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>>
I feel sorry for retards like you.
>>
it's pure cope by normalfags sad that their 200th cawadoody isn't as fun as it was 10 years ago
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>>719765289
Western dev teams were made up of nerdy white and Asian guys and it wasn't considered a hate crime to put hot women in games still, so yeah.
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>>719765289
Incredible that this song saved 155 lives.
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>>719765528
>wahhh why am i not being represented
>>
>>719765289
AAA gaming was unquestionably better. Some multiplayuer games were unquestionably better because you didn't have the HORDE fucking things up. But nothing stopping you from playing games from back then right now anon.
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>>719765289
>Eternal pre-911 2001
>Amy Lee gf
Those are my conditions, Agent Smith.
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>>719765289
the internet was largely populated by whites and asians, both of which came from relatively well off backgrounds

so yes it was much better
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>>719765661
I'm not fighting for my representation I'm fighting for hers.
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>>719765289
It was a masterpiece bros
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yes, for one, online multiplayer games all had dedicated servers. you went to pretty much the same server and saw a lot of the same people and it felt like an actual community of friends.
>>
Depends on whether you prefer variety or third-person over-the-shoulder oscarbait wagging its finger at you.
>>
Literally every MMO that mattered came out in that decade
Weird RTSes were everywhere
Hybrid RTSes were everywhere, fuck I miss Allegiance and Natural Selection
DotA was a fun map to goof off on and not an esport
>>
>>719765289
this album is peak
>>
How about we look at PS2's library of exclusives vs PS5's library of exclusives and see how they stack up?
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It was, yeah. Just look at all the zoomies getting excited over remakes of old games because nothing good came out during their generation.
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>>719765289
it was better in the sense that technology was still improving at a gorillion miles an hour, which led to completely novel games and ideas and a lot of "holy fuck this is IT" games. nowadays tech has completely stagnated, while good games are still being made, the holy shit moments are just not really possible.
>>
I want to lick early 2000's Amy's asshole
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>>719765289
better? idk, but it was funner because it was the real start of online gaming, runescape, wow, xbox live, counter strike, even league was 09
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>>719765289
>dedicated community run servers instead of live service slop where developers can ban you from playing the game you paid for, or just shut down their servers
>Actual diversity in games, hundreds of games released every year for everyone, not just trend chasing slop, miniclip/newgrounds quality games claiming to be 'indie', or gacha phone trash
>Mods, custom maps, complete overhauls to popular games giving players even more choices, turning one game into many, for example WC3 not only gives you a full campaign and fun multiplayer, but also custom games like DOTA, Tower Defense, various RPGs and other games like Wintermaul, Slide Kirby Slide, Trolls and Elves, Life of a Peon, oRPGs, ect.

Its ironic that besides fortnite, almost all modern popular games were made in the 00s 15+ years later, like Minecraft Java still allowing for dedicated servers and modding.
>>
they didn't even have 67, kendrick, mustard or mango in the 2000s, only crusty ahh uncs care about that era
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>>719766553
Oh yeah
>Actual F2P browser games that aren't infested with microtransactions, just unobtrusive sidebar ads
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>>719765289
Yes, no doubt about it.
The PS2 era into early PS3 and XBOX 360 coupled with the rise of PC gaming in the late 2000's is the definite renaissance for gaming. The maximum potential of games may be way higher now, but on average games were better and the best games? No contest whatsoever; not to mention that many of the dogshit trends that are the norm in the industry nowadays were nowhere to be seen like microtransactions etc.

Name a genre and most likely the best that genre has to offer is found on the PS2 or XBOX (360).
>>
>>719766274
Technology is still improving, its just very difficult to make new revolutionary concepts, and most of the money is in AAA which used to be very high quality developers and nerds who were replaced by marketing teams and theater kids wishing they were hollywood

Like the closest thing we have to a revolutionary "this is IT" game is Star Citizen, and that thing is a buggy mismanaged peice of shit, that still somehow figured out that seemless immersion without loading screens and massive space ships with physicalized parts is actaully really cool, but its still mismanaged by a dickhead who still wants to be hollywood.
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>>719766573
deadass?
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>>719766757
the best jrpgs are on ds and gba, but unlimited saga and the last remnant come really close
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i love advertisements from that era. so pretty :)
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>>719767070
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>>719765289
The world was a better place without iphones
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>>719766634
Fuckin Neopets
I also enjoyed Urban Dead, those stupid browser war games like Earth Empires and AstroNest and browser RPGs like Cybots
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>>719765289
https://youtu.be/Jc73MRZiVuM?si=QpGsch9FMIa4KIOu
https://youtu.be/HYUGbe1Wzu4?si=xODGv4hDlcqVCDpB
>>
I think the biggest difference between then and now is that then things looked a lot more hopeful. Huge tech leaps made people believe that we have a bright future ahead of us.
Compare it to today, when almost every new release is a shit on a plate that looks worse than decade old titles and the idea of things ever getting better is laughable.
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>>719766954
deadass, they didn't even have aura or matcha either
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>>719765661
At least make your retarded babbling make sense, ranjesh.
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>>719765289
Not only was gaming better, Western Society was too. Take a look at measures of happiness, optimism, health, etc. The West peaked in the early 2000s, soon after 9/11, and then plateaued for half a decade before the subprime mortgage crisis began the slow grinding breakdown of society.
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>>719767548
the west peaked in the 50s, that's when the women were the sexiest anyway
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>>719765289
I sincerely miss the influx of ' B grade but way better than they should have been' movie tie-ins
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I miss snowboarding games
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2000s gaming was mostly dogshit, so exactly the same as it is today. What made it special is the pre normie/smartphone era Internet.
99% of online users back then were
like-minded white individuals.
Gayming esport crowd was still at its infancy and mostly self-contained in sweatlord genres like mmos and rts. Male online spaces in general were more like the good ol boomer days: boobs and tits, maledom porn preferences with healthy amount of racism and sexism, none of that feminism crap, no brown people, no self-loathing whites, no mindbroken "ironic" cucks who infest every online space with their modern humiliation fetishes like interracial porn, transgenderism and cuckoldry/ntr. It felt like heaven.
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>>719768392
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>>719765289
Internet is faster now. That's like the only thing that is better now, everything else is worse, farcical. And even that might just work to fry your brain worse anyway.
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>>719768392
>>719768436
https://www.youtube.com/watch?v=4n2FWQSJWbA&list=RD4n2FWQSJWbA&start_radio=1
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>>719765289
Ape Escape 2 is pretty good
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>>719765289
Yes, up until 2008.

For the most part the game industry at that time was small, because gaming was still viewed as toys for kids by most investors due to the mindset fostered by the Atari crash of the 80s. There was no infinite cash flow from investors chasing the next big thing, but smaller studios getting smaller loans from investment companies who would cap their budgets forcing developers to actually make something or die trying. This meant that if you wanted to make the best games you needed the best talent who were dedicated in making something great, not throwing more into the fire hiring more interns and asset developers hoping that it all comes together into something that resembles a game.

But 2008 happened, the financial crash caused every industry sector to fall, except one: video games.

This and the way EA, Ubisoft and Activsion restructured themselves and created the new publisher-developer IP farm model drew in a ton of investors thinking that gaming was a safe bet, even though the new Publisher-Studio IP farm model was just the same shit that Atari was doing in the 80s robbing studios and developers of their IP rights and putting managers and executives in charge and pushing creatives out of leadership roles.

The 2010s was a festering rot, where the big publishers and investment groups cannibalized the industry, pushing creative talent out of leadership roles and either forcing them to go indie or pushing them into contractor roles. By the 2020s, there were no major studios with any creatives in leadership roles left in the publisher-studio system.

TL:DR, more AA and AAA games came out in the 00s, with smaller budgets and better developers who had more creative control
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>>719765289
i hate raped cumbrains and their obsession with making everything about porn so fucking much
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>>719768396
this, so much this. I wanna go back to the old days of online cafes, not seeing a single nigger dick on the front page of porn websites and getting all of my vidya knowledge from magazines and school conversations with friends.
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>>719768594

https://www.youtube.com/watch?v=VWqou_go_nw
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>>719768392
>tfw found AMPED for $3 the other day
now i just need an xbox, can't remember if it was 1 or 2 i had as a kid though
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>>719765289
games were worse, but gaming was better.
with limitations people had to be clever to make shit work, so only the clever fellas got to make shit.
imagine a world where every indie game was limited to like, 1gb maximum.
no more unreal engine 3FPS 20gb indies
no more 30000 vertexes on toothbrushes
instead of making the highest polycount models with shaders and godrays, but the gameplay is just fucking deckbuilding with roguelike elements, you get games where the model is kept to 16 pixels, instead of 32, because the data saved on the sprite means you can fit in 12 more missions, hand crafted based on you and daves DnD campaign.
instead of ANOTHER shitty 'pixelart' game about depression with 20000 lines of dialog about how sad i am, you get a game where every line of text is actually the code for making the big boss recognize that you have the drows sword, which unlocks an entire alt mission.

AND, because there was no internet, you never found out a game you enjoyed was bad, for reasons you never even noticed.
you could play banjo-kazoee and get funny feelings for the indian girl, all without being called a monster for supporting rare, a company who made DK eat watermelons, which is a racist joke about blacks being apes.
shit dude, take me back to playing the crappy cereal box shovelware on my dads work computer.
again, i would trade all of those games for factorio or slay the spire, because those are WAY better games.
but take me back to a time when GAMING was better.
before the third world got a chance to join in
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>>719768392
I'm interested to try Tricky Madness when it comes out.
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>>719768906
i played this a bit when i was younger. is amped any good?

https://www.youtube.com/watch?v=oueinQJ9am0
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>>719765289
It was better in the 2000s. And then the Xbox 360 and PS3 came out
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>>719766097
this
also not a woke slop of a brainless storyline in sight on the ps2
imo the ps2/3 were golden
as opposed to todays esg/dei toned down and artistically censored games
kill me now, id rather be dead than play more shitty "for the modern audience" games.
just finished mafia the old country that final chapter was a feminists wet dream.
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>>719768759
Most people are living with demons inside at this point
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>>719768893
Everything was so rad, anon. Why can't it be rad again?
>>719768649
Good analysis, the question however is that how long can this keep up? Triple A is spiraling the fuck out and indie success seems to be on the rise, especially with the Friend-op games. Is there gonna be another crash or will the industry manage to vampire itself from here to infinity due to mobile gaming, which seems to be where the big bucks are made anyway?
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>>719765289
Yes, because gaming was slowly adapting to great times when Arcades was dying and you could play ports on consoles then the rise of Indie games and platformers with tie-in movies has happened and people began to pivot there. Nowe have nothing but streamslop, Gachas.
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>>719768983
>again, i would trade all of those games for factorio or slay the spire, because those are WAY better games.
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>>719765289
People had actual standards and where straight back then, everything was better
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>>719769051
>indie success is on the rise
Indie has been completely successful since the 2010s. Minecraft was indie until it sold out to microsoft for example.

The issue with indie is oversaturation and an environment that doesn't foster new talent. Also has the same issues with trend chasing. And of course the pitfall that is gacha/phone games promising bigger returns for less work.

Also for every "indie" game, there is a dozen or so propaganda games these days masquerading as indie, its why you can have failure after failure after failure, shit like Dustborn, because they're not making their money from sales, they're making their money from state/corporate funding to push ideology.
>>
Objectively? No. It's not as if the games from the 2000s disappeared after the 00s were over.

It's just grown men now have responsibilities, they aren't kids anymore, nothing is novel, they get angry over everything, have semi-adhd with all the pure amount of entertainment and dopamine being pumped into them, they are just too entertained
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>>719769051
>Why can't it be rad again?
it can :)
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>>719769448
Almost every game was a "trend chaser" It just easier to do with Indie since you don't need a full blown team to make a simple game from a beloved genre E.G Boomer Shooters. What Indies has proven that you don't need 10000 employees to make a simple game. a Well-rounded small team can make a sufficient game that can make bank and have organic support.. Also, I don't know where you get this notion that Indies use propaganda. AAA titles are on the nose with that. I may be biased but I have never seen that with Indies.
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>>719765289
>Amy Lee
>pale skin
>black hair
>blue eyes
This is how women should look like.
>>
>>719765289
>Nintendo Game Boy Advance
>Nintendo GameCube
>Nintendo DS
>Nintendo Wii
>PlayStation 2
>PlayStation 3
>PlayStation Portable
>Xbox
>Xbox 360
>Personal Computer
The 2000s were PEAK. Now if you use anything other than Personal Computer you're getting scammed.
>>
>>719768965
i will never understand 4chan's obsession with that girl
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>>719769806
QRD?
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>>719769704
I didn't say that indies use propaganda, I am saying that a majority of indie games being released today aren't indie, they're funded by a third party, Dustborn for example was funded by the fucking European Union, so they're not really indie, and they're not being designed to be a good game but instead to appeal to grant providers who don't expect a ROI.
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>>719769882
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>>719769051
The biggest danger to the indie market right now is censorship. If not stopped, you will have the exact same shit that AAA games are but with lower budget.
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>>719769051
A crash won't happen. This isn't 1985 when gaming was as volatile. Gaming has split into different corners of the Industry. I am not saying AAA is too big to fail, but to think people believe it can crash is silly in modern times.
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Internet gaming and society were all better. This is not an opinion, this a fact
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>>719769217
YOU go play fucking chexquest and tell me its better than any game made today.
yes there were fucking rock solid games too, but most people didn't play those, they played what they had, or what their parents could find.
shit dude, i played the FUCK out of desktop sheep as a kid, and battle chess.
gotta insert the floppy, restart your PC and run a CMD line to get them to load, so you would play the SHIT out of them for as long as dad didn't need to check his emails.
>>
>>719769857
xochitl gomez, zoomer actress, was in one dr strange movie and nothing since but is constantly spammed on multiple boards including /tv/ /sp/ and /mu/ for some reason
>>
>>719770079
The 84 crash mainly affected Atari and a handful of other western developers and stemmed new investments into gaming for a decade.

It didn't kill the industry, it just killed the biggest players who were treating their developers like shit and made it harder to get funding for larger projects. AAA publishers are in the same spot now, and even Kickstarter funding has slowed massively as a ton of projects ended up being scams or suffered from scope creep.
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>>719765289
>She's obese and a leftist shill now
There is not a single reason not to hate women. Not a one.
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>>719768396
For me early 2000's gaming was cool because not everything was done to death and original idea's were still a thing.
Playing most of them now, many arent original by todays standard because the market has matured now and everything has been done, but at the time most games had something different about them.

So it was a cool time to play games in but I would understand if younger players trying the era dont get the big deal.
Also most games from that era are pretty jank. Fun, but jank
>>
>>719770503
Aren't there modern bands with Zoomer Amy copies?
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>>719770935
I don't know. I actively avoid anything made by women.
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>>719769659
I hope so, but I doubt it.
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>>719766097
Here's what I got.
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>>719770935
>modern bands
wow you're out of touch
zoomers don't have bands
the only semi-popular bands that are nostalgia acts from previous generations like deftones and smashing pumpkins
it's just corporate pop girls and corporate rappers
>>
>>719771153

i believe in u
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>>719771409
I meant the games, anon.
You silly goober.
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>>719770563
The problem isn't the lack of new ideas or the medium being "mature" but rather the current demographic lacking and killing creativity while enjoying and give credit to more and more garbage slop
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>>719765289
Gaming peaked in 2002
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>>719771530

oh ok :)
>>
>>719771605
>>
>>719771681
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>>719771732
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>>719771652
Me in the bottom right

>>719771605 below me
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>>719771554
Corporatization is a problem that stems from the top rather than bottom. You could say that people could've tried to fight the corpos harder but it's not how things work in real life.
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>>719765898
That era of anime where they would use western songs for the intro and outro was the peak of human culture.
>>
>>719771840
>That era of anime where they would use western songs for the intro and outro was the peak of human culture.
Name 5 anime besides ergo proxy.
>>
>>719771978
And you don't seem to understand.
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>>719771978
Dragonball
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>>719771776
>>719771732
>>719771681
>>719771605
This is an absurd year. Now we're lucky to get 1 classic on par with these once every 5 years
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>>719765289
Yes, a lot of things were better. Glad I bought my house back then, would never be able to afford it nowadays.
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>>719765289
Everything was better im 00's.
Not a single thing improved since then.
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>>719765289
Why not play 00s games and make your own call?
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(can't wake up)
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PS2 era was really exceptional because they built on the shoulders of the PS1 and N64 to make these games with hugely improved graphics and capabilities that were MASSIVELY above what came before. This was true from 2D to 3D also but it was now this fidelity that seemed so lifelike and amazing.

I was playing Melee just the other day and kind of blown away at how beautiful the models were especially in the OP. I am still in awe at how far the tech was pushed in those days.

I'm making a game with my bros that is 2D, and when we eventually move into 3D it will probably be more that 90s 3D era than early 2000s.

>>719771978
Rave Master
YuGiOh GX
Saint Seiya (Knights of the Zodiac)

And then you have JP to ENG for Freckles and Smilebomb.
>>
>>719771605
>>719771681
>>719771732
>>719771776
>More good games in ONE FUCKING YEAR than we get in the better part of a decade these days
How do zoomoids cope with this? Genuinely how?
>>
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>>719772473
easily, by saying those games were mid and overrated. plenty of hot takes out there claiming as much.
>>
Games made before feel more memorable in my opinion and usually feel like they are an artistic vision on some ways, they are better experiences imo. Games today seem like better products. They may be better in one or two ways but just seem to be worse all around in the majority of ways that count. they all seem to lack any sense of a personal touch
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>>719772340
>>719772125
>localized garbage
>>
>>719772473
>How do zoomoids cope with this? Genuinely how?
They legitimately do not know any better, that's how. They were not alive or old enough when these wonders were happening.

I recently showed my Bulgarian friend the AVGN. He's 24. He had no idea who AVGN is. This guy is a serious gamer with a lot of experience with the medium. I think it's not even a matter of regional differences but cultural.
>>
>>719770503
CAKE ME UP
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>>719765289
you bought a game and you got it, no ifs ands or buts
also if it had multiplayer it was free and you could play with whoever you wanted no restrictions and no filters
it even had local multiplayer a lot of the time so you could buy a game, share it with your friends, install a crack and play local with zero ping over a weekend
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>>719765289
Not all of the 00s.

It was more of an era from 1998-2008, 1998 was considered the best year in gaming history, but the following decade was non-stop bangers year after year.

But there were problems with the 00s too, specifically in the later half. Consoles going online was fine at first, but when we started getting shit like Horse Armor and Map Packs and Microtransactions, as much as people love sucking Oblivion's cock, that thing was riddled with microtransactions. On the PC gaming side of things shit was getting worse with League of Legends and facebook games like Farmville becoming bigger successes then actual due to their garbage microtransactions and chainmail style marketing rewarding players with advantages for spamming their friends to play, and of course WOW got the sparkle pony.

The creation of the iPhone and the utter trash that followed with phone games, touch screen gaming has sent back gaming by decades and utterly destroyed mobile gaming as a concept, the last true handheld was the 3DS, with the Switch, or various Steamdeck style couch handhelds being a poor substitute due to being too big to fit in a pocket, while phone games are heavily limited by their touch screen limitations, and no game developer has had the big brain idea of making a gaming phone with physical controls, like a PS Vita with a sim card.
>>
>>719757136
>>719757204
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>>719772978
Smartphones destroyed internet in general.
Just look how shit every website looks now in comparison to early 00s.
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>>719765289
Gaming was better before executives and millionaire faggots decided to kill off studios, remove features, then blame you for games selling poorly.
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>>719773078
True, but just focusing on gaming, touch screen gaming is a travesty and prevents games from being complex or interesting because they have to be made for monkey brained touch screen tappers.
>>
>>719765289
There's a bigger issue with companies getting games out in a reasonable time frame nowadays and games tend to be more sandboxy and less focused. For me personally I don't like the current trend. There was also a much better second hand market so it was a lot cheaper to get games on original hardware. The one thing I would say has improved is that there are more demos available now though it's still not nearly as much as it should be with digital.
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>>719765289
some things were much better.
many things were amazing for their time.
some things were much worse.
>>
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>>719765289
It was better, everything was better in the 2000s
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>>719768649
>>719768983
I'm not reading all that.
>>
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I think it depends on how you look at it. I would say that the average quality of games of the 2000s is inflated by the fact the clunkers are completely forgotten. When you think "games of the 2000s" you think of the good ones, but Micro Machines V4, Haze, and of course BIG RIGS OVER THE ROAD RACING also existed.

I also feel like a lot of games these days feel worse than they actually are on launch, simply because they launch without as much QA as earlier games because devs just figure they'll patch bugs later.

However, I do think gaming in general these days is a lot less creative and more "transactional" than in the past. As for why, I think pic related speaks for itself. Classic "video games" as we know them are pretty quickly becoming a minor part of the industry, and they're taking on aspects of mobile games. Civ 7 and Rome Total War (remastered)'s UIs look fucking disgusting - like they were made for phones and tablets. Which they probably were.

>>719772473
I don't see why they'd need to. Most of those games are easily emulatable or cheap to pick up second-hand and since most are single-player you're not missing anything by playing them 20+ years later.
>>
>>719773636
calmdown microtranny
>>
>>719770503
At least we'll always have Avril Lavigne.
>>
>>719770935
Closest you have is Jinjer.
>>
The releases of the 90s and early 2000s were rapid and frequent. If you look at just Final Fantasy you can see this insane development speed that was clearly defined as 19XX-200X for games like X and XI which were released rather swiftly around one another.

Really think about how fast games were being made and pushing the envelope. You got plenty of mediocre stuff, sure, but that was fine. It was a delight to have so many things to try and with such a wide net because so much of the homogenization didn't really exist yet.

We aren't at a place with indie devs yet where they're making PS2/GameCube tier graphics or experiences. It's still 2D and Low-Poly. You can't really low-budget solo-dev a PS2 game as easily.
>>
>>719773660
>BIG RIGS OVER THE ROAD RACING
this was a rare walmart bargain bin game that was only available for a very short time during the early 2000s, and had absolutely no influence on anything aside from being the official worst game of all time.

Invictus Games' Street Legal and the sequel SLRR were both released at the same price point around the same time and had much more influential success.
>>
>2000s
>games trying to introduce something new - graphics, physics, gameplay mechanics
>2020s
>SAAR NEW LINEAR CINEMATIC GAME ON UE5 SAAR BUY NEW GOYVIDIA CARD FOR AI FRAME GENERATION SAAR
>>
>>719773997
>this was a rare walmart bargain bin game that was only available for a very short time during the early 2000s, and had absolutely no influence on anything aside from being the official worst game of all time.

Well yeah, that's my point. Some games from the 2000s were amazing, some were great, some were okay, and some were terrible.
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>>719773858
>At least we'll always have Avril Lavi-
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>>719765289
It was better because 95% of people online were white back then.
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>>719773660
>I don't see why they'd need to.
Because the industry is rancid dogshit.
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>>719765289
The games were just better.

Modern game developers sacrifice gameplay budgets to focus instead on marketing, voice acting, graphix, and other shit people generally don't care about.

Either single player games that are more cutscene than game, and the gameplay is braindead monkey mode with tips, tutorials, and popups telling you how to do everything every 30 seconds of the 5 minutes of gameplay you get between 20 minutes of cutscenes.

Or you get Multiplayer games that are esports esports esports, trying to ape off the idea of being 'real' sports, with branding, sponsorships, and other dogshit, franchising dogshit trying to LARP like they're the new NFL or FIFA for the modern audiences, but in doing so they make the most lame, milk toast games ever conceived. Unreal Tournament in 1999 released with more maps and more game modes than Overwatch, Concord, Apex legends combined.
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>>719765289
It was still relatively small, but was becoming larger at a rapid pace. As the money flowed, so too did the inevitable bloat of the companies and the consumers. Niches were excavated to provide room for the masses, and lost were the comfortable communities of early FPS, MMOs, and every game with a passionate fanbase and passionate developer.
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>>719773660
>the average quality of games of the 2000s is inflated by the fact the clunkers are completely forgotten
Why do people pretend that 6th gen is the only gen that was magically filled with a bunch of shovelware trash when that's literally every gen
The only difference is every gen releases more shovelware than the last

No, the amount of shovelware does not impact the quality of the good games.
People remember lots of good 6th gen games because there were lots of good 6th gen games worth remembering and the gen created many iconic IPs and notable sequels

There has been an obvious decline in games worth remembering (the actual problem) in every gen past the 6th, the shovelware is irrelevant because every gen has tons of forgettable trash
>>719773931
>We aren't at a place with indie devs yet where they're making PS2/GameCube
>he doesn't know
Keep up anon
There are already numerous indie devs working on 6th gen style games, but they're a minority so you won't see them unless you actively look for it as the current trend is still 5th gen

Majority of indie trends are just repeating the past gen cycles
The only reason 6th gen style games aren't being made by everyone is because 5th gen is the current trend, but that's already slowly on its way out and people are showing early ideas and early work for 6th gen style games.
When the 6th gen trend properly starts, you'll still get 5th gen style low poly and 2D games just like before

Indie trends are
>2D pixelart (both 4th gen and arcade)
>That garbage flat shaded low poly where everything is super pointy and is called "retro" (good that its dead)
>Minecraft style voxels
>Low poly but with modern lighting/rendering
>Indies with a budget make a AA game
>5th gen rehash
6th gen is next
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>>719771795
Corporatization is the word I would use to describe the current state of the videogames audience. You can see it on 4chan itself, full of people who claim to fight against things not realizing to be they themselves the victim of what they fight.
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>>719773931
Final Fantasy is actually a great example of what happened to the industry, and it actually started with XIII released in 2009.

Before you had a studio and series built around making good games for market, but by 2009 final fantasy wasn't just a game series, it was a brand. 13 was designed to be a multi-media franchise from the get go, with not just one, but 3 games in development at the same time, FF XIII, FF XIII Verses, FF XIII Agito, with Verses becoming XV, and Agito becoming Type-0

They weren't just developing a game, they were developing a brand, the characters were designed to sell fashion and merchandise, not the gameplay itself.

With XV it was even worse with most of the game not making any sense because you needed third party media like the movie and anime to make sense of the story which caused the game to suffer because stuff that should have been in the game was cut out and repackaged to be resold to dedicated fans, but for the average player it makes the game worse, while also taking budget away from the game itself.

>>719774993
God I wish we could go back, I hate the modern monster hunter formula so much
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>>719775029
>Why do people pretend that 6th gen is the only gen that was magically filled with a bunch of shovelware trash when that's literally every gen
The fuck? I literally said gaming is less creative now than in the past and said that mobile gaming is infesting everything.

>No, the amount of shovelware does not impact the quality of the good games.
But it does impact the overall quality of "gaming", which is what OP asked. Fuck man, people complained about the quality of games back then too.
>brown n bloom
>official nintendo seal replacing official nintendo seal of quality
>ww2 shooters out the ass
>gta clones
>>
in the 2000s i had 64 player matches on several titles

it took until fornite that devs finally understood that people want bigger matches than 8vs8
>>
>>719773552
How rich do you need to be to have a themed halo harem? I would even settle for it to just be XBOX themed. : )
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>>719769882
>majority of indie games being released today are funded by a third party
That's a retarded claim. Most indies are so miserable and obscure that you never even hear of them. Unless you're talking about the tiniest fraction of this absurdly large market - the top popular indies that anons actually talk about regularly - okay those must have funding to afford their shilling campaigns, of course. After all, they don't become popular by accident.
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>>719774993
I was thinking just the other day that having a small game with 50~ dedicated players is actually good enough for me as a gamer specifically. It doesn't pay the bills for the devs, but as far as a community goes, 50 dedicated people are enough to have a great time.

A game with that scale needs to be supported on some other platform or have an obscenely efficient development cycle. You can't really call such a game sustainable by any means as a studio unless it is somehow earning revenue to keep you afloat. I just don't see it really happening.

>>719775029
>There are already numerous indie devs working on 6th gen style games
Spoonfeed me please. The complexity of such games is too much for solo indiedev to do in a reasonable timeframe.

>>719775365
Your observations about what went wrong with XIII are pretty excellent. It was about building a brand rather than a great game. But looking at XIV, you can also see the disaster is deeper than that, because they had XI already and it was well made, but they totally blew it with XIV from a production standpoint. I remember when it released, people were lambasting it (with good reason). This was a mainline FF game. What happened?

>I hate the modern monster hunter formula so much
I enjoy Rise, specifically.

>>719776378
I think what anon means is "indie games you have heard of". My team and I are in the process of back and forth with publishers because we simply don't have the budget to make the entire game on our own dime. Even with our crowdfunding efforts we only managed to earn the base goal which was meant to be a cash injection to get us through Act 1 of the game. I can say with certainty that paid shilling (read: advertising) is how we made got that crowdfunding support despite our significant wishlist count, and that also means that a chunk of what we brought in is recouping our ad spend if we weren't making all assets in-house it would have been out of reach altogether, most likely.



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