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Hell is Us is...
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Garbage
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US?!
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>>720143383
Why?
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>>720143337
Us
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>>720143337
post feet
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It only has 2 entities with boss health bars, but i stuck around for the puzzles.
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more like hell is U.S like what the hell is going on lately ahaha
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>>720144342
Nothing really what's goin on with you
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soulful kino
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>>720144810
some call it slop, some call it kino. these two are opposites, so what is it?
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>>720143337
I was thinking about buying it, but let me guess: It's slop?
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a game that isn't finished. pretty clear they cut a massive amount of content to get the game out the door. becomes the most obvious at the end with the different emotion thrones that are never represented throughout the game.
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So damn happy that after the 3 "open worldbase zones" (forest marshes and hills) the rest of the locations (that i have been to so far) are more self contained "levels".
Not sure i could have handled more fuckallempty big ass world zones but i have done Talju and im doing Marastan right now and those have reinvigorated my interest in the game
Picrel is my list of shit i need to revisit, npcs i havent finished etc
Excuse the Spanglish on the list.
Thanks for reading my blog
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>>720144913
it's the best soulslike since demon's souls
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>>720144939
it's kino actually >>720144810
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i refuse to believe someone bought this unironically
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>>720143337
I was gonna get this or cronos but I got worried that both would be bad so far I’ve seeing but positive for hell is us and nothing but negativity about cronos
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>>720145404
Cronos is good but runs like garbage even on 5090's.
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>>720144913
Its soulful as fuck but its janky as fuck too
combat is just serviceable and features a frankly appalling small amount of enemies
most puzzles are extremely basic with a few being just a notch above those
The exploration is pretty cool, the vibe of the game is immaculate, wish they had tried this idea on a bigger budget or with a more competent studio.
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>>720145372
sup. I'm the pre order fag. Spend like $80 on it. And I would do it again.
>>
I already settled this.

The worst thing for a game of this type, isnt strictly to "filter" normies, but also lack enough substance to attract enthusiasts.

If you want some idea of what I mean. Read this:
Reposting my response to a post from a past thread
>>719855305
>The puzzles overall are not very hard... they're just standard Resident Evil type puzzles and never go beyond that. I was expecting some big brain shit like Outer Wilds but it was just password/code puzzles over and over. It was a good game overall but, but not amazing.
Basically why I dropped my hype on the game, for once a reviewer put it perfectly. Theres like zero interactivity with any of the puzzles. Its the effective equivalent of just pressing buttons in a correct order at every turn. No depth, No substance, No developments. Additional factors cannot be added to complicate something so fundamentally mechanically simple. Hence they can only stack how much you have to remember to press or so.

Which is Ironic, because Outer Wilds itself isnt very interactive, but its enviroment is very dynamic, so the game is about understanding how to find the order in the chaos basically. How to become "one" with the environment and flow with it. Not against it. Virtually every single outer wilds puzzle can be explained by this virtue.

And it is why, despite not having direct interactivity where the player can manipulate, effect, and change things naturally, logically as a direct course of an ACTION rather than "input".

The enviroment still gets to be interactive on its own, and engage you the player, and you engage it (Quantum stuff, Photographing. Its a feedback relationship, you need it to exist as something dynamic before you can stablize it without even interacting directly)
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>>720145540
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>>720144342
the fire rises
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>>720145692
>zero interactivity

Dungeon Prison Room: This multi-floor prison room is both a puzzle and combat challenge, with strategic exploration and timing.

Layout:
>Three floors, each with two wings.
>Each wing contains four pressure plates labeled A1–F4 and prison cells, each linked to one of the six levers at the bottom of the room.
>Navigation is non-linear and maze-like: debris blocks some staircases and paths, requiring ladders, connecting routes, and floor holes to reach all plates. The place is dark and requires use of drone light to navigate.

Levers:
>Six levers at the bottom, each with a unique symbol.
>Unlocking a lever is timed: players must activate the correct plates and return to the bottom before the timer expires.
>Only three levers are required to progress; the other three open optional treasure rooms, indicated by the same symbol.

Pressure Plates & Mechanics:
>Plates are labeled A1–F4.
>Markings show which plates unlock a lever, e.g., “Moon symbol opens with B2, C4, F1.”
>Stepping on a plate costs half your health, adding risk to each activation.
>Some plates unlock all prison cells in a wing, releasing enemies.

Enemies & Strategic Combat:
>Prison cells contain enemies. Combat is not just a threat: players have a lifesteal mechanic that allows them to regain health by defeating enemies.
>This creates strategic choices: triggering multiple cells can make the puzzle easier if you plan to regain health through combat.

Design:
>The game's unique lifesteal mechanic and approach to combat and health management (no estus) are integrated into the puzzle design.
>Players must plan routes, balance health costs, strategically use enemies to regain health, navigate blocked paths, and return to levers in time.
>The puzzle combines navigation, timing, combat, resource management, and observation, rewarding careful planning and mental mapping.

but you wouldn't know that from just listening to reviewers
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if you post that chatgpt shit again im calling Moot on you
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>>720145364
I'm not falling for shills.
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>>720143337
are those mechanical angel wings..?
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>>720146343
1: Players must derive a code from numbers associated with objects or documents spread across an area. Some items that seem important are actually irrelevant, while subtler details hold the key. An additional source of information, such as dialogue or environmental cues, provides guidance on how to interpret the sequence. The objects and clues also convey lore that connects to other puzzles and storytelling elements elsewhere in the game, rewarding attentive and observant players.

2: Scattered across the world are multiple cryptic notes, each containing fragments of letters and obscure handwriting. When found individually, each note seems confusing, and the player can’t immediately tell if it’s useful. As more notes are discovered over hours and across multiple regions, a pattern begins to emerge, revealing a full term. Players must also recognize that these notes are connected to another document written in the same handwriting and style, providing additional context and guidance. Term is not a real-world word, so online anagram generators won’t help. Instead, it’s a unique in-game term rooted in game lore, only referenced in dialogue or environmental details. Rewards attention to detail and engagement with the world.

3: Players may find a document related to a particular theme, with certain entries highlighted, potentially hinting at a password. Elsewhere, a password-locked computer provides no explicit hints, but environmental details like hobby-related objects or posters reference the same theme, guiding observant players to connect the two.

All of these puzzles share a few core design principles:
>Fragmented information: Clues are spread across time and space.
>Hidden logic: Not immediately obvious; requires observation, inference, or memory.
>Connection across sources: Multiple types of clues (notes, objects, environment) must be synthesized.
>Lore integration: Solutions make sense in the world’s context rather than being arbitrary.
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>>720146343
why would I type it out myself when ChatGPT can summarise it for me?
>>
>ANOTHER FUCKING THETA TIMELOOP I CAN'T CLOSE AFTER KILLING EVERYTHING IN THE LEVEL
GREAT!!!!
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>>720146494
You have a drone that helps you in both combat and with environmental shit like translations and stuff. When not in fight its docked on your shoulder providing a headlight
Back in the day the members of the order that you uncover info from used owl companions
>>
So, has anyone actually played it?
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>>720143640
I need the blindly hate everything to fit into Discord.
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>>720144810
>Anti soul fog indoors
I hate consoles so much
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>>720147656
ye
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>>720145404
Chronos is kino, it's just filtering zoomers
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>>720147656
Im about 10 hours in, what you want to know?
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>>720147656
finished it a few days ago, pretty good
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>>720149982
isn't it worse than that last dead space clone?
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>>720147656
Yes
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>>720143337
more souls slop?
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>>720143337
Trash
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>>720143337
why arent you playing silksong with the rest of us?
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>>720151618
>worse than Callisto
just no. if you say that you haven't played either of them. Callisto's awfulness is on a whole different level. arguably, it's one of the worst AAA games this decade
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damn this nigga brought out all of the emotions
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>>720153564
because i dont suffer from fomo brainrot and 2d games are simplistic for baby toddlers
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>>720153118
i swear this franchise gave people brain damage
it plays nothing like Souls games
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>>720143337
SUS
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>>720143337
hell is us?
more like hella sus XD
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>>720154441
HAHAHAHAHA
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>>720154086
it really did. the souls fanbase is pure cancer.
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Were they trying to go for David Hasselhoff?
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>>720155171
>punished zoomie
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>>720155315
it's not shaved at the sides or overly puffy so it's not the zoomer cut
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>>720155171
I think so. Hair just looks like shit in UE.
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>>720155315
retard
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what's with all the ugly women in this game
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Palomists are peaceful
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welp
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>>720154086
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>>720157486
and?
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>>720157486
still plays nothing like Souls
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>>720157261
lmao
did you not give him the music sheets on purpose or didnt find them or what?
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>>720158290
i only found one
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>>720158290
>>720158556
how many are there?
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>>720158556
>>720159116
Two
One on the same map on a dump inside the city on an abandoned piano
The other in the next zone "avys hills" or whatever.
Cant remember where the 2nd one was exactly, you have to give it to him before triggering act 2 i assume.
Which starts when you put the blue key inside the lymbic forge
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>>720159226
well shit..
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>>720147656
finished it, pretty good, enjoyed it a lot.
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>>720152281
>39 hours in 4 days
kek
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>>720160793
i bit the bullet and googled a "missable shit in hell is us" list
It just list good deeds and npc convos that are well, missable.
No real spoilers either, not like "make sure you handle the 2 music compositions to this dude" is an spoil anyway, and frankly thats the extent of what the guide told me
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"Only if history went backwards."
That clue fucked me up hard.
I thought the sequence was supposed to be backwards too ;_;
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>>720146261
i thought you were memeing, as in asking chatgpt to design a puzzle or whatever
i just did that puzzle in game
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>>720161738
you didn't beat the game
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>>720143337
Would get but paychecks are slow.
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>>720165652
why is the girl missing both hands while the male population of the city (that we see) are only missing one hand
did palomists go the extra mile with the women and girls?
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>>720161673
and?
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Marastan has been pretty fun and well-designed so far. I like that you have to complete basically all the content to progress the plot, so you don't actually miss anything. It's also cool that you can bypass a couple of the plot points if uou want. I figured out the bird puzzle and the slab puzzle without the hint in the head.

No idea what the deal was with the commander who followed the river on foot, though. Also never found the passcode for the PC in the checkpoint office
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>>720168220
>No idea what the deal was with the commander who followed the river on foot, though.
Bruh.
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>>720155171
unc be bussin frfr
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>>720168289
I found a corpse on a little island, but the corpse looked like one of the poncho dudes, and I completely forgot what I even looted off it.

But no yeah I've been all over the map and have no idea where that dude is if he's even findable
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>>720155171
>so yeah nocap hell is us deadass ongod
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>>720167993
You could have saved her bro
>>720168641
He drops the key to the radio tower and he was on his way to rape those girls in the barn you hear crying
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>>720167993
Is that what happens when you don't give her the photo?
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>>720168957
>key to the radio tower
Que? There's ladders in and out on both sides, and you get the maintenance key to turn off the loadspeakers from the Sab civilian.
Do you need it to get the gas can? If so I guess I got it then
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>>720169384
https://game8.co/games/Hell-is-Us/archives/548448
I think you're misremembering. May just have picked it up without noticing
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>>720167993
lol emo
>>
this game was fucked for 3 reasons:
>releasing on the same day as the most anticipated indie title possibly ever
>inherently a difficult game to attempt to market
>panders to people who grew up on the PS2-PS3 era of game design (i.e. younger audiences won't get it)

really hope this does at least well enough for them to get another project greenlit because the people at this dev clearly have, like, at least 2 or 3 things that they're really good at.
>>
>>720161673
been out since the 1st for piratechads and paypigs
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>>720166032
yes so they can't resist
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>>720143337
>souls-like
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>>720170905
Yeah that tag was definitely a mistake. I enjoy action adfventure games with puzzles, but rollslop can kiss my ass, and I had to do some research to find out that this game isn't that.
That was a real footbullet on their part considering that their target demographic are not the soulslike "hardcore" players.
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>>720144810
its insane how heavy the artdirection is lifting this game
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>>720170905
it's nothing like Souls
stop using this retarded term
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>>720175969
looks like they watched that shitty movie were people were playing that "stand still if you are looking" shit
smile was?
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>>720143337
>death stranding deviant art OC
>>
>>720143337
..UE5 slop.



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