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Where it's not about beating the game, but about *playing* the game
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Earthbound is the obvious example.
>gameplay is "babby's first JRPG"
>all of the memorable parts of the game are the dialogue / scenes / characters, not the gameplay
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>>719847479
No, there are the trees. Everyone remembers their first time with the trees.
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>>719847479
I dont know if other games did it before it, but the scrolling hp felt like a novel experience when I first played it
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i only got a P rank on the first level and pepperman.
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>>719847169
Absolutely inane distinction. How is the visceral enjoyment of *playing* a negative in the eyes of TRVE GAMERS? Do stories not have conclusions? Is reaching the finale, whatever the means, the only metric by which to judge games?
You are an idiot, OP, go start a twitter or steamchart thread, that would be more your speed.
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>>719848043
Are you just insecure about liking movie games and VNs? No one even said they were shit yet.
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>>719848159
No I literally don't understand the distinction you are trying to make. Consider writing more than a single sentence in OP if you want legit discussion.
Do you want to say that *beating* DMC on devil hunter is somehow more noble than *playing* through bloody palace? Are story-focused games not characterized by low replayability, since there is nothing interesting about seeing the same finale twice? Did you just want to mock artsy-fartsy indie stuff or moviegames, and so used the term "experiences" for that?
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>>719848682
Again, no one said they were the worst kind yet. Hell, I think they have some value even if you can pirate them via YouTube. I like Hylics and Etrian Odyssey at the same time. This thread still has some nuance at the moment. And there are games that can be labeled with both, like Patapon.
Honestly, no game is fully one or the other anyway. By its nature, a video game is always both it just focuses on one of them more.
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>>719849139
>can be labeled with both
"Both" what nigga? You are still not actually describing the distinction.
Did you want to talk about VNs and games that you can "experience" just by watching a full playthrough? Hylics is all about style (which you can see right away), while EO is all about the dungeoncrawl (which you can only play yourself to really judge). Yeah sure alright, but what are you trying to say, and how is "beating" a deciding factor. If anything, games all about mechanics and systems are the ones least concerned with hitting the credits, since the appeal lies in actively playing them.
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>>719847169
Nobody is going to call them Video Experiences
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>>719849534
I'm gonna be real: You are confusing.
Both trying to be a fun game and trying to have good art direction/ atmosphere/writing. You know nongameplay aspects. And I'm not OP. I don't get why he hasn't attempted to elaborate on that shit yet.
Also, let me repeat this: No one in the thread said one school is better than the other yet. If you want to fight you need to start it.
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Sort of on topic, have any of you played Monument Valley? It's free on Epic and looks pretty neat.
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>>719850379
I feel like that leans way too much towards experience for my tastes. Also, I don't like its look.
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>>719850339
>Games VS "Experiences"
>beating the game VS *playing* the game
>a fun game VS trying to have good art direction/ atmosphere/writing
Yeah as if that is not confusing, especially when using incredibly broad words like games (which include VNs and the like) and experience (which includes literally everything a human percieves). My only fight is with this vague non-point that doesn't actually posit anything. Wow incredible videogames have mechanics which are (more or less) unique to them, and also borrows everything else from already established audiovisual media.
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>>719850745
Okay this is one of those things I just assumed everyone was able to understand. So trying to put it into words is hard. It's like explaining sight or something. It's the difference between Yume Nikke and Dragon Quest. Is the easiest way I can put this into words.
I don't understand how you can't understand this. This feels like something you'd be able to get by observing enough video games. Games that focus on gameplay and games that focus on the other stuff. And usally the ones on the latter description don't let you lose, so they get called experience. Because you need to lose to count, but you can't say you're watching something because you press a button. And that's the word that stuck.

Also VNs aren't games, they're digital choose-your-own-adventure books. They fall under the experience side.
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>>719851481
Let me repeat:
>My only fight is with this vague non-point that doesn't actually posit anything.
This is not a topic of conversation. Assuming OP actually meant what you are describing here, an abstract concept so basic that it is "hard to put into words" is the domain of philosophical wankery. Might as well have started a thread about the concept of players-not-looking-at-the-ceiling-very-often.
I guess I can nitpick and say that CYOAs (and even VNs, though usually older ones) have bad ends, which is a loss condition. Or that it's silly to divide gameplay from everything else, since visual feedback is part of gameplay. But this is a pointless gotcha in a thread about nothing. I'll show myself out.
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>>719852376
I don't know, there's some meat on that bone. There's personal blog bullshit of which one you prefer, there's the attempt at finding the real distinction, and there's trying to list the strengths and weaknesses of both schools.



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