wanted to waste people's time to pretend the game took longer to beat ( you could still beat the game easily enough during a $5 rental period even back then).
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>>719689931
Bullfuckingshit, no one is beating DKC blind their first time without a game over if they aren't farming for lives.

You barely get any 1ups past the first couple levels, so unless you are somehow doing each stage with an average of only one or maybe two deaths (which is 100% not happening blind your first time through), then that's not happening.

I don't even think I got a single balloon past the first world, 100 bananas takes quite a while to get (most stages don't even have 50 even if you go out of your way to get every single one), and it's more dangerous to go out of your way to get the KONG letters than to just ignore them (because if you miss a single one, or die while going for one, all your effort was for nothing).

DKC1 is not even a hard game at all, I beat it in two days only playing a couple hours per day, and many stages I beat first try without dying. The only "hard" part about it is the ice world where you do like 6 levels in a row (8 levels if you didn't save before leaving previous world) before you can reach a save point, and these are some of the hardest stages in the game (much harder than the stages in the final world). But even, it isn't hard at all once you've learned the stages, or alternatively just spend a few minutes farming lives before you enter the snow world and you shouldn't have an issue. But to act like a kid playing first time blind is both not farming lives and not getting a single game over is just pure revisionism bullshit, 100%.
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>>719690085
Acquire proficiency.
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>>719690043
Yeah it's honestly kind of baffling to me that people can't see the similarities. You ask people for games similar to Crash or games similar to DKC, they name absolute fucking garbage instead of just naming the other respective series.

Honestly I just love the linear, enemy/hazard gauntlet levels with high challenge, creative levels, a decent amount of gimmicks, and a lot of replayability and secrets. It's a shame so few platformers take this approach, either opting for 3D collectathon slop or just pure precision platforming.
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>>719690395
Replaying shit you already beat isn't a question of proficiency. It's just a gay waste of time. If you fail at the 6th stage, your challenge is the 6th stage, not the other 5 that you already fucking beat. Fuck that time wasting garbage design. It's not 1994, I'm not 10, and I can buy more than one game a year.
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>>719690271
It's easy to forget how hard these games are as a kid. I can breeze through them so easy now.
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>>719690581
>Replaying shit you already beat isn't a question of proficiency.
Yes it is. You get good enough to speedrun them so you have all your lives ready for the level you suck at. Savestates take away all sense of reward. A week ago I beat Mega Man Legends 2. I struggled at the final boss, but I gradually learned how to deal with all the attacks, making it priority to beat the first phase without taking enough damage to need to use healing items, and soon I won, and it felt good and satisfying. Definitely far better than if I had hit rewind after getting hit. It connects you closer to the protagonist.
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>>719691062
Using save points as reasonable checkpoints isn't the same as using rewind to take back every hit retard. There's no point in replaying something you can easily beat over and over again just to get back to the part you actually can beat except autism. Back in the day it was to waste kids time so parents would think they were getting more value for their money.
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>>719691305
savestates*
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>>719691305
The gauntlet is the challenge. Maybe don't choke at the end like a scrub.
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>>719691368
No, each level is a self contained challenge.
The rest is just your autism.
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>>719691606
You could go into the levels, farm lives, and start+select out of there. DKC isn't even that hard if you're halfway competent at platforming. Also the "six levels" thing is horseshit. It's actually five levels, one of which is an easy water level and the one before Candy is a short cave level.
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>>719690507
Nowadays the trend seems to be about muh schmoovement where you can dive and walljump over half the obstacles. Bubsy 4D is an example.
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>>719691972
I mean if you only have 5 lives to do 8 levels, that's pretty hard. If you just savescum before leaving the previous world and then spend just five minutes in the first stage to farm lives, you will have like 20 lives to do 6 levels so that's a lot easier. Or obviously you could spend even longer to get like 99 lives, and then there would never be any challenge.

DKC is not hard because you can farm lives quickly to trivialize all challenge, but that one specific part where they decided to combine all the hardest stages in the game together in one world (which for some reason spikes halfway through instead of at the end) while also putting both the plane and save station at the very end of the world just feels extra trollish.
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>>719691972
>You could go into the levels, farm lives, and start+select out of there.
You're thinking of DKC2. In DKC1, the only way to exit a world is via Funky's plane (which unlocks at the same time as Candy's save station in the ice world)
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GBA lets me save anytime I want, feels good to be a zoomer.
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>>719691972
in all fairness I do agree the save system is a bit dated. it adds another layer of difficulty that has nothing to do with the levels themselves. More of an endurance test. You also find yourself replaying earlier levels as a result even though you have had enough of them which isn't optimal. They also try to balance it out by adding some obviously not very high effort levels because it would be too difficult otherwise.

Now I don't mind that system myself, mostly for nostalgia but I do see the shortcomings.
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The Ice Cave is such a strange level.
A unique song AND tileset only to be used once in the entire game? It's the only such case.
https://www.youtube.com/watch?v=iEOYy4_3ciA
I guess the tree top theme was rare too.



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