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lmao all the top posts are moaning about the difficulty
>>
Thanks for the reddit update nigger
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>>720100185
I don't really get how you could beat hollow knight and get filtered by silksong. granted it's been a handful of years but the difficulty feels pretty much the same to me
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>>720101436
do you genuinely believe that everyone jumping on the hype for Silksong as EVER played the first game?
>>
>>720101436
Because they never beat/even played Hollow Knight before.
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>>720100185
>I am having a blast with it
He said the thing.
>>
>>720101436
Hollow Knight base game is easy though.
I seriously doubt that majority of the players fought all the optional bosses or tried the boss rush.
Silksong looks a lot harder than HK.
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>>720100185
Silksong is shitfully difficult in some parts, but I'm glad it's not piss easy. I'm tired of sequels being easy boring babyshit designed for 'all audiences'. Pikmin 4 is a perfect example of this. Pikmin 1/2 were the only remotely challenging ones because they were made before the infantilization of gaming took over to appeal to 'new audiences'. Now we get endless tutorials, easy bosses, and casualization of features so that nobody ever feels sad. Sequels should be for those who thoroughly completed the first game. If you can't beat it, play the first fucking game again until you learn how.
>>
>>720101436
Anon... long time fans of Hollow Knight were playing for the first time just up to the release of Silksong. That's why Hollow Knight kept peaking recently on steam, even though it was stuck at 20k for a long time before.
>>
>>720101436
i didnt upgrade myself at all in hollow knight so silksong is easier for me. it took me like 25 tries to beat brooding malek and i just beat widow and i probably have 20 retries total for all the bosses so far
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>>720100185
It's hilarious how the global achievement percentages are getting lower instead of higher for now as more people are jumping on the bandwagon still
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>>720101436
Somehow between HK and Silksong people forgot what the fuck a metroidvania is and don't realize it gets easier with upgrades.
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>>720102278
>Beat Widow
>Huh that was fun, not too hard and not too easy
>32% global
What the fuck. This is an essential boss, I assume, right?
>>
>>720100185
i want to thank all the stupid normalfag scum that jumped on the bandwagon and funded a game that i enjoy, have fun getting filtered
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>>720100185
as they should, people who no life video games they pirate are not the target audience to be catered to
>>
>>720100185
His wife needs to get better at video games, in my opinion.
>>
>>720102542
and somehow retards like you overlook facts like an additional health is useless unless you get two of them
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>>720102595
>This is an essential boss, I assume, right?
There's another worse route into the Citadel that the majority of people take
>>
>>720102595
Yeah, very clean fight, I really like it too. Not sure if it's skippable though, I just go out of my way to find bosses and gauntlets.
>>
>>720100185
4chan has unironically ruined my brain
i see a redditor posting "my wife" and immideately think hes a cuck that watches tyrone fuck his wife
>>
>>720100185
I will repeat it thousand times if I have to.
The difficulty is not the problem, it's the gameplay not being able to justify it.

The game could have been amazing if TC actually made the combat good and the crests and tools fun to use. The whole thing is downgrade from HK.
Now you fight the boss, get some shitty item that does nothing or even if it does you won't use it since there are optimal and provide basic functionality that's needed (fast heal, compass, currency magnet, double heal).
>>
>>720102820
Have you considered not getting hit, you uppity bitch? You literally have unlimited healing.
>>
everything already does 2 masks of damage, so why not:
>make everything do 1 mask damage
>start with 3 masks instead of 5
congrats, masks now actually feel rewarding to find
>>
>>720100185
I can’t feel sorry for anyone who looked at a game this shitty and willingly bought it. You buy Jewish game, you get what you deserve.
>>
>>720102820
>muh two masks damage
get over it already
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>>720102965
You have very limited healing you fucking kike
>>
>>720103009
it will be a problem until this dogshit gets patched in a month
>>
>>720103018
Motherfucker, are you straight up blaming the game that you're not hitting the enemy enough times to get heals on top of avoiding to get hit? What's next, you gonna bitch you can't heal for free without looking for an opportunity to do so?

Git gud, motherfucker.
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>>720103009
I'll get over it when they patch out that obvious flaw
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>>720103018
You heal over half your health initially. And with silk upgrades it becomes even more.
>>
Go back
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>>720103064
>>720103096
Just play better instead of whinging and begging
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>>720103096
Just don’t get hit like someone who’s actually good at video games tard.
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>>720103086
You're god damn right I am blaming a game with this shit balancing. It's not rewarding, fights are about banging your head at a wall until it's over, there will never be a no hit run of this game because of how conniving it is. You would have to be a retard and masochist to pretend this game is perfect.
>>
>>720102542
what fucking upgrades are actually useful in Silksong though? Hell there weren't even that many good upgrades in Hollowknight really.
>>
>>720100185
moorwing really is a melanated individual though
>>
>>720102958
>>The game could have been amazing if TC actually made the combat good a
This is literally the thing that makes Silksong more tolerable than Hollow Knight. You LITERALLY unlock the original combat from the first game and it feels like fucking shit to what Hornet can do.
>>
>>720103128
You always take half your health in damage, prick.
>>
>>720103196
Well, for one, running is absurd and lets you get into the air faster to start your ridiculous air combo game.
>>
Silksong did something all games should do, be a true sequel. The game's difficulty is intended to pick up where HK left off. It's not like modern slop where you start from square one again.
>>
>>720103176
>>720103190
I could refund, but I'm giving devs the benefit of the doubt and letting them fix the double damage glitch
>>
>>720102234
Truth
>>
>>720103276
>you have to unlock the amazing ability to RUN
holy penis, what amazing progression
>>
>>720103201
Oldschool pogo is literally superior to diagonal shit. When you unlock (it's laughable it's an unlock) it you become practically invincible to most enemies since you can bounce on their heads for damage away from their damage. The sheer fact that pogo attacks exist, was the original games moveset, and is an unlockable in the sequel, is undeniable proof that the game is vastly more difficult to the original.
>>
>>720100185
If a game isn't fun why bother?
>>
>>720103352
Is this genuinely your first fucking metroidvania?
>>
>>720103304
Just use your mods/cheats as usual already
>>
>>720103298
Hotline Miami 2 did exactly this and this board shat on it for that and that alone
>>
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Finally done with this quest, what an unfun piece of garbage made just to pad out game time.
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>>720100185
something something local Hollowknight fans really excited to play game for the first time
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>>720103298
Why doesn't it start you off with the full HK moveset then?
>>
>>720101436
Last time I played HK was 7 years ago and I didn't 100% it.
Silksong is aimed at players that 112% HK because it was intended as HK post game DLC.
I'm not the target audience of Silksong despite having played and enjoyed HK. Most people don't realise this.
>>
>>720103378
nope, and that's exactly why I felt HK (and I'm assuming it's the same with SS) completely missed the mark.
Because the devs seemed fucking terrified of letting the players actually feel powerful.
>>
>>720103472
Truth
>>
They'll patch in a story mode in 3 months and the losers will be able to bray about beating it. and then dlc will add a bunch of bs bosses for the masochists. everyone will eventually get what they want.
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>>720103530
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>>720103492
Nobody realizes that because it's actually unthinkable.
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>>720103360
I can't even fathom how much of a mouth breather someone has be to find the down pogo more fun than Hornet's normal diagonal pogo. The fact that Hornet's normal pogo is a divekick makes it significantly more useful for maneuverability and being evasive.
>>
>>720103201
If we assume you are right then this means that after 7 years of development they decided that your reward for exploring and doing quests should be something worse than the thing you started with? Even the shade cloak alternative sucks.
Took them 7 years just to make huge DLC with worse combat.
>>
>>720103590
oh does SS actually have an upgrade that is as powerful as Shinesparking, Screw Attack, or that wind Sword from SotN? Something that eases on the tedium of backtracking so when you go to City of Tears for the 21st time, you can actually feel a sense of progression beyond "this bug now dies in 9 hits instead of 10"?
>>
>>720103562
They should call it baby/larva mode just to rub it in
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>>720103625
You can't fathom common fucking sense. It has half a circle of hitbox, attacks to your left your right and down, in a game where attacking your opponents attack deflects it, in a game where most enemies heads are weak points, bouncing off of them and maintaining distance and being repeatable endlessly, all the while it's topped off by dropping additional silk. You cannot fathom reality. Worse yet, you're probably lying too, missing bounce pads all the time with the diagonal and pretending you don't.
>>
>OH MY GOSHHH WHY CANT I JUST READ VOLUME 3 WITHOUT READING VOLUMES 1 AND 2 FIRST??? THEY SHOULD INCLUDE A 100 PAGE RECAP FOR NEW AND RETURNING FANS, SOME FOOTNOTES AT LEAST PLEASE!!!
>>
>>720103530
Having mastered the hunter's dash and parry timing, I do feel powerful in Silksong. In short, literal skill issue.
>>
Total Shitter Death
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>>720103764
>please ignore the fact that flying, input reading enemies still take like 6-7 fucking hits to beat and this never ever changes
epic progression broseph
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>>720101436
Go on to steam and look at negative reviews.
A lot of people call themselves "long time fans of HK", but if you check their achievements you'll see that they played it in august and barely made it to halfway point
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>>720103712
Please understand. This game is not made for you.
It's made for people who need too feel important and accomplished by grinding through "hard" game because they can't do anything that's actually hard and requires dedication IRL.

It's shame cause the game's world is nice.
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>>720100185
hey, all of reddit,
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>>720103850
>moving goalposts
Concession accepted.
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>>720101436
Because HK is literal toddlers first metroidvania levels of difficulty? You can facetank bosses and heal one mask every 2-3 attacks, Spore Shroom lets you heal for free and Hiveblood makes you essentially immortal.
>>
>>720103909
yeah it's awful i'm going back to donkey kong bananza
>>
>some /v/eddit here also filtered the same way as reddit does
wth i thought you guys love video games and not movieslops?
>>
>>720103943
>actually getting to kill enemies faster isn't REAL progression in a Metroidvania
I accept your concession.
>>
>>720102820
>Get fractured mask
>Get first hp upgrade
Damn, all within first hour of the game.
>>
I have difficulty fatigue. I used to like those types of games but they've been evolving all this time into more difficult versions.
Same with the souls franchise and souls-inspired games.
Dark Souls is a cake walk compared to Bloodborne which again is a cake walk compared to Shadow of the erdtree.
Games are getting faster, more complex and more challenging all the time and at some point I just got filtered. It's also unfortunate that the time I have for vidya went down as the time needed to git gud increased. Being a NEET right now must be amazing since all your free time actually gets used up by grinding challenges.

>just play easier games
that's the issue: there's currently no market for just medium levels of difficulty. Most who are into challenging games just want the challenge to increase forever and the rest doesn't bother and just plays super casual games.

If you released a Dark Souls 3 tier game today if would still be too difficult for those who don't play challenging games and too easy for those who kept up with the pace and just beat Elden Ring naked for the 5th time this week.
>>
>>720103712
>No response to this
Silksong sisters... we lost...
>>
>>720100185
It's fine to admit that the game is somewhat poorly designed, and therefore more difficult than it ought to be. Too many sections and enemies designed to get you, too few to let you display mastery.
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>>720103909
i'm sure you're decorated with many achievements, 4chan poster
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>>720103492
>Silksong is aimed at players that 112% HK
I didn't even finish HK because I ragequit doing base radiance and I'm almsot at the end of Silksong now. The difficulty is fine you just have to use what the game gives you and don't just facetank everything
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>>720104062
...the appeal to shitters challenge.
>>
>>720103191
Sucks to suck. Couldn't be me tho
>>
>>720101436
The only things in base HK similar in difficulty to Silksong are the Radiance and the palace. Silksong is what Super Mario Bros 2 was to Super Mario Bros 1. Also yes, a ton of people who didn't play HK are trying Silksong because Team Cherry themselves said that you can do that no problem (at least Nintendo didn't bullshit people like that when they released SMB2).
>>
>>720103242
Not really. You can survive 2 hits. And you always heal a hit and more.
>>
>>720102829
I found that route accidentally after already getting to citadel, was pretty funny
>>
Sometime that did piss me off was the HP balacing on the enemies, everything after Bellhart takes more hits to kill despite just having gotten the nail upgrade so like whats even the point.
>>
I have casual shitters fatigue
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>>720103984
This happens everytime a game that's not baby tier difficult happens. Look back to morgott in ER and the chained ogre in sekiro
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>>720104112
Does that mean Super Metroid is a shit game for "appealing to shitters" now? Because that game didn't have a problem letting players turn Samus into an unstoppable Juggernaut.
>>
>>720104228
Yeah, I just cleared the Bile Water area, and I felt like even after two needle upgrades some of those enemies felt tanky as hell.
At least it made it easy generate silk and keep my health topped up.
>>
>>720101436
Silksong's difficulty is about the same as the hardest stuff in hollow knight. Except in Silksong, it's mandatory while in hollow knight it was all optional.
>>
>>720104048
DS1 is only easy because you learned how to play it.
You're jumping into a new game with expectations. The proceeding humbling usually causes cognitive dissonance
>>
>>720103983
unironically I am about to go play DK Bananza
>>
>>720104252
that shit was funny
>muh input reading
>muh delayed attacks
>muh shitboxes
>>
>>720104102
I don't consider beating hard and tedious video game to be some sort of high achievement, fellow 4chan poster.
The gitgud fags are too similar to the guys who memorize hundreds of country names just to feel accomplished and smart.
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>>720104017
>it's useless
damn
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>>720104263
>it always come back super metroid argument like second coming of jesus
if you are getting filtered so much, why not go back and play super metroid 100 more times and come back ok dear?
>>
is it better to play on a controller maybe?
>>
>Upload a "QoL: No stupid damage" mod to nexus
>It removes doubledmg
>It also makes your hitbox slightly bigger
Hehehehe
>>
>>720104371
no way
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>>720100185
its insane how bad at games /v/ is
launch day threads were spamming
>WHY IS HUNTERS MARCH SO HARD
>WHY 2 DAMAGE THIS EARLY
>ITS TOOOOOO HAAAARD
A soon as people started saying DS catacombs 2.0 issue, suddenly
>nooooo you HAVE to go to hunters march
well I played it over the weekend, heres all the ways to skip it
>get the key for 500 and go to the southeast door
>or the western door
>get the heat shield from the smith, go under HM and go to the farfields to the east instead
>get the dash and go west above moss place
>follow the fire place under HM, dip in for like 2 screens (no forced enemies, just flying ants) and leave to the east

like, jesus fuck guys, just like hollow knight, you are able to pick different paths, either git gud or play smarter.
>>
>>720104263
yes. stick with your 30 year old boomer shit, that's all your reflexes can handle now
>>
>>720104371
play with taiko drums or dancing pad
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>>720104263
nooooo all the enemies need to be golden torzians statues!
>>
>>720104358
That's two hps worth of upgrades.
It's only useless if you take too much damage.
>>
>>720104360
>how DARE someone use what is genuinely accepted to be the Gold Standard of the Entire Genre!!!
holy shit you are seething lmao
also answer the question, is Super Metroid a shit game because the devs actually wanted players to notice how much easier it is to blast through Norfair after getting the Plasma Beam and Screw Attack or not?
>>
>>720104263
Idk but I played the prime remaster and i was so fucking bored by the "combat" towards the end I just looked shit up and speedran the ending
>>
>>720102595
the games been out for 4 days some of us are employed nigga
>>
>>720100185
>muh lore
just play the game on youtube and fextralife, fag
>>
>>720104263
yeah super metroid is pretty shit. the term "metroidvania" was a mistake
>>
>>720104371
I switched to KB about 8h in because the pogo is really annoying to do on a controller imo
>>
>>720100185
This is why i say normalize cheating in games. If you want to experience it just use cheat engine for various types of crutches. The cultists can rage and scream as much as they want, you experience games the way you want. The issue comes with online games where the community decides what is hard and what isn't because the cultists have power there.
>>
>>720104467
>holy shit you are seething!!!!
uhh ok? Did you read your own posts? I just got here to remind all millenials to go back play their super metroid because thats all excuse and cope they got
>>
>>720104371
Try a steering wheel
>>
>>720104416
that's wild people complained about an area that tricks players into wasting their time for no reward
>>
>>720104416
But
>Im a dad so I dont have time to explore
>Im good at (some random jrpg renpy porngame), Im a pro and this is just bs!
>Ive never been good but I feel like im good because mom told me
>Ive always been rewarded for being shit!

YOU'RE
NOT
ENTITLED
TO
A
VICTORY
>>
>>720104463
>That's two hps worth of upgrades.
ironically, that's the only way it could be useful
it's so goofy, having a health upgrade that counts as two hit points
>>
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>>720104356
but surely you've got enough going on in your life to back up the passive aggressive browbeating, right? you're not just trying to put others down because they can enjoy a game that you can't, right?
>>
>>720104416
as much i love skippable routes or alternatives, i rather want to experience everything without breaking sequence. Like the kid in first village can be actually saved instead of died by beast
>>
>>720104301
I don't even have Silksong. I am a casual gamer and this game just isn't for me.
You're saying it's purely subjective but at least for fromsoft games I know that bosses got faster and more complex. Artorias has a very stiff moveset and set combos. Morgott has a very expansive moveset that is dynamic (combo extenders based on distance/positioning) and faster on the frame data with more complex timings. The games are getting objectively harder. And when I see people who 112%ed HK complain about SS I just know that I'd hate playing this game.

When I first played Dark Souls in 2012 I felt pride and achievement for overcoming challenges. I stuck with the series and at some point the sense of achievement turned into nothing but relief.
Being glad it's over.

This is when I realized I got filtered. When I wasn't happy after being a boss, but just glad that I didn't jave to do it again and I bet Silksong will be the same: just a sense of obligation to git gud but no joy in gittin.
>>
>>720104573
thanks for admitting SS has zero fucking meaningful progression and finding "upgrades" is just a waste of time, just like HK was
>>
>>720104298
It really does feel like Silksong is following in the footsteps of the late-game stuff of HK. Not saying that is necessarily a bad thing, but I can absolutely see how people who enjoyed playing through HK and getting the standard ending getting flashbanged by what Silksong expects from you. To me, this feels like a case of developers playing a bit of arms race with their players. Players like the challenge and got good at the previous game? Better up the stakes and make it harder, even if it might alienate more casual players.

What's especially funny is that, so far? I've had more trouble with the fights in Bilehaven, that optional charging beetle fight in front of the ant automaton in Far Fields, or the volcano escape sequence in Far Fields. Those are all just glorified fight rooms with multiple smaller enemies, arranged in annoying configurations and I died to them more than I died to something like The First Sinner, whom I beat on like second or third attempt.
>>
i just got to greymoore and i don't have any health upgrades and still have the divekick
am i missing something
>>
>>720104645
>metroidvania genre
>doesnt understand the very term
>>
>>720104356
>don't consider beating hard and tedious video game to be some sort of high achievement
Exactly, that's why you should play other games
>>
the worst part though im not going to namedrop, i've seen people who literally sl1'd miquella with a sword rage about silksong
just fucking calm down and be patient, you'd have a heart attack if you tried playing spelunky if you think this is hard.
>>
>>720104587
you get the boomerang that shreds flying enemies and a talisman that gives you one extra hp
>>
>>720104676
notice carefully how this never applies to HKfags shitting on SoTN or Super Metroid
>>
>>720103096
You didn't beat the game
>>
>>720104707
Glad you are finally understand that you are getting filtered. Now run along and boot up your super metroid dear.
>>
>>720104647
You can also sit on 1hp with mask and it blocks 2dmg.
It scales nicely at odd numbers because of this.
>>
>>720104751
Silksong should've made you do a 100 room gauntlet like cosmic ocean to finish the game
>>
>>720104725
>Farfields volcano
AVGN: WHAT WERE THEY THINKING
>>
>>720100185
if they patch the balance im reverting
its not hard its demanding, even normal mobs require your full attention. the game feels archaic in a good way, like it was made before accessibility was a concern
i really think these people are being challenged in a game for the first time in their life and its mindbreaking them.

of course you have to feel bad for people who waited 7 years for an experience exactly like HK and can't play because its too hard but these people genuinely think they're entitled to a different game because they're fans
>>
>>720104727
You get the crest near the end of greymoore before the boss
>>
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>>720101436
Age. im getting up there now and its starting to show, slower reaction times, pressing the wrong buttons, having issues with not getting hit to shit I know how to deal with
Like, in your head its perfect, you know what to do, what to press, how to dodge an attack. You are probably better than most in theory with years of experience, youve seen it all before so you just KNOW how to deal with shit
and yet, oops, pressed the wrong button. oops, fucked up the downstab attack bounce string, oops, walked into the boss
you know that one mossy bat boss, forgot the name but to the right of the bell village? yeah, died to it like 5 times. Easy patterns, easy boss, basically the soul master boss from HK but easier. Beat Soul Master in one try back then, but died 5 times to this shit?
Its been almost 10 years, anon.

>>720101553
>>720101986
read the OP guys
>>
>>720104727
probably, and probably not, it's hard to say even though I'm past that
>>
>>720102234
imagine having nothing else going for you in your life that you need to gate keep a product for recreational use primarily made for children lol
>>
>>720104687
>When I wasn't happy after being a boss, but just glad that I didn't jave to do it again
I'm very certain that there's loads of players with this feel who are just too stuck to realise that they're just torturing themselves. the online bragging got so important that I bet many just do it for bragging rights, not because they actually enjoyed the grind.
>>
>>720104821
It wouldn't be so bad if those flying lava spewing fuckers didn't two damage with their projectiles. It's also the reason why I think the charging beetle fight I also mentioned is the worst fight I've experienced in the game so far.
>>
>>720102820
Not fucking true when you heal in batches of three.

5 lives: 2 hit + 2 hit + heal 3 + 2 hit + 2 hit = 0 lives and dead

6 lives: 2 hit + 2 hit + heal 3 + 2 hit + 2 hit = 1 life and alive
>>
>>720104838
>NOOO YOU DON'T UNDERSTAND IF MY TIME TO KILL A BASIC ENEMY EVER GOES DOWN THIS MEANS ITS A GAME FOR SHITTERS IT SHOULD ALWAYS TAKE 12 MINUTES JUST TO CROSS A SINGLE HALLWAY AAAHHHH
>>
>>720104838
>if they patch
yeah im gonna pirate the game and save it as backup because i dont wanna progress with casuals pandering balance patch
>>
>>720104838
it's just masochism at that rate, you're into BDSM
>>
>>720100185
>having a blast
this is ai shit right since dd2
holy fuck the internet is dead
>>
>>720102958
>Now you fight the boss, get some shitty item that does nothing or even if it does you won't use it since there are optimal and provide basic functionality that's needed (fast heal, compass, currency magnet, double heal)
How the hell is this different from HK?
>>
>>720104906
you can run past them
>>
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>>720100185
The difficulty is bullshit. Or, rather, the balance is.
E.g., I just got my first mask upgrade (up to 6 masks at full) and it literally doesn't fucking matter because nearly everything I come across now deals 2 damage, including stage hazards.
>>
>>720104687
DS and ER are different games. DS is basically a tradefest.
ER is a cutscene where you roll until you onehit the enemy.
HK and SS are different.
SS has way more movement, which turns the combat into almost DMC-tier of airjuggling. Especially with a lot of enemies being able to fly.

Like I said, you are expecting the new game to be exact copy of the older one.
>>
>>720104896
>if they didn't two damage
Silksong in a nutshell
>>
>>720104794
>expect basic design features of the entire fucking genre
>"you are getting filtered lmao"
you are brain damaged
>>
>>720104906
Jesas calm down anon, it's just a game. Just drop it or play other games.
>>
>>720104838
I don't remember Team Cherry patching out difficulty much, other than collector+ in the final pantheon. If anything I remember them nerfing OP builds more. Unless I'm forgetting something
>>
>>720105018
you are filtered
>>
>>720104961
Your beads, sir?
>>
>>720104553
cheating has always been normal in single player, you can still easily do it on any game if you play on pc
>>
>>720104905
your math isn't mathing
at 5 hp you take 3 hits
at 6 hp you take 3 hits
>>
>>720104967
i think silksong is one of the most interesting cases of survivorship bias in development i've ever seen from a major release. it's so obviously overtuned by the people that have been playing it over the hilariously long dev cycle that i'm surprised so many people are pretending to enjoy it
>>
>>720104856
How old anon? I'm in my 30s and I feel like my gaming skills are better than ever
>>
>>720105018
oh dear grandpa why are you still mad about it? Just drop the game and play other games. Or do you need pills to calm you down?
>>
>>720105015
Ayup. I don't think the game is too hard for me personally, but I can't help but feel amused by how every little thing does two damage. Technically up to four if you get hit by something and then take contact or environmental damage before retreating to safety.
>>
>>720104770
i never once said anything about sotn or super metroid and this isn't about them either
>>
>>720104967
Do you have compass in every slot or something?
>>
>>720104967
>>720104905
>>
>>720105072
You're skipping the heals you fuckwad. That's the entire point of my post. You faggots are straight up lying now
>>
>>720105095
same, just reached 31 this year
>>
>>720105072
Not if you heal when your hp is at 2 like that anon did. Read again.
>>
>>720105047
>I remember them nerfing OP builds
hmmmmm ..
makes you think..
>>
>>720104790
I'll do it after it's fixed
>>
>>720104961
>you can run past them
And then you'll exhaust all your shards from tool usage when you're eventually stuck on some boss.
>>
>>720104838
They just need to release an Easy mode.
Simple as that.
>>
>>720105101
he can't play games anymore, the carpal tunneling has effectively paralyzed his wrinkled hands. all he can do is bitterly vent his frustration of being left behind via voice-to-text
>>
HK is piss easy compared to most metroidvanias. SS is fucking fucked.
>>
>>720100185
The only difficult thing I'm coping with is the fact my thumbs hurt from using the dpad on my xbox controller to play this game. Dpad on this thing sucks ass.
>>
>>720102234
Pikmin3 was easy but it had way better dandori than the game that coined the term
>>
>>720105180
Yeah that they fucking hate the idea of a player ever feeling powerful, in a Metroidvania of all fucking games
>>
>>720105148 >>720105179
>you don't die to the hits you take if you heal !
interdasting
>>
I'm liking SS a lot so far. I thought it was a bit dull and slow in the beginning but once you get the sprint it becomes a whole new game. I beat HK but never bothered with the Pantheon stuff and I'm still getting through SS without too much pain. People are really overblowing the difficulty. Yeah it's harder than HK base experience but I feel like this gets compensated for by Hornet being a much more agile character. I just beat Widow not too long ago and it was a pretty tense fight but it wasn't overly hard I don't think. I've been noticing most of the bosses you need quick reflexes and thinking to really get at them so I'm sure most people are failing at this. Some people are just really brain damaged at hand-eye coordination.
>>
>>720100185
I feel like when millennials were growing up, people didnt complain about difficulty in games nearly as much

People were aware that there were "Hard games" out there and you might avoid them if you thought you werent up to the task, but people didn't decry the difficulty like it was a negative.

What changed with Gen Z to make them all think that "Game is difficult = Bad design because I'M meant to be able to complete it"
>>
>>720105101
This actually reminded me of my friend a bit.
When a game kicks his ass and he gives up, he starts ranting about it how bad it actually is and how people playing it ACTUALLY are the noobs.
Even after years, he gets visibly upset if I even mention that game by name in a convo like
>Oh yeah it was during release of X when Jimmy got a new dog
>>
>>720105207
actually I just don't play games that seem to have a personal vendetta about the player ever feeling like they actually got stronger
>>
>>720105115
>Technically up to four if you get hit by something into the lava
yup, it's possible to die in one hit
>>
>>720105129
How is that relevant?

>>720105132
You don't always have time or the resources to heal.
>>
Most people just put on quick slash and DPS killed bosses without learning patterns in hollow knight. That is way harder to do in Silksong so all the people that thought they were good at the game are getting trashed now because they need to actually learn the fights.
>>
>>720105162
I actually think the problem isn't age, but how much easier games have gotten. I've been on a retro tear lately (a lot of NES stuff), and it started rough. I remember thinking "how was I so much better at this when I was a kid?" Now, after playing them for a few years I feel like I'm at the top of my game. I think the slow drop in difficulty of games over time have made us get a lot worse than we realize.
>>
>>720101436
Because you can heal three masks instantly, the game compensates by putting double damage almost everywhere, when it was rare in the original. The first mask upgrade barely helps when you can die in three total hits.
>>
>>720105095
Same.
My reaction times have gotten better than they were in my 20s.
I used to get like 170-180ms, but now im in 150-170ms bracket.
>>
>>720105226
That the first game was obviously easier and more finely balanced than that of the sequel currently.
>>
>Hollow Knight is easy
h-hahaha yeah r-real easy
>>
the funniest part of this current argument is y'all bawling about 2 damage when you can actually make it 4, but its actually busted with the right set up.

ill let you figure that out while you git gud.
>>
Bruh is the cogworks melody cheatsheet at the one room I didn't explore at the bottom? I climbed all the fucking way up
>>
>>720105237
Are you actually retarded? I posted 2 equal scenarios, and in one you live with 6 lives and you die in the other with 5. You are a fucking brainlet.
>>
even from realized boss run backs sucked ass
I'm old stop wasting my fucking time on this gay earth
>>
>>720105324
Idk, items and charms are pretty powerful
>>
>>720100185
No boss in this game is as hard as Nightmare King Grimm, Pure Vessel or Absolute Radiance. No platforming challenge is as difficult as White Palace, let alone the Path of Pain. Did all these huge Hollow Knight fans even beat the first game?
>>
>>720101436
>I don't really get how you could beat hollow knight and get filtered by silksong.
Can you even upgrade your base weapon in silksong? Killing those birds with three or more hits it's kinda bullshit when your weapon range is awful then the aerial enemies becomes an annoyance rather than fun.
>>
>>720105215
analog stick is better but you do you
>>
All games should have a casual mode.
>>
>>720105237
Of fucking course, the point is the 1 hp difference.
I can see now why you people complained so much about the 2 masks damage.
>>
>>720102542
Silksong isn't a Metroidvania, it's very linear. It's more like an action-platformer.
>>
>>720105303
translation: you hate being challenged and will blame your loss on the game before ever admitting that you're a sore shitter with a sore shitter
>>
>>720105374
>I used to get like 170-180ms, but now im in 150-170ms bracket.
>better
Damn maybe you are just getting old
>>
>>720105430
>he actually thinks you should be able to kill things quicker at any point in this game
lmao what a shitter, come everyone laugh at the shitter get filtered SHITTER
>>
>>720105430
you get damage upgrades yes
each one seems to shave 1 hit off basic enemies
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>>720105428
Is there an item or a charm that turns 2 damage into 1? No? Then shut the fuck up.
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>>720105414
>I healed and didn't die from the damage
how much detotated wam for da soovoor
>>
>>720105002
I don't understand. DS and ER are not a jrpg and a racing game. They're both action rpgs from the same dev with the same formula and ER has all the mechanics that DS has, some movesets of bosses and weapons are almost unchanged. If you don't understand the transfer then I don't know what to tell you.

You learn attack patterns on DaS to roll through attacks and punish. In ER you do the same. In ER the patterns are just more complex. Combos can go on forever (not exaggerating, some bosses have infinite combos if you know where to position, there's even player made competitions to extend a boss' combo as long as possible) even.

I don't think it's a false claim to say that fromsoft games got harder over time, mechanically and that they're all just iterations of their predecessors. SS is just barely an interaton on HK, it was supposed be DLC at some point.

Saying that they're different games isn't factually wrong but only because they're sold separately, it doesn't adress anything else. But if you truly believe nthat there's 0 connection between those games and one can't possibly compare them then you're not someone I can talk about these games. Habe a nice day.
>>
>>720105470
or maybe you're getting less literate
>>
>>720105047
Nah they nerfed quite a few bosses right after Godhome release. The release patch for Godhome had some busted bosses, Uumuu being the most famous example that got completely neutered in a hotfix. However I think the bosses in Silksong are much harder than almost anything HK dishes out at you. The only ones that're maybe on par are Ascended Markoth, GPZ, NKG, PV and Absrad.
>>
>>720105392
>the tool that increases damage output and damage taken
>probably toss in some attack boosting gizmo like the firestone thing
>the tool that prevents fatal damage, so avoid one shots
Something like that I figure?
I haven't tried them, because I've kept few specific tools equipped nearly the whole game, so keep exploration and money collection along the way nicer.
>>
>>720105431
For 2d games, I prefer the dpad. Analog stick for 3d.
>>
>>720105432
then all games should have hardcore mode
>>
>>720104587
>plays a metroidvania
>WHAT THE FUCK, METROIDVANIA MECHANICS?!"
you arent having your time wasted, you are expected to go through there at some point, if you are skilled you can do it now, if not, you have to go around and do it later lmao
just like the catacombs... huh its like this is some kind of reoccuring thing in games.

>>720104683
but what says hunters march IS the intended "sequence"? much like hollow knight if you pick path B instead of path A you will just naturally circumvent it, in HK I missed the mantis lords and the wall jump for 70% of the game because I went left and ended up in deepnest long before I even fought them. You arent sequence breaking at all, while it is unlikely you will have 500 for the key normally, you absolutely can get the heat shield when you find it and naturally explore the forge area, thus naturally skipping hunters march.

from what I can tell, hunters march is a hard area whos main goal is being a fast route to the far fields, skipping over the two areas below, and thats about it.
>>
>>720105461
anon, what exactly is the fucking challenge in fighting the same fucking mobs in the exact same fucking way since the start of the fucking game because you never get to kill anything faster because you aren't allowed to find some fucking meaningful upgrades?
>>
>>720105324
>You don't always have time or the resources to heal
That doesn't change the fact that every mask DOES make a difference
>>
>>720105458
Truth, where are the meaningful upgrades you can obtain from exploration to allow players control over game balance. It's literally the most important aspect of the genre, completely fucking absent here.
>>
>>720105539
>The release patch for Godhome had some busted bosses, Uumuu being the most famous example that got completely neutered in a hotfix.
Was this just the pantheon versions or the original game though?
>>
>>720105580
It doesn't help in clutch situations which is what health upgrades are primarily for.
>>
>>720105419
the rope is cheap and guidelines are free to look anon
>>
>>720105569
you tell me, i'm not the one having an aneurysm over it while reminiscing about the good old days. drink your prune juice first though, constipation's a bitch
>>
>>720105093
don't forget that it's basically still just HK DLC but sold as a standalone game. As if team cherry made sure that a newcomer can play SS, they just expect people to play it after doing Pantheon 5 in HK.
>>
>>720105614
that was the same deal in HK though? The closest thing to an "end game" upgrade I can think off is Black Fireballs, but that didn't really matter because Fireballs fucking sucked ass. Like the rest of the Spells in HK, actually.
>>
>>720105530
I don't want to talk about it.
>>
>>720105648
It was all pantheon bosses that got nerfed. Ummuu became a lot easier, and I think the Ascended version of the Collector had the HP of his adds nerfed
>>
>>720105648
Pretty sure it was only Godhome bosses, or Godhome variants of old ones. I'm faily sure they'd been tuning the difficulty of the OG game in a previous patch, Lifeblood.
>>
>>720105674
Concession accepted.
>>
>>720105664
>It doesn't help in clutch situations which is what health upgrades are primarily for.
What the shit do you mean? They still help all the time in bosses, especially considering how easy it is to heal in this game. They still matter, full stop. If you just get blasted 3 times in a row with every boss that's a you problem.
>>
I've never played the original Hollow Knight and am currently in act, getting the double jump. It's not that hard especially since silk storm is so broken, was the original Hollow Knight just a baby game?
>>
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There's this little ledge you can just barely get on in the sands of Karak in the shrine room, if you wall climb all the way to the left and glide over to the right. Nothing seems to be up here, but there's deliberately a ledge. Anyone been here before?
>>
>>720105514
Fractured mask lets you block 2 dmg.
You got upgrades to healing speed and amount.
>>
>>720105696
HK1 had health upgrades galore. Is there even temporary hitpoints in Silksong? there's a stash early on in the first game you can revisit before tackling a boss. I mean lets be real here, the sheer fact that only late game optional bosses ever did 2hp worth of damage in the first game is important. Let alone all the different abilities you get, the impactful charms, all of it.
>>
>>720105526
SS, ER, HK, DS are different games.
You're not entitled to a win
>>
>>720105672
what?
>>
>>720105732
>I'm faily sure they'd been tuning the difficulty of the OG game in a previous patch, Lifeblood
Interesting, I think I only played after that once but before godhome. Did they make a lot of shit easier?
>>
>>720105769
It's pretty easy, but if you decide to do everything in HK, it can push back decently hard. Especially if you try to do the Godhome (bossrush dlc).
>>
>>720100185
honestly, as someone who raged at a few bosses so far, it would suck if they made the whole game easy mode. Like in dark souls, it feels good to beat a challenging boss.

Some bosses feel like they have a ton of hp, that's the only gripe. Not many have mechanics that are total bs, but some fights have some bs.
>>
>>720105429
It's another (insert game) community member that only interacts with the game on xitter/reddit. Also
>lore
Watching youtube videos explaining the story doesn't count as playing the game
>>
>>720105470
I indeed am, but that's the point tho?
Getting old doesn't mean you get worse at vidya.
I'd say that I'm only getting better.
>>
>>720105787
Yeah I thought it was weird too. I didn't find jack shit either
>>
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I feel like people aren't using their tools or not finding any. I found the fight with the club ant and the spearchucker and did it on my first try by racking up damage with boomerangs and grenades.
The game gives you so many tools and movement to deal with bullshit and it's not afraid to push you to adapt, i like that
>>
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>>720101553
if they didn't finish the first game they have every right to jump on the hype train but if they realize it's too hard they shouldn't complain about it.

i just wish the dev doesn't nerf the game. at most he could implement a journalist mode, but there are mods to make it easier no?
>>
>>720105759
>come across a mace wielding shield guy for the first time
>get hit by one swing
>go in to attack but SURPRISE he actually does a second delayed swing
>get knocked into worm spikes
>die
Wow, this one extra mask sure helped me survive.

>>720105790
>Fractured mask
I don't know what that is, I just defeated weaver.
>>
>>720105769
1. You're playing with a guide (or you wouldn't know where double jump is)
2. Finish the pantheons b4 u speak
>>
>>720100185
>wife is a massive hk fan
If she was a massive hk fan, she would have beaten the pantheons.
If you can beat the pantheons, nothing in Silksong should be a problem for you.
>>
>Got Wanderers Crest
>Finally found longclaw
Ahhhh..Hollow Knight...Home....
>>
>>720104676
>but surely you've got enough going on in your life to back up the passive aggressive browbeating
Life's decent and the fact that I'm not using the beating of "hard" games as the highlight of my personal achievements is enough to make me glad with how things are going for me.
I'm not passive aggressive, I straight up hate your obnoxious kind.
If you gonna play games as challenge don't regard is as the highest of high achievements to boast with it to people who wanna play games for fun. And if they call out your game for being tedious on purpose don't seethe too much.
>>
>>720101436
Base hollow knight is nowhere near as difficult as silksong. Silksong basically assumes you beat all the optional challenge content.
>>
>>720105429
Just check the global achievement of the first game
>>
>mantis lord skip
yeah i remember my first HK playthrough that i got into deepnest accidently first before mantis village. Then i remember that aint no way a metroidvania game has no wall climbing mechanic. So yeah....i mean im not complaining about SS, im just wondering. But in the future i might know more just like how i played HK last week where i dont want forgotten roads to get infected, i cleared everything on the map except getting double jump and kill one of the mask.
>>
>>720105069
Beads only drop from the religious bugs
>>
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>>720100185
His "wife" probably also has a cock. This is Reddit we're talking about here after all. Of course they'll rage about the difficulty.
>>
>>720105947
but but but anon but you got heals to heal with healing
>>
>>720100185
There is some challenging content in silksong, but moorwing? Really? Yeah I died a handful of times, but his moveset is so telegraphed and shallow that you'd have to be a braindead retard and/or literally paralyzed to not learn how to deal with it after 5+ attempts. Who the fuck are these people?
>>
>>720105810
There's a lifeblood related tool in silksong instead. Also, I personally think the big reason for 2 hits the two hits is to balance out the fact that heals give you 3
>>
>>720105283
Probably because "medium difficult" is a dying concept. the once medium difficult games either wanted to attract more players and got way less complex and more accessible. Or they leaned into their hardcore fanbase and just got more complex and harder.

e.g. Binding of Isaac started hard but ok for a roguelite but I don't even wanna know what levels of insanity the most recent challenges/bosses/characters are at. I member when beating Satan was considered an achievement in the playerbase lol.
>>
>>720105990
real normal post
>>
>>720105095
>>720105162
>>720105374
41.
when I was 32ish I was as sharp as ever, really the peak of
>in the brain theory skill
>in the flesh mechanical skill
like I said, youve got the experience, you know how to deal with bloodstarved beast just by looking at how it attacks and beat in one go while everyone else fucking says its the hardest thing ever, "do they even know to just dodge under its arm?!"
well I found from like... 38+ I found the mind is still as sharp as ever, I always just KNOW how to deal with shit, know where a trap is going to be, know how to dodge an attack from seeing it once etc
but, god damn if I wasnt struggling with the red flowers in hunters march not being able to move the analogue stick where I needed it, when I needed it perfectly.
I beat white palance without damage, btw.

>>720105337
thats an interesting theory, actually, since from HK to now I havent really been challenge, maybe I did just get rusty?
I dunno, I dont remember fucking up buttons this much though. Maybe I'll shake off the rust and git gud again but other oldfags report the same issue, being aged out of games
sucks too, I dont want easier games, dont lower the bar for me
>>
>>720105952
yeah! fans of games 100% complete them all that's what fans do!
>>
>>720105896
the complaints about the difficulty would be much milder if only people weren't too retarded too go look for other routes when they come across a path that's too difficult for them with their current build.
>>
>>720100185
Props to Team Cherry for not rushing the game and not pulling any punches with the difficulty. I'm not even the biggest HK fan and I've been so pleasantly surprised by the game so far.
>>720104683
>spoiler
WHAT? How?
>>
>>720106029
>fans of games don't play the game
forgot I was on /v/
>>
>>720106029
"Massive" fans do.
>>
>>720105947
>Wow, this one extra mask sure helped me survive
Nigger, picking specific examples where it isn't useful is retarded. You said they are COMPLETELY worthless when they simply aren't
>>
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>>720100185
>>
>>720105334
>the game is harder than the game before and now people are saying the game is harder
Yeah
>>
>>720106065
They're completely worthless in situations when they actually matter, yes.
>>
>>720105990
>implying his wife even exists
>>
>>720106060
you didn't 100% that game you're a fan of? not a real fan!
>>
>>720105550
Yes. Yes to both.
>>
>>720106029
>massive hollow knight fan plays the game for the first time
>>
>>720105953
>longclaw
wait...long? Dont tell me thats a...fuck dont spoil me i want it bad
>>
>>720105540
nope
poison bug summoner spam
>>
>>720106065
like that example above where faggot heals after taking damage and it means he can take more damage after healing? weeeee, great cherry picking there, team cherry picking
>>
>>720106118
>in situations when they actually matter, yes.
One fucking example with a random mook by a sandpit is not "the only situations that matter". Boss fights where you are trading hits and healing constantly is where it matters most. You are being such a disengenious faggot, holy shit
>>
>>720105981
Your shards, sir?
>>
>>720106073
edit the ledditor's "wife" in
>>
>>720106187
Ah. I fiddled with poison early on but I didn't try it with the other.
>>
>>720106219
I disagree.
>>
>>720106201
Try not writing like a deranged retard and I might bother to respond seriously.
>>
>>720104960
The difficulty was lower and it somewhat justified tolerating it just to explore the game world.
Most people who played it didn't do it because the combat was good, they liked exploring the world and lore.
>>
>>720106231
>tools
you didn't beat the game
>>
>>720106059
from other thread i dont remember which one where that kid is at the citadel. My theory is that you must try to encounter/kill/stumble the beast at all and proceeds the story but idk
>>
>>720106262
>I disagree
So you REALLY think having more usable life during back and forth boss fights doesn't matter at all? Is that really the hill you want to die on?
>>
>>720106279
you faggots just really hate the core concept of getting more powerful in a metroidvania huh
>>
reached the fake ending, now onto doing chores, I mean wishes...
>>
>>720106276
I don't see what that has to do with my post. You said the game was different from hollow knight, then proceed to list things from silksong that were exactly the same in hollow knight
>>
>>720100185
Sounds like his wife is a bitch
>>
>>720106361
Enjoy preparing the gourmet feast.
>>
>>720106332
Games getting easier through mechanics letting you braindead through everything instead of you bettering your skill are not games, they're guided tours with the illusion of growth.
>>
>>720106398
Isn't that not actually required for progressing the story? I thought it was more about town quests + fleas
>>
>>720106321
I said that health upgrades help the most in clutch situations where you're getting hit back-to-back, which in this game they don't. This is the last time I'm gonna repeat myself.
>>
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>more people are upset about the notion that the redditor has a wife then the fact that OP is a mobilenigger reposting reddit screencaps
>>
>>720106398
that one I did already
but there are a couple of areas I haven't really explored
>>
>>720106448
I don't know, it's just the second or third step on that Wish's checklist is quite something.
>>
>>720106304
sorry i meant must not
>>
>>720105430
Beat widow and you get a free damage up.
>>
>>720106419
>words words words words
get a better argument negroid, kill yourself
>>
>>720106450
>where you're getting hit back-to-back
That is not the vast majority of what happens during bosses though, or at least it shouldn't be. If that is your experience I don't know how you're even making it through the game at all. During most bosses you get hit every now and then, and heal when necessary.
>>
>>720106419
by this logic, any RPG ever made is not actually a video game because you can equip better weapons and armor
>>
>>720106029
fan means fanatic retard it's implied you're obsessed with it
>>
>>720106615
Nigger was being sarcastic and you still had to be autistic about.
>>
>>720104707
What? Silksong aside (it does have tons of upgrades and bonuses as well but a lot of it is a bit more oblique) Hollow Knight has tons of upgrades that just make your numbers bigger— Strength+Quick Slash+Pure Nail absolutely MELTS enemies, and Shaman Stone+Abyss Shriek is even more powerful. Even the dash (which both games have) is probably the most useful and gamechanging upgrade you could possibly ask for, combat wise.

Silksong's tool system also gives you a ton of useful ways to tip a battle in your favor— even some bosses can be cheesed just by chucking shit on the ground. The upgrades exist, you genuinely just aren't good enough to appreciate them.
>>
>>720106572
You joke, but I've actually read some people arguing that exact thing in the past.
There is something to be said about RPG systems that allow grinding versus more static character boosts, but that is its own little cosmos.
>>
>>720106561
Ok. I'm glad we agree that health upgrades are near useless in this game.
>>
>>720100185
Hollow knight was fucking hard as well, I don't know how you could be such a massive fan of hk and then go into silksong saying damn it's hard. It no harder than the first game
>>
>>720106364
What I mean is that you could tolerate the lack of meaningful rewards since the game is easier and you just play to explore the lore and world. And SS is supposed to have learned from past mistakes since it had 7 years of development.
>>
>>720106419
silksong being so bad that it forces /v/ to dislike sotn as a cope is not what i expected
>>
>>720106689
What the fucking shit are you talking about? In the scenario I described they are still very useful due to the math I listed originally
>>
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>>720106379
funny story last 2 weeks, so my wife wants to play a game since till now she always renowned herself as gamer back in her young days. I gave her choices of game she wanted to play, it's a spongebob game. At first it's all good until she cant last playing the game less than 2 hours, dropped the game and proceeds to phone doomscrolling because she became nausea with all the movements from the game. Then recent weekend she never touched the game ever.
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>>720106462
We're all on mobile, retard
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>>720101436
Agreed, seems genuinely puzzling
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>>720106725
Than you should have said that to begin with and not list it as a complaint that was exclusive to silksong. Just say the difficulty makes you not like Exploring the world and you would have been more clear.

That being said, fuck you. Rewardfags deserve the rope
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>>720106737
There is group of people that based it's childhood and personality on game that's not even released and has only few trailers out, what do you expect to happen?
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>>720105337
>I remember thinking "how was I so much better at this when I was a kid?"
I don't understand how this can possibly happen to a person. When I was a kid I remember struggling to play Crash 2 and game overing all the time. when I play Crash 2 I'm at 99 lives at the end of the game and it's basically a cakewalk. kids are fucking dumb and terrible at everything.
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>>720106737
/v/ had already been turning against sotn
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>>720106739
dont bother that anon, he would rather be the knight who is standing still and charge heal per mask, gets hit constantly and rambling how shit the mechanic is. Same old schizo rant
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>>720106572
Yes, RPGs are 90% garbage because of this exact philosophy. Grinding is the most popular method of trivialising what should be engaging encounter design, which has bled into nearly every game in the genre being lazily churned out with even the optional, supposedly "harder" content being nothing more than a numbers race. There's a reason Atlus RPGs will often hardlock you out of using specific equipment or skills for superbosses, because they know that there's no way to actually design a boss when you can just nullify the things they're supposed to do.
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>>720106674
and none of that ever makes the tedium of backtracking ever more tolerable, that's the big problem here

I'm not asking for something that instant kills bosses, but something that shreds enemies in the hallway you have been through 14 fucking times already would be nice
>>
>>720103191
god it really comes off as so faggy seeing all this crying about difficulty. I dont get why retards like you just dont go play something like donkey kong bananza if you hate having challenges so much.
you really just get be assed to practice and learn fights.
>>
>>720106737
No, sotn is good. Fags are just blinded by the idea of a game in a genre not matching their childhood fave down to the letter.
>>
where does a nigga go after the clockwork dancers
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>>720104494
I've played almost 400 hours of Pokemon since the Switch 2 came out and I have a full-time job and other hobbies.
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>>720106801
KEK
>beat boss
>get weapon that's worse than the starting one
>this is top tier game design, you should actually like it
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>>720107014
but how can SoTN be a good game, when it's really just a "guided tours with the illusion of growth "according to this faggot >>720106419
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>>720106945
Why are you killing every enemy you encounter? There is no need to do this, ESPECIALLY during runbacks
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>>720106419
Post your 1cc or stop larping, bitch.
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>>720106006
It's still the same amount of hits needed per HP (3), so just like in HK healing gets pretty tight when you're being hit for 2. And healing now is more convenient since it's faster and can be done midair, but it's also riskier since you lose all the silk if you're interrupted.
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>>720107014
We've been over this, SotN having no challenge whatsoever disqualifies it from even counting as a game. It is pure trash.
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>>720107064
>why are you playing the game?
oh gee anon I dunno
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>>720107046
The bosses could have no rewards and I'd still want to fight them. I play games to play games. Not to cream my pants every time it hands a shiny at me.
>>
Everything does 2 masks of damage at the start that ramps up to 3-4 later on, you get like 2-3 mistakes and you're gone.
It's fucking retarded I'm sorry, the difficulty was already perfect with the first game.
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>>720107112
then go play fucking Metal Slug with just the starting pistol until you 1cc every game in the series or something and stop trying to fuck up this genre
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>>720107085
Eh, I don't find that I get hit while healing hardly at all. It's really to just run out of range, jump, and safely heal in the air. This gets even easier as you get more upgrades.
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>>720107046
>WHAT IS METROIDVANIA LAWL
i have a perfect moviegames for you anon. Which one would you prefer? Yellow paints or non-stop talking companion?
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>>720107061
>So assblasted by the truth that he now quotes it with disdain at every possible opportunity
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>>720102829
>majority
not a fucking chance
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>>720107105
Nigger if you are killing every enemy you encounter during runbacks and then complaining how tedious they are, what the actual fuck is wrong with you?
>>
i have entered the fire ant area and bird area, this game is getting really fucking hard to me now, i did not grow up on platformers, i gave up on the bird danger room, and fire ant area is self explanatory. i dont remember HK being remotely this hard, whats the chance nerfs go around in afew weeks?

I like to imagine everyone who says get gud and just play the game is a true no lifer, us normal people cant do this
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>>720107226
nta, but you kinda need a shit load of currency in Silksong to do anything at all
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>>720107158
I didn't say that I hate upgrades. there are plenty of cool upgrades in silksong, but that doesn't mean I suddenly need every boss encounter to have one. You're being hyperbolic for no fucking reason
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>>720106945
1) Silksong and Hollow Knight don't actually have that much backtracking compared to other metroidvanias if you aren't explicitly hunting collectibles and such
2) Hollow Knight's nail upgrades do actually just shred early game enemies, same with spells
3) Silksong's solution to this is to give you movement abilities to OUTMANEUVER early game enemies instead. You're not supposed to kill them, you're supposed to do a sick flip over them, hit a midair nail throw dash or double jump, then keep sprinting. The game doesn't just lazily make you a juggernaut, it makes you feel agile and quick, which is a lot more satisfying to me than just pressing the big gun button and nuking the entire room
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>>720107105
>IM RETARDED I HAVE NEGATIVE IQ OF THINKING HELP ME!
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>>720107158
I actually agree with him. Bosses don't need rewards, if you gameplay is good that is.
Progressing through game should open possibilities for new game mechanics that feel good to use.
SS has none of this.
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>>720107158
Why don't you play other games instead of begging the devs to make it easier
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>>720107270
>chance of nerf patch
no and git gud
>>
The difficulty in Hollow Knight worked so well because it was tough but always fair, giving players room to grow without feeling punished from the start. Silksong raising the damage so that enemies take away two masks when you only begin with five feels more frustrating than challenging. Instead of creating a natural curve where players slowly build skill and confidence, it frontloads the punishment and makes early encounters feel unfair. Difficulty should come from learning patterns and improving through effort, not from stacking the numbers against the player right away.

Saying “git gud” is not an argument because it dismisses valid criticism without addressing the actual design choices. Difficulty should be challenging but rewarding, and players pointing out flaws are engaging with the game, not avoiding effort. Brushing them off with “git gud” shuts down discussion instead of considering whether the balance could be improved.
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>>720107346
just don't get hit?
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>>720107346
git gud, unironically
>>
>everyone saying that everything does 2 damage from the start
>I'm 7 hours in and the vast majority of damage sources still only do 1 damage
huh? Did I get a copy for casuals or something?
>>
>>720105561
>if you are skilled you can do it now, if not, you have to go around and do it later lmao
That's the thing about Hunter's March, you don't have to do it and you don't get a reward if you do. Other than a pittance of beads and shards, I guess. Honestly I think people would be way less upset about difficult content if there was cool rewards behind it, but it fucking sucks to spend half an hour retrying a difficult platforming challenge or boss (most of which is probably the runback), only to get a pittance of beads or shards you could've got by grinding in two or three minutes.
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>>720107346
>I'm shit at the game let's discuss how to fix this
>AND DON'T SAY GIT GUD BECAUSE I'M NOT DOING THAT
git gud
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>>720107301
>Progressing through game should open possibilities for new game mechanics that feel good to use.
>SS has none of this.
Either you literally just didn't play the game long enough to get literally any upgrades or you just completely lack the mechanical skill to get enjoyment out of the super satisfying upgrades the game gives you. Literally just a skill issue
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>>720107270
Fire ant should not be that early on, and I say that as someone who is overall fine with the balance of the game. It gets more reasonable after that.
>>
that's a pasta
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>>720107371
>>720107396
“Just don’t get hit?” isn’t an argument because it ignores the design itself. Every game can be reduced to avoiding damage, but that doesn’t mean the balance is fair or enjoyable.

>>720107396
“Git gud, unironically” isn’t a real point, it’s just lazy gatekeeping. If you can’t explain why the design works beyond a meme, then you’re not defending the game, you’re just dodging the conversation.

>>720107429
Wow, amazing contribution. You really cracked the code by typing the same two words everyone’s heard a thousand times before. Truly the peak of insight, like a parrot who thinks it’s a game designer.
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>>720107419
Uh anon there's a crest and a tool in there
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>>720107301
>new game mechanics that feel good to use.
>SS has none of this.
You either have barely played the game or haven't played it at all. The upgrades include essentially everything from hollow knight plus more that feel great to use (running, needle throw, float/fall stalling)
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>>720107324
Why can't the devs actually let people have any kind of sense of progression in a genre literally built around the sense of progression
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>>720100185
I liked hollow knight but didn't buy silksong because I'm not interested in boss slop. why couldnt she do the same? you dont need to play every video game.
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>>720107472
Sorry zoomzoom, I'll speak your language this time.
Skill issue.
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>>720107472
Git gud dawg.
Git.
Gud.
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>>720107291
Ya, the game started clicking with me once I figured out I should be abusing the movement options more, and I was kicking myself for not realizing you could heal midair sooner.
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>>720107517
And none of that ever lets you kill enemies faster!
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>>720107419
I'm guessing you never found the secret shopkeeper there, huh?
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>>720107521
Metroidvanias are a genre built around exploration. Rewards found through exploration only feel like progression to you because you're addicted to the idea of feeling superior without actually putting in the effort.
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>>720107270
Bounce on the flowers little nigga. It is not that hard
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>>720107472
Play better, learn the enemies to avoid or minimize getting damaged.
If you still don't get this simple tips nobody can help you.
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>>720107521
yes, it's called moviegames, retard
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>>720107525
I've barely encountered any bosses after several hours
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>>720104881
That goes both ways. Why cry about something being too hard if it's just a silly game? Just play something else if you aren't having fun lol

All these faggots get sad and feel left out if they aren't playing the big current popular thing and then try to make it worse for the people who actually enjoy it and are having fun, just because they want to feel included
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>>720107604
ah yes the famous movie game, Super Metroid,
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>>720107597
Oh, so your entire take on game design is just ‘git gud and memorize everything,’ as if difficulty is only about rote repetition. That’s a terrible way to think about games. Good design challenges players but still respects them; it shouldn’t punish them unfairly or rely on punishing trial-and-error. Your advice isn’t helpful, it’s just lazy gatekeeping.
>>
fan of series excited to play it for the first time
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Shards might be the worst addition to the game, it's just the bloodborne vial problem all over again. You're overflowing with the things and have more than you'll ever need until you run into a boss that beats your ass and you run out. You died too many times to a boss and are punished by the boss either becoming harder, or you have to spend half an hour grinding back up.
Why did tools need to be BOTH limited to a certain number of uses per rest, and by shards? Why not just one?
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>>720107572
Yes, the needle throw definitely fucking does you disengenious piece of shit. Being able to apear in an enemies face at a moments notice is huge. You really are just bad at skill expression, aren't you? All you want is "oog me want unga bunga stat upgrades"
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>>720107521
They let you do that in other games, don't just consoom because of the hype.
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>>720107637
Ah the good old super metroid grandpa, welcome back. Are you here to rant the same thing like from other threads? Perhaps my best advice would be playing super metroid 100 more times.
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>>720107549
It's no wonder they added more of the annoying flying type enemies and bosses, you could literally just jump and heal whenever you wanted for free. Even then, it's still largely safe because of how long it lets you float in the air.
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>>720107645
No, you can analyze in real time. I beat lace and some other bosses first try despite not being that good or not spending much time playing the game.
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>>720107472
>If you can’t explain why the design works beyond a meme, then you’re not defending the game, you’re just dodging the conversation.
The design works because it's fair— every single hit of damage you take in Hollow Knight and Silksong is your fault. The attack was telegraphed, the direction was predictable, and you had vision of the entire screen so nothing can surprise you or catch you by surprise in a way you didn't have time to avoid. In other words, "don't take damage" isn't useless advice, it's literally the entire core gameplay loop: keep your eyes on your enemy, keep track of your own movement and range, watch the enemy's attacks, and weave in hits between dodges. It's really satisfying, and that feeling of pressure for perfect movement and fast paced action is the entire appeal of the combat system
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>>720107672
Save your tools during bosses until you can tell your attempts are getting close. Why waste them when you clearly aren't good enough to beat the boss yet? I literally have not ran out during my playthrough and I use them all the time on bosses.
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>>720101436
>>720101553
>>720101986
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>>720107435
>super satisfying upgrades the game gives you
>dash
>double jump
>megaman-style wall climb
>generic ranged attacks and special attacks
>crests (actually sidegrades)
There is nothing super satisfying about the upgrades, stop typing. SS upgrades are generic as they come, which is fine, but nothing a player hasn't seen in 500 other games.
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>>720105458
Bro. Shut the fuck up.
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>>720107645
>tldr : i ran out of memory space to focus on the game
ftfy
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>>720107685
does that translate to the enemy dying in less then 7 hits by chance
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>>720107792
>—
ok chatgpt
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>>720107672
>Why did tools need to be BOTH limited to a certain number of uses per rest, and by shards?
true the shards really don't add anything and they aren't an interesting limitation, also it's annoying when hard to reach areas only have a fucking shard bundle as a reward, oh wow 50 shards to pop out whenever I want, I can't contain my excitement
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>>720107834
It's not only about number of hits when you can land more hits faster. Do you have no idea how dps works? Holy fucking shit why am I still arguing with you. You are such a fucking retard it hurts.
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I'm being filtered by diagonal pogo sections
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>>720107809
These feel great to use though.
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>>720107950
my condolences
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>>720107809
You have no idea how to use the needle throw, do you?
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>>720107938
>Holy fucking shit why am I still arguing with you
nta but that's a moment of clarity you should have for engaging at all in these threads. I'm only here to avoid spoilers while still reading something about the game and it's been nothing but (You) farmers.
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>>720107938
>a game being a tedious fight on every single mob is GOOD, actually
lol
>>
All these gay emotional words are cringe.

Get good or don't play game looks kinda shit so I have no interest. Didnt beat every game I had on the SNES. That's life.
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>>720100185
I do get the criticism over stupidly long paths to bosses and fetch quests. Also, maps still suck, which kinda sucks when you're trying to find secrets but not that much.

I personally LIKE the spongy bosses and enemies. A lot of enemies feel like a boss and that's the fun to me.
Hollow Knight I kinda struggled to finish (got a bit bored), this one I am persevering despite the difficulty.
It also had my favourite 2D bossfight thus far for me, but the parry reward is so OP now that I refuse to use it. kek

I'll bet people will complain about the rosary shit, but it clicks when you have to pay 15 rosaries for a rest seat in one area - clearly it's commentary about conditions in our society. Probably inspired by the homeless chairs.
Then you look at what the place is doing to the pilgrims.
It's kino as fuck. HK didn't go this far with it's themes.
>>
fuck it, im looking at the meta guides now, i dont have the patience for this game, I never play 'hardcore' games
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>>720107809
>leaving out the nail throw grapple
>leaving out the sprint and sprint jump features of the dash
>leaving out the tools and traps you can collect and toss around and set to customize your range and utility
Brother, silksong has some of if not the most satisfying movement and gamefeel of any game in the genre I've ever played. You literally just suck too much at the game to appreciate it
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>>720107604
>if a game lets you upgrade your stats it's actually just a moviegame
Beyond, a moviegame according to the fags sucking this games dick:
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>>720108031
>Use thread storm on an entire group of enemies
>All those enemies now die in 2 needle swings or less
Kinda crazy how you never played the game you disengenuous faggot
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>>720107572
you might be a retarded nigger if you think the needle throw and dash doesnt let you kill enemies faster
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>>720102250
I stopped playing out of boredom. I had no idea about the white palace shit or how hard it was about to get from then onward too (I kinda stopped at Hornet 2).
If I had known how it was later on, that wouldn't have happened. Silksong is like HK from Hornet onwards in a place resembling the white palace for the entire map. It's my jam.

Reminds me a lot of Donkey Kong Country 2 and it's difficulty spike from DKC1. Though I will admit, it also has some of the issues Dark Souls 2 had with many small enemies. It's not so bad in this game because it's 2D though and coliseum was actually fun in HK (though fucking hard).
>>
>>720107204
Oh shit I thought that's who anon was talking about lmao
>>
I've beaten the final boss and gotten the bad ending. Still have much more to do. My only real complaint about the difficulty still is 2 mask contact damage with the huge flying bosses. It's just plain stupid. I don't care if their actual attacks do 2 damage. Lots of other bosses have double damage on attacks but normal contact damage, which is perfect.
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>>720102234
>If you can't beat it, play the first fucking game again until you learn how.
What if it's the latest entry in a series? Should you have to play 5+ games before you can play the latest? How do new players get into a series if you have to play two decades of homework? Ideally sequels should have multiple difficulties, so new players to a series can start at the same base the veterans originally started at, but also have a hard mode for veterans who want to continue where they left off at the end of the previous game.
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>>720107549
This is cheats.
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>>720103530
You feel powerful in SS, but you're also still pathetic in it.
I've never felt so powerful and yet weak in a game before. Even Dark Souls/ER doesn't do it this well for me.

The moment you get dash is a rush. The fact you make her even faster after that is ecstasy for me. The sort of thing I desire with a game like this.
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>>720108296
contact damage being so high is really fucked, considering the basic attack is melee attack the range of an ants dick
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ruff
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>>720107950
Your reaper crest?
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>>720108369
That's why I've been maining the reaper crest.
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>>720108368
>I LIKE feeling pathetic!
why, so you can relate to the game better?
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>>720108296
Last Judge is a cunt for her unreactable spin to win being 2 masks damage. That shit makes the fight a slog even if you use the piercing throwing spear so it's not a complete time sink
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>>720103917
It's being shat on steam by normalfags too.
Which pisses me off, I like this more than HK by far.
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>>720104017
>all within first hour of the game.
must be nice, I got my first hp up at 11 hours after widow..
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>>720108423
>unreactable
Lol what? She does an obvious windup.
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>>720108379
I hate these.
Therefore they are great.
If I'm having trouble with enemies it feels way more satisfying to master them.

These are fucking hard though. They snipe you and their hitbox is bad.
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>>720108420
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>>720108468
That gives you fuck all time to dash away and isn't easy to distinguish from her toss in that time.
>>
First Sinner is such a kino boss.
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is there an upgrade that would have made this easier or was vid-related the intended way to reach this? Because clearly it was meant to be possible but it felt a little borderline with how tight the distances were, took me a good number of tries
>>
>beast crest with flea brew and barbed bracelet
how much of a bad idea is this. i kinda want to try how fast i could take down a boss with it
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>>720108420
I don't like feeling pathetic.
I like feeling like I have power and it's meaningless unless I master it.
And that's what this game does best.

If the enemies splatted like bugs in HK I'd feel unsatisfied.
I'm never like that even in the late game with enemies. I've never seen a game manage to achieve that this well. Even ER feels splatty at some point.

You get all this crazy shit and can do crazy things, but the grubs are still no pushover and will fuck you up if you're not careful.
It think that's good design, but I can see why most people dislike this design. It's made so there are no easy areas even late game. Every area feels like a final area really.

>you even have to go back to the moss area at the start and it just fucks you up again
>>
>>720107291
I disagree with 3 because if the intended way to play is just running past enemies means you're going to be starving yourself for ammo. Besides that, running from enemies is boring.
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>>720107549
>you can pogo the flame circle
aint no fucking way
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>>720108601
You're supposed to reach it with the walljump
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>>720108601
There is.
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>>720108601
You get double jump later, but I did the same
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>>720101553
I beat hollow knight just before I 0layed silksong, and silksong is way harder until you get the reaper emblem
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>>720108630
not gonna lie, that just sounds incredibly fucking tedious more then anything
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>>720101436
Most people who played Hollow Knight never fought Radiance or did the White Palace.
>>
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>>720108601
I think there's a bridge and you also get wall jump at some point.

I collected the birds into a location and bounced off like 4-5 of them to get to the top relatively early in the game.
It was the most fun I've had in the game too. They should have made that the intended strat.

The big round birds take a lot of blows and are surprisingly consistent enough to do this with.

I think this was because I was doing the path of pain a few days ago and was mastering this sort of thing. In HK it's fucking trash btw. Complete garbage.
It silksong it's actually so good it's insane. I don't know what they've done.

But my hands do hurt now.
Cherry, please make DLC where this is intended. It's just fun. Keep the bouncing balls too.
>>
>>720107807
Well done!
>>
>>720107809
Those people will argue with you that SC2 having "superior pathfinding" and "select more than 12 units" as upgrades halfway through the campaign is good game design.
>>
>>720107632
because people paid money for a product and aren't able to access the whole thing.
im sure people know by now that they went retard difficult on the sequel and prevented people from buyin it or refunding it themselves.
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>>720108705
It does doesn't it?
Why am I still playing when at this stage of HK I got bored?

I will say though, I dislike the bosses in this. They're not as fun as the enemies most of the time.
Phantom (amazing), Lace and the Widow are exceptions. The bulky fights kinda suck a bit. The golem was pure cinema, but probably far too easy.
I had more trouble with the red ant warriors than the big Golem.

>note: the double Wasp Queen fight sucked ass because it's far too cramped for anything but cheese strats and the grubs on the floor are fucking annoying
>>
>>720101436
I'm not getting filtered but they really increased the early game's difficulty compared to hollow knight. Nothing was a threat or posed a challenge until lost kin in HK. Meanwhile in silksong the second and third boss already push your shit in and there's the minibosses or random monsters hitting with double damage + the traps. I don't remember having to focus this intensely exploring in HK outside of deepnest. In a way it's a good thing
>>
>>720108668
>>720108671
>>720108674
>>720108910
>wall jump AND double jump
damn, my exploration hasn't been up to snuff it seems. Thanks for the low-spoiler answers btw, much appreciated
>It was the most fun I've had in the game too
I also really enjoy this kind of thing, I hope there'll be more of it
>>
It doesn't feel that hard so far besides a mini boss i tried to early. But it has been ages since I played Hollow Knight so I don't remember if that was much easier
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>>720108368
uh thats cool man but most of us that like metroidvanias want the metroidvania part that includes power ups at a natural progression through the game
not volgar the viking 3 hits and you're dead through the whole thing.
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>>720108936
it would be unironically clever and funny if it did that
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>>720109075
Nah they probably did it because the franchise got too big and it's kinda limiting their freedom to just make what they want to make.
They don't have to make you a game now. They're squillionaires.

I can see that they clearly love this sort of game though. They took boring mechanics like fetch quests and made them a pure gauntlet that somehow makes them more fun to me.
>>
>>720103763
>damn volume 1 and 2 are pretty nice homely fantasy stories with dragons
>why does volume 3 have laser beams and jetpacks?
>>
>>720100185
I'd be ok with it if they figure out a way to add jounralist mode for babies, they've made a great story that many people might want to explore. Seems like they thought that people would be good enough after playing HK to adapt to this and I don't feel it's much harder but this isn't a souls game where there isn't anything interesting to see besides the fights.
>>
>>720104349
The delayed attacks looked completely retarded, they made good shitposting material. Still none of the base game ER bosses are that hard besides Mohg, Maliketh and Malenia (who is only hard because of one crazy anime attack).
>>
>>720104725
>>720104821
there were 8 playtesters, including a dev in a 2 lead team where they used skilled players to test everything
over a 7 year span thats a long fuckin time in such a small pool

after so many years playin the same shit they probably forgot that this was supposed to be a videogame for more than hollowknight casuals and got good at their own game and tweaked it each time.
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>can't focus the flying faggot because the fat faggot jumps and has swings that cover half the room
>can't focus the fat faggot because the flying faggot keeps spamming projectiles and charging at you
>tiny area
Gee, I am having so much fun.
Did these retards even test their own game?
>>
>>720104263
Yes? It felt insulting to play super metroid after finishing games like Nine Sols.
>t.35 y.o
>>
id rather heal for 1 very quick and use 1/3rd of my silk bar than what we have now
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>>720105283
dark souls coming out to PC got the git gud bullshit going on. blame them.
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>>720109187
Well play a metroidvania game then.
This is a Silksong/9 Sols (arguably as hard) game. There are many metroidvanias (mainly pure platformers though) out there and none of them have combat as interesting as this.

Though personally I think Muramasa started this style of combat in 2D scrollers. They emphasised the pace too. That was sorta there in HK, but I'm so glad Silksong emphasised it. Muramasa wasn't this level of hard though from memory.
>>
Reminds me of people bitching about Erdtree.
>>
>>720105334
I did pantheon 5 all bindings and I'm still struggling with silksong
>>
>>720105861
they just need to fix some of act 1s shit. 2 damage anything should be act 2 and beyond aside from boss HITS.
>>
>>720109329
The windows are TINY like Coliseum of Fools because most hardcore players consider it the cream of HK.
I personally found it fun, but fucking hard as fuck. Like hours and hours of work to overcome a trial. Eventually you begin to get amazed at how far you've come as a player.
>>
>>720106772
ESLgod...
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>>720104263
But she was slow and boring.
Metroid Dread was way fucking better than Super Metroid and even that game made her too OP by the end. They need to make the next one this difficult.

It will get panned by critics and normalfags, but mad respect by hardcore gamers if they pull it off correct.
Metroid Prime 1 and especially 2 are fucking hard as fuck like this though.
>>
>>720106572
This but unironically
If you can circumvent an actual mechanical skill requirement in a game by going through menus or grinding the game automatically becomes a movie
Turn based JRPGs aren't video games. They are movies designed for down syndrome kids to beat no matter what
>>
>>720109617
Any of the stuff you play is a movie if it's not 1v1 with another human.
>>
>>720109329
Bro, your thread storm? Don't you know that if you spam press the button while she's doing it, it'll last longer? This absolutely melts enemies.
>>
>>720104048
Reminds me of what a dev said on a podcast. Most people don't want anything even resembling difficulty. For the average consumer, normal/medium difficulty really means "I don't want to ever lose, but I want the game to push back enough to maintain the illusion that I could POSSIBLY lose."
Many people end up getting offended at difficulty options, both hard and soft, because it shatters that illusion. Elden Ring is actually a pretty good example of this. People aren't just OK with summons existing as soft difficult option. They want to be told, both by the game and by other players, that there is nothing wrong with using them and that the people who don't use them are somehow wrong in doing so.

In some weird, ironic twist, people that don't play on the hardest difficulty settings often care far more about difficulty than the ones that do.
>>
>>720109504
>Eventually you begin to get amazed at how far you've come as a player.
lol
Every """"""""""hard"""""""""" encounter in this game so far has been nothing but several enemies gangbanging you (that dogshit room, savage beastfly). It's just luck whether you get manageable attack patterns/spawns or get cornered and fucked.
>>
>>720109169
>I also really enjoy this kind of thing, I hope there'll be more of it
Probably not, this is Kaizo tier shit and it's probably a bit much for even many hardcore gamers.

It took me a couple hours to get to the level where I could get jumps off of birds.
>then I discovered the tool with the normal downward slash shortly after this
I was a little annoyed at that, kek. Nerfed my game.
>>
I ended up getting into the city via The Mist because Last Judge was giving me a headache. Does the parry work on everything? Haven't tried it yet.
I'm also wondering if the fire safety charm will reduce damage from her phase 2 flame attacks or if it specifically is just for the magma.
>>
>>720109424
weird. the first hollow knight was marketed and played like a metroidvania. why would the sequel not do the same?

tryin to think of another games sequel that has done this. i guess darksiders series?
>>
>>720109780
>Every """"""""""hard"""""""""" encounter in this game so far has been nothing but several enemies gangbanging you (that dogshit room, savage beastfly).
You're at the beginning of the game, retard.
>>
>>720109075
If I buy a physical puzzle do I get the right to complain because I am too stupid to beat it
>>
>>720109424
doesn't that game have i-frame rolls? i never got to play it long. i only played it on my brothers psp
>>
>>720109730
what? thats not in the tooltip!
>>
>>720109845
I said "so far", retard. What the fuck's that matter if I'm at the "beginning" (10 hours in btw) or not anyway?
>>
>>720109709
you posted this likely as a joke but I agree, unironically
I really enjoy fighting games and similar pvp modes for that reason
>>
>>720109880
puzzles come with solutions. you know that right?
>>
>>720109880
a better example would be like buying a transformer toy and it doesn't come with instructions on how to transform it.

maybe buying a lock without a key or the code to open it.

i could go all night nigga
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>>720109780
>clearly never did trial of fools
That was much much MUCH harder than this and it was in HK.
They never even go that hard in this game. I think they also think it's a bit too much for most people (because that has like 14 waves of enemies).
But maybe there's something like that in this game. I just wish it was a bit faster getting me into the battles when they're like this. The travelling is often so difficult though that it doesn't get that boring.

It's not the boring marathon to Placidusax. Now THAT sucked. So boring you clock out while walking and make mistakes like falling off of an edge.
>>
>>720109979
Silksong is beatable, you know that right?
>>
>>720110046
the game doesn't offer variable solutions to access the whole product. therefore a refund is applicable or someone not interested in playing it if theres no way to access the game via difficulty slider, or many ways like elden ring, summons.
>>
>>720104856
>Age. im getting up there now and its starting to show, slower reaction times, pressing the wrong buttons, having issues with not getting hit to shit I know how to deal with
I'm 35 going on 36 and this is you being some sort of subhuman

but then I've also known retarded copers who gave up on even playing multiplayer games as a casual player at the age of 25 because "my reflexes are just getting worse what's the point"
>>
>>720110040
The transformer analogy maybe if the selling point is to build it yourself, I doubt most people would want walkthroughs to come with their games
>>
>>720109774
This is pure projection. The people who play ER without using spirit ashes make it known in seemingly every online discussion possible, so much so that "you didn't beat the game" became a meme. This thread alone is filled with people clinging to the fact that they are good at the game as evidence they are superior to those who think it is difficult.
>>
>>720110042
>marathon to Placidusax
>down an elevator
>through a tiny church
>jump across 3 platforms
Wow what a marathon
>>
>>720102829
There's a way in other than Last Judge?
>>
>>720110106
I beat half the gauntlets of enemies just spamming bombs and knives, the game has way more "modular difficulty" than you give it credit
Not to mention that if a difficulty slider was important for someone making a purchase, the person should have checked if it'd have one before buying the game, or waited for reviews, but people didn't want to miss out on big new thing huh?
>>
>>720103191
There's literally already a deathless 2 hour speedrun of the game (https://youtu.be/FMGYFkv4OGk?si=vf4iOwPBdMQASH3D).
Every enemy behaves in specific patters, you learn how to dodge said patterns, and then you kill the enemy. This game is a bit more challenging than HK, yes, but the same philosophy still applies.
I swear to god, people are so contradictory about difficulty in videogames. People complain about games getting easier, but the second a game actually presents them with a challenge they get genuinely stuck on for a while, it's suddenly that "the devs didn't balance this properly!"
No, idiot, the devs balanced it so that you would DIE here a bunch of times so that you'd come out of the fight having learned how to use your moveset better. You absolutely could beat this game damageless if you got enough practice, because every enemy behaves in a predictable way.
>>
What's the point of even having a health bar measured in pips if every single enemy in the game does 2 pips of damage? Just make the healthbar half as long while everything does 1 damage and instantly retarded redditors will like the game again because they can see they start with only 2 HP
>>
>>720105960
>I'm not passive aggressive
your first post may as well have been typed by a woman for how gay and sassy it is
>>
once the 'honeymoon' phase ends, I imagine this game will be a 60% on steam, its currently 76% once people progress more and make an informed opinion
>>
>>720109797
luckily for me I already had the reaper crest so bouncing off birds was way easier, I like the diagonal pogo but doing that "skip" sounds insanely hard
>>
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>>720109979
Speaking of puzzles.
>Get to The Mist
>try the needolin on wraiths and butterflies
>didn't get the right response
>assumed, for about an hour, that it wasn't the solution, just tried looking for patterns with the rooms and the exits to use
>no luck
>look it up
>it did require the needolin on butterflies
>wraiths are actually killable too, didn't know that for ages (this should have been how they were, it's kinda menacing when I thought they were unkillable, made me try weird strats to get them away from entrances and butterflies when needing to needolin them)

The reward was amazing though. The best boss fight in the game for me and a secret method to the citadel.
I also think we need more areas with puzzles and atmosphere like this. Those wraiths were intimidating as fuck when I thought I couldn't kill them. Made the puzzle peculiar and pure evil.
>>
>>720109329
>spend 300 shards dying to this room
>the reward is a bunch of beads that barely cover the cost of wasted shards
Great game design.
>>
>>720110257
Is it 100%? I imagine a lot of that is optimal routing to avoid the obnoxious bosses. I'm not going to call Moorwing hard but he is obnoxious, he's practically designed to float just out of range of your melee attacks. A lot of stuff I've seen in this game feels similar.
>>
>>720103449
Did the courier delivery for this last night. I wish I could say it was even remotely fun, but what's the point of giving it a health bar if taking a single hit means there isn't enough time to deliver it?
>>
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>>720100185
you guys are all fucking niggers for shilling this game, no one cares about 2d Indieslop
>>
>>720110428
it is over 90% among humans
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>>720110554
shut up faggot and post in a thread you care about!
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>>720110554
im playing it right now
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>>720110557
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>>720110215
It takes like fucking 2-3 minutes.
There are worse ones in the game from memory though.
Dark Souls 1 had some awful ones too.

>Chaos Witch Quelaag
>Gaping Dragon
>Capra Demon

Code Vein was worse from memory though.
>>
>>720107807
hk sold 15 millions. it is not some niche game. it is as pop as a game can get.
>>
>>720110308
90% of the damage sources I've found so far only take away 1 mask, I'm sure that things will change after act 1 or whatever but for now 2 mask damage has been relatively rare
>>
>>720109919
Are you fucking trolling me anon? Wtf? Does it cost more silk?
>>
>>720103472
Because you aren't playing as HK
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>>720102998
Ok i'll bit the bait.
Call anyone you want a jew but not team cherry, they released a game double the quality and half the price as the standard. If anything, they are making jews seethe hard.
>>
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>>720110605
I said, among humans. You are beneath us, shitskin.
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>>720103472
To reward exploration.
Movement upgrades are a reward for bosses and completing areas. It's part of the game progression.
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>>720110580
maybe if you guys didn't flood the catalog you fucking blacks, im sick of all these shit games being posted here, /v/ has no fucking taste
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>beat widow first try
>damn, this is the boss thats giving people trouble?
>2nd phase kicks in
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>>720110428
I wouldn't be shocked if it gets mixed reviews eventually. It is bordering on kaizo for so much of the game.
Ironically, I preferred this way more than HK, which just had long stretches of space with nothing interesting, not the gauntlets with hard enemies like SS.

The people that like this shit, LOVE this it seems.
The people that don't, HATE this game.

I have a feeling this game will influence the industry more than HK though. It's that controversial now. I was expecting this game to be shit, easy, poorly animated and lacking with it's combat precision wise. It's the complete opposite and it's precision is so precise it's infuriating people. But that's what infuriated me with HK, it's hitboxes and shit was imprecise and jank and you had to kinda guess where the boxes were. Primal Aspids would shoot through things you'd thing they couldn't. With SS when I fuck up, it's generally just a skill issue, not jank.

>exception: the dogbugs have a jank hitbox sometimes, they grab you from nowhere
>>
>>720109329
wait there's TWO? glad I turned the fuck around when I saw half this nigger's sprite on screen
>>
>>720110783
Blame the mods for not culling, ideally there should be a single rotating thread for a month or two before it gets pushed off to /vg/.
>>
>>720110680
>people that were free on the weekday
>loved it

>wageslaves that were only free on the weekend
>hated it

hmmm...
Maybe they're just too overworked and tired to enjoy it?
>>
>>720110992
There's two?
I only found 1.
>>
>>720110939
Itll only reach mixed if you could the real life insects leaving bad reviews because of something about a bad chink translation
>>
>>720111016
it's actually just chinks pissing and shitting themselves as always while everyone else loves the game
>>
>>720110854
Nevermind, beat her 2nd try. Loved it.
>>
>>720110854
She's not hard though.
Neither is Phantom.

But both did take me hours. I was just fucking it up for stupid reasons.
>the real boss is yourself
This is what I like with this game's ethos. Bosses don't feel that overpowered at all. You just feel responsible for not mastering the game because it gave you clearly OP powers for Hornet.

>Silk parry needs to be nerfed though, I refuse to use it as is

>>720111076
>something about a bad chink translation
Mainland or Taiwan.
If Taiwan, it was Red Candle Games that did it. Espionage.
>>
>>720110992
That's another room.
>>
>>720111114
They did this to 9 Sols too. Concerning.

>CCCP spamming shit against games from countries it dislikes to monopolise the industry and control the propaganda
Didn't they like ban 9 Sols or something? kek
>wah! too cynical of cult states!
>>
>>720109329
I think these rooms that have multiple smaller enemies are harder than the major bosses, simply because you might get screwed over by the enemies synchronizing (or desynchronizing) in such a way that makes dodging really difficult, if not outright impossible.
I've found ways to cheese a couple of those rooms, especially the one in Bile Water because fuck that place, but I don't find them any fun compared to the rest of the game.
>>
>>720111389
In Nine Sols' case, a lot of it can be tied to the developers' previous game, Devotion. Devotion had a small joke about Winnie the Pooh, and you can figure the rest.
>>
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>wage slaves start complaining the moment it gets to the parts where the game is critical of industry conditions and the conditioning of people to bordering slave mentality
Must have hurt their feelings too much. Couldn't handle it.


>or maybe it was the experiments they were doing on the pilgrims and why they thought they weren't successful... probably a covid analogy there too
>>
>>720111537
If you told Chairman Mao this was how the CCCP would behave in the future, he was dismantle the CCCP. Xi and co are traitors to the original communist vision he had.
>>
>>720110308
it's my understanding environmental shit takes 1 pip while enemies take 2

that in and of itself is a valid enough reason
>>
>>720111537
Wow, I had never put it together that Nine Sols and Devotion were by the same people. The games were just so different.
When I'm done with Silksong I think I will give that a try finally, a friend of mine really liked it a lot but walked away from it during the final boss. I've never seen him quit a game out of frustration before so I imagine it must get pretty tough.
>>
>>720111076
They left about 30,000 reviews, mostly negative and I used Google translate to read a bunch of them and they are almost all whining about difficulty.
>>
>>720111705
it's not that deep, this is just a hamfisted church bad analogy by jewish devs
>>
>>720111810
That isn't even true though. Fodder and regular enemies deal 1 pip outside of certain attacks, heavies deal 2 pips. A lot of spike hazards deals 1 pip but the hazards in the Blasted Steps deal 2 pips. And then there are the situations where some enemy attacks seems to have little on-hit invulnerability so you end up taking 2 pips of damage anyways since you get hit twice. It's just a lot of damage for what I can assume is the first 1/3-1/2 of the game.
People wanting everything to do 1 pip are crybabies but it wouldn't hurt if a boss' attacks were varied between 1 pip and 2 pip damage.



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