Gotta love the confidence
>>719992160This is the most turn of the millennium thing ever.
>>719992160Why can't Sega bring back this attitude for newer Sonic games? Now it's all zoomerfied.
>>719992160I legitimately cried a little bit since I vividly remember getting this game for my dreamcast from my now deceased dad. This may be "fake and gay" to say but I am incredibly sentimental and emotional when seeing this. I knew the game obviously for years but not the back cover. I kept playing thr first level as sonic as a kid since I couldn't figure out what looked like the windows near the pool were actually sliding glass doors.
>>719992160>nearly 50 massive levelsWhat are they even counting? There's only 11 unique levels. Even if you count each character's version as entirely separate levels, it only adds up to 32.
>>719993419Adventure Fields x each character = +15 levelsSand HillChao Gardens
>>719993128I got a wii for christmas when I was a kid and fell over like I fainted, only later did I realize my dad stood on line in the cold because it was selling out everywhere. These things can be sentimental.
>>719992867Sonic always has to change to fit whatever the kids of the decade think is cool
>>719992160Having confidence in a garbage product is just stupid. The word you want is 'arrogance'. Sega really are a bunch of delusional retards who cannot comprehend that all their games are shit.
>>719994201Sonic's enduring popularity says otherwise
>>719994278Sonic's enduring "popularity" is predicated on nostalgia and a crippling lack of standards. Sonic the Hedgehog is the most successful marketing scam of all time.
I love Big The Cat! FROGGY! XD!
Reminder.Sonic Adventure and Sonic Adventure 2 were built specifically for the Sega Dreamcast's SH4 CPU.Dreamcast goes all out on transparency and lighting, supports 8-bit destination alpha blending with 24-bit sourcing 32-bit z-buffer, Saturn and Dreamcast diffuse+specular lightning based on palette indices, Dreamcast used tile layered deferred rendering which supported order independent transparency. the Egg Carrier in Sky Chase appears to be rendered using the functions that ignore palette lighting, and thus it is using Ninja Lights set up in the SL file.Technically SA1 does have dynamic lighting effects, but you can't see them because they almost always get overridden with palette lighting. They were certainly meant to be in the game at some earlier point, though.Sonic Adventure 1 was highly downgraded in terms of lighting on on the GC. SA2 lacked a bunch of shadowing effects which used the DC's modifier volumes. SA2 DC abused the Dreamcast's volumetric fog features for some interesting effects, like security alarms (Iron Gate, Flying Dog, Egg Quarters) and approximated "rain waves" (White Jungle). These effects are gone in SA2B, replaced with full-screen overlays (Flying Dog, Egg Quarters) or with a rotating vertex light (Iron Gate)Sega changed SA1's palette based lighting to specular lighting in DX GC port and they barely even used it. SA2 CnkMultiDraw does support Vertex color + Lighting though used in EventsThe porting team likely ran into problems implementing palette lighting, so they figured it would be easier to just update everything that didn't work immediately after they were brought over to SADX. Even SA2B doesn't use specular in the same way the DC version uses it.That's what happens when the Dreamcast is the only system with hardware support for OIT lol
>>719994791Aren't there mods for the PC versions to make them look like the DC versions?
>>719994663Why? He's the Jar Jar Binks of Sonic.
>>719995375The point is that the Dreamcast was kino.
It's depressing how they went straight from the Adventure games to Heroes
>>719998605The Adventure games were just as shit. Your nostalgia is lying to you. >>719995375How about some mods to make the game actually good? Fucking shill.