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>Turns out japs loved classic style mh like gu and rise more than monster hunters for "foreigners" like 4, world and wilds
Well, didn't see that coming
>>
GU and Rise are overrated. Dos, FU and 4U are peak monhun. World and Wilds are trash thobeit.
>>
>vtuber streams milds 3 months ago
>110k views
>same vtuber streams XX 3 weeks ago
>130k views
Loving every laugh.
>>
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>>719882315
>classic style
>gu and rise
>>
>>719882883
No. 3U is the best. GU and Rise are 2nd and 3rd.
>>
>>719882315
But 4 was the last classic gen?
>>
>>719883312
>Forced village slog with walking segments if you want to do real multiplayer content
>"Endgame" to keep people "engaged", literally transformed into live service model and wilds and world
>classic
No
>>
The switchblade was the start if the end.
>>
>>719882883
>4U
guild quest system is dog ass, endgame is autistic 1-hit kill shit made to cater to frontier trannies (or HBG mains) and wystones are horrible trash to use
without these, 4U would be pretty close to 2nd gen's greatness
>>
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The most fun I had with MonHun was Frontier with the bros

>>719882883
>FU
sure
>Dos, 4U
Overrated, both in different ways
>>719883595
Reloadsword was barely played even in it's own game
>>
>>719883635
>4U would be pretty close to 2nd gen's greatness
It would still have mounting and monsters being greatly slowed down compared to even third gen, for more "cinematic" experience
>>
>>719883792
the mounting itself doesn't bother me too much, what bothers me is that they designed the maps with lots of ledges and slopes to accomodate it and as a result they came up with the worst fucking maps in the franchise by a landslide, which i'm surprised i forgot to mention
>>
What if i liked every mh i played?
>>
https://www.youtube.com/watch?v=7tk9qXalrE8
https://krsw.5ch.net/test/read.cgi/ghard/1756949807/
Capcom interview is a gift that keeps on giving

Only lonely incels liked 4, world and wilds
>>
>>719883009
GU is objectively classically styled, the distinction between "classic" MH and "modern" being established with World. You can not like the gimmicks introduced but you still have segmented zones, tools that can break, no restocking mid hunt and so on. Not even going to validate the idea that Rise is classically styled as it's obvious bait
>>
>>719883312
G/GU are 4th gen. G-rank in GU is basically played entirely on 4U's maps
>>
>>719884428
>4kiddo thinks that he knows what "classic" mh means
No
>segmented zones, tools that can break, no restocking mid hunt and so on
Dos had it all, and still was boring cinematic slop full of mindless grind and unfun timegates, no one sees it as "classic" mh game, outside of people who never even played it
>>
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>>719882315
P3rd, GU, and Rise are my favorites. The loli catgirl sisters are the best girls in all MH. I'm hoping that the portable team is working on another MH game.
>>
>>719882883
4U has the worst maps in the entire series.
>>
>>719884728
You are a retard nitpicking minor details and differences in iterations of the classic formula because you value being a smug hipster more than anything else.
>>
>>719882315
Japanese have absolute shit taste which is evident by the anime and games they support, they want mindless slop that helps them escape from their grueling overbearing society.
>>
>>719884934
4Us maps are ok outside of the reuse of the hollow map, and the room in the center of the ancient steppe I think it was with the 3 levels of verticality. 3U has the best maps outright though, exception being the flooded forest.
>>
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>>719882315
>GU
>rise
>classic
bingtrandies get more retarded each passing day
>>
>>719885467
What a weird cope that addressed nothing
>of the classic formula
Here a hint, classic formula is: you go and have fun
>All monster hunters outside of dos, 4, world, and wilds
Cinematic/modern formula for foreigner audience:
You sit in the dark room, alone, in front of screen and follow through shit that has nothing to do with gameplay, because game wants to be "adult and mature" and wants to be taken seriously
>4, world, wilds
>>
>>719882315
>"Turns out something something something something something"
>"Well, didn't see that coming outta my ass"
>>
>>719882315
>GU
lmao nobody likes GU, people who missed the bus with 4U's release cope with GU, an objectively inferior game. The game Japan is obsessed with is P3rd which is why the offgames keep trying to copy their main elements from it
>>
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>>719885751
this is how real "classic monster hunter" games look like btw
meterslop super moves and parryslop out the ass
>>
>>719886104
Even outside of your retardation that ignores sales in japan.
p3rd is 15 years old, something you clearly can't comprehend, while Monster Hunter is game for kids and young teens.
There no one in core fanbase left to care about it, only tourists who came with one of "cinematic" games and pretending to be og.
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I want to start a poll out of curiosity. Favorite MonHun and what genre your character is, i start
> P3rd
> male
>>
>>719885751
i really want prowler as a fully realized 15th weapon
>>
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>>719882315
Generation 3 was the true last gasp of classic Monster Hunter soul.
>>
>>719886360
Would take this over Wilds any day.
>>
>>719888705
Wilds really killed the Switch Axe
>>
>>719889606
It's way worse compared to rise and sb, but let's be honest, it's still fun to main, if anything wounds system mitigated worst main team decisions.
4 and World treated SA way worse, I would say even ib morph spam gameplay was worse
>>
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>>719882315
>classic style mh like gu and rise
>>
>>719888705
Kino autism
>>
>>719888705
It's like watching someone dance to the offbeat
I don't think this is even optimal gameplay, but it's interesting
>>
>>719885751
It was classic in mission structure and soul
Just because you could play as a suboptimal prowler doesn't make it not classic
>>
>>719891629
>muh suboptimal
implying valor LS is classic MH lmao
GU is a broken piece of shit that has zero resemblance to actual monster hunter
>b-but muh guild style
post your hyper jho hunt, guild style only and no hunter arts
i'll wait
>>
>>719891629
>unironically replying to eric and trying to argue with him
Come on, dude
>>
>>719892362
>everyone is le boogeyman!
you can post your hyper jho hunt if you want
guild style only and no hunter arts
>>
>>719888728
Then make one nigger
>>
>>719892534
here's the wilds guy
>>
>>719885751
This is hilarious and you niggers who argue about “classic” vs “modern” are retarded it’s all the same shit
>>
>>719892706
>it’s all the same shit
Shut the fuck up newfaggot.
>>
How tf is 4 not classic lmao
>>
>>719892823
Genwunner purists.
>>
>>719893019
>>719892823
it's the usual tribab tranny who hates the 3ds
>>
I wish it didn't take so long for the MH devs to get their shit together. GU remains the only excellent game in the series because the older ones have strange problems such as dogshit camera controls and not being able to destroy traps, and the newer games all have horrendous game-ruining gimmicks like clutch claw or wire bugs.
>>
GU is the only monster hunter game I've ever played, had a few hundred fun hours in it. Am I to understand that in fact it was lame and gay and not a real monhun game? Why?
>>
>>719893392
>dogshit camera controls and not being able to destroy traps
git gud filtered shitter
>>
>>719893510
Because people need to ragebait about something like what is a"real" monster hunter game and shit like that
>>
>>719893510
The styles mechanic wasn't present in the previous games so it makes posers seethe despite it being the most polished of the old gens.
>>
>>719893392
>the newer games all have horrendous game-ruining gimmicks
good thing GU didn't have those
KEK
>>
>>719893554
Try playing the game without other players carrying you and you'll see what I mean lil bro.
>>
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MHGU.... home....
>>
>>719893510
Hunter Arts and Styles. If you use Guild Style and no Hunter Arts it plays EXACTLY like every Monster Hunter game before it, but because those options even exist its bad and not a real Monster Hunter game. Please ignore the jumping and mounting mechanics as those were introduced in 4 so they don't count because 4U is based and MonHun-pilled.
>>
>>719893904
>Guild Style and no Hunter Art
post your hyper jho hunt with this setup
>>
>>719882883
The hell do you mean overrated, everyone here treated GU as the death of the series and shitters who wanted World 2 hated that Rise looked like a downgrade because ithey are all sluts for graphics.
>>
>>719893781
Yeah, it is good.
>>
>>719894017
I'm sorry, sometimes I forget that 99% of the game doesn't exist because the endgame is all that matters.
>>
>>719894503
>99%
lol 30% of the game is gathering quest, 40% is mediocre slop, and the remaining 30% is endgame hunt full of hyper and deviants
GUtards love talking about how styles and arts are all optional but no one actually dares to play the game that way because everyone knows it's not designed around it
>>
>>719882883
Rise is the only good MH game.
>>
>>719882315
TRVKE
>>
who cares about what the japanese think?
>>
>>719882315
They seriously need to release this on steam. I can't be fucked with setting up Switch emulation on my Deck.
>>
And they are correct, classic MonHun was methodical in its approach. Rather than spamming rolls or parries, it was about positioning yourself away from places like the tails, claws or fangs and paying attention to monster behavior to anticipate attacks and move out.
People always point to how potion moving from world was a good thing, but fail to see it just plays into the whole rollslop/parryslop transition MonHun became with world. Drinking a potion used to be a deliberate and strategic action, where you would carefully watch the monster to find an opportunity to do so.
>>
>>719888705
Everything about this is cool as fuck.
>>
>>719894908
It feels like GU detractors do the inverse where they focus so hard on the hypers and deviants at the end of the game that they ignore that most of what led up to that was all the same old monsters on the same old maps with the same old weapons. You're telling me they didn't design the game around you hunting Rathian in the Jungle with a Greatsword unless you had an instadodge and super attacks? Like yeah they put stuff in there that expected you would use all the tools you had available, but a significant portion of the game was "look at all this old stuff."
>>
>>719895335
Poser post. If the monster is too spastic to let you use items you just walk 3 steps to a different zone.
>>
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>>719895221
No, they don't
Entire point of classic monster hunters games, is being fun and enjoyable to play with you school friends. While PC is generally a platform for sad and lonely people, you have your World and Wilds made specially for you.
Does picrelated look like typical steam audience to you?
>>
>>719895726
don't ever reply to me again you fucking sperg
>>
>>719895625
Yes thats called retreating. Older games you couldn't just endlessly spam potions and brute force hunts since you at on hand had 20 potions if you didn't bring crafting mats. World you just go back to base camp and stock up again to brute force a hunt.
>>
>>719882883
World is shit and rise is giga shit for zoomers
>>
>>719895603
>they focus so hard on what the majority of your playtime would be after beating the game
lmao is this your first MH game? hunting a rathian in low rank is a miniscule part of your experience in every monhun
>>
>>719895335
>anticipate attacks
And that's why they were all slop. Attacks should always be reactable.
>>
bait MH threads used to be more high quality than this
>>
>>719896094
Time to retire gramps
>>
>>719896060
Because the endgame is the only part of the game that matters. I'm sorry, I forgot again.
>>
>>719896163
This isn't a bait thread.
>>
>>719896264
>you can beat pukei pukei without clutch claw
>that means it's a classic MH game
whoa
>>
>>719896060
>>719896338
I thought you were just shitposting but you're actually fucking retarded.

>lmao is this your first MH game? hunting a rathian in low rank is a miniscule part of your experience in every monhun
Braindead argument
>>
>>719882315
4U is chained to the 3DS it got trapped and betrayed for 1000 years on a dead console, RELEASE IT, UNLEASH IT'S TRUE POWER AND MH WILL BE SAVED.
>>
>>719896510
>you can beat chatacabra without focus aiming
>that means it's a classic MH
holy moly
>>
>>719896527
Wilds is literally 4, but refined...
Even endgame is the same
>>
>>719896596
Wow, you are really dumb. So dumb. Stupid.
>>
>>719896692
i accept your concession
>>
>>719882315
Hope Capcom didn't burn away the profits from World while developing Wilds, cause they're never gonna see them again otherwise
>>
>>719896596
There's way more to Wilds and World that seperates it from other Monster Hunter games than just the clutchclaw and focus mode you dipshit.

>>719896742
You got multiple people calling you out retard.
>>
>>719896742
>Refuses to continue the joke and even ironically imply that Rise is a classic MH
I know what you are.
>>
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>>719896672
>>
>>719896910
>>719896923
lmao you lost two arguments in a row
>GU is a classic game because arts and styles are optional!
>ok post your hyper jho hunt without styles and arts
>a-akshually GU is a classic game because i can beat low rank without arts and styles!
>ok that means world and wilds are also classic MH
>n-no not like that i-i will call you stupid poopoo peepee REEEEEEEE
you have yet to make coherent response so you just resorted to name calling
fucking neck yourself troon
>>
>Even capcom president said that World and Wilds were natural evolution of 4 and aimed at the same audience
>4chan retards still claim otherwise, because it was their very first mh game, so they think it's "classic"
>>
>>719893904
isn't guild style still not entirely old monhun since they took specific things from old movesets onto the new styles or something
>>
>>719897251
>you have yet to make coherent response so you just resorted to name calling
Ironic coming from the faggot spouting shit about troons. First of all you're arguing with at least 2 different people because your takes are that fucking bad, second of all, styles and arts are less of a departure from previous monhun games than what World and Wilds did.
>>
>>719897508
>styles and arts are less of a departure from previous monhun games than what World and Wilds did
lol
lmao
>>
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As someone who has played and beat every MH game except for Milds, this is the official definition!
Classic MH:
>1
>1G
>Freedom
>Dos
>Freedom 2
>Freedom Unite
>3
>P3rd
>3U
>4
>4U
>Generations
>GU
Sloppa:
>World
>Rise
>Milds
Thank you.
>>
Can ゲームカタログ@Wiki come out with their review of Wilds already so I know how to feel about the game
>>
>>719897251
Are you sure YOU played those games? Because it should be really obvious to anyone whose played them for more than a couple hours what Generations has in common with every game that came before it that every game that came after doesn't.
>>
>>719897609
Classic MH is 1-FU.
Modern MH is Tri-GU.
New MH is World-Wilds.
>>
>>719897598
Nice argument, I accept your concession yadda yadda you get the idea.
>>
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>>719897282
Classic MH has loading screens, divided village and guild quest, 4 player lobby based online mode and flexing when using an item.

NuMH is open map/world, mixed village and guild quest, SoS online mode and movement while using items.
>>
>>
>>719897913
I also love this one https://youtu.be/hpFsNeubnug
>>
>>719897609
The naming history of this series is so fucking retarded, holy shit.
>>
>>719898031
My fav is the two cat girls singing proof of a hero but I can't remember for the life of me when it plays in the actual game
>>
>>719898031
Yeah, I like this one better.
>>
>>719893510
GU is great
Saved 4th gen from being embarrassing dogshit
>>
>>719882315
>Slipping 4 in as a westerner game
>>
>>719882883
How is Rise overrated when so many people shit talk it? It's underrated if anything.
>>
>>719897678
>>719897776
only thing GU has in common with classic MH is the graphics
hunter arts
>a shitty meter based super move for all weapons, most of them give massive amounts of iframe and damage for ALL weapons never before seen in MH
guild style
>the supposed "classic" moveset is gutted to shit and most weapons play terribly like the lance to force you to play with the new super meter moves
striker
>an even more gutted movelist to force you even more to use the shitty meters, the "dance" with the monster is ruined because instead of a pure back and forth, retards are now rewarded by simply mashing and earning enough meter to spam super moves
adept style
>a generous parryslop mechanic for ALL weapons that introduced degradation of positioning and let's you ignore everything if you can just press a button at the right time
aerial
>a literal meme style to force you to abuse the dogshit mounting minigame
alchemy
>another meme shitty style that barely counts as a monster hunter game
valor
>the king of all dogshit, a literal press button to awesome and not die
yeah nigga look at all of these amazing "classic" mechanics, totally less of a departure to monster hunter compared to clutch claw
imagine having to maintain a timer with proper positioning and timing to upkeep your damage...almost like a demon seed wowee zowee!
>>
>>719898693
It didn't tick you off when the guy praised MH2?
>>
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>MH is in decline.
>Capcom backstabs Sony
There hasn't been a more perfect moment for MH clones to return, Sony should release a remaster of pic related just to spite Capcom for their "betrayal".
>>
>>719894023
It really is funny actually being here when Generations released and everyone hated it and said it's the worst Monster Hunter has ever been and now it's treated as the last bastion of classic MH and one of the best in the franchise
>>
>>719897789
See>>719884728
Divide between real mh and cinematic slop you started with, began long before world.
No matter how hard you want to cope about it.
There a good reason why even japs consider rise a return to classic format
>>
https://youtube.com/watch?v=9TAB9cKxxYM
>>
>>719898853
I was just thinking the other day about how interesting it is we've gotten so many indie Armored Core clones but no indie MH style games.
>>
WORLDBROS WE GOT TOO COCKY
>>
>>719899246
MH like games are very hard to make for indies, hell, Touhou has a fan game of pretty much anything EXCEPT MH.
>>
>>719898709
Funny that you hyper-focused on styles and arts because you can't deny that every other aspect of GU is "classic" MH. Keep coping.
>>
The other day several anons told me that old gathering with annoying breakable pickaxes and nets was "good" and I am completely in shock, say what you want about world but streamlining "annoying gameplay mechanics" that are unrelated to the actual fighting was a good idea.
>>
>>719899424
>gathering is automated
>weapon upgrades are changed and even worse
>game lets you restock in the middle of the hunt
same like what? the graphics? KEK
>>
>>719899670
>Faggot resorts to just straight up lying
You lost.
>>
>>719897282
Capcom President just blamed PS5 being too expensive as the reason why Wilds became a failure, nvm most of the sales are from PC and that is Capcom's fault the game optimization is pure shit, no, is all fault of Sony according to Capcom.
>>
>>719898903
This nigga be like, "is that a monster intro/ecology video?! AAAAAAAIIIIIIIIIIIIIIIIEEEEEEEEEEEEE I'M LOSING MY MIND"
Lmao.
>>
>>719882883
for me is everything from FU until GenU
>>
>>719899803
>lying
play the game lmao
also
>gives up trying to argue styles and arts despite basing his initial argument all about it because he knew he fucked up
>>
>>719899962
>gathering is automated
>Holding A is now automated
>weapon upgrades are changed and even worse
Minor change which actually gives variety for endgame
>game lets you restock in the middle of the hunt
Objectively false

>gives up trying to argue styles and arts despite basing his initial argument all about it because he knew he fucked up
Like I've said previously, there are multiple people who are disagreeing with you in this thread.
>>
>>719900124
>Holding A is now automated
it literally is, if you want to gather faster you're supposed to crouch first and gather manually retard
>Minor change which actually gives variety for endgame
imagine defending having to go back to low rank to grind materials for an endgame weapon
>Objectively false
>what is provision division
>>
>>719898045
That's Japanese naming schemes in general. Once you realize that having a Final Fantasy XVI is a terrible idea well ahead of time, you just get autistic.
>>
>>719900394
>it literally is, if you want to gather faster you're supposed to crouch first and gather manually retard
Literally isn't
>imagine defending having to go back to low rank to grind materials for an endgame weapon
>Bitching about grinding in a grinding game
>what is provision division
Provision division is borderline useless and you're operating in bad faith when you pretend that it's some refill on par with what World onward offered
>>
>>719900907
>nuh uh
>nuh uh
>doesn't count
lmao ok retard
>>
>>719901059
Thanks for the concession retard.
>>
>>719885751
fuck off, macaco.
kill yourself already, you fucking subhuman piece of shit.
>>
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>>719882883
4U haters on /v/ are even more militant than the worldfags shitting on Rise were. What happened? Genuine sentiment or just one guy?
>>
>>719883635
>endgame is autistic 1-hit kill shit made to cater to frontier trannies (or HBG mains)

Most Elders have 1-2 1hkos that are telegraphed pretty fairly
>>
>>719901839
It's just a reaction to 4U having been really overrated for a long time.
>>
>>719902283
It’s my favorite but I can admit a lot of its faults, but the arguments seem to come down to “maps bad, apex too hard” therefore the entire game is irredeemable and killed the series forever. I think it is fair to say that World and Wilds took the wrong lessons from it
>>
>>719893510
namely it had no structure of cohesion. It was just a random assortment of quests, maps and monsters, where you get a whole bunch of weapons and anime skill to style on helpless monsters
It's a good game but it never reaches the heights that made other classic MH special
>>
>>719904413
What's the best classic MH game?
>>
>>719893869
HUUUUUUUUUUUUUUUUUUGE BUSH
>>
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>>719899616
it was soulful and made the world feel more immersive and engaging
>>
>>719898617
1/10 ragebait, I replied
>>
>>719904824
3U
>>
>>719898853
God Eater 4... Where are you...
>>
crit element or challenger 2 for a valor dual blades build?
>>
>>719904824
It depends
MHFU is the complete package for an old-gen experience, but it is fairly janky compared to any of the more recent games - hitboxes are atrocious, trample damage galore, inputs take three business weeks to be chained and monsters have barebones AI and movesets. Still, it's a challenging game that demands attention and care, thus it can be quite engaging. But its anemic theming, narrative and flair make it comparatively soulless.
MHDos is a similar game overall, but with less content, a more carefully crafted atmosphere and "vibe" but is also more hostile to the player by a significant amount.
3rd gen games are the sweet spot in between old gen flavour and new gen convenience. At this point, if you think the games are "clunky" then the series just isn't for you (as long as you play them on emulators and not the dogshit original hardware). The PC controls much more fluidly, monsters are smarter and better animated, and there are a handful of interesting QoL improvements. Of these, P3rd is the easiest and the most similar to FU in terms of structure and pacing. Tri is similar to Dos in that it's trying to be more of a esoteric experience where you get attached to the village you're helping and the atmosphere is sublime, the peak of the franchise in that regard. MH3U is a mix between the two, it has all the village content from Tri, but the easier difficulty and P3rd-style multiplayer system make it feel arguably less immersive. Still, it has G-rank where the challenge gets quite decent. Tri and 3U are the only games with underwater combat and the unique fights it brings, your mileage may vary on this - P3rd is landlocked like all other entries. 3rd gen has overall the best maps in the series and the "cleanest" monster rosters, least amount of shitmons and bloat fodder.
(1/2)
>>
>>719884895
>loli catgirl sisters
The fact that I share this fanbase with pos like you makes me sick.
>>
>>719899616
It made gathering a conscious decision you made by bringing the necessary equipment instead of some shit you can just thoughtlessly do whenever the fuck you want.
>durrrr buh bmuhmuhhhh urrrrrr me dont understand??
that's ok subhuman retard, Wilds was tailor-made for your kind to play without ever having to think about anything ever.
>>
which emulator should I use if I want to play GU in multiplayer?
>>
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been playing frontier on a private server lately and really enjoying myself
lots of fun new monsters, set building is pretty crazy, cool weapon and armor design, no mounting, relatively open fighting areas in maps, no monsters being toppled forever (at least now)
I'm one urgent away from G rank and getting access to some of the more crazy stuff which is exciting. I think my one biggest criticism of the game is the evasion+2 meta, there are so many moves that you simply have to just dodge or die. that and some fights are very obnoxiously ass (looking at HR5 berukyurosu and rukodiora's stupid rocks)
>>
>>719885751
kino
>>
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>tfw they'll never port GU to pc because to them its like admitting they were wrong
>>
Doesn't matter what the faggot japs with shit taste want because capcom isn't catering to them (and thats a good thing)
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>>719905172
In the dumpster with the rest of them.
>>
>>719904824
>>719905545
(2/2)
4U and GU are... Mixed bags. Honestly, play either one or the other. The weapon movesets are further refined, and there are even more QoL improvements. Monsters are more complex, the technology sees a major jump here (especially in how they interact with the collision data and map layout). 4U goes hard on the gas pedal with the story, it's structured as an adventure across different villages with a deliberate narrative, cutscenes etc... But it still keeps the classic MH theming and charm. If you want a more structured and engaging experience on a narrative and thematic sense rather than a gameplay one, this is the game for you. Its G-Rank mode gets quite challenging and it has a treadmill grind gacha endgame system (prior games didn't) which attracted autists to the series like flies to rotten flesh, and they've never left. Its major issues are the atrocious map design, random and weak roster selection and poor weapon balancing.
GU is a mess. It's a random mishmash of things from all the previous games. You get a whole lot of maps and monsters made with very different budgets, technology and design sensibilities - all thrown together in a blender. There's no structure, theming or narrative, the game just starts, gives you a questlist and tells you "go nuts". It has the highest amount of meaningless filler gathering quests; but you get to play as a Felyne for the first and only time in the series, and this mode makes gathering quests more bearable. While you can play the game like 4U, you get a whole bunch of different "styles" and anime skills which make you rather overpowered against normal monsters - but the various endgame fights (hypers and deviants) kind of make up for it. Because there's so much stuff, you get some of the highest highs and some of the lowest lows... It has some of the best fights of the pre-World games (like Glavenus and Mizutsune), but also some of the worst. If you value content above all else, this is the one
>>
>>719894017
post your high rank hyper jho hunt first scrub
>>
>>719905924
It stops being fun when you start fighting Z3 monsters. From there on, everything is a one shot that you must dodge/parry, or cart. Take your time with prog, if you don't like bullshit one shot moves you won't like the endgame. Also HC G ruko gets two rocks

>>719906086
Wtf rude
>>
>>719905728
People liking things makes you sick?
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>>719899616
>>719904896
>>719905762
I think there is definitely a comfy middle-ground somewhere between the old laborious way things worked and the streamlined zero-friction way things work now.
I don't know what it looks like, but I know it's there, and I'm pretty confident that capcom will probably just do some retarded knee-jerk shit like remove gathering completely in the next mainline game.
>>
FU was the last good MH, they started adding dumb gimmicks ever since.
>>
>>719906437
You had the farm as early as Freedom 1 dude. That was literally the comfy middle ground, wtf are you talking about?
>>
>>719906415
No, you, and those like you, make me sick.
You like kids, and you are SEVERELY emasculated.
>>
>>719905545
>>719906123
Thanks for the detailed answer. I'll give 3U a shot, that sounds interesting.
>>
>>719883905
I was going to say I like 4 but now that you mention it you’re right the maps were absolute shit. Fuck 4.
>>
>>719906354
I'm somewhat prepared for endgame to be stupid as hell but it's alright. I spent quite a bit of time in HR5 farming decos and armor sets so I was prepared for supremacy monsters to some extent.
also hr5 ruko already has 2 orbiting rocks, it's horrible
>>
>>719897789
>movement while using items.
This was a good change and retards like you who pretend otherwise should be gelded. It’s when they started allowing you to do it while riding a dog/bird that it started getting ridiculous.
>>
>>719899616
maybe not all of it was good but the old gathering system in general encouraged a better management of inventory by the players, and commitment is a thing that modern MH is missing
>>
>>719904824
4U or 3U. 4U is the best overall but 3U has peak vibes

FU is quality, but it’s rough if you can’t handle the jank. Would recommend it after a bit of experience
>>
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>>719906050
They're not allowed to port it yet
>>
>>719907130
I'm going to need to ask you to fuck off, this is not the website for you.
>>
>>719883905
PS2 “veterans” properly filtered by having to fight Teostra in a tight space
>>
>>719906050
4U needs it more damn it.
>>
>>719882315
>classic style mh
>gu and rise
lmao
>>
>>719906050
>>719908271
They’ll never port any MH game that has the old artstyle, doesn’t have a story focus, and a fuckton of micro transactions

Post World MH is fully gentrified and now even the Stories games look more western, see Stories 3. Investors will punish them if they bring back the oldschool MH aesthetics or gameplay
>>
>>719907210
I forgot to mention that Tri, unlike 3U, has a full day-night cycle and a dark cave system. They're small things, but they sorely missed in the expansion. Still, Tri has very little content... So 3U is the better experience overall
>>
>>719906123
>random and weak roster selection

I’d say 4U’s roster is strong overall, my issue with it is that in the endgame there’s too much focus on fighting monsters that aren’t even from 4U

Where’s my Apex Seltas Queen, or Berserk Tetsucabra? Why not let us get apex wyvern gems from 140 Magalas?
>>
>>719907210
Be sure to play 3U on CEMU if you want single player, or on Citra if you want multi... It's unplayable on the 3DS (carpal tunnel + underwater combat), and the WiiU version has awful input lag
>>719907807
Healing while moving would have been a good change if potions didn't have a fixed amount of uses, but instead you had a single refillable bottle which you can drink at your leisure by holding down the button... So you can heal while moving as much as you want, but the longer you heal the more of your resources you use.
Oh, and also they should remove infinite camp restocking. That goes beyond saying.
>>
>>719898903
>Divide between real mh and cinematic slop you started with, began long before world.
Problem is that what you've said is completely wrong.
No matter how hard you want to cope about it every MH story other than World and wilds was always just
>you're fledgling hunter
>there's a big bad monster on the block, kill it
>oh no there's an elder doing damage, kill it.
With many of the games also having skippable cutscenes and even a hub where you can completely ignore the story outright
>>
>>719908775
>I’d say 4U’s roster is strong overall
It has a bunch of issues.
It's bloated with Gen 1 and Gen 2 nostalgiabit shitmons which feel much jankier and less fun to fight than any Gen 3 or Gen 4 pick.
Its own additions are for the most part cool but easy as fuck, wasting a lot of their available frametime looking "cool" rather than attacking you, besides stuff like G Rank Chaotic Gore. You basically forget they exist past a certain point, and the only demanding fights end up being monsters from previous games.
And then the actual roster selection is straight up nonsensical
>Great Jaggi but not Baggi or Wroggi - instead, you get all oldgen Dromes EXCEPT for Giadrome
>Conga and Rajang but no blango
>Hermitaur but no Ceanataur
>Cephadrome but no Plesioth (minigame) or Lavasioth (which was fun in 2nd gen)
>Lagombi but no Arzuros or Volvidon
>Akantor but no Ukanlos (until the expansion)
>Tigrex but no Narga or Barioth (3U had the inverse issue)
but Ichinose's games are generally even worse in this regard
>>
>>719901839
>4U haters on /v/ are even more militant than the worldfags shitting on Rise were.
They ARE worldfags, they just can't shit on Rise anymore because it's not exclusive.
>>
>>719909232
>Great Jaggi but not Baggi or Wroggi - instead, you get all oldgen Dromes EXCEPT for Giadrome
>Lagombi but no Arzuros or Volvidon
Didn’t really mind these at the time, coming off 3U i had just fought these guys a million times. In hindsight? I kind of wish they did both, and honestly would have liked if G. Jaggi had G rank content

>no Plesioth
This is fine, without underwater i don’t really care for the fight

For the rest, It’s a shame that their gone, but honestly I don’t think that every MH needs every monster. There are some picks I would have liked to see back like Duramboros (yeah yeah, verticality, just increase his minimum mount threshold) but i’m not going to go after them for not going all out like Gen and GU did. If anything I just wanted more challenges associated with the new monsters that would be relevant into the endgame loop, but alas we basically just get the magalas and seregios. Gog too, if you want the weapons or amatsu stuff.

I will say, Everwood is a nice excuse to hunt some of the monsters that get left out of the endgame loop, but they should have had buffed options anyways. Base rise had similar problems where the endgame was all returning monsters
>>
4U turn rooms with /mhg/ was super fun and I miss it dearly.
>>
>>719910393
Same. I cherish the guild cards I gathered back then dearly.
>>
>>719910393
Lost my old save, but /v/ was the only reason i was able to make G crown back in the day

Was glad to be able to play online before the servers went down last year (met some cool dudes), but I did miss when the culture on thjs site was mode conducive to actually playing the games, would have loved to play with the shitpost boys as well
>>
>>719910461
I got HR100 beating White Fatalis with mgh back then, it all felt so special to me. I was never able to do it back in MHFU, but now not only I finally did it but while playing MH online for the first time ever. Man, 4U is such a nice game.
>>
>>719910919
>beat white fatalis the day before the eclipse shutdown with randoms and a friend for the first time
>finally got a good dragon element lance for solo play

Felt good man
>>
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>>719882315
>classic style mh like gu and rise
>>
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>>719882315
>>
>>719882883
>Nobody disputing that FU is the best
Yep, still the king and last real MH game.
>>
>>719901839
Some of the shitposting was from the same guys actually but not all of it, so like 50/50?
>>
>>719912197
wrong
>>
Okay, but what about Frontier? Where does that fit?
>>
>>719898853
'been playing this lately, its a ton of fun and the book is funny
>>
Why you guys waste time fighting between yourselves instead of making fun of the failure of Wilds?
>>
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Honestly, who gives a fuck what japs think? They prove time and again to actually have shit tastes.
>>
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>>719913291
>Tigrex that low
>>
>>719913142
too esoteric for shitposter to find info on
best you'll get is some generic complaints about designs and styles
>>
>>719913278
Because many of (but not all of) the PS2 guys are literally obsessed with 4 Ultimate. Its almost never a 3dsfag derailing to talk about how much they hate the ps2 games or Freedom Unite

It was seen as the face of oldschool for a while (barring genuine plebs who have only played GU) so now there’s an exaggerated counter reaction of just completely discrediting everything about the game, and trying to oust the fans of the later classic MH games in general
>>
>>719913142
frontier starts off as a PSP type of MH game and then completely escalates and degenerates beyond anything else in the series.
>>
>>719882315
this looks like nortubel
>>
>>719913278
>making fun of the failure of Wilds?
do we have to wait 5 more years of this turd being polished before getting a new game?
>>
>>719914640
Probably not. This is the first time Capcom's been openly disappointed in a mainline game, so they're likely rushing to either get the next game out (i.e. the "portable team's" game) or do a 2.0 revision to Wilds in time for their Switch 2 port.
>>
>>719914640
nah a switch2 game should come out soon enough.
I hope it will be multiplat day1. or at least PC.
>>
>>719914897
Will Ichinose be able to course correct or are we going to get another base game Rise?
>>
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>>719889582
they both an absolute blast bro
>>
>>719915094
who knows maybe all new MH games will be rushed now.
>>
>>719886360
>meterslop super moves
I refuse to believe that the retards who keep using "meters and cooldowns" of the wirebugs as an argument for why Rise is bad are being genuine, specifically when we're talking about a game series where you have shit like the Longsword, the Switch Axe, the Dual Blades, the Insect Glaive, and arguably MOST of the other weapons where all your super moves are TIED TO FUCKING COOLDOWNS AND METERS.
>>
>>719913439
You can easily play it on a private server or your own closed server nowadays

>>719913142
It's monster hunter but what if it never stops getting updates. It starts with normal mh experience with new monsters and ends with play perfect or fail the quest, must dodge or parry the area wide attack otherwise you cart. Stellar OST, best out of all games. Harudo armor is SEX. Abiorg is the only good brute that ever existed. Pariapuria is a nigger and finally, zenith gasura is a massive fucking faggot
>>
>>719913278
No one cares about Wilds. We'd rather talk about games that people actually played and were arguably good
>>
>>719914842
The problems with Wilds are so fundamental that only an outright reboot can save it.
>>
>>719889369
true unga bunga core. when crafting fatalis weapon truly felt owning an exotic weapon.
>>
>>719914897
Capcom already admitted that timed exclusives were retarded.
>>
>>719907485
The jump from HR6 to G-rank is an absurd difficulty spike personally, everything else before then is managable but that part you will honestly wanna speed through.
Halk potions for those quests just stop you from getting oneshot by reducing the damage to 70% of your life instead of all in all the absurd repel quests you need to do.
Then it gets fun again in G-rank.
>>
>>719906493
truth. fuck that rng charm shit
>>
>>719882883
I liked World. Rise felt like a cheap phone game.
>>
>>719882315
MANDATORY LORE
https://www.youtube.com/watch?v=Sb6B01f0zv4
https://www.youtube.com/watch?v=sXqmFL_oyZg
https://www.youtube.com/watch?v=PWbjfqWietQ
https://www.youtube.com/watch?v=5I5n2dP_FRA
https://www.youtube.com/watch?v=tKLAMTGtx4E
https://www.youtube.com/watch?v=LVOBNl_28PU
https://www.youtube.com/watch?v=e9NYYewCSxo
https://www.youtube.com/watch?v=oa2wMvBvpBc
https://www.youtube.com/watch?v=6-VPVvKrqcM
https://www.youtube.com/watch?v=WhZiT8WTUvM
https://www.youtube.com/watch?v=Mtpkuf3g3GM
https://www.youtube.com/watch?v=94_QgfVdQDA
>>
>>719882315
>gu and rise
i didn't know super moves and cooldowns were classic monster hunter
>>
>>719918947
They are, they were first introduced in a classic monster hunter game. That's how it works.
Meanwhile the Clutch Claw, slinger, unkillable monsters, rides, mantles, buying your rare parts and so on are all modern MH.
>>
>>719919384
Heaven forbid that people forget shit like gunlance and wyvern fire existed as a cooldown but they love to be selective with their memory.
>>
>>719918921
G is my favourite, I love how it shows the little things you can't see in game like putting the ammo together and what all that stuff we pack in our bags for a hunt actually looks like
>>
>>719919945
It's pretty funny how restocking without any real penalty draws away from needing to prep because you can change at any point to negate the downside of running the wrong gear or not having the right stuff in your bag.

I don't even hate restocking entirely but it essentially removed the reason me and my friends would carry extra ammo or shit for our gunner and just give it to them mid hunt when they ran out.
>>
>>719882315
Maybe they should release GU on actual hardware then
>>
>oldMH collection on modern hardware NEVER
Death to crapcom



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