This game has aged like a fine wine.
>>719925221which is funny because i was sure it aged terribly, but i was pleasantly surprised when i played it
>>719925296Good to hear. Did you play any of the sequels?
Bump
https://github.com/Joshhhuaaa/EnhancedSC
>>719925221No it hasn't. Chaos Theory has, though.
>>719925221It's a good game. Still a couple forced combat sequences, as this is before "ghosting" was a thing, and enemies require two elbows if the spot you rather than one, but it holds up.
Is SC on PC the only stealth game that ties movement speed to the mouse wheel. It was my first stealth game and I feel it was perfect.
>>719926721The original 3 SC games are all great. I would say SAR and PT are 9/10's and CT is a 9.9/10.
>>719926953There was another game that did it. Die By The Sword maybe?
>>719927165I've still never played PT, but the original game is more than a little uneven when it comes to level design. A lot of the setpiece-centric stuff that was impressive in 2002 (though far from bad) doesn't have the same impact now. In terms of movement there's no comparison; Chaos Theory blows it out of the water.
>>719926620filthy scrub
>>719925221>This game has aged like a fine wine.maybe if the wine's cork was compromised and it turned to moldy vinegar
>>719927793>I've still never played PTOpinion Discarded.
>>719925221Splinter Cell was never good. These games were depressing as hell even. So dark, so generic. Very mediocre games. The first game has to be the most saddest game I have ever played. It is such a product of its time. I struggled to get through it. Everything is so dark and drab. Just made me want to kill myself. I've never played any other games that put me in such a low mood like Splinter Cell games did.
>>719926953>Is SC on PC the only stealth game that ties movement speed to the mouse wheel.If the remake doesn't have any of it's intricacies to it's movement like this then they will have screwed it up. Splinter Cell in my mind is the one of the only REAL stealth games due to the way this all worked. I suppose Hideo Kojima's team at Konami had tried to do their own things with movement in regards to MGSV, i just don't think it matched mouse wheel and controlling animation frames in the same way SC did it in regards to mechanical depth.
>>719928372Metal Gear never needed a movement system like that--much less Closer Than Ever in particular--because it was never about being invisible to a guy six inches away (not even MGS3 with high camo index worked that way). Closer Than Ever is important to why Chaos Theory feels as good as it does to play, not just impressive or "deep."
>>719925296MGS plays better
>>719925221That's the name of the game.
>>719928191Go bed to bed, Hideo
>>719928367Stale pasta.
>>719929072This guy gets it.
>>719929072Truly, we were Tom Clancy's Splinter Cell™ all alonghttps://www.youtube.com/watch?v=2fxspQfOktY
what's the best way to play these games? pc or are the ports fucked up in some way
>>719927165I've never played SAR but (judging by standards of an old fag who played these games in 2025)Pandora is a very solid 6. Jungle is way too long. LAX and Paris missions kick absolute ass though. Great soundtrack. The length was JUST right. Chaos Theory is a solid 8. Not as open as people claim to be (like Hitman Blood Money for example) but still VERY captivating. Best atmosphere and level design. Would have greatly benefited from social stealth/hub elements.
>>719930282There's some mods that fix the PC versions of at least the first 2 games. Dunno about the 3rd. Check moddb
>>719928367>depressing as hell even. So dark, so generic.so...absolute kino then ?
>>719930282PC is great, the scroll wheel controls the movement speed which I love. But I say that for SC 1 and 3. 2 needs a patch that you can find a youtube guide for. 4 has multiple versions made by different teams and the superior one is for Xbox>>719928772>pacman stealth plays better than Splinter CellYeah no, go back to "playing" Sony movie games
>>719925221Why did they remove the wall jump.
>>719930282Pandora Tommorow takes the most fiddling around with on PC. I have no idea how salvageable it is today by tweaks and fixes. Has issues with shadows not displaying correctly. Chaos Theory doesn't require much effort, SC1 takes a little effort, not much because the guides seem to be accurate and up to date. PT is the hardest one to get it looking correctly and you might run into problems with. Maybe emulate it on a console emulator itself. Or if you have an older console then the HD collections. I think the safest bet is using an xbox series X and using it's backwards compatibility in emulation.
>>719930282PC ports are fine but require some tinkering to get them to run right and they don't have controller support (Enhanced mod fixed this recently for SC1). Easiest way to play them is on Xbox One/Series X since they're all backwards compatible and have been upscaled,etc.
>>719930506it took absolutely close to no fiddling 3 months ago on windows 11 there is like 1 patch to install, the game ran great (nvdiya gpu)
>>719930282pcgamingwiki.com should help with all that
I wish I would've known back in the day that Double Agent on the Original Xbox was basically Chaos Theory 1.5. I bought the shitty 7th gen version thinking it was the superior version.
>>719930389>>719930483>>719930506>>719930557is ps2 fine or would you guys recommend choosing pc over that? i have one already and it wouldn't really be difficult to get the iso's
>>719930794>boughtRough. I rented the Xbox 360 version for $5 and I still felt completely ripped off
>>719930794What is criminal is that it had no PC port too. We got the shitty seventh gen version. Double Agent has a negative reputation all because a bad version of the game exists. It was the last REAL SC game. Before everything got screwed up later with Conviction and Blacklist. So some people may be confused when you actually talk about it being good.
>>719930884IIRC the PS2 port removed/simplified some levels and has less visual fidelity. You do get a couple of exclusive levels though. I played them back in the day and they're fine but inferior to the PC/Xbox versions.
>>719930884PS2 is a case that should be approached AFTER playing Xbox/PC versions. They chop up content, rearrange other stuff, and for the first game they redid the cutscenes and even left certain bits out altogether. Play it as an alternative take on the series with notable downgrades that get better as the entries come along, rather than something on par for the same experience.But I do recommend either stopping at Double Agent, or playing the old-gen Version 2 of it unless you're seriously ready for the dogshit nature of the then-next-gen Version 1 release, and ESPECIALLY do not play the PC version of Double Agent. Ever.
How does the lighting still look so damn good? I don't think any game will capture the magic I experienced when they added the online mode. That shit was hype.
>>719930506Both PT and SC1 take one community patch download to fix, and said patch amounts to a prepackaged DGVoodoo setting.
replayed it recently. movement is so stiff and awkward. Sam is completely incompetent with the 5-7, missing 2-3 times for every hit unless you have the barrel pressed against the lightbulb. and the plot is laughable. Georgian cyber attacks kill 30 people oh no Sam we have to stop this.
>>719931168Agreed. It still baffles me that Ubisoft had the B team do the shiny new gen version while the A team (Montreal) did the old gen version. What the fuck were they thinking?
>>719931693they were probably thinking about install base. way more people had the 6th gen consoles so they treated the version that would presumably sell more copies as the more important game. just a guess.
>>719931579Unreal Engine 2 with developers who knew the engine inside and out and who poured their heart and soul into the game. None of that DLSS, raytracing, FXAA, and other bullshit. Just pure optimization and tweaking.
>>719930928I had the PS3 version and that shit ran at like 15 fps. X360 version held a 20~25 on my shitbox. Thank god both can be played without hassle on xbone and later.
>>719931635, >>719929273. Splinter Cell is not a shooting game
>>719931635the pistol's reticle is slightly off center but consistent once you feel it out. if I remember it's to the bottom left but it's been a while. just part of the soul that old games have.
Why is the pc version of Pandora Tomorrow borderline abandonware?>it's brokenA fix for it is a single DGvoodoo wrapper away. GoG and Steam sell shit with even less effort put into covering the cracks.>you kill a jewish womanit's cool now
I can shoot guns better irl than old SCs' Sam Fisher and that ruins those games for me :p
>>719931842i know, but occasionally i want to shoot out a strategic light and i don't want to spend half a mag to do it. it's better with the sc-20 with the zoom. but i shouldn't need an AR to do that.
>>719931769Makes sense I guess. It's still bullshit though, and they should've made more of an effort to make people aware that the old gen version was more like classic Splinter Cell.
>>719925967all of them
>>719932078My headcanon is that Ubisoft(French Canadian) despise the Belgiums so they made the FN 5.7 an inaccurate peashooter on purpose. Which explains why Ubisoft(Shanghai) gave it a laser dot in Pandora Tomorrow so you can choose between accuracy or potentially getting spotted by the enemy.
I tried to play Blacklist but the centrality of the cover system makes the game feel like a chore. I'm glad Metal Gear never fell into that shit. I hate it. I hated it even more in the new Deus Ex games, but at least in that case it was extremely easy to ignore it most of the time even if you wanted to be stealthy and the game has a lot more on offer.
>>719931693>It still baffles me that Ubisoft had the B team do the shiny new gen versionI'm not completely a snob to their B teams, i liked Pandora Tommorow even though it was like Shanhai Ubisoft. But in that case it would have made all the difference, indeed.
>>719930338lmao blood money is ass compared to chaos theory what
>>719932358>I tried to play Blacklist but the centrality of the cover system makes the game feel like a chore.That was my primary gripe with Blacklist, aside from them just dropping light/shadow and sound meters entirely. It's not a stealth game, it's a third person cover shooter pretending to be one. Whenever someone says: 'i think blacklist was harshly judged' 'it's actually good' these people can always be safely ignored as subversives and saboteurs.
>>719933375I think it's a fine game on its own merits if one were to play it by that, same for Conviction. They're just dogshit successors to Splinter Cell after Double Agent smeared its shit down its pants and all over the floor to begin with.
>>719930479>current year>The Darkness still doesn't have a PC port
Mousewheel movement speed control for WASD. MOUSEWHEEL MOVEMENT SPEED CONTROL. Every game should copy this shit. Never have I moved so smooth on keyboard as this.
>>719933862>after Double Agent smeared its shit down its pants and all over the floor to begin with.Not version DAV1. It's such a dishonest thing to say if you don't know what was changed to say that. If you're unaware there's at least a 2 hour comparison version of the differences up on youtube. To say DAV1 tripped over from Chaos Theory is objectively wrong in a lot of ways, it wasn't perfect at the same time and still suffered under time constraints. But it was a good Splinter Cell game. I'm just going to link the video so you never suggest such a thing again if you're not going to bother to play it to find out.https://www.youtube.com/watch?v=ApOw7-Bdn24
>>719933921Nightdive is fucking KEKING ME
>>719926953Intravenous too does this iirc
>>719934502People flip the version numbers around all the damn time, some cite the PS2/Xbox/GC version as Version 1 and others as Version 2. What I do know is that it was the good release even if it still had its own issues like the dumb handling of the faction meter system, the 360/PS3/PC one was the putrid dogshit no one should ever bother with.
>>719925221Milk*
>>719925221the worst thing about it is a couple of the forced combat sequences. as weird as mgs2 and mgs3 can be to control they're easily better action games than splinter cell 1 and 2 and I'd honestly probably give them the nod over chaos theory as well.I appreciate the way the game is like a delivery device of thriller espionage setpieces, that element is still pretty neat even if some of the minute to minute gameplay has aged.
>>719925221I just saw someone on Reddit say they tried playing it but it was too old. I really disagree with that, it plays great and has great atmosphere still. Plus you sort of actually feel like Sam Fisher, in that he's overpowered just the right amount. If it makes sense in the story, you're just allowed to shoot niggas down from the shadows without them having any recourse. The stealth gameplay is great, but I also found obliterating dudes with guns amusing.In a lot of games, the player-character in gameplay is much weaker or much stronger than the character in story, if that makes sense.
>>719934502>>719934789Sorry even i got confused because DVA2 is apparently the xbox version, the numbers are wrong because you'd think V1 would mean the original xbox, but V1 is 360. I just say OG xbox Double Agent because it avoids the confusion usually. I played the xbox version. What you don't EVER want to play is the xbox 360, playstation 3 and PC versions of the game. I hope that clears up the confusion, they're different games.
>>719926953Not a stealth game, but the new ArmA Reforger also has movement speed bound to mouse scroll. It does feel really good to play.
I never understood the political aspect of these gamesIt's got the Ubisoft problem of trying to seem political but never quite actually saying anything other than "Okay so the guys you work for can be bad too"At least MGS is fucking batshit
>>719935167 This sums up what I like about it pretty well. I also remember watching an interview with the Ubisoft guys and they said they wanted to make a stealth equivalent to a Duke Nukem type power fantasy game. IMO they succeeded.
>>719925221By aged like fine wine he meant like pic rel
>>719935396Kind of the point, Fisher isn't a part of Third Echelon to ask questions or confront his government, he's the guy Solid Snake hates being as the wetworks operative silencing problems before they become big problems, regardless of ethical laws involved. Tom Clancy stuff in general was pretty weird about this, but under Ubisoft their take of the Clancyverse effectively became "it's okay to slaughter armies, supply revolutions, assassinate major leaders and terrorists, and initiate the Fifth Freedom on our own compromised assets so long as liberty and freedom still sing by the end of the operation". But without going as bombastic and batshit insane as Metal Gear, Call of Duty, Homefront and other properties. At least, not until EndWar.It's also why people are sick of R6 Siege's existence, the shit with Megiddo for Blacklist and why XDefiant had to lose the Tom Clancy branding, because despite being movie realism bullshit, the Clancyverse at least held itself to a vague exaggerated sort of realism standard, but after Clancy died and Ubisoft went all in on creative freedoms, everything went fucking bonkers insane and lost the Clancy-isms.
>>719935396They're French frogs so they probably felt like they had to balance out the TOM CLANCY labeling on the packaging.
>>719935663>get shot>lose gameWTFFFFFFF
>>719935396They're sort of stupid but reasonably dry stories that justify running to different locations. That's what the Tom Clancy brand used to mean, before it got batshit. Sam Fisher is a fun enough character to prevent it from being boring --Ironside really does elevate the games. I don't think anyone cares that much about Otomo's scheme in Chaos Theory. The stories are means to an end.
>>719935396I thought Sam only had a few quips about that in the third game and not much before. I could be wrong. But I did think that it was a weird thing to suddenly question now as a government assassin ninja with a license to kill, who goes along with all of it anyway. He could just quit. It doesn't really make him a better person when he goes "Am I really furthering American imperialism?" before sneaking behind a guard and killing him.
>>719935663>not checking your corners
>>719925221>mouse wheel-controlled movement speed never became the norm
>>719931579>>719931780Yeah. They used real-time lighting where it mattered and baked-in everywhere else.
>>719935875the Shetland sub plot is kino, shame you have to knock him off, a Splinter Cell game where you can defect to a PMC would be amazing.
I’m crossing my fingers current day Ubisoft never touches this franchise again, they will completely fuck it up.
>>719936837Is the remake DOA? I've heard rumors it was quietly cancelled.
>>719925221This game triggers my save scumming instincts like crazy.
>>719930794Yup, i was surprised as fuck to find out at the time that the OG xbox version was made by the original devs and not the shanghai division.
>>719936595I think all lights are real-time and what's baked is only ambient occlusion, so it only needs one channel instead of full color. you don't really see bounce lighting in Splinter Cell ever, do you?
>>719925221I still have fond memories of the final level, where Sam gets surrounded by the special forces and it's tactical shootout-time. I like how they made it that you can interrupt the scene at any time after they surround you and order Sam to put his hands up and surrender.
>>719930794>Double AgentI liked both versions. In a way it was trying to move the franchise somewhere new because Chaos Theory was the peak. Shame the espionage part didn't really work out so well.