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>>
HL3
>>
Unless it comes with some actual games I'm not falling for the VR meme again
>>
>>720034748
It's still amazes me how VR shills believed that their meme tech would ever go mainstream
>>
https://steamdb.info/app/330050/history/

Valve dev(s) working today...
>>
So it will be something like the quest but without meta bullshit, right?
>>
>>720035572
I hope so, but it would need some breakthrough in wireless streaming for me to make the switch.
>>
>>720034536
Can I use this with the steam deck or do I need a good pc?
>>
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>>720034826
Shills I can't speak for, but legitimately if Valve gets their shit together, back ports Inside Out tracking to the index (Which it can do) and makes it not a huge pain in the ass to play my flat screen shit on bigass virtual displays in digital Hawaii.
It will have achieved basically everything I wanted.
Maybe throw stereoscopy on 3D applications too, but I don't really need it.
All I want really is to play Castle Crashers on a virtual beach with the sounds of crashing waves and crashing castles in my ears, maybe do some painting in Krita, but that's not super necessary.
Yes
I bought both a Vive and an Index.
>>
how funny would it be if HL3 was also VR exclusive
>>
>>720035889
Not "Funny" but if it got a stereoscopy 3D mode or a VR enhanced mode that'd be cool.
>>
>>720034748
Valve is working on a feature to play flat games in stereo 3D
>>
>>720035883
To clarify, it's technically possible to get a usb emitter to use as a "lighthouse" attached to the Index itself
>>
>>720034826
apple, google, samsung, meta, and valve all still believe it when they don't need VR to make money yet they put skin in the game
>>
My understanding was when they were previously trying to iterate on the index, the main problem was that the tech wasn't there yet to make it wireless without comprising on video quality because of bottlenecks in data transfer speed/quality.

Is the tech there to do it properly now?

What form would the receiver take? USB and existing video outputs won't be able to support it - I'd imagine it would have to be a PCI device? Would that tank sales by not being normie friendly?
>>
>>720035608
It has a USB wifi 6e dongle so that saves you $100 on a router purchase, and with eyetracking it can do foveated encoding and save bitrate for the area you are looking at
>>
>>720036514
Overwhelming majority of people use 150mbps or less with H264 or H265 codecs and not even great one at that but the basic bitch encoder on nvidia cards, because it's convenient, fast enough and looks ok enough.
In an ideal world we'd have specialized hardware encoders with algos builts for the least amount of artifacting possible, data rate and wireless link in the gigabits (like the 60Ghz) and antenna redundancy on headsets for reduced packet drops.

So yeah, there's nothing new on the horizon. It's still wifi shit because it's good enough for most people.
>>
>>720035685
The headset has a soc on it that's more powerful than the quest 3, it's supposed to be powerful enough to play alyx at least with foveated rendering. So assuming you can play the steam deck with a large virtual screen there may or may not be a benefit to just using the headset standalone.
>>
>>720035889
I'm sure HL3 will be in native stereo 3d for deckard players. I hope they do things like 6dof aiming enhancements. A game you play sitting down and it's still in a frame, but benefits from VR hardware.
>>
>>720036361
never heard of this. If they do that then holy shit

I love my VR but there are no fucking games
>>
>VR
into the trash it goes
>>
>>720036361
Isn't that unreal VR or something like that? Never played vr but I've seen videos on non VR games being played
>>
this shit will always be a gimmick until it can be worn as just a simple pair of glasses with no fiddling with software or cabling.
>>
>>720036514
No they tech was there, look up wigig 60ghz. I heard valve cancelled the wireless index at the last minute, they were designing packaging for it. They probably shitcanned it for making an uncompetitive expensive headset even more expensive.

But the quest 3 uses wifi 6/e and has a good picture. The quest 2 is wifi 5, it's just ok, I can definitely tell it's not as good as display port without doing an A/B comparison. Alyx blew me away on display port, the quest 2 doesn't.

Also >>720036616
>>
>>720037014
Yeah UEVR does that, but only for unreal engine games obviously.
>>
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>>720034536
>>
>>720037082
Pretty sure the problem with VR isn't that you're an ugly loser who is not improved by having a big headset on you
>>
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>>720034536
>>720037278
>>
>>720037278
>>720037347
after being used to the index controller for so long i would be scared to instinctively let go the controller out of habit since they had hand strap
>>
>>720037481
Apparently they will have some kind of gripper thing so you can open hand them.
>>
>>720037082
Normal glasses are not that comfortable, if you never wear them even normal weight glasses hurt your eyes and nose until you get used to it. They are 30-50 grams. Meta Orion glasses are around 100 grams. BSB2 VR goggles are only 107 grams. I can tell you right now the goggles are more comfortable and always will be because more points of contact that are softer. The BSB3 using deckard as a reference and steamOS is going to be exactly what you want
>>
>>720037481
Everything has hand straps, even the quest. Considering these controllers are quest clones they probably have knuckle strap battery doors, not to mention valve always cared more about knuckle straps than zuck
>>
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>>720034536
valve plans for deckard from leaker
>>
Gem
>>
>>720034536
>abandoned steam machines
>abandoned artifact
>abandoned tf2
>Abandoned index
>abandoned steam deck
>retards want to still buy their newest shit that they'll abandon after a few months
I'll give the zuck my money for vr
>>
>>720034536
don't care; i just want Steam Controller 2
>>
>>720038021
split rendering sounds like woo to me after nvidia SLI and ati crossfire sucked. And that was two gpus with a direct bridge to one another, not two devices with a wireless connection.

Even if it worked it sounds like something that would only be in one valve game and no other developer uses it

I always thought split rendering really just meant the game runs on PC and the headset does ASW/reprojection so you get a smoother framerate when you move your head
>>
>>720038204
Really the only thing sort of true there is artifact.
Steam Machines you can still use today and get percs from shit like gamescope and dxvk (Which, you know THANK FUCK)
Index still gets updates
Deck's last Beta update was 2 days ago
Currently people are rolling all over the floor screaming because TF2 doesn't just get new halloween maps every year
>>
>>720037873
i meant more that the act of putting it on along with connecting to a device is the issue. the moment you bring up needing to wear a strap and have a separate computer on any of them it's already doomed. that's the biggest barrier for its ubiquity. it needs to be simple enough to grab like a phone or a tablet, where you can just put it on your head instantly or take it off quickly too.

the quest is the only one that really solves most of the issues there, it just needs a beyond-like form factor, which i know is absurd to ask for, i'm just saying that's the barrier. that and having more games.
>>
>>720038021
>>720038387
Well other than that I forgot about VR overlays, that might work
>>
>>720038429
>Deck's last Beta update was 2 days ago
There are literal bugs that have plagued the deck for over a year now like back up from a game I the library will position you on some other game way above
,the right side menu being a fucked resolution where the battery and clock aren't properly visible
Navigation the store has, since launch, sucked absolute dick
The toichpads are useless in gaming mode, your left one in desktop mode is a scroll wheel but in gaming mode in certain steam pages where they disable gamepad navigation they would rather you use the touch screen like an animals instead of letting you scroll with the touchpad
>>
>>720038545
well deckard is standalone so

But PCVR is really easy to use now. Run steam on your PC, I run it at startup, then make sure windows is unlocked, put on the quest, select steamlink app and connect. Now you're playing PCVR. It's as easy as launching an app since steam VR 2.0. The hard part is buying a nice dedicated router and setting it up, but valve is fixing that with a dongle
>>
>>720038710
I was maybe willing to entertain the plausability of you being honest here up until you said the touchpads were useless in gaming mode, like what would that even mean?
>>
>>720034536
i hope this comes with better linux support
>>
>>720038932
the headset itself runs on linux, you'll use arch btw
>>
>>720039002
yeah i already am dualbooting arch
but current vr support keeps me from swapping to arch full time
>>
>>720038854
You have a deck? In gaming mode go to your library and try to scroll it acts like a dpad
Go to your profile then inventory and try to use the touch pads, that are actually useful in desktop mode they won't work and are completely useless
While you're there press any item and you quickly notice that you literally can't even see the full description or scroll the actual item because it scrolls the entire page first
>>
>>720039363
I would but I'm watching King of the Hill on my deck right now, the episode where bobby kicks people in the nads.
>>
>>720038021
Where did this Split Rendering rumor come from?
It could be a game changer if Source 2 actually does it.
>>
>>720034826
Just fallout 4 and skyrim make VR worth it. And there are at least dozens and dozens of more of the same quality. And 100s of OK ones.
Too bad flatlet will never experience it
>>
>>720039748
Yea for all those hard to run games like cs2 dota2 artifact deadlock and gmod but worse, wait no, that's all of them
>>
>>720039954
No need to be passive aggressive. It's not Valve's problem that the industry keeps releasing UE5 slop.
>>
It's up!
>>
>>720040302
Send me the invite!
>>
>>720040170
>It's not Valve's problem that the industry keeps releasing UE5 slop
>Source 2 was supposed to be open source since there wasn't a Havok license that devs needed to pay
>never actually release the engine to the public
yea, not valve's fault
>>
>>720037220
Which is 90% of newer games. But wasn't there a mod for RE 2 and 7 on PC?
>>
>>720040604
I've heard of people using vorpX for RE, never used it
>>
>>720040512
Source is proprietary. Yet games were still made with it. (Not only those as a mod of Valve games) What's your point?
>>
>>720040929
not that anon but what is your point? How is split rendering for source engine a gamer changer when only valve uses source engine and they make a game maybe once every 5 years and they don't release the engine. You forgot the conversation you were having and I remembered for you.
>>
>>720041297
>only valve uses source engine
do your homework first
>>
>>720040929
cool, now get back to talking about Source 2 who only Facepunch has access to outside of Valve because Gary is buddy buddy with Gabe
>>
>>720041384
S&box? Can you name anything else? You seem to care a lot that I'm slightly mistaken but your initial statement is wildly off from reality then you dare to ask people what their point is when the meaning is plain.
>>
>>720041608
>A nobody can get source 2 and this is somehow gaben's problem
>>
>>720036885
Maybe the game will have specific levels to bring out those VR enhancements to it, like say microgravity environments and such.
>>
>>720041739
>a nobody
lol
>>
>>720041739
Garry has a long relationship with valve

You know what a nobody could get? Source 1
>>
>>720034536
not paying a grand for a headset. eyeing with the psvr2 for pc when it goes on black friday sale.
>>
>>720042119
>eyeing with the psvr2 for pc when it goes on black friday sale.
why? support sucks dick, and price is similar to the Quest 3 with worse specs than the 3S
>>
>>720041620
Let me help you understand English:
People used Source 1 when it was advance. If they make Source 2 better, then people will use Source 2 more. That's game changer.
Don't know why you retards feel offended by a hypothetical idea.
>>
>>720042230
i like oled screens and don't care about being wired.
>>
>>720042020
literally search 3rd party source 1 games fucking moron
>>
>>720042324
>retard esl still failing to comprehend simple english
>>
>>720042469
>uses broken english
>"y-you esl"
You owned yourself by saying a nobody got source 1 (commercial license) and then source 2.
>>
>>720042261
Do you think source 2 is a good engine as it exists now? We know it's well performing in an era where performance is an issue and the graphics punch above their weight. So if its already good why isn't it used now? You're offended by the hypothetical idea that valve isn't open with their engine like they should be. They would use source 2 more if valve would release the engine like all other competition. Instead of kissing the ring devs can go download unreal, unity, godot, etc right ow. You don't even know about valve's pricing or royalties, or who they would or wouldn't give permission to since we have exactly one example of a third party namedropped in this chat. All we know is source 2 was made a long time ago and one guy has early access and it's perpetually early access. And instead of looking at who controls engine access you're just blaming the whole industry and claiming they are making an obvious mistake.
>>
>>720034536
I JUST ordered a Quest 3... I hope this isn't coming out until sometime next year...
>>
>>720042324
>>720042763
I literally said a nobody could get Source 1 and you didn't understand. This is verified ESL case. Please leave, if you can't parse a simple statement this conversation can't go on
>>
>>720042763
go on nobody, go try to make a game on Source 2, upload the engine zip to catbox and post the link here, we're waiting
>>
>>720042835
>You're offended by the hypothetical idea
Wrong reply? Look carefully at the reply chain again.
I trash talked UE5 but I didn't say the industry should be all using Source 2 now.
>>
>>720042961
You literally made grammar mistakes.
>>
>>720034826
It's meme tech but it can work with things. Pretty much the only reason I don't use VR is that it'd need to work with my glasses.
>>
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>>720043021
and before you say it's too hard or some shit excuse, here's how fast i can get Source 1 to dev on
>>
>>720043062
No I was repeating your phrasing to show you the irony of your position

I didn't say anything about "all" of the industry using source 2 either, nor did I claim that you think that all of the industry would use it. Just more devs than one guy and it would happen if valve would release the fucking engine
>>
>>720043021
Are you retarded? It's proprietary. That's literally illegal.
Why don't you ask kojima to upload Decima here?
>>
>>720043143
Ok, point them out in this post >>720042020
>>
>>720043429
Source 1 is also proprietary. You don't know what proprietary means
>>
>>720043429
proprietary engine right here >>720043263 that requires a commercial license because of a 3rd party physics engine while S2 is fully made by volvo
>>
>>720036419
And it has a USB port on front behind the plastic cover
Does anything even use that port?
>>
>>720037347
>>720037278
Glad they took the Quest 3 design, the index wands are chunky as fuck
Gonna have to order new cups for my gunstock though
>>
>>720043343
>I was repeating a sentence that has not relation to the person I was talking to
Stop the nonsense please.
You can be frustrated that you can't get source 2. Because you would totally keep it to yourself, right?
The industry is different. Respawn didn't make Apex Legend using open sourced TF2 codes.
>>
>>720043605
I think there's some eye tracking LEDs someone made and technically you could plug whatver you want into it, you could plug a Steam Controller into it if you wanted, I think I did.
>>
>>720043447
ask an ai retard. holy shit did you even finish your education?
>>
>>720043786
You forgot your own words in your own post, you haven't understood anything I've said twice now, and this new post just non sequiturs. I think everyone has seen enough. Find the sources of lead paint in your house and have someone come remove it.
>>
>>720043997
>ask an ai retard
maybe you should be the one asking it, retard-kun
>>
>>720043997
Once you've self reported as ESL it's over. There's not even anything wrong with being ESL, there is however something wrong with being retarded and trying to gaslight out of it
>>
>>720043570
>>720043584
Can you guys stop arguing in bad faith? Try making a game with leaked TF2 source codes and see what you get.
>>
>>720043224
Just buy custom lens inserts
And it's only a "meme" tech right now because of its price.
>>
>>720044112
says the guy who doesn't know how to use the most common word
>>
>>720044152
English education exists in EFL counties, too. Don't know why you feel like it's an own.
>>
VR will never take off. Nothing is going to change this. Nobody wants gimmicks and faggot goggles.
The bullshit spammed image of bullet points from a so called "leaker" is entirely fanfic.
>>
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>>720044007
>declares victory himself
>>
>>720044350
>Can you guys stop arguing in bad faith?
you mean what you're doing? who ever said i was going to develop a game in leaked Source 2 code? All i've asked is that the retard shows that a nobody can get his hands on Source 2
>>
>>720044350
What argument? Everyone is in agreement here. You can't download source 2 sdk like you can source 1. If you ask valve for it they say not yet, soon (TM). And if you use the leaked code you'll be sued. But this is everyone but valve's fault, and if they just add split rendering we can play half life 3 and S&ndbox with split rendering and it'll be a game changer and everyone will clap.
>>
Holy shit you faggot gaylords could you stop seething about Valve for five minutes and discuss the OP?
>>
>>720044675
No everyone lost the moment you posted in this thread
>>
>>720044460
I know how to use "the" friendo
like THE retard keeps trying to deflect
>>
>>720044745
Sure here we go

Deckard uses LCD displays and it's going to be quickly obsoleted by microoled in 2-3 years
>>
Why does this board hype up valve products when they all flop
>>
>>720044698
>>720044731
You guys literally moved the goalpost.
What I said in the first post was "Split Rendering could be a game changer for Source 2". And then you somehow got hurt by those words and start lashing out at me who has absolutely nothing to do with Gaben.
But I will entertain you one more time. Valve licensed Source 1 before releasing SDK and Valve licensed Source 2 before releasing SDK. The industry can get Source 2 if they want.
>>
>>720044980
>giant breasts burnt into the display
no thanks
>>
>>720044897
>still not realizing what was wrong
>>
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>>720044745
The Index is an absurd price and this will probably be the same
Facebook will shit out the Quest 4 with eons better specs not even a month after it releases
ARM sucks dick and AMD ARM chips suck even more
The biggest problem to VR is accessibility and there are still no MUST GET VR titles to actually entice purchase of a headset
VRChat is still king because everyone wants to be a cute catgirl or have a cute catgirl cuddling next to them because they're lonely
>>
>>720037278
>inside out
THANK FUCK
>>
>>720034536
The only way I'll be interested, if it's stand alone.
>>
>>720044980
>microoled
2 more years!
>>
>>720045348
>and AMD ARM chips suck even more
You mean the singular one to ever exist ever?
Its fan fiction. Don't treat it as if its real.
>>
>>720045118
I really don't care about the volume of units they sell as long as it's good

I liked my steam controller and that definitely didn't catch on. People liked the index, it was just horrible uncompetitive on price after the quest 2 launched. People seem to like their steam decks, but it's a reference design for third parties to make steam OS handhelds and that's the more permanent good that came from it. Same with deckard, it means there can be steam OS headsets with modern VR features even if deckard isn't that good.
>>
>>720045260
>The industry can get Source 2 if they want.
>Literally baseless statement
>Indies who've wanted to try Source 2 couldn't get their hands on it
>Source 2 was first used in Dota 2 in 2015 a fucking decade ago
>Source 1 appeared in 2004 and less than 5 years later was available to the public
>>
>>720045118
Why exactly do you show up to affirm for everyone that these things "flop"?
>>
>>720045636
Cause this will flop too
>>
>>720045326
>everyone else understood what the anon wrote, everyone but the guy he was talking to
>hurr durr no we're the ones that didn't understand simple english
lol
>>
>>720045715
>moving goalpost
>>
>>720045930
yes, that is what you've been doing this whole time, please point out what's wrong with what anon said without deflecting with another "go ask ai"
>>
>>720045260
You moved the football, this is what you posted

>It could be a game changer if Source 2 actually does it.

When someone confronted you that it would be a game changer for a small number of source games, instead of saying "yup", you blame the whole industry for choosing UE5 over source 2 and imply they are going to switch to source 2 over this new feature. And that's just a normal argument. You got shit on harder when you deliberately misunderstood how accessible source 1 sdk is compared to source 2. It's one thing to make bad predictions but when you can't understand simple statements that shouldn't be debated, nobody should be to nice to you
>>
>>720045267
you have to keep the breasts moving anon
>>
>>720045534
S&box literally refutes all your greentexts
>>
>>720034536
The fact that Nintendo hasn't tried to put their stamp on VR since the Virtualboy proves the technology simply isn't there yet, it's either too expensive or too complicated for devs to guarantee a sufficient library.
>>
>>720046170
>Everyone can get their hands on Decima engine!
>If, big industry name, Kojima, got his hands on it, everyone else can also get it!

>Everyone can get their hands on the Skullgirls engine
>The My Little Pony fags got it donated to them so that means everyone else can get it donated to them!
That's why diesel legacy a fighting game from the engine maker is using it! oh wait no it's using a different engine
>>
>>720046170
We've traveled back in time to the start of the argument. You've already said that, it was already replied to. And instead of telling us how garry getting engine sdk is proof anyone who's not garry can also get it, and explain why a decade old engine only has 1 third party dev, maybe we should talk about ESL again.
>>
>>720046078
>blame the whole industry
>imply they are going to switch
You fucking bad faith actor.

>how accessible source 1 sdk is compared to source 2
Are we talking about the industry or the indie developers? Because I am sure you just said I talked about the industry. And before you act stupid. No, the SDK is not the same thing as the engine in Titanfall.
>>
>>720046170
>>720046528
Can't wait for Mass Effect 4 to use Decima!
>>
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>>720037278
>>720037347
>>
>>720046528
>>720046535
Ok I know you guys are mad that you can't have Source2 but it was literally about actual developers when I said "the industry".
Post your commercial games, indie or AAA, sperglords.
>>
>>720046528
You can't just say it doesn't count because it doesn't count
>>
>>720046694
one of my statements was Indies can't get it
your deflection was long time friend of Valve got his hands on it
>>
>>720046543
If nobody in the industry switches to source 2, even a few of them, how is any feature in source 2 a game changer? This is not complicated. It's not bad faith. Your very short logic chain is broken and it's been explained 6 ways to sunday.

>Are we talking about the industry or the indie developers?

Both, anyone could download source 1 sdk and make a game with it, just like unreal, just like godot, just like unity. You can't get the sdk for source 2. I can't make a game with it unless I'm valve or garry.
>>
>>720034826
It sold more than modern consoles excluding the switch
>>
>>720046843
>If
please

>anyone could download source 1 sdk and make a game
you can't sell it without license
>>
>>720046694
Yes that's fine. The industry doesn't seem to be getting source 2 access either. I just find it really hard to believe that for a seemingly good engine, that garry was the only one that approached valve and asked for access. That's why its more likely they gatekeeping it. This is in contrast to source 1 that a literal "a nobody" could download the sdk. "a nobody" could also download unreal, unity, and godot just like source 1. Why the change in attitude from valve? Why is it their precious ring now?
>>
>>720043143
At best he should have said
>You know what "a nobody" could get? Source 1
But it's not a big deal, perfectly understandable; especially since he was using your descriptor in the first place. You obviously just misread it as
>You know what nobody could get? Source 1
and have been trying to cover your ass since. Frankly, it's embarrassing.
>>
>>720047014
>you can't sell it without license

Yes. What's the point? There were many devs that bought the license and released source 2 games. But there's only S&box for source 2, suggesting developers aren't getting sdk access. All these devs used source 1, and none wanted source 2 when alyx had great visuals and good performance, how am I supposed to believe that?
>>
>>720047303
>released source 1* games
>>
>>720047303
The point is the industry needs license to make games with Source 1/2. So releasing Source 2 SDK won't stop the industry from using UE. Because it didn't with Source 1 SDK.
>>
>>720047728
Yes, Yes, Yes.

The reason devs were able to release games with source 1 was because they freely provided the SDK and valve said yes to requests for commercial licenses

Valve appears to be doing neither for source 2 with the sole exception of garry. They need to to release the source 2 sdk AND allow commercial licenses. Let me repeat that again: and allow commercial licenses, let's not forget that. Wow. What an important qualifier we needed to go over. I'm glad we cleared that up. I wonder if the other guy could have possibly meant that. I wonder if if he meant they need to release source 2 SDK and NOT allow people to sell commercial games. I mean that sound's pretty likely to me, how about you?
>>
>>720047728
>Because it didn't with Source 1 SDK
1 - UE also has a license
2 - There where more Engines competing with each other when Source 1 was being used, RenderWare and later UNITY were the more popular engines back then not UE
>>
>>720047070
Well, cryengine also seems pretty good. Is crytek gatekeeping it?
>>
>>720048060
>Valve appears to be doing neither for source 2 with the sole exception of garry
isn't Source 2 not even finished yet? i thought garry was getting a work-in-progress
>>
>>720048175
cryengine is a pain for MP and guess what types of games big publishers love?
>>
>>720048060
So you just assume valve doesn't give license. You guys are so funny.
>s&box doesn't count
because?
>>
>>720048175
No

Sniper ghost warrior 2 & 3
ryse son of rome
prey
miscreated
snow
wolcen
kingdom come deliverance, did you not play your fag sex game?
>>
>>720048385
>moving goalpost
yeah stellar blade and stalker2 is mp
>>
>>720048442
So you just assume valve gives out licenses. You're so funny.
>the exception proves the rule!
because?
>>
>>720048313
I think that's valve's position that would still be valve's fault
>>
>>720048510
Thank you for proving my point.
>>
>>720048543
>License for Cryengine: more than $5K revenue and you pay royalties
>License for UE: more than $1M revenue and you pay royalties
>>
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>the next vr headset thing will finally save vr
>>
>>720048562
You should spam gary's pm instead of seething at me if all you can say is s&box doesn't count
>>
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I'll buy the next wireless VR headset that has better rez, tracking, AR, etc. than Quest 2.

Otherwise, I'm just jacking it to regular 8K porn and injecting UE games so I can play Dargon Quest 3 remake in VR.
>>
>>720048442
Yeah its an educated guess. Source 2 is an old engine now, and look at the source 1 third party games

vampre bloodlines
dark messiah might and magic
the ship + bloody good time
zeno clash
vindictus
dear esther
estranged
underhell

So where did people of the mind to use source engine go? People also glaze the fuck out of source 2. It has valve aura. But they just don't want I guess.
>>
>>720048683
>have stated multiple times Indies have tried to get their hands on it and got refused
>for the billionth times deflects with but s&ndbox!
>>
>>720048648
Unity is worse. Godot is literally free. What's your point?
>>
That is such a dumb name. Why'd they pick such a boring name?
>>
>>720048543
He moved the goalpost but that's 2 more games in "gatekept" cryengine and 0 more games in the "just ask valve nicely" source 2
>>
>>720048776
Let's see who they are then.
>>
>>720048869
My point is crytek (hence valve) isn't gatekeeping. Devs just love UEslop.
>>
>>720048764
It's probably because Source 2 can't do open world (yet)
>>
>>720048804
what's your point? indies are all going Godot and the only ones still on unity are the ones that already started decades ago and cant switch?
>>
>>720048827
People saying steam frame is the name of the HMD hardware are being premature IMO. Steam frame could be the name of a software system/gimmick, it's valve's new industry term for VR overlay. The trademark application doesn't have a logo. I guess it sounds like it follows the same rule as "steam deck" but that's specious.
>>
>>720048876
imma pull a you and tell you go ask AI, dont feel like searching for ancient posts for your stupid ass
>>
>>720048976
Yes but even loving UEslop in general, some devs chose cryengine. Every lousy engine has a list of games. But the sparklng source 2 has 1 third party game after cryengine managed to rope in several.
>>
>>720049081
>what's your point
royalty means nothing

>indies are all going Godot
big if true. but what about gachaslops (i don't play those but still a big part of gaming)
>>
>>720049258
People hate Valve just as much as you do.
>>
>>720034536
I have as much interest in this as I do in Fremont, which is 0.
>>
>>720049418
>but what about gachaslops
Unity China is a different beast to western Unity
>>
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>>720037278
That looks like a dildo, I ain't trying playing my games with no DILL DOH
>>
>>720049529
People don't hate valve as much as they love valve. They have a following, and I actually played half of those third party source 1 games and I don't hate valve but if that's what you need go ahead
>>
>>720049531
Fremont and other third party prebuilt PCs that follow the spec mean wider adoption of SteamOS. The fact that normies can walk in a store and buy a SteamOS linux PC is even good if you only intend to keep using windows because microsoft gets real competition and can't just shit on you every update without consequences.
>>
>>720050761
linux is not the anwser
shit still needs constant fiddling to work
>>
>>720051343
Yeah...that's why a distro maintained by valve designed for retards that play games is an improvement
>>
>>720051632
it's still extremely flawed
>>
Seeing anons talk about S2 SDK, gonna quote someone from other thread if they're gonna release it:


The chances of a full blown SDK in the vein of Source 1 are slim, the problem isn't just that Valve has less interest compared to 2 decades ago, it's that Source 2 uses more licensed technologies than Source 1.
If you recall, with Source 1, if you wanted to make a game on it you had to pay the Havok license. The same thing would go for any licened technologies in Source 2, but many of them are not so easy to license.

This is why so much emphasis was put on S&Box and being able to sell games made with it on Steam, it's like a way of circumventing those licenses.

I think the most likely scenario is there won't be a proper SDK for Source 2, instead just basic tools access and workshop support like with Alyx.
>>
>>720034536
Nortubel coming to steam
>>
>>720051847
just like any os
>>
>>720051847
I really don't want to get into a conversation over "extremely flawed" when windows would be an increasingly growing elephant in the room. I'll just agree I'm not certain either of them will ever be good by your standard. 2 players in the gaming OS game is better for us than 1. That's all everyone should care about.
>>
>>720052053
yea but all my games run on windows without being a complete pain in the ass
you'd think that shit like VNs would be the easiest thing to play on the deck but they're the biggest pain to deal with
>>
>>720051343
Now granted maybe I'm a bad example for it, since I've used linux since 2015, but the only thing "fiddly" for me to do that I would ACTUALLY use with any sort of regularity would be trying to use hammer since you have to pipe basically the entire steam client through WINE, and from what I understand HAMMER itself doesn't run very well on Win 10/11 either.
>>
>>720038021
split rendering sounds retarded as hell
devs barely bother to adapt games for vr at all
this shit would require even more efforts
>>
>>720034536
Why do people leak?
>>
>>720052543
That's obviously fake
>>
>>720052454
Things sound retarded as hell until they don't, everything Valve does is being ahead of the curve and predicting the future, first it was Steam, then microtransactions, cases and battle passes, now its gonna be virtual reality and spatial computing, and they are right every time, "The ability to predict the future is the best measure of intelligence."
>>
>>720052630
This is incredibly cringe and there are many embarrassing counter examples of valve failures, but the cliche elon quote garnishes it to an art form and I have to respect it. I have to get a beverage before the seething and malding starts
>>
>>720052543
Usually it happens when you poke holes in them or if they're perchance in a baths room.
>>
>>720052630
>then microtransactions
that was bugthesda
>cases
korean/chinese f2p games already had that concept eons before tf2
>vr
Oculus
>>
>>720052249
I got funny random characters in VNs on windows too. Because VNs hardcoded locales like windows methinks. It probably made sense for windows 20 years ago.
At least it's easy to set locale for a program on linux.
>>
>>720052958
What are those failures? Maybe the execution was not correct or the populace was not ready. Also i don't believe Elon started this quote, even if why does it matter? He has a trillion dollar company who bet early on a futuristic tech

>>720053051
They were also super early and executed it properly, ultimately they were right... You can't always be the first but you can recognize the signs
>>
>>720052630
every big tech is doing vr tho. vr is probably just gaben's toy
>>
>>720052039
FUCK OFF AND KILL YOURSELF
>>
>>720053075
i doubt that happens more than you needing to patch games through protontricks because they're missing some random windows dll or are censored and the patcher is an exe
>>
>>720053447
Sounds like devs made poor decisions instead of OS being flawed. It would still be annoying to do those on windows.
>>
>>720054454
it would but you dont need to, and the .exes install with ease vs fucking around protontricks
>>
>>720034536
Call me when the Steam Deck 2 is announced
>>
>>720038204
>abandoned steam deck
But it wasn't, it's a major part of their hardware plans
>>
>>720046291
>nintendo is somehow relevant
>>
>>720034536
It better NOT be fucking soon.
I already spend $700 on the 1TB Steam Deck. The last thing I need is another temptation.
>>
>>720045503
only squeaker retards had quest 2. 3 less so but still sorta.
>>
>>720046291
Deckard is going to awaken people that VR can be used to play flat games as just a superior display method, and in standalone. Zuck actually made a mistake making quest only about roomscale VR/AR games. Once it gets down to a certain size, not even as small as BSB, and don't need a hard headstrap and headbands are viable, then VR headsets obsolete handhelds. To make the handheld experience better you need increasingly large screen sizes, not so for VR. There's no reason to prefer a handheld in your bag over VR goggles.
>>
>>720048650
I don't care if it 'saves' anything. Normies can fuck off.
>>
>>720034536
why is valve wasting time and money on VR?



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