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>Dead Space Remake sucked
>Callisto was trash
>Cronos New Dawn is garbage

We're never getting a proper Dead Space experience ever again, aren't we?
Forever forced to replay DS1(2008) and DS2
>>
Why is it so hard to make space RE4, are devs all incompetent?
>>
>>720104591
I've been trying it and so far is dull and mediocre
I wouldn't think even Bloober Team would fuck an idea like this up, but its just so bland. I don't really see myself pushing through the slog. There's nothing enticing so far in it or more than a tech demo of a tech we've already been using for decades which is UEngine.

Also made me realize how every UEngine feels, looks and plays the same. You just know everything there is to see and do from the very first steps. I don't know if it's the engine's fault or the people (Bloober) that do the bare minimum with the engine, so they're all so so.
>>
>>720104591
>Cronos New Dawn is garbage
Have you played it faggot?
>>
>>720104591
Dead Space was always mediocre at best so you get what you deserve I guess
>>
>>720104591
The curse of action horror slop.
People won't buy anything that isn't called Resident Evil in that subgenre anyway.
>>
>>720107857
True. You would think with how people were glazing Bloober Team for their Silent Hill 2 remake, they'd support their next game but only a quarter of those people even showed up for Cronos: The New Dawn. I guess they haven't established their brand name enough like a From Software or Team Cherry to get people to try their new game at this point.
>>
>>720104591
>walk in a grey hallway
>enter door
>door closes behind you
>necros jump out of vents
>shoot their limbs
>doors open again
>repeat x100
realize dead space is shit too
>>
>>720104591
ENTER:
https://store.steampowered.com/app/1116390/Negative_Atmosphere/
>>
>>720107553
Yes, I have you fucking shill.
I dropped it already after beating the first boss.
>>
>>720108049
sh2 is a cult classic with millions of fans with nostalgia goggles. Cronos is a weird commie era polish slop where average westerner wouldn't get 90% of references. It was also released at the same time as silkslop, that didn't help.
>>
>>720108049
You can never build a brand by just remastering other people's work. If anything, remastering SH2 just made the original devs look better.
>>
>cronos thread
>op is a fag
every time
>>
>>720108238
After they showed off the gameplay for this years ago I'm not holding my breath.
>>
>>720104591
I feel like this game is not as bad as you faggots make it out to be. It's just not worth full price.
>>
>>720108885
>It's just not worth full price.
It's a Epic Store free game tier kind of game
>>
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I've tried several Bloober Team games by coincidence nad they're all very very derivative and dull and I was thinking about how do they survive
I think it's like The Conjuring movies. They do mid effort low expenses products and have been coasting on them for a long time. Normies like games like Amnesia, so they copy Frictional with Layers of Fear, without the charm. But it's like an Asylum Productions kind of game. It is alright for YouTube scare baits. Then Observer then Layers of Fear 2 which is the same game again. SH2 remake only exists to censor the original and make it look better in comparison. I really thought Cronos could be their big break but it's the same dull tech demo all over again. The only cool thing about this game and setting is the MC's armor.

I mean, who are Bloober really? are they financed by their goverment or something? or just good enough to live by.
>>
I like how the travelers are in the consistency of ground beef under the suit and the only reason MC has female vocal cords is because they took it from some random biomass.
>>
What was wrong with DSRemake? I played that on gamepass and played the original on launch. Seemed like the game I remembered?
>>
Ayy this is just Afterfall Insanity vol 2.
>>
>>720112089
its the exact same game but prettier, OP is retarded
>>
>>720108226
you can boil any game down to a seemingly bad repetitive strawman, but it's not a valid argument.
Dead Space 1 is a mostly great game that captures the essence of a good survival horror, by just being a fun game about an average guy trying to survive in an absurd world.
Dead Space 2 a little less so because of EA's meddling.
>>
>>720112318
DS2 is an excellent action game- which is not so great if what you're after is horror, but there's still some bits that have really stuck with me- like that screaming child sealed in the washing machine.
>>
>Dead Space remake was surprisingly good despite some negative changes
>Callisto was under baked with overly simple mechanics but still offered a fun ride and excellent audio/visual presentation
>Cronos doesn't elevate itself above its obvious inspirations but succeeds in crafting tense combat and atmosphere
Must suck to hate video games. Dead Space (2008) is my favourite game of all time. Do these newer titles beat it? No. Does that mean they are irredeemable garbage? No, of course not.
>>
>>720114724
no offense but your post seems like it was writen by chatgpt
>>
>>720105089
fuck man how many people even remember or were there for when game engines were wildly different?
>>
>>720114724
Must suck to have no standards. You are endless entertainad, sure, but any hobby you have becomes endlessly shittier
>>
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>>720104591
>>Dead Space Remake sucked
The weapons are balanced better and some of the more useless ones from the original is actually useful now, like the Flamethrower for example.
Melee and Stomping is much more faster and is viable to use
Kinesis can spike enemies now
Zero G is not clunky
You can use previous Suits looks while still having the upgraded stats
Backtrack-able Ishimura (ties in with the randomized enemy spawns and scares
Side quests for extra lore and resources
Randomized scares and enemy spawns, every playthrough will have unique scares
>>
>>720112174
the broken animations and random woke political graffiti in exchange for a teeny tiny fidelity increase did not seem prettier to me
>>
>>720112089
>>720112174
Dead space remake added wokeshit like forced gay subplot for the black guy soldier.
>>
>>720104591
cronos is the best survival horror of the decade, shit tasted retard
>>
>>720114956
thank you for being accurate about what the remake did right.
fuck the art and animation team though.
>>
>>720108885
If you say it's not worth full price, then it's shit
>>
I think the game is good. It's mildly scary, the combat is fun and the game isn't padded out to hell like their SH2 remake was. The biggest problem I was with Cronos is that it's way too linear compared to the best games in the genre. It' s just one set of scripted hallways after another.
>>
>>720104591
We will never get it. Devs today dont have that passion people had before when making games. Devs today only care about the modern audience and get the game out as soon they can even broken.
Fun factor and replayabity does not even exist anymore in their minds.
>>
>>720104591
What's wrong with it? The gameplay I saw looked neat but I didn't spend too much time for fear of spoiling things.
>>
>>720115139
So It's exactly like dead space 2 that game was also linear.
>>
>>720115139
Have you finished the steelworks location? That map was kinda interconnected, I wish I had the map.
>>
>>720104591
Dead Space remake was redundant but it didn’t suck as the base game is good.
>>
>>720115308
I haven't played any of the Dead Space games yet, so I can't compare it to those. But it feels somewhat like Evil Within to me, at least in the sense that you can't mindlessly gun down enemies. You got to be creative in using your resources and the environment.
>>
>>720115385
I just got there
>>
I just got to the hospital section and I must say it was the most fun I had with survival horror for a while. Nice game for the halloween.
>>
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>>720104591
I TRIED to like this game /vros, i really did.. for more than 2 hours. Cause i actually REAALLY liked SH2 remake..
but THIS? this is absolute fcking trash. ZERO scares , horrible blurry fog everywhere, the MC sounds robotic as FUCK..
it's all sooo bland.
Now im worried about SH1 remake, it's a 50-50, either gonna be disaster or kino.. no in-between. Fkin bloober..
>>
>>720104591
Callisto is great, actually, reinstalled it yesterday after trying Cronos (which falls short)
>>
>>720114956
>Randomized scares and enemy spawns, every playthrough will have unique scares
This is kinda hard to believe, but if it's really true and actually very varied then that ALONE deserves a playthrough/buy
>>
>>720115845
Lil bro timmy finna go filtered. I love walking around tiny corridors for 2 hours before firing 3 charged shots from my pistol into exactly one enemy type while I fuck my snowbunny RAW.
>>
>>720115845
Silent Hill 2 Remake was way better than it should have been
Atmosphere is peak and smacking nurses with the wood stick was genuinely way more fun than it should have been
This game is just........nothing
>>
>>720114819
Sorry I'll be sure to add more buzzwords and call everything slop next time.
>>720114942
I didn't say any of these games are masterpieces. Does having standards mean only playing and enjoying 10/10s? Because you're going to end up very limited. I love horror set in space, but those titles are few and far between, so sometimes you have to just be content with a 6/10 like Callisto.
>>
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>>720104591
I want a Signalis 2 with Dead Space gameplay
>>
>>720115401
It made things worse from the original.
>>
>>720116161
yep, precisely. The combat felt much more personal and visceral and it was pretty damn creepy in the hospital and especially that damn prison, on a good quality OLED tv.
And despite having fog, the game was ironically MUCH more detailed and better visibility than Cronos' bullshit/design.
>>
>>720116036
https://www.nme.com/news/dead-space-remake-has-an-ai-director-with-hundreds-of-random-scares-3329023
>>
>>720116172
>Sorry I'll be sure to add more buzzwords and call everything slop next time.
Dont pay attention to that faggot. We live in a world now where intelligence/intelligent posts and thoughts are becoming more and more unberiiieeebable!! and Chatgpt is living rent free in everyone's brainrotten skulls.
>>
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>>720104591
>>Dead Space Remake sucked
You're BR grifter and didn't even touch the remake and you should fucking kill yourself
>>
>>720116962
Funny how pol retards always bring up race, when the remake was full of woke propaganda
>>
>>720104591
I think it's great
Pretty spooky, great atmosphere, interesting worldbuilding, guns feel impactful
>>
>>720104591
>"remake is bad cause....it's le woke!"
Everything after 1970 is woke fucking retard
>>
>>720108049
>You would think with how people were glazing Bloober Team for their Silent Hill 2 remake,
Demake 2 only sold 2mcopies tho
>>
>>720114956
The only cons for me it's necromorph is morelike mutt zoomergroid than nightmarefuel creature
>>
>>720108049
It's the Silksong curse.
Tho to be fair even if it released in late August or later in September away from Silksong it wouldnt have magically sold 10x more copies lol.
I feel like the marketing wasnt even there for the most part either. I mean compare SH F's marketing push vs Cronos. Huge difference
>>
>>720104591
>is garbage
What’s so bad about it? I’m genuinely curious. I only got in around 2 hours since I didn’t have much time, but I didn’t find anything outright terrible. Right now it feels like a solid 7.5/10 to me
>>
>>720117405
this
>>
>>720118078
I also played around 2-3 hours and felt utterly BORED and not engaged at all.
>anti soul GAS eeeeeverywhere, in interiors and especially exteriors
>literally ZERO scares, enemies look bland as fuck
>nothing really original, lame weapons, lame locations
>Muh copypaste cooooovid 2.0 documents/journals everywhere for you to read
And so on... these devs are as soulless as their fucking game they made.
A 7 is too generous, it's leaning towards a 6/10
>>
Why do people keep deluding themselves into thinking Bloober isn't fucking garbage? They have never once produced a decent game.
>>
>>720118261
>anti soul GAS eeeeeverywhere,
This is a horror game They need to restrict the player's vision in some way (admittedly you can still too deep)
>literally ZERO scares
That's a good thing. Jump scares are retarded. The atmosphere is spooky enough in this game
>nothing really original, lame weapons, lame locations
The key visual design is original enough for me. But I agree the locations are very cookie-cutter and not what I expected out of a sci-fi game
>Muh copypaste cooooovid 2.0 documents/journals everywhere for you to read
That's like complaining about journals in Resident Evil. Just skip them if you don't care
>>
>>720117701
I do like that the necromorphs would wear unique gear to where you'd fight them, medical gear in the medical deck or mining gear in the mining deck.
>>
>distant future Poland is a run-down, filthy shithole
>go back in time
>1980s Poland is a run-down, filthy shithole
kek
>>
>>720118456
>This is a horror game They need to restrict the player's vision in some way
Absolute FAGGIT-tier statement. Resident evil games have ZERO gas/fog crap and they're fine as horror games. You can name many others that fit the bill.
>That's a good thing. Jump scares are retarded
Some sprinkled here and there is a good thing. Not too much, but not too little either where you're feeling TOO relaxed. I was relaxed 99% while playing Cronos till i gave up cause i was NOT engaged. AT all.
>The atmosphere is spooky enough in this game
HARD disagree. Geez man play more horror games, you horror-virgin.
>>
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>>720116008
>playing VentCrawling Protocol
kek
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>>720116246
this
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>>720114956
>no you see, this soulless needless demake isn't soulless or needless because it added a couple QoL features
>please remake more games that are still perfectly playable, please feed me more slop!
Jump out a window
>>
>>720119096
This unironically looks creepier and more unnerving than Cronos lol
>>
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>>720119356
I liked Cronos
>>
>>720119461
This game looks like it WANTS to be set in fucking Mars, not Poland on planet earth.
What a disgusting looking piece of shit gas. I bet if you remove the gas those buildings will look like some PS1 quality props.
>>
>>720104591
I finished the game, it is okay game, setting is cool, but the ending is poop.

it turns out that the other diving suit guy got obsessed with a stupid polish whore "doctor" named weronika so he broke everything and is gaslighting you the mc to become her
and the ending is something like the terminator

i liked gravity boots, they are cool
guns are bland and not interesting, you have a pistol (best gun), a shotgun, double barrel shotgun, an automatic rifle, a carabine, an automatic pistol and bfg

also esseces dont matter just collect the one that give you the best stuff, outside of Lydia and her son Marcel, everyone else is not interesting, maybe shizo guy is an interesting character

and there is no concrete understanding what caused the change and orphans and what is the collective is, other than ramblings of a crazy monster nun (super easy boss)

overall a 7/10, because i am from post ussr countries and the setting is set in the ussr
>>
>>720119626
Why would you just spoil the ending man?
>>
>>720118481
poland in 1980s looks much better than moscow at that time
also the steelworks time travel is cool you can see orphans running around destroying everything
>>
>>720119461
Can't see shit
>>
>>720119713
it. does. not. matter
it is time travel and not that interesting
and to get "good" ending you need to play the game Again!
>>
>>720119461
i manged to break shaders in the game so it looked much better
and in many places devs forgot to properly align textures, LOL
>>
>>720116283
It also improved many things.
>>
>>720118078
gravity boots section is super cool, in a sense a worse implementation of the one from the original prey, but still fun
>>
>>720115845
she sounds robotic because she was processed by the collective, that turned her into a machine like thing, she will sound more human as the game goes on, because she is getting gaslight
>>
>>720115385
steelworks is a cool map but hospital is much better one
>>
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Maybe because Dead Space was literally never fucking good.

It had literally one good idea (targeting limbs with the plasma cutter) which is clearly something they lifted directly from RE4. Apart from that its a fucking slog of walking through industrial hallways, fixing generators, and waiting for the scripted scare where the Necromorph jumps out of the vent. Repeat that for like 10 hours and that's Dead Space. There's a reason why the studios other copycat games like Dante's Inferno are mostly forgotten. They were always just ripping off better games.
>>
>>720119626
Thanks for saving me money.
>>
>>720105089
>engine's fault or the people (Bloober)
It's always both, we've seen their bland ass padded demake
>>
>>720120619
game is 15 hours long, if you dont know where you should go
i liked the style and setting, some scenes are super cool but the ending isnt good at all
and i also didnt like the terminator thing, where it is a giant time loop where the change happened because of the future events and they happened because of the change, at least the hints are there
>>
>>720119205
>Gunner Wright reprising the role to fully voice Isaac adds a lot; giving Isaac more agency in the story, makes lore more accessible

>It's almost a seamless experience; zero load screens between chapters and cutscenes

>New secret ending you can unlock by playing new game plus and collecting all marker fragments and ties into Dead Space 2

>no more janky ADS Turret section
>>
>>720116962
Enjoy your woke tranny demake shill.
>>
>>720120506
It's still funny how they got rid of the idea in DS3 for a muh epic crafting experience.
>>
>>720120659
Unreal is just a shitty engine made specifically for fortnight dynamic destruction. It doesn't work for static games, you have to deeply modify the engine to fix it and most small studio neither have knowledge and resources to do that.
>>
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>>720104591
>YASSS SILENT HILL 2 REMAKE IS FUCKING AWEESOME I CANT WAIT TO SEE WHAT BLOOPER TEAM MAKES NEXT
>...
>WTF THIS SHIT SUCKS
Firm reminder than these Polish niggerfaggots can only succeed by copying other people's homework. Their call to fame was literally a Silent Hill PT clone.

The only things that made the remake good were either lifted from the original or they were worked on by members of Team Silent. Masahiro Ito worked on creature design and Yamaoka did the score.
>>
>>720120849
>no you see, this soulless needless demake isn't soulless or needless because it added a couple QoL features
>please remake more games that are still perfectly playable, please feed me more slop!
Jump out a window
>>
>>720114956

>Backtrack-able Ishimura (ties in with the randomized enemy spawns and scares
Side quests for extra lore and resources

These are bad points to me, i'm glad it flopped. I hate free roaming and random shit.
>>
>>720121778
>please remake more games that are still perfectly playable
old graphics filter normies like you wouldnt
believe
>>
>>720121960
did you hate backtracking through the mansion or police station in the Resident Evil game too?
>>
>>720122089
Perhaps I should have explained myself better. The change in progression in the first DS, from linear to backtracking with quests, leads me to think that in the sequel, which could have been, they would have expanded the map even more, especially considering where the second game is set, which I wouldn't have liked and so I'm grateful it flopped. Sticking with the first DS, I don't like the fact that a mostly linear game opened up as if that were what made it better. DS1 is a good game as it was and without sections where you do quests and backtracking, it's a narrative linear action game and that's fine. The random enemies are a consequence of making the map traversable, so it's one flaw (backtracking) that leads to another flaw (random situations). If it had been Dead Space 4 I wouldn't have been so critical because I would know that the intention is already established from the ground up rather than changing something already existing. I feel sorry for the playstation players stuck with only having the ds1 remake, horrible fate, not as bad as the 3 but still horrible.
>>
>>720104591
Filtered
>>
>>720121573
I get the impression that a B-team dev Cronos. It came out too quickly after the SH2 remake, and it feels like a lesser title.
>>
>>720122836
All of Bloober's games are pretty much just asset flips. Even SH2 Remake reused a lot of stuff they had made in their previous (failed) games
>>
>>720122836
nta, the story is not really that consitent overall, i think they planned to spend more time on it, and try to make a sequel or maybe an ip out of it, but they changed plans somewhere close to the end of the dev cycle maybe 4~6 months before they released the game
i think they are working on some other title now
>>
>>720104591
>horror game
>pet the cat
Are they retarded? that completely ruins the vibe of the fucking game.
>>
>>720122836
What B team lol, blooper is a small dev and SH2R was as shit as this if you except for elements from the original game.
>>
>>720123284
there is also a reddit tier monologue by another diving suit guy, where he is soi talking about hecking fluffers
>>
>>720123453
Yeah but it's clear that for me sh2r took longer and the dev of one was shorter than the other.

>>720123267
They are dev sh1r iirc
>>
>>720114956
Couldn't you use the train to go back in the original? Maybe im thinking of bioshock.
>zero g is not clunky
Original z g had the merit of the clunk kind of working out sometimes. There's an added bit of horror without full control but I can see why people wanted the ds 2 version.
>>
>>720116246
>signals looked alright
>get told its about rescuing her lesbian lover
Really wanted to try it out but I had the feeling it would excessively in your face about them being lesbians that I passed.
How does the game handle it?
>>
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>>720120928
>Enjoy your woke tranny demake shill.
>>
i tried beating the first enemy with just my hands but the melee attacks were really slow and I had no dodge so I unistalled.
>>
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signalissisters...
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>>720123898
You're too subhuman for Signalis
>>
>>720124487
Okay, but that doesnt answer the question.
>>
>>720123754
>Couldn't you use the train to go back in the original? Maybe im thinking of bioshock.
there are some story moments where you do go back to previous areas, but can't freely go back anytime.
>>
>>720123734
so my intuition was correct, that is why they changed the story
if they just made it about travelling in a dystopian world ravaged by a catastrophe where you need to time travel to save important people ? that is a cool setting
but no they made it about stupid weronika
>>
>>720123190
I just finished the medium and I can see a lot of stuff they just copied into the sh2 remake
>>
>>720114724
brown hands typed this
>>
>>720124473
he is the pathfinder and he is gaslighting you to become his obsession, weronika
>>
>>720122660
The fact that what you consider as improvements as detriments says a lot about you.
>>
>>720124473
>its another episode of ue5 jeet spams mid screenshots to prove his game isnt shit
ive seen this before...
>>
>>720123898
it is a trans coded trans mater piece about le hecking cute and valid love of two transbains, of course it is great!
but seriously it is a trash game
>>
>>720108404
It’s way more than a simple remaster.
>>
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>see game on steem
>looks_cool.jpg
>pirate it to try it out
>like it, think nothing else and then go sleep
>wake up
>browse /v/
>see thread of guy calling it shit
>sad and now dont even wanna play
What the fuck is wrong with me
>>
>>720104591
>>Dead Space Remake sucked
tasteless brownoid faggot
>>
Why is it that everytime somehow signalis gets brought up people think it's entirely, wholly about 2 faggots? the game is a survival horror, is it just people who hate without having played it?
>>
>>720124901
You're probably a young guy and you'll work on developing that sense of self right? There's only something wrong with you if you aren't recognizing that and not thinking about it.
>>
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>>720104591
What is wrong with Dead Space remake? It deserved to fail financially because the stuttering was never fixed but outside of technical issues, what's wrong with the game itself?

I agree on Callisto, that game is absolute garbage. Don't know about Cronos, haven't played it yet.
>>
>>720124720
Don't care what you think of me, game flopped, I'm right and I won.
>>
Why are people defending evil?
>>
>>720125213
It sold like over 2 million a couple of years ago
Just because of EA dumbass retarded high estimates doesn't mean it flopped.
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>>720114956
>Backtrack-able Ishimura (ties in with the randomized enemy spawns and scares
I fucking seethe and want to nuke the studio for doing this only for the backtracking. I want to have a new game run that uses this system on every room even if I never entered it before. Absolute waste of an amazing system.
>>
>>720116036
The fucking morons applied it only for rooms you already visited so a walkthrough will always get you the exact same encounters unless you are backtracking. It would be an amazing game otherwise but the devs were retarded.
>>
>>720125474
>>720125576
I kinda get they don't want to really ruin the original's main story scripted events and stuff so they only do that for the side stuff
>>
>>720114724
>surprisingly good

What is it with you retards obsessed with calling demakes "surprisingly good", omg the sh2 remake was "surprisingly good!" nothing surprising about taking someone elses game and not completely destroying it (but still covering it in wokeshit, for some reason) you actual cocksucker
>>
>>720125306
Did it sell 2 million at launch? No? Then it flopped, the game is permanently discounted. And if EA says it flopped it means it costs too much and there is no return, so by any measure it flopped.
>>
>>720126253
this
>>
>>720114724
>but still offered a fun ride
It was bad from start to finish. I genuinely don't get where any sort of praise for Callisto Protocol comes from that's not related specifically to the gore. The enemies are mostly generic, the suit designs are some of the worst out there and you don't even get a suit until half way through the game at which point the helmet gets broken one chapter later, the "boss" fights are boring since they're just Two Heads with more health, the locations are all either generic or were done better in DS3 of all things, and the guns are not only unfun to fire but anything but the default pistol and free shotgun are worse than any other weapon you get.

Callisto Protocol deserves every bit of hate it got and it was so buggy I had entire system hard crashes multiple times, achievements completely broke unlocking on me half way into the DLC, and the DLC itself was just more of the same with a middle finger ending. It felt like content ripped out of DS3 but done even worse.
>>
>>720124901
>What the fuck is wrong with me
I think you were just impressed by the flashy graphics. When you were presented with a different opinion, you realized the game wasn't that great. Play more games that appeal to you personally instead of just looking for things that "look cool". Maybe avoid modern games for a while until you've played enough classics, and eventually you'll be able to judge new games on your own.

If you took out the shiny graphics and realistic cinematics out of most modern games, you'd realize just how empty they are. A lot of them are less mechanically advanced than PS2 gammes.
>>
>>720114956
>The weapons are balanced better and some of the more useless ones from the original is actually useful now, like the Flamethrower for example.
In exchange you now have to deal with the skin system which heavily nerfs every single gun because you have to pierce the skin to deal actual damage to the Necromorph (By hitting the bones) and guns like the Force Gun and Pulse Rifle feel way worse.
>Kinesis can spike enemies now
It's weaker than both DS2 and even DS3 because it won't instakill weak Slashers or stagger higher tier ones making it fairly useless compared to even DS3 where it could still instakill.
>Zero G is not clunky
Instead the controls are nothing like DS2 or DS3 and if you try to set them to be like DS2/3 it handles even worse. Sure, it's better than DS1's zero-G but come on now. It's a downgrade from 2 and 3 in terms of controls.
>You can use previous Suits looks while still having the upgraded stats
Problem is that they're all uglier than anything the original had. That includes the paid DLC outfits.
>Backtrack-able Ishimura
This is a downgrade because it destroys the pacing of the story progression and meant they had to scatter blueprints all over the place to force you to backtrack and open security doors.
>Randomized scares and enemy spawns, every playthrough will have unique scares
These are not randomized, there's specific trigger locations they can spawn and if you pass them after you've gone certain rooms away from certain rooms or came from certain entrances it spawns Necromorphs. You can see this happen constantly when you go to Engineering because you always get jumped in the hub after having gone a few rooms away. It's also an extremely annoying thing in NG+ because now you have the red-eye Necromorphs spawning that have more health than Brutes added into that spawning pool.

I don't know why you're glazing the remake when a lot of the changes made it a worse and more padded experience than DS1. Story in particular.
>>
>>720124901
If it makes you feel any better then I also liked it, all the drama is centered about emotional faggots that don't like Maria's face model. The game itself is great.
>>
I think this is a good game, a solid 7 or 8.
I'm glad it's not as difficult as I thought it would be (as it has a "Difficult" tag on Steam), though ammo is scarce, but the combat itself makes sense.
I'm only at the tram yet, have the pistol and the shotgun, I prefer the pistol, upgraded it to stability 2. Now I'm saving energy for future weapons upgrades.
>>
After that first trailer where they showed off one of the enemies I knew this shit would be dead on arrival
You just can't beat necromorphs
>>
>>720104591
Dead Space remake was great actually. You're right about this and Callisto though.
>>
>>720104591
they nailed the slav commie setting 100%. probably the most accurate representation of eastern european commie architecture i have seen in a game
>>
>>720108569
Yep yep.
>>
>>720115845
>the MC sounds robotic as FUCK..
She literally isn't human, none of the Travelers are. They're essentially masses of blended up biomass in a robotic shell that can absorb souls.
>>
>>720127818
>In exchange you now have to deal with the skin system which heavily nerfs every single gun because you have to pierce the skin to deal actual damage to the Necromorph (By hitting the bones) and guns like the Force Gun and Pulse Rifle feel way worse.
I like the new peeling system, i've always fine the game pretty easy even on the hardest and this just elevates the combat a bit more in difficulty while still making the shooting feel good and not spongy because shooting them still have good feedback with the flesh tearing of. Also i disagree Force Gun feels really good in the game when one blast can just turns them into skellys. It also make sure you need to carry multiple weapons where one is good at peeling and the other is good at cutting like a combo weapon system, i remember just using the plasma cutter and ripper and that's it in OG since i never needed to use anything else.
But i do agree, pulse rifle feels better in OG but then again it was never my fav.
>It's weaker than both DS2 and even DS3 because it won't instakill weak Slashers or stagger higher tier ones making it fairly useless compared to even DS3 where it could still instakill.
Again, it just balances it out in making the game more challenging and making it feel more survival horror than it is the OG Action Horror, making it so you can one shot most with just one spike makes it too easy. any case you can upgrade them to actually one shot enemies.
>Instead the controls are nothing like DS2 or DS3 and if you try to set them to be like DS2/3 it handles even worse. Sure, it's better than DS1's zero-G but come on now. It's a downgrade from 2 and 3 in terms of controls.
Its still better than OG and that's the point
>Problem is that they're all uglier than anything the original had. That includes the paid DLC outfits.
Up to your opinion then, i still like the Lvl 3 Armor like in OG but i especially like the DLC venture outfit.
cont
>>
>>720128614
>Dead Space remake was great actually.
>pozzed shit
>uglification of women
>woke additions
Lol no
>>
>>720104709
>modern devs
>being able to create tension and atmosphere
cmon anon
even if they had the skill (they dont) their corporate overlords wouldn't allow it
>>
>>720125576
I mean you do back track a lot if you want to unlock the doors and lockers after you upgrade your security clearance. Also for a couple side missions
>>
>>720127818
>>720129332
Forgot to mention, the only issue i have with venture suit is that it can't get covered in blood
>This is a downgrade because it destroys the pacing of the story progression and meant they had to scatter blueprints all over the place to force you to backtrack and open security doors.
You still find most weapons and suit schematics on the main path, most of the stuff in the locked rooms are just extra money or nodes
And it doesn't destroy the pacing because they never really take that long and adds to the story with all the extra lore in the side missions.

>These are not randomized, there's specific trigger locations they can spawn and if you pass them after you've gone certain rooms away from certain rooms or came from certain entrances it spawns Necromorphs. You can see this happen constantly when you go to Engineering because you always get jumped in the hub after having gone a few rooms away. It's also an extremely annoying thing in NG+ because now you have the red-eye Necromorphs spawning that have more health than Brutes added into that spawning pool.
I don't know exactly how they spawn and maybe what you're saying is right, but in my experience they're generally pretty random enough so i always gotta stay on my toes most of the time, sometimes they come out of this random vent, sometimes its sound like but nothing comes out and sometimes the vent breaks like a necro spawns but nothing comes out, there was one playthrough where i went into a bathroom and a bunch of those little crawlers come out of the toilet to scare you, then next playthrough i was being ready for t hat and it never happened. It works well enough for me.

>I don't know why you're glazing the remake when a lot of the changes made it a worse and more padded experience than DS1. Story in particular.
Because i enjoy the game, and when you say padded, that's not the case for me, because when i enjoy a game, i want to play more of it and for it to never end but that's me.
>>
>>720129332
>and this just elevates the combat a bit more in difficulty
The game is even easier than the original because you can only pick Hard. Impossible is just Hard but if you die it reverts to Hard with no Hand Cannon reward. The skin system just makes enemies extra spongy for no reason without making them more difficult.
>Also i disagree Force Gun feels really good in the game when one blast can just turns them into skellys.
Force Gun one-shot many Necromorphs in the original and the alt-fire was better than the OG Contact Beam. It's a downgrade in every single way.
Ripper, Contact Beam, and Flamethrower are all way better in the Remake but at the expense of the Force Gun and Pulse Rifle.
>it just balances it out in making the game more challenging
Again, the game is not challenging. It's even easier than the original because you can't play on Impossible difficulty. Ammo drops are far more plentiful than the original because outside of NG+ you get significantly more Necromorph spawns to fund you with Medium Health Packs, Contact Beam ammo, and credits in high amounts to sell thanks to the infinite respawns. In NG+ the opposite happens where tons of rooms eat through your ammo without resupplying you as much because of red-eye Necromorphs spawning now. Even with a maxed out gun of any type they take 2+ reloads to kill and it's absurd. Making Kinesis weaker like DS3 just feels awful.
>Its still better than OG and that's the point
Sure, but it's worse than the games that came before it, specifically DS2 and DS3. They already had a much better controlling and feeling system and it doesn't feel anything like them.
>>
>>720104709
They already made Dead Space and Dead Space 2. Dead Space 2 is a better game than RE4 and no amount of nostalgia bias will change that.
>>
>>720130095
>most of the stuff in the locked rooms are just extra money or nodes
Ripper ammo, portable Oxygen Tanks, I think Large Health Packs, Contact Beam ammo, and a few others were locked behind optional doors. A decent amount is the same but there's still a good chunk of stuff locked behind backtracking to these places. It also ruins Power Node rooms being interesting areas because now the Power Node rooms barely give you anything better than what these higher security clearance doors do a lot of the time.
>it doesn't destroy the pacing because they never really take that long
The path to Hydroponics takes five times as long to get to compared to the original and forces you back into the Loading Bay for like the fourth time by that point all to justify having to fight their respawning enemies.
You now have to go grab the security clearance underneath one of the trams in the administrative decks just to unlock a tram back to the main story.
You now have to go to an interim area and go up an elevator just to access another interim area to take you to a tram in the living quarters.
You now have to play a fan puzzle for no reason at all just to move the Marker on Aegis VII compared to the original when it's already the most boring and padded part of the game.

Flying back instead of taking the tram back after Nicole was a good change though, same deal with having to actually fight the Leviathan on the hull with the guns.
>because when i enjoy a game, i want to play more of it and for it to never end but that's me.
I love Dead Space and Remake was alright, but Remake just padded it to hell when it was already paced well outside of Aegis VII's slow escort mission, added in a worse combat mechanic in skin, made the game easier with no Impossible difficulty, ruined my favorite gun, ruined Power Node rooms, ruined Hammond by making him obsessed about a literal who all game, ruined the Valor by adding the nuke room, and ruined Mercer's story in particular.
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that's a dead space thread alright
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>>720130230
>>720130929
>Again, the game is not challenging. It's even easier than the original because you can't play on Impossible difficulty. Ammo drops are far more plentiful than the original because outside of NG+ you get significantly more Necromorph spawns to fund you with Medium Health Packs, Contact Beam ammo, and credits in high amounts to sell thanks to the infinite respawns.
Hmm i disagree, i remember playing OG and being always flushed with ammo and never running out, it actually shocked that i ran out of Plasma Cutter ammo in the remake when that never happened before. Of course by the end of the game that never happens anymore after all the upgrades and such.
>Force Gun one-shot many Necromorphs in the original and the alt-fire was better than the OG Contact Beam. It's a downgrade in every single way.
Hmm perhaps it was better but i never really enjoyed using the Force Gun much in OG because of how boring the effects were, then the remake made it one of my permanent stays in my inventory combing it with the plasma cutter. Also i think the Pulse Rifle is worse in the remake but only in terms of the sound design and effect but in terms of usability, i think its better, the grenade/mine alt is so much more useful.
Plus this new tech with the new line gun alt makes it my new fav now
>https://www.youtube.com/watch?v=DCXiA_IFgLw

I realized i can't change your mind and i won't, i still find replaying through DS Remake far more enjoyable than i do with OG. But if you don't truly like the changes of the remake then that's ok.
And i'm not trying to glaze the Remake too, i have my fair amount of issue with it too, like you said with the story, Hammond is much worst, Dr Kyne is also worst and some other stuff with the story but in the end i don't care as much because i don't really play DS for the story, i just like that my boy Isaac is an actually engineer now in this game instead of a glorified Errand boy and i kinda do like the new Nicole/Cross twist.
>>
>>720127287
I agree but the SFX was also good. Other than that the game is beyond irredeemable. You would have to burn it down and start anew. Even the story is complete nonsense, feels more like an AI with high hallucination rate wrote the script. I don't even get the prison premise. It was used at the very beginning and then the entire game is spent in corridors that don't feel like a prison but a sci-fi hallway #456. Can you imagine they spent $170M on the turd?
>>
>>720127818
>and guns like the Force Gun
Force gun in DSR is one of the best shotguns I ever used in any vidya, and I am a Blood (1997) fag. It felt so good to use to the point it verged on being OP. I dunno what your gripe is.
>>
>>720127287
>>720132679
Its even funnier when the game originally was announced it was supposed to be set in the PUBG Universe then a few months before launch they said they changed it and its not anymore.
Funny enough even though the cut most of the connections from PUBG, there is still a few references but the most damning of all is how the whole Prison Outbreak premise.
the so called Callisto Protocol is just one big Battle Royale.

The point was to let everyone kill each other until there is an infected Alpha Lone Survivor that is evolved and mutated super human for them to use and fast evolve the rest of humanity so they can survive on harsher planets or something.
>>
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>>720127818
>>720133043
This, it feels so fucking good to blast them and see just their entire flesh just get blown apart.
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>>720132304
I only ever started running out of ammo in NG+ when I stopped using my Hand Cannon and actually started fighting red-eyes legitimately. Prior to that I was so full of ammo I ended up selling multiple stacks of Plasma Cutter ammo for example.

I can respect your enjoyment of the improvements, and it definitely improved some stuff, but in general I was not a fan of a majority of the gameplay and pacing changes personally.

>>720133043
In the original it could kill enemies in one or two shots. DS1R forces it two be a minimum of a two-shot on the lowest tier enemies because it rips the skin before it can actually do damage. The secondary fire is so much worse than the original or 2's laser I don't think I need to explain why.
>>
>>720112174
Isaac never shuts the fuck up, it's a complete downgrade
>>
>>720133292
>In the original it could kill enemies in one or two shots.
And why do you think that's a good design or good gameplay?
>>
>>720130754
Bizarre and retarded take
>>
>>720133443
Because it's the game's shotgun. The primary fire is meant to tear through enemies if you get close while the secondary is meant to deal with stuff from afar. Both DS1 and DS2 understood this, DS3 made it into just a shotgun attachment that's far worse than the literal shotgun, and DS1R turned it into this skin ripper thing that does piss poor damage even up close and groups enemies together with the secondary fire. It's an all around downgrade compared to 1.
>>
>>720133292
>The secondary fire is so much worse than the original or 2's laser I don't think I need to explain why.
You mean the gravity well of the Force Gun in the remake? I don't think OG with its generic grenade launcher wannabe is that better.
Sucking up enemies with the Gravity well and then spamming pulse rifle nades into it can take out groups of necromorhps easily.
>>
>>720133427
He speaks less that most video game protags. he speaks less than in DS2 for fuck sake.
He only speaks in some story moments here and there and to nicole. During moment to moment gameplay he rarely speaks at all.
>>
>>720133550
>no amount of nostalgia bias will change that.
That's you. Dead Space 2 has
>better gunplay
>better weapon variety
>better melee
>better bosses
>better enemy designs
>better level design
>better visual design
>better graphics
>better audio design
>better story
>better set pieces
DS2 is just RE4 but better in every conceivable way.
>>
>>720133575
>I don't think OG with its generic grenade launcher wannabe is that better.
It allows you to deal massive AoE damage, stun enemies because it's considered a heavy hit, break limbs, and the orbs also last on the ground if you miss letting them have a second chance to hit all for 1 ammo. You can see from that webm it's on par with the Contact Beam for taking down Brutes and my other webm for how effective it is on mooks.
In DS2 it's a pinpoint laser that does the same ridiculous damage as is did in DS1 but lost the AoE capability in exchange for being essentially a mini Contact Beam.

Having to switch to the Pulse Rifle to grenade stuff or Line Gun instead of having the gun be an all-in-one is a downgrade.
>>
>>720104591
The Dead Space remake was just better than the original. Yes it fucked up with Kendra and Hammonds death. Kendras rig doesn't flatline and her body just disappears which gives me reason to believe she didn't really die. And Hammond has the dumbest fucking death in fiction(oh no, the clearly mutated friend isn't going to kill me, right?!?!). And yes the lighting in the OG is slightly better in some scenes, but in total it's an improvement. The backtracking and in general much needed expanded exploration actually adds to the game. Not just resources but also missions, lore and upgrades. The only unforgivable downgrade is Nicole simply because i like hot chicks more than middle aged women who look realistically okay for their age.
>>
>>720133574
I don't think a gun that deals very wide aoe stun and huge damage with no downside belongs to a horror game anon. I never used force gun in the original because it's too OP. In the remake it's still OP, but it doesn't outright break the game. Blasting off the entire skin layer of a necro feels amazing and force gun is still the "nothing can get me while I am holding this" tool.
>>
>>720114724
>Do these newer titles beat it? No. Does that mean they are irredeemable garbage? No, of course not
Must suck to have no standards
>>
>>720116246
Troon game
>>
>>720129358
>muh pozz
>muh ugly
>muh woke
>muh uglification
your brown
>>
>>720133964
>Hammond has the dumbest fucking death in fiction(oh no, the clearly mutated friend isn't going to kill me, right?!?!
bruh i do agree the death is dumb but the Marker fuckery can very much make you not have a very clear mind
>>
>>720134228
Sure, the pen is mightier than the sword and all but in the OG his death was so much better. None of this "he's our friend! we have to help him! what do you mean he's going to kill me? turn around? what for?!" bullshit. Hammond fought for his life and lost. He didn't get tricked.
>>
>>720127818
BASED

I love Dead Space and the remake is worse in EVERY ASPECT. only unironic shills or zoomertards glaze the remake. so glad, EA won't rape DS2
>>
>>720123898
I hate LGBT shit, but it was done in a subtle way minus one scene. It’s a great game and you should give it a try if it’s on sale. My biggest complaint is it takes too much from other well known media, but /v/ only likes to cry about dykes.
>>
>>720104591
>Cronos: New Dawn is garbage
hue?
>>
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>>720104591
Callisto was good for one thing: It gave us Dani Nakamura who I want to lovingly mating press.
>>
>>720105089
It's a Signalis ripoff what did you expect?
>>
>>720133723
>Better
Nah, L take unc
>>
>>720109241
They make horror slop so normies don't feel left out of the hip and edgy genre
>>
>>720135115
Yeah, again like i said i agree with ya. OG Hammond was much better
>>
>>720133964
The only improvement are the schizo scenes in NG+, but obviosly they couldn't do them in the OG because there was no DS 2
>>
>>720135750
>seething this hard
>pretending to be a zoomer when you're absolutely 30+ riding that high when you played RE4 as a kid
You aren't fooling anyone gramps.
>>
>>720109241
I disagree. Bloober games feel like passion projects that fail in their execution. Prime example is the Medium that has a lot of interesting ideas that never quite come together.
>>
>>720136169
You ok bud? take the L lol
>>
Is Cronos bad really?
Im about ddone with Hell is Us and i wanted to play Cronos next, had somewhat high hopes for it too
So if i thought that Callisto was a piece of garbage is Cronos at least better than that?
>>
>>720136364
cope and sneed boomer
>>
>>720135542
That game didn't give you shit, she's an actress. For some gay reason it won't let me post a pic of her but it's Karen Fukuhara
>>
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Compared to Callisto Protocol:
Worse graphics, equally bad writing, equally bad weapon variety but somehow worse since Callisto at least has grav; worse environmental gameplay that is to say none save for obviously placed explosive barrels so low IQ's can feel intelligent shooting an obvious signal for AOE, somehow worse performance which was already bad enough in Callisto so the standard is bellow even the bottom, worse sound stage. Literally the only thing it has going for it is ammo scarcity, but that's scraping the bottom of the barrel in terms of gameplay standards and it's one already done better with actual environmental factors and creative weapons by many other games.
All to say, it's a creatively and artistically bankrupt shitshow. The funniest thing is that Dead Space 3 is competent in comparison.

I'm convinced these devs are being propped up by some corporate interest into failing upwards, they have Starfield level of false advertisement, viral marketing, and trashfire products.
>>
>>720136470
>Lil Timmy projecting this hard
Massive L
>>
>BEST GAME OF ALL TIMES CUZ DIFFICULTY
>*stands next to fuel dispenser and unleashes AOE firebombing while AI enemies stop their aggro script and stand around being burned to death*
Game is boring as shit, AI is fucking retarded as shit, and the game isn't worth any money, not even pirating honestly.
>>
>>720114724
>still offered a fun ride
It was barely a videogame, a PS3 moviegame. I could agree if the entire game was an hour long at most. But in reality it was one of the most boring games I've slogged through.
>>
>>720136225
If you think copying stuff and releasing it with slightly different flavour are passion projects you've garbage tastes my friend. Try to play the original stuff and then stay away from these polish faggots
>>
>>720116669
>intelligent post
>praising a remake
pick one of the two. i think most "intelligent" people can recognize that games which are considered to be all time classics should not be remade
>>
>>720104591
>Dead Space Remake sucked
Holy cope
>>
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Cry
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>>720104591
Modern game devs forgot how to make games
This game has 0 memorable encounters and pretty much 0 design when it comes to combat, every encounter is the same, they know the game would get boring as fuck with no combat so every 3 minutes they drop in 2 or 3 generic enemies in a hallway, 0 variety whatsoever
Also the upgrades seemed tacked on, suit upgrades don’t change the suit( dead space did this in the ps3)
Music is pretty nice and the save theme is alright, story is pretty interesting so far i wanna know what happened, good sound design
But as a game it’s a 6/10 so far and definitely not worth $60, also there has barely been any puzzles besides finding fuses
>>
>>720139460
polish can only steal, not create
>>
>>720139460
there is one, abbey door with statues, but the puzzle is featus tier
also, steelworks is great, and gravity boots too, as you jump from gravity panel to panel to get to the top of the giant pipe, and the past sequence is also great, as you see what orhpans can do to a normal human

>>720137157
they dont burn to death, other than headless orphans, fat orphans dont lose health at all
also travellers suit is immune to fire
>>
>>720136385
it is better, at least setting is interesting, and the mystery makes you play through the game, but ending is not good
>>
I have anti-bloober fatigue.
>>
>>720117701
Aw shit, Larkin Love
>look her up
>she's completely bogged herself and resorts to scamming simps online with pre-recorded "cock rating" videos and "fan fuck" events that never happen
Grim.
>>
>>720140796
If only they had one good game
>>
>>720104591
Cronos is actually legit good. In RE(both OG and remake) everyone is always going on about resource scarcity and shit but if you explore the rooms thoroughly and dodge a zombie here and there you have way more than enough ammo even on real survival. Bosses go down with a handful shotgun shells which you can get with one single ammo pickup. But in Cronos you actually have to conserve ammo and play smart with the torch fuel, lineup enemies because a charged up shot penetrates and you have to lure monsters into explosives. If you don't do that you will run out of ammo and you can even softlock yourself because you can't kill a certain boss. The biggest problem with Cronos is the dogshit optimization. I got a 4090 and i have to use DLSS and Framegen to get 150fps at 1440p and then the game still drops below 60 in some fight scenes.
>>
>>720117701
She can tongue your asshole while rubbing your BWC
>>
>>720104591
I played (watched on youtube) Cronos and while it looks nice, enemies are basically all the same. Slow lumbering dude who goes up to slap you, with no good hit feedback like Deadspace with limbs flying off and blood splattering. Its just funny looking humans with tentacles that slump over when killed. And merging doesnt do anything cool either, just makes them spongier.
>>
>>720104709
https://www.youtube.com/watch?v=cEZsGUqgtHQ
>>
>>720143128
nigger what is wrong with you
>>
>>720141029
Silent hills 2
>>
>>720108238
its dead, jim
>>
>>720104709
>>720104591
Alien Isolation is already the perfect space horror game
>>
>unironically defending the demake
lmao
>>
>>720133964
Every character except Isaac was butchered. Hammond's VA is exceptionally bad. Kyne and Mercer were psychotic and scary in the og, the remake made them into generic guys. Mercer's death in the og still makes me pause, he was truly fucked up. His remake "noooo I was promised" is just pathetic writer's nonsense. Kendra surprisingly retained most of her character but that's because her VA is good, the VA conveys the plant pretending to be another soul well. Her end monologue before she flies off with the marker is slightly worse but still good, and the bad bits are again due to the writer, not the VA (made by human hands vs made by a man line changes etc.).
>>
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>>720136546
They gave us a model of Karen Fukuhara to use in porn, which is good enough for me.
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I cannot believe how mediocre this is. It's so meh.in all aspects and no one seems to point it out. Even walking is mediocre. You cannot do a U Turn fast like in RE4 or it's not as responsive as Dead Space. The fact that is compared to those speaks about how you wish you were playing those instead. Is this game astroturfed?

Every criticism I see is saying "y-you're wrong!" but no one says what's good because there's nothing to talk about. You walk around an UEngine map, shoot a gun to the same monster and that's it.
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>>720144576
>Isolation 2 and Routine(?)
Rejoice brother
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>>720104591
is it actually bad or is this another PCShart moment where their toasters can't run it past 5fps so they piss and shit themselves in rage and call it shit to cope?
>>
>>720147327
it is a 6~7/10 game, boring combat, bad story (some parts are great, everything up to the steelworks), good setting visuals and music
main problem is that the developers, first decided to go for the safe option so they put a shitty story into a great setting, because the nigger cattle wont play a game based around time travel/reality travel without a YOU MUST HAVE LE HOPE story, second during the dev cycle they got a more profitable deal and started working on another project, so the game is half finished

the worst part is that once again a possibly cool setting was destroyed by retards
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>>720117464
That's a lot for an SH game. Second highest selling one in the series.
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>>720146414
I don't have my hopes up for Routine. The latest reveal was basically recycled trailer from the announcement without anything new and the typical "hide the garbage jank" trick. I might be wrong but it doesn't look hopeful, and I'm saying it as someone who wants it to be great. I do have high hopes for Isolation 2 though.
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>>720147327
The latter.



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