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File: Jonathan Blow ER.png (1.14 MB, 1161x1048)
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Experienced game developer dropping the truth nukes.

Hated for speaking the truth.
>>
He was relevant back when Braid was a thing. Nowadays he can't even finish his Sokoban clone. He shouldn't speak about other people's work.
>>
>>719877732
This is so far from the truth that it easily exposes the fact that he never played the game, as well as his brazen lack of talent. We get it dude, you made literally one indie game that critics liked 15 years ago. This has absolutely no bearing on your ability to evaluate the quality or style of games, since by your own words, you are inept.

Elden Ring has the greatest handcrafted map ever made in a game, and for all its size, it is also incredibly intricate and detailed.
>>
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>>719877875
appeal to credentials fallacy, better luck next time, sis
>>719877954
>Elden Ring has the greatest handcrafted map ever made in a game
this, copy pasted enemies over and over again are greatest handcrafted things in all of gaming
>>
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Post it
>>
Stormveil Castle alone has better level design than 99% of games out there including whatever this retard made
>>
>>719877875
>He shouldn't speak about other people's work.
You should absolutely speak about other people's work. Otherwise you will get paid reviews and yes-men who will swallow everything their favourite company shits out. You know, like Dark Souls fans.
>>
>>719877954
>Elden Ring has the greatest handcrafted map ever made in a game, and for all its size, it is also incredibly intricate and detailed.

Not with the amount of copy-pasted dungeons filled with the same imps and a common enemy as a boss it ain't.
>>
they got this game right
>>
Maybe he should make a game that has some kind of point before he starts speaking.
>>
>>719878216
What is the point of Elden Ring?
>>
>>719877875
Back when niggas like WOOOOOOOOOOP
>>
>>719878170
right from the slop factory you mean
>>
>>719878251
Definitely more than playing as Mario in the future
>>
>>719878046
Soulja Boy delivers.
https://youtu.be/gWqnz-7iQbY?feature=shared
>>
>>719878046
https://www.youtube.com/watch?v=xSXofLK5hFQ
>>
>>719878040
>appeal to credentials fallacy,
Isn't OP the fallacy instead?
>Experienced game developer

If op's point is you should trust his opinion because of this supposed status, taking that status into question isn't a fallacy at all
>>
>>719877732
WHOOOOOOOOOOOOOOOP
>>
>>719878309
for people who smoke or people who drink, like if you drink beer and you get drunk or you smoke weed and you get high
>>
>>719878040
>appeal to credentials fallacy
except when the article uses his credentials to make it seem like his opinion is worth more than some random guy's
>>
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>>719877954
>braid was 15 years ago
Fuck, you just had to remind me, didn’t you
>>
>>719877732
>Jonathan Blow
>renowed
What
>>
>>719878463
>Isn't OP the fallacy instead?
No, OP agrees with the article that quotes a person saying something. He didn't say the reason he is right is because he is a game dev.
>If op's point is you should trust his opinion because of this supposed status, taking that status into question isn't a fallacy at all
He didn't say he's right because he's experienced. He just agreed with him. Him being experiences bolsters his authority in the topic but doesn't make him right.
>>
>>719877732
>Braid creator has no hair
>BRAID
>CREATOR
>HAS
>NO
>HAIR
>>
>>719877732
How can you say this when your entire game is some shitty puzzle game with 0 variety and where all your puzzles are line puzzles??
>>
>>719878559
>the article uses his credentials to make it seem like his opinion is worth more than some random guy
And it is.
>>719878609
>Him being experienced bolsters his authority in the topic but doesn't make him right.
>>
>>719878040
Unironically yes
>>
>>719878667
so by extension, the fact he hasn't been seriously involved in the industry for a very long time diminishes his credibility
>>
fromslopper are too far gone to ever accept any criticism for their rollslop
>>
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>>719878353
>>719878336
>>719878046
i have never seen somebody more btfo than this before. Jesus Christ Soulja Boy destroyed him and he didnt even know he existed.
>>
>>719877954
how many of those houses can you go into?
>>
>>719878040
>copy pasted enemies
??? What? Are you complaining that they reusing the same enemy type? The variety of enemies in Elden Ring is one of the game's strongest points. Are you going to complain about some optional bosses being reused enemies and bosses? You're complaining about optional content that the devs added in just for you to check out on top of the beautiful open world?
>>
>>719877954
Dude is talking from a gameplay aspect. Nobody gives a shit that the polygons and textures give you an erection.
>>
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As October draws near I must fight the urge to replay elden ring and armored core 6.
>>
>>719877732
>Fucking Braid
Irrelevant grifter desperately seeking attention after multiple failed attempts at games
>>
>>719879397
>Dude is talking from a gameplay aspect
So am I fucking retard. Where did I say anything about graphics? The world is incredibly detailed and intricate, and it is frankly the best world ever made in a video game. There are secrets and interesting situations and encounters in every nook and cranny. I'm sorry you will never make anything even 1 percent as good as the worldbuilding in elden ring, but baselessly lying about its quality on the internet won't make your feel any better about your own ineptitude.
>>
>make one pretentious mario clone with some shitty plot that le subverts your expectations
>fart sniffing idiots get mindblown from playing something slightly deeper storywise than GTA and call it art
>act like you're some kind of authority on game design because you made a game that got roasted by a black rapper having fun and not treating it like some piece of serious art 15 years ago
Lol
>>
>>719879915
biased
>>
true
>>
>>719879397
If you oversimplify the description of a game to suit your negative opinion you can make every game sound like shit
Saying "Elden Ring is just a map with a bunch of bosses" isn't technically incorrect, just like saying "Hollow Knight is just a map with a bunch of bosses", "Skyrim is just a map with a bunch of useless junk", "Half Life is just a bunch of stages with a couple of shootouts" or "Expedition 33 is just a bunch of hallways with a couple of enemies".
Oversimplify enough and you can just go
>movieslop
>walkslop
>open world slop
>bugslop
>spaceslop
>fantasyslop
>scareslop
>streamerslop
>slop slop slop
About every game
>>
>>719877732
He is right to some extent. The open world might as well not exist. To make open world appealing, you should be able to interact with it. There is nothing you can interact in the open world in ER in a broader sense. Take TES as an example, you can interact with nearly everything but in ER, you just click on shiny stuff.
>>
>>719877732
I’ll listen to Blow when he commits ritual sudoku in penance for forcing ludonarrative dissonance that every other pretentious retard spammed for months on end.
>>
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The last 15 years of this pompous twat's life have been overcompensating for the Braid incident. Puffing his chest up like a pigeon to let everyone know he's the smartest, most macho ubermensch of all time. Sorry Johnny, the longer you keep this tryhard charade up, the more buffoonish you will look. First impressions are forever.
>>
didn't he do the same thing but with connect the dots
>>
YOOUUUUUUU

SOULJA BOI TELL 'EM
>>
>>719877732
Kind of right, actually, the creation and success of Nightreign proves it. Nightreign took out all the tedium and just makes you play a boss rush co-op mode, which is what people enjoy the most from the rollslop fromsoft games. Even hardcore fromsoft fans felt like elden ring was just too big of a map with not much going on once you take the initial release hype away. It's also why the DLC got a lot of backlash: the way they wanted to force you to explore the map was making a DLC area exclusive damage/defense buff system by collecting skibidi fragments which no one liked to do. Otherwise there's not much else to do other than collect the new weapons and spells but not anything related to gameplay or the map, it's just mindless horse riding until you get new loot to try out. Then you once again go for a boss rush.

This guys is a fucking faggot for sure, but he isn't wrong. Just because I don't like him doesn't mean this one particular thing he said is wrong, ya know.
>>
I mean
he is right
game might as well be a bossrush, all the walking inbetween bosses is just vapid filler with nothing that would challenge the player
>>
>>719877732
>renowed
Didn't he try to re release Braid and only like 40 people bought it?
>>
He's not entirely wrong. There is an intended path through the world that takes you through a (sort of) narrative, but everything else in the world just kind of is there to be found by the player, more often than not without any rhyme or reason as to why it is there.
>>
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>>719878046
>>
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>>719879345
>>719879345
A handful of my friends had this criticism when the game first launched, and it never made sense to me. For example, one friend pointed out that he was disappointed they reused the Night's Cavalry so many times, and I couldn't think of a reason why that would be disappointing.
He told me, it's the same guy over and over again, and I said, yeah, but that happens all throughout the game. He said, well, they shouldn't do that for bosses though. And I was like ... okay, so if an enemy is repeated, it's fine, but if an enemy is repeated and has a health bar at the bottom of the screen, it's unacceptable? I think the root of the problem is that he just didn't like fighting the Night's Cavalry, which is a totally acceptable position.
Finally, I saved this until last because it's not really my main point, but the Night's Cavalry in particular being repeated makes sense lore-wise.
>>
>>719877732
Elden ring is a game about exploration that rewards you whit cool boss fights for exploring.
You also get like weapons and stuff from the boss fights but the Boss fights by themself are their own reward.
>>
>>719878127
>whatever this retard made
thanks for confirming you are a seething From drone
>>
>>719878132
Name one game that isn't like that...
Not many to choose from huh.. so stfu.
>>
>>719879397
And what’s the gameplay for the witness?
Drawing lines and walking around, watching a movie for 1 hour??
>>
>>719877954
That picture looks like a nice city that is in reality just a single road with maybe a staircase leading up to the left. What exactly is masterful about this level design?
>>
>>719877732
>Interesting world to explore and immerse in
>Bunch of cool weapons
>Cool bosses for meaningful progression
Do you need more, nigher?
>>
>>719880874
>open hidden chest before the boss
>fire resistance+2
>boss use ice magic

>fight big boss with a cool club
>reward is a staff

>open chest in ruin
>get teleported to a disconnected Leyndel area
>game randomly deactivates your fast travel until you beat a golem

>see maiden on the street that worries about her husband, she asks you to report whether he is fine
>he is dead
>return to report to her
>she is dead
>nothing you could have done

>can double jump with torrent, visually cancelling falling speed
>still die whenever the game decides to

>learn about mariner summoning ghost bosses
>there is one place where ghost bosses spawn but no mariner

>former games had hidden doors and mimics
>remove them 'almost' completely
>redditors piss and shit themselves over telling everyone that random wall is a hidden door
dark souls hath become the rick and morty of comedy and deepness

it really is the best game ever
>>
>>719877732
Even though he's a literal who, i've never even heard of he's not wrong.
>>
>>719878127
>defending a normie tier asset flip
congratulations, you're retarded.
>>
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All the different regions of the open world? No design.
All the legacy dungeons? No design.
All the underground areas? No design.
The DLC? No design.

I had to fight more than one Erdtree Avatar in my playthrough so that means Elden Ring has no design.
>>
>Braid, Fez, Super Meat boy
Damn, 15 years ago you could release the most basic platformer slop and make millions as an indie dev.
>>
>>719882523
It happened literally yesterday too.
>>
>>719882523
>>719882612
Without youtubers and streamers showing their slop to millions of dumb kids, indie devs are nothing.
>>
>>719877954
Anon who never made a game himself
>noooo you can't make a quality judgement about another game, you only made on good game
Also anon who never made a game himself:
>yes i am qualified to make a quality judgement about elden ring
>>
>Jonathan Blow
Lmao that faggot is still around?
>>
>>719877732
I do miss the level design of Dark Souls
>>
>Creator of shitty, pretentious platformer from 15 years ago that everyone forgets about has an opinion
Was this article meant to be shit on by /v/? Who the fuck would unironically read this?
>>
So was Shadow of the Colossus. That dude is just jealous braid is no longer important
>>
>>719877732
And to Soulsfags, those "bunch of bosses" IS THE GAME.
>>
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souls games are trash and only fromsoft fanboys think otherwise.
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>>719882975
Braid came out in 2008 when Xbox was an actual brand and Steam was green and shit
>>
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>>719877732
He's right, btw. Fromtards seethe whenever someone says the truth about their games.
>>
>>719877732
Has this hack even made anything other than Braid?
>>
>>719877732
>super mario has no real design, it's just a bunch of levels filled with enemies
>>
>>719877954
What can you do there (in the 2 pathways that intersect once or twice) besides kill the same enemies endlessly and fight bosses? What does the game have besides the combat?
>>
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>>719877732
>>
>>719877732
guy made one shitty mario clone indie game 20 years ago why does anyone give a fuck about what he has to say?
>>
>>719883380
And you never developed a game. Why would anyone give a fuck about what you have to say?
>>
>>719877875
https://www.youtube.com/watch?v=cEZsGUqgtHQ
>>
>>719883551
blow me, Blow.
>>
>>719877732
Despite playing for over 70 hours, I have never finished ER. Combat is good, the world is pretty, but it gets VERY repetitive. I've finished all the Souls games and BB multiple times. ER just isn't really as well designed as even the weaker titles like.DaS 2 and 3.
>>
>Jonathan Blow
Are we going to ask Phil Fish for his opinion next? Who cares?
>>
>>719883579
meant for the fag above you. my b, anon.
>>
>>719883612
he already told you japanese games are shit
>>
>>719877732
i can't wait to use jai to make my game
>>
>>719877732
nigga had a tantrum about "confusing" vine in Hollow Knight. He may be a smart guy, but has quite low emotional intelligence and bad temper.
That last puzzle in Witness, watching whole ass pretentious movie to move a dot in ending, is not as genius as he thinks it is.
>>
im currently on DS2 (vanilla) after DS3 and DS1.
i might try elden ring after. which one does it compare to most?
DS3 was my introduction. Its way too hectic for me now after DS1.
DS1 was close to a religious experience.
Im at NoMansWharf in DS2, I like it alot so far, but its still already clearly inferior to 1.
>>
why does this board have such a hate-boner for my man jblo? he's based
>>
>>719883886
ER is most similar to DS2 with its semi open world and huge build variety, except every aspect of the gameplay and worldbuilding in ER is improved.
>>
>>719883980
thats what Ive heard too. Well I certainly will finish a first run of DS2 (even thou I am currently gigaraging at the Summons AI) before trying ER, maybe even SoTF.

Is Elden Ring also so on-the-nose and 4th wall breaking as DS2?
>You will lose all your souls
>again and again
>xaxaxaxax
cmon
>>
>>719883958
He gets in arguments with himself, alone in his room and plays vidya badly while complaining. He is high IQ DSP This reminds /v/ too much of themselves.
>>
If the people who made that world could speak english I'm sure they would totally destroy him with facts and logic. I just refuse to believe it. People who make these worlds clearly put a lot of time and thought into them. To say otherwise is total lunacy. It just doesn't even make any sense to say otherwise.
>>
>>719884114
>Is Elden Ring also so on-the-nose and 4th wall breaking as DS2?
Not to that degree, but the game calls you "maidenless" right out of the gate, so in my case, the game addressed me directly
>>
>>719877732
He’s right but the game is fun so who cares.
>>
>>719877732
I still don't understand why people acted like Braid (or FEZ for that matter) was the second coming of Christ
>>
>>719881063
>what about
So you admit it's the same garbage as other open world slop? A bit of a self-own, innit?
>>
>>719883958
I don't think of him at all, and this article is from 10 billion years ago. (notice how the OP left the date out) we've been arguing about this for literal ages. Who cares. Throw your 2cents in the river and fuck off like everyone else. In the nicest way possible.
>>
>>719877732
He is right. Every open world dismisses level design for slop quantity.
>>
>>719884551
Literally no one acted like that except the developers.
>>
>>719883257
anon? are you good? thats like asking if bicycling has more to it than just straddling your legs.
>>
>>719884551
Solo indie devs developing games as "art" was a novel concept back then and gaming journalism was beginning to be filled by fags. Parading some low T millennials as the future of gaming as an artform got clicks.
>>
>>719884768
Yeah, avoiding obstacles, balancing yourself, going really fast downhill, etc.
Riding a bike is a much more deep and enriching experience that Elden Slop.
>>
>>719884401
DS has so far been spared from my eternal gooning. there is potential for the ds3 firekeeper facesitting thou.
>>
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>>719877732
>Jonathan BLOW
Kek
>>
>>719877732
Ok lets see him DESIGN a huge map full of bosses then, instead of making a shitty and garbage looking indie
>>
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>>719881218
>>
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>>719885054
The thing is you don’t do that because it’s not reasonable. It will always have a ton of filler as that’s the nature of open world design. Granted most people don’t care including me, but he’s correct in his assessment
>>
it has no real design if it's not a puzzle platformer that you're not supposed to enjoy.
or a walking sim.
or sokoban.
>>
Souls games ARE themeparks with bosses, though.
Despite all the "lore", every single boss exists only as far as the inside of their rooms. They never leave, they never interact with the player otherwise, they only get up and fight you and that's it
>>
>>719877732
Isn't his game just a 2d platformer?
>>
>>719885325
But what about bowsers economic policy huh?
>>
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>>719885325
Mega Man games ARE themeparks with bosses, though.
Despite all the "lore", every single boss exists only as far as the inside of their rooms. They never leave, they never interact with the player otherwise, they only get up and fight you and that's it
>>
>>719885412
So, I criticize many games and i have made zero games. And my opinions are objectively correct
>>
A lot of underage Elden Ring fanboys in this thread lmao.
>>
>>719885325
They're just a worse version of Monster Hunter. I have been saying this since Demon's Souls.
>>
>>719885425
Filthy communist
>>
>>719885504
Making no games is better than making a 2d platformer desu. Unless it's like megaman or castlevania or something which his certainly wasn't.

Also, your opinions are only correct if they coincide with mine so be sure not to contradict me.
>>
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>>719885630
>Chud status: owned
>>
>>719880781
0 chance any of this is real
>>
>>719880781
A major blow to Mr Blow
>>
>>719877732
hes right lol
>>
>>719885759
it was real in my mind
>>
>>719881063
road trip adventure
>>
>>719877732
>clueless tard has no idea what world and level design is

He's an autist hyper focused on systems, nothing more.
>>
>>719885479
Correct. Dark souls 2 is structured like a Mega Man game, 4 robot masters followed by double wily castles
>>
>>719878040
You might not know this but there's a specific class of magic with the intention to bypass enemies that dodge your spells.
>>
>>719884595
I ain't gonna be a gleefull denying faggots like OP here and deny simple fact that there is no game that rivals eldenring even though it's unprecedented scale left some obviously holes. This game has been worked for years, delayed and we still got copy pasted content. Fromsoft ain't some megacorp with k+ jeets and infinite resources, for sheer scope and quality they aimed they did better than most of them, considering it's the biggest game.. EVER.
>>
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>>719891586
>there is no game that rivals eldenring >unprecedented scale
Its just Open World Dark-Souls, nigga.
>>
>>719877732
Remember when he got assblasted when that one rapper was playing Braid and goofing on it?
>>
>>719878040
Here's an ad hominem: you're a stupid faggot.
>>
>>719877732
If Jonathan Blow was an actual game dev and not this giant fucking hack psued he'd be talking about his game and not someone else's.
>>
>>719885759
Excellent detective skills you have there.
>>
>>719877875
There's a high chance you've made zero games so by your own logic you shouldn't speak about other people's work either.
>>
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isn't the witness just a huge map full of a bunch of puzzles
>>
>>719880781
>and wound up calling him the nigger word over 50 times in the span of a few minutes
I remember him speaking about this on GiantBomb, even Jeff Gerstmann found his gross misuse of the word surprising.
>>
>>719878046
Imagine getting haunted by some one-hit wonder for over a decade
>>
He nailed it heh
Oh no no no Zanzibart bros
>>
>>719877732
he's not wrong
>>
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>>719892936
Yeah... need more?
There is no game like darksouls period. Those UE 5 normie baits can go in the garbage where they belong. Eldenring scale is still massive even by a regular game standard, and it's open world was a main point considering the franchise was anything but open.
>>
>>719877732
He's just mad that when Braid got rereleased any search for "braid game" would turn up Elden Ring
>>
>>719894221
If you leveled this against him he'd say you're wrong and refuse to elaborate. He'd probably believe it, too.
>>
>>719880874
>rewards you whit cool boss fights for exploring.
I love finding the 30th copy paste crypt with a Summoner Snail boss that gives a summon I will never use
>>
>>719877954
>Elden Ring has the greatest handcrafted map ever made in a game, and for all its size, it is also incredibly intricate and detailed.
there's literally no way you think that if you played previous souls games. elden ring has some of their worst layout works
>>
>>719877732
i wonder if he feels the same thing about castlevania or super metroid. those are games with a bunch of bosses with a long map. maybe he should make a game where you actually have fun with the game mechanics
>>
>>719877732
Don't know who this guy is but he's right.
>>
>>719895165
>scale is still massive
Lots of games have empty maps with thousand of square kms.
BOTW for example.
>>
>>719878040
Logical fallacies don't exist.
>>
>>719894420
I don't think Soulja boy is haunted by Jonathan Blow at all.
>>
>>719884961
so just straddling you legs got it
>>
>>719884551
Fez is still good, braid feels like some mobile game
>>
>>719896915
No, you also have to move your arms to steer yourself, retard.
>>
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>>719894221
THE GAME IS CALLED THE WITNESS, BUT ALL YOU WITNESS IS A SHITTY FUCKING GAME
>>
Jonathan Blow should stick to his field of expertise and limit his commentary to games for people who drink beer and get drunk, and people who smoke weed and get high.
>>
>>719877732
This nigga made Witness, he should shut the fuck up
>>
>>719877732
AYO THIS GAME GOT NOTHING GOIN ON (LIP SMACK) YOU JUST RUN AND JUMP THIS SHIT GAY DAWG
https://youtu.be/gWqnz-7iQbY
>>
>>719898128
Lmao he sounds like the most pretentious person ever. He might be trolling even, it's hard to believe that he is being genuine.
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>>719878571
He made one game in 5 years, and his 3rd game is Braid remake
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>>719896216
The game's greatness comes from a combination of multiple factors, the "big size" of the map is the only point of comparison here. The way they utilized it, built it, stylized it, structured it and populated it, including the game mechanics themself and it's whole point.

The nature of "open world" idea is an impossibly, just like a space game. If you really want "meaningful" open world it simply impossible, so what you do is reduce it to what is manageable, and what is manageable, or rather a compromise, is exactly what you see in majority of open world games, a mostly shallow theme park. Someone like Rockstar are the only lucky and smart enough to not only have this opportunity, but to utilize it well, and that's why they along with fromsoft are the only few companies left that still making games that don't suck major dick.
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>>719898762
Oh yeah the 1000 3 room dungeons with a shitty herb at the end are such great content.
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>>719898762
>If you really want "meaningful" open world it simply impossible
You're using a made up definition. The only per-requisite for a meaningful open world is that the massive amount of space is actually utilized in proportion to it's size. And it doesn't require a massive budget to do. i.e.
>Dragon's Dogma: Has Elden Ring-esque enemy placement, but the world and enemies are given meaning through the escort quests, limited carry weight, and the day/night system acting as a timer.
>Elden Ring: you have a horse that can run past everything with zero skill requirement. checkpoints everywhere. no punishment for bad routing/being slow.
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>>719879635
>The world is incredibly detailed and intricate, and it is frankly the best world ever made in a video game.
Soulsdrones are brain rape victims.
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>>719894420
https://www.youtube.com/watch?v=B3YWSh0ogck
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>>719878046
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>>719898128
>>719878336
as an early watcher of youtube videos, this is one of the most beautiful youtube videos ever made, it brings a tear to the eye
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>>719883106
i love they took this approach to the narrative. it's never in the way of gameplay as it should be and it's still there for people who want more to enjoy it
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>>719877732
I always found this article funny because the witness is just a huge map with a bunch of puzzles
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>>719879915
https://www.youtube.com/watch?v=bvJPV69KIrE
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>>719900294
A bomb?
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>>719885412
It's a 2d platformer with a time-travel gimmick, that's something. Chronotron and Time-Force Ultra wouldn't exist without it. megaman should have a time gimmick
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>>719900491
https://www.youtube.com/watch?v=rDTK_SB2vDg
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>>719877732
I'm playing The Witness now and it's pretty fun.
Braid I didn't like and his new game looks like it's gonna make me mad too.
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>>719877732
The biggest problem with Elden Ring is that it is the most creatively bankrupt possible version of "Dark Souls: Open World Edition" that Miyazaki could have made. There are no towns, villages, human encampments or otherwise any sentient things worth ruling over in this game where the main objective is ruling the world. I know the instinctual cry of Soulslurpers here is 'muh Skyrim' as if Skyrim invented towns in RPGs, but it really does shatter immersion in this case. If Fromsoft was less pozzed, they could have made a story about rescuing a princess, but we'll never get that from the A/B bodytype company now because EVERYTHING has to be some fucking will to power story even in the apocalypse, apparently.

None of the bosses interact with the open world in any interesting ways whatsoever. There are no bosses who roam, no bosses who stalk you, no bosses you have to hunt, no bosses who flee, no bosses who attempt to ensnare you by feigning being NPCs, or anything. In this game all about exploration, somehow, every fight is just a completely standard brawl in a fog wall arena. The fact that they have no good ideas for difficulty left so all of them need to have cartoonishly delayed attack animations just to fuck with the player is icing on the slop cake.

Elden Ring is just quantity over quality, the game.
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>>719900180
At least in The Witness the puzzles are actually integrated into the huge map in interesting ways.
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>>719885179
They are buds now unironically, lol.
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>>719877732
>that hairline
do whites really?
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Dark Souls is made for japanese who don't really grasp western mythology and misunderstand lot of things. That's the feeling you're supposed to get playing the game
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>>719877732
HYPER TRVKE
Past the first playthrough the open world is just an annoyance and a time waster between the fights
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>>719900730
They added some cool setpieces. But I notice the bosses are often just weird chimeras. The 'lore' is poorly written slop. It feels very soulless.
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>>719877732
>Well, heh heh, according to MY definition of DESIGN, Elden Ring doesn't have any!
Ok, Jon. Thanks for the input. Now go back to never finishing another game.
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>>719877732
>>719877954
>>719878040
>>719878046
More like Jonny Blow Blacks
LMAO OWNED
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>>719877732
How many players does Braid have right now? How many players does Eldring Ring have on a fucking slow day?
>>
He's completely on the spot though.
Breath of the Wild was an open world zelda game, where every aspect of the game is designed around the freedom to explore the world however you want
Elden Ring was just Dark Souls with large enviroments and a horse.
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>>719877732
>Is that.... A DIFFICULTY SELECT SCREEN???
>I DON'T KNOW WHAT THAT MEAAAANS
>JUST LET ME PLAY THE GAME
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>>719901829
Breath of the Wild is like if Hyrule Field was an entire game. The game is totally empty, just a large grass field. Compare it to a game like skyrim with breathtaking mountain vistas, glaciers, iridescent caves...etc
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>>719901829
>this one game has DESIGN
>this other game just like it has no DESIGN
>why?
>because I said so..
big brain take
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>719879635
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>>719878127
It’s also the only good part of the game
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>>719902086
Vistas, really?
That's not what's being discussed here.

Zelda has oceans and lakes and islands you can sail too, mountains you can can actually climb and freeze in, deserts and sand storms you can get lost in, places you can glide to

Everything you mentioned in Skyrim is just for show, it's just a different coat of paint on the enviroment it doesn't do anything. Yes mountains in Skyrim look better than the ones in Zelda but i prefer the one with snow physics and survival mechanics.
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>>719899496
>>719902487
>No argument
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>>719902083
but he is right. difficulty selections are retarded. how is the player supposed to know what difficulty will be fitting for him in a game he has played for zero minutes?? it's a completely ass backwards custom to force an impactful choice with NO information. RPG character creators also often fall in this category of game design sin. you're asking me to assign a bunch of numbers to skills for my character when I am completely unfamiliar with what any of them mean. and then devs will complain that gamers, quote, "optimize the fun out of muh game" by looking shit up on wikis and such. the alternative to doing that is rolling an unplayable character and finding out after an hour of unskippable story bullshit and handholdy tutorials. you finally run into some REAL enemies and whoops, turns out the things you put your points in weren't playtested by anyone and are virtually impossible to win with. shit game design.
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>>719902675
see >>719900730 for my argument. The world doesn't mesh with the gameplay whatsoever. I didn't even mention the total lack of any traversal mechanics, which is especially egregious in an open world game.
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>>719899475
>But this game
As I mentioned, one thing is a large map, the other is the nature of the game. Dragons dogma focus is on quest, while eldenring is in combat. A better comparison will be Skyrim for dragons dogma. Not many people compare eldenring to Skyrim though because, obviously, the nature of games are different. Fromsoft have absolutely no reason to turn their actions adventure into a single player MMO, but what they do have a reason for is to expand on the arguably sole reason why the darksouls franchise is so famous for - the world building, which is exactly what they did.

If you are a true fan of dark souls you'd realize that in part what makes it great is the implications the grander world that you inhabit. Dark souls is really a multiple dungeons that taped together. It can be well argued that the reason for this is not necessary a inherent design choose but a simple limitation. That's where the skybox comes in. It implied that these dungeons are in a certain place of are, but unfortunately, the "area" it self where the dungeon is inaccessible, rightfully so, since it be impossible to build it to the scale, but also it's mostly empty regardless.

What elden ring has try to achieve here is to put those isolated dungeons that you run around in darksouls in actual world and not just skybox, giving a fuller picture of the world it self. In truth, even eldenring is puny really, the darksouls world is so massive that just limgrave it self should've been the size of the whole game, if we really want to deliver the scale, but again as I said it simply impossible, so you compensate.

Main point here being, those games are completely different, and in the case of fromsoft, most people don't even understand why they like them, but fromsoft thankfully does and stands behind it's vision firmly. So comparing them like that is disingenuous and what eldenring did is really outstanding for what their true goal is.
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>>719877732
>Map has stuff in it.
This truth nuke sure Blow.
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>>719903213
No buildings, no people, just a kind of empty void with soulless strange architecture based on a japanese misunderstanding of the western style
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>>719903167
>giant open empty fields makes the world building better
No, they dont. They are there to pad out play time.
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>>719877732
He looks like he should be escorting a group of Ecologists through the Red Forest.
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>>719903802
Those are the words of a broken individual who can't see right from wrong anymore.
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>>719891586
>unprecedented scale
???
For From maybe, but it's nowhere near the largest games ever made.
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>>719904132
Those are the words from an individual who cant accept that Elden Ring is a boring, padded game and writes essays to cope with this fact.
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I'm putting together a team...
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>>719877954
>Elden Ring has the greatest handcrafted map ever made in a game, and for all its size, it is also incredibly intricate and detailed.
ever been to night city?
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"huge map full of a bunch of bosses" is a design though.
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>>719877954
>Elden Ring has the greatest handcrafted map ever made in a game

There's glazing and then there's whatever the fuck this is, like SSJ3 glazing, god damn son.
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>>719904570
Right back at you, I wrote an essay stating every point why it's great in design and execution, while all you say its... "Le boring just because". Maybe, just maybe the problem here is you and your subpar sense of taste, not that it's anyone's problem.
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>>719903167
NTA and honestly a pretty good take, however I would argue that while the open world in Elden Ring does create a successful sense of space between the more traditional Souls game level design, I wouldn't consider it at least in it's current state necessarily a benefit to that formula. Part of the reason why the majority opinion for Elden Ring is that your first play-through is your best play-through is that you still have a sense of discovery to make the overworld engaging. Most people went out of their way to try to find every little dungeon they could find because they wanted to know just what exactly was around what corner and what cool drop came from where. Once you lose that sense of discovery (and thus, the need or desire to explore every cave you find when you know which ones drop shit you dont care about and which ones do) that same level of magic that was in your first run just isn't there. To me, it's part of the reason why randomizes got so popular with Elden Ring because it allows players to at least partially replicate that first play experience.

Once that sense of discovery is lost, what's left of the open world is nothing more but an incredibly barren and most importantly - static game world that starts to become nothing more but background noise to the player, outside of the few that still love finding cliffs to take screenshots from.

It just means that if Fromsoft has the stomach to continue producing open world souls games that they put in the work to start making their open worlds more dynamic and reactive to players, as of right now the open world of Elden Ring is less reactive and dynamic than even a relic like Morrowind.
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>>719877732
https://www.youtube.com/watch?v=xSXofLK5hFQ
YOU JUST WALK AROUND JUMPING ON SHIT

He's still right though unironically just like the guy who coined Zanzibart. Elden Ring's core design is pure slop and is a parody of Demon/Dark Souls



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