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>ruins your experience
>>
>>719943979
>that res
yeah
>>
>>719944096
Filtered
>>
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You didn't beat the game
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>>719943979
One of my favorite segments
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what are our chances of getting an fps like half like again?
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>>719944303
it's impossible. half life was a one of a kind project that showed what was possible with tech at the time. nothing like that can exist when everyone hates tech now.
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>>719944303
High, you just have to have a loose definition of "shooter" and "like Half Life"
>>
>>719944303
I'm honestly surprised there hasn't been any real indie attempts, considering the amount of boomer shooters made in recent years. I'm sure it will happen eventually, though who can say if it will suck or not
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>>719943979
Beats the boat and car sections on HL2 by a fucking mile. I've never had an issue with On a Rail, and I don't really get the people who do
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>>719943979
best part in the whole game, only retards get filtered by this level
>>
On A Rail is fine, it's that first map of Interloper that needs to be removed retroactively for being so fucking awful.

I didn't know until watching a youtuber describing the map itself that you're meant to go through this cave nobody would ever think to look for and go through this area with the cave-stomach trying to eat you then rising all the way up and falling down. I always just immediately long-jumped from the highest hill into the side of the flying mantaray things hoping Gordon would bounce upwards and land on top...
>>
>>719944931
>I didn't know until watching a youtuber describing the map itself that you're meant to go through this cave nobody would ever think to look for
is everybody in this board a fucking retard?
>>
>>719944654
People are autistic about "movement" and "combat loops" these days so when they are asked to navigate a tram cart through a puzzle-map while dodging (or running into) combat encounters they whine that it's too boring.
>>
>>719943979
just run through it
https://www.youtube.com/watch?v=VtI5HM7GVGY&t=496s
>>
>>719944989
>pillars rising upwards
>obvious platform-like enemies flying towards teleporter
>constantly respawning enemies
I really want to know what convinced you to blindly run around looking for a cave tucked behind a hill rather than doing the obvious and trying to immediately go upwards to ride the manta rays over to the teleporter to escape the endless mob of enemies.
>>
>>719944654
I like the hl2 vehicles way more.
The buggy is fun.
>>
>>719943979
PUSH THE FRIGGIN CART!
>>
>>719944931
You played through 90% of the game without ever learning to explore? The game is still pretty fucking linear, so it's kind of amazing to me that someone would manage to get lost
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>>719945029
You might have a point there. The same people who would argue in favor of games being art would also shout "oh, but it goes against the primary gameplay loop" when something doesn't follow the patterns in their collage book on "game feel"
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>>719945154
you explore in almost every single level why would I not explore this one too?
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>>719945231
The buggy is fun in a vacuum. When you're forced to do it so soon after another vehicle section, it loses a lot of its appeal. I prefer the swamp boat section just because it's first
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>>719945401
>The same people who would argue in favor of games being art would also shout "oh, but it goes against the primary gameplay loop"
Hard disagree.
>>
>>719945154
>immediately go upwards
How? You can't jump that high, that should be obvious. So instead you run around for a while, inevitably stumble onto the cave entrance because you're not playing blind folded, and then go from there
>>
>>719944303
0. Normalfags have permanently ruined vidya forever, and it’s never going to back to the 80/90s era of quality ever again. It’s going to get worse as Gen x’ers slowly fade out of the vidya industry.
>>
>>719945296
>>719945451
No area previously seen in the game has endlessly respawning enemies, and these enemies have airborne and ground ranged attacks in a wide-open island surrounded by a fall to your death.
Everything screams
>get out, don't hang around
>go upwards like the pillars you saw
>float across to the teleporter in the sky you can see

To find the cave, you must run to the opposite end of the floating island (trapping yourself against the edge for all you know!) and carefully go behind a small hill. The map has a reputation of people finding bizarre or glitchy ways to beat it because they never knew there was some intended underground looping path hidden from sight.
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>>719945561
From the top of the hill, there are two mantarays that fly very close and low enough to jump on using the longjump. This is how most people complete the map.
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>>719945526
Honestly, you're probably right. I think I just combined groups of people I don't like. Asshats complaining about gameplay loops are probably fans of video essays who only have a vague understanding of what it actually means
>>
>>719944303
Every game learned the wrong lessons from Half-Life.

Rather than giving the player control at all times and never taking it away for story or dialogue sequences, modern games restrict the player's movements and abilities (usually by forcing them to slowly walk alongside another character) to force dialogue upon you without a cutscene.
>>
>>719945723
I don't believe that. Most people playing Half-Life would, at the very least, check the cave for supplies before moving on, and find the basement that way
>>
>>719945780
because "gameplay loop" just means whatever the genre of the game is
>the "gameplay loop" of an FPS is shooting enemies and movement
>"gameplay loop" of a survival horror game is conserving resources through combat while solving puzzles
>"gameplay loop" of an RPG is fighting and leveling between the story
>>
>>719944149
I think I finished the entire series at least 5 times
But I've barely finished black mesa once

It's just not the same
>>
Xen in HL1 has never once convinced me to not play the game.
One playthrough of Xen in Black Mesa has made me never want to install it ever again.
>>
>>719943979
Xen was worse.
>>
>>719945689
While the manta rays constantly respawn, the vorts only respawn occasionally. You likely won't realize it happens until you've been running around for a few minutes. And if you want to seek cover in a wide-open area, it would make sense to run for either the pillars or the hill - as those would, in fact, provide cover. Also, it's HL. You know that hill has some ammo or some shit hidden around it
>>
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>>719944654
>go forward on a rail
>run into obstacle
>stop, get off and shoot some marines
>remove obstacle
>repeat
It wasn't even long ago I played it and I can hardly remember any specifics
>>
i have PTSD flashbacks to the controller elevator in Xen where you ride it for like 15 minutes and blast Controllers with infinite ammo and health
all while music is blaring...
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>>719945689
no actually everything screams "take cover behind that little mountain" and that's when you find out there's a cave back there
>>
>>719946127
Isn't that all vehicle sections in any game? You go for a while, then stop and get out for a combat sequence. Rinse and repeat
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>>719946013
The elevator part of xen in black mesa is kinda kino in the sense that it makes Gordon seem like he’s a gigachad, but yeah, overall it’s pretty bad and entirely missed the tone of the game.
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>>719946404
Need for Speed is 100% vehicle section. The only thing that stops you is the menu
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>>719946335
>makes shit up
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>>719944149
this shit just overloads you with visual diarrhea to the point you get a headache. I know it solely exists because of graphicfags, but I still think they overdid it.
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>>719945501
>rtx hl2
I don't get how this would work, 99% of map lighting in source games is prebaked not on demand. So the only thing this showcases is just compiling with different vrad settings, unless they remade the engine?
>>
>>719945845
I've played through Half-Life like 10 times and I never knew about that cave until I watched a friend play through that section.
>>
>>719944614
abiotic factor isn't the same type of game but i would recommend it to fans of half-life
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>>719946771
You never had to find cover since you always played on easy
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>>719946990
NTA but it's sad you are disingenuously ignoring the fact that you start floating next to a teleporter in the sky... nobody sees the exit in the sky and the mantas and goes 'lemme check the far side of that hill on the edge of the island!'
>>
>>719943979
What is this atari game?
>>
>>719946404
Probably why they tend to be boring.
In practice it's not much different from walking between the sections, only you're tethered to a vehicle you need to escort which doesn't add much to what you're doing. You just stop before any shooting sections and jump off anyway. The Half-Life 2 sections do more with the vehicles themselves.
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>>719943979
Not at all. On A Rail is low-tier kino, and a top tier chapter just like the rest of the original HL1.
>>719944149
>>719945957
You no-game casualniggers need to get the fuck out of (((/v/))) and never come back: >>719946747 is at least able to come up with a valid (if subjective) complaint. Black Mesa was fine, pretty damn good at times even.
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>>719946556
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>>719946763
It just works
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>>719945501
I have never seen a more
>soul / soulless
heliograph than this.
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>>719947618
It just werks
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>>719947592
delicious anti-technology
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>>719946771
I found it when I played the game as a child, so I don't know what to tell you. I had probably played through it 4-5 times before even seeing a single video on it

>>719947108
I never put that together, but I did explore the island and find the cave. Once I had fallen down into the basement there was really only one path forward
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>>719943979
For me this was one of the more memorable parts from the game. Half-Life 2 should've had a train driving sequence too.
>>
>>719943979
never annoyed me

xen however is where i stop playing when i replay half-life
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>>719947592
could've solved this one by leaving a bunch of sparks and flames that don't emit actual light rays... i mean that's how it works right? surely you can have non-raytraced elements in a scene?
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I unironically love every part of Half-Life. Sure some parts are better than others but for me it doesn't really have a "that part".
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>>719946935
That one's on my list, though I'm waiting for a sale
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>>719948161
Raytracing is too expensive to do in real time, so it uses averages over time to calculate light level. Instead of seeing a quick flash, you instead get a gradual increase and decrease. It's simply a limitation of current hardware, and a very good reason to not use it
>>
>>719948336
i explained it pretty unclearly, but what i meant was that because the limitation exists, they could've fooled the user by adding exaggerated non-light emitting particles that linger in the explosion area until the actual ray traced light rays dissipate. that way the slow fade out of the grenade explosion light looks like a feature instead of a bug.
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>>719948210
Same. I could never skip any section while replaying it, as every bit is integral to the overall journey. Even the less fun parts give context to the whole and the game would suffer if they were removed
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>>719948558
It only looks like that in dark areas, though. In bright light you wouldn't notice it, since the ambient light level is high enough to not cause such a drastic change. I get what you mean, but the real issue is that raytracing is, currently, inconsistent. A solution that makes a lot of sense in one situation, might look really off in another. Also, I think those RTX demos/mods are meant to change as little in the base game as possible, so adding custom particles to the grenades is outside the scope

We also had this issue solved 20 years ago
>>
>>719945689
>sees pillars and thinks "these pillars were made for me! I must go up like the pillars"
Based and pillar-pilled
>>
>>719944931
You're just niggerbrained
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>>719948210
The waste disposal level is 100% that part
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>>719943979
Are you kidding me?
I loved the rail part and wished we had more case of it.

How can someone NOT like playing train?
>>
It's OK to be brown.
>>
>>719948210
I'm actually warming up to the Xen levels after replaying it recently. Blast Pit is probably the one that showed its age the most imo thanks to all the backtracking.
>>
>>719946747
i fucking love black mesa for its comfy 2010 vibes (never thought i would say that) but it doesn't represent the original game too well
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>>719949210
That's fucking cool. Gonna do that in my current SA run.
>>
>>719947496
>Not at all. On A Rail is low-tier kino, and a top tier chapter just like the rest of the original HL1.
I'm glad I'm not the only one confused. Yes it was tricky, but it was an interesting change of pace. The war zone was much harder for me personally.
>>
>>719943979
I like on a rail
I like water hazard
>>
>>719947592
Dang I thought explosions were so powerful the light lasts for a second. That would be super dope.
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>>719943979
>>719949210
Same
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Subtransit was my first exposure to Half-Life in internet cafe, so i always loved this chapter.
>>
>>719943979
The rides in both Half Lifes were my favourite parts actually. After all the running and shooting they provided a nice break and uhh... I dunno I got very immersed in both games and all the rides were fun to me for reasons that I can't really describe, the tram one (the beginning of HL1), the one in a cage in HL2. It was kind of fun.
>>719944654
I liked the driving in the car section unironically, but I hated to stop every once in a while to shoot some fucking soldiers. The car ride was a nice break after a few hours of shooting, I wish it was like a solid 15 minutes of driving and enjoying vistas.
I don't remember any boat sections though?
>>
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>>719950201
The little airboat with a mounted turret you drive through the canals
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>>719950201
That's why I prefer the airboat section; you don't have to leave the boat as much. The car feels too much like stop-and-go gameplay. I also think the canals are gorgeous
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>>719945823
That's because they copied HL2. Valve themselves didn't learn the proper lessons from HL1.
>>
>>719945823
Going in the opposite direction wouldn't be optimal either in my opinion. I appreciated the moments where HL1 and HL2 took away control, it was a break. The key is the right balance. I think HL2 did a better job at balancing that, but it lacked the enemy variety of HL1 so people didn't notice that.
A lot of fans swear that HL1 was far superior to HL2, but my opinion was always the opposite. Not that I didn't miss the enemy variety of HL1, but the overall better balance, more variety of gameplay, visual variety etc. made up for it imo
>>
>>719943979
>50% of the game is vehicle sections
>people pretend its the greatest game ever
its half life 2
>>
>>719951602
Vehicle sections didn't even make 5% of the game. HL1 had fewer and shorter vehicle sections yet to me it felt like they were a lot longer than in HL2.
Probably because HL1 is all in the tunnels, it gets very repetitive and samey at some point, in HL2 you can at least watch some bitmaps of a city to give you a sense that it's all a part of a larger world.
>>
>>719946763
VRAD is a raytracer, as are all of the RAD derivatives going back to the OG Quake
The light it bakes is done via raytracing. This is even more true in Source 2 where it's a more modern form of that, closer to what the renderers in 3D modelling software like Blender do.
RTX HL2 is just basically throwing the precompiled lighting bake out, and using the existing light entities to render it in real time.
>>
>>719949210
Y-Yukari, please, you've been smashing that klaxon for 10 hours now!
>>
>>719950201
>but I hated to stop every once in a while to shoot some fucking soldiers
The only problem with vehicle sections in Half-Life 2 is the fact that the stop moments are boring and uneventful. You just shoot some soldiers, maybe get some supplies and move on. Episode 2 rectified it with how the stop moments are littered with elaborate set pieces.
>>
>>719944654
Also, get this: you don't even need to use the cart that much, if at all. You can get through the entire chapter just on foot. I can't recall if base Black Mesa also works like that, but if you're using the OTR mod then there are a few points where you may need to use it.
>>
>>719943979
It was fine, that game was so legendary on release. That mod scene... I hate the corpo shit now.
>>
>>719946404
Only in those in which the vehicles can't shoot. So in most.
>>
>>719948959
>We also had this issue solved 20 years ago
Lost technology.
>>
>>719944931
You’re retarded for not knowing about the cave, but that map does suck. I always just jump onto the rising pillar at the very start to skip the whole level.
>>
>>719951246
This. They explicitly say in that documentary that they looked at HL2 and "Valvian design philosophy", rather than just remaking the original game in the spirit of the original game
>>
>>719952412
I think you need to use the cart at the first switch "puzzle", since it wouldn't make any sense if you could just walk past the claw on foot. But most of it can be done on foot
>>
>>719945501
What were they thinking!?
>>
>>719956906
>How do we pretend that this new and premature technology is worthwhile for the masses?
>>
>>719944149
I did cause i played it when soldiers just gang rushed you and mag dumped.
>>
>>719951930
Is there a comparison for HL Alyx? I know the original doesn't use it but I mean like a mod
https://youtu.be/UsfRyFYuU08?t=22
>>
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>>719949270
Blast Pit used to be the section I hated the most and as I have aged and replayed it has become my favorite section.
>>
>>719944303
It could happen again, but the conditions that created this game will probably never be replicated again.
One of the reasons this game is so good because it was made by enthusiasts from the modding and mapping community.
>>
>>719944149
BM needlessly extended Xen.
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>>719961865
>childhood is loving Half-Life despite its flaws
>adulthood is understanding that the flaws are an integral part of the journey and the game wouldn't be worse without them
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>>719962764
>wouldn't be worse without them
I'll just show myself out
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>>719961865
The sound design in that level is so damn good.
>>
>>719962764
>>719962818
>senior years are Alzheimers
>the half-life of what again?
>>
>>719962838
>*CLANG CLANG CLANG CLANG*
>>
>>719944931
You're retarded for needing a youtuber to tell you that, but yeah it's the only actually bad part of xen and everything else is just people being filtered
>>
>>719946763
>So the only thing this showcases is just compiling with different vrad settings
hammer++ lets you raytrace stuff on demand to preview lighting changes without compiling the map first, it's pretty neat
>>
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>>719943979
I don't remember that bothering me at all but I also haven't played this game in over a decade.
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>>719948210
IMO Surface Tension goes on a bit too long
>>
>>719963186
It's scary as shit just about every time!



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