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gamedev thread
post your vidya
>>
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>game difficulty scales with player skill and cannot be adjusted
>>
>>720116136
topology really is a nightmare
>>
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I have been using AI to make some promotional art. Am I scum for doing so?

>>720115513

Where have you been, OP? I have been waiting all weekend for this thread. It's monday morning now and I have to work for my day job. :(
>>
>>720116271
doesn't look too much like AI slop, so I'd say it's fine.
>>720116271
working on my game, instead of playing vidya like I promised myself to do lol. I need a rest but I also want to push forward to be able to have a demo before the end of the year.
>>720116136
Good luck with that man. I tried but ended up going for separated limbs.
>>
>>720116457
That's not my work, it was somebody's demonstration of how to do the shoulder area so that it bends realistically in every direction with minimal weight painting. But I can't wrap my head around the loops.
>>
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done a lot recently, added a basic pet system
>>
>>720116271
slop
>>
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Also been trying Rodin for image to 3D. Here is my first iteration on the left and the second iteration, a lot better on the right. No eyeball geometry, though, so nothing to animate. That is a big disadvantage to this workflow, if you ask me.

>>720116457

Thanks man

>>720117169

Slop, yes. But saves me the cost of hiring an artist.
>>
>>720118214
Looks cool, although I'd rather make the models on my own for the sake of consistency. Plus they are fun to make.
>>
>>720118214
AYO TEACHER THIS NIGGA USING AI GENERATED MODELS FOR NON STATIC MODELS. AN' HE WHIPPIN OUT THAT DECIMATOR MODIFIER
>>
none of these are "games"
you stupid fucks
>>
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posted a demo on demoday. there was an endless-loop-bug in my game on top of a lot of other issues. my ego is bruised and i'm now humbled
>>
>>720120206
i noticed this, but i still enjoyed the game
i broke out of this bug by spamming q/roar and movement inputs at the same time
the visual style is great, the movement felt fun, and the music heavily benefitted the atmosphere
good job so far, keep posting progress
i'll be excited to play a more refined form of your game in the future
>>
>>720120398
thank you very much for playing! the next blockout will (hopefully) blow minds
>>
>>720120576
take your time, but be sure to let us know when it's ready
i assume you post on the vg agdg general as well? i don't normally view these v threads
>>
>>720120647
i have never posted in agdg. i lurked there a couple of times, but i never really returned since i found the amount of progress-posting lacking. i will consider since the demoday experience was really dope, all the devs are nice and leave great and honest feedback
>>
>>720120826
i'll check out these threads more often then
good luck with development
>>
>>720120826
>agdg
no, stay out of that miserable shithole
>>
>>720120904
damn that's some dedication. thank you
>>
>>720120206
didn't know it was demoday. They used to shill those on /v/ but not anymore I guess, or maybe I missed it
>>
>>720121108
i've heard this as well. i guess i'll find out for myself. wish me luck
>>720121801
yeh i only knew because another dev asked me if i was joining. so i hastily and sloppily made an itch.io page and a demo
>>
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Weapon enchantments.

>>720118973

Give it a few years and everybody will be doing it.

>>720120206

Very cool. Got a link to the demo?
>>
>>720121108
the thread is shit, but the devs are fine. Thing is I believe the devs dont post there anymore and migrated to discord
>>
>>720122184
https://itch.io/jam/agdg-demo-day-64/rate/3864149
keep in mind that if press "grapple" while standing too close to a heal-fruit you will get stuck in the loop
>>
>>720115513
Installed UE4 yesterday, will force myself to work at least an hour a day on it until there is a complete product.
>>
>>720122831
don't worry anon, the moment you start making steady progress you'll get addicted to the dopamine hits and you'll have to force yourself to not work on your game
>>
>>720122831
https://www.youtube.com/@MathewWadsteinTutorials ganbare my dude
>>
>>720122974
>whats the discord?
dunno. They told me to join but I'd rather not, got too much distractions already. Go ask over there.
>ive been lurking those threads too and they arent really worth following t b h
Hey sometimes we got cool threads with lots of feedback and sharing tips and shit.
>>
>>720123162
>Hey sometimes we got cool threads with lots of feedback and sharing tips and shit.
how often does that happen?
for better or worse the threads on /v/ seem to be more on topic and civilized
i actually look forward to whenever they pop up here
its probably the only threads worth peeking into and discussing
>>
in godot how do you unload an object that's no longer on the screen from memory? like instead of just unloading vram i want to unload system memory too and just reread from disc after a certain point. i don't want to put the whole game into ram that would be too much.
>>
>>720123367
oh sorry, I was talking about the /v/ threads as well
>>
>>720123583
Godot has a garbage collector. It'll get wiped as long as the object is no longer on the scene and your code doesn't hold any references to it.
>>
>>720123367
>for better or worse the threads on /v/ seem to be more on topic and civilized
only when certain conditions are met
>>
>>720123885
oh nice. is there a timeframe or does it just instantly free itself when there are no references to it?
>>
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A thousand light sources, and the Steam Deck is still pulling ~150 fps (not pictured, picrel is from my main PC). I don't think I can optimize this further, and it's not like there would ever be that many lights in a single area.
>>
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webm from late last week, I'm too lazy to make new ones.
on the dungeons area, I started:
>level layouts - 10 levels for this dungeon. handmade, but slight randomizing for levels 2-9
>2 more enemies - zombie guy and wizard
>some music for this area

right now also working on the hover bike races, in a 50/50 debate to just have either
>Place: 1st, 2nd, etc
or
>map of the track w/ icons to show which position you're in
prob gonna just say what place you're in for the races, cus thats easier and I'm lazy. Idk why I decided to make a game that contains multiple genres in it with how lazy I am...
>>
>>720115513
Nobody wants to be your friend, L. Rasca.
>>
>>720124232
NTA and dont use godot but all(?) GCs are run in batches so not instant. Many languages let you manually trigger GC. I think Unreal also does.
>>
>>720125863
those are some mindboggling effects
>>
Made a new build for the latest Demo Day that adds in an explorable Fortress Fygoon, swappable armor sets (seen in the picture), new weapon characteristics, a tutorial when you begin a new game, and improved character AI. Xbox controller support has also been added for Mac OS X players; beware Windows players, as abnnr (this awesome guy: >>720120206) found that Xinput works differently between Windows and Mac OS X.
Play it here on the official website:
https://fygoon.com/game.html
Or play it on the official itch.io page:
https://nrasko.itch.io/the-frydarian-tale
>>
I want to build a qt game like stardew valley but without farming. But instead with fishing as your main activity. Worth a go? I'm afraid that fishing is just a dead boring mechanic.
>>
>>720126413
something like that could be worth making, even if you end up scrapping it and migrating the fishing system into a larger game.
I think, generally, if you're considering a game that focuses on one mechanic, that you should make it super tiny in terms of scale. That way you can focus on the design side of things, and hopefully program it in such a way that it's easy to frankenstein into other game projects. Like iterative building, I guess.

there's that game web fishing which was pretty popular, and people seem to really like when fishing is added to games, so I don't think it's a dead or boring mechanic.
>>
>>720126647
thanks anon
>>
>>720126413
could be cool. Check out Fantasy Life i, it's a comfy game with farming but it also works 100% without it.
>>720126402
cool! I'll check it out later
>>
>mfw pixel artist working on my game is going rogue on twitter
fuck's sake, this is the second time it's happened
>>
>>720128679
Pixel art isn't hard just learn nigga. If you had fun with windows paint back then you'll enjoy it now
>>
>>720128679
How are they going rogue?
>>
/v/ won't like me game... I used ai voice in it...
>>
>>720128950
NTA but
>pixel artist
Guaranteed he's posting about how babies need HRT and anyone who disagrees should be executed.
>>
>>720129014
AI voices get pretty grating when you start hearing the same generated voice for long enough
>>
>>720128950
calling pokemon fans toxic and defending body type slop
>"lmao bro, why do you care? it's only at the beginning of the game bro, lmao, grow up"
>>720129029
nah
>>
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>>720129827
This is why Kameo is superior. The fans are the least controversial people on the planet.
>>
>>720129884
the pokemon fanbase has every reason to be "toxic" in current year, the newest games blow ass and they deserve all the criticism they get
>>
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>>720129967
That's what happens when you set a precedent of releasing a game every year. We're still waiting for Kameo's sequel after 20 years.
>>
>>720129827
>why do you care
spoken like a woman. You need a new artist.
>>
>>720129884
>>720130119
sorry Fygoon, but Vela and her short skirt go first
>>
>>720130147
yeah, fortunately he contributed very little so far, only a character portrait and some text boxes/fonts, which I intended to replace eventually since the portrait looked wonky and the text boxes weren't what I was looking for, so they were always placeholders
>>
Got served a C&D on Friday so I have to make some adjustments now.
>>
>>720125863
nice
>>
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>>720130661
what crimes did you commit?
>>
>>720130661
fangame? copyrighted assets?
>>
>>720130661
if you're making obviously copyright infringing stuff STOP TELLING PEOPLE ABOUT IT UNTIL YOU'RE DONE. fucking retards with their mario and zelda projects, every damn time. shut up about it and finish it, then release it. once it's out there nobody can stop it. they can C&D you and you can take your site down and wash your hands. you're not distributing it, you're not in trouble. but it's still out there and people know you made it. mission accomplished.

STOP GIVING COMPANIES AN EARLY WARNING WHEN YOU ARE INFRINGING ON THEIR COPYRIGHTS.
>>
>>720130661
>I'll just use AI for all my needs. For my code, for my sprites, for my music, for my a-ACCCK!!
>>
>>720131152
>>720131240
>>720131331
>>720131374
I stole a game mechanic from a million dollar company.
>>
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Mongol 2.

https://youtu.be/isNkiSS7xZQ?si=ogEPc3MlHCLdc_MC
>>
>>720131536
Should have known better than to make a pokemon clone
>>
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How would they know, though?
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>>720131536
you dared throwing pokeballs around?
>>
>>720131723
>>720131739
Not that.

>>720131727
Got a thousand likes on Twitter.
>>
>>720115513
>post your vidya
i dont want the racist and pedo audience
i only want trannoids and simpy men playing my game
>>
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>>720125053

Are you using Unity? What kind of techniques are you using to optimize lighting?

>>720125863

Very cool. Reminds me of those viral videos as of late.
>>
>>720115513
so, about the godot thing, outside of the community being what it is, how much of it's backlash against engine is due people trying to forcefully use it outside of it's intended purpose such as being an unity replacement and how much of it is due to the engine being actually sucks?
>>
>>720131970
It has some questionable decisions but it's not like Unity is without those either.
t. Unitard
>>
>>720131970
what "godot thing" and what "backlash"
>>
>>720131536
rip game that tried the nemesis mechanic
>>
>>720131970
it is all bullshit if you wanna make a 3D game thats beyond the scope of 1 or 2 people you can already
>>
>>720132184
/v/ still pretends the community manager fiasco that spawned redot is relevant
>>
>>720132453
it wont go away tranny
>>
twitter seems to be flagging my posts as spam. The account is quite new, but aside from that what could be the reason for that and how could I fight it?
>>
>>720132770
Buy X Premium
>>
>>720132663
>tranny
obsessed
>>
how complicated should my character rigs be? i'm going slightly autistic with this idea of doing claymation, and i've added well over 100 control points so i can warp and deform everything and i'm worried about performance as a result.
>>
Windows decided to basically stop working but turns out Unity works surprisingly well on Linux, which was surprising. Just dragged all the assets and project files into a new project and things just worked. Granted I haven't tried the collab features yet.

I miss Visual Studio more than I thought however. It's a bloated dumpster fire and I never used any of it's features, but I've gotten so used to the look and feel over the years that Rider or VSC just messes with my brain, hope I get used to it soon.
>>
>>720132453
that was a fair thing to give them shit for since they were massive shitheads, but the CM is gone and they didn't double down on the retardation since then so who cares
>>
I'm developing an id Tech 4 SRPG.
Imagine being a low IQ tranny working with godot or unity.
>>
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Laser not included
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>>720133179
what the hell is this anon
cool kiwi btw
>>
>>720133274
It's a safe working teleporter
>>
>>720131814
Are you going to specify what it is or not?
>>
>>720132871
Your engine will probably only take like the top 4 active morph targets for each frame, normalize the weights, and discard the rest. The total number of morph targets should really affect performance too much though
>>
>>720133437
sure but where's the loli
>>
>>720131865
RetardEra and Bluesky's two blocks down, buddy.
>>
>>720132967
>but the CM is gone
souce?
>>
>>720133970
Currently busy leading the rebellion against laser machines
>>
>>720132873
Unity on linux is great, there are a few quirks but generally speaking I barely noticed when I made the switch to ubuntu

if you use Rider, you can set it up so it acts like Visual Studio.
>>
>>720134494
I do use the same editor theme and hotkeys. It's more the overall look that's fucking with me. I never realized how much the visual consistency was such an important thing for my brain when it comes to scripting. It's weird.
>>
>>720134730
Yeah I dunno what it is but trying to edit scripts in notepad++ is so much harder, even if it's tweaking values with no need for autocomplete.
>>
>>720132810
please tell me there are other solutions
>>
>>720134730
I get that. it took me around a month of using rider every day to finally get used to it, and then another few weeks before I felt familiar with everything.
my dumbass paid for it right away, so thats prob why I was really consistent w/ using it. I shouldve just done the free version cus I havent released anything yet
>>
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>>720130484
You're saying this as if I haven't been a Jet Force Gemini fan since I was a teenager.
>>
>>720131865
>tfw I actually want the racist audience
I don't want the pedo audience BUT, the main characters in the game are teenagers and I'm 100% fine with them being sexualized and there's canon heavily implied /ss/, so...
>>
>>720127838
Thanks. I already got 18 or so downloads and I'd appreciate more feedback.
>>
>my artist is a prominent porn artist with 50k followers
>game itself has no lewd and characters are well clothed
do you think it'll affect my target audience?
>>
>>720132967
>>720134158
seems like a bluff. high likelihood the discords and reddits related to godot are still in the hands of insane jannies with dyed hair, just waiting for another opportunity to push The Message. and the woman who actually worked for godot for money (?) is probably still around as well, so what if it's in a different position?
>>
>>720137340
Maybe
>>
>>720137340
No it won't. Porn artists and voice actors work on tons of stuff
>>
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Had a recent multiplayer session with some other devs from here yesterday. Got a lot of good incite from it. We were playing my game's online Tag mode, so I took a little bit of time to make a fully functioning Treasure Trove Cove map, complete with 6 Goals. Obviously it won't be in the final, but it was important to play on a smaller map than my sprawling original level I made. Also, in playing it in my engine, it's given me a couple ideas for my own levels.

Now to work on blocking out my second level. it's a snowy forest with a Haunted House in it. Oy maybe I'll make Ellie first. I don't know. One of those two.

>>720120206
I played it. I had to find the right controller to get it to play, but beyond that, it's a really neat concept. I do wish there was some way to correct your jump arch while in the air, but beyond that, it's very solid. Player controller is really neat with how much you can do. I can definitely see what you're going for, and the love you put into it is clearly visible. The art direction is really cool, as well.

>>720125053
As I learned the hard way recently, optimization is KING. I had to do a LOT of optimization recently after I realized the computer I test with is very powerful, and I would like my game to run on toasters. Looks great.

>>720126402
I'll play your demo tonight. As someone who grew up with Reboot and other 90's CG stuff, I dig your art style.

>>720133179
No, God, no.
>>
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Why does Aggy get the cute Alice game but not us…
>>
>>720138937
@NintendoUSA
@DougBowser
@FBI
>>
>>720138937
Dope. I ought to try your game once I get back home to my PC.
>>720138965
Best you get around here is a placeholder picture on Fygoon's desk. It'll be replaced with a drawing of Fygoon with his two friends.
>>
I'm so poor
>>
>>720138937
damn seeing this little guy run around treasure trove cove is really nice. use this for viral socialmedia-posting. also thank you for trying my game. the air-control slider is set to max so i'll see what i can do
>>
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>>720139736
he just drops the club?
>>
>>720132967
Godot is still neck-deep in the LGBTQ+ politics, but the whole appeal is that its license lets you ignore them freely.
>>
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>Get this every time the game launches after adding Godotsteam plugin from the Steam.run_callbacks call within the plugin's code
>It doesn't actually cause anything to break but it's fucking annoying
>>
>>720139856
filename implies being staggered I think? but yeah I think he could be more obviously staggered if so, maybe fall on his butt
>>
>>720131374
Boy I bet you feel like a fucking retard knowing it had nothing to do with ai.
>>
>>720140140
ah that makes sense. disretard my regardation
>>
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>>720139856
>>720140140
yea it's the staggered so that the execution moves can properly line up instead of attacking his penis.
>>
>>720131916
>Are you using Unity? What kind of techniques are you using to optimize lighting?
It's GameMaker. Basically, if we assume that every light is a sphere and doesn't have to respect the line of sight, then we can just draw a quad and interpolate the light from the center. This is a lot quicker than submitting a vertex buffer for every light, like I have done before.
>>720138937
>I would like my game to run on toasters
I'm also testing on an extremely shitty laptop in addition to the Deck. Obviously it can't handle the 1000 lights test, it drops below 30 fps, but if I can at least achieve 60 fps on that thing during normal gameplay, then I know my game is well optimized.
>>
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Got save and load almost set up, with encryption and all that jazz. It's fine and pretty straight forward. All that's left is to restore the world state and think about using checkpoints or savepoints or neither. Nothing interesting really so have the usual goblin pic.
>>720138937
damn that's cool. Where do you get those levels from?
>>720138965
>full width text-box on a 16:9 screen
stop doing that please, put some margins there
>>
>>720140389
hey that's how i beat gwyn from DS1
>>
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>>720140451
I find them on different websites, like Spriter's Resource, or SketchFab, or stuff like that. Any place where people upload models, there are bound to be models from preexisting video games.
>>
>>720140423
are you reconstructing the world space position of each pixel from the depth buffer, then applying lighting based on that world position? so it's like a post effect that doesn't respect any material attributes?
>>
>>720140670
>so it's like a post effect that doesn't respect any material attributes?
That's right, but I don't have to worry about that because of the simple artstyle.
>>
>>720139412
Don't talk to me, faggot.
>>
>>720140808
cool. I've used this approach to create light sources of shapes Unity doesn't offer natively, like capsules and boxes. dirt cheap. I think the effect should really be a standard known as something like "fake lights" or "post lights". it should be super common. instead it seems to be niche.
>>
With all the stuff lately, Ive had some thoughts about my game being too horny..not in a fanservice or porn way, just thats the way it is. Problem or not?
>>
>>720141382
Not every facet of life needs to have coom in it, anon.
>>
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>>720140843
Boo.
>>
Is Unreal 4.27.2 good to use?
>>
>>720141626
Its not for coom either, think more fashion magazine stuff
>>
>>720141723
Oh. I mean, that seems like it would be fine. Jojo's Bizarre Adventure has HEAVE influence from fashion and stuff like that, and it is a worldwide phenomena. I don't see any issues with that. I think people would actually like that. Do you have any examples?
>>
>>720120206
I got this bug and softlocked right before reaching the goal. 10/10 gg
>>
Want to learn c# because gdscript is dogshit slow, but goddamn i hate microsoft and oop and net, cringe every time i create a script and garbage boilerplate that does nothing takes up half the screen already.
>>
>>720115513
Can anyone other 3D anons tell me a solution for a problem I just thought of? My rig is nearly done, I'm working on setting up drivers and small shapekey tweaks.
But what do you do while animating using your IK based skeleton when you need to swap to your FK and vice versa? None of the FK bones are going to have the same transforms to start, and while you can copy that info from the IK and move them to the correct location, I don't think you can do the inverse for swapping from an IK rig to an FK rig, because of how the IK rig is driven by the modifier?
Neither of my FK or IK rigs influence the mesh directly(in case it matters), they just control the base deformation based rig that the animations will be baked to for exporting to the game engine.
>>
>>720142228
You can modify unity's script templates to delete everything from them.
>>
>>720142193
pain. i've fixed that bug today so next DD will be better and feature a whole wave of different problems
>>
>>720142439
fuck, *any other
>>
anyobody making a cyberpunk game?
>>
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just tried Fygoon's game. It could be way better by tweaking a few things but I still had fun.
>>
>>720141645
Go try to buddy up to someone else, you're a doorknob covered in shit.
>>
>>720144078
>El Raska preteding to be someone else
>>
>>720144078
Appreciate you playing my game. Please let me know what could be tweaked and I will keep it in mind (unless you're TintoDev, in which case I will see about making the camera less ass).
>>
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>>720144331
>doorknob covered in shit
A shame you never channeled such creativity with your game.
>>
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>>720131626
>>
>>720145562
yep, that's me
>>
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Ue4 space game
Models made in WINGS3d
Textured with photoshop and some basic tools
>>
>>720138965
Because it's filled with pedotrannies
>>
>>720145651
Says the guy ripping off Rare.
>>
>>720146106
But N. Rasko is here too, look, see >>720145651
>>
How difficult is it to make ui colors change based on certain factors in Godot?
I'm just now learning about it, and it feels kinda daunting
>>
>>720145762
Sweet, then I will keep your comment and the comment from abnnr in mind when making the Xinput for Windows. As I said in my comment to abnnr, I never had the opportunity to test my game with an Xbox controller on a Windows machine and the only time I ever tested controller compatibility was on a ROG Ally store kiosk at my local Best Buy, where I discovered it was fucked and opted to make a note where controller support is only available on Mac OS X devices. Next time I compile a Windows build I ought to let you guys know if controller support works properly as I only have a Mac and, thus, can only comment for that platform - only God knows how bad controller support must be on Linux devices.
>>720146128
Think I'll rip off Kameo and Soul Reaver next for my next Fygooniverse project. I'll call it something cool, like, MORPH (registered trademark, patent pending.)
Thoughts?
>>
>>720146479
>Thoughts?
I think one day you'll appear as a victim of a cartel execution because your dad's krokodil racket.
>>
>>720146479
>Next time I compile a Windows build I ought to let you guys know if controller support works properly as I only have a Mac
next time you push an update let us know and I'll check if it works on Xbox gamepad + Windows OS.
>>
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Any tips on creating a GDD? I don't know how to organize it and what relevant information to put.
>>
>>720146636
Oh yeah, thought I'd let you know of the fact I got 18 downloads and great feedback from last Demo Day. I feel like you're the type of retard who would care about that sort of thing:
https://itch.io/jam/agdg-demo-day-64/rate/2345141
>>
>>720146884
don't bother with one, they're useless
>>
>>720146639
Will do. Just need to do some laundry and lift weights and will see what can be done.
>>
>>720146368
incredibly easy, just set the the color tint and have them trigger on certain things
>>
>>720147030
I see, I see, that doesn't sound too bad!
>>
>>720147090
Check out the modulate and self_modulate properties
>>
>>720147356
Thank you anon
>>
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>>720138965
8-bit text needs to be GIANT and fill a fourth of the box.
>>
>>720146884
You should only make one if you're sharing it with others.
But I do have one myself, it's in the form of a notepad file where I write things to do, ideas, design considerations, and potential improvements. It's not pretty but it gets the job done.
>>
>>720131626
everytime i see new stuff about this game it looks like a different type of genre
>>
>>720140084
>GodotSteam plugin
Did you make a custom version of the engine? Just download the prebuilt version.
>>
>>720132453
I also find it funny that GameMaker does the LGBT shit way more than what Godot does yet nobody says anything about that. Not to mention that two of the gayest indie games ever (Undertale and Deltarune) are made using GameMaker.
>>
Engine warriors are even sadder than console warriors.
>>
>>720146884
Anon here's an honest to God opinion: Don't waste your time making one. I spent a whole year "working" on it with nothing to show.
Just open an engine and add shit as you go. There is no "format" unless you are a AAA company.
>>
>>720146884
do it in a notebook, and get some of those post-it note things that stick off the edge of the page to help you organize it better.

GDD is more about setting constraints for yourself. It's a general idea for what the game is and what the game is not.
The ones you'll see game devs bring up like the Bioshock DD, GTA1 DD, etc. are more thorough due to the fact that they had large teams working on the games.

Literally just have a few things about your general ideas for the game, followed by how you want your gameplay to be, how you want it to look, etc.

Mine's in sections
>general outline
>gameplay mechanics
>foundational code, managers - what they are and how they interact with each other
>list of songs/music that I want to use as inspiration for in-game music
>list of movies, paintings, artists, etc. that I want to use as inspiration for how the game looks

if you overthink it, you'll just get lost in an analysis paralysis. So really keep it simple and don't worry about it, treat it as a general outline for what you want rather than strict rules. It's more like a reference than a strict "this is how the game will be" type of thing
>>
sars i make game in 3 seconds flat! workflow very good with chatgpd
>>
>>720146898
>I got 18 downloads
This nigga bragging about 18 downloads.
>>
>>720148036
I do the same. That notepad has my todo list, another list with graphical and level design considerations, and another one with game concepts and ideas. It's ugly but it works.
>>
>>720152159
You thought pointing out how I got 0 downloads was a win.
>>
>>720148036
>>720150663
I plan on outsourcing some work to people. Wouldn't it be wise to have some information in place?
>>
>>720126413
Webfishing already exists.
>>
>>720154754
Bragging about 18 downloads is like you bragging about not looking like something that should have stayed in your mom's used tampons when someone turns out the lights, you're as ugly as your personality, if you were a book i could judge by the cover you would be the necronomicon.
>>
>Fygoon and George Troonie are at it again
>>
>1 game bothers both avatarfags
Dangerously based I must say
>>
Rasko wanna cry?
>>
>>720157212
Who's George Troonie?
>>720157220
What can I say? Homosexuals hate the fact I go against their worldview.
>>
>>720157749
Your worldview is lizards in diapers, you homo gay furfag.
>>
How'd the labor day sales go for you guys/
>>
>>720123367
>>720124145
As you can see, such certain conditions have been failed. Thread will be shit until it bumps off the catalog.
It fact it failed just within an hour after you posted that.
>>
>>720156169
Yeah sure but that depends on what kind of work you're going to outsource.
Send them only what is necessary to get the job done, don't spend time making the entire GDD with all its framework and shit.
>>
>>
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>>720158131
>>720158208
I found someone describing you.
>inb4 le psychopath reply
>>
>>720158508
tl;dr
>>
>>720158508
You're a faggot, rasko. No amount of text walls will change that.
>>
>>720158738
Nice projecting. Now why don't you go on a rant about how I'm a "psychopath" who is "breaking the law" or some retarded shit like that.
>>
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I’m gay
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>>720115513
I'm a platformer/horror faggot so for me its Metroid, Chilla's Arts, etc...
Trying to come up with a idea for a platformer or horror game that hasn't been already done 10000 times is impossible
>>
i have decided to commit myself into making a coomer variant of angry birds
>>
>>720158208
I remember the before times, back when things were good.
>>
>>720158738
who tf is rasko
>>
>>720158435
tai chi fire counter lookin fine
>>
>>720158814
You're a fag, raskomin
You're a nasty, wasty skank
Your game is made of asset flips
Your dad sells krokodil
Raskooomiiiiin
You're a phony, you have termites in your ass
You jerk off to lizard men and pretend that shit is straaaaight
Raskomiiiin
>>
Animus is about 94% done.
>>
>>720159150
Fagoon, he proudly display his name and fuck ugly mug in his page.
>>
>>720159628
idk. I think the guy is an oddball but he has heart, I'll give him that. His website reeks of gmi energy, I can see his game getting a really strong cult following, even tho it's heavily in a niche
>>
>>720159919
>but he has heart
Golems have no heart or soul, they are cursed jew constructs.
>>
>>720159919
You would be wise to stop talking to that loser. He has nothing of worth to add to any conversation.
>>
>>720140451
I just wanted to say that surprisingly that obnoxious shill with goblins isn't here and here you are.
>>
>>720160054
yeah idk why you have so many haters, you're pretty consistent with making your game so its prob that. just jealousy or whatever
>>
>>720160054
Did you make your own engine goonergod?
>>
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>>720160252
Could be because I hate creeps that prey on children and I refuse to play into their delusions; because they are losers, they simply have nothing better to do than shit on people like me and people who are aligned with me.
>>
>>720160054
Rasko wanna cry?
>>
>>720160171
>obnoxious
you shouldn't step into gamedev threads if gamedevs make you seethe that hard
>>
>>720160386
No, I've been tinkering with the Unity engine since 2016. Before that it was AgentCubes.
>>
>>720160441
>I hate creeps that prey on children
Says the creepo that hangs out with kiwifarms children, sucked any underaged dick lately?
>>
I'm gonna use the recently released and taken down VibeVoice to generate voices for my VN that I've been developing for the last year or so
This model that Microsoft released and instantly regretted and took down let's me clone pretty much any voice from a 50 second sample and get instant professional VA level results, I'm addicted to this shit
>>
>>720160643
Damn, the projection is so unreal, you could make an engine based on it.
>>
>>720160651
Oh and it's 100% local, most important part
>>
I'm looking for inspiration for jumpsuits, like major kusanagi or samus, any ideas where I should look?
>>
>>720160740
Link?
>>
Where would I go to find someone who could model horror monsters well?
>>
>>720160727
What's wrong, rasko? Did i hit too close to home?
>>
>>720160904
Nvm found it
>>
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>>720115513
WTF are you guys doing for music?
I don't have a single musical bone on my body.
I've been ignoring it but I'll have to address it eventually
>>
>>720161004
sorry anon, the thread is in peak schizo hours. Try in like 10 hours, if the thread's still up it'll be much better than now.
>>
>>720161004
Plenty of websites with freelance animators and sculptors.neber saw anything good, really. Look at aaa, all looks like shit. Why not make it yourself and let someone finetune your monster?
>>
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>>720161171
musescore 3, i never touched music either but i took to it pretty quick
>>
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>>720161171
I bought a humble pack with Ovani music. Some of it is kinda cool but I dunno, using music that might already be present in another game feels kinda crap.
>>720160171
I'm here bud. Here, have some gobos, it's on the house.
>>
>>720161173
>schizo hours
Like midnight and gremlins?
>>
>>720161267
I can't into partitures. Is there anything that's more like guitar tablatures? That makes more sense to me.
>>
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>>720161171
pic rel, Polyend Tracker and Electron Digitone.

kinda pricey (around $1100usd to get both, not sure how much they are cost now), but I owned both of them before getting into gamedev (I have music background and was playing piano since age 5... Not saying "I'm good with music" just I have experience with it.)
>>
>>720161350
nta, I'm >>720161559 and the polyend (or any tracker, just look up "Tracker DAW" on google) has a nice workflow for people who dont like standard notations.

Its not quite like guitar, only thing like it is guitar itself. Still nice and is more oriented towards programmer.
>>
>>720161916
how much of an expense could one of those be?
>>
>>720161004
how much are you putting on the table ?
>>
My game is most likely going to be a flop. At this stage, I don't give a shit. I'm fucking done with gamedev anyway, I'm releasing this game and that's it. Fuck this shit, it's not worth it.
>>
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Remember to playtest your game anons, talk to other people to play your game
>>
>>720162254
Several thousand if your work isn't shit.
>>
>>720162359
Based quitter chud
>>
>>720162359
https://www.youtube.com/watch?v=tYzMYcUty6s
>>720162507
They tried it. They said the hitstop felt very nice.
>>
>>720162134
tracker DAWs can be found for free, one's called renoise which I like. The polyend tracker (alternative - dirtywave m8), is anywhere from $250usd thru $800usd depend on if you will buy it used vs new, old model vs new model.

I like to use the hardware because I can sit on my bed and use it, or take it to my backyard with a USB power hub and use it that way. Nice for chiptune style, but is capable of much more.

Still would suggest finding a free tracker-base DAW or pirate before spend $$ on the hardware. In case you don't like that style, it will save you a headache of return or reselling.

Also, Bitwig Studio has a nice nodes workflow. I used that a long time, it's very easy to pirate too. Its not a tracker based, but is not quite like the other DAWs either (think of it as in between "loops" like FL or Ableton, and Composition like CakeWalk or Logic)
>>
>>720158435
So are you working on both Reinbo and the Avatar game at the same time, or just jumping to one when you get bored of another.
>>
>>720162868
>>720162134
one thing to note, and I do not see many talk about this.. But the daw, hardware, whatever else you use, itself is like an instrument to learn.

Similar to how your game engine is an "instrument" but for making games. You can't magically buy a tool and think it will make you a better creative person. Still need to learn the capabilities and limitation of what you will end up using. Once you know that, and can "dance" around the limitation, is when you find greatness
>>
>>720162868
thanks anon. I'm going to copy & paste your post and check it out when it's time to make some music, which might be sooner rather than later.
>>720163032
thanks for the advice!
>>
>>720161065
You missed.
>>
>>720161171
Use existing free, buy existing not free, buy someone else to make it

Don't make music yourself unless you're willing to sink hundreds of hours
>>
>>720163101
music is a fun hobby, I make a habit where my first hour of the day is spent making a song. Not always good sounding stuff, but it is a good way to start each day.
>>
>>720161171
Here's what I do:
1. Get a keyboard (or GarageBand for iOS with a virtual keyboard or GarageBand for Mac with Musical Typing)
2. Hit some keys until you get something that works
3. Go to BeepBox
4. Create a midi based on what you were randomly hitting
5. Export your midi and import it into a digital audio workstation of your choice (I use GarageBand for most instruments and LMMS if I want a specific soundfont)
6. Export as a final song
That's more or less how I do it.
>>720161271
Why entertain such a moron?
>>
>>720163403
do you have any music you could share with us? I'm curious to listen to something an anon has produced.
>>720163509
I could ask the same to you lol. We both should stop replying to retards, for the sake of the thread.
>>
>>720163275
My issue is that I don't know how to even direct it
Like say I commission someone for a track, how tf do I tell him what I want?
>this needs more blorp, and some blaarps here
like idfk

It's easy with art. I just make a character sheet or even a basic sketch then send it to them to finish. If there's any adjustments I can draw over it
>>
>>720163582
you could send them other music as reference, stuff that sounds like the stuff you want.
>>
>>720163575
You are right. Meddling in the affairs of retards could do us no good.
>>
>>720163509
>Here's what I do
wait, the music in your game is yours? Because I actually liked some tracks, like the one in the dog slum
>>
>>720163582
You should know what you want. Then you just need to learn to describe it. If you don't know what you want - describe what you do know.

You don't need knowledge of the instruments, you just need the right outcome. Video game music is a vibe - at the end of the day it either fits what you're going for or doesn't.
>>
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I´m making new sprites for the turret enemies before starting on moving enemies. Still nothing final, just something to stop looking at boxes all the time
>>
>>720162359
This was me like a year ago. I now regret releasing. I should have just quietly quit without releasing. The world would have been a better place for it.
>>
>>720163209
Nah, i hit the nail on the head while you're giving head to those kiwi little shits.
>>
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Unsure if I make land enemies or go straight to flying ones, though I suppose grounded ones are easier to implement, maybe?
>>
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>>720163792
Yep, everything in my game was made by me (aside from the voice lines for Alois Ratatosky and Balthazar Lux, which were done by my two best friends). Here's the Iron Ghetto's project file in GarageBand (for iOS, no less).
>>
>>720163972
>>720164054
is this anything like Bangai-O? Nice progress but you need to add some juice to that game feel.
>>
>>720164054
Make that which serves the purpose of the game

>>720163998
Did you not like what you made, or did you not like how it was received?
>>
>>720163716
>Meddling in the affairs of retards could do us no good.
You're a retard though so you're fucked
>>
>>720162516
Are you aiming for AAA quality models ?
>>
>>720164173
I haven´t played bangai-O, so I wouldn´t know. I´ll check it out, could give me good ideas. And I´m aware about the juice. I removed the screenshake and hitstop I had because the code I did was horrible and was breaking all the time, so I´ll be remaking it later
>>720164176
Indeed. Honestly the grounded enemies will serve their purpose just fine, I´m just really ancious to make a bossfight instead of basic enemies, but I gotta learn my way up there
>>
>>720163575
sure, heres a few Ive shared either to these threads or /agdg/ in the past
https://vocaroo.com/1louhBgxhVfb
https://vocaroo.com/1219wXJwlSJU
https://vocaroo.com/1kYS4k2eFtBk

I like this one best, most fitting for the vibe I want from my game's music
https://vocaroo.com/1bZI47ESUNxs

this one has guitar, but I cannot rely on guitar after breaking my fretting hand a few years ago. Still like to play but it hurts me
https://vocaroo.com/12OrCBLOn4rp

some are processed in Unity cus they allow for tracker data files, some are just direct off from the tracker + digitone. Not really sure which is which right now, I scrapped doing the audio inside of Unity and will just do mp3 now.
>>
>>720163792
I'd also like to add that a selection of my game's soundtrack are available on my game's official website:
https://fygoon.com/art/music/the-frydarian-tale-original-soundtrack.html
When I finally complete this damn game, I'm definitely going to sell the soundtrack as a CD or something, in addition to other pieces of merchandise like Fygoon plush toys, t-shirts featuring the Emblem of the Fygoon Clan, assorted magnets, posters featuring my renders, and other assorted junk that would make even George Lucas blush.
>>720163972
>>720164054
You know what game you should take a look at? Thexder. That's a great game that has this Transformer-like robot running around and flying around shooting shit.
>>
>>720164418
No, just something around the level of Choo Choo Charles' or Poppy's Playtime fidelity for a few horror monsters.
>>
>>720164489
>I´ll check it out, could give me good ideas.
I bet it will. That game came to mind the very moment Insaw yours, they look and play very similar. Plus they are very cool games on their own.
>>720164580
damn anon, I wish I had your talent for music. But I'll try, why not? worse case scenario I'll have some fun making fart sounds.
>>
>>720164598
I might not play your game but I'd definetly get a fyplush. Would take pictures of it and post them in agdg every single day.
>>
>>720164858
thanks anon. its worth it, if you stay consistent you can get very nice results after a short period. just have no expectations to be great right away and you'll enjoy it.

not music composing, but search on youtube "Tomo Fujita" he is mostly about guitar, but his outlook and theory on music is very nice. He's a really refreshing and positive outlook on creating things.
He was my piano teacher's teacher at college, so I hope that you find things that can help you from his videos, even if his focus is with guitar music.
>>
>>720165186
will do! And thanks again anon, you are very kind and helpful
>>
>>720164858
Ok checked it out, it really does feel like what I´m trying to do, only more bullet-hell style. I don´t I´ll have all that stuff on screen at the same time, but basic mechanics do seem similar. I´ll make sure to play it to study enemy behavior and level desing, thanks for the suggestion.

>>720164598
Checked it out too. Damn I´d really have liked to grow up playing this, why did I just find out about this game now? The biggest inspiration I had for my project was a sidescrolling mecha game for the snes that only played once oh so many years ago. I don´t even know it´s name, a friend of mine rented it and bought to my house to play. I barely remember it but I had a blast with that thing
>>
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Are you ready for yet another open-world survival crafting game?

The building schema's state is replicated - all of this is coop ready
>>
>>720164598
soul
>>
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>>720164768
>Choo Choo Charles' or Poppy's Playtime
Seems like quite a high bar actually. My game is mostly monsters as well so I'm used to model/animate unusual shapes. It really depends on all the goofyness you have in mind for your own monsters
>>
>>720165926
looks cool, I like how the gatling is also a hand. What game?
>>
>>720162970
jumping around. Avatar game I think I can finish in a few months though.
>>
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>>720164598
Merch? I thought you were gay, ugly and conceited but not to that degree.
>>
>>720165926
>Seems like quite a high bar actually
Thats why I've got a budget.
>>
>>720141658
It's fine, assuming you are trying to avoid UE5 for whatever reason.
>>
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>>720161004
>Spending money for a suboptimal game
What an oxymoron. If you’re investing cash into a game then it should fill out entire threads and YouTube reviews. Anything less and you’re just these schmucks, exploited and with less pocket change.
>>
>>720166339
I'm not here to make the game you'll never finish, I'm here to make something sloplike.
>>
>>720166339
not everyone's gonna make it? damn...
>>
>>720165383
I only learned of Thexder because of Lazy Game Reviews making a passing mention of it on the Tandy 1000. I'm into old technology (which is why I think Lenina Huxley from Demolition Man is, in my eyes, the perfect woman ever made in media, but that's another story) and because of my fascination with past technology I was introduced to a variety of niche games like Turrican and Ecstatica.
>>720165850
Thanks, dude. I have done all of the soundtracks for my games, some of them are great, others are complete trash.
>>720166070
You look like the kind of guy who """invests""" in LEGO Star Wars sets and comic books, if we are taking your consumption of anime as a benchmark.
>>
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>>720166421
Graciously donate the $177 anon. For as terrible as Crabs are at least they don’t take your money.
>>
>>720166643
jesus what a scam. And the video only has 10k views and it's 3 fucking hours long? That like taking a piss in the ocean.
>>
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>>720166048
Thanks, it'll be called Malchance. Turn based monter tamer. Not close to release but advanced enough to know I'll finish it.

>>720166080
GL anon. You could learn some Blender to cut your costs
>>
>>720166643
What if you just say you are from a marginalized group and get financial support? If they want to play dumbass, then I'll play double-dumbass.
Be a chameleon.
>>
How would you make a game about a super muscly guy?
>>
>>720165926
>>720166889
these designs are very absurd and intriguing. i like them a lot
>>
>>720166889
>Thanks, it'll be called Malchance.
Cool, hope to see more of it soon! I like that design btw, kinda SMT-like.
>Turn based monter tamer
are you the anon from the cease and desist letter?
>>
>>720166529
You look like the kind of rag that hrooms little shits in kiwifarms.
>>
>>720167087
>>720167151
Thanks
>are you the anon from the cease and desist letter?
No. Is it related to Palword stuff ?
>>
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>>720115513
A character portrait in progress
Integrate furries into your society to use them on the front lines, it's a big brain play
>>
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>correctly deduct based on evidence that rasko has been grooming kiwikiddies
>suddenly rasko wants to avoid drama and be all about positivity
I see, interesting.
>>
>>720167846
see >>720130661
>>
Wasn't someone here working on a Ghosts and Goblins fangame?
>>
>>720168586
yeah
>>
>>720168919
oh ok
>>
>Retard makes up complete bullshit
>Thinks he's the most intelligent man on the planet
You'd make a great test subject for a Dunning-Kruger experiment.
>>
Well well well, whatever happened to your comments, Mr. Retard?
>>
>>720142439
Damn, guess I'll figure it out later, was worth asking here. Going to assume most anons are doing 2D or simple animated 3D stuff.
>>
>>720169307
Wanna cry, rasko?
>>
>>720168919
Any pics or videos?
>>
>>720169698
Post game.
>>
>>720167896
God, she looks like she bakes tasty cookies for her human husband
>>
>>720169743
Post discord so i can gather more evidence.
>>
>>720166339
wonder if I could get one of these showcase channels to feature my porn game if I end up making a polished enough project?
>>
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Just announcing that I finally came up with THE idea that I’m actually going to make. Holding myself accountable by posting here. Stop overthinking and just jump in!
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>>720165926
>>720166889
I really dig the honeycomb mecha's design.
How many monsters do you plan to make?
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>>720169794
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>>720169805
Not until you post your game for everyone here to see.
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>>720171079
Post discord, raskie. Prove you don't have a taste for little boys.
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>>720160171
Hey, fuck you. He is devving shit and is actually making content then sharing his progress in the game dev thread where people are asked to post their progress. If you wanted to complain about people posting being productive, go to /agdg/.
>>
>>720170198
>Holding myself accountable
Not a very solid motivator. I am not convinced by your dedication.
Roughly describe your idea, so we could hold you accountable collectively. And laugh at you in the case you fail to deliver or don't post progress regurally.
>>
>>720171305
Post your game.
>>720171385
Don't entertain that vermin. Just ask him where his game is and he'll fuck off.
>>
>>720161171
>WTF are you guys doing for music?
midi keyboard, pianoteq and SWAM string sections. just noodle till something nice comes out.
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>>720130661
Anyone here going to challenge the Red Cross copyright trolling with the red healthbars?
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>>720170556
Around 230. I already made 150ish. I plan to release a PvP build first to gauge interest and make a full adventure mode next.
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>>720171704
What's SWAM?
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>>720171915
physical modelling of orchestral instruments. i use it because it's super clean and flexible compared to sample libraries. it's also really small, like a couple hundred megabytes compared to 100gb for some kontakt string libraries, so i can store it alongside other libraries fine.
>>
>>720171814
Looks great anon I’m excited for you. How long have you been modeling?
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>>720172481
Thanks. 5 years on and off. Started with the donut
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Anyone tried Cryengine? I wanna do something but the only tutorial I found is in portuguese
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>>720173239
No, it's cryenge.
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>>720173239
Do not use CryEngine.
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>>720171814
>Around 230. I already made 150ish.
Woah, that's quite a lot. Very good progress too. Don't spread yourself too thin, though. I know monsters themselves are bread and butter of this kind of genre, but don't skip on gameplay and mechanics. Hope that amount of monsters won't bog you down with balancing and stuff.
>>
>>720161171
at the moment all i can really do is music
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>>720173961
Share some tunes, my guy
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>>720167974
it's part of the faggoon standard reply kit. Same kit that includes:
>"post your game" - as if it's an epic own
>samefagging, then thanking the samefag reply with "thanks broski"
>unsolicited outburst against trannies and anime, even when none are mentioned or posted or relevant to the conversation
>jealousy and aggression towards other successful games
>>
>>720145781
looks awesome and I usually hate everything in "space"
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>>720175816
He's fucked in the head and knowing russians in the ass too.
>>
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please don't allow this retarded narcissist to represent my homeland
we are normal
he's basically an american anyway, does he even speak russian at all? i've only seen him try to use a russian word once and he butchered it
>>
>>720174064
this is from my day job
https://voca.ro/11s1j3IlHuSN
it's pretty soulless
>>
>>720176737
Do your country a favor and have him sent to Ukraine so he dies in a meat wave assault.
>>
>>720177094
if you want him to die in a meat wave assault, he should be sent from ukraine, not to ukraine
>>
Someday I'll finish my ecchi loli game, with romance
>>
>>720172296
Interesting. I never knew such a thing existed.
>>
>>720177757
those usually do not sound good at all. you're going to need to layer and do a lot of work to make them sound good.
>>
>>720177448
if this was true the war would have been over a year ago. get real. russia is obviously losing a lot more people than ukraine.
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>>720177872
no it isn't
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>Retards are now arguing about politics like they know jack shit
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>>720177921
what isn't?
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>>720176767
Good shit
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Took the weekend off so I just have this that I recorded on Friday. Prob shouldn't have taken the weekend off since I really need to launch my steam page, but...meh.
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>>720177534
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>>720178238
This is neat.
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>>720178213
it's dull at the office and I've nothing to do after making slop like that
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>>720178590
If you can make something you consider soulless slop sound pretty good regardless then you're probably pretty good at what you do
>>
>>720171814
looks great anon
what do I need to learn in blender to make stuff like that?
is it blendshapes and rigs or??
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>>720178046
You should be glad you're getting a break, rasko.
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>>720179375
Only bones.
>what do I need to learn in blender to make stuff like that?
Entry level box modeling, weight painting and key framing. After some time spent playing with Blender you start to understand how to divide big tasks into multiple easy ones that you learned to do at the very beginning
>>
>>720179012
I guess I am. it makes my skin crawl why i'm still here. the biggest issue I think is being able to self-motivate.
>>
>>720176767
did a chinese person commission you?
>>
>>720180568
chinese-themed pachinko. full-time sound designer.
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>>720180562
What kind of music would you prefer to be making?
>>
>>720175816
Skip the part where he is the most likely person in charge of game dev threads in the first place.
>>
>>720180812
I don't know. Right now I'm making Suno generate funk/jazz every day and just listening to what it comes up with. some of it is great.

so far though I've been looking to make
>dynasty warriors style rocktronica
>tycoon-style funk/jazz
for their respective games which are of course nonexistent right now

I've made space techno trance very recently though for my friends' game on Steam and I'm still missing some sound effects for them
>>
>>720180930
https://youtu.be/-zjCGL7e0c0?si=0q-4-SxHn5G1jXIs

could you make something like this if you wanted?
>>
A few months ago I thought of a new character that inhabits Frydar Island: a Dragon who, despite the Elvarians hating their kind, lives in DarkWood Forest. At last I finally modeled her: this is Ariel the Apothecary. As the name suggests, she is, in layman's terms, a Frydarian pharmacist. While there are a variety of apothecaries that litter Frydar Island, Ariel's work in the field of natural pharmaceuticals is second to none, as everyone, no matter the race, seeks her guidance if a disease grows too malignant. In her earlier years, Ariel married an Elvarian, Adalwin the Alchemist, and the two were faced with attempts on their life by mobs of both parties. Eventually, this culminated in an Elvarian mob gouging out her right eye and, in response to this hate crime, a Dragon mob lynched Adalwin the Alchemist. Since then, Ariel has mixed feelings with both races, as their racism had torn her world asunder; despite this, she continues to provide her services to anyone, as both Basileus Fygoon and Vicereine Iris are considered acquaintances of hers - though neither of them care to listen to her prattle on about "the dangers of bigotry" nor "the foolishness of racism".
>>
>>720181169
maybe. it's not that hard
>>
>>720161171
Was using RPG Maker for a bit, used a mix of free stuff and paid music you can get from the DLC store, on top of the default BGMs included with the editor. Eventually started making some stuff in LMMS. Eventually I'd like to do my own music for everything. I don't know much about it though, but I'm happy that I was able to make some of it myself.
>>
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From what I'm seeing making 3D games seems like a giant pain in the ass. Any advantage to going 3D over 2D?
>>
>>720182135
the art is a pain, the other stuff is generally easier
>>
>>720182135
I found 3D games easier to make than 2D because actually moving things in a 2D space in a grid fashion is a total cunt.
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>>720182508
I figured physics in a 3D plane would be more annoying, no?
>>
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>>720181746
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>>720182135
>Any advantage to going 3D over 2D?
Reusing animations, including retargeting and blending them
>>
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Anyone here started with Unreal?
I'm more familiar with it thanks to my dayjob making architecure cinematics so I kinda feel like I should stick to it...

Never made a game in it though.
>>
>>720182587
>physics
whut
if you want physics you turn it on, if you don't you can just bake it into animations.
e.g. I have an NPC with a robe, he doesn't move much but I baked all the robe/sleeve movements into his anims because it can spaz out in retarded ways with physics.
The player can equip stuff with dangly bits, those dangly bits have physics on their bone.
>>
>>720182587
Not in my experience. Then again, my only experience with 2D games always have their own physics system that just doesn't work with a more realistic system seen with Unity. Don't even get me started on how the hell falling block puzzle games even work - now that is pure wizardry to me.
>>
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>>720182664
Why do I sense furfag miasma?
>>
>>720183745
I started with Unreal because it had all the resources and tutorials I needed for a complete noob + the guarantee of being able to handle anything I could make because AAA's use it too
>>
>>720183745
Remake culture will drive Unreal into the ground. Everything is homogenized to look like the Last of Us so people will hate the look as soon as the indie does it.
>>
>>720181746
This gay nigger just copypasted the gay dragon and made it a troon dragon
>>
>>720115513
added at least 4000 words of concepts/story/content yesterday into my notes
>>
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>>720115513
I made a lot of QoL improvements, added new interactions, music tracks, animations, also audio settings actually do something now.
If you're interested how RPG elements coud be mixed with adventure game, you can playtest it here
https://madness-inside.itch.io/dirk-the-adventurer
Also feedback is greatly appreciated.
>>
>>720116136
you have to plan out your critical loops first. Don't just start with one polygon and mindlessly go on from there
>>
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>>720185674
Honestly, my inspo is all PS2-Wii tier 3D
At that point I don't think it matters between UE and Unity for visuals.

>>720188806
nta but I've made several models with beautiful, full quad loops in convenient places but I'm genuinely questioning if it's even worth the effort when I go and study actual models from games.
>>
>>720189127
you don't have to worry about it if it doesn't affect anything. If you're happy with you're deformations then don't worry about it
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>>720189127
very nice pic, comfy
>>
>>720131626
>>720145752
I love Mongol even if Agrippa thinks he's a loathsome insect
>>
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>>720183745
>Trying to make a non-standard UI in Unreal
uuuuuuhhhhh killl meeeee
>>
>>720167023
But I wouldn't?
>>
>>720117098
Are you introducing backyard breeding?
>>
>>720165807
Are you planing on letting people play multiplayer without having to rely on official servers?
>>
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Nobody boughted my game in steme...
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>>720192327
what gayme
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>>720192427
3d shooting game
>>
>>720116271
Yes, you should be ashamed of yourself
>>
>>720193129
Post your work



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