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Play Fallout 4
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>>719908270
I would but I have it on PS5 and every time I quit the game every mod I installed becomes uninstalled for some reason
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>>719908270
How good is Fallout London? I might consider playing it but I'm not sure how much Fallout 4 bullshit it has. How's the skills? Settlement building? Story quality?
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>>719908270
ok
what are the cool mods these days
>>
I've never played a Fallout game. Are they 1-4 all part of the same story or is it just a similar setting?
>>
>>719909343
Fallout 1, 2, and NV are relatively connected.
Fallout 3 and 4 are not connected to each other or to other games and were made by Bethesda
>>
>>719908270
Or play an actually good game insted.
>>
>>719910115
Fallout 4 is a good game
>>
>>719910680
>Fallout 4 is a good game
Sure, dude, enjoy that radiant-quest ridden, useless artificial-gameplay-loop slop as much as you want to, and tell yourself you're playing an actual Fallout game while you're at it. Don't get me started; I'll seeth, and my night will be ruined. The only improvement above the other entries is the *relatively* better combat system; I will leave you with that small line of positivity.
>>
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>>719912821
You sound bitter
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>>719913648
>You sound bitter
Dude, I am. There was no good Fallout release in a long-ass time, and I fear that one of my favorite francises is dead. And people still treat Fallout 4 as if it's a real Fallout game and not the Fallout-themed game that it is (not to even start about all of it's faults as a game).
My gears have been ground.
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>>719915163
I hope you fully realise that a new good Fallout is simply impossible. Fallout 1 and 2 were flukes. New Vegas can literally be considered a miracle.
So yeah, I'll stay positive and keep enjoying Fallout 4 even if it's just a Fallout theme park. At least it's not Fallout 3, 76, or god forbid that show
>>
>>719908270
It's still shit compared to Skyrim, which in of itself is mostly salvaged by mods, and the mods for FO4 are still shit compared to Skyrim.
>>
i do but then i remember how 90% of the gameplay is disassembling air fans to build a bed or attach a 10%+ damage mod to your retarded pistol
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>>719913648
bitter?
BITTER SPRINGS?
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>>719908270
I'm currently replaying fallout 3 vanilla and it's way buggier than I remembered desu
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I did. It wasnt very good.
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>>719915640
>I hope you fully realise that a new good Fallout is simply impossible
The way things have been going, yeah.
>So yeah, I'll stay positive and keep enjoying Fallout 4 even if it's just a Fallout theme park
It won't ever scratch the Fallout itch, is a game full of a lot of crap, useless filler-content, and loaded with bad/missing mechanics to boot; but if you like it, go ahead (I myself have logged 185 hours on it, wish I could take 'em back).
>or god forbid that show
Apart of the sadistic rape of the canon, I actually enjoyed the show. Nuka-Break is still better, though.
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>>719916678
>I actually enjoyed the show
I don't think you can look down on me for enjoying Fallout 4 when you're enjoying that dogshit show lol
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>>719908270
you don't have to tell me twice
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>>719908270
What does it say about me if I like vanilla Fallout 1-4, New Vegas, and 76, and the most mods I put on any of them are just graphic enhancers?
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>>719917802
>and 76
Tranny
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>>719917802
>and 76
nah
>>
I probly did already
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>>719917929
>>719917897
It was fun.
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>>719908270
>in VR
I mean, it's the only way to play it and really enjoy.
>>
>>719909497
>Fallout 3 and 4 are not connected to each other
You know, except for the Fallout 3 quest where a man from the Commonwealth hires you to find an escaped synth that mentions the Institute, multiple characters mentioning the Railroad and multiple Fallout 3 characters returning in 4. But yeah, totally unrelated outside of all of those major references to Fallout 4's plot, being able to hire the leader of Little Lamplight to follow you around the Commonwealth, and Doctor Li working at the institute. Oh yeah, can't forget the BoS in Fallout 4 mentioning Elder Lyons by name. But other than that no connection whatsoever.
>>
>>719918439
>Two fucking characters
By the same logic Fallout 4 is connected to NV and Fallout 2 as it has several references to the NCR
>>
I have been. I always heard that the institute was bad when they always pick slimy fucks to impersonate and they get caught for BEING TOO NICE. Meanwhile I'm planting new crops and wiping out bandit clans.
>oh no the East Coast Brotherhood of Steel!
They're assholes to everyone that isn't the main character of the narrative being spun in whatever game they appear in
>>
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>>719908270
No
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>>719917238
I don't get why people go full on gooner in Bethesda games when they look so shit. Just play a porn game at that point.
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>>719908270
I did, for many years. I can't be bothered anymore. Fallout 5 in 2035?
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>>719918526
1, 2, and NV are roughly as interconnected as 3 and 4. Quit fucking seething, Obsidian Brony
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>>719918656
>Just play a porn game
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>>719918773
OHNONO!
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>>719908270
the modding scene for this game seems absolutely awful compared to new vegas and even 3.
where's the equivalent to MMM? mothership zeta crew? beyond boulder dome? the someguy series? a world of pain? rockwell? fwe?

i look at nexus and it has almost 2x the mods as new vegas.... but where are all the good mods? it seems like everything's split up into super tiny little mods, and pretty much zero good new lands mods. even the beyond the borders for fallout 4 looks flat out worse than the one for new vegas and 3. new vegas and 3 also had plenty of mods that saw fit to extend the mechanics of the base game with shit like base-building, crafting, etc. for fucks sake, there's a mod in new vegas that adds drivable cars and flyable vertibirds. the only mod i can think of for fallout 4 that comes close to that level of technology is the sim settlements mod, and it's not even that interesting.
>>
>>719918773
I didn't say a fucking weg nigger. If that's the only porn games you can concive of that's a you problem
>>
>>719918526
Why the fuck does it matter how many there are? Vague references and two MAJOR characters that you can not only interact with but recruit to your party are two different things entirely. Doctor Li even has the same voce actor. whatever your point is, it's fucking retarded.
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>>719919009
I know, I just wanted to post it.
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>>719918773
reminds me of those Andy Warhol posters with half a dozen copies of the same image in several color variants
>>
>>719908270
I did, it was meh. My biggest gripe? The lack of established cities with unique and characters and quests. The settlements you make don't count, you could technically make a working settlement by planting crops haphazardly, placing infinite water pumps, making a turret tower until all you have enough defense points (that doesn't matter how high they go because there's always a nonzero chance an attack succeeds no matter how high you go) and a bedhive tower with enough space for NPC pathfinding.
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>>719916851
>I don't think you can look down on me for enjoying Fallout 4 when you're enjoying that dogshit show
It's an attempt at a show with videogame logic (which is audacious and refreshing). It brings Fallout (or Fallout-themed) elements to the screen which is always good to see imo, and tries to be true to form, to a degree.
It is nu-Fallout, yes.
Do I hate most of the changes to astetic that originated in Fallout 4? Yes.
Can the dialogue be super dumb and cringe? yes. Was the lore fucked? Yes.
Do I consider it a true-Fallout show? maybe.
I see it as I would a fan-made show and commend it for the effort for the set, costumes and props alone (remember I also played 185 hours of Fallout 4, and while I would like them back, I didn't want to shoot myself in the head playing it; mostly* don't get me started). I also said Nuka-Break is better (and is more true to form than the show).
As a Fallout fan I consumed both the games and shows despite their downfalls.
In short, if you wanna watch a Fallout show, Nuka-Break is what you're looking for, not the show, even if it has it's moments.
And if you wanna play a Fallout game, play FNV (or even 3), not 4, even if the combat is better.
>>
>>719918526
Mentioning important plot elements of a sequel that hasn't been made yet isn't references. It's foreshadowing. Yes, that makes them inherently connected.
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>>719918982
>where's the equivalent to MMM? mothership zeta crew? beyond boulder dome? the someguy series? a world of pain? rockwell? fwe?
Sim Settlements 2 is all that and more. Besides half of the mods you mentioned are just trash. a world of pain? Seriously?
>No Autumn Leaves
why
But yeah, it would be nice if Fallout 4 had more big mods like SS2, AR2, CSEP stuff, Attack of the Lobotomites, and so on. At least there are a lot of mods in development and they don't get shut down like NV ones
>>719919618
>And if you wanna play a Fallout game, play FNV (or even 3), not 4, even if the combat is better.
Fallout 3 has all the same problems as Fallout 4 but none of its advantages. I have NV installed right now but I'm just tired of it. It's one of my favourite games ever, but it just doesn't give me the same level of immersion and desire to live in the game that Bethesda games do
>>719919998
>Mentioning important plot elements
Fallout 3 mentions the existence of synths and the Railroad
Fallout 4 mentions the existence of NCR and its problems
Explain to me how these are not identical completely irrelevant things
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>>719920181
>Fallout 3 has all the same problems as Fallout 4 but none of its advantages
It's mechanics are more in-line with treditional Fallout games compared to "Fallout" 4.
>I have NV installed right now but I'm just tired of it
>it just doesn't give me the same level of immersion and desire to live in the game that Bethesda games do
Have you tried weather, lighting, texture and immesion mods?
Also quest mods make it infinitely playable.
Fallout 4 doesn't make me want to live in that world and imo New Vegas is more immesive (not only, but especially with proper mods).
>>
Are there any solid total overhauls or conversions for it
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>>719920656
>It's mechanics are more in-line with treditional Fallout games compared to "Fallout" 4.
Imo they are equally far from the real Fallout mechanically, and I don't think the real Fallout system is anything special. Fallout 1/2 are probably some of the most broken and terribly balanced games I've ever played.
>Have you tried mods
Yes, I currently have more mods installed on NV than on Fallout 4. There's a lot of cool stuff but the same can be said about Fallout 4.
Just as I can fix problems and add new quests in NV I can do the same with Fallout 4. It's literally that stupid picture with small and large cake and I'm happy having both cakes
>Fallout 4 doesn't make me want to live in that world and imo New Vegas is more immesive
I like building things and settlements and see world change because of it. Also sorry but Fallout 4 companions are better than NV
>>
>>719908782
>>719921149
fallout london it's actually decent, i played it on release and didn't have much problems. i think it's still being updated so it should be much polished, play it on very hard ofc
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>>719921495
>add new quests in NV I can do the same with Fallout 4
There won't be a quest mod with sprawling dialog trees like there are in NV. The quests are constrained by the games native mechanics and systems.
>I like building things and settlements
I thino the building fuatures have no place in a Fallout game; at least, not the way they were implemented in 4.
>Fallout 4 companions are better than NV
Idk about that. I felt more connection to NV's companions than 4's, personally.
>>
>>719916573
I replayed it vanilla couple of months ago. It was meh. I so wished it had NV's functionalities and extra weapons.
>>
>>719920181
>a world of pain? Seriously?
I just want more dungeons to kill, yes.

The one good mod I can think of for the game is the mod that gives random names to legendary mobs. This game was always a dungeon crawler, not a survive-em-up. And it's a pretty good one at that, though weapon packs are atrociously few and far between so you have to sort through 40 weapon mods just to get a decent spread.

There's a single properly usable DT mod, but it's somewhat limited and IIRC has been broken for years. No good scripting mods that make power armor more interesting. I may as well go play Starfield, since that feels like an exceptionally well put together modded Fallout 4 with a fresh skin to it. Otherwise... it's been 10 years bro. I got bored with Fallout 4 in 2019. I can only see the same streets, the same ghouls, etc. so much.
>>
>>719908270
How many threads are there going to be?
>play fallout 4
>play skyrim
>why dont you mod skyrim (lust-provoking image attached to the OP)
>why dont you mod fallout 4 (lust-provoking image attached to the OP)
Fuck off will you. Both games are shit - vanilla or modded.
>>
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>>719922621
>There won't be a quest mod with sprawling dialog trees like there are in NV
Funnily enough the three NV mods I played on my last save could easily have been made in Fallout 4. More than four answer options are rarely used and even in vanilla NV a lot of quests are pretty linear. Besides there are mods that allow you to bypass these restrictions, CSEP ones use this if I'm not mistaken
>building fuatures have no place in a Fallout game
People asked for it for the entire lifespan of Fallout 3 and NV.
>>719922904
>I just want more dungeons to kill, yes.
Fallout 4 has no problems with dungeons, and there are plenty of mods that add new ones without being complete trash from vanilla assets.
Also Atomic World is literally a world of pain but for Fallout 4. I always forget about it because I just don't use mods like that and prefer something more refined.
>>
>>719908270
Is any of that in Fallout 4?
>no
o-oh well okay then
>>
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>>719908270
I do, kinda
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>>719923358
>Funnily enough the three NV mods I played on my last save could easily have been made in Fallout 4.
In the quests I've been playing, there's a lot of lore you can gain from dialogue, definitly had more than 4 choices and had skill checks. I didn't play in about 7 years so I can't give the names of the mods, sorry. But yeah, mods like Bounties can be adapted to 4.
>even in vanilla NV a lot of quests are pretty linear
But there's a lot more lore dialogue options which is conducive to immersion; also skill checks.
>Besides there are mods that allow you to bypass these restrictions
I was not aware. Huh.
>>
>2025
>they still haven't fixed the crash that happens in VATS in survival mode whenever your character goes through status change like hungry or thirsty
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>>719924348
>ut there's a lot more lore dialogue options which is conducive to immersion
How many of them can simply be turned into one long NPC monologue without you constantly asking questions?
>also skill checks.
Probably the most important advantage of NV but if you know what you're doing they're never a problem.
>I was not aware
There aren't that many mods that use it yet.
>>
>>719924614
>How many of them can simply be turned into one long NPC monologue without you constantly asking questions?
One long monologue is silly and undigestaable as well as not as neat or time saving when asking about different aspects of, say, the enviornment or active factions around.
>but if you know what you're doing they're never a problem
I didn't understamd that sentence. Having skill checks adds to your interactibility with a quest and the game world, something 4 lacks.
>There aren't that many mods that use it yet
I am out-of-touch with the Fallout modding scene for 7 years now, so I wouldn't know what you're talking about anyway.
>>
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>>719908270
>Play Fallout 4
Name interesting mods then
>>
Listen here you mod devs shits. For the longest time the Survival Options mod was on the PS4/5. Put it back. I want -

Adrenaline turned off, shit is ridiculously OP
Player and enemy dmg down to 125% instead of 175%
Fast travel ON
Autosave ON
>>
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>>719925025
>I didn't understamd that sentence
I mean that you will always pass skill checks successfully if you have built your character correctly. Or skill checks are completely unnecessary and lead to the same result with minimal difference like picrel. It's still good but it has its problems.
>>719925034
SS2 if you still haven't played it
>>
>>719918656
name a porn game that lets me explore a wasteland, collect garbage, talk to people, kill people, made settlements. go on, ill wait.
>>
>>719908270
Is there a mod that Delevels the World like New Vegas/Morrowind kinda like what Requiem did to Skyrim? I heard Horizon does but has terrible compatability even worse than Requiem.

Is there a mod that readds New Vegas/3 RPG systems back into the game instead of 4s terrible system?

Is there a mod that makes factions actually have a presence in the overworld like in New Vegas instead of just being differrnt main quest routes that don't interact with each other outside of the main quest?
>>
>>719910680
bethesda games are boring as fuck, running around "exploring" setpieces is only fun for about 30 minutes. the only way you could enjoy it is by being so stoned and retarded that you are basically not conscious, at which point you would find watching paint dry entertaining
>>
>>719925398
I get it
>Or skill checks are completely unnecessary and lead to the same result with minimal difference like picrel
It still helps the roleplay tho, having a certain build and so on.
>>
I wish Fallout 4 VR was in even half the state that Skyrim VR was in.
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>>719923623
fallout 4's default face models are so hideous
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>>719925439
>Is there a mod that Delevels the World like New Vegas/Morrowind kinda like what Requiem did to Skyrim?
https://youtu.be/v14Gephngeo?si=Yv7LnqhzDzXBHmBw
>Is there a mod that readds New Vegas/3 RPG systems back into the game instead of 4s terrible system?
https://www.nexusmods.com/fallout4/mods/89337 or https://www.nexusmods.com/fallout4/mods/74734
>Is there a mod that makes factions actually have a presence in the overworld like in New Vegas
Fallout 4 relies on random encounters while all faction interactions in NV are scripted.
>>
>>719908782
I was dissapointed because I thought it would be classics like but its full of essential npcs and has a rigid linear main story line which fucking sucks
>>
I don't like the setting or atmosphere, unfortunately. Or the story. Or the music. Some of the characters are cool. But it just breaks it all for me.
>>
>>719926225
oh I also don't like the guns or the armor. so yeah. and throwing shit in from the others games doesn't make it better.
>>
>>719925748
they look like middle aged Russian hookers
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>>719917238
What face+skin
>>
>>719919223
kek
>>
Cool Sanitar helm
>>
>>719918526
NV references the Outcast in 3
>>
>>719918526
>>719918439
You can't really be autistic about this like you can with TES lore. Fallout is pretty simple. Literally every game is connected, yes even Tactics/BOS/the TV show.

Whether Bethesda decides to retcon something is a different matter.
>>
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>>719915640
>Fallout 1 and 2
There's a reason both Cain and Avellone hated 2
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>>719908270
>Fallout 4
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>>719908270
Is there any good modpacks for this thats more of a remaster than a "fanfiction" for lack of a better term
>>
>>719908782
The map design is atrocious enough to ruin it singlehandedly.
>>
>>719932508
Not really, the worst part is that most modpack "remasters" are filled with shit that tries to turn the game into something no one asked for
>>
I never plan to play 76 but it has some cool armors. Thankfully some people port them over.
>>
>>719932768
I'm surprised no one has ported the 76 map to 4
>>
>>719908270
What are the best QoL mods for FO4?
>>
>>719932853
So was I but one of the modders in the super sekrit porting discord said it was basically impossible to port anything in the open world to Fallout 4. I don't understand all the technical details but the guy has ported a shitload of stuff so I'll take his word for it.
There is a team working on recreating it but that takes way more time than porting.
>>
>>719933080
Quick Loot
Rebuild series
Any weapon mod made by PrincessAeris
High Physics fix
Start Me Up
Scrap Everything
We Are the MinuteMen
Bullet Count Reload
Cross Crit
Better LOD
Classic Holstered Weapons
Climbable Ladders
Perks Unleashed
>>
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>>719908270
I still prefer skyrim, but from time to time I mess with my Fallout 4 modlist. I would play again if someone made a total conversion mod for london.
>>
>>719908357
>PS5 not PC
kek console brownoid
>>
test
>>
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>>719909343
1 is a standalone thing. 2 builds off of 1's setting and possible endings. New Vegas flows on from 2 but is pretty far in the future. New Vegas especially can just be played on its own, you get enough exposition to get an idea of what's going on even if you're not a lore nerd.

3, 4, and 76 are pretty much their own thing. 4 carries on some story beats from 3 but it's not really a direct continuation the way 1-2-NV is; it's a faction from 3 showing up in a new area after having developed for ~20 years.
>>
>>719935158
>the only character in all of Fallout 4 with a modicum of charisma
Well I guess there's Hancock but I got annoyed with his druggy-ness.
>>
Why aren't there any mods that make use of the god damn modular armor system? The only armor mods I've ever been able to find are full outfits, never armor pieces
>>
>>719935818
They definitely exist because I wound up with some random CoM custom stuff in my last playthrough by mistake, but the answer is probably just that it's more work to design several armor pieces that don't have awful clipping issues and the system itself is... sorta ignorable and always looks jank, even in vanilla, due to how pieces have to sorta hang off of the character instead of being integrated into an outfit. Might as well just make an actual outfit item if you're going for a particular look.
>>
>>719908270
I did recently but idk its just gotten boring. I always kill off all the factions with the hangmans diary mod cause I hate them but then what? Building settlements can be nice but dealing with the braindead settlers gets annoying. Theres nothing left to explore and the side quests are either lame or I've already done them. I want something to do in this game but theres never an endgoal I can think of that makes me stick to a playthrough.
>>
>>719935818
Check out the Niero CROSS stuff. They're all incredibly modular.



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