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>maps are massively oversized, full of dead air, and you move EXCRUCIATINGLY SLOW through them
>constant dead ends everywhere (marking these on your map requires you to fork over money for an item)
>environments all look extremely generic and samey
>rosary beads require you to stand directly on top of them to pick up and will bounce right past you into spikes
>any enemy killed on spikes loses all its rosary beads
>same bullshit currency loss on death requires backtracking through half the map or else you lose all those rosary beads forever
>basic trashmob enemies that take 10+ hits to kill and damage you for more than 1/3rd of your health bar
>dying at a difficult section requires you to backtrack 5+ minutes just to be able to attempt it again
>need a fucking paid upgrade to show compass on map and it blocks you from equipping any other exploration charms
>missing one tiny bench in the giant labyrinth map means you can't update your map and lose like 30 minutes of progress upon dying
>no way to return to the hub area aside from manually backtracking aaaaaalllll the way back (one of the few mechanics from Souls they actually should have implemented, but didn't)
>somehow made the pogo mechanic even worse and more awkward with a diagonal pogo (I had to bind down on d-pad to a shoulder button just to make it fucking playable)
>EXTREMELY slow drip-feed of upgrades and power-ups (like 1/20th the rate of Super Metroid)
It's like the devs fucking hate you and went out of their way to antagonize you at every turn. There's brief moments of discovery and cool bossfights that are just peppered in the absolute endless sludge of tedium and frustration
>>
cope and seethe. you lost
>>
>Now I remember why I hate this fucking game
It came out today you fucking retard
>>
>>719822757
Trash fucking game. Anyone who praises this dogshit I FUCKING IMPLORE you to play Super Metroid and see what actual fucking good metroidvania design is.
>>
This game is an 8/10 at best
No wonder they didn't want to give review copies
>>
>>719823021
If 90% of the game is a 3/10 and 10% is a 8/10, then it's basically a 4/10 overall, you don't want to wade through sewage to get a few fun moments.
>>
HOW DO I BEAT THE FIGHT IN THE VINE AREA? THE ONE WHERE THE MAP MAKER HELPS YOU? IVE BEEN STUCK FOR TWO FUCKING HOURS AND IM GOING FUCKING INSANE
>>
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>zoomers actually thought this trash would dethrone E33
>>
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what do i win?
>>
But at least the bug thing has porn, right?
>>
>>719822908
It's the same game as the first you fucking retard.
>>
>>719822757
I've played it for less than an hour and already agree with most of this.
>>
>>719823314
The fight is bullshit especially since you have to backtrack through that whole massive area every time to retry. Don't even bother though, you get nothing from it, and there's basically nothing past there anyways.
>>
>>719822757
This is why I refunded Hollowknight exactly. I get it, if you want to kill a few days and got nothing better to do it's probably fantastic. But the game does not give two fucks about your time.
>>
>>719822757
why did you get silksong if you didnt like hollow knight? retard
>>
>>719822757
shut up incel chud
>>
>>719822757
the nailbouncing / down diagonal attack is fucking aids in silksong, it was way better in hollow knight.
>>
>>719822757
I really don't get why this shit is so hyped up
>>
why do you have to equip the compass and take up a slot? what does that do for the greater good?
>>
>>719823550
As someone who hated HK, this actually makes me look forward to trying Silksong, HK's movement was so absurdly straightforward that it was boring just to navigate. Having some form of difficulty in movement mechanics is a good thing.
No idea if that will actually be enough to make me like the game, I am real negative on HK and I see at least one of the annoyances (map/compass mechanics) is still there.
>>
You can literally sprint lil bro
>>
>>719823314
You don’t have to do that part yet, you can come back with your dash and hover to make the place MUCH easier, also you can get a crest that gives you knight’s playstyle later on
>>
>>719822920
Super Metroid is awful. Poor controls, samey environments, minimal worldbuilding, no fast travel, exceedingly finicky mechanics like shinespark and one-dimensional boss fights.
People overrate it based purely off of nostalgia, but it has very little merit of its own once you rip away that sentimental bias.
>>
>Go to new area exploring, get thrown into new upgrade
>upgrade completely changes mvoeset
>no bench for rfucking miles
>have to beat boss fight and the save is right there so why not im not making the corpse run longer
FUCK THIS FUCKING FAGGOT MOTH HOLY FUCKING SHIT
IM 6 AREAS IN. THAT IS ENOUGH TIME TO GIVE ME ONE MEASLY FUCKING DAMAGE UPGRADE HOPLY FUCK
>>
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>>719824121
>Super Metroid is awful. Poor controls, samey environments, minimal worldbuilding, no fast travel, exceedingly finicky mechanics like shinespark and one-dimensional boss fights.
>People overrate it based purely off of nostalgia, but it has very little merit of its own once you rip away that sentimental bias.
>>
I think it's better than Hollow Knight so far, but I also didn't think Hollow Knight was great.
The overall level design is better but the lack of 45º slops and random floating platforms for no reason is STILL a problem.
It'll probably be an 8/10 for me.
>>
>>719822757
It's the best game of all time and these days and weeks will be legendary when we tell our grandkids about it their eyes will light up
>>
I just lost a ton of currency and stopped playing. Too bad I can't refund anymore
>>
>>719824684
To the ants huh?
>>
>>719824121
fag take
i recently replayed it and its still kino as fuck
>>
>>719822757
You're 100% right. HK and Midsong did what few metroidvanias could: they made exploration a fucking chore.
>basically no rewards for exploring and killing bosses
>damage upgrades are scarce as fuck
>constant backtracking
>you have to buy the shitty map from the jewbug everytime
>benches are as far apart from each other as Hollow Knight fans are from a shower
The only people who like these games are either reddit normalfaggots or turboautists who like to do no death runs.
>>
>>719822757
Yep, fortunately I played under 2 hours so I couldn't get my refund
>>
>>719824221
0 arguments, exactly what we would expect from a tendie
>>
>>719822902

It took them eight years to make this game.
>>
>>719822757
>getting the Banjo Tooie treatment
fucking called it
>>
>>719826350
metroidvanias are kino, hollow knight is a shit attempt at a metroidvania
>>
>>719822920
Based.
>>
>>719825402
Because Hollow Knight is largely trying to be an "experience" as opposed to a game that people will want to replay.
>>
>>719823331
>Good, Neutral, Evil
>>
They made exploration such a chore. Its even more of a pain than in HK. I love the music, enviroments and combat but the fucking stress of just endlessly navifating a labyrinth for 30+ minutes with no bench in sight only to get merc'd after being made to do a blind jump down and get ambushed by a random bug and lose all your progress sucks.
>>
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Literally the only Metroidvanias that aren't complete slop happen to be Metroid and Castlevania games.
>>
>>719827291
The experience in question losing 45 minutes of exploration by stumbling into a boss room by accident and not finding the secret enclave with a bench on the way.
>>
Bloodstained was so fucking good bros, when is the sequel coming out?
>>
>>719822757
I felt similarly about Hollow Knight. The art style is cool and iconic, But overall everything looks too similar. I enjoyed the challenging gameplay, especially the bosses, but the game was definitely too large for its own good.
That's why I don't even bother with Silksong. No idea why people are hyping this up.
>>
>game has subweapons
that's cool, bought some boomerang from some weirdo in a cave and i finally learned what all those fucking rocks i've been collecting are for
>>
>>719828457
i liked bloodstained ROTN and deedlit in wonder labyrinth
>>
>>719828936
Cave Story and Axiom Verge 1 were fun as well.
>>
>>719822902
cope and seethe. you lost you retarded subhuman
>>
>>719828457
La-Mulana.
It's very much an acquired taste thoughbeit.
>>
>>719828936
>>719829054
I'm partial to Vigil and Salt and Sanctuary along with all these. There are plenty of fine Metroidvanias.
>>
Castlevania is way better game
>>
>>719829054
Cave Story was so good, I really wish I was playing that instead of this dogshit silksong.
>>
>>719822920
Played it. It's dogshit. Like every other metroid game (except Prime).
>>
>>719824121
Zoomzoom who played it last year here, please kill yourself for having a bad opinion.
>>
>>719823764
imagine the same movement for the most part but worse when it comes to that specific mechanic
>>
>>719828696
I find it so annoying how the fans talk up the super duper challenging 200 IQ IQSOULESLIKE platforming and bosses as the core thing carrying this entire game, and then you fight them and it's like "That was it?"
>>
>find hoker spines
there's no bestiary, what the fuck is a hoker
>>
>>719822757
>DUDE EVERY ENEMY HAS 100000 HP LMAO
>DUDE TRASH MOBS BLOCK EVERYTHING AND DASH AROUND LIKE THEY'RE FUCKING NINJAS LMAO
>DUDE EVERYTHING DOES 2 DAMAGE WHEN YOU HAVE 5 HP LMAO
>DUDE YOU LOSE ALL YOUR SILK WHEN YOUR HEALING ANIMATION GETS CANCELED (BY A 2 DAMAGE ATTACK LMAO YOU'RE DEAD FAGGOT)
>>
>>719826905
nah, fuck off. I despise tendies more than anybody on this board. if you werent already moving towards pc/ps1 during 5th Gen I don't respect you as a human being.
shitting on super metroid though is peak zoomer faggotry and he likely didn't even play it
>>
>>719829558
Hollow Knight fans are the LOVE Metroidvanias, they're apparently the only ones smart enough to understand the genre... and yet they hate every Metroidvania that isn't Hollow Knight, their first Metroidvania.
>>
I thought Blasphemous was crap and all.
>dude 2D souls lmao
I was already sick of that shit years ago.
>>
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>>719829247
>prime
Prime is literally the worst offender when it comes to bitching about Metroid.
>shooting isn't fun because enemies take too long to kill
>exploring isn't fun because you move slower than master chief and have to backtrack through the dogshit zones
>items aren't fun because the beams are just simon says and you can't spam missles
How people liked these games is beyond me. The Wii shooting controls barely saves the Prime series. We could have had 2-3 2D Metroids for each one of these shit games.
>>
>>719829673
I love From games, the Soulslike crowd is cancerous no matter what.
>>
>>719823512
Nigger get the fuck back to work, you cant afford to play video games if you think a game should "respect my time"
>>
>>719822757
So it’s exactly the same as the first game
>>
>>719822757
They literally took a look at the first and made it worse in every possible way.

We've fucking birthed a new spiritual successor to soulslop.
>>
>red fucker in hunter's march
>deals double damage
>the big fly in greymoor
>deals double damage
>sister splinter in shellwood
>deals double damage
>even it's fucking adds deals double damage
They have a fucking problem with this shit, when was the first boss besides false knight that deals double damage on every hit in the first game?
>>
>>719829987
it's so fucking stupid, especially when there's barely any iframes and enemies do contact damage. that faggot fly has a retardedly big hitbox for how small his hurtbox is, it's so easy to get hit for 2, bounce back from your attack, and then unavoidably get hit for 2 again because he decided to move towards you during that.
>>
So for people actually playing the game, how is it? How does it compare to HK?
>>
>>719830469
it feels like a shitty difficulty mod of hollow knight, that's the best way i can describe it. your attacks have terrible reach, every enemy moves fast as fuck and does 2 damage right off the bat with gigantic hitboxes, and the game is littered with retarded mechanics like your heal resource vanishing if your heal gets interrupted and 80% of the enemies dropping no money.
>>
>>719830469
I hate it worse than Hollow Knight. It seems to double down on all the worst elements of Hollow Knight and none of the five bosses I've killed so far have been standout.

>runbacks are extremely long
>everything, and I mean absolutely everything, is gated behind "rosaries" now, and only a few enemies actually drop them, and you lose them upon death, so it's just really annoying trying to find more if you ever lose them
>pogo jump feels like shit
>environments are almost exactly same design as HK
>very few upgrades so far aside from the dash
Honestly I think the honeymoon is going to wear off HARD, and it's actually going to retroactively ruin many peoples' opinion of HK (but mine was pretty low to begin with)
>>
>>719822757
It's why I dropped the first game. It's too dull and wastes your time unnecessarily.
>>
>>719822757
>need a fucking paid upgrade to show compass on map
Another example is the hitting pushing you back in the first game, but you can fix it with an upgrade.
It's the sign of uninspired game designers. It's easier to create a progression system by designing the game with a bunch of boring mechanics and then making the progression system about getting rid of those annoyances, instead of adding completely new mechanics that are fun and balanced.
>>
You just convinced me to try this game. When /v/ is massively mad because a game is too hard and immediately starts making excuses that the problem isn't the difficulty but the bad design, that usually means the game is fantastically good.
>>
>fight widow
>it starts using grimm's moveset
Dude what the fuck
>>
>>719830469
The overall world/level design is leagues better. I personally like the new moveset better. It still suffers from the same issues as the original regarding the physics being neither suited to platforming nor combat, but the ledge grabbing into jumping is neat.
Also the new charm system kinda sucks because the good starting moveset only lets you equip 1 exploration charm (so you have to pick between magnetizing currency or seeing where you are on the map) and the shittier fast+short range moveset without the diagonal dive lets you equip 2, but then you have to use a shittier moveset.
>>
why does the fucking fly boss have a fucking rollcatch attack where if you jump over his faggot projectiles they curve up and hit you
>>
Based and true actual Metroidvania enjoyer. These games are reddit as fuck.
>>
>>719828457
Astalon: Tears of the Earth
You Are Peter Shorts
Tres-Bashers

https://www.youtube.com/watch?v=7niSfb_sS8s

https://www.youtube.com/watch?v=kNNYFIT0fBs

https://www.youtube.com/watch?v=V87xLFNs-EA

Enjoy
>>
>>719822757
>>same bullshit currency loss on death requires backtracking through half the map or else you lose all those rosary beads forever
>>dying at a difficult section requires you to backtrack 5+ minutes just to be able to attempt it again
This has always been my biggest problem with the first game and what stopped my from playing and finishing it whenever I start to enjoy it and I'm kinda disappointed they didn't make it somewhat more bearable this time around. Traversal feels better from the get go in Silksong from the get go compared to hollow knight so it's slightly more tolerable now but still shitty.
>>
Why the fuck do you need to spend currency on every fucking save point and travel thing? It just seems needless and time wasting
>>
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>>719831151
>>
>>719830469
I think it's a bit worse than Hollow Knight if I'm honest. It's worth a play through but I'm about 8 hours in and honestly feel it's like a solid point or two below it. The diagonal control feels a bit clunky and it's extremely punishing, but without the magic or flare of exploring in Hollow Knight.
>>
>>719829680
I excluded it because I haven't played any Metroid Prime. Should've clarified it in the first post.
>>
>>719831159
Don't listen to OP. He missed sprint upgrade.
>>
Is the El Amigos cracked version ok? Yea sure 20 dollars is nothing, but it's more about the principle more than anything.
>>
>>719831353
>without the magic or flare of exploring in Hollow Knight
I ask this out of genuine curiosity rather than trying to be insulting, but was HK your first Metroidvania, or the first one you've really enjoyed?
>>
>>719829247
Play Super Metroid Fusion X. It's a bad ass combination of Fusion and Super
>>
where does this map bitch go to I didn't have rosaries for it and now she's fucking gone REEEEEEEEEEEEEEEEEEEEEE
>>
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This game better not have path of pain
But if it does it better not have fucking parts which require pogo
....
who the fuck am i kidding, a boss 4 hours in requires you to do perfect pogo to beat it otherwise u get hit for 2 masks
actually sadistic, 7 years and nobody told them how awful it feels to play
never fucking mind again, they know
>>
>>719831534
Even so he's still right about the corpserun backtracking to make sure you don't lose any progress. It's honestly annoying that hollow knight set this trend because every adjacent game in the genre tries to force it in ever since. It kills any sense of exploration since exploring somewhere can lock you into repeatedly backtracking somewhere your not ready for or want to move and back track to later to ensure you don't lose progress.
>>
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>>719822757
>>
>>719829536
Git gud
>>
So disappointing it deserves a crowbcat video
>>
You guys actually struggled with the ant boss and the moth boss? Just how fucking bad are you niggers at videogames?
>>
>>719832472
most people did it without upgrades. Also I think they are talking about the shopkeeper fight, not the ant boss
>>
>>719832582
Do you mean the fight where the map shopkeeper helps you with regular overworld mobs in an arena?
>>
>>719830469
If you like punishing long exploration runs with no save spot or quick travel in sight and don't mind dying to forced leap of faith platforming right ontop of a nigger bug ambushing you it's pretty peak.

I mean that in all sincerity.
>>
>>719832739
that one, she doesn't really do anything and her attack looks near identical to one of the enemy attacks. I died like 5 times there, everything else, at least the first five bosses, has been pretty easy
>>
>>719831639
No, I don't think it's anywhere near as good as Super Metroid, SoTN, Aria of Sorrow, etc but the best part of HK was it was more open ended and the zones werent gigantic like Silksong
>>
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>>719823314
I must be a god gamer after all these years on elden ring because I beat that first try. It was close sure, but you can heal midair and that helps a lot.
>>
>>719822757
Everything you said is right or mostly right. The game is fine, but this and the first HK are just okay. No idea why zoomers and thirdies jerk them off so hard. Is it the shitty Dark Souls adjacent story telling?
>>
>>719833093
Ah, bummer for me. I have really struggled to understand why people like HK after utterly failing to do so myself. Like it's all down to taste and this is my own real biased perspective but I strongly disagree with HK's structure/size being a positive. Gonna try Silksong, maybe I'll hate it even more.
>>
>charm notches are now "memory lockets"
>using them only unlocks slots for the specific crest you're using so if you end up not liking the crest (reaper crest sucks fucking dick) then you just wasted those items lmao
how does it just keep getting less and less fun the more i discover
>>
>>719831547
pirate gog installer
>>
>>719822757
yeah, thats the point
the game is bad on purpose, and thats what makes it good
you can play for 10 hours and make 0 progress, its amazing
>>
Did it really crash Steam's servers?
>>
Autists love repetition and no wonder trains love this game because they're autistic
>>
>>719822902
if it's so great why aren't you playing it
>>
Read your first three points before stopping. You didnt even bother playing the game. As Hornet would say;
GIT GUD!
>>
>>719833441
HK came out at peak Souls hysteria and shamelessly copied so many of Souls' tropes. I was peak Souls fanboy when I played it about six years ago and thought it was just a 7/10.
>>
Holy SHIT that fourth chorus bossfight is fucking terrible. It took like 10 minutes straight of whacking the damn thing. I don't know if I was supposed to get some damage upgrade, but he poses basically zero threat, but he has an absolutely fucking GARGANTUAN health bar and it's a pain in the ass having to do a max height jump every single time just to get a hit.

Man, I really want to drop this dogshit game.
>>
>>719822757
I think the only real complaint I have about this game so far is Team Cherry obviously wanted to make combat more dynamic and mobile which is nice, but it just results in every single fucking enemy backstepping away from you non-stop, so enemies take 3x as long to kill because you spend most of combat just chasing them until they hit a wall so you can actually hit them.
Also I'm pretty sure the "protects you while you Bind" charm is glitched because it doesn't seem to do anything.
>>
>>719830707
>>719830759
>>719832760
>>719833716
>>719835419
why does everytime someone complains about this game it sounds like they're terrible at it and trying their hardest to do the most simple thing? like, what the fuck? do you read your own posts? literally unironic skill issue, no wonder you are so loud too, it just like egoraptor trying to play 3D games
>>
>>719831249
why don't you have currency in the first place? do you keep dying?
>>
>>719835931
cant tell if you are a shitposter or just retarded
its a dated sequel in a crowded market where most similar games are much better
the port is fuck awful, the pc controls are hot garbage, the UI looks like it was designed for a mobile phone, but mostly the game is boring and slow
going to it after playing nine souls feels like if fighting to stay awake, had to take 2 breaks and start up a movie on second screen since i got sleepy from the slow walking around
>>
>>719836303
except the game is not slow and feels great to control, you are slow and can't make progress, I would bet anything that if I were to see you playing you would be playing like a complete retard, it's the case every single time, get filtered
>>
>>719835419
Did you not float up to the top in the phase that it smashes the sides of the arena permanently and drop the explosives on him?
>>
>>719822757
>getting filtered this hard by babby's first metroidvania
holy kek
>>
Look at the resetera OT, literally dozens of posters are crashing out about how mid the game is.
>>
>>719836625
>Resetera
lol
lmao
>>
Is reaper crest worth it?
I got use to the default attack set, but the additional silk sounds strong.
>>
>>719836684
the absolute state of shazam
>>
>>719824221
Zoomer Wyald
>>
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>2025
>Games still are allowed to waste your time with game save mechanics that reset your progress instead of making something interesting happen if you die.
>>
>>719836505
fuck you mean its not slow? the bug is moving at slow walk speed, fucking nine souls, that 2d prince of persia game (both of them actually lol) or even original hollow knight you just spam dash like a retard to move around
fuck this shitty game makes me fucking crawl instead of starting with some basic movement options
>>
>>719829067
Lost what, retard? game sold, no refunds. Cry more, faggot. Team cherry is aussie, so they are master trolls.
>>
>>719822920
I enjoy both Super Metroid and Silksong
>>
>pirate it
>game has collect 20 bear ass quests
>compass still takes up a charm slot
The one improvement so far is that the dash is an actual sprint and not something where you have to constantly mash the button to move faster. Just got the glide after collecting 25 bear asses, hopefully it improves.
>>
>>719836948
there's a way to move around faster even without the dash, the reason you have not figured it out is cause you are a braindead retard
>>
>>719826982
And with the money they made they'll be able to find many barmitzfahs and Israeli wars

You *clap* lost
>>
>>719837094
>Just got the glide after collecting 25 bear asses, hopefully it improves.
Narrator: It did not improve.
>>
>>719822920
I played it, and still like SALT song and hollow knight. You can't change my mind, tendie.
>>
>>719829497
the floating enemies that shoots blades. You need to actually hit the blades on the ground, not kill the enemy.
>>
>>719836883
>making something interesting happen if you die
Like?
>>
>>719831547
Grab the GOG version
>>
>>719829670
My first metroidvania was aria of sorrow
>>
I'm retarded why does she auto dashes when climbing over ledges platforming is impossible now help
>>
>>719829898
yeah
so it is good or bad depending on if you liked the ifrst or not, lmao dumb shitposters
>>
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>>719822757
>I got filtered
>>
>>719829445
Honestly the more I see of the bosses the more I feel you can compare it to megaman boss design.
>boss shoots at you, you dodge
>boss charges you, you jump over or slide past/under
>boss has a tantrum, you stand in a specific safe area sometimes you jump
>whole time you just MMZ saber love tap when able, or chip damage shoot if you have meter i guess
It's just an open world, slow as fuck megaman zero game with a dumb currency and equipment system.
>>
>>719837395
Spawning more/harder enemies that look like red-tinted ghosts
>>
>>719827118
but Banjo Kazooie was actually good althoughthan
unlike Hollow Knight
>>
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>playing 2D shite in 2025
>>
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>>719837664
>>
>>719835419
>just got an upgrade that allows you to ride up steam trails in a area full of them
>boss fight near the end shows said steam trails
>>nahhh ill just keep wacking it with my nail, this game suxxxx
Skill issue. Cant wait to hear about your time with the next big boss
>>
>>719839743
I already uninstalled it, champ, but sure.
>>
>>719837395
>Like?
https://outward.fandom.com/wiki/Defeat_Scenarios
>>
Yeah I figured they were just bloating the game with overly large maps and other shit instead of just releasing it 2-3 years ago. Also the bug designs in this game feel like someone put them through an AI.
>>
so far, i've only found female characters.
it's over.
>>
>>719822757
>dead air
That's a new one.
>>
>>719827118
>getting the Banjo Tooie treatment
This is like the worst thing you can say about a game, jesus christ.
>>
>>719822757
You should still be able to get a refund. I'm enjoying it.
>>
starting to get tedious now, every enemy takes 8+ hits to kill and while they fly or dash around. hornet feels way too fucking weak
>>
>>719822757
you already forgot why you hate this game that came out a few hours ago?
>>
FPS dropping to single digits during boss fights here
I have a 4090 and 9800x3d
What the fuck?
>>
I like everything about hollow knight but I'm too casual for the big boy stuff like memory fights or saw con.
>>
>>719843179
>not even a 5090
lmao sucks to be a poorfag, no fps drops on my pc, never drops under 30
>>
>>719822757
>you move EXCRUCIATINGLY SLOW through them
not me, zooming around at the speed of sound
>>
>>719824121
I just played it last year and I was not alive when it came out and It was my first Metroid game. I was absolutely enthralled, you didn't play it you poser faggot
>>
>>719835931
This, the only "criticism" of Silksong I've seen is shitters crying it's too hard
>>
>>719831151
>Astalon: Tears of the Earth
Gonna go ahead and updoot this one

>>719828936
>deedlit in wonder labyrinth
And downdoot this one

I'm going to try Pepper Grinder next, Hollow Knight sucks so much ass I'm legitimately bewildered how you guys like it.
>>
>>719845373
Hollow Knight aesthetically mogs every game posted in this thread and it's not even close. That's why it's popular with the masses while gameplay-focused pixelshit isn't.
>>
>>719845683
>aesthetically mogs
lmao
>>
>>719822757
The compass shit really irritates me. After how many complaints from the first game, they double down on it?!
>>
>>719845957
>complaints from the first game
This is just "first game: part 2", like when Metal Gear Solid switches from Snake to Raiden, so do you switch from one faggot to the other queer.
>>
>>719844951
I didn't like the painfully slow movement and lack of movement tech for sequence breaks. Running through long areas to find dead ends isn't fun.
>>
>>719847528
you just haven't found the tech. wait a few days for Conquerors to post guides.
>>
>>719847608
>guides
You faggots really are hopeless.
>>
>>719847608
>you just haven't found the tech.
Correct, because it takes a few hours for you to find literally any movement options and that's dogshit design for a metroidvania.
>wait a few days for Conquerors to post guides.
No thanks. I just refunded at the 2 hour mark. The game isn't hard, it's just boring.

>>719847721
He's making a joke. HKfags are the Fromdrones of Metroidvanias. They firmly believe that every single complaint is really just a complaint about difficulty because they're actually too fucking stupid to believe that someone can find a game easy but boring.
>>
>>719847804
pity reply
>>
>>719847880
This isn't reddit. Replies aren't currency.
>>
>>719824121
>filtered by shinespark, the best movement system in any metroidvania
Are you stupid?
>>
>>719847528
>he couldn't figure out the base pogo skips
lol
lmao
>>
>>719847804
>a game easy but boring
But...that makes total sense if it's too easy?
>>
>>719822757
>maps are massively oversized, full of dead air, and you move EXCRUCIATINGLY SLOW through them
I would wait to play for more than five minutes when you get the sprint that massively increases your speed before your next thread
>>
>>719848050
then kill yourself like you should, shitposter.
>>
>>719848156
>2 minor sequence breaks somehow balance out the million "just come back later" obstacles
Okay.

>>719848195
You're a third world child who came here from reddit who's mad that people who actually play video games don't pretend the zoomer darling indie game is better than it actually is. Go take your adderral.
>>
>>719822920
I like both
>>
>>719848283
(You)
>>
>>719848283
Look buddy i like super metroid too literally no other game has even tried to replicate it's sequence breaks, including every other 2d metroid after it. I dont know why but that's how it is.
>>
>>719822757
You unnecessarily exaggerated on some of these, but I largely agree. Currency in a metroidvania is such an annoying way to pad the game. Just adds a bunch of deadends that just give you money, that you then have to backtrack to spend, and if you die you have to backtrack to get them, even if it’s an area you didnt want to return to yet. Ans they make the barest functions purchases and equipables.
But you also neglected to mention shit like the different random pogo bounces restricting your movement afterwards differently
Or the egregious MMO fetch quests
>>
>>719848448
You don't need a game full of sequence breaks, but give the player lots of areas to explore that don't take forever to go through that all end in locked dead ends.
>>
Ahh so this is the E33kek cope thread
>>
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>You're a third world child who came here from reddit who's mad that people who actually play video games don't pretend the zoomer darling indie game is better than it actually is. Go take your adderral.
>>
>>719848448
That’s because a lot of the crazy shit you can do was unintentional. Like I’m sure the devs knew people would use wall jumps and break stuff but shit like machball breaks it wide open. If you go full retard with those advanced techs you can actually get permanently stuck, and there’s no way any dev (especially Nintendo) would ship a game like that on purpose anymore.
>>
>>719822920
looks like crap and not available on Steam anyway.
>>
>>719848548
Post hand.
>>
>>719848497
This isnt a silksong problem though. The second upgrade you get is a max speed sprint. I'm actually dissapointed by the lack of dead ends, the game feels more linear than HK, at least so far. Relying more on the fast travel worm than DS1 style shortcuts back to the main hub.

>>719848610
Thats overstating a bit, the machball into, what is it? Ice beam? High jump? Opens a lot up off the back of that one skip but even bomb jumping is intentional since it's on the demo screen. Then again, I guess youre not even supposed to figure out wall jumping until you hit the little green jumpy guy tutorial pit for it.
>>
>>719823815
>>719837664
>>719843003
>>719844653
>>719845683


zoomie xitter wiggermutts have the
worst posts on the internet. Even worse then redditors because at least they show sentience.
>>
>>719822757
This. I think I'm gonna check out that expedition 33 thingy all the cool people are talking about instead.
>>
>>719848772
>not available on Steam
...you can't be this retarded
>>
>>719824684
>Too bad I can't refund anymore
if it's not far over 2 hours you can still try, it just isn't automated
>>
>>719825402
>damage upgrades are scarce as fuck
it's better than that: there are no damage upgrades now
>>
>>719848926
>This isnt a silksong problem though.
Yes it is. It's several hours in.
>>
>>719849093
https://www.nintendo.com/en-gb/Games/Super-Nintendo/Super-Metroid-279613.html

>System: Super Nintendo Entertainment System, Wii, Wii U, New Nintendo 3DS
>>
>>719849175
Whoop de doo.
>>
>>719849515
so true my fellow trans xister.
>>
>>719849367
You don't need Steam retard.
>>
>>719849601
Youd better hope theres not as many trannies as there are HK and silksong fans
>>
>>719822757
>Backtracking shit game
Imagine my shock.
>>
>>719829790
yes you can
>>
>>719822757
but enough about World of Warcraft
but unironically just like wow it does these things to immerse you, it's about the journey anon
>>
>>719837094
The compass is a fucking noob trap, I unequipped that shit after the second area. Only put it back on for a while when I got to deepnest.
Do people really play through the whole game with that thing equipped?
>>
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>>719822757
Thanks for letting us know what the transsexual community thinks on the subject.
>>
>>719849515
The pacing is shit and the game is plodding. That's a bad thing for a metroidvania.
>>
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Seems like this thread is completely retarded, so I just want to remind everyone that Lace is my wife.
>>
>>719851278
she's so elegant, like a ballerina and a fencer
>>
>>719851117
I disagree and still think this idea all hinges on one upgrade thats available in the 2nd area of the game.
>>
>>719851562
>I disagree
That's fine, but you're wrong.
>>
>>719851632
Well you didnt play long enough to find upgrade number 2 and didnt even know of its existence but I'll defer to your judgement.
>>
>>719851051
nice self projection, tranny.
>>
>>719851278
I love dev's blatant favoritism with this bitch and the smith's daughter so they gave her three times the health as everything previous and gave the smith a leftist textwall of dialogue and that's barely an hour into the game.
>>
>>719852678
Neato, sorry you got filtered.
>>
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>>719852910
>neato, sorry you got filtered
>>
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>>719852984
Yeah you're big mad lmao.
>>
>>719852875
I found her to be one of the more enjoyable encounters. She's not that hard as long as you use your dodges well. You can pogo off her head quite a bit without being punished.
>>
>>719851560
it's really cute how she does a smug laugh when you die... bratty bug needs correction!!!!!
>>
The seethe is making me so happy. I've never had so much fun in a Metroidvania since La Mulana. It's so good.
>>
>>719853098
nobody said anything about difficulty, she's got an inflated health pool despite being no different if not weaker then the protag. It's a dev darling.
>>
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>>719853345
>>
>>719853216
Imagine how fucking ugly you have to be to make this post
>>
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>>719855025
>>
all this made me realize is that /v/ is just kind of a bunch of bitches, huh
>>
>>719822757
STOP BEING TRANSPHOBIC RIGHT THE FUCK NOW
>>
>>719853345
watching incels meltdown is always funny
>>
Sounds like a Looney Tunes side scroller for GB/GBC without all the fun.
I played those 30 years ago.

Glad I'm not missing anything.
>>
>>719828368
The stress?
>>
>>719822920
If it's anything like the first game - it's not bad, it's just very mid. It's looks like it's more of the same slop with few changes to combat mechanics. I didn't play it, not gonna buy it lol, dropped the first game at around 90% because the thought of playing any more of it... Just nah.
>>
>>719822920
Super Metroid has dogshit movement and combat, all it has going for it is legacy clout
>>
>>719847804
>They firmly believe that every single complaint is really just a complaint about difficulty because they're actually too fucking stupid to believe that someone can find a game easy but boring.
I refuse to acknowledge that people found HK1 difficult
>>
>>719822757
Filtered, unlike the other 20 million people playign this game.
>>
>>719822757
I'll just wait for a quicksave/quickload mod :)
>NOOOOO YOU HAVE TO WASTE HOURS OF YOUR LIFE BACKTRACKING EVERY TIME THE BOSS ONE SHOTS YOU
No thanks :)
>>
>>719822920
super is literally the worst 2d metroid, silksong shits all over it
>>
Yeah, hackers will never figure out how to cheat in this $20 game.

In other news, I'm dumber than shit.
>>
>>719822757
>>
My main problem with HK was the 'where the fuck do I go' thing which is fun for a while but gets old if I never know where to go. Is Silk the exact same? Bigger/smaller?
>>
>>719822757
>move EXCRUCIATINGLY SLOW
bro didn't get the run powerup
>>
>>719822757
>maps are massively oversized, full of dead air
never got this complaint in exploration based games
>and you move EXCRUCIATINGLY SLOW through them
play more than 2 hours. the dash is speedy as fuck
>>
>>719822757
Anyone here that really likes metroidvanias/romhacks can tell me if super junkoid is any good?
>>
>>719822757
Thanks for reminding me. The size map is exactly the reason why I refunded the first game. This is literally the open world meme but for metroidvanias, it's slow to get anywhere and it's fucking boring.
>>
>>719855765
check out the fighting game threads if you want to have a real laugh
>>
>>719860704
>This is literally the open world meme but for metroidvanias
i dont think you understand map design
>>
>>719857248
any movement mechanics with some depth that require an iota of brainpower and coordination to get use out of filter zoomers brutally

>muh clunky
>>
>>719861151
I wish this game understood map design, I played Metroid Dread and I didn't need to waste 30 minutes to just move from one place to another
>>
>>719861441
dread is also almost as linear as fusion
>>
Where is the upgrade to ride upstream in the Hunter's March?
>>
>>
>>719854873
Say it again without getting mad lmao
>>
>>719822757
I give it 5.5/10. It's almost slightly less of a slog than the previous 4/10 game, at least the starting area made it look like that, you start with a cool A+down move, but then it's still a slog. I almost had fun for a moment. inb4 the run upgrade is 10 hours in
>>
>>719861636
So it's good? Good to know
>>
>>719822757
>People start remembering the game is dogshit after aying another 20 dolars
kek
NO refunds, retard
>>
>>719861870
Incredibly ironic that you post a pic that complains about ESL and talks about gitting good when OP is complaining about how slow and tedious the game is
>>
this shit doesn't feel like a metroidvania
this shit feels like volgar the viking

flying enemies are probably the most bullshit trash to fight.
>jump moves according to you 24/7
>go to try and hit them
>they move away as you jump towards them
>erratically just move their body towards you when they feel like so no telegraph
i think ive gotten hit just by the fuckin hitbox of them more than their actual attacks.

not to mention the hitbox on you is massive for no reason. fuckin cartoon bugslop
>>
>>719822757
>I don't like this really good thing! I'm so deep and interesting, guys! Everyone at my junior high school says so!
>>
>>719822757
If you're interested in actual frustrationkino, Mega Man X5 does it way better.
>>
>>719830469
As someone who's played for 9 hours now, my only real complaint personally is there hasn't been as many interesting characters so far (at least characters you'll interact with on a semi-regular basis). Of course this will also get dlc, and as far as the difficulty in certain parts is concerned, I can't consider that a genuine criticism. I'll die over and over in platformers and boss fights, but that isn't the games fault.
>>
>>719836713
only issue is the up attack being shorter
>>
was the first hollowknight this fuckin stingy with health/energy/damage upgrades?

god dark souls has FUCKED up a lot of genres. this doesn't feel like a metroidvania at all
>>
Now some constructive criticism. I think the game would benefit from neo-h-game design where you click in an area and the player automatically moves there. That's the main issue. This is like a rpgmaker MZ game stuck in a rpgmaker VX. It tries hard to look like an MZ game but lacks the QoL that makes MZ work. In MZ, I can click in areas to go there and that's not a slog. As usual, they're ahead in gamedev.
>>
>>719862413
>Really good thing
>>
>>719862686
I remember it taking forever to get damage upgrades, yeah.
>>
>>719862778
did everything take like 5-6 hits to kill?
>>
>sequel of game you hate comes out
>get it anyway because your perma-online ass can't resist the FOMO
>piss and shit yourself because you don't like it
why is this so common?
>>
>>719862828
That I don't remember, but 3+ hits would be my guess
>>
>>719862880
>avoid game for years
>sequel comes out
>everyone jerks off over hte game for some reason
>they say its just like the first one but better
>its free on gamepass so why not
>its the jankiest dogshit ever
i feel lied to.
>>
>>719837037
heretics who can actually enjoy two things at the same time should be banned from /v/ desu.
>>
>>719862898
thats my issue. im in bellhart/shellwood now and still haven't even got a new life or damage upgrade yet.
i think ive only managed to upgrade my tools more and those are the only thing that feel like they do damage

but of course they are limited but i dont know why they are so stingy with the sword grades.

those fuckin green birds before here are the most beefiest fuckin things takin 5 hits for no reason. and thats the small ones.
>>
>>719862959
oh I forgot it's on gamepass, that makes it trying it out more understandable.
The hype is obviously ridicolous and unwarranted, and I say this as someone who really liked HK. SS is a good game imo so far, but it got 500k steam players in 2 hours only because it got memed to hell and back during the last few years
>>
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>>719822757
>>
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>>719822757
HK was never good and metroidvanias and platformers that came out after it proved it.
What's more shocking is how Silksong basically has no improvements from the first game. So the devs didn't improve or learn anything. Which is a very bad sign.
>>
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>>719828457
>Literally the only Metroidvanias that aren't complete slop happen to be Metroid and Castlevania games.
Blasphemous 2
Ender Lilies
Ender Magnolia
Ori and the Will of the Wisps
Convergence
Nine Sols
Shinobi Art of Vengeance
Prince of Persia the lost crown
Dead Cells
Bloodstained

All better than HK and Silksong as well.
>>
>>719829054
Axiom Verge was beyond amateur. That game feels like a Chinese knock-off of Metroid. I can't believe people recommend that trash.
>>
>>719865338
Metroid and Castlevania ARE slop vanias. Any indie game mogs the hell out of super clunky metroid and it's shitty map and braindead level grinder of SotN
>>
>>719865650
Aria of sorrow is the only good one
>>
>>719865650
The strength of Metroid and Castlevania is consistency, controls and polish.
Coming from playing something like Castlevania Order of Ecclesia or Metroid Dread to Silksong is rough.
>>
>>719829445
The funny thing is it's much much closer to the original Rayman than any souls game. Rayman had way better platforming though.
>>
>>719865763
it has better story i guess, and the soul mechanic is alright. But it's still the same combat. Actually more combat, as more areas are straight corridors being blocked by enemies. It took till ender lilies to make a good one with souls mechanic
>>
>>719865857
The best thing about Ender Lilies is that you don't lose anything when you die. I'm so tired of that shit.
>>
>>719828474
>The experience in question losing 45 minutes of exploration by stumbling into a boss room by accident and not finding the secret enclave with a bench on the way.
You can prevent this by buying and read the map, or just looking at the signs that point to the bench you 80iq retard.
Except that trapped bench that one was just funny.
>>
>>719865826
>consistency
1,2,super,fusion, zero mission and now dread don't even control alike. And they are polished only by the virtue of having no fucking content in them
Castlevania is consistent, except it's consistent in being fucking shit. Castlevania's "souls like" movement doesn't work for open ended game, so they gave Alucard control mid jump...and never fixed the lack of attack lag on it. Igavanias aren't just bad metroidvanias, they are bad platformers. And i've played games on fucking NES, i know a thing or two about garbage platformers. Is having pretty art and music enough for you Castlefags? Wait, you don't need even that, cause Iga's last game looks like a porn asset flip.
>>
>>719865959
You don't like metroidvanias.
>>
i refunded after 8h, how do you spend 8 years and not realize that Souls mechanics are shit and doubling down on them is a terrible idea
>>
>>719866070
i love like every single one besides those "best ones" cause they have no interesting upgrades, no story, no shmovement and not even settings. Aka horribly outdated.
>>
>>719866137
>i refunded after 8h
GOG?
>how do you spend 8 years and not realize that Souls mechanics are shit and doubling down on them is a terrible idea
It's not just Souls mechanics, even stuff specific to Hollow Knight that people complained about is either still the same or even worse.
>>
>>719866210
>>GOG?

yes
>>
>>719865959
I'm talking consistency in terms of quality, how the game functions and is laid out.
Indie games tend to be way more inconsistent.
>>
>>719822757
sounds like hollow knight

that game is really cumbersome to navigate with too few benches that are placed in really shitty positions, i used that rocket fly move all the time to make it slightly less tedious although that was also kinda tedious in it's own
>>
>>719848131
It's finicky garbage you need to spend like 30 minutes trying to work just to reach a single ledge because of how unnecessarily tight the input window is. All of Super Metroid's mechanics are either too floaty, unresponsive, or too delayed.
>>
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>>719866137
>Souls mechanics are shit
That isn't the problem.
The problem is that they didn't iterate and improve on it based on their own game or other soulslikes.
Even something simple like stakes of marika from elden ring (respawn points often placed near bosses, midbosses or in-between spots of bonfires you can choose to revive at) to reduce having to run long stretches to get back to where you were when dying would've been so easy to add to reduce tedium.
>>
>>719863032
I assume it's to incentivize the usage of traps and skills, you can throw out a dagger and then attack in quick succession for example, or throw a dagger from range and then sprint attack in and then use a skill.
>>
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>>719822920
Silksong is a lot better than super metroid, the latter of which being a boring baby game
>>
>>719866345
no japanese game will have consistency or polish of a western indie tutorial smoker. You think they care about coyote time, hitboxes favoring players, fake rng etc etc?
>>
>made this post before finding the dash button 20 minutes into the game
Retard
>>
>>719866501
stakes of marika are a bandaid fix for the fact that FS bosses have become crackheads that you almost always have to try several times, boss runbacks made sense when the hardest bosses were O&S.
Death "bloodstains" are a mechanic that I'd happily do without (even in elden ring) and I don't get why so many devs have a boner for it
>>
>Ender Magnolia fixed everything wrong about Ender Lilies in less than 4 years
>Silksong didn't fix anything and made some things even worse than Hollow Knight after 8 years
>>
>>719866686
>no japanese game will have consistency or polish of a western indie tutorial smoker
What games are you talking about here? I hope it's not HK or Silksong because they are some of the most amateurish metroidvanias out there. And something like Castlevania Order of Ecclesia absolutely has better consistency and polish than a vast majority of western indie games.

>You think they care about coyote time, hitboxes favoring players, fake rng etc etc?
You realize this and more are standard professional UX design tricks not invented by indie devs, right?

Sure, some indie devs are good about UX like the ones that made Dead Cells. But then you have the exact opposite with the people that made HK and Silksong.
>>
>>719866756
Point being it's something to help mitigate the issue. Something was done. In Silksong, the same problems from HK are still there. In 7 years time they didn't iterate and improve or even look at other games.
>>
>>719822757
> Everyone is a woman in this goddamn game
> Also, the bug you use for quick travel uses they/their pronouns instead of it/its
It's impossible to enjoy modern entertainment if you start noticing.
>>
seriously? they learned nothing from hk?
>>
>>719822757

They hated him because he spoke the truth.

The devs didn't learn a single lesson from the design failures of Hollow Knight. They're all still present in Shitsong.
>>
>>719822757
>>need a fucking paid upgrade to show compass on map and it blocks you from equipping any other exploration charms

It's so funny to me how the devs create the problems and sell the solution so many times. Like, they realize it's a problem but instead of making it a free unlock or at least not take up some slot they go with the worst "solution" possible.
>>
>>719822757
You're brown
>>
So when's the patch?
>>719866993
Yeah.
>>
>>719866980
well, hk also had those fag bugs, once i saw that shit i basically knew what type of people were working at team cherry
>>
>>719866993
>>719867023
hk is the best game ever made. There's nothing to improve because it's already perfect.
>>
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Have the people hyping up HK and Silksong just never played Castlevania before?
>>
>>719867023
Can't blame them, if my game had a fanbase as retarded and obnoxious as HK's I wouldn't want to read any feedback either.
>>
>>719822757
See, this is why I'm going to buy it in around 2 years. My Silksong is going to be better than HK.
But thanks for this list of flaws. HK wasn't perfect either but I had quite a lot of fun with it, so not that much has changed. I did hear they somehow fucked up pogo that worked great for me in HK.
>>
>>719867165

HK is a 6/10 that could be a 9.5 if the devs pulled their heads out of their asses and gave the player enough powerups to actually one-hit kill normal trash mob enemies.
>>
>>719867223
>I'm going to buy it in around 2 years
Nothing will change. Do you expect Team Cherry to get rid or even rework so much stuff?
>>
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>>719822902
ratio'd
>>
>>719867223
>See, this is why I'm going to buy it in around 2 years.
It took them 7 years and a new game and still nothing changed, by would 2 years change anything.
>>
>>719867223
>My Silksong is going to be better than HK.
Hollow Knight never got a patch that changed its shitty gameplay and Silksong will not get such a patch either.
>>
>>719823324
E33 is sitting on no throne.
It's only triumph was that it pissed on the Oblivion remaster's parade.
And it only did that because the Chink shills in charge of advertising Oblivion were retarded. If they had just let E33's existence slide without overreacting to it, it wouldn't have gotten half the engagement it did at the time.
>>
>>719824221
If you unironically look like that, what can you even do.
>>
>>719867305
this isn't twitter
>>
>>719822757
I'm liking it but I do have some gripes. Just got to the citadel.
-Diagonal pogo sucks
-Everything costs rosary beads. No benches or fast travel are free. Not all enemies drop beads so some areas you are expected to bring them from a different area.
-most enemies do 2 damage. You don't get health upgrades very often either
-run backs are bad with many areas having flying enemies fucking with mandatory pogo sections so if you try running past them you will probably take damage or fall in spikes.
-you barely get any charm slots. 2 per type with full memory slots.
-I don't like the 2 currencies messing with drops. Any enemy who doesn't drop beads is worthless to fight.
>>
>>719822757
>>same bullshit currency loss on death requires backtracking through half the map or else you lose all those rosary beads forever
This is the only one I actually care about, corpse run should not exist as a mechanic or at least it should never exist outside of dark souls games
>>
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>>719867464
>this isn't twitter
lol
>>
>>719867538
>I have been gaped
filtered
>>
>>719867629
you can't deny the diagonal pogo is just bad.
>>
>>719822757
Have you tried getting good?
>>
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>>719865338
>Ender Magnolia

Now this is true king stuff, not Shitsong

https://www.youtube.com/watch?v=rjfgjTMj1U8
>>
>>719867538
>most enemies do 2 damage.
I've only been taking 2 damage from bosses, and even from bosses it depends on the attack
>>
>>719867569
You lose your equipment in Diablo 2
>>
>>719867569
RPGs*
>>719867939
You can quit out and rejoin and your corpse will be at town
>>
>>719867887
any large enemy does 2 damage. There's a lot of them in the game and some small enemies do flurry attacks that are 2 hit inescapable combos.
>>
Does it get better? Just a few more minutes and I'm going to go over the limit for a refund.
>>
>>719822757
>>basic trashmob enemies that take 10+ hits to kill and damage you for more than 1/3rd of your health bar

This is the biggest problem by far. In the first 10 hours of the game you don't get ANY damage upgrades. Not a single one. Enemies get buffer and buffer and you don't. It is absolutely objectively terrible game design and these cucks are defensing it.
>>
>>719868106

Refund it. It's the same shit all the way through, if anything it gets worse.
>>
>>719867939
>>719867983
Losing your inventory on death is one thing, especially if dying just makes a new corpse without deleting the old one (which I've seen happen often) and also when you're not forced to carry ALL your equipment with you at all times. Also, in almost all RPGs you can just load a pre-death save easily.
The soulslike corpse run involves forcing the character to always carry all his soul/money etc. at all times and giving you one chance to get it back on death, and it's invariably coupled with a restricted saving mechanic which forcefully autosaves over a single slot when you die.
>>
>>719867939
>You lose your equipment in Diablo 2

And in Diablo 2 it takes literally 5 seconds to get back where you died because that game gives you actual good movement abilities including teleport. It doesn't ask you to walk 5 miles and kill 100 hitsponge enemies to get back to where you were.
>>
>>719822757
All of these points suggest you played for like 10 minutes. After an hour you already get fast travel, upgrades and rosaries enough to buy all the map items. The rest is the same as the original game. If that's a problem for you then idk why you even bought this game.
>>
>>719867202
HK is babies first metroidvania so why are you surprised?
>>
>>719868434

The original game IS SHIT. SIlksong needed to understand that and fix its problems. Instead they doubled down on all of them cause the idiot fucking fans told them it's perfect and it's totally fine to not get more powerful in a Metroidvania.
>>
>>719868394
I wish your post was true. Teleport is a Sorceress exclusive skill unless you spend a shitton of money buying/repairing an item with charges, which is incredibly easy to lose during a corpse run in Hell because your health/resistances go to shit when you don't have anything equipped and a single hit will kill you.
You're better off quitting out desu.
>>
>>719822757
youre too dumb to understand the masterpiece that is hollow knight silksongTM
>>
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>>719822902
Eight years of dev time only for me to pirate it on launch day
>>
>>71983429
500k players is nothing for the steam servers.
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>>719822920
You IMPLORE me?
>>
>>719868434
>After an hour you already get fast travel, upgrades and rosaries enough to buy all the map items.
>>
>>719867202
I have, they suck
>>
>>719868434
>upgrades and rosaries enough to buy all the map items
Bullshit. You MUST farm to get them early.
>>
>>719866157
>Hating on Metroid
>Despite the series having the space jump, the spider ball, a hidden wall jump and the shinespark which are massive deals in 2D platformers.
Not that anon, but you really don't like metroidvanias.
Metroidvanias are about level design and navigation, not "content" which actually means "bosses" in your bug speak. Play the mega man games if you want bosses with just dash/jump/wall jump commands stop talking about a genre you don't like.
>>
I beat the boss in shellwood but it didn't give me anything or seem to lead anywhere
>>
>>719869382
>Not that anon
I'm that anon, and I just ignored him. Don't bother replying to retards.
>>
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What the fuck were they thinking with the Savage Beastlfy runback?
>>
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Is Beast Crest basically a direct downgrade of your starter?
>worse pogo
>worse healing mechanic with the same charge animation
>same damage but seemingly slow attack
???
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only 2 hours in but I feel like the map is worse so far
also failed to address my only complaint for HK which was the map; why do I need to pay for the compass, pins and all that shit? it's obvious I'm going to buy it so it just wastes time
>>
>>719869474
>Team Cherry
>thinking
>>
>>719869615
Compass became even more obnoxious because the charm slots are fewer and more precious.
>>
Official verdict: Another game that had potential, but got mucked up by the difficulty creep trend.
Eventually, video games will reach a point where the ENTIRE gameplay is just dodging enemy attacks. We're already 90% of the way there.
It also can't really decide what it wants to be. Highly punishing boss runbacks, yet rosary beads are readily farmable? You barely get any rosary beads as rewards from exploration, yet some enemies shit them out? Lock the cool stuff behind gargantuan rosary bead amounts, while you need to pay the quill tax?
It all points to a mess that can't decide whether it wants to encourage grinding, or discourage it.
Silk Song is the 6/10 to Hollow Knight's 7/10.
>>
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>Eight years of dev time
>it's the same fucking game with the main character swapped out
>>
>>719869706
>difficulty creep trend
I'm surprised bullet hell isn't the most popular game genre since even normalfags are obsessed with hard games now.
>>
>>719869659
Good point
>>
>be me
>get the dash
>after one more hour of playing, notice that you can "long jump" by dashing and then jumping
>"Cool, a technique they dont teach you"
>play two more hours and notice that if you dash right as you land from a jump, you run kinda fast at first
>"Nice, another cool speedrunning technique"
>figure out that you're supposed to hold the dash button to just always run, and everything I "discovered" was just me running for a split second
I'm retarded (and probably can't read), guys. You couldn't use the dash to run in Hollow Knight though, right???
>>
>Long stretches of maps with absolutely nothing in them
>Dredge through basic bitch levels to get a useless upgrade I'll never use
>Artificial difficulty
>>
>>719869615
>why do I need to pay for the compass, pins and all that shit?

What's worse is that it's supposed to be a game about mapmaking but everything about the map is bad
>inaccurate maps
>limited things like pins
>need optional items that eat up slots to mark out your position
>map doesn't update until you sit down on a bench
>can't even start drawing a map until you buy it in the local area
>metroidvania game with a lot of backtracking and areas you can't access, but really bad at marking things out and doing it clearly to keep track of things
>>
>>719836883
Death isn't supposed to be interesting. It's supposed to kill you. Fucking idiot.
>>
The fact that every enemy takes double digit hits to kill is all you need to know. This game is horrible and people praising it should join a BDSM club.
>>
>game looks the same as previous one
>double system requirements
why?
>>
>>719869897
How about you try it out in real life if you love it so much.
>>
>>719869864
Sprinting is new.
>>
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silksong just isn't for me. i refunded. sorry guys
goodbye
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>"souls enjoyers" (casual souls enjoyers) beg for hard games for years
>finally get one
>complain
you love to see it

this is what you get for using scadu fragments, and rolling sparks
>>
>>719869474
It’s not just me? I couldn’t find a bench anywhere in hunter’s march.
This boss is ass. Sometimes it doesn’t spawn any flies and sometimes it spawns all three in phase two. Feels really bad to dodge the boss “as intended” only to get hit by something else that you couldn’t predict being there. I had the same problem with the enemy rush a few rooms prior.
I guess I’m supposed to get a better weapon?
>>
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>>719869896
>>need optional items that eat up slots to mark out your position

The compass taking up a slot is such a "fuck you" to the player. It has no function other than annoying you. Everyone complained about it in the first game so of course they had to double down on it.

In Fallout 1, 1997, there was a perk called "Friend or Foe" and all it did was make the GUI show enemies with red outline instead of green. They removed it in the sequel, and the devs specifically said they did it because it was a clear design mistake: "You should never make the player give up in-game power just to make the game's GUI more useful". Here we are 28 years later and Team Cherry still makes you give up a slot to fucking see where you are on the map.
>>
Watched the ending on the Youtube.
Just one word
KEKYPOW!
>>
>>719870106

There are no better weapons or damage upgrades in the game. At least none that I found.
>>
Friendly reminder to hurry the fuck up and beat the game before they cave to pussy ass noskills and nerf everything. Otherwise, it did not and will never count.
>>
>>719870106
I swear the boss has some spots where its impossible to dodge with only dash and float. It's just so big that if it charges you at the wrong height there's sweet fa you can do.
>>
>>719870178

Team Cherry's not going to change anything. They are entirely up their own ass, eating their own shit, because retard fans tell them their shitty unfun games are perfect.
>>
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>Constantly need to pay for benches AND unlocking fast travel AND maps for each area
>Different combat styles don't do different amounts of damage so you just pick the one that hits the fastest and doesn't do a stupid dive for platforming
>World is a bunch of disinteresting caves
>>
>>719870042
I wish I wasn't so indecisive so I could do the same.
>>
>>719824684
Just make up some gay excuse that doesn't actually exist like every other Steamie does and force Gabe to give your money back.
>>
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This game rocks my socks off
>>
Is there a bench near the chapel of the beast?
The runback feels pretty long since there's a boss fight.
>>
>>719870178
>nerf everything
They never did that before.
>>
>>719870178
More like I'm shelving the game until they fix it, kek. I don't derive a sense of accomplishment from videogames, I just want to have fun, shrimple as that.
>If it's not fun, why bother?
- Bowser
>>
I feel like this game has retroactively given me a worse opinion of Hollow Knight. I have no fucking clue why this took so long either. There's not a single thing that's even been as impressive as Hollow Knight. I thought maybe Act 2 would kick it up a notch, but it's just more of the same shit except for some reason we keep cutting sections up to sell me more maps.
>>
>>719870263
>simple key is 500 geo
>start to save up enough for it through exploring an area, getting close
>reach new area
>bench tax
>fast travel tax
>map tax
>taxes get progressively more expensive
For fucks sake
>>
>>719870350
Nope and it's not even close to the worst runback in the game either.
>>
>>719870408
Genuinely just cheat engine your currencies. Farming them isn't difficult, just time consuming.
>>
>>719870350
Closest i've found is disabling the trap on the decoy bench. Fucking horseshit.
>>
>>719870268

You can refund it now and buy it later when it inevitably goes on -90% sale.
>>
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>extremely bloated health pool
>pathing sucks and will sometimes charge at a height that barely hits you on the ground but you need to be pixel perfect to jump over
>being inside its hit box even when not attacking does 2 masks of damage instead of just 1 (which is hilarious because the easy to dodge ground pound switches his hitbox to only do 1 mask on contact)
>most of difficulty comes from there being 2-3 enemies up at all times and how fucking long it takes to kill the boss
Welcome back Dark Souls 2
>>
>>719870483
>-90% sale
Yeah, in 2035.
>>
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>>719828457
New Shinobi is cool as fuck, but not for $40. A few of the platforming puzzles in that game can be absolute aids.
>Go to a secret area with buzzsaw blades you need to wall bounce and dash past that you can't see ahead of
>Happened to time it wjere the next room is filled with constantly shifting buzzsaws that crisscross and you need to time it right to dash through
>But because the room is always "active" even off screen, you literally need to make a leap of faith and hope you don't jump directly in the path of the moving saw blades when entering the room, with nonreal way to avoid it if the RNG didn't work in your favor
Thankfully there are very few examples of this, but overall the game was great.
>>
>boss?
>double damage
>hazards?
>double damage
>standard enemies
>you guessed it, double damage
It's starting to piss me off.
>>
>>719870510
I can wait. What's another ten years?
>>
>>719870178
if Team Cherry caves to e-celeb cancer crying about their game's difficulty instead of loving that shit then I have no choice but to revoke their Based Australian license and stop supporting them
>>
>>719870510
HK has been sold for peanuts and given away for free multiple times over the years.
I own HK on like every system I own and multiple storefronts and I didn't buy it on any of them.
>>
>>719822757
You’re talking about Shadow Labyrinth right? Love that game
>>
>>719870601
>everyone on 4chan, Steam and Reddit is an e-celeb
>>
>>719870575
Why don't attacks that do double damage have any visual tell that they're gonna chunk me that hard?
>>
>>719870656
>visual tell
No need for that, just assume that even contact damage is going to end you.
>>
>>719870575
>>719870506
The game in general is just the dark souls 2 compared to HK1
Everything has more health, everything does more damage, almost everything has a ranged attack, ranged attacks all move at a curve making them less predictable etc.
It's a shame they leaned into the meme that hollow knight was 2D dark souls because so much of the game is fantastic, but the balance is ass.
>>
>>719870649
KYS, you casual retards are irrelevant to the discussion. Just hope the casual retards with online "influence" don't sway TC, that would be very cringe and anti-gamer pilled.
>>
>>719870601

The game is not fun. Games should be fun.

Every enemy needs to have it damage and health cut by 50%. Both normal enemies and bosses.
>>
>>719870506
He's fine when you're just fighting himself since you can always stay on the ground and that will make him either do a low charge which you can easily jump over or a ground pound you can easily dodge.
It becomes bullshit when he keeps spawning adds because then you will be forced to jump sometimes which will mean he can do mid height charges which are basically impossible to dodge.
He kills his own adds with his ground pounds but the hit boxes for that are super unreliable and sometimes he just keeps on charging.
Also it's bullshit that he can still damage you even while he's stunned.
>>
>>719870753
>customers are irrelevant
>>
>your attack range is as short as the average gaynon's weenis
>receive contact damage trying to hit a shitmob/boss
>now you're in hitstun
>now you get hit by a shitmob/boss attack
>because everything deals two masks per hit, now you're on death's door
Thank you Team Cherry. Truly this is an evolution in videogaymes.
>>
>>719870756
>Every enemy needs to have it damage and health cut by 50%. Both normal enemies and bosses.
This but unironically.
>>
It's too hard. They got obnoxious. What were they thinking? Does anyone know how to mod the Assembly.charp.dll >
>>
>>719870734
>It's a shame they leaned into the meme that hollow knight was 2D dark souls

This. The very worst parts of these games are all things they copied from Dark Souls.

Like the corpse runs. Why the fuck are these in the game? Seriously. What do they add? Only thing they do is make a game that's already too slow, even slower. If they didn't exist the games would directly be better because if that.
>>
Even if you think enemies doing as much damage as they do is good, there is no excuse for all enemies being health sponges.
Games like these benefit from enemies dying in 2-4 hits at most, unless they are specifically some more rare tougher enemy. Otherwise the game becomes a slog, with a lot of start and stop constantly.

This becomes even worse with backtracking and when you have to run back after dying.
>>
>>719870838
>mod
Don't even bother, updates will just fuck everything up.
>>
>>719870802
>>719870575
Enemies doing double damage in the end game would be fine, but everything doing double damage after barely two hours in is ridiculous.
>>
>>719870824

I wasn't being ironic. It's fucking retarded how many enemies deal two masks of damage or more, right from the start. And it's fucking retarded how many normal enemies take a dozen hits to kill. You backtrack through areas full of enemies dozens of times and every enemy takes like half a minute to kill optimally. That is just wasting the player's time.
>>
Do you even get charms in this game? I'm at act 2 and I only have 5 of them and it's the most basic bitch shit ever and I know there's the charm to not have recoil when hitting an enemy I didn't buy, but holy shit it's like every single item you find on the map is just currency packs
>>
>>719822757
>you move EXCRUCIATINGLY SLOW through them
ok retard, you didn't play the game.
>>
>>719870771
The whiny babies who vomit and shit their pants when a game doesn't baby them through the entire thing and expects some skillful play are irrelevant Stick to Kirby
>>
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>>719870981
>Stick to Kirby
You know nothing of Kirby. Begone.
>>
>>719870871
The real problem is that it incentivizes skipping enemies and later forces you to do monotonous grinding for beads.
Anything that makes players not want to engage with systems in your game is bad game design.
>>
>>719870214
>>719870506
I agree. I don’t mind not having i-frames if there’s a consistent way of avoiding damage. But there’s no way to do it consistently with all the adds.
The big multi-slashing fly being an add is so laughably unbalanced it’s AIDS
>>
>>719870981

Silksong doesn't expect skill, it expects you to waste your whole life in front of the shitty stupid game.
>>
>>719871020
based gumi
>>
>>719870981
Other metroidvanias have far more skill expression. I felt infinitely more skillful when no damaging areas and bosses in Nine Sols than I ever did in HK or Silksong.
>>
>>719871161
She's my favorite tard
>>
>>719871163
True Eigong was perfect.
>>
>>719871020
Kirby? The cute baby games? What don't I know?
>>719871163
2D Sekiro is very based, still liking this first half of Skong just as much though
>>
>>719871023
The game already incentivizes skipping enemies because not all of them drop rosaries, so fighting some enemies is a literal waste of time.
>>
>>719871435
what's even the point of enemies dropping shards? I've only seen one thing I can do with them so far and that was the donation
>>
Game needs to do one of 3 things
>1. Cut enemy health in half
>2. Double player damage
>3. Add some i-frames to the sprint/dodge at the initiation of it
As of right now the game can't decide if it wants to be a fast paced intense action game or a game of methodical attrition. I'm sure no hit speed run faggots are creaming their pants over this game but there are so many autistic encounters where you're stuck in a small space with 2-3 enemies that do double damage per hit and take at least 10 hits to kill.
>>
>>719869896
>>719870118
Compass taking up a slot is a fuck you to casuals. Which is hilarious.
>>
>>719871604
Shards are currency to rebuild tools, one of the first ones you can find is a dagger you throw out ahead of you. Every time you sit at a bench you will use shards to refill your ammo. Since there's a hard cap on how many shards you can hold, once you get close to it you should be more liberal with using the tools but this doesn't mean to go wild, just use them as necessary.
>>
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I played SOTN for the first time last Halloween, and I could tell you more about the map layout of that than I could of Silksong, despite having played it an hour ago.
I hate featureless, soulless caves full of nothing so much, bros.
>>
>Flying enemy.
>Hit it.
>It spends 20 seconds reacting to movement by staying out of range.
>Have to hit it another 5 times.
>There are 15 of these enemies in this screen.
>I have to traverse 8 screens to get where I'm going.
>Every one is filled with similarly annoying enemies.
>Only 1 in 5 drop usable currency.
Is anybody NOT running past everything?
>>
Why am I okay with the corpse run in a Souls game but I hate it in everything else?
>>
>>719871628
>haha dude buying markers is a fuck you to casuals
>haha dude buying maps is a fuck you to casuals
>haha dude paying to draw maps is a fuck you to casuals
>haha dude bloated prices for keys is a fuck you to casuals
Everything about the game is just tedious, it's amazing dick riders like you get off on the game making your experience worse and stealing time from you to do the equivalent of a chore
>>
>>719871818
Because you rarely lose more than a single level worth of souls in those, and can cash them in anywhere at almost any time. Other games have you dropping currency you need to save a shitload of for other reason.
>>
>>719871821
It's artificial 'git gud'. The player is forced into spending anal beads on map stuff, denying them access to other neat features. When the autists come back for a second run, after having memorized the map, they don't need buy all those map markers and equip the compass, making the run much smoother. So now it feels like you achieved proficiency. And they get a big old dopamine hit.
>>
>>719871628
>Compass taking up a slot is a fuck you to casuals
No, it's just tedious. It doesn't add any challenge to the game or make it more interesting.
>>
>>719871818
Because souls games structure the "checkpoints" (bonfire etc) in a linear way between each other, and by the time you need to do serious exploration and back tracking you'll have unlocked fast travel, so you'll never be that far from your point of death.
In this game, sometimes you'll spend 5 minutes going down a path to an area you can't get to yet, turn around, die, and you'll have to to all the way back to that dead end.
Yes, souls games share some elements with metroidvanias, but the dead ends that require some item or boss to go through are basically never far from a bonfire, so anytime you die your body is almost always in the path you were headed regardless.
>>
>>719871617
>one of 3 things
All 3 would be fine too.
>>
>>719871818
>Why am I okay with the corpse run in a Souls game but I hate it in everything else?
Because souls aren't as important in terms of currency, it's relatively easy and quick to get a large amount, you find tons of consumables that give souls you can save and pop for when you need them, souls are added automatically when something dies and they don't fly off cliffs or all over the place so you have to fetch them.
>>
>>719871818
There's no platforming in Dark Souls, so you can just run past everything.
Also there aren't really dead end in Dark Souls, usually every detour you make unlocks a wrap around or shortcut.
Here if you die, you can die in a corner of a map, where you will have to specifically run to just to get your corpses back and then run all the way form where you came without any ability to shorten that trip.
>>
>>719871818
As someone else said, you will basically never lose more than 1 level worth of souls, and that's nothing
This game it's especially bad since you can lose hundreds of beads, which is 30+ minutes of pure grinding.
>>
I enjoyed Hollow Knight when I first played it some years ago. I think I got about midway through but got tired of my controller being so inaccurate (same reason I stopped playing Rain World, you literally can't tuck and roll with a pro controller). Obviously I don't want to use a keyboard if I'm in this position, so what controller would you all recommend?
>>
I'm enjoying the game but it does have quite a bit of annoying mechanics I hoped would have been dealt with

the worst part for me are the bosses, I must have defeated a dozen by now and I didn't find one enjoyable, the two hearts of damage are a pain for sure but the absolute worst part is that a lot of them are gank bosses where you have to constantly clean up the faggot normal enemies summoned by the boss which is the pits
>>
>>719822920
Super Metroid is garbage. There’s no reason to play it in a post HK world that showed how good Metroidvanias should be designed.
>>
>>719852641
>Well you didnt play long enough to find upgrade number 2
I found several upgrades, just not one that makes it not play like shit.
>and didnt even know of its existence
Are you stupid? I know upgrades like that will happen later. I just don't want to wait because the devs don't know how to pace the game.
>>
>>719872556
>post HK world that showed how good Metroidvanias should be designed.

You're right about post HK world, because HK is not included in that list of well designed metroidvanias. Neither is Silksong. Which is ironic, since they could look at all the other metroidsvanias for how to make a good one.
>>
>>719872556

Hollw Knight is designed atrociously poorly. Only reason anyone ever liked was the artstyle.
>>
>>719870506
Finally killed this fucker, here are some things I learned that might help if you're struggling.
>Try to always stay low to the ground.
>When he passes over you and when he ground pounds you can get a single hit in.
>When he's stunned and when he calls for help you can get multiple hits in.
>Heal windows are when he used his 3rd ground pound, stunned/calling for help or when you jumped over his dash.
>Don't attack the adds he summons, try to stay relatively close to them so he kills them with his ground pound.
>Always try to stay at full life, try avoid getting hit by his body/charge those take off 2 life, most of the adds and his pound only take of 1.
>>
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why do metroidvanias insist on making the map difficult to parse?
just let me mark things or draw notes on the map myself, show me where I am on the map, update it automatically etc
I really don't get the logic in making a genre that revolves around exploration stifle the process of exploring
>>
>>719872789
>why do metroidvanias insist on making the map difficult to parse?
Only the bad ones do this. Knowing this will save you time dropping the bad ones.
>>
Has this board always been this full of shitters?
Like you'd think that someone playing video games 8 hours a day would be good at them
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>>719872789
>why do metroidvanias insist on making the map difficult to parse?
>just let me mark things or draw notes on the map myself, show me where I am on the map, update it automatically etc

They don't. They have gotten really good about it lately. It's just HK and Silksong that is terrible at it.

Prince of Persia Lost Crown flat out allowed you to take screenshots and place them on the map. They were a limited resource you had to find or buy, but being able to place a screenshot so you know wtf you need or want to remember about the area is very convenient.
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>>719830886
I started playing HK because of the Silksong hype and the fact you resolve those issues with equipped charms is ridiculous. Games from 30 years ago gave you those features for free. What's tbe purpose for making that an equippable item?
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>>719872789
Bad metroidvanias have bad map systems, that's why you play good ones that value your time.
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Genuinely what is the appeal of this game? I tried to get into the first, played for 8 hours and just wasn't having fun. Combat was easier than Ninja Gaiden so it wasn't that. The world feels boring, aimless, I struggle to give a fuck about the things I'm finding while exploring. It has a neat art style, but is that it? Is Silksong just as meh as HK but prettier?
>>
The map design feels like a downgrade. I keep having to run circles just to get back to where I was.
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>>719873036
I don't play video games 8 hours a day, I post about them on here 8 hours a day.
I legitimately get miserable whenever I have to play the hot new thing that's out cos all I can think about is what I'm missing out on here.
I'm so bad at video games now and don't think I enjoy playing them at all anymore.
>>
Why do I have to pay for fucking benches and why do the prices get inflated as you go along in the game?
>>
Supporters of Shillsong CANNOT denounce Vishnu.
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>>719873594
Because how else are they going to bait you into fighting the 1/5th of damage sponge enemies that actually drop currency?
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>>719872789
another thing: the way the map system works actively discourages me from exploring
when I make a good amount of progress exploring I go back to the bench just so I can update the map, rather than keep going forward, risk dying and then losing it
so in essence I'm pushed into backtracking needlessly
I'm amazed they didn't fix this shit after people pointed out map flaws in the original
>>
>can go to some docks area
>but there's also some area blocked off by a tough mini boss
>do the mini boss
>unlock ant area
>it's clearly harder and intended to be done 2nd
>maybe there'll be some cool reward if I explore it early
>go through it
>get to some combat arena
>die since I'm not used to enemies
>walk back
>take slightly different route
>get killed by an invisible trap
>lose 250 beads
>a long long time later finally find a fucking map of the area
>can't buy it because all my beads were stolen and nothing in the entire area drops them
>keep exploring area looking for beads
>attempt jump that I keep nearly missing but turns out it's impossible and you need a dash upgrade
>climb up tower
>get to top
>new save point
>it's also trapped
>okay I set off the trap now I can actually save
>it's still trapped and I die
It's actually dogshit game design if the combat/movement wasn't so good I'd have dropped it there
>>
>>719873557
the final TRVKE
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>>719873696
Just have shit I can buy in the shop. I unisntalled the game because I got sent back 3 zones because the benchees started costing 80 roasires. Badge system was better too, another 6 year development wasted.
>>
Just came in here to ask if anyone knows where the Apostate Key is
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>>719873403
To be fair ender lilies map was pretty bad too but they significantly improved it in magnolia.
>>
Why is Ori 1 & 2 STILL the only good modern metroidvania? How did they fuck this up?
>>
>>719874006
Ender Lilies/Magnolia. Deedlit in Wonder Labyrinth.
>>
>>719873557
you should try getting into other hobbies, I still like video games and I still like coming here to shitpost while I'm at work but I can barely bring myself to allot an hour a day to play them, more than that feels wasteful. Not enjoying video games anymore is a blessing, it means you can invest your free time into developing actually useful or creative skills instead
>>
>>719871818
Because going from bonfire to bonfire is always a linear corridor
99% of the time you die trying to reach the next checkpoint, you'd have to go in the same direction regardless if your corpse had souls or not.
It doesn't feel like a waste of time because it literary doesn't waste more of your time, as opposed to picking up your corpse in a dead end, then going in the other direction to actually attempt the level again
>>
>>719871163
Nine Sols wasn't easy but I feel like rythm-based parries are just underwhelming. It was definitely fun to play but in retrospect I don't feel like there was much "skill expression", every boss just devolved mostly into sitting there and memorising the patterns until I could perfect parry with good enough consistency to outlast the boss's health pool. No-damage is just getting the consistency up a bit more.
Movement-based combat where you have to physically dodge things just feels a lot more satisfying to git gud at IMO.

>>719871286
Eigong is vastly overhyped, phase 3 is literally only hard because you first have to get consistent enough at the first two phases to even start reaching it regularly, and you get to practice once every two or three minutes at most because of her gigantic health pool - and her main attack (and the one she opens the phase with) is extremely unintuitive to parry. Once you trial-and-error the parry timing on her triple screen-wide slash (and the awkward as fuck dodge timing on the red slash which hits twice for NO visible reason), by just brute forcing enough attempts to get through the first two phases, the fight isn't even all that complicated. It's just an exercise in endurance.

And again thanks to the parry system the "endurance" is about just sitting in place and pressing mostly one button, occasionally waddling here and there or doing a jump to position yourself better for red attacks. Especially since the charge parrry strat is objectively the best way to deal damage to her, you're literally incentivised to play super passive and just stand there and take it for most of her attacks.
>>
only thing that makes this game hard is how many things you have to fight at the same time, even like half the bosses i got are only difficult because you have to fight them and also a bunch of other bullshit
lazy fucking devs, no wonder this piece of shit took 10 years to make
>>
I never got the Hollow Knight hype and I don't get the silksong hype either.
I played HK a while ago and all I remember was that all the areas looked the same with a different color filter.
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>>719874598
The game just becomes bullshit once regular enmies that do slahses start doing 2 points of damage. Lazy difficulty increase
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>>719874483
>Movement-based combat where you have to physically dodge things just feels a lot more satisfying to git gud at IMO.
Both HK and Silksong have the problem of RNG patterns that can be unavoidable, which is another strike against it in terms of skill expression.
If you can only no damage some bosses based on RNG, that's straight up bad.
>>
>>719822757
this game was comfy until the skill wall goes vertical after the first hour, it's an unenjoyable slog after that, at least for me and I'm not a noob to these type of games.

I'm about 5-6 areas in and debating if i can even be bothered, shits stressful.
>>
>>719874006
its actually insane how much better the Ori games are than HK. artistically, level design, movement. in every single respect.

i think you have to be a tranny to think HK looks good
>>
>>719874598
>only thing that makes this game hard is how many things you have to fight at the same time
You just described why people hate Dark Souls 2 (I like it despite that, but it's an undeniable issue with the game).
>>
>>719849162
Wait are you serious?
>>
>>719822757
gitgud
>>
Ive never played these games but the antis are way more annoying than the fans
>>
>>719874797
Fair, that is indeed pretty bad.
>>
>>719829497
this baffled me as well, no way at that point to even know wtf they're talking about.
>>
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>>719830886
>>719873394
Gamers HATE being challenged, go play a musou if you want brainless gameplay
>>
>>719872489
It's an annoyance for sure. Once you see that a boss has 2-3 adds in after the first phase you basically have to restrategize and dedicate your silk for clearing them. Thread storm and the trap tool will make those boss fights feel fair.
>>
A decade of feedback and they didn't listen to anyone lmao
>>
>>719873594
A reward for exploring the world instead of just bumbling around
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>>719822920
Hate super metroid but I hate this shit even more so based
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>>719876095
Nope
>>
So how long will it take just to get a patch that changes some numbers around (enemy HP and damage, prices)?
>>
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>>719876023
that's based, developing your game based on the advice of retarded redditors is a way to ensure it will be hot garbage
>>
getting filtered isnt a bad thing, but crying about it is very cringe
>>
>>719876023
you just didn't like the first game.
that's fine but you shouldn't expect the devs to change the sequel for your personal grievances.
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>>719822757
it was never good to begin with.
why play this when I can just play SOTN over and over again.
>>
>>719876396
>>
>>719876293
I'm pretty sure they'll sprinkle a couple of benches here and there (The game has so, so much free space everywhere), toning down on contact damage to 1 mask from most bosses. (There is no world where it's justified for 90% of the bosses in the earlier parts of the game chunk two masks for positional errors) and then likely do a bit of HP pass to most enemies. To me it seems like the vast majority of the game and it's tuning feels more like you're looking at either full upgrades or NG+, it's possible most dev testing was done with full kit and upgrades available at most times, which explains some of the more schizophrenic tuning for most of the zones.
>>
>>719876567
>contact damage to 1 mask
It should be 0.
>it's possible most dev testing was done with full kit and upgrades available at most times
As much as I dislike Silksong so far, that would be way too retarded to be true.
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its a good game, but there are tedious parts its true
the whole hype is absurd - people expecting it to be better than any metroidvania inevitably get disappointed
>>
>>719867607
go back
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>>719876703
1 is fine, as it's possible to make a larger amount of mistakes on specifically annoying early game bosses. 2 should mostly be reserved for larger and harder boss encounters and most NG+ rounds, as you obviously have better options. 0 would just mean some bosses would need to be completely redesigned as most of them have ramming attacks which use their body. So:
>1 contact damage to neutral stanced enemies/bosses
>1-2 damage on special moves from bosses.
>2 damage on special enemy attacks and contact damage on most of the enemies in NG+
There. Fixed. Takes about ten minutes for the devs to push it onto all platforms and the game would feel just fine.
>>
>>719867202
most of them never played HK before
>>
I'm liking it. Except.
>FUCK TERMITES
those made me close the game and rest a bit while I browse 4chan with you anons.

Anyways, back to vidya, see ya.
>>
>>719866483
filtered
Just go play mario or something if you cannot handle Metroid
>>
>>719877056
>ramming attacks
That's different from the kind of contact damage Silksong has for every enemy.
>>
>>719870349
FREAK
>>
>>719867023
they learned that the game sells extremely well and spawns nolifer autists making 3hr-long videos "how I got lost and loved it" sustaining the game presence on social media - which is great pr
they had no reason to make the game different and improve the bad parts
>>
>>719866980
i would simply not develop culture war brainworms but idk that sounds rough I guess
>>
>>719876567
as a dev you just know your game inside out and can beat it with eyes closed
>>
>>719877269
>>719877505
Tranny
>>
Reminder:
You are not allowed to criticize popular indie games.
You are not allowed to like popular AAA games
I don’t make the rules that’s just the way the world works
>>
So I never gave the first one a chance until yesterday. Beat False Knight and I'm already kinda iffy on some things.
But SS sounds like it's making you grind currency just to properly explore... In a genre all about exploration. The fuck? That's like needing gold to do more damage in a Doom-like game.
>>
>>719877843
Steam users are being harassed for posting negative reviews.
>>
>>719874006
Even that touhou metroidvania was miles better than HK, Luna Nights
>>
>>719874806
Only thing HK has going for it is the artificial difficulty like every enemy damaging you on contact in a modern game. Come on.
>>
>>719878059
>harassed
lmao just walk away from the pc
>>
>>719878182
>lmao just look away from the 504 clown badges forever stuck on your profile for stating the truth the hivemind can't handle
>>
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Fuck you
>>
>>719830469
It feels exactly like the first game but designed in such a way that suggests the devs think everyone did the HK pantheons overcharmed.
>>
>>719878236
>504 clown badges
That's not the issue. Cultists are sending friend requests to harass you privately.
>>
>>719878236
>clown badges
don't people intentionally farm these by posting bait on the steam forums?
This whole points/badges thing is rather foreign to me
>>
>>719878487
You get a few points from being awarded badges and the quickest way is to copy and paste popular reviews and to bait the lowest common denominator on steam forums. You use these points to decorate your steam profile a bunch of other customization shit. Some fags are so sad and devoid of purpose, they amass millions of steam points by spending all of their cash and baiting people
>>
Does Hornet have two voice actresses? Most of the time she sounds like an old grandma, then out of nowhere she sounds younger like she did in HK.
>>
>>719830909
You'll notice this for anything more challenging than Mario or Adult Mario (Call of duty, fifa, whatever). Everybody here runs their mouths like crazy but probably plays HK worse than my normalfag married sister. Chump central.
>>
>>719878685
valve manged to turn even reviews into a skinnerbox



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