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.
>>
>From the people who played dark souls
>>
Literally Bubsy 4D
I did not ask for a good bubsy game for fucks sake
>>
>>720054006
Konami
>>
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>>720054081
Here's the REAL sequel to Bubsy 3D
>>
>>720054221
ooof yeah I can tell
>>
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>>720054006
>core development team member, that left the studio formed new team developing new game that is a spiritual successor to their original one
>it turns out to be disappointing shit
>>
>>720054405
How does this happen?
>>
>>720054405
Monolith made good games tho
>>
>Back 4 Blood
>literally 7 of the original devs
>>
>>720054495
This is proof that it was Valve pushing trough all along behind L4D
>>
>>720054495
l2d was never good, it's just zoomers having embellished childhood memories
>>
>>720054489
turns out you need the entire team responsible, not just the one guy
>>
>>720054489
The creative process is highly iterative. You can have a feature that sounds good on paper but the devs just can't make work right. Then in another universe the devs manage to make it work and it becomes the games defining feature. Or you have a designer who happens to be at a design meeting, has a eureka moment idea and the ball rolls from there. If that designer hadn't been at that meeting it would never have happened.
>>
>((japanese)) bamboozling westoids into thinking one guy is entirely responsible for how things turn out.
>>
>>720054720
lol ok
>>
>>720054495
The "original devs" that worked on B4B were generic code monkeys and QA testers, they had nothing to do with the actual design process.
>>
>>720054006
Obsidian
>>
>>720055134
We should've learned our lesson with Mighty No. 9. Inafune was hyped for years as the man solely responsible for Megaman, then he makes a completely bland experience that looks like a mobile game.
>>
>>720054489
>>720054405
what >>720054754 said, but it also could be a simple as engine/hardware limitations or the publisher imposing limitations
how many times have we heard interviews years later about how
>great game defining feature
was because the hardware couldn't render their original vision or the publisher was being a faggot about deadlines
>>
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>from the shitposters that brought you (exact same thread for 20 years straight)
>>
some studios like blizzard are *still* coasting off the goodwill from their products 20+ years ago
if you can successfully turn your fanbase into a cult you can just pump out whatever slop you want and they'll gobble it up happily
>>
>>720054405
Yooka Laylee. Banjo Kazooie sucks giga ass so its not like it matters.
>>
>>720055823
i would buy starcraft 3 day one if they make it even if its shit
>>
>>720055823
>some studios like blizzard are *still* coasting off the goodwill from their products 20+ years ago
That shit ended like 5 years ago with Shadowlands. Blizzard sure as shit tries to farm that nostalgia( but fuck it up every single time), never the less Blizzard is no longer the golden child of the industry who has endless customer goodwill that they were in the Pre Legion era.
>>
just dont buy
>>
>>720056334
We know, retard.
>>
>>720054489
You need money
>>
>>720055134
so basically Kojima's success comes less from solely Kojima himself, but also from his posse of common collaborators and associates he works with (like Yoji Shinkawa and co.)?
>>
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>>720054720
>l2d was never good
>completely intuitive mechanics and readable visuals
>no long cutscenes or pseud dialogue about society, just action
>incredibly optimized, runs on ancient laptops but looks near modern on high settings
>dynamic muzzle flashes, reflections, weather and 30+ characters (with detailed gore) on screen, at once, at 300 FPS
>no microtransaction seasonpass crafting lootbox cosmetic bullshit
>completely moddable
>trying the game out turned its boycotters into its biggest customers
name literally a single flaw, it's as close to a perfect game as anything can be
>>
>>720054405
Not a spiritual successor (mostly), but for me it was Weird West. That being said, it was still good enough that I look forward to more of Colantonio's new team
>>
>>720054405
What are some instances of this happening but the game isn't disappointing shit?
>>
>>720054006
How I feel about Bethesda today.
>>
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>>720054652
No it wasn't. The original team members that actually made significant contributions to L4D were all from Turtle Rock but had left long before Evolve, let alone Back 4 Blood. Besides, if you want to play that game, then oh let's look at what the Valve team members did with their own L4D successor. Wow, what a quality gigahit.
>>
>>720058285
>no microtransaction seasonpass crafting lootbox cosmetic bullshit
>he's too young to remember when L4D2 even existing was its own form of ultimate kike-ing that pissed off literally everyone
Sit down, little bro.
>>
>>720054405
That's everything
>>
>>720058584
Any Kamiya game
>>
>>720054405
From the guys who made System Shock and Deus Ex comes a buggy pile of shit.

Also throw in Shroud of the Avatar by Richard Garriot.
>>
>>720058584
metro is a great game from some stalker guys who made their own company
>>
>>720058996
reread the last green line
>>
>>720058584
Bloodstained, from what I've heard
>>
>>720059518
I don't read fanfiction. Take it to AO3 with your gash wound, tranny.
>>
>>720055740
Lol'd
>>
>>720055134
>thinking the japs are the only ones with this problem
>>
>>720054495
L4D2 was a strict downgrade from L4D, what were you expecting?
>>
>>720054405
Trillion: God of Destruction
>>
>>720054006
>Obsidian
>>
>>720058285
L4D2 versus mode was nearly unplayable because they ruined the set composition from L4D1, making playing zombies an RNGfest.
>>
>>720054405
Honestly I think a big reason why this happens is because it's a new IP vs old IP. If it's an old and beloved IP then people will excuse a little bit of shittiness while a new, spiritual successor IP is going to get judged harsher. It doesn't have that safety net AND people's expectations are higher since it needs to live up to the old IP. If Yooka Laylee, for example, just had a Banjo skin on top then people would probably like it a lot more considering they're willingly to excuse how shitty Tooie is because it's a Banjo game.
>>
>From the team that brought y-
Ain't gonna play it
>>
>>720058584
Wasteland 2/3 were pretty good.
>>
>>720060678
Ironically Wasteland 1 was awful.
>>
>>720060018
the moment I realized Richard was carried by this team was the moment I became sadder and wiser
>>
>>720054489
The second-system effect or second-system syndrome is the tendency of small, elegant, and successful systems to be succeeded by over-engineered, bloated systems, due to inflated expectations and overconfidence.[1]
>>
>>720054405
sometimes it happens that the new studio was made by the wrong people
its like when year or 2 ago new studio was made from starcraft 2 devs
people were hyped for starcraft3 and it turned out the new studio basically just composed of starcraft 2 managers instead of actual devs
>>
>>720059321
Holy fuck, same. Only reason I was interested was because Looking Glass devs were making this, what a fucking pile of unfinished shit it turned out to be.
>>
>>720055647
Does anyone else remember that western woman working on the game that made art of a female version of the protag that looked nothing like the art style?
>>
>>720061128
fuck you, tabula rasa was fucking awesome in closed beta. there were constant alien invasions all over the areas, and you had to actively battle for and liberate outposts together with other players against tons of enemies who would die quickly.
then, during the open beta, they slowly changed the game so enemies would take forever to die and reducing enemy density by 99%. no wonder it flopped.
similar shit happened to firefall, great during beta, but then they decided to literally copy wow and introduce leveling, level-locked zones and rarity (with the same color coding as wow). and look at that, suddenly everyone stopped playing.
fuck this shit.
>>
>>720058584
mighty no 9
>>
>>720063583
calm down Richard
>>
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>>720056334
case in point
>>
>Studio produces good, genre defining games
>Bankrupts itself by being overly passionate
>>
>>720064153
>BLIZZARD WAS NEVER GOOD YOU EAT SHIT
a hatcuck made this pic while buying lootboxes
>>
>>720054405
how many examples of this that aren't yooka laylee
>>
>>720054006
bruh 20 years ago games were like 1d shit lmfao fr
>>
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>>720054006
>Fund our kickstarter because I'm the guy who created that huge game from the 90s. It's going to be great!
>>
>>720064281
>tf2 out of nowhere
that image is older than overwatch
>>
>>720061159
wasn't that one of the biggest problems with mighty number 9? keiji inafune had nothing to do with mega man's success.
>>
>>720055823
Nintendo is the last untouchable coaster and even they're faltering
>>
>>720054076
>From the people who played x
Basically every indie game.
>>
>From the Producers who saw Shrek...
>>
>>720064390
my point still stands. hatcucks are notorious valve cultists
>>
>>720058207
The only parts Kojima is responsible for is the retarded ideas in his games.

Ocelot making that stupid ocelot sound? Definetly Kojima, the entire Johnny scenes in MGS4? Definetly Kojima.
>>
>from the studio who made:
>Neverwinter Nights... Two
>Knights of the Old Republic... Two
>Fallout 3... Two!
>The Outer Worlds.... Two!
>>
>>720064835
>>Fallout 3... Two!
how can there be a second fallout 3 when there were only ever three fallout games
retard
>>
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>From the makers who brought you the best series in videogame history...
>They all worked on the worst sequels
>>
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>>720066669
>From the makers who brought you the best series in videogame history...
>They all worked on the worst sequels
>The new game they make is actually good
>>
>>720066820
Name the game
>>
I wonder how badly Outer Worlds 2 will do. Maybe it'll surprise me and do decently enough but I find it very hard to believe anyone cares after the first game.
>>
>>720066948
I'm morbidly curious as to what they could possibly do with the game after the first one. They've already shamelessly ripped off Firefly and Serenity. What else could they rip off for the sequel?
>>
>>720064335
Back 4 Blood
>>
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>>720054405
i mean, one of them HAS to be good, right?
>>
>>720064335
Stormgate
>>
>>720063712
well memed, my friend
>>
>>720064335
Calisto Protocol, but that was just the director? Still underwhelming.
>>
>>720066948
Outer Worlds, Avowed, and that interview where a guy from Obsidian said they were trying to keep from thinking too big makes me think it'll just be another mediocre and forgetable game.
>>
>>720054006
Literally every demake today
>>
>>720054720
it was good before the last stand ruined it
>>
>>720054006
Bioware
>>
>>720068750
If the fags at Obsidian thought big these days you would get black lesbians in wheel chairs lecturing you about colonialism be part of the main quest
>>
>>720068059
Y-nyo...
>>
>>720058886
What game is that?
>>
>>720054405
Hellgate London
>>
>>720054006
Lmao
>>
>>720060018
The Japanese do not have that problem tho. The Japanese are inherently collectivized and have higher degrees of ingroup preferences. Westernoid developers barely have any of that, Western Europeans are inherently more prone to individualism and in fact, actively attacks and selects against Westernoids who do to such a degree, it will even destroy their own individualism (this is half a natural result and half the result of intentional demonization from Whites losing in WW2). They suffer from hardcore individualism, and are far more likely to believe that one individual is truly responsible for everything..
>>
>>720066948
Dead on arrival after the $80 controversy despite cucking out and lowering it (lol) to $70
>>
>>720054489
People lose their touch over time. Also work place politics become a major factor when you have 4-5 "smartest people in the room" without a tardwrangler of a director.
>>
>>720064335
Callisto protocol (Dead Space). Slitterhead (Silent Hill). Mighty Number 9 (Megaman), Outer Wilds (Obsidian), Back4Blood (Left4Dead), Devil's Third/Wanted:Dead (Ninja Gaiden), there's probably way more but those are the ones that come to mind immediately for me.
>>
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>>720054405
whatever this shit was
>>
>>720064335
Hellgate: London
>>
>>720054006
Now look at Nintendo. You're so close to getting it.
>>
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>>720054405
Oh, snap
>>
>>720075187
isnt miyamoto still deciding everything?
>>
>>720058584
Bloodstained was good. Good enough for 2 spin-offs and a sequel, even.
>>
>>720054489
Do you remember how George Lucas made the prequels with almost no higher ups telling him what he could or could not do because the movies would've sold out regardless and he was an industry veteran at that point? Yeah now imagine that but in a vidya dev setting split up amongst several people.
>>
>>720075118
This was so fucking bad, holy shit. Absolute bargain-bin core.
>>
>>720058584
Bloodstained was decent overall despite it being essentially a carbon copy of SotN and the GBA/DS titles, was it amazing? No. But it did what it needed to do. It delivered a spiritual successor to those games devoid of the attached ips it was known for. Yes, there is no Dracula or any of the monsters those games are known for but it was a good at that those later games without Konami's brands in it.
>>
>>720054489
It happens when the game itself was shit and its love online is tied to childhood nostalgia of the IP being ripped off. The Spiritual Successor ends up having none of that so even if it gets the gameplay down it's still a shit game.
See: Yooka Laylee being a close clone of Tooie but not loved as much because despite Tooie being a shit game, people have nostalgia for Banjo.
>>
>>720054489
So-called auteurs end up sniffing their own farts too much.
>>
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>>720054006
Too often. I worked on a very famous 5th game in a series in 2013 and only something like 6 people worked on it that were also on the credits for the first installment in the 90s.

I then worked at a smaller developer who made a game that was very famous around 2011. Not for being good, it was just a AA Indie darling.

By 2016 they were still bragging about that one game, because they hadn't done anything significant since, and again only a handful people working there were part of that original boring game.

Ditto football. Your team that won the cup in the 1960s had a complete rotation of players just a few years later. Embarrassing.
>>
>>720061757
i think her name was Dina
It was Dina something
>>
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>>720054006
How about when the original team gets back together 20 years later and makes a sequel that is just as good as the original classic?
>>
>>720054720
ok little timmy whatever you say
>>
>>720054405
why does this KEEP HAPPENING
>>
>>720054405
Stormgate, lmao.
>>
>>720054405
Yup.
The Isle >>> Path of Titans
>>
>>720054006
for the longest time there's been a deliberate push all over the industry to hide and erase the names of devs and keep them apart from the press lest they gain a fan following and celebrity status as people start basing their purchase decisions on who worked on the game, not unlike big name actors appearing in a movie
>>
>>720054405
Callisto Protocol
>>
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>>720054006
Studio heritage is real
>>
>>720078451
If new Devs are added at a slow rate and are made to adapt to company culture where necessary, yes.
But if you hire a bunch of people and lose all the old culture creators, you have a studio that is just running on yesteryear fumes until it realises it's lost the people who built it.
>>
>>720075240
That's what I was hinting at. Nintendo is the epitome and arguably even the very pinnacle of the opposite, preventing the Theseus ship effect so ubiquitous across the industry, especially outside of Japan.
Fostering talent, nurturing of culture, passing down of heritage, retention. You may laugh at it but that's the point, they don't.
>>
>>720076674
That's the cycle. They make one hit, get called a genius, and then spend the rest of their career trying to recapture that spark while being surrounded by yes-men. Kojima's great but look what happened with Death Stranding-half brilliance, half FedEx simulator wrapped in a movie-length cutscene. With no leash, even the best minds wander too far.
>>
>>720077184
ikazuchi sexo
>>
>>720075402
There were only two bad things about the prequels
>Horrible CGI
>Weird dialogue delivery
Jar Jar Binks was really not that annoying and galactic politics are interesting as fuck for anyone who isn't a smoothbrained retard who probably thinks fallout should always be about the brotherhood of steel.
>>
>>720054489
People have a always have a tendency to praise leadership over a team as a whole. The development process of a lot of games nowadays are completely divorced from what it used to be 20+ years ago. It's completely corporate and structured now instead of a bunch of guys laughing with and yelling at each other. A lot of people known as geniuses within media arguably only succeeded because they had the right people around to push back on them when they started going full retard with their ideas.
>>
>>720080513
The prequels could have been so much better if George had a tard wrangler to help him iron out the delivery of his ideas and someone who could direct actors. Sometimes the poor direction was fun and sometimes it was Natalie Portman. I love the prequels unironically because I like bad movies, but c'mon man.

Least they left an impression unlike Disneywars, though
>>
>>720058584
Xenoblade
>>
>>720054006
It's way worse when they have all the same people but their new games are still awful
>>
>>720080840
They could also have been better if the CGI was used better.

Like, the Droid Army on Phantom Menace? Give me more of that. I liked that. What I didn't like was shit like the Jedi temple. Absolutely garish shit, basically flat. It's like they didn't even try to use it on a 3D screen.

>b-but tech
It's never been about tech, they still do idiotic nonsense like that in modern marvel movies. It's always about the competence of the artists.
>>
>>720068750
>trying to keep from thinking too big
this shit is no longer merely soulless, there's an active black hole of a void in these people sucking away any remains of creativity they might have had in the past
>>
>>720064335
LiS and lost records
>>
>>720054405
Back4blood
Lmao
>>
>>720059321
>get tricked by contrarian shills that it was only the launch
>the game is still ass
What a waste
>>
>>720076390
people love tooie because it's still a much better experience, "nostalgia" does not magically substitute every conceivable reason or argument
>>
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>>720081490
>get tricked by contrarian shills
Dare are I assume you were listening to Razorfag?
>>
>>720054006
>from the developers of fallout tras vegas
kek. i sometimes still laugh at it.
>>
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>>720058584
Kojima
>>
>>720054405
That happens so often that I just immediately disregard spiritual successors as shit until they release. It’s almost always just a shittier, low budget version of the creator’s previous works
>>
>>720075079
Good list
I had completely forgotten about Callisto Protocol
>>
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>>720064376
>>
>>720082050
The assumption is correct
>>
>>720054405
Phoenix Point
>>
>>720082843
My apologies anon.

Took me awhile to realize his gaming takes are retarded too.
>>
>>720064501
Every modern game, you mean
>>
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>>720054006
Blizzard
>>720054405
ex-Blizzard

kek
>>
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>>720054405
Nobody yet has mentioned the most infamous of them all
>pic unrelated, I’m talking about Balan Wonderworld
>>
>>720058584
call of duty og
>>
>>720083785
>you browse this board with people who unironically backed this game back in the day
>>
>>720054006
That's like every big video game company. It'd be easier to name some where that's not the case, like From Software.
>>
>>720054006
Interplay/Black Isle > Obsidian
>>
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>>720064835
I will seethee forever because I got baited into thinking Outer Worlds will be good. I was so blind.
>>
>>720078451
No it isn't
>>
>>720080513
The scripts were bad too
>>
>>720083785
Inafune was never really a significant part of what made Megaman good. I think Zero's visual design is his most significant contribution to the series
>>
>>720085302
Did you just not watch any gameplay previews or something? Even if you're not a pessimist, the gameplay and writing just seemed very average.
>>
>>720054006
This is better than the original staff staying and becoming soulless husks.
See Fromsoft
>>
>>720058584
Bayonetta
Crysis
Evil Within (kinda)
>>
>>720078451
i wish me having sex with sakura was real
>>
>>720064335
>>720054405
Nobody said MindsEye?
>>
>>720054489
Lack of Tard wrangling, bigger studios do have a quality control division so when people are given authorial freedom you end up with lots of ideas and nothing implemented
>>
>>720054006
Rare post Nintendo...
>>
>>720054489
Auteur theory doesn't exist in video games unlike other mediums.
>>
>"Great man theory" is actually true for game development, as the greatest games ever made are the work of a single man with a vision and future games from the same studio or same team are flops
>>
>>720054489
It wasn't always a thing but the culture has changed. There are many successful examples of people leaving one studio to form another and creating great games as a result but that all existed pre-2014ish. I can't explain it but gaming is at a point of entropy now that is unlikely to fix itself anytime soon.
>>
>>720086094
i thought about it for some reason, game is so bad and forgettable it will be an urban legend some day
>>
How come Iga pulled through with Bloodstained and it's 2D side games while Inafune dropped the ball down an abyss?
>>
>>720054006
even if its the same people, doesnt mean shit.
i can make good food for lunch then vomit inducing shit for dinner
>>
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>>720054405
>spiritual successor is actually good
>fans keep buying slop from the parent company because the branding is more important to them
>spiritual successor never takes off
Oof.

The Evil Within is genuinely better than most mainline Resident Evil games but the fans are still blinded over their infatuation with Resident Evil 4, almost 20+ years later.
Chances are that you still think of Resident Evil 4 whenever the series is mentioned, and not of 6, VII, Viilage, multiple failed online games, the netflix movies and the remakes of which only 2 was any good.
>>
>>720058584
I like Bloodstained.
>>
>>720087245
Ha ha ha ha
...I like them too.
>>720087083
Because he worked harder in them and took fan criticism to heart, polished that game as much as he could. It is still kind of rough but it is objectively better than ShitSong and Reddit Knight.
>>
>>720058584
KOTOR 2
Fallout New Vegas
Call of Duty 1, 2, and 4
you'll find that all the good examples are from 10+ years ago
>>
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>>720054076
>>
>>720085713
it reminded me of the older games where you have a lot of choices on doing shit. I wore rose-tinted glasses anon...
I pirated it though, but damn was it a waste of time.
>>
>>720087242
Meh. 2 is better.
>>
>>720058584
Titanfall
>>
>>720054006
This is what i hate the most about this current era we live in. You have all these giga studios buying up all those famous studios, but all the people who created the original magic aren't even there anymore. It's just an empty studio. A ghost town, a shell of its' former glorious self. Empty calories. Just look at sony and bungie right now, what the fucking hell is that fucking crap they're doing right now?? A fucking shitty-looking robot game?? Why??? Seems to me that sony likes losing money and is in the business of losing some more soon, if you ask me...
>>
>>720054405
Terrible. Hate when that happens.
>>
>>720054495
They had gaben to tardwrangle them then. He's the only reason why it turned out well.
>>
>>720054006
>Everytime someone tries to defend Ubishit because they made some good games 2 decades ago.
>>
>>720058584
The Evil Within as I mentioned.
>>
>>720080513
The acting was pretty bad due to poor direction. Not universally, but wildly inconsistent.
>>
>>720055471
That just makes it even worse, considering what a downgrade the game was, compared to l4d2. Crowbcat made the definitive video on the matter and the devs should be court-ordered to watch it every day for the rest of their lives, so they never forget where they went wrong.
>>
>>720056334
We all would
>>
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>>720088127
>TC The Division is almost 10 years old.
>Siege is already 10.
>Odyssey is already 6 years old.
>Sparks of Hope is 4 years old.

The biggest question is how is Ubisoft still existing.
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I don't understand how there are still blizzard fanboys
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>>720054006
>from the creator of Danganronpa
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>>720054006
>>720054405
>Steve Mayles shits out some of the worst designs yet
>Grant Kirkhope phones in the soundtrack
>get David Wise to do music for a spiritual successor to Banjo-Kazooie for some reason
>get Steve Burke who worked on Jetpac Refueled and Viva Pinata
>get a random assortment of background and cg artists from DKC, Perfect Dark, Kameo
>some are just completely new hires
>Chris Sutherland is the only one of the original 4 programmers to return
>Gregg Mayles not involved at all
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>>720054006
>FROM THE CREATOR OF DEADSPACE
>THAT SERIES THAT WAS MURDERED BY IT'S OWN PUBLISHER
>COMES
>A GAME NOTHING LIKE DEAD SPACE AND INFERIOR IN EVERY WAY!
>PLUS DLC!
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>>720054720
valve gave it away for free during christmas so it's good
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>>720064060
Fuck you, let the man speak! He obviously knows what he's talking about!
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>>720054489
most of them have lived in california for the past twenty years
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>>720064376
It worked for chris roberts, so why not?
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>>720082382
He never plastered
>from the creator of metal gear solid
in KojiPro marketing materials so he doesn't count
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>>720077184
Never happens
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>>720080513
If he had only made those three movies, they would probably be seen as pretty great. But sadly, he made episodes 4, 5 and six first. And everything about them were just a gazillion times better and more interesting..
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>>720080840
>unlike Disneywars, though
The greatest thing the mouse did, was make george lucas look good. As shitty as the prequels were, they were cinematic masterpieces, compared to the disney movies.
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>>720058584
GOATstained
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>>720087547
Lol. Imagine a whole movie just about donkey and no one else... oooff.. rough.
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>>720068059
this is a different situation, the dev sold the publishing rights for the first game in exchange for funding and after it got popular they felt like they weren't getting a fair share so they went and made a copy of their own game instead of continuing to work on it.
That said it's not out so there's still time for it to end up disappointing.
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>>720078451
Not when the culture of your country has been rotted by horrific practices like H1B and diversity programs
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>>720075063
This. Miyamoto is the biggest example of this, he should've retired when he lost his touch in the Wii era, but they keep him around because they see him as a legend. His time with Nintendo as a washed up has been is going to soon exceed his time as an idea man who cultivated great franchises.
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>>720054489
game development was different back then
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>>720090775
"we must protect our culture" the NEET who doesn't participate in society cries out
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>>720088573
I still supported it because expecting a small team to somehow get the budget of an AAA game, even from one of the late 2000s, was an unreasonable request.
Not only that, EA released Dead Space Transfolk Bathroom Edition in response.

The public reception was reddit as fuck.
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>>720088330
>The biggest question is how is Ubisoft still existing
Ubisoft is currently bankrupt and looking for a company to buy them.
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Using spongebob memes is genz latinx coded
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>>720091628
>Dead Space Transfolk Bathroom Edition in response.
I never followed the remake, what's this about?
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>>720083785
I remember when I was watching the Nintendie Direct where they showed off Balan Wonderlandworld and was thinking it was some sort of weird joke because the game looked very odd and unpolished
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>>720088564
I tried really, really hard to like this and I couldn't. I don't think I even beat it and I don't care enough to try again

>>720091719
I'm assuming they included all-gender bathrooms (Instead of the unisex we've always had) because "it's the future" or something which the original quite obviously did not have
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>>720055740
>can't leave
>can't ever leave
>future receding
>regrets mounting
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>>720088564
>release demo
>it's shit
>don't change anything, final game is like that
And now they're selling all the gullible idiots who supported it a "fixed" version at a discount because they're SO HECKIN LE BASED
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>>720054081
That's nice. Others think it looks fun.
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>>720054405
The designer of the Left 4 Dead games is up to this shit right now talking about how his team is going to make a co-op shooter to live up to L4D
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>>720054489
They make the mistake of thinking the game is good because of their vision when really the game is good because it stops short of their vision.
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>>720054405
>...also he dies
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>>720054489
plenty former band members have shitty solo careers
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>>720074969
this makes me wonder, do Japs worship Kojima, Miyazaki, etc like Westerners do?
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>>720091373
his observation is still true though, major changes in such short time have serious affects on cultural output.
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>>720058285
It's guns feel and sound like shit. Like your shooting spitballs.
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>>720058584
Bloodstained is pretty good, but not on the same level as SotN
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>>720093260
Is it really "westerners", though? Isn't it really just typical usual suspects, the weeabos?
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>>720093932
>weeaboos
>worshipping western influenced japanese devs
Idk
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>>720054405
MindsEye, Balan Wonderworld and Mighty No. 9 were watershed moments in rattling gamer celebrity worship
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>>720054081
No one claimed nu Bubsy is made by any "original" dev.
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>>720083785
I can tell you I wasn't disappointed with Balan Wonderworld
A suicide victim that took the advice to do a flip on the way down
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>>720054006
>from the legendary game director that made (an accidental masterpiece that got replicated almost 10 times and now doesn't even play the games he "directs")
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What about
>the OG developers are still all there but people would want them all to be fired and replaced
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>>720060168
>versus
I doubt you were in the top percent of people who played a full 4v4 with friends only, so I will discard your opinion for being a disgusting bugman.
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>>720054076
I doubt any western soulslike devs actually played dark souls
because they clearly have no idea what made it good
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>>720058584
Quantum Conundrum
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>>720054489
Can't speak for EVERY time this has happened, but at least for turtlerock Valve was doing most of the heavy lifting past the concept phase.
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>>720083219
Which includes indies.
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>>720060152
>Trillion: God of Destruction
This game was good though
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>>720093260
It's anecdotal but other than their journos like Famitsu I don't think the Japs really see Miyazaki as the sole creator of stuff at FromSoft. Based on some of the comments I saw over the years, they mostly talk about FromSoft as a whole instead when it comes to discussions about Souls games.
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>>720054489
A number of reasons
>not enough budget
>bad at budgeting
>bad project management skills
>bad people management skills
>become out of touch
>they were actually not good designers or developers and got carried by others
>they are old and aren't willing to put in the effort to make the game as good as it could be since they want a healthy work life balance
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>>720083785
>>720095686
Balan Wonderworld is actually fairly competent on the technical side of things, sometimes scuffed on the visual side but generally accomplishes everything it goes for.
What fucks up the game is that insane design. The one-button limitation, the limited use costumes you need to farm in other levels, the QTE shows that get longer and more frequent as the game goes on. With proper design it could have been a 7.5/10 game instead of a game you play to laugh at
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>>720054405
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>>720054405
>core development team member, that left the studio formed new team developing new game that is a spiritual successor to their original one
>he dies before the game is finished
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>>720054489
Game development is a team effort like movie making. Publishers holding the purse strings are usually there to restrain and keep the game director in check because if they don't, then they go in weird directions believing in their own hype or become money sinks to "I like this idea so let's put that in the game" not thinking of the cost because they don't have an accountant to keep them in check. That's why you get many kickstarter failures and Star Citizen. Not saying all publishers are saints with good ideas all the time but when you put your money on a line for a project, you definitely want to make your money back and cautious and on hand when you see things go off the rails in development.
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>>720054076
>From the people who watched other people play dark souls
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>>720054405
stop posting pictures of me
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>>720064335
synaptic drive
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>>720076703
>I then worked at a smaller developer who made a game that was very famous around 2011. Not for being good, it was just a AA Indie darling.
Eye Divine Cybermancy?
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>>720054006
Daemon X Machina
>GUYS IT HAS EX-ARMORED CORE DEVS!
>*check the credits*
turns out they were barely involved in the actual games themselves, only one guy had any real significance and he was the producer, not the director
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>>720054405
There was a funny excerpt from an interview with Warren Spector where he talked how people tend to attribute most of the game's success to few members of the team, but I can't find it.
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>>720058207
shinkawa carries him like atlus holding up the firmament, imagine mgs but with the art of the original msx metal gears
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>>720105403
I've got you bro.
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>>720054489
I tell you how and you won't like it
The original is overrated.
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>>720079381
I wouldn't mind FedEx sim, but I don't want to see baby in someone's ass.
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>>720075079
Outer Wilds/Worlds distinction still claiming victims to this day
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>>720105725
DS made ne want a full mountaineering game
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>>720092852
>from the makers of Evolve
>from the makers of Back 4 Blood
>soon: from the makers of...
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>>720105894
third times the charm right
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>>720105894
>Back 4 Blood
That's got to be embarrassing for the people involved who got the tagline "from the makers of Left 4 Dead" on that game.
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>>720087429
fallout nv looks like was built as a mod for fo3 pretty much. they did an incredible job thougheverbeit
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>>720088564
>The biggest draw was unironically the e-celeb shilling it and making a cameo
>Kick him out before the game releases for good PR after he says antisemetic shit before it was popular
>Only makes your sales worse
It was the beginning of a long cycle before people figured out the pattern



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