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Looking forward, what went wrong?
>>
Not looking back
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https://x.com/NikTekOfficial/status/1964368899446587829
Uhhh yeah im thinking kino
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>>720026209
A massive cranial aneyrusm where the go from
>there's billions of solutions to any problems, here's one of them to
>here's a rubberbanded, linear car chase with only one valid end state culminating in a 7th gen third person shootout.
>>
>>720026209
It's just pg13 hitman levels sandwiched between movie game setpieces.
>>
>>720026209
>blonde man
>not blond
Garbage game already if they let such a thing slip by.
>>
>>720026209
Was hoping for something closer to Alpha Protocol. Seems to just be Hitman with setpieces.
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>>720028365
English does not distinguish between masculine and feminine forms saar
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>>720028468
And blurry as fuck graphics.
>>
>play as James Bond a character played by the most famous actors in history
>oh cool which one
>just some guy
Also when the fuck has Bond ever been stealthy
>>
It's IOI's version of Hitman Absolution. They should have made it a pure WoA reskin rather than trying to have best of both worlds and ending up failing at both.
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>>720026209
why is it so fucking blurry?
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>>720028626
Consoles rendering at 540p?
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>>720026209
What did you expect? No really, what did you expect? What do you want from a Bond game specifically?
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>>720029012
Okay, you got me. I expected it to be something like this.
But actually seeing it, it's still somehow disappointing.
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>>720029108
>>720026209
have you never played or even seen a bond game before? this is miles better than anything that's come before.
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>>720029108
>I expected it to be something like this.
But what would have wanted?
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>>720029506
Something more freeform.
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>>720029012
I want there to be no driving sections.
Global intrigue in Exotic locations, cool gadgets, hot women, memorable villains.
I would like to see Alpha Protocol but with tolerable or good gameplay, hitman with less disguises and more charisma.
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>>720027831
That's because you're mentally ill.
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>>720028514
He is until he isn't
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>>720028513
Hitman looks fantastic with pretty low requirements.
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>>720029596
>I want there to be no driving sections.
How the fuck is that supposed to work? Bond has always been about traveling. Flying, driving, fucking skiing or snowmobile rides. So far this game looks exactly like a Bond movie. Dinner parties, Hotel lobbies, rich and powerful people, guards in suits, and big action set pieces when Bond is eventually discovered and has to escape. A T rated mix between Uncharted and Hitman reboot.
>>
>>720029596
>I want there to be no driving sections.
KILL YOURSELF ZOOMER FAGGOT
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>>720027737
that is scripted... i don't believe for a second that the game spontaneously generates dialogue based on ur location, objective and entrance point. this has to be pre-recorded.
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>>720029828
No shit.
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>>720026209
The gameplay itself looks alright but man they really went retarded with the chromatic aberration and vignette blur
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>>720026209
Why did they make him into an effeminate zoomer
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>>720029862
Yeah, noticed that too. Hopefully toogleable on PC.
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>>720028514
>Also when the fuck has Bond ever been stealthy
you have never seen a real bond film and think the shitty spoof movies they call craig's bond films are real bond films. most of the classic bonds have long sequences of nothing but cinematic sneaking around and slow buildup to an action scene.
>>
>>720029862
>>720029973
What the fuck? It looks slick, like a wide-lens Bond flick. It's soulkino.
>>
Should have been an immersive fps like goldeneye 64.
Instead we got a hitman clone.
007 is not an assassin.
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>>720029862
it looks fine, you're not meant to be staring at the edges of the screen
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>>720030017
Too obvious, bro.
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>>720030058
>smears shit on your ceiling
>"bro you're not supposed to be looking up there anyway who cares"
>>
My biggest fear was the game being a little too much like Uncharted which looks like it will be the case.
Hopefully IOI is working on a new Hitman game simultaneously, also I really hope that's the next Hitman is being developed exclusively as a next-gen game.
>>720030038
It's just strange, they are selling this as a game with open-level design like the Hitman games but also you got the scripted cinematic moments of Uncharted.
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>>720030093
your peripheral vision in real life is also blurred, does that mean you smeared shit on yourself, rajesh?
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>>720030058
the ground texture is literally green from the chromatic abomination
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>>720030180
Doesn't feel like a game that they wanted to make but rather a game they were ordered to do for money.
So they can't stray away from the 007 loicense and make it open world like hitman.
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>>720030194
works on my machine
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>>720030192
There is no "peripheral vision" on a monitor. The game is not predicting where you are looking and adjusting accordingly. Depth of field is also a retarded technology for this reason.
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>>720027831
It's gap moe
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>>720030180
>My biggest fear was the game being a little too much like Uncharted which looks like it will be the case.
I hope so. Uncharted is basically what craig's bond should have been instead of the gay shit we got.
>>
Also why are they putting preorders for a game that is not going to release for another six months.
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>>720029780
It would be fucking sweet if there was something like a skiing section, I seem to recall one of the playstation games had something like that
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>coming out on PS4
so awesome knowing this game was already cucked during the dev cycle.
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>>720030017
>>720030058
>>720030249
So true besties, the game looks sharp as fuck, so much soul! I'm glad i can see everything.
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>>720030262
yeah there is unless you are doing something weird like specifically using the corner of your screen to look around corners. base assumption is that players move their camera toward where they want to look.

the human biomechanics equivalent to this is keeping your eyes locked straight and using your periphery to scan for movement.
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>>720030384
You tell him, anon! It's only those damn peripherals that are blurry. The center is sharp as fuck!
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>>720030360
thats a screen shake effect. the adults are talking about chromatic aberration which is different.
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>>720030340
Bro thats RE9, not this.
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>>720030340
You do not understand, they have to maximize their potential customers!
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>>720030429
different thing. the adults are talking about chromatic aberration, not screen shake.
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>>720026209
I think we're in a strange industry limbo when it concerns game design like this
this is the sort of game that wants to be a late 2000's to mid 2010's linear action game but the way all the 20 year old college grads and jeets learned how to make games is for massive open world slop they train you for now
you can see in the footage we've been shown that areas are needlessly large and the parts you are actually playing in are strangely barren besides some of the cluttered indoor environments you're getting into heavily scripted fights in
their training tells them to make a giant gorillion square meter NINTENDO HIRE THIS MAN map that they're told is impressive and the industry standard when the game doesn't call for it so the game runs like shit and lacks any real attention to detail

I could see this game looking a lot less shit if it was made 10, 15 years ago when we had just the right level design scale to support it and make it look and play decent
it would still be considered mindless linear moviegame slop but these days even 7th gen linear moviegame slop quality seems to be hard for this industry of hacks to reach consistently
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>>720030487
There is no screen shake during these scenes, anon.
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>>720030505
holy smokes a modern AAA game has large environments made for action segments... this truly is the work of open-world minded pajeets and feminist ps3 era jews
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>>720030384
The existence of HUD elements instantaneously invalidates this mongo proposition. The biomechanics equivalent to what you are claiming is normal is keeping your eyes locked straight forward and never moving your eyes. Normal people use their eyes to scan things and don't move their entire head like a bird. Similarly they'll use camera movements to place the view around the area they want to view and then use their eyes to view elements the entire screen encompasses instead of flinging their camera around every time they want to see pixels not in the middle of the screen which would be inefficient for no benefit.
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India-bros?
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>>720030584
you're not meant to be staring at hud elements 24/7, that'd be the biomechanics equivalent of staring at your wristwatch 24/7
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>tfw jeets want to gaslight you into thinking this looks fun because le peripherals
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>>720030620
So now we go from "you're not supposed to be looking there" to "you're not supposed to be looking there 24/7," making up shit no one said because you realize what you were arguing was completely braindead.
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>>720030648
Seventy euros by the way.
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>>720030668
you used hud elements that aren't blurred out as a direct analogue between looking straight and trying to read your wristwatch with the periphery of your vision
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>>720030430
>the adults are talking about chromatic aberration which is different.
The CA is visible right here in the middle of the screen, anon. >>720030194
>>720029862
It's literally the most aggressive usage of CA i've seen since Bloodborne, i have no idea how you can defend this.
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Why is the voice acting so bad?
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>>720030787
not quite. CA is applied as a vignette effect so it's quite impossible, or at least quite improbably to have it in the middle. you're likely just looking at the byproduct of ps5 upscaling cranked to max.
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>>720028365
>be anon
>not paying attention to anything
>not knowing what he's talking about
>not actually playing games he's talking about
>not actually watching videos he's talking about
>desperate to have opinions and share them online
The bellboy looking character is clearly blond. Platinum blond even.
https://www.youtube.com/live/pwRpK8eoLLE?feature=shared&t=363
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>>720030852
improbable*
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>>720030709
You cannot read your wristwatch with the periphery of your vision. Your eyes are only focused on a small area in the middle of your vision. You cannot read the clock in the corner of your monitor while reading this text.
I didn't make the analogy, but it is true that flicking your eyes to look at a watch is similar to flicking your eyes to look at a hud element. Both are something humans do instead of locking their eyes forward on one tiny spot and moving their wrist in front of their face to read their watch because that would be stupid.
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>>720030505
This would be a full Uncharted copy if it came out on PS3 or early PS4.
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>>720029780
>How the fuck is that supposed to work?
Either develop the game as a gta open world where the player can win car chases in an emergent manner using map knowledge, driving skills, and gadgets or just turn it into a cutscene, because there's no point in mediocre driving gameplay setpiece if you have to follow a linear path or restart from checkpoint if you fuck that up.
the chased guy has no other outcome than arriving at the airport, you the player cannot stop him, catch up to him, outskill him, he won't get into an accident, or push his car to the point it breaks down, catch a flat and crash, run out of fuel, whatever.
>>720029818
>I WANT MY RUBBERBANDED SPECTACLE WHERE I HOLD FORWARD to always end up at the same spot.
No u.
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>its not that bad guys the game only becomes a complete blurry mess when the camera moves
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>>720028514
>Also when the fuck has Bond ever been stealthy
How about you go watch some Bond movies and find out. Obviously it becomes less and less the focus of the movies as the franchise go on but even Roger Moore is practically Mr Stealth compared to Brosnan and Craig.
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>>720030908
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>>720030926
you used the argument that the blurred edges of the screen are the same as perfectly sharp hud elements which you're meant to check from time to time but not stare constantly. the human equivalent of that would be like staring at your wristwatch with your peripheral vision.
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>>720030930
as far as we've seen this is basically what it is
uncharted with some bond gadgets sprinkled in
all of this sort of stuff that comes out these days just looks like watchdogs to me
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Unsurprisingly and fully understandably, our guys at /r/FuckTAA dislike this game.

https://www.reddit.com/r/FuckTAA/comments/1n7o855/you_guys_will_love_this_video_lmao_what_are_those/
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>>720031050
If my peripherals are naturally blurry why do i need the game to maximize the blurriness by 9000%?
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>>720030979
bond has always been about cars
> SPECTACLE WHERE I HOLD FORWARD to always end up at the same spot
it's clearly not a hold forward, you are in control of the car
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>>720031158
Actually the woman next to you is.
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>>720031183
nah, it's quite clearly not an auto scroller section and you drive the car, both sections. pay attention to the driving line and you see the car at the start is not following a navmesh like the other cars on the road are.
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>>720031050
What the fuck are you trying to say
The HUD elements exist on the blurred edges of the screen, so you can't keep your eyes locked in the center of the screen and treat the rest of it as peripheral vision, because it is necessary to move your eyes to look off-center at the HUD elements. Now that we've established that players will move their eyes to look off-center because that's how human vision works, there is no excuse for flooding where the players will look with ugly CA.
There is no distinction between checking time to time and staring constantly, in both instances you're moving your eyes to focus on what you want to see. This works the same regardless of if you're focusing on something for a split second or staring at it as you like to do with the middle of your screen. I assume you're using your mouse to move your browser window around to read this because why would you use your eyes when your hand can do the job for you.
>b-but the 3D background is blurry unlike the HUD elements so why would I want to look at that
Wow, great point, get rid of the CA.
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>>720031158
Bond was a book and a movie saga.
There is no gameplay in a movie, the bond car chases are directed by a professional movie director, done by stuntment, pro drivers, have pros do special effect and are recorded and cinematic angles by skilled cameramen.
Games are about gameplay.
No game dev is insane enough to program exciting racing game into a third person shooter.
The boast in the verticle slice about different approaches on levels and then show off a driving section that drags on forever.
GTA did that often with bulletproof and invulnerable chase enemies as well because YOU SIMPLY MUST FOLLOW THE SCRIPT.
Could make it into a david cage styled QTE if you need some player input during the chase, provided it has different outcomes.
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>>720031380
the HUD elements also exist in the middle of the screen or wherever they are placed. the point is that when you are looking at HUD elements you're not using the peripheral of your vision, you are looking directly at them. you're never meant to look at the hud elements with your peripheral despite them being in the peripheral vision zone since you are meant to move your eyes, and the elements being on the periphery of the screen are independent of what's actually on the screen at the time.
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>>720031380
Uhm no anon you dont get it, in this stealth game you absolutely do not need to look at the edges of the screen to see where the enemy NPC is going, you only need to look at the back of your character, that makes total sense in a stealth game where youre supposed to use environment as distraction
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>>720031418
i don't see your point. the cinematic bond car chases are scripted as well, yet a real person is driving in them. in the game that real person is you, and the game scripts are the same as the screenplay for the driving sequence.
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>>720030979
>because there's no point in mediocre driving gameplay setpiece if you have to follow a linear path
But that is the point. You are chasing some dude. You are not supposed to catch him(maybe you can but you probably won't), but you are supposed to try and watch the action unfold along the way. Speed up, slow down, slide around, follow the track and at the end watch the cinematic.
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>>720031509
>stealth game
>peripheral vision doesnt matter so lets blur the fuck out of it
kek retard
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>>720031358
Bro, c'mon, I fucking know.
I was memeing about how you have some hag sitting next to you and telling you what to do.
And I know that you control the car. But c'mon, it will be about as really interactive as carrying a tree trunk in God of War. Hold forward and sometimes press left or right.
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>>720031636
Goes for any game. Good luck playing any RTS with everything except the middle of the screen blurred.
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>>720028514
>when the fuck has Bond ever been stealthy
He does like 3 things, sneak around, talk to women and drive cars.
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>>720030991
>motion blur on steroids
Jesus, nu male devs really love to go all in on screen effects.
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>>720031636
that wasn't your argument and its a bit too late to change your stance. you brought up the peripheral vision and tried applying it to HUD elements as if you stare at HUD elements with your peripheral, the same way you don't stare at the peripheral areas in a game, you simply control the camera and move it so what you look at is in the center.
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>>720031593
Are you slow?
Movies are fun to watch games are supposed to be fun to play, playing video games involves the game's system reacting to player inputs.
think about playing the game and replaying it.
Maybe on another playthrough you find a different way to track the bellhop at the hotel, or find something new.
but the car chase will always be the exact same shit, being told to dodge the scripted obstactle at the exact same moment every time.
>>720031623
The point is retarded, I don't trust hitman devs to make driving fun enough to justify the setpiece.
Chases in david cage's movie games actually affect the story variables depending on your performance.
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>>720032050
You don't stare at any part of your screen. You use your eyes to scan the whole area.
And you brought up peripheral vision.
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>>720030991
>>720032020
whats more confusing is that this is curated footage for marketing purposes
imagine how much worse actual raw gameplay must be
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Alpha Protocol to this day is still the best game for the James Bond experience
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>>720032098
>Movies are fun to watch games are supposed to be fun to play, playing video games involves the game's system reacting to player inputs.
and they clearly do. you never go through a driving section the exact same way because you're not on rails.
>Maybe on another playthrough you find a different way to track the bellhop at the hotel, or find something new.
what makes you believe this isnt the case? in the preview bond chooses to climb throuhg a window instead of using the press pass, you clearly havent even watched the gameplay reveal
>but the car chase will always be the exact same shit, being told to dodge the scripted obstactle at the exact same moment every time.
just like the car chase in the movie, yet i can still watch the car chase in FOYEO or the ski chase in living daylights 10 times and still be entertained.
>>
A lot of low-brow AAA games use "Futura-adjacent" fonts now and I hate it.
>>
>>720032050
>stare
>with your peripheral
I don't think you know what peripheral vision is.
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>>720030340
If it's on PS4, surely it will run on something like a GTX 1650 right?
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>>720030979
Have you not fucking watched a single James Bond film you fucking subhuman generic excrement?
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>>720029828
They probably have bunch of lines depending on the mission
It's not that hard to make silly excuses.
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>>720032256
It would be alright if you could tell what the fuck is going on. Bond is so many things that it's hard to focus on one main mechanic or system. So far this just looks like Uncharted.

>driving
>brawling
>shooting
>climbing/parkour
>social stealth
>gadgets
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>>720032238
your eyes scan the center of the screen since whatever you're focusing is usually in the center. and i brought up the peripheral as an example of an exception. i believe i used the example of 3rd person peeking around corners as an example. yet in these games you have an offset shoulder camera with switchable shoulder that lets you always keep the target in the center of your screen even when you are hiding behind a corner. so the argument that you need to stare at the periphery in this game in specific rings hollow.
>>720032323
read the sentence again. i'm clearly saying that you're not meant to do that. you move your eyes, so you're no longer using your peripheral vision.
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>>720032361
Its not on PS4. Dunno what was that guy yapping about.
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>>720032291
matter what you do, the car chase will culminate at the airport because there is no other way they programmed it to end.
do you have reading comprehension problems?
My point is that it's cool that getting past the guards has multiple solution while driving looks boring because there are no different paths to take or outcomes to reach as a result of choices made., the devs haven't made a racing game,

Yeah, because when watching a movie you are not controlling bond, you are passively watching the story unfold.
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>>720032442
Why are you playing games like a retard? You have eyes, use them.
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This mega autistic eye scanning dicksussion is peak /v/.
>>
>ITT people that don't know anything about James Bond movies complaining that the game looks too much like a James Bond movie
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>>720032442
Where are you getting this "you need to stare at the periphery" shit from?
Do you have some braindamage that makes you unable to glance at things? You can only stare?
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>>720032409
Have you ever played a video game in you retarded nigger life?
has your amoeba brain ever sparked the few neurons it has to process the difference between watching a movie and playing a video game?
Do I need to walk you through why GTA 4 having random thugs who are immune to headshots from all firearms and explosives until they arrive at cinematic confronation zone is dogshit design?
>>
>why isn't game like other game?!!
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>>720032471
>matter what you do, the car chase will culminate at the airport because there is no other way they programmed it to end.
and the exact same thing happens in films, yet the chase is still exciting. why wouldn't it be the case in a game where you have more control over the dynamics?
> because there are no different paths to take or outcomes to reach as a result of choices made
there's always shortcuts you can take in the driving sections, and in the preview you can see bond doing just that.
>Yeah, because when watching a movie you are not controlling bond, you are passively watching the story unfold.
and it's still just as exciting despite the outcome always being the same.
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>>720032605
You getting stabbed by a hobo would have been exciting. Go outside more so it can happen.
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>>720032537
>I DON'T WANT CAR CHASES IN THIS GAME!
Maybe this game just isn't for you, literal zoomer subhuman nigger?
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>>720032481
>>720032525
why do you expect to jump into a convo and get brought up to speed if you're too lazy to backread the replies?

anyway the original poster seems to already have disappeared, so i'm resting my case and you can use all the previous arguments i've made to BTFO yourself.
>>
>>720032652
Look how quickly this subhuman folds, when presented with actual logic and evidence. It's crazy this piece of shit even made it this far in life.
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>>720032682
You brought up this "peripheral vision" shit. You do not stare at things with your peripheral vision and no one ever claimed that you do, you pulled this idea out of your ass as if you are actually incapable of using your eyes like a normal human.
Normal people dart their eyes around to focus on things, they don't stare forward at one point. Seriously, do you have brain damage?
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>>720032505
But it was inevitable. Bond is so influential that, even if you never seen any of the movies, you will still be familiar with its characteristics from other IPs.

>ugh, dudes in a suit navigating a social event? that's just like Hitman
>big action set piece with driving and shooting? that's just like Uncharted
>smart talking special ops type doing martial arts? that's just like Bourne
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>>720028514
As goofy as it might be the opening for Goldfinger is Bond on a stealth mission
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>>720032505
>>720032835
Why is the average /v/ subhuman so culturally inept? So narrow-minded and retarded? Is there a biological explanation for this?
>>
>>720032653
There is no fucking point to a car chase or a race if it's a rubberbanded setpiece that invalidates your agency or skill (lack thereof) as a player, be it for first place like in witcher and cyberpunk or failure like in the bond game.
>>720032605
>why having no agency in medium which allows agency not be more exciting that watching a big budget movie made by an experienced and skilled studio.
I have no fucking idea, real head scratcher here boss.
In a movie on a first watch you don't know how the chase will end, or how long it will go, on subsequent rewatches you know how it ends but can appreciate the camerwork, the stunts, and the direction.
Do you think MGSV was EPIC when you held Left stick forward for 15 minutes to wiggle forward as a post-comatose manworm? Kojima thought it's so epic you should do it twice, in the beginning and twist ending.
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>>720032792
because the way i exemplified the periphery of your screen being used is the only viable way you'd benefit from it in a game like this. but it turns out that, as i explained, you don't have to resort to it since the game already has a built in system for peeking around corners using the inherent mechanics found in camera systems where the player POV is on an axis. in truth i should just have said that therer is no use case since this is causing more confusion than i anticipated.
>You do not stare at things with your peripheral vision and no one ever claimed that you do
neither did i. staring at the extremities of the screen is the equivalent of trying to utilize the peripheral vision for a specific purpose such as detecting movement. you don't use the peripheral vision in games as it turns out, neither do you stare at the corner of your screen unless it's to stare at HUD elements that are there, which is different from how your argument was intiailly about CA which is a screen vignette effect and doesn't affect the UI elements.
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>>720033265
The way you benefit from being able to view all of your screen is that you are able to see things everywhere on your screen, you don't need special mechanics for that. You don't even need to move your hands. This is true for all games; you benefit from seeing more. And in the case of normal humans, this is achieved by a quick glance, you don't need to stare at anything. That's all it takes to register something in a different part of the screen, while you can position the camera in such a way that it gives you a view of a large area in which you are able to see if anything happens. The only time you need to use the center of your screen specifically is when aiming.
Putting aside all of your autistic fixations around playing games like a moron, this was all meant to be some kind of defense of CA, which in your special-ed use case you would never even see because you're never focusing on the corners of your screen so what the fuck.
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>>720027737
It's retarded because at that point why not run past every guard, every checkpoint, every frisk point, jump every fence and then simply say "Cuntbacht, penetration tester". This single line of dialogue invalidates every sneaky thing you did beforehand.
>>
>>720026209
>scripted scenes
>bollywood physics
>player character is not affected by plane tilting
>player character can't get hit by moving heavy crates
>player character can't get splashed to death by moving stairs truck
>player character can't get splashed to death by moving metal object (two times in gameplay)
>watch dogs hacking
>awful enemy ai
>weak gunplay (just put explosive barrels everywhere)
>pathfinding of ai is a joke (they levitate)
>blurry as fuck due mandatory FSR
>bad performance due lazy millennial/zoomer indian devs
>>
>>720034609
man this would all leave a much better impression if it was just actual bollywood silliness
>>
>>720026209
>raceswapped M, moneypenny and added nigger "mentor"
>>
>>720034609
>watch dogs hacking
It's set in the modern age, there's not a piece of silicon being produced without a backdoor for western governments
Although I wonder if in reality those plane controls bond hacked really would have had wireless
>>
>>720026209
The dialogue in the trailer was so soulless, do people not hire real writers anymore?
>>
>>720030505
>decrepit runway filled with random garbage
>skidding effect kicks up dirt/gravel on pavement
>vehicle explodes from shooting out backseat window
>man with gun stands doing nothing for several seconds
>other man with gun shoots point-blank, nothing happens
>nauseating amounts of motion blur
such attention to detail
you can really tell that this is a passion project
>>
>>720026209
Looks fine. Some of you faggots very obviously just want to call things shit because your jungle hut is too hot.
>>
>>720026209
Is Bond okay with killing people? Sick of stealth games that get pissy at you killing enemies.
>>
>>720034945
we only have marvel-like slapstick writers left
>>
It’ll be kino because they mention “operation Nightfall” in the opening, which is a reference to Nightfire.

>DONT REFERENCE ME QUIETLY
>DONIT WITH INTENSITY
>>
Unprocted baby-making sex with that qt evil French girl from one of the Brosnan movies.
>>
>>720027737
I would honestly rather have some sort of punishment for fucking up than just being forgiven like this.
>>
>>720035472
Here it’s a set piece. In other areas, it’s a dialogue option that has failure and success states.
>>
>>720035294
unclear, but it seems like the player is only allowed to kill during specified sections (i.e. not during stealth segments)
>>
That plane scene where you’re moving the innards around to crush henchmen is very novel. I’m sure IO were watching back runs of Uncharted 2’s train and building set pieces.
>>
>>720033728
>The way you benefit from being able to view all of your screen is that you are able to see things everywhere on your screen, you don't need special mechanics for that
Peeking around corners with over the shoulder camera perspective is preferable than using the edges of your screen. Even at lower FOVs you get distortion and the whole game being focused around hiding behind corners would mean you play the entire game looking at an area of your screen that is stretched and that would be unacceptable
>That's all it takes to register something in a different part of the screen, while you can position the camera in such a way that it gives you a view of a large area in which you are able to see if anything happens
and you can still do that, the whole discussion is about the edges of the screen where the CA effect is at its strongest and would limit your ability to "focus on things", the edges of your screen are the equivalent of your peripheral vision and you don't focus on things on it.
>Putting aside all of your autistic fixations around playing games like a moron
your autistic fixation on CA and how it's bad is the reason why this argument where you can't come up with any valid reasons why its bad exists. all the images you cited look fine to me. the edges are distorted but you're the one who insists they don't move their mouse while playing and that it's unconceivable that someone notices and focuses on something on the screen's edge and then moves the camera towards it to look at it closer.
>>
>>720035576
I like this approach more, otherwise it would just end up as Hitman again, and you’d have to factor in civilian casualties.

In fact I wouldnt be surprised if that was one of the outlines IOI had to work within for the character.
>>
>>720034609
>scripted scenes
how many games have you played in your life? because i guarantee you 99% of them had scripted scenes.
>>
>>720026209
it looks like a game that should have come out a decade ago

the physics are wonky and the gameplay is too simplistic
>>
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>>720034609
>>entire list
>OH MY STARS IS THIS A VIDEO GAME????
>>
>>720031004
>even Roger Moore is practically Mr Stealth compared to Brosnan and Craig
So the worst Bond is the stealthy one
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>>720035901
>craig
>not the worst bond by several orders of magnitude
t. zoomer zogbot
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>pajeeta M has Bond's back and defends him from the wrath of "black boss"
>black Moneypenny is cute and guaranteed to fancy Bond since that's Moneypenny's entire point of existing
>French-Algerian spy girl has a strained relationship at first, all the sweeter when it inevitably turns out she wants more than a bit of Bond candy
>cute maids gossiping about putting "an extra mint" on Bond's pillow
>etc. etc.
Heterosexual men, we are SO back.
>>
>>720030893
but they use blond(e) doe that's for females.
>>
>>720036029
Better than Moore and Brosnan to say the least
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>>720036178
shalom
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>>720036136
Blonde is the UK/European spelling.
Blond is the US spelling.
>>
>>720036078
Bond I’m watching your stream why you doing the Dreamworks grin bruh that’s disrespectful as shit
>>
They need release streams of us boomers.

See it’s going to take me 5 months to play through this game’s 18 hour campaign, so they should release it now so that way we can play it for 30 minutes after work before bed and then come March, we’ll be up to date and can discuss the game with zoomers on /v/.
>>
>>720036078
NOOOO YOURE NOT ALLOWED TO HAVE SEX WITH THE OPPOSITE GENDER
>>
>>720030505
biggest things that get to me are
>no attractive ladies
>exploding barrels painted in red
the 1st makes be think the story will be gay as sin, the 2nd that it will be entirely catered to brown people given their IQs average in the 2 digits.
>>
>>720036178
I don't care about Daniel Craig one bit but I will say that Casino Royale is a good film. It's not a Bond film.

>>720035901
The "most stealthy Bond" would probably be Connery first, Moore way, way second.
Honorary mention to Lazenby.
Dalton, I don't remember how he fared in The Living Daylights but I think he gets disqualified because of License to Kill.
Brosnan really doesn't even try to sneak around, generally.
Of Craig's movies I've only watched Casino Royale.
>>
>>720036669
casino royale was directed by martin campbell who's a real workman director and doesn't take shit from studio execs or celebrity actors/producers so that's mainly the reason it was good. when broccoli and fagniel started calling the shots it was all downhill from there.
>>
>>720036972
He also directed Goldeneye, Brosnan's only good film, so he knows what he's doing with Bond even when he's asked to make a Jason Bourne film.
>>
>>720036972
>martin campbell
Damn, nigga directed few episodes of The Professionals. That was a kino show.
>>
>>720036669
>Dalton, I don't remember how he fared in The Living Daylights
he sneaks around when needs. he sneaks around the shark farm place in LTK, then sneaks around whitaker's estate when he's going for him. combat is usually the last resort for any bond unless you're fagniel craig or should we call him james bourne.
>>
>>720036315
uhh no its gendered.
>>
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>>720037115
>he sneaks around the shark farm place in LTK
actually i might be lying, and he's immediately off to impersonating a guy who works there. now that i think about it he's in disguise a lot in that film. the beduins, then the tour group at the meth factory.

then in the previous film you had necros (the milk man KGB agent) who's literally referenced by the hitman games. idk why dalton's era had so much disguise usage honestly.
>>
>>720037215
Yeah, in Americaland it is.
Otherwise, no.
You will find that American English often removes a letter from the original English English. Often u's and e's.
>>
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>>720037319
it's gendered in EU as well. not sure who taught you english.
>>
>watch the whole demo
>go outside
>start sauntering around like Bond and describing things into my earpiece for my comms team
>>
>>720037357
If you don't know English, just say so.
>>
>>720037458
likewise.
>>
>>720037480
>[L]ikewise.
Know when your beaten.
>>
>>720036669
I’d say Casino Royale is the only truly good Bond film. Maybe Skyfall as a follow up watch.
>>
>>720031108
>white outliner onr ed barrels
fucking kek
>>
>>720037521
*your'e
>>
>>720034882
>there's not a piece of silicon being produced without a backdoor for western governments
even the bad dragons ?
>>
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>>720037574
Your exuberantly sillie rite naow!
>>
One thing I noticed with the demo is that they’ve gotten the audio and recoil of the pistol down really well. So many other games it feels like you’re slapping a bag of flour when using the base pistol.
>>
>>720037618
Especially the bad dragons
>>
IOI’s logo looks familiar. Two pillars and an eye in the centre?
>>
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>>720037719
>>720037618
The bad dragon is a metaphor.
>>
>>720037710
Yeah I think I'll wait for the "Firearms Expert reacts" videos instead of reading your post.
>>
>>720032960
>who the fuck put all these roads all over the game? Just let me drive wherever I want
>>
>>720029012
Beautiful women and goofy antagonists as a bare minimum.
>>
>>720028626
A screenshot of a mushy compressed youtube video of a game using upscaling with a bunch of "realistic camera" filters to try and hide it
>>
It just doesn't look like my kind of game, honestly. But it's clearly something IO has wanted to make for a long while with Absolution, so sure, let them have fun.
>>
>>720038231
hopefully it does well IO deserve it but yeah not my type of game.
>>
>>720037618
https://www.youtube.com/watch?v=4zH9Zca1vRM
>>
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>>720028513
It will look fine.
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>>720038536
007 isnt UE5 like Mafia.
>>
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>>720030505
>>
>>720030505
mindseye dlc looking good
>>
>>720030505
someone compare it to bloodstone. it's set piece heavy as well.
>>
I hope there will be an option to inspect the dropped luggage before you go chasing after the belhop
>>
>>720038580
so UE5 is good now?
>>
>>720030505
7th gen tps slop is back!
>>
>>720038697
I dunno. Ill get Mafia when its -50%.
Did you like it?
>>
>>720038583
damn that looks rad
its probably jank ass to play but it looks cool
>>
>>720038583
>>720039125
Damn, seems ripe for some local indie dev to ripoff. Maybe make you play as a half-naked child fairy or robot.
>>
>>720039125
https://www.youtube.com/watch?v=ZzDQb8mBpI4
>>
>>720026209
>>
>>720032256
I just love that signature EU5 shadow at 0:04, no shadows on the left and then, procressing... ... ..., okay now!
>>
>>720040618
The game uses their inhouse engine called Glacier.
>>
>>720040758
Really? Then why would they make the game look worse than Hitman? Also, the gameplay reveal had massive frame drops and weird lighting issues that happen in UE5.
>>
>>720040618
who's feeding these zoomer cunts the info that this game is UE5?
>>
>>720040882
Very hard to distinguish between engines when you have the same horrible performance and the same lighting system that renders poorly.
>>
>>720029828
>i don't believe for a second that the game spontaneously generates dialogue based on ur location
Why do you think it's spontaneous you stupid nigger?
>oh i'm a penetration tester
is so vague and broad it can be applied to pretty much every single scenario where you're caught in an area you shouldn't be.
I guarantee there's more, like pretending to be a security consultant, saying you got lost or turned around, asking for directions as if you don't want to be there etc.
>>
>>720040972
its been known what engine IOI uses glacier for decades you stupid fucking faggot
>>
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>>720041082
Relax princess, Hitman looked good, this looks like a blurry unoptimized mess with lighting issues.
>>
>>720040879
Most likely they implemented some sort of advanced global lighting system like those in UE5. And it runs bad on consoles.
>>
>>720041193
and these lighting issues, i guess you know about them as much as you know about what video game engines are called
>>
>>720032276
Alpha Protocol is literally Bourne, it's not Bond in any sense
>>
>>720041285
Chill, don't get your panties twisted, as a consumer I don't care the tools you use, just that it looks good at the end. Honest mistake on my part for thinking is the same when 99% of the issues appear.
>>
>>720041262
IO Interactive with that brick your ps5 type game, I can respect that.
>>
>>720026209
UE is the worst thing that has happened to gaming, every fucking game now looks the same now
>>
I'm so tired of these fake games. The environment looks stupid. So there are castle walls and gates, then you drive another 1km up the hill to encounter a huge palace. Who built that shit?

It doesn't make any sense historically. The nobles were building neo-baroque palaces in the cities or villages in lowlands, not on top of the hill where there used to be a castle. And look at all that parking space around it. The original castle would have to be huge.

Yes, there are some modern 19th century castles on the hill, but those were romantic neogothic castles, not palaces. And they were extremely expensive, only fucking Wittelsbachs or Hohenzollerns were able to finance that. Who would pay for that in Slovakia?
>>
>>720043452
who's feeding these zoomer cunts the info that this game is UE5?
>>
>>720043939
Based historical architecture autist
>>
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>>720043939
there's also a giant postmodern villain lair in the middle of an ocean in the bond films, can i get your expert opinion on the plausibility of this establishment?
>>
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>>720043939
They could have went with something like Bojnice Castle, if they wanted nice panorama. Originally a medieval castle, rebuilt in the 19th century in neogothic style.
>>
>>720026209
Why is it so fucking blurry



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