>elemental magicfire>burnsice>slowslightning>stunswind>blows
*puts gun to your head*Ok now make burn, poison and bleed distinct from each other.
>>719932047Poison lowers def and ramps up if not curedBurn is high damage low duration and can be cured much more easily (water environmental interactions etc )Bleed is slow small ticks but each time you act it gets worse, cannot be healed in battle
>>719932047>Ok now make burn, poison and bleed>burnhigh damage/second, low duration>poisonvomit or diarrhea>bleed requires fleshy target, varying intensity - can be minor to severe, higher threshold impacts your action economy/stamina/actions cost more
>>719932047burn is shorter but does more damage and can be cured in alternative ways like moving around and water/ice related things in addition to spells and itemspoison does less damage but is longer and can only be cured with spells or antidote items, bonus points if moving around makes it worseremove bleed, it fucking sucks because there's usually tons of attacks from sharp metal objects that don't cause it
>>719932047>burnDamages you and spreads to enemies you touch or melee hit.>poisonDebuffs you more and more over time until it finally kills you.>bleedDrains your HP by an increasing amount with each physical hit you take. Bleeding + poisoned entities can spread poison and debuffs in general to other bleeding entities.
>>719932047Burn is easier to defend against magically, but harder to defend against physicallyPoison is easier to defend against physically, but harder to defend against magicallyBleed is easy to defend against in general, but has better potency and scaling
>>719931652I like how Nioh does itFire: damage over timeWater: increases damage takenWind: slows downEarth: decreases stamina recoveryand enemies have weaknesses and strenghts so you can actually use elements on your favor
>>719932047Check out Across the Obelisk.>BurnDoes damage at the beginning of a unit's turn based on how many stacks, but can be dispelled with wet or slowly over time. Increases weakness to fire with higher stacks.>PoisonDoes damage at the end of a unit's turn based on stack amount. Must be dispelled with an ability that removes poison. >BleedDoes damage at the start of a unit's turn based on stack amount. Must be dispelled with an ability that removes bleed.
>>719932434>eat bad mushroom>armor starts to crack?
>>719932047Other anons covered drawbacks well, but here's some ideas for situational counterplay synergies. Assuming turn-based combat with these.>BurnEnemies without fire resistance who attack you via melee get damaged themselves from the fire, with longer-animated attacks resulting in them getting Burned as well.>BleedHP and MP draining techniques don't work against you.>PoisonBasically Burn, but caused by YOU making contact with the enemy.
>>719933201Defense can be natural, or less being less resilient in general, not just a +bonus from armor.
>>719933265Methinks that burn should also have the side effect of curing bleed. Let's say that burning does quick but fixed damage, while bleed DOTs but guarantees death. That way if you start to bleed while still having lots of HP, then it might be better to cut your losses and tank a burn on purpose.
>>719934674cauterizing a wound would be a specific and deliberate method of healing, not just a side effect of burn
>>719932047Burning freaks the victim out, so if they can't hold their composure, they just run around doing nothing. And sometimes it spreads because of that.
>>719934814I don't mean that that would be the main way to cure bleeding, but it should be a valid option if you have nothing else. Could make for fun combat situations, I think.
>>719931652I think SMT4 Apocalypse made it so that if you used a wind spell on a target that was already burning they would take like double or triple damage from the burn because of winds stoking the fire.
>>719931652>windsilences
>>719935679shush *farts*That's dumb.
>>719932047I wanted to write a long post but everyone basically already covered it.Fire is pretty damaging but short lasting, may make the victim panic if not resistant.Poison increases damage you take and lowers damage you deal physically. It will also slow you down or make you vomit. Doesn't go away on its own. It either doesn't do damage or does a very miniscule amount.Bleed must penetrate armor to proc and can be stacked. Defending applies basic first aid to slow down or remove a bleed stack.
>>719931652>IceSlow enemy, kite them to death>LightningStun enemy, attack them to death when they are stunned>WindMove enemy away and deal damage. When enemy approaches, move enemy away and deal damage. When enemy approaches, move enemy away and deal damage. When enemy approaches, move enemy away and deal damage. When enemy approaches, move enemy away and deal damage. When enemy approaches, move enemy away and deal damage.>Fire"Here have this 2 HP/sec DoT from your 2000 damage attack"Fire sucks.
>>719932047>BurnDoT, can spread and affect environmental hazards,different immune/weak enemies to it compared to poison and bleed,high damage>PoisonDoT,also causes slowness and/or reduces stats/accuracy. Basically a debuff with added on long lasting low DoT>BleedRequires target to have flesh,causes much more damage when moving
Any games that let you redirect enemy projectiles with wind?
>>719936742Tf2 has an airblast that lets you send rockets, arrows, and grenades back.Probably not exactly what you're looking for but the idea is there. Wish more games would let you do that.
>the elemental attacks don't burn, freeze, shock, make them wet, etc>the only thing that basically changes is what color it is and what enemies are weak to itYour arrpig is automatically trash tier
>two characters with fire-themed powers are about to fight>"let's see whose flames burn hotter"KINOOOOOOO
>>719937030>one is actual flames and the other is metaphorical
>>719931652O
>>719937030Kyo vs. Iori?
>>719932047>burnExtremely high DoT if badly hit and no resistance, but high MP cost or dangerous to cast, slow to cast, highly telegraphed and thus easy to dodge, instantly put out by water, etc.>poisonVarying effects and length of effect depending on the strength of the poisonous attack and how many hits taken. Most commonly DoT or debuff. Can be insta-cured by the right antidote.>bleedDoT AND lowers max HP indefinitely after healing until strong healing magic or bandages are used.
>>719932047Bleed gets healed with normal heals but is applied more commonly from regular slash or pierce based attacksBurn heals over time and is a side effect from only fire attacks which are more specific Poison can only be cured with antidote
>>719932047>burnDamage over time>poisonReduce offense>bleedReduce defense
>>719937639>poison doesn't reduce defense>bleed doesn't reduce offenseThis is retarded and Pokemon-brained
>acid and poison are two separate elementsI mean it makes sense but it feels wrong
>>719937695Poison makes your body feel weak in general. Bleeding just means you're losing blood which isn't that big of a deal when it comes to attacking. If an enemy hits you on the spot you're bleeding, it'll just make things even worse.
>>719932047>Burnhigh damage over time over short time, may apply debuff to certain physical attributes when it stops. Halted or worsened by certain actions and environmental conditions (water, flammable substances, etc.)>Poisondebuffs physical and mental attributes, may kill if it stacks too much, or if it reduces attributes to zero or less.>Bleedapplies damage over time. Stacks. Reduces healing efficiency. May slowly heal each stack if standing still/resting for long enough. Doing most actions may increase the number of stacks.
>>719937803Not that anon, but what? Bleeding can and will make you pass out if it's severe enough.
>>719937981Hence reduce defense. They keep attacking you, you'll pass out.