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Why did tactical rpgs die?
>>
Slooooooooooow gameplay
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>>720043095
You are brown.
>>
>>720042354
boring
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>>720042354
Boring as shit. 4 Niggas on a Grid is the worst genre.
>>
corporate greed
>>
>>720042354
Too easy or puzzle like difficulty that forces you into a certain playstyle, still liked fae tactics tho
>>
abandoned by big producers.
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>>720043350
He seems to decide what's profitable too.
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>>720043350
modern audiences where all the money is at want to see a bunch of flashy shit on the screen which does slow down a trpg when a simple spell takes 20 seconds
>>
>>720042354
Where do you start with the genre? Is FF Tactics a good entry point?

13 Sentinels – Aegis Rim
Bahamut Lagoon
Brigandine
Disgaea
Final Fantasy Tactics
Fire Emblem
Front Mission
Gungnir
God Wars – Future Past
Grand Kingdom
Grand Knights History
Growlanser
Hero's Saga Laevatein Tactics
Jeanne d'Arc
Infinite Space
Knights in the Nightmare
Kartia – The Word of Fate
Kunitsu-Gami – Path of the Goddess
La Pucelle Tactics
Langrisser
Makai Kingdom
Megami Tensei - Devil Survivor
Phantom Brave
Soul Nomad & the World Eaters
Triangle Strategy
Ogre Battle
The DioField Chronicle
Unicorn Overlord
Vandal Hearts
Vanguard Bandits
Wild ARMs XF
Yggdra Union
Zone of the Enders Fist of Mars
>>
Boring genre for low IQ losers
>>
>>720042354
>Why did tactical rpgs die?
they didn't. it is just a niche genre. what is REALLY holding the genre back is the massive surge of shitty writing, which the genre relies on.
>>
Triangle Strategy was fun.
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>>720043821
start with final fantasy tactics advance or bahamut lagoon
also your list doesn't have hoshigami ruining blue earth which is pretty difficult
>>
>>720042354
I've only played FF games, Stella Glow, and a few shitty indie borderline shovelware games, so maybe I just haven't experienced what the genre has to offer, but replaying them as an adult my experience is;
>slow (not that I personally mind)
>elevated terrain is usually the beginning and end of thought put into map design; there's terrain with avoid/defense bonuses for example
>maps are smaller than typical srpgs, likely due to the design constraints of elevation, which means less enemies, which means less room for creativity in enemy formations, load outs, aggression patterns (i.e. which waves come at you when)
>difficulty is extremely wonky; when it's not piss easy it swings to utter bullshit where I often feel like my tile by tile positioning is far less important than unlocking X ability or using Y class to undo the bullshit and turn it piss easy again
>side objectives are very lacking, basically you just have stealables in FF games, and I guess they did add the occasional chest/worthwhile law reward in FFTA2
>>
>>720042354
Baldur's Gate 3 was one of the top games of the past couple years, does it not count?
>>
>>720044074
OP wants several niggas on a grid, not several kinds of GRIDS
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>>720042354
Something's odd about that image but I can't tell what.
>>
>>720042354
Most modern tactics rpgs miss the point entirely
We will never go back to Tactics Ogre/FF Tactics because the tactics rpgs made today focus entirely on "look how nostalgic this is" instead of focusing on engaging mechanics and character building
>>
what about tactical rpgs with guns?
xcom
phoenix point
wasteland
jagged alliance
>>
>>720042354
Lack of indie interest. Old guard doesn't want to rehash old systems so the "tactical" gameplay consist of skills, stats and other bullshit that helps you overpower your enemies by applying a bigger number to a problem. Basically you need indie interest to rehash the mainstay systems of tactical RPGs, then these indies have to become successful to influence mainstream game
development.

Just look at Divinity 2, the tactical gameplay consisted of applying frost on water, fire on oil etc etc. Then comes BG3 and removes even that
>>
Natural Doctrine filtered the fuck out of me bros and I think that's the reason why people drop or simply ignore tactical rpgs
>>
>>720044358
Gears Siege was also pretty fun, and it's a shame I never see it mentioned anywhere.
>>
>>720042354
failure to innovate also why every other turn based rpg is garbage

no innovation in 20+ years also applies to
>rts
>fighters
>racers
>>
>>720044358
the Shadowrun games on PC count as that too I think
>>
>>720044074
waiting for the copes to come in explaining why it doesn't count.
TRPGs aren't dead there just aren't as many releases anymore similar to turn based in general. Turn based is/was a holdover from board games and TTRPGs but still a valid way of running a game. Just makes for a more chill/casual pace where you can put it down for 30 minutes to do something then come pick it back up.
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>>720043821
unicorn overlord isn't a srpg at all it autoplays
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>>720042354
That reminds me that I need to pick up Metal Slug Tactics on sale at some point.
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>>720044853
I don't know, they are pretty basic.
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>>720043821
I wouldn't start with Disgaea because is such a different SRPG that is not recommended, not because of complexity but because its style of play

Start with either FFT, FFTA, or Tactics Ogre, or if you are a westoid Gears Tactics is fun.
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>>720044358
Phoenix Point's base game is nothing special, but when you install TftV it becomes the best out of any of those games.
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>>720042354
People are literally dumb and can't play them if there isn't a youtuber playing the perfect game on the second stream so they win everything with someone yelling monkey sounds in their head all the time
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>>720043459
4 niggas in a row is much worse.
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>>720042354
It has always been a very narrow niche and has never had a significant presence.
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>>720043459
Best you mean.
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>>720042354
Die? There's a fuckton of indie ones out there.
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>>720042354
They're fun at the start, but later they all just boil down to kill all the enemies in one-turn before they can react.
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>>720042354
Real question is what's the difference between TRPG and SRPG?
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The slow demise when you lose really hurts nowadays. You have to manually restart when you fail and a lot of people just quit instead.
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>>720043821
Jeanne d'Arc is probably the best one I've played because it's solid but not too hardcore
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>>720043350
he is not wrong tho, playing some of srpg on og hardware was suffering
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>>720047503
we call those people bitchmade
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Front Mission 1-5 is a core experience.

No remakes.
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>>720043821
>Brigandine
I really like it but its more if turn based(battles) very simple TW game than srpg
start with og tactics ogre then knight of lodis then fft, ffta, ffta2, to reborn
Jeanne d'Arc, Vandal Hearts, Vanguard Bandits are also nice
Front Mission, i had most fun with 3
rest is either meh, too weird or grindy
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>>720044046
spot on
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>>720042354
Play Battletech with mods anon, Highlander Burial faggots and Capellans
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>>720047969
>mfw creator got to finish his story and tie loose ends with FM5
It's a rare thing that gets to happen.
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>>720043560
>or puzzle like difficulty that forces you into a certain playstyle
This is usually caused by developers overcompensating when trying to reach a wider audience.

>damage scale barely breaches twin digits, the most endgame boss enemy might have like 105 HP or something, "30 HP" is earth-shatteringly huge damage
>field control is mostly just pushing and pulling enemies; no blocking movement, no flanking/rear strikes, etc.
>characters/classes are designed to develop in specific, rigid ways, games like Tactics Ogre where you can handcraft unique units through multiple job switches are rare
etc.
So eventually every combat encounter becomes solved because there's no room for any real variance in approaches or outcomes.
>>
>>720047436
none really, just different naming convention
>>
>>720043821
>>720048035
I will die on a hill defending Vandal Hearts 2. For people who can't stand the combat system there's a mod now that turns in into traditional turn-based affair.
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>>720047436
It's the same thing. Tactics is just a branding label for a particular collection of games.
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>>720047436
TRPGs follows grids while SRPG don't
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more TRPGs need to steal troubleshooter's AT mechanic and its customization system.
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>>720048445
fuck it, I do not want bloat, especially not when it comes with grind
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>>720043821
Devil Survivor is really good. I wouldn't start with the Vanillaware games since they're big outliers
>>720047576
Really? It's so simple and doesn't get any deeper than rock-paper-scissors
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>>720047436
in my head I've always said that FF Tactics is a TRPG and XCOM is an SRPG.
what are the differences?
ARE there any differences?
I dunno, that's just what my brain decided
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They didn't.
Fire Emblem Engage is the best of its kind, alongside XCOM 2.
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>>720048589
>Devil Survivor
the NDS one?
yeah I liked it too
>>720048725
how much hours in BB?
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>>720048840
>how much hours in BB?
Not that many, actually. I played a lot pirated, so my hours there aren't reflective. I'm actually a total shitter in that game, just end up spearwall with polearms and some archers in the middle to force enemies to come. Only end up fighting Brigand Raiders before my ironman playthroughs collapse in on themselves when I inevitably run into a monster.
I was playing it with Reforged and all its recommended mods just then.
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>>720048938
I have more but dropped this game like 5 years ago soon after official release
most of my hours come from EA
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>>720042354
They take a "regular" turn based JRPG like FF1-3, then make battles take 20x longer by making the characters have to move across a battlefield with obstacles and shit. Then after 50 hours, battles are as quick as those "regular" turn based JRPGs by virtue of just nuking everything on the field with spells or some shit rather than actual strategy or thoughtful team composition. They're not even all that strategic.
>>
is xcom enemy within supposed to just be challenging or am i bad
i'm not new to tactical rpgs but new to xcom
within like 2 hours of gameplay basically the majority of the world has left xcom, and i just tried to do a mission that was "very difficult" (which i thought would be ok since i was only on normal difficulty) and some mech thing appears with like 40 bars of shield and hp and my units hit for maybe 4
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>>720049582
Xcom is actually very very hard
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>>720049582
Nu-XCOM has an inverse difficulty curve. It gets easier the more you play.
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>>720044187
>>
>>720050632
>>720050712
well good to know i guess. i gave up on that save, maybe i'll try doing enemy unknown first because i think i read somewhere it's a little easier than enemy within
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>>720049582
Enemy Unknown is straight up just kinda ass
>thinmen are retardedly strong for when they are introduced
>escort NPCs dying 100 to 0 while in full cover + hunker to an enemy at max range
>constant missions where enemies can spawn in the center of your team and auto-overwatch
>bugs out the fucking ass
>worst bug is enemy spawns straight up teleporting across the map (had 3 mutons teleport into the center of my team once)
XCOM 2 is significantly better
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>>720042354
90% of them have dogshit combat systems that are not very well thought out.
many of the people who make them clearly are focused on other aspects (story, visuals, etc) and the combat is just a vehicle rather than a real focus.

they aren't inherently bad, but its like action games in the in the late 2000's and early 2010's, where they are just really awful with dogshit combat and incredibly simple. then they started copying dark souls after people saw there was an interest in action games with good combat and then today you see a variety of different games with different combat systems that are actually focused on gameplay.
SRPG's never had this, many still don't give a shit about the gameplay.

even worse you get many who treat it as another form of "puzzle" so to speak and there is less engagement with actual tactics and rpg mechanics, and more just solving arbitrary challenges with specific solutions.

when I compare to games that are combat focused like troubleshooter or dofus to literal VN's like fire emblem, digimon survive, or triangle strategy its pretty clear. even something like tactics ogre which tries to strike a better balance or more puzzle oriented games like disgaea its pretty clear that for the most part most developers in the genre don't think stellar gameplay will sell a game on its own or is even one of the most important aspects of the genre.
I think a lack of competition and very few innovators in the space are causing the same issue action games had.
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>>720048445
Based
Needs more robots though, and more class masteries
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>>720051212
think i should just skip enemy unknown/within then? i googled whether i needed to play 1 before 2 just for the story and the answer was not really but i don't like skipping games
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>>720043713
are you saying that shitty gachas were one attack is 20 seconds of just tapping on the screen without any actual skill doesn't count as engaging gameplay?
>>
Ironman XCOM 2 is kind of ass
The first 5 or so missions are really RNG heavy
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>>720042354
which one is this?
>>
>>720051791
you wont really miss out on much. XCOM:EU is really only good for its visual aesthetic and vibes. XCOM 2 gets shit on for being too marvelly but in exchange you get significantly improved gameplay that does kill your dudes with constant bugs.
>>
>>720042354
They didn't.
They are in fact one of the more common gameplay genres going around at the moment.
Just played one recently, in Dice Gambit.
It was shit though, too much commie shit and every character was looked like a tranny.
>>
>>720051216
t. hasn't played Fire Emblem Engage/Conquest on Maddening/Lunatic
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>>720051942
Sword of Convallaria its a gacha
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>>720051945
thanks. i'll start a 2 game later and decide whether to just give up on my 1 save
i should probably also check out xenonauts 2, i bought that a while ago and played for like 10 hours and had fun, then i did a mission where the odds of me winning were literally 0% it was so ridiculously difficult that i gave up. they probably have changed a lot since then
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>>720052163
ah, that's why it looked familiar. and yep, gacha, instant ignore. the art is just barely poor enough that it's not worth putting up with, even as f2p. had it a higher production value, I MIGHT have considered it.
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Stella Glow was basically perfect in every way except gameplay pace.
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>>720051216
>even worse you get many who treat it as another form of "puzzle" so to speak and there is less engagement with actual tactics and rpg mechanics, and more just solving arbitrary challenges with specific solutions.
Man I feel like Reverse Collapse is basically just this. The game felt less like a tactical RPG game and more like a puzzle game where every mission is designed around playing every turn in a very specific way. Didn't barbwire a random hallway? Yeah thats a mission loss due to a random squad spawn buddy. Pick option B in a puzzle map with an arbitrary A/B choice? Yeah you are restarting the entire mission. Did you walk next to a single tree tile in a stealth mission? Yup guess what there is a sniper in that specific tree 3 miles away from his allies because fuck you restart the mission.
>>
>>720052258
i'm a former player of that game, there is a mode that is not gacha that is still pretty fun if you're looking for a tactics-type game. decent story, gameplay is alright. might be worth checking it out for like half an hour see if you like it.
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>>720043095
Make it fast then
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>>720052298
Yeah all it really needed was a skip enemy action button, especially when 20 of them are just going to wait all the time
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>>720049582
It's a game that can snowball against you quickly if you let it or have a a couple of back to back bad luck events.

If you are too timid or mess around in the macro stage that can also hurt you.
The flip side is, if you get the snowball rolling in your direction it becomes far too easy to the point where you just want the game to end as there's no challenge any more.
>>
>>720052308
>Man I feel like Reverse Collapse is basically just this.
that's why i refunded that game, it's just a puzzle game. and also why i quit sword of convallaria, the more challenging missions were just puzzles and you basically had to play one specific way
i did read for reverse collapse they changed some of the stealth missions and made it less reliant on stealth or something, so maybe it's a little better now. cause when i played it was like "you have to move to this exact spot then this exact spot then this exact spot in stealth or it's mission over"
>>
>>720052163
>>720042354
man if they had toned down the thick border around the characters JUST slightly it would honestly look much better. That thick border just makes it look so low quality. I wonder how it would look without the black borders entirely, it would probably look really smooth. Shame, oh well, can't account for poor taste.
>>
>>720052505
>cause when i played it was like "you have to move to this exact spot then this exact spot then this exact spot in stealth or it's mission over"
Yeah its definitely the worst part of that game. No fucking clue who decided that having 1/3rd of your tactical RPG gameplay be stealth missions with the least forgiving stealth mechanics was a good idea.
>>
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>>720042354
Because they aren't actually tactical. The gameplay is so shallow that it's pointless to pretend jrpgs have gameplay and a waste of everyone's time.
>>
The Last Spell is probably one of my favourite TRPGs ever.
>>
>>720043821
Rogue Trader is pretty fun and also PISS easy

Otherwise Advance Wars: Days of Ruin
>>
>>720050986
EW has some really broken stuff later on. You just need to hold on until you unlock it.
Early game, just use grenades. Undodgable, guaranteed damage.
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I liked FFTA and FFTA2 much more than FFT because of the gameplay.
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>>720052704
>t. Played one fire emblem and ran
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>>720051741
albus would never feel guilt for not paying people
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>>720043821
Phantom Brave is peak and does everything right
>>
>Boot up FFTA2 on 3DS
>Remember Brightmoon Tor, that dungeon with a bunch of consecutive fights to the top.
>Go to do one again.
>Enemies get like 8 moves between each 2 of mine.
>Enemies have huge amounts of health even at 71 while I'm at 99
>They never stop full party buffing themselves with shell/protect/haste/regen.
>Get through 3 floors in an hour and a half
>Turn it off
I have no idea how younger me had patience for this crap.
>>
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>>720048327
I prefer its combat if you have a brain you can walk behind where the enemy will walk to and attack them as they attack thin air
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>>720051791
dont listen to him Enemy unknown is fine and you should play it before xcom 2
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>>720053154
>>720052041
>fire emblem schizo
how about you actually play some SRPGs instead of just playing a visual novel?
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>>720053829
Play Engage retard
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>>720052756
I gotta give it another go
Played it a good amount when it first first came out and it kind of was lacking in a lot of ways. Everything I have seen about it since then seems to have made it a million times better, especially from what I heard from others.

should go play it rn.
>>
>>720052258
it have two modes, gacha with all its cancers and limited stamina and SP mode that its just regular SP game - its actually pretty decent but sadly it only have asian dub and translation is rough(probably mtl)
>>
>>720042354
>Grindy class system
>Long ass battles
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>>720053885
>t-t-this one isn't as much of a visual novel!!!
>I swear!!!!!
its a visual novel series.
>>
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>>720053708
yes, but the problem with that in vh2 is enemies will ALWAYS go for a back attack on your characters. making them 100% predictable.
>>
>>720052756
how are dlc?
>>720053902
its fun, I like it a lot, although didn't like it at first
>>
>>720054114
yeah I liked it but it was lacking a lot of updates its had since then.
it was originally just 1 static stage and required a lot of grinding expecting you to lose very consistently early and a lot.

felt like I had experienced all it had to offer at that point, but it seems to have added a lot and made it less of what I had a problem with.
>>
>>720042354
They tend to be pretty repetitive
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>>720042354
>play "tactical" anything
>it doesn't have the fast pace or depth of ye olde xcom
>>
>>720052756
>The Last Spell
>google
>already on my wishlist
of course it is. i wishlist basically every tactical RPG i see before they release just to keep an eye on them.
good reviews, but a couple reviews saying it's a slog kinda turn me off. but it is only 10 bucks right now on sale so might just give it a go anyway
>>
>>720053829
Im saying he just played a shit series and called the whole genre shit, schizobro.
>>
>>720054283
no more losing now, you can just win and increase difficulty with unlocks to farm more effectively - have challenging but beatable maps
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>>720054451
check Mars Tactic then
>>
>>720047436
The S in SRPG means Simulation, and that's just what Japanese people call this genre. In English they're generally called TRPGs.
>>
>>720053516
Brightmoon Tor exists simply to even out the chances for mobs because every other fight in the game can be steamrolled by any broken class combination.
So what if chickens instantly cast Light Curtain on every enemy on the map whenever it goes off? So what if Marlboro cut MP for every ally of yours on the map until it drops to 0? Quicken as a buff is still broken and Viera as a race is still broken so you can just pull off shit like this and break the balance in half:
https://www.youtube.com/watch?v=1-rZcmIY9Ig
>>
>>720048725
>FE
>nuCom
Shit taste incarnate.
>>
>>720054738
did not have this on my list, thanks. will add.
>>
>>720054738
>>720055091
I played the demo when it first came out and it had a lot of promise. It was super buggy and clearly had a long way to go, but I'm optimistic for it.
>>
>>720042354
The genre just doesn't work. Imagine a chess puzzle but you can level up your pieces to make it easier. It's a dumb idea. True strategy games need some level of macro to be interesting. Even traditional JRPGs need some resource management, and even then they're a "turn off your brain" kind of genre. Moving niggas around on a grid is just extra busywork.
>>
>look on Itch for tabletop games
>find multiple releases for autistic as fuck low-model count wargames
Clearly all the turn-based tactics nerds moved to tabletop. Which sucks, because they are putting too many mechanics in those which are annoying to fuss with there but would be trivial to track with a computer. In general, movement and the survivability onion is way more important than "damage when I hit things" but games don't think about that at all. Maybe it's seen as "boring". Focusing on this plus having a good story and (most important) excellent visual style would be necessary to revive the genre.
>>
>>720042354
Is that a real game? What's it called? Looks cool, OP.
Also, tactical RPGs never died, they were always niche and performed well within this niche and I can always remember at least 2 released in every recent vidya gen.
>>
>>720055091
if you want indie sloppa check our adventuring guild
be warned that it look really trashy and story is full of old cringy anime tropes
gameplay loop is quite fine tho, but it look bad, you will see
>>720055271
I am sure that tactic part will be fine, I am more worried about strategic part
>>
>>720042354
Waiting for lost soul veil or whatever it's called and will play tactics ogre until I die apparently. We unfortunately don't have the tech to recreate such a game.
>>
>>720048185
Remember when Ogre Battle/Tactics Ogre was supposed to have a lot of "chapters"? lmao
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>>720055456
>lmao
>>
>>720055376
>I am more worried about strategic par
I never cared for the geoscape layer in XCOM so I hope the focus of MT is on the actual battles. I still need to try Xenonauts as well.
>>
>>720055376
>if you want indie sloppa check our adventuring guild
already have it. tried to get into it a couple times but it never really clicked with me.
>>
>>720043095
At least NIS got it right the moment they saw just how much time is wasted on animations in vanilla Disgaea 1, so starting from Disgaea 2 and PSP port of Disgaea 1 they added the function to turn off animations and suddenly all that grinding is way less time-consuming in total.
Some TRPGs don't really have an issue with how much of a timewaste animatons add to total playtime, but usually they still have an issue where some missions can take up one hour or more to clear (and all that time is wasted if you fail - I guess that's one of the reasons some modern TRPGs or remasters/remakes of TRPGs add Save function in the middle of fights, even though I never found TRPG as a genre to be that difficult because usually the balancing isn't really deep and you can snap it by abusing some game mechanics).
>>
>>720043821
Which ones are the best rpg? Which ones have incredible mechanics, like elemental system, job - or armor system?
>>
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>>720042354
Reality fags kill it
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>>720044241
Made by China
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>>720055569
yeah, in general it need some pressure as you can just farm stuff freely
>>
>>720042354
Are there any mods or alternative versions of the tactics ogre games or FFTA?
I want to replay them but I've done it multiple times, would like something different but still similar.
>>
I want one like this
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>>720055737
i think it was the maps just being a small square, but maybe they got better as the game progressed, just felt too small. and i didn't really care for the macro aspect of salaries and all that
>>
>>720044478
>>720044478
Looks good, why exactly did you drop it
>>
>>720055586
As much as I want to like them, I can't play the Shining Force games because I can't stand tactics games that have cutaway animations for attacks.
>>
>>720044806
>no innovation in 20+ years also applies to
>>rts
>>fighters
>>racers
Got any ideas? Except of adding rpg elements.
>>
>>720048035
>Vanguard Bandits
They have mechs?
>>
>>720048327
Fuckers stealing from tactics ogre. Literally denim and kashua.
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>>720056037
yeah, its essentially a feudal world with knights and bandits riding mech into battle
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>>720042354
>too slow
>too easy
>most look like shit
Only died in Japan, they haven't made a good one in years because they never had a solid strategy or tactical PC culture like the west. There's a big gap for a game like Battle Brothers, combined with parts of FFT, combined with elements from Crusader Kings but indies who can't write keep making FFT clones with bad stories instead. (see: the Fell Seal devs who are now trying to ape Battle Brothers themselves)
>>
the adhd brain cannot comprehend waiting for their turn
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>>720048445
The game seems to be awesome
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>>720048327
>game has a childhood prologue
I love that shit.
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Edmund will save us https://www.youtube.com/watch?v=cAiIiju7lCo
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>>720042354
metal slug tactics was actually pretty good
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>>720048625
Games with tiles are trpg, srpg are games like spellforce.
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>>720056716
>Games with tiles are trpg, srpg are games like spellforce.
Who decided that?
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>>720052163
I've heard or rather read it's perfectly playable single player.
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>>720056250
I think the biggest pitfall with indies is this crippling necessity they have to emulate/copy the games they loved while growing up instead of just using them as an inspiration or reference.
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>>720056785
>>
Should i buy TO or wait for FFT
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>>720052298
A remaster of Stella Glow with QoL features Switch 2 would be a godsend. Too bad the devs broke up years ago
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>>720056785
its kinda arbitrary but makes it easier for people who want to have games that are more similar to each other
when someone says "tactics rpg" i'm expecting games similar to final fantasy tactics
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>>720043350
Yes, and?
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>>720056964
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>>720056954
It really is a shame, I really liked Imageepoch's games. Luminous Arc 2 and Stella Glow are top tier. I wonder what they're all doing now
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>>720056924
neither
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>>720056118
Escaflowne?
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>>720057141
give me a real answer or explode
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>>720056924
Both.
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>>720056575
Name 7
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>>720045007
You control what characters make up a unit and how each individual character behaves during the battle. Did you quit UO before the in-battle tactics tutorial or something?
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>>720057201
emulate knight of lodis
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>>720056924
FFT was partially headed by Matsuno and has a lot of mechanical similarities to TO, but it's fundamentally another game, as TO's Classes and FFT's Jobs follow a different kind of progression despite both having unlocks by getting better at you class and using their skills.
Chances are you will like both if you like one of them.
>>
>>720057285
Underrated gem.
>>
>>720043821
FFT or FE. Symphony of War is great and plays like Fire Emblem where your individual units are customizable squads. Disgaea's sort of weird (not sure if newer ones changed things though) in that if you play it like any other game it can get hard but if you play Disgaea like you're supposed to it's just endless grind loop optimization to the point where you don't need to look at the screen while playing it.

>>720044042
I don't know if I'd recommend Hoshigami in general, feels like they saw the stereotypes of a typical Japanese grinding game and decided to make a game that embodied that. A lot of the difficulty comes from how tedious and grindy it is.

>>720054039
Yeah that's why I hated it too. Playing a game where you already know what the enemy is going to do isn't as fun as it sounds. Like one of the issues with Infinite Space is it's basically rock paper scissor except you can effortlessly force the AI to only throw rock, but you don't have to play that way. Vandal Hearts 2 by design makes you play that way.
>>
>>720054039
>>720057708
I swear that has to be some fuck up in the code with VH2. No way they designed the game to intentionally play like that.
>>
they moved to tabletop gaming unironically.
>>
>>720055851
Nta but you can easily back yourself into an unwinnable corner and have to start over if you don't save properly
>>
>>720042354
because handheld consoles died
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>>720057880
Ridiculous, dropped. For the better anyway, it's more of a muddy mix than afterimage.
>>
>>720054782
That's nut.
Red Mage with Blood Price is also probably my favorite class.
>>
>>720043350
You are green.
>>
>>720058557
I'm blue.
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>>720058761
Such a pitiable existence
>>
any recs for fire emblem style games on steam i might have missed? the closest i've come are vestaria saga and dark deity but need to scratch the itch
i have played stuff like symphony of war which is sort of fire emblem-y but preferably i'd play a game without each unit being made of multiple units
>>
>>720058761

DABU DEE DABU DYY
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>>720055586
This. I still like them, but I need a break sometimes because of that.
>>
>>720058942
I'd suggest utawarerumono if you don't mind srpgs
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>>720048625
I just sum it all up to Tactical strategy. Just bc it has RPG elements doesn't make it an RPG. Especially when it's all just unit management and tactical combat, regardless if it's turn based or real-time.
>>
>>720057842
It's just how it works, it's just the AI going through its targeting priorities, problem is the dual turn system just makes it so you can't effectively ignore it. FFT has something like this too since the AI prioritizes hitting the lowest max hp target if multiple are available. The 1.3 mod (which I don't like, I know they eased off of some things) is designed around you having a low hp tank in your party at all times cause of it. It's also one of the ways to cheese saving Rafa during the rooftop battle, use a naked thief or ninja and you'll get a turn before they do and she'll be safe.
>>
>>720042354
Normalfags just want to button mash while their character flys around on screen hacking and autoswitching between 50 different weapons with sparkles and text flying all over the screen telling them they're awesome and items spewing out like confetti around them.
Tactical rpgs are basically the opposite of that.
>>
>>720054031
So you never played Engage then. It legit has great combat though. And there is the Start button to skip all story.
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>>720057020
Am I too dumb for this game?
I don't know where to go in the first mission, I get where I need to and there's nothing or no one to talk to.
I loved when I played the demo 20 years ago because the party was fully stocked and I was immediately thrown in a map with tons of enemies
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>>720059143
thanks, i'll wishlist and grab it on sale someday. not that i can't afford $60 but that seems like a crazy price for what that game looks like
>>
>>720059508
>problem is the dual turn system just makes it so you can't effectively ignore it.
Interesting. So would using the mod to make the game play like a traditional turn-based game help work around it?

https://www.romhacking.net/hacks/5400/
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>>720043821
I didn't know 13 sentinels is a tactical game? Been meaning to get that for the longest time but I thought it's just a visual novel.
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>>720059143
>utawarerumono
which one? are they more visual novels or srpgs?
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For me, it's
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>>720047503
There might be something to this. irl, not all strategy is about "winning". Both in business and war, sometimes you can make meaningful progress by "apparently losing." The history of maneuver warfare is a great testament to this, as is many stories of boardroom survival. What would it be like, to have a strategy game where "losing" isnt a failure state?
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>>720059771
It's both. Its also real-time with pause.
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>>720042354
bc the rent was too damn high!
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>>720059824
All of them except for Zan that's an action game and they're visual novel with tactics combat prelude takes awhile to pick up then never stops with combat
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>>720042354
people saw how much everyone hated fire emblem in smash and decided to not make the gameplay nor themes be generic anime swordsman in turn based tactical rpgs
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>>720059613
>uhhh my visual novel has GREAT combat
>unlike the rest of the series with dogshit gameplay mechanics because they are VN's THIS one is the exception
Its a VN series.
It's a VN game in a VN series.
You having a particular hard on for one of them when you don't play any other SRPG's doesn't make it not a VN or a VN series.

The proof is that you don't play other SRPG's, you just play VN's.
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>>720044358
7.62 High Calibre especially with the Hard Life mod
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>>720042354
I'd enjoy more trpgs from existing franchises even where it doesn't necessarily make sense immediately.
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>>720060775
I think the problem is how linear most SRPGs are, especially because of how story focused they are.
There is little choice in strategy, you need to beat this encounter that's it, figure out a "strategy" to beat it.

there is no choice of places to go, encounters to try.
if you had say 5 avenues you were progressing at the same time, run into a wall in one of them and realize you might need some way to deal with X from trying a fight and losing, then you go elsewhere and find something to deal with X you have made progress despite losing.
Knowledge is progress.

one of the biggest reasons losing can be shitty in SRPG's is because of how long the fights take, very slow animations for every single attack and thing, having to wait for them to conclude before you can do anything, just very poorly made and bad design decisions. And for what, most people will just max out animation speed and not even look at them, just let animations play while you put in other actions so players can both see them and still be playing the game.
If your game sucks to make you want to try again, then you don't really want to try to learn from fights to give them another go later.

goals beyond "kill all enemies" is also great, but are usually done poorly in pretty much every story focused SRPG while more gameplay focused ones usually do a good job of it.
look at something like troubleshooter, very few missions are about actually killing all the enemies, usually they are about accomplishing certain objectives, surviving for long enough, etc, with many optional objectives and different ways to complete missions, so you can easily set your sights on a full completion, not make that, but still did enough to accomplish the main goal.
there is a lot of design space that I can see but very few games in the genre even attempt to take advantage of with minimal deviation from "kill all enemies"
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>>720060849
Fascinating.
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>>720047436
I say you pick abilities for a class In an RPG and you grow your stats based on a class in a SRPG.
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>>720061917
Strange combat
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>>720061187
So you're ignorant to even play to see if it is a VN. Hundred Line is a fucking VN. Triangle Strategy is a VN. Much more story than combat.

Can't believe I'm falling for this bait....
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>>720062926
Exactly my struggle with it. There's nothing like tactics ogre, except ultra old games snes or ps2 or stuff. 13 sentinels maybe a good game, but looks iffy, so do all the other t or srpg. Too much asked for to have a job system in a ff tactics like game
>>
>>720042354
Bg3 was 2024's goty though?
>>
i want generic mooks that i can turn _into_ unique characters, not pre-defined personality shit
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>>720063090
no dough
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>>720062926
i've played fire emblem anon
barebones combat systems are not good gameplay, despite how long they take you, they don't others as long.
its primarily story, the majority of time spent with the game is story.

it isn't my fault if you are awful at games in the genre and why you find yourself so challenged by a VN
>>
I loved TO, but I thought I could use the time travel system to see all the different routes. But when I read up there is a bunch of different things I should do, and do Law first, then neutral/chaos afterwards.
Why is it so complex? I just want to see the other paths and recruit the new units
>>
>>720063553
It's complex because Japanese are stupid in that regard. Wording (traveling) works fine and it's even part of the lore, as denam is the world (za warudo).
What you read is an optimal way to do it. Lord can be skipped imho, even as ninja denam is a beast and can solo multiple bosses. For coda 4 you will need catiua, vyce and the white Knights and canopus. You'll need to do potd at least once, but it's advisable to go 1-100 (67 floors or so) and 100 to 115 for coda 2. Coda is post game and a free dlc for the psp release. You don't need rare drops, relics or cursed weapons, it likely helps, but it's not needed. I rushed potd, as I once grinded 75 dragon steaks and pumped denam and a generic cyclops to be unstoppable each. The latter is ridiculous op with powered up stats.
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>>720063885
I followed a law route, mostly because I played the psp version without, and I so much preferred that. I did law with Dark Princess or Dark Priestess. I fucked up on the pirate class somewhere along the way, so I can't get the bucc. I also started on doing potd and the sisters temple

And while I absolutely love the majority of the game, I got bored of doing potd. Especially after doing the pirates cove twice shortly earlier, and the temples
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>>720064201
Hot thot
>>
remember fft? it could barely run on ps1, they didn't make fft2 for ps2, basically squeenix.
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>>720064201
Getting him is easy af and can be done easily within 40 minutes, if your teams alright. Denma can become buccaneer, too. Perfect stats, even if only for 10 levels.
>sisters temple
Get apo 2 and weapons, takes like 10 minutes of chariot each.
>potd
Shit dungeon. You'll need at least holy water or a cleric, which is a useless unit.
>temoles
I like them, good drops and enemy variety.
Got any shamans?
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>>720064373
Catiua gets a bad rep. But I love her, and her arc. She just want to get away from it all, she don't care about the politics, nationalism or the conflict, she just want to live in peace with her brother.
She only have her brother left which she sees a lot less, feeling even more lonely and isolated
Ends up on the throne, not because she cared for any of it, but because of blood

The Denim ending is also perfect

>>720064565
My team is probably ok. I think I got two shamans. I've been consistently good at getting the units early. I don't have any of the ultimate magic though
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>>720048185
And completely fucked it up.
FM5 has so many stupid retcons that shit all over the previous entries on top of being generally nonsensical.
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>>720047296
Releasing copious amounts of semen on Estelle's spats-clad rear
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I missed out on getting the shamans by missing one temple before doing Heim. Also I feel like I'm never going to beat the final boss. I love Tactics Ogre Advance but goddamn TO is a chore.
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>>720063359
What Fire Emblem games have you played to completion? I genuinely want to know. Can't imagine a fan of tactics games being this profoundly ridiculous. Even if FE isn't your cup of tea, calling it a VN is a straight up category error.
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>>720065948
what non fire emblem SRPG's have you played to completion?
I couldn't imagine someone actually playing SRPG's and thinking fire emblem is an SRPG.
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>>720066025
So you're just going to keep dodging the question then? I know you haven't played any of the older games at least, it must be all the relationship shit in the new games that is confusing you. I'm glad you found a game in the genre you like, but understand you will come across as a very dumb contrarian if you call something a VN that isn't a VN.
VN =/= "game I don't like", is what I want you to take away from this discussion.
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>>720066271
>dodging the question
you mean how you are dodging it since I literally asked it in my first post that this chain is following where I specifically said anyone who thinks the VN focused SRPG's are SRPG's doesn't actually play any other SRPG's?
all I have heard in response is fire emblem schiozs saying its not a VN

I told you niggers its a VN in the first post and that you don't play any other games in the genre that aren't VN's, if you don't think that is me telling you to prove me wrong and post the other games you play that are not VN's then I think the reason you like FE is because it spells everything for you so clearly, from its story to its gameplay, because you have a staggering lack of reading comprehension.
fire emblem is a VN, its far more focused on its story with minimal and simplistic gameplay systems.

I have played path of radiance and awakening (which I only played on the insistence of a friend that path of radiance was bad and I would surely like awakening), I didn't finish awakening as it was awful and just far too much story and dialogue, path of radiance I finished and it was very clearly about the story with simplest gameplay.
FE is incredibly slow and does basically everything wrong when it comes to actual gameplay, it taking you a long time doesn't mean its good, hard, or interesting, people play it for the story, so its a VN, simple as that.
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>>720066901
>I have played path of radiance and awakening
>FE is incredibly slow
Yeah this is bait.
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>>720067281
so you are dodging the question because you only play VN's?
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>>720066901
>fire emblem is a VN, its far more focused on its story with minimal and simplistic gameplay systems
>people play it for the story, so its a VN, simple as that
Holy cow, you're dumb as rocks. "Story focus" does not a VN make - by definition! With that alone I don't even need to read the rest of your incoherent babble, but the fact that you only partially played some of Path of Radiance and Awakening before formulating this very stupid opinion is also revealing.

To answer your question in kind: I've played Metal Slug Tactics, Into the Breach, Codename STEAM, Advance Wars, Unicorn Overlord, Valkyria Chronicles, Disgaea, Banner of the Maid, and Yggdra Union - to name a few. Fire Emblem is unambiguously an SRPG, it's literally a genre definer. Whether you like it or not. Now knock the chip off your shoulder, retardo.
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Bread game good
>>
it would be better if they werent RPGs. its not fun how you have to level your characters and stuff. it would be better if each stage was its own thing.
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>>720058761
>tfw you realize song is bout depression
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>>720042354
>die?
were they ever really alive? I only remember FFT and the mecha game frontier something? I think I was too early for tactics ogre, and the psp was jp only? Didnt play it till a few years back but I just can never think of a stand out title at all. Oh and Xcom.
>>
>>720067679
>metal slug tactics
>into the breach
so puzzle games not SRPGs

>unicorn overlord
>valkyria chronicles
so VN's

>disgaea
its an SRPG but not the main story.
if you don't actually play the end game then it isn't an SRPG.

so you don't play SRPG's.
that was all you had to say.
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opinions on Sword of Convallaria?
I disliked the single player campaign and its mechanics
liked the "gacha" part (not the gambling, but the gameplay) but it lacked something for a tactical rpg game
>>
>>720067905
Are you actually ~90 IQ? I'm not saying this frivolously. Your writing style and nonsensical categorization troubles read that way, but I don't think you'd be honest about it.
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>>720042354
Can you retards stop inventing genres?

There is no genre called TRPGs or whatever bullshit you keep making up.

Its either RPG or ARPG
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>>720067964
i posted here >>720052381 that i quit. i liked it a lot at first but as time went on the dailies felt like they were taking longer and longer and i disliked that a lot of the maps were just becoming puzzles, aka there's only one way to beat it really and you have to follow that method
i quit all gacha games eventually but i think i only lasted like ~6 months on that one. i forget the name of game mode i think it was introduced during one of the events but it just took so fucking long and i was treating the game more like a gacha than an actual game (aka i want to play it for 10-15 mins a day max)
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>>720068285
>the maps were just becoming puzzles, aka there's only one way to beat it really and you have to follow that method
that's what I felt too
it feels bad because this is one of the few games where I really liked lots of characters
also being able to have a faction team is really cool
>>
>>720068110
>I play VNs but refuse to acknowledge they are VN's
yeah it seems you think a genre that is about RPGs on a grid shouldn't actually be RPGs or have RPG mechanics and instead should be completely about story.
right.
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>>720059771
It's not very good gameplay. Visually speaking it's the most boring thing Vanillaware has put out since it's just a bunch of abstract polygons representing a city and mechs like old arcade game. And it's not very deep, either. Most people play it for the visual novel/adventure game portion, and you should also probably watch Megazone 23 either before or after since the story is heavily a retelling of that and draws a lot of inspiration.
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>>720068412
yeah i agree, i think the art direction of that game was perfect, both the pixel art during the actual game part but also the character art was really good. i know they probably made significantly more money making it a gacha than just releasing a normal game but i think if it had been a normal game i would have enjoyed it a lot more (because i think they wouldn't constantly feel the need to come up with new maps which is when all the puzzle shit started happening)
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>>720064776
I can't find the other ending. The abrupt denam ending is boring, really. Catiua is cool, no doubt. Hot thot was rather meant as a compliment. She is selfish alright. She went with tartaros first chance she got. But of a plot hole that she couldn't read her amulet before. The story and pacing and all that is astoundingly good for a b team game. Rudras came after tactics ogre.
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>>720068424
>that is about RPGs on a grid
what the fuck this guy is actually retarded kek
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>>720064776
The apocrypha is a 100% drop. Aren't you doing the temples rn? Shamans are awesome. I have a cleric (abuna), witch, lich denim and it's fun ngl.
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>>720068424
RPGs (role-playing games) have contained a significant story and character component since their tabletop origins. Anon, I mean it when I say I genuinely can't wrap my mind around the profound retardation emanating from your general direction - like I don't know what you DO consider an SRPG, if any amount of story is a disqualifier.
The fact is you haven't formulated a single intelligent thought this entire thread, just straight doggy doo-doo feces posting.
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>>720068623
It has to be a troll, I gave up on it.
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>>720067964
I'm working on the latest story update now. I love the campaign mode for letting you build characters with way more options than their standard kits, and you get unique gear/tactics in there you can't obtain in the non-story stuff. I actually dislike a lot of the plot itself because damn near all of it is tragedy for the sake of tragedy I enjoy the battles and character building enough to continue. I've been statistically pretty unlucky in the gacha but I also only pull for units I like rather than meta so I'm doing great as f2p.
>>720068285
Every daily quest can be skipped and collectively doing the like 8 skips if you choose to do every daily quest takes maybe two minutes. Every event does tend to have some stages that are puzzles but by and large they're your standard wipe out the enemy type of content. Actually playing out multiple stages in an event, doing story stuff, and occasionally figuring out how to beat a boss can be very time consuming however so I understand why you'd drop it if you're looking for shorter sessions of play.
>>
>>720060775
you would need to have simulated global layer like in warband, so you make friends and enemies but if you lose battle you can fuck off somewhere else to recover when situation on the map may change, troops would need to be expendable too
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>>720068859
>Every event does tend to have some stages that are puzzles but by and large they're your standard wipe out the enemy type of content.
i might be overexaggerating it in my head but i clearly remember being annoyed by the puzzle stuff and quitting pretty soon after. also the events taking too long. but yeah you're right i would gladly play that game for hours at a time when it released but after months and it's just a daily chore i'm looking for short and sweet. oh well
>>
>>720068876
At that point you literally just have XCOM which IMO few people would call a SRPG/TRPG
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>>720063553
nips are dumb, they overdone whole system when also fucking up other
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>>720069070
what is xcom if not a strategy rpg or tactical rpg
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>>720043821
For me it was shining force.
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>>720068424
I love tactical games because it's all about essentially playing advanced chess or tactical chess puzzles. But for some reason a lot of people need to have story when playing with require strategic thinking.

I honestly think Fire Emblem is better than games like fft and TO, at least with Engage since that's the only one I enjoy playing, because position is important along opposing units attacking and counter-attacking each other but that varies depending on unit and weapon. Also items don't play such a heavy role and are mostly stat based depending on the weapon. FfT and TO feel more like RPG on a grid even though it's more tactical than that but feels that way compared to Engage.

I put Engage in my top 5 all time favs with Into the Breach (yes its a tactical puzzle but I love puzzle solving), XCOM 2, Battke Bros, & Last Spell. Didn't care for any of FE game I played tho. Felt too bare bones compared to engage.
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>>720068763
>reading a book is the same as playing an RPG
no, VN's are not RPGs
RPG's involve you actually making decisions and playing a game, the tabletop origin of rpgs doesn't involve written narrative, its about the story YOU create. If you are not making decisions about the game, making your own story, it isn't an RPG.
dialogue choices don't make a game an RPG, they mean it has a story.
a VN with a few choices doesn't suddenly become an RPG because of some tacked on gameplay and a handful of dialogue choices.
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>>720069070
yeah and in OG UFO Defense you could lose soldiers and battles
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>>720069193
Tactical strategy. Some RPG elements doesn't make it full on RPG.
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>>720069332
bot post
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>>720043821
No Valkyria Chronicles?
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>>720069387
i guess. i'm not in to the "genre" autism that you can see in this thread but srpg or trpg doesn't bother me. i mean when i think of a role playing game i think of baldurs gate/d&d type stuff but RPG is definitely kinda overused
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>>720043095
So was BG3 which doesn't even have an animation skip mechanic yet normies still flocked to it, so I honestly don't think normies care that much
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>>720069193
XCOM is a full-blown tactics game, no RPG. Calling it a RPG in any way would stretch the definition beyond the breaking point.
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>>720069510
I agree with you. I don't care for playing RPGs anymore. Vast majority of the stories in the games bore me, the combat is just four people in a line hitting each other with not much decision-making. That's why I find tactical strategy games much more interesting and challenging compared to the former.
>>
>>720069309
I can 100% believe that they actually made an SRPG that's called fire emblem
but that doesn't mean the rest of the series suddenly become SRPG's because one game in it is.
its a series of VN games and claiming they are all actually SRPG's is lunacy, if someone actually thinks they are all SRPG's and then claims this is just the most SRPG's of them, they are fucking retarded and should not be listened to.
someone who actually plays SRPGs and can differentiate that yeah, they were VN's, this one is actually an SRPG is very different.

an actually coherent post who can differentiate that puzzle games posing as SRPGs are different to pure SRPGs and VN's with SRPG elements are all different and calling them SRPGs instead of puzzle games and VN's is insane.
Am actually interested to check out engage now that it sounds like its actually an SRPG.
>>
>>720069430
>no argument
I accept your concession
>>
>>720043821
>Zone of the Enders Fist of Mars
Never even heard of this one. Crazy how big Konami wanted to make ZoE. Two large production PS2 titles, an movie, a tv series, even a gba game. I'm sure there were figs as well.
>>
>>720069639
>the combat is just four people in a line hitting each other with not much decision-making
i didn't realize when people say "JRPG" they are referring to this style of gameplay, like your persona or clair obscur or whatever, and it's the most boring shit in the world, i like tactical games for the same reason you mentioned. my first "JRPG" was trails in the sky which isn't really a jrpg in the persona sense 4 dudes in a line. idk like i said i don't care about the genre autism if the game's good i'll play it. fuck the 4 dudes in a line games though i've tried so many of them and can't get past how boring they are, i think my soul YEARNS for grids
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>>720069712
>an actually coherent post who can differentiate that puzzle games posing as SRPGs are different to pure SRPGs and VN's with SRPG elements are all different and calling them SRPGs instead of puzzle games and VN's is insane
Seriously, read this shit aloud and see if makes sense in your head. Maybe it does to you. You've been doing this all thread though. Nothing you say has any real semantic specificity, it's just vibes-driven stream of consciousness word salad.
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>>720042354
literally more alive than ever, yes even more alive than in the 90s.

kill yourself subhuman
>>
>>720069712
I did not say the whole series is visual novel, just Engage since it's the only game from the series I played and played many other tactics games. I tried other FE games and they bored me. Especially 3H. I care all about resource/unit management and challenging tactical gameplay. And Engage definitely has that. Story never bothered me because it skipped it all. It's why I play vidya and save books or movies for better stories when I want to enjoy a story.
>>
I wish there were more tactical RPGs with horror elements like Ningyo no Rakuin..
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>>720069332
>the tabletop origin of rpgs doesn't involve written narrative, its about the story YOU create.
Not even Ultima or Wizardy would be RPGs by this standard let alone SRPGs in this thread. You're either a codex nigger or a someone brainwashed with their shit posting. The problem with this is you take it to the logical conclusion and there is no such thing as a video game RPG since there is no dungeon master in a video game to properly allow the player to express his agency like in a true table top RPG.
>>
>>720049582
No it's not supposed to be that hard. You probably were too lax with the overworld at the beginning and fell way behind the expected progression curve.
Also, very hard missions WILL kick your ass early game. Avoid them while you get upgrades

Just reset your playthrough and try again
>>
>>720070056
>it's just vibes-driven stream of consciousness word salad.
you mean writing as people speak? which is what this is?
why would you post on a forum if you want heavily edited and over grammerized writing? it isn't the place for it.

you seem to think that writing should be different from the spoken word, when writing is a way to put the spoken down for others beyond the range of your voice, not the other way around.
should spend more time actually talking to people, in person that is, rather than expecting people to not write as humans speak, or maybe just learn to read.
>>
>>720069332
>the tabletop origin of rpgs doesn't involve written narrative, its about
fighting battles, rpg started as downscaled wargames
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>>720042354
Too big brained to make a profit since most gamers are dumb as shit
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>>720070225
old post but i'm still lurking, thanks for the tip, already did reset and still trying to decide if i should just do enemy unknown or go to 2
but anyway what could i have done wrong with the overworld? i had only just gotten past the story mission of capturing my first alien, i responded to abductions when i saw them, and it still ended up with most of the world ditching me and then that "very difficult" mission fucked me so hard that i deleted the save
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>>720070358
I just think you're legitimately dumb. It can be hard to parse your kind out from the shitposters sometimes, but I know I'm talking to a real stupid motherfucker right now.
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>>720070065
you didn't, obviously if you haven't played them you can't comment on them, but I have played other games in the series and they are clearly VN's.
if you can at least differentiate between games that contain SRPG elements but are not exactly SRPGs you are already leagues ahead of the other dude who listed such vastly different games of being similar.
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Um Unicorn Overlord?
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>>720060235
I played it for a bit but im too big of a retard to play it or im just lazy idk it took me like several tried to pull off an sucessfull ambush in 1st mission and it was good but the timing is kinda fucky to get
>>720067709
I got to the mission where there are few guys outside of tanks and if they get inside they activate them and then life got in way and i quit i guess i will reinstall it
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>>720069590
X-COM is a tactics game. XCOM is a TRPG.
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>>720070161
a game isn't suddenly not an RPG because you aren't writing the story or don't have completely agency to do whatever.
there is a very different experience from reading a prewritten narrative, such as a book or watching a movie, vs playing a game where you engage with it and make choices about the outcomes of events.
it doesn't need to be story events, but if you aren't even shaping significant parts of your characters then what exactly makes it an RPG?
>>720070410
yeah
if your game is focused on story with gameplay as an afterthought then its not a RPG with a story, its a VN with gameplay.
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>>720070486
Define an SRPG
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>>720070480
You sure say a lot of shit for someone who can't make an argument to save their life.
Saying something doesn't make it true, you assert claims without backing them up in the slightest or attempting to show reasoning.

Insulting someone doesn't make you right, even if it makes people like you think you are.
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>>720070710
SRPG's are a sub genre of RPGs (so they contain all the same genre conventions which I wont explain) but have a key gameplay difference in that they take place on a "grid".
grid not necessarily being an actual grid, games with the freedom to move arbitrary distances also obviously apply to this.
this coming from actual physical tabletop games that play like this.

every SRPG has to be an RPG
if your game is not an RPG, then it cannot be an SRPG
fire emblem isn't an RPG, its a VN as its more concerned with story than actually engaging as an RPG.
so it cannot be an SRPG.
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>>720070678
You're skirting what I said because you know you lost and want to avoid addressing it. You said that games need to be like table top RPGS ,and if they don't resemble them then you get to write it off as a VN. I point out that no game can actually be like a table top RPG since there is no dungeon master, and that based on your logic even the video games like Ultima and Wizardy which defined video game RPGS couldn't be RPGS.
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>>720070116
Otherside (2020)? Aliealaueen?
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>>720070841
All you've done the entire thread is assert ridiculous claims with no argument, no point. Call Fire Emblem and Valkyria Chronicles a "VN," which no one on earth has ever seriously argued until your brain decided to malfunction. You won't find them discussed among fans of VNs. No one even knows what an RPG or an SRPG is to you, still - only that FE definitely isn't one.
So shut up and take your noogies dumb faggot, until you say a single thing of value of precision.
>>
>rng based
>boring
>bad graphics
>bad artstyle
any combination of the above, or all of it
>>
Any tactical close to Dofus/Wakfu in gameplay?

I never managed to find something similar. Dunno how I would describe it.
Like most tactical have low action economy and very small move pool, usually it all rely on how and where you put your units. Whereas those two are pretty much the exact opposite.

Like the closest I can think of would be Baldur's gate 3 but on a grid.
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>>720071135
When did I say it has to be like a tabletop RPG to be considered an RPG?
I said they are based on tabletop RPGs, none of which have predefined and prewritten stories, YOU said and made comparisons about having to be like tabletop RPGs..

>>720071194
>complain how someone writes because you cannot understand
>get answer
>ignore and say that is wrong
that exchange is pretty emblematic of just how retarded you are.
You don't get to say someone is wrong just because you say it, you need to argue the point, in this example, go back and argue why writing on a forum would not be written the same as the spoken word, as this is not a formal environment, or you made no point, no argument, with no rebuttal.
saying someone is wrong doesn't make them wrong, you have no argument.

idiots like you always yell and scream and thinks that makes them right, but they can never make an actual point, an actual argument.
I bet irl you just get upset and yell at people, getting louder and louder and walk away thinking you "won" when people stop engaging with you, never having actually had to make an argument or defend a point with others.
the reason argument is synonymous with disagreement is because of people like you, when discussing a point, the other, much older definition is the one used.
make a point or stop talking.
>>
You're still not defining what an RPG is, and why FE isn't one. You're just saying RPG's are "some thing," and Fire Emblem "isn't one, it's a VN". I think you must not know either what an RPG is, or what a VN is. There's definitely a disconnect somewhere.
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>>720071515
Define what an RPG is, or shut the fuck up. You still can't do it.
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>>720071527
because the definition of an RPG is incredibly vague and broad with how large of a genre it is.
the intent of FE isn't about the gameplay but the story.


>>720071670
why don't you?
if you think an RPG is a game where you engage primarily with a static story rather than engage with the world through gameplay then you are just misunderstanding what an RPG is.
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>>720070450
Been a while since I last beat the game, but iirc, countries leaving you is fairly normal while you get in the groove. You can get them back anyways. Save satellites for the end of month as those save you from abduction events.
Avoid the difficult missions until you get enough meaningful upgrades and you can comfortably beat mid-tier enemies. Also, as another poster said, abuse the grenades.

The game likes to throw shit at you every once in a while so that you panic but it's expected that you crawl back from it.
>>
is triangle strategy good? what are the classes/jobs? any intresting ones?
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>>720061731
R-type tactics 1+2 port soon™
they just put out a new trailer, and apparently are releasing more info at the end of the month
https://www.youtube.com/watch?v=L9-eNwqdOvA
>>
Its shame Unicorn isnt on PC (im too lazy to get a emulator to play 1 fucking game)
>>720071364
Check out Ankama Games General in /vm/ they probably have an answer.
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>>720071819
You're being a clown right now. Like it or not, SRPG has always referred to "strategy game in which multiple characters engage in combat often on a grid, and with RPG stats like strength, defense, and evasion." That's it. I almost can't believe you're being you could possibly be serious right now with this retarded homemade definition nonsense, arguing sincerely that FE is a visual novel - which it decidedly isn't, and you know it isn't. What even qualifies as an SRPG for you?
None of the classic games of the genre are all that interactive, and you seem to be making some kind of interactivity argument.
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>>720042354
They were niche even during their height of popularity.
Literally only Fire Emblem is popular, and that is likely more due to the added romance stuff that the tactics/strategy rpg side of it.

The original Final Fantasy Tactics creators are speaking of interesting in a sequel to FFT if they're able to prove business viability to business side of Square Enix with the rerelease coming up, but they're in denial over how niche the genre is. It will probably only sell "okay", but possibly worse.
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>>720072203
you clearly have an emotional attachment to FE and can't reasonably see the games for what they are.
so lets change the target and see if you can understand from this.

Is triangle strategy an SRPG or a VN?
primarily.
do you think its mainly played for the gameplay, or for the story? with the other "getting in the way" so to speak.
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>>720072281
I hope for a new fft, a fft 2 would be so cool and with the fft remake coming soon, we can hope for more tctical jrpg!
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>>720072367
Why don't you answer a single query posed to you head on, you snake nigger? WHAT is an example of an SRPG to YOU - the person attempting to gatekeep the genre in a way no one else on planet Earth agrees with? Not to me. That isn't the topic at hand right now.
Name an SRPG.
>>
>BG3 won game of the year
>40K Dark Heresy coming out soon
>Mechanicus 2
>Lots of Indie TRPGs released recently or getting sequels coming out soon like Cyber Knights Flashpoint, Symphony of War 2, Metal Slug Tactics or the new Space TRPG by the Battle Brothers guy
How are TRPGs dying?
>>
>>720072574
learn to read as I have from the first post I made in this thread, all of which these replies have been in a chain responding to me, laid out examples of SRPGs.
even breaking down different types of SRPGs and critiquing how the genre is muddied with games calling themselves SRPGs that are using a few SRPG elements but are completely different genres.

if you want to read the full post and my thoughts on it, scroll up, because I already have written it out.
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>>720071850
thanks. what do you mean save satellites for the end of the month though? don't get what you mean
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>>720072714
Why can't you just clearly state what your favorite SRPG is? Why would you be recalcitrant to do that? I wonder what your motive could be. Hmm.
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>>720071976
i actually enjoyed the story, i think one of the main complaints about that game was that it was too story focused or the story was boring yadda yadda
the reason i couldn't finish it, and keep in mind i havent played this game since 2022 according to steam, is that the actual gameplay and upgrades felt really hollow. like it was just a talent tree of "pick this lane to increase damage by +1" and there weren't many lanes or options to pick from.
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>>720072806
nigger its in the first post I made all of which the replies in this chain have stemmed from after I called out a buttblasted FE player for getting upset that I called his game a VN in >>720051216
>favourite SRPG
yeah man I go around collecting "favourite" things like some 5 year old where I can think this is the bestest and greatest in the world.


learn to read, learn to use this forum, stop asking to be spoonfed because you cannot scroll up or click on the big red buttons to show you what post this was in reply to
>>
>>720072616
BG3 is not a tactical RPG.
Also, the main selling point for the game was the story/decision making/branching path/branching resolution stuff.
>>
>>720072967
So what makes Troubleshooter an SRPG? As far as I can tell you think it's "combat focused," but what does that mean?
It must be that you believe RPGs are "combat focused," whatever that means, but you never mentioned that in your criteria of RPG, so I'm confused.
>>
>>720046514
The whole shots hit somewhere in a circle mechanic made me bounce on phoenix point so fast.
>>
>>720043350
>Why you no like what I worship
>because you no like you're brown
>>
>>720056924
TO-R is awesome anon.
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>>720056924
>Should i buy TO or wait for FFT
Both, honestly. They'll play differently enough while sharing the same DNA that if you like one of them, you'll probably like the other.
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>>720073135
>SRPG thread that posits question about their lack of popularity, "why they died"
>provide response on the issues plaguing SRPGs
>divides in the genres, comparison to other genres that had similar issues at other timeframes
>what other genres have done and potentially what SRPGs need to do or what could lead to a change in this and revitalization as other genres have had
>FE schizos get upset their games are VN's not SRPGs
>dislike SRPGs and just want more VN's
what exactly are you trying to argue? what is your point and goal here?
I directly responded to the OP and the question posed, if you think FE, triangle strategy, and digimon survive are not VN's then fucking argue why they are not VN's instead of schizoing about what an RPG is
if you think FE has been included in that list unfairly, or that FE is too broad of a series when the other examples were specific games and it doesn't fit for ALL of them to be called VN's just because some of them are, or whatever other thing you think, then fucking say that, present a case for it, make a coherent argument and why what I said was wrong, doesn't apply or FE, or whatever you think, because you clearly have an issue with FE games being called a VN and not games calling themselves SRPGs despite being VN's as you ignore and refuse to even talk about other games doing the same thing when brought up.

you are responding to me and my post on the state of SRPGs.
if you have no fucking argument or point to make about what I said, then why the fuck are you posting at me and trying to speak to me?
I made my case on the topic, either talk about it or stop trying to talk to me.
I don't give a shit about your schizo obsession with FE and am talking about the genre in its entirety.
>>
>>720042354
>infinitely more involvement and higher expenses than an RPG
>>way more asssets. have to put a lot of thought into map design (can't just make everything open fields) and make TONS of maps, many of which will be used solely for 1 or 2 battles. chokepoints can trivialize a game or make it a nightmare for the player to clear a mission
>>it isn't just about tweaking damage numbers. you need to think not just about a character's moveset but also move distance, range and area, and other kinds of strengths and weakness
>>encounters need a lot more thought put into them. one-shots are too cheap since defeated units generally just plain fucking die. you also can't have a party of 6 vs a single boss like in RPGs because the player would get 6 fucking turns to completely melt it down for every action it takes. hitting everything in a 6 tile radius would also be too cheap (and pointless given aoe healing)
>>depending on damage formulas, terrain and positioning bonuses can get out of fucking control and cause a single hit that deals scratch damage to climb all the way into one-shot territory (height, positioning, attribute, critical)
>>class balance is a nightmare. if move dist is too low, your units will take 10 turns to meet the enemy. if it's too high, you can bypass the enemy's frontline and proceed to rape their archers and mages in 1 or 2 turns. AoE can range from busted (single-target skill damage to everyone in a 3-tile radius, 3-tile range) to pointless (short range, 1/5 of a single-target skill's damage)
>increased complexity that also needs to be reined in because no kid is gonna spend an hour equipping their party just for one battle
>players have the attention span of goldfish. encounters take too fucking long compared to tapping attack twice or thrice in an rpg
>>
That game is so shitty especially due to every unique being gacha gated. Did you enjoy the unique class mechanics? Well, that was just a demo, bitch. Now get in the gacha mines for a 2% chance to unlock it.
>>
>>720047436
SRPG is the jap term. they call them simulation rpgs for some retarded reason.
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>>720073672
So...you don't know what makes Troubleshooter an SRPG? Or just don't want to say? Because this is kind of a weird/avoidant response to my question...
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>>720073912
>no argument
why are you trying to talk to me if you don't even want to engage with what I am saying?
address the post or stop talking to me, shitting and pissing yourself isn't an argument.

why do you think triangle strategy and digimon survive are not VN's despite calling themselves SRPGs
>>
>>720073903
Not too weird honestly. Simular term in the 80's/90's for games with more grid/turn-based combat. Strategic Simulations Inc did the AD&D video games at the time in the West.
People just started calling them Tactical RPGs because Final Fantasy Tactics and Tactics Ogre became a thing.
>>
>>720069545
BG3 has the best encounter design in any RPG, when you have that, slow gameplay becomes a non-issue for most people.
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>>720073001
BG3 uses tactical combat and 5e is fantasy NuCom. The main selling point was the immersive sim elements
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>calling FE a VN
>>
a lot of the more niche genres died out as vidya got more popular. SRPGs were one of them. Even Fire Emblem almost bit the dust despite having smash shilling the games hard
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>>720072909
waoh didn't know it was this lame
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>>720074005
>why won't you accept my idiosyncratic personal definitions and argue on my stupid terms >:( ARRRGGHHH that would make this so much easier for me!!!
No. I think you should rigorously define your terms before running off at the mouth about what is and isn't "something" - especially so if you're arguing plainly counterintuitive and anti-convention. Your thoughts are muddy, and your words are like so much bad salad.
>>
>>720042354
>tactical rpgs

What the fuck does that even mean?
You just means RPGs with inspired combat system?
>>
>>720074145
Plus there's the fact that people aren't ultimately playing BG3 for the combat, but for everything else.
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>>720074153
>The main selling point was the immersive sim elements
No. If the combat was real time or something else, BG3 would've still been a success. If it changed how the narrative/roleplaying/decision making worked, the game wouldn't have saw the success it did.
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>>720074316
>no argument
I accept your concession
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>>720074441
Do you understand what an immersive sim is?
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>>720074319
like >>720074123 said, its because of FF tactics
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>>720074489
Only morons say this. Seriously.
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>>720074329
Depends.
The casuals are playing it for the characters and the dialogue picking.
The true RPG fans are playing it for the gameplay & level design because it great in those areas, actual true RPG fans have played many RPGs that have choice, dialogue choices and character interaction so for them BG3 is another CRPG, but when it comes to gameplay & level design, BG3 is unparalled so they play it for this.

In reality you play BG3 for the DnD simulation, its modern, plays good and has great dnd and rp simulation which is what rpgs are about.

You can tell who has good taste and who has bad taste just based on what they say they enjoy about BG3
>>
>>720074441
I don't think it would have worked with real time combat.
not because of the reasons you are saying being wrong, but because a significant portion of success the reasons those elements were interesting to players were because of the multiplayer elements.

look at dos2 and why it was successful.
You don't really have much of a choice but to be turn based when this what you are looking to accomplish, its a strength of the format and I think its better for more games to lean into their strengths than trying to appeal to everyone by attempting to do what they are bad at.
>>
>>720074554
>no argument
>no point
I accept your concession
this is a forum, the point is discussion, if you don't want to discuss you should leave.
not making a point is conceding. leave if you don't like that.
>>
>>720074710
>because of the multiplayer elements.
I'll be honest, I've only ever played them single-player so I completely glossed over the multi-player aspect. Legitimate blind spot in my evaluation.
Fair enough.
>>
>>720074519
This is just muddying the waters, why not call all of them RPG? do people also separate action games like this?
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>>720074789
I can see you're contrarian-leaning by nature. You like to shit in the group potluck and dare someone to say something. I thought maybe you could at least tell me what an SRPG is, but I guess not...
>>
>>720074894
because it defines a genre more easly
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>>720074889
yeah I primarily got it as a single player rpg and wanted to play it as a single player rpg and thought it was absolutely stellar in that regard with excellent gameplay, the encounters were fun, interesting, dynamic, and engaging.
and while I sure as hell played act 1 like this at first, when the game fully released, I didn't have a chance to play it solo immediately, as I had a group of 3 other friends who wanted to play it with me, the multiplayer experience was significantly different to the single player experience, it works in both regards.

as much as I would like to say its popularity is solely because of it being a great single player game, I know 7 people who bought it for the multiplayer and I am the only person I know who bought it for the single player, only one other of those players I know even played it single player at all.
so in my anecdotal experiences, the multiplayer is a very important part of it, with it (and dos2) basically being the only serious rpgs you can play completely in multiplayer, it really has a competitive advantage in this aspect, especially with how many of the design choices lend themselves incredibly well to multiplayer.

would not be surprised if we see more multiplayer rpgs releasing because of the success of bg3.
>>
>>720074957
>wah wah wah
I accept your concession.
>>
>>720074153
No, NuCom is sci-fi D&D 4E. 5E is babby's first D&D Essentials.
>>
>>720071181
>Otherside (2020)?
>Set against the Ethiopian abandoned children crisis, two orphan brothers are faced with the reality of never being adopted.
>Inspired by a true story.
Sorry anon, not interested
>>
>>720075356
I accept your concession.
>>
>>720074894
>why not call all of them RPG? do people also separate action games like this?
They do.
Something like Devil May Cry or Metal Gear Revengeance would be the base action game.
There's a subgenre of action games calles Souls-likes due to similar to Demon/Dark Souls.
Stuff like FF7 Remake or Trials of Mana are Action RPGs.
Etc
>>
>>720074894
yeah action games do this, multiple sub genres of them.
why do you think you see crazy people upset about souls games despite them being rpgs as a significant amount of action games started taking design ques from souls games, namely that rather bloating the players moveset as the only source of complexity that it is shifted to enemies while the players moveset is more minimalistic and difficulty is derived from engagements with complex enemies and environments. turns out lots of people dislike having large awkward movesets and enemies that barely do anything but more complicated enemies and highly committal actions are more innately enjoyable.
they, like rpgs, are most separated out by their core gameplay mechanics.

the easiest and most obvious example of genres doing this is first person shooters vs third person shooters, they are all shooters, but an FPS is very different to a TPS and while you might like both, many people only like one.
>>
>>720075683
Doom Eternal is FPS or Action game? which genre?
>>
>>720075683
stuff like DMC and MGR are "character action games"
which they started being called that to differentiate themselves from the more simplistic "action games" at the time which were bastardizations of them with fairly shallow gameplay mechanics and more focused on having the gameplay look interesting then necessarily be complicated or engaging.
ironically enough this exactly distinction has turned out poorly for them as complicated play movesets and simplistic enemies is significantly less liked by simpler player movesets and complicated enemies.
>>
>>720075746
>they are all shooters
Yeah bro thats not a genre.

Genre is Action
FPS/TPS/Gridbased/4Niggas/Isometric/Soulslike is a gameplay design not a genre
>>
>>720075462
Depends on who you talk to, regarding 5e.
People who were super into 3e or 4e generally are not as into 5e.
People who hated 3e/4e and were more into old-school AD&D or earlier either play OSR-type games or 5e (because it, in the beginning, appealed more to simple class design until slowly becoming more and more 3e-like over time).
Then there's the much bigger group of people who never played before 5e, so just like 5e.

People who mainly play solely video game RPGs can sort of swing either way, liking the system because they used to play older video game D&D games, or hating it because there are much better systems specifically designed for video game play than adapting a tabletop system.
>>
>>720075779
I haven't played Doom Eternal, so I'd assume (based on its history) FPS. I'm the wrong person to ask if there's something drastically weird in it that would make it something else.
>>
>>720042354
This game was good, but the gacha elements wore me out so fast.
>>
>>720075908
genres are categories
are you trying to say you shouldn't categorize games, the whole point of which exist for interactivity, based on the interactive elements?

gameplay elements are genres because what else would you categorize a game on?
even books and movies are fucking categorized on the way the story is told in many cases rather than solely the narrative.
or do you think "found footage" movies are not a genre? or epistolary novels?
>>
>>720076130
That so many "tactical rpgs" are gachas is so annoying. It feels sort of predatory on fans of the genre just being desperate for more games of the genre, and not really getting all that many of them.
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>>720076359
But you have tactics games to play, playing gacha shit when alternatives do exist is a concious decision not a forced one.
>>
I hope Wild Tactics turns out decent
https://store.steampowered.com/app/2384640/WILD_Tactics/
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>>720077009
It's not like I think that any game with animal humanoids are inherently furry, I played Breath of Fire and shit.
But it's that I can't be sure that the developers aren't furries, and haven't snuck furry shit into their game as happens a lot of times now, so I'm automatically turned off by games with humanoid animals these days.
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>>720043350
You ask a question and get mad at an honest answer made in good faith. Maybe that's another reason why things you like are going away.
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>>720077210
there is a difference between games that have anthropomorphic characters and furry games.
having anthros doesn't make it one, but furry games always have them.
the art style, the look, and volume of anthros definitely makes it feel like it is a furry game though.
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>>720077210
>>720077380
There's nothing wrong with furries, it only becomes weird when it gets fetishistic.
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>>720077568
that's what furry means, that there is a sexual element to it, its a fetish for them.
having anthros doesn't make something furry, werewolves aren't furry for example. the moment you sexualize them is when its furry stuff
furry means sexualized.

the fact you don't seem to think there is a difference and its some separate thing makes me think you are a furry and why you don't understand this clear and obvious delineation.
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>>720077568
Furries have a tendency to over-sexualize their characters, when people typically don't want to see that.
Most you'd get in Breath of Fire is Katt in BoF2, but that's just sort of design and not really intent or how she's presented in the actual game.
If they could avoid sexualizing them in-game, nobody would care.
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>>720077896
>>720077943
No furry just means funny cartoon animal person but because the sexual elements get hyper focused on thanks to autistic weirdos and rich sex pests, people just assume that all furry shit is inherently sexual or fetishistic. I'm not even a furry myself, it's just depressing that that one old guy's statement about furries being their own worst enemy continues to be true.
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They didn't. BG3 was GOTY just a few years ago. Necromancers Tale is GOTY this year.
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>>720078365
Because when people refer to a "furry", they're talking about the sexual version.
Not simply anthro animals (which have existed long before furries were some big thing)
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>>720077896
>sexualize
anyone who uses this word is a brain-rotten terminally online zoomer who's beyond salvation
furfaggotry is abhorred because it consists of mentally ill dogfuckers making internet personas for themselves and making their lives revolve around them. they start roleplaying as poorly drawn bipedal cartoon animals and go as far as to fuck in suits with animal heads. to them, the world is their personal hugbox and, lacking even an ounce of self-consciousness, they'll lash out at anyone who doesn't play along and/or calls out their fucked up dogfucker fetishes
you can consider them proto-trannies in a way, except everyone laughs at them and rightfully condemns their degeneracy
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>>720078703
did you even read what I said?
why are you having a meltdown about a word that's older than you?
anthropomorphic people/animals are not a real thing, they don't exist in the real world.
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>>720078868
you're a mentally brainrotten zoomer who's been conditioned to repeat the latest trendy buzzwords on twatter and dick-tock to look cool
you're not grasping the essence of the problem either
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>>720078703
anon, you cannot possibly think that "sexualize" is a recent word. nobody is that retarded.
i'm going with bait
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>>720079094
i'm not a zoomer, i'm in my 30's anon. I am by definition a millennial. Not gen z
and you are by definition a schizo.
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>>720042354
See this >>720043095
Most took "kill 3 easy low lvl dudes" encounters and turned it into a 40min fucking slugfest for no reason other than to waste your time.
>>
>If The Ivalice Chronicles can do well, that’s good for the fans, they can enjoy it. But, at the same time, it shows the business viability of the strategy RPG genre. So that could potentially open the door for doing something with Final Fantasy Tactics Advance or A2, or maybe even sequels and new titles as well. I think I speak for everyone who’s worked on the original Final Fantasy Tactics, and is working on The Ivalice Chronicles as well — we’d really like to see that happen.
>>
i like how this thread has been half cool discussion about games and half extreme autism. i mean it's typical 4chan im not complaining just find it funny
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>>720075543
>no argument
I accept your concession
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>>720072563
They should remake ffta and a2 launch fft2 and to 2 and a new game like that.
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I really want some sort of Brigandine clone
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>>720073495
Fftr is shit, better play the psx version.
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>>720075479
Idk, just saw it's rpg and horror. Blacks only? Curious. I haven't put it on my list, yet. Alien has a trpg, too.
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>>720077009
>furry tactics
No, thanks.
Would other gerne work, too? Cyber, post apoc, under water and what not.
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>>720079942
Speaking of which...what the FUCK happened?!
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>>720080123
Both artstyle are decent
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>>720075543
>>720079852
I accept both of your guys' concessions.
We can now all move on and stop posting that tired crap.
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>>720080123
outsourced to china, i guess
over designed as hell, one dimensional factions and characters, and that narration
sigh
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>>720079881
Considering they already completely rebuilt FFT, they already have the foundation to make a sequel without having to devout resources to creating the base system from scratch all over again. Just modify it.
Would be a shame if they wasted that effort and never bothered with a sequel at this point.
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>>720079948
I'll play it
when it launches for pc :)
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>>720079948
Nah. New version looks good.
Unless you specifically have nostalgia for the original weird translation (and are too impatient to wait for the eventual mod that'll likely put it back in)
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>>720080468
>Authenticity is now considered "weird"
These are the same people who praise censored translations from terminally online dangerhairs
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>>720080791
anon, the original translation was a bad translation. which is not unique to PSX FFT, that was pretty much 90% of translations in the 90's and earlier.
the main FF SNES Woolsey translation for 2(4) and 3(6) were more unique in actually being really decent, if a bit quirky.
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>>720081078
Wrong.
>>
The genre doesnt really get anything at all by going 3D other than terrible framerates and ugly graphics. 3D tactical RPGs can suck my dick and if you licked that UGLY AS SHIT front mission 1 remake then doubly fuck you

also we need more xcom clones
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>>720081717
Have any true 3D trpgs worked?

90 percent of the time it's just the same thing as 2D but butt ugly.
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>>720081717
Mario+Rabids games are unironically fun. I will not apologize for party rockin.
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>>720082013
super mario RPG mogs that so hard
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>>720042354
because they're good like xcom or they're shit garbage like your pic related where they're just puzzles.
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>>720042354
this game lacks romance
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>>720081391
No, they're 100% right.
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>>720042354
Surpassed by modern RPGs
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>>720042354
I only like the games where you can fully customize characters and recruit mooks but so many of these games are focused on telling some shitty story and forcing prebuilt characters, sometimes whole teams, on you
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>talentless, broke, brainlet of a NEET that can't code, draw, or compose music for shit
>thinking of going into game dev and hoping to make a tactical/strategy RPG that'll be successful
Am I doomed? What're things I should do or avoid doing to make the game good?
>>
>>720043095
I used to be against this but now I'm with it. Feels like the only SRPGs that get it right are FE, Disgaea, FFT (not advance) and Gungnir. I'd be glad to hear of any games I'm missing, but from what I've tried NONE besides these do it right.
>>
>>720083040
Why I like Fell Seal.
Absolute shit story, and not very good artstyle, but you can customize how every non-story character looks, import whatever images you want for portraits of those custom characters, and build them how you want.
Is it the best Tactical RPG? Nope. But it's fun building your own mooks.
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>>720083635
You should start designing levels on graph paper and learn basic coding, art and music skills. Those three are more alike than you'd think, they're just putting basic primitives together into a coherent whole. And so is game design. Everything blurs into one.
A good exercise before the year ends is to take one game you really like and try to rip it off entirely, for at least a level or two. I'd mention using something like RPGMaker to start with but you'd be better off trying Godot, at least, or Unity. But don't learn GScript and only delve into C# begrudgingly.
Success ultimately comes down to game quality. Whether you've got a story to tell or a fun game to make doesn't matter, but at least make the whole slightly coherent. Nothing is impossible. The ideal is to get through the broke talentless brainlet jobless NEET hole by polishing your skills through genuine and continued effort, because discipline and repetition are the only things that'll drag you out of that hole. Sometimes it's wise to take the harder path and get so frustrated and depressed you'll want to kill yourself...but won't.
>>
>>720083635
resign yourself to sacking groceries
>>
LUCT OV for the Japanese version, does it exist?
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>>720083635
Work on your skills on the side, start simple and work your way up.
Make sure you get basic employment in the meantime to take care of basic needs, don't be too proud to do so.
>>
>>720083635
this probably isnt helpful for you but i did see a thing on steam earlier srpg maker that i think kaga from early fire emblem used to make vestaria saga, vestaria saga was a good game if you made a good story and cool levels with that might be fun. appeals to the fire emblem fans as well
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>>720084463
Don't listen to this guy. Don't work unless you absolutely have to, and make sure to only work as little as you can.
>>
>>720085065
It completely depends on where he lives.
If he lives in the US, he needs to do as that guy says.
Elsewhere, probably not.
>>
>>720068182
Nips have been calling them SRPGs longer than you've been shitposting about games online.
>>
>Natural Doctrine
>Rondo of Swords
>Devil Survivor 2
>Fates Classic/Lunatic
>Yggdra Union GBA
>Black Matrix 00
give me more!!!
>>
>>720042354
https://strawpoll.com/PKgleJ0d9Zp/results
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>>720043095
Some games devolves into Alpha Strike to basically make the big threats that never gets to act.
>>
>>720073001
>>720074153
The game still sort of encourage you to cheese early game with pre-battle setups and positioning ambush.
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>>720043350
So... are white men buying trpgs?
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>>720088430
Alpha striking is a valid tactic.
>>
>>720088430
>>720088659
A popular strategy in the CRPG DnD is basically lay as many traps or explosive around the target so as soon as the enemy turns hositle, they instantly exploded into gibbets.
>>
how good was the metal slug tactics anyway?
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>>720089109
if you like puzzle games then its good
if you want an srpg with more involved character building, then you will not like it
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>>720042354
Too hard for normal fags and not enough ACTIONACTIONACTIONACTIONACTION for ADHD zoomers.
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>>720043821
Bahamut lagoon was the one for me. Never even knew they made games like that. An old friend told me of the forbidden rites to get console games running on pc 25 years ago. "They only bring the top sellers here, you don't even know the obscure shit you are missing out". The same friend provided my first "copy" of Rapelay and my one way journey into eroges AND Hentai started. Good friend
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>>720043350
>shooting the messenger
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>>720054436
This.
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>>720067807
so is all late 90s techno really.
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>>720089109
It's very similar to Into the Breach, so much so you can tell the devs are fans of it. Way wackier though, aesthetically and mechanically. You can get infinite combos going in the game by the 3rd or final act - in fact it seems to be what is expected in order to kill the bosses in a timely fashion, which are a much larger attraction compared to the mook+1 bosses of Breach. Another difference is that you build "block" by moving further, so it's hyper aggressive and fast paced.
Buggy as fuck though, they didn't know what they fuck they were doing, it's still buggy and laggy on console. Going back to Breach makes you appreciate how smooth and painless it is to play and it's of course a much more tightly balanced game as well, but MST is fun and has some fresh ideas. Nadia will scratch your Bombermechs 'tism if you know about that squad from Breach.
>>
Can anyone recommend a small tactical RPG where most scenarios are fairly short? I used to like playing games like FFT but I don't have so much time these days.

>>720089109
Very similar to Into the Breach. It's not really an RPG, more like a roguelike where you get random upgrades throught a campaign and a few persistent upgreades at the end. It looks good and the gameplay is very fun, based on moving around a lot (which fits well with the theme) and combos.
On the switch at least it was so buggy it's nearly unplayable. It's such a waste of a great game.
>>
>>720088685
I beat Divinity Original Sin on hard mode that way. Sneaking around and stacking barrels of oil wherever there was a difficult encounter. Carried me right through to endgame when it wasn't as useful but I had the gear and spells to do without it.
>>
turnbased is peak unc aint nobody got the interest to play slow shit like that
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>>720090730
Baldur's Gate 3. Incredibly popular with the zoomers
Not technically a tactical rpg, but still. Turn-based.
>>
>>720090832
most people just put it on the easiest difficulty so they could experience the story
>>
Is troubleshooter worth it, seems kind of hard to get in to but I've had it in my wishlist forever.
>>
is advance wars a TRPG?
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>>720093447
it's not an rpg
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>>720093447
It's a tactics game. I don't really understand why this topic always narrows its purview to just TRPGs. There's a lot of interesting games with broad conceptual/mechanical overlap with the TRPG "slice," if you expand the discussion beyond "this game must have copious amounts of FFT-style buildfaggotry in it." That is the least interesting part of niggas on a grid, for my money.
>>
>>720070710
シミュレーションロールプレイングゲーム
>>
>>720079881
They actually got Matsuno involved with the FFT remake. Remaking the handheld games instead of having him work on a sequel would be a complete waste.
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>>720080791
If you cared about authenticity, you'd be playing in Japanese. Any arguing about translations is irrelevant.
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>>720070065
Conquest is also very similar to Engage
Also pants on head retarded story so just skip...just like Engage
>>
>>720075869
They're called hack and slash. That's always what we've called them here. "Character action" is reddit shit that has no place here.
>>
Is into the beach good for someone who hasn’t tried these games and is not sure if he’ll like them?
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>>720096978
it's perfect for someone who hasn't really gotten too far into the genre yet.
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>>720096483
It's SE we are talking about, i wouldn't put past them to hire him just for the remaster and nothing else.
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>>720090270
>Can anyone recommend a small tactical RPG where most scenarios are fairly short? I used to like playing games like FFT but I don't have so much time these days.
Mercenaries Series.
As long as you don't go full autism on Magic Items, its pretty short and has branching routes, depending on what game on the series you're playing.
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>>720042354
define dead
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>>720042354
Because the strongest units are always archers. You see in most Tactical RPGs, playable archers are limited to two with low stats
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>>720098004
SE is retarded enough to have him help with the remaster and then make a sequel directed by Nomura.
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>>720099110
>inb4 it's another cameo for FF14
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>>720043821
Valkyrie Profile Covenant of the Plume
Devil Survivor 1 and 2
Mecharashi Front Mission 1 2 3 4 5
I played Luminuos Arc 2 but that's only good for the waifus.



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