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Hell is Us is...
>>
Garbage
>>
US?!
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>>720143383
Why?
>>
>>720143337
Us
>>
>>720143337
post feet
>>
It only has 2 entities with boss health bars, but i stuck around for the puzzles.
>>
more like hell is U.S like what the hell is going on lately ahaha
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>>720144342
Nothing really what's goin on with you
>>
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soulful kino
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>>720144810
some call it slop, some call it kino. these two are opposites, so what is it?
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>>720143337
I was thinking about buying it, but let me guess: It's slop?
>>
a game that isn't finished. pretty clear they cut a massive amount of content to get the game out the door. becomes the most obvious at the end with the different emotion thrones that are never represented throughout the game.
>>
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So damn happy that after the 3 "open worldbase zones" (forest marshes and hills) the rest of the locations (that i have been to so far) are more self contained "levels".
Not sure i could have handled more fuckallempty big ass world zones but i have done Talju and im doing Marastan right now and those have reinvigorated my interest in the game
Picrel is my list of shit i need to revisit, npcs i havent finished etc
Excuse the Spanglish on the list.
Thanks for reading my blog
>>
>>720144913
it's the best soulslike since demon's souls
>>
>>720144939
it's kino actually >>720144810
>>
i refuse to believe someone bought this unironically
>>
>>720143337
I was gonna get this or cronos but I got worried that both would be bad so far I’ve seeing but positive for hell is us and nothing but negativity about cronos
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>>720145404
Cronos is good but runs like garbage even on 5090's.
>>
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>>720144913
Its soulful as fuck but its janky as fuck too
combat is just serviceable and features a frankly appalling small amount of enemies
most puzzles are extremely basic with a few being just a notch above those
The exploration is pretty cool, the vibe of the game is immaculate, wish they had tried this idea on a bigger budget or with a more competent studio.
>>
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>>720145372
sup. I'm the pre order fag. Spend like $80 on it. And I would do it again.
>>
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>>720145540
>>
>>720144342
the fire rises
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>>720145692
>zero interactivity

Dungeon Prison Room: This multi-floor prison room is both a puzzle and combat challenge, with strategic exploration and timing.

Layout:
>Three floors, each with two wings.
>Each wing contains four pressure plates labeled A1–F4 and prison cells, each linked to one of the six levers at the bottom of the room.
>Navigation is non-linear and maze-like: debris blocks some staircases and paths, requiring ladders, connecting routes, and floor holes to reach all plates. The place is dark and requires use of drone light to navigate.

Levers:
>Six levers at the bottom, each with a unique symbol.
>Unlocking a lever is timed: players must activate the correct plates and return to the bottom before the timer expires.
>Only three levers are required to progress; the other three open optional treasure rooms, indicated by the same symbol.

Pressure Plates & Mechanics:
>Plates are labeled A1–F4.
>Markings show which plates unlock a lever, e.g., “Moon symbol opens with B2, C4, F1.”
>Stepping on a plate costs half your health, adding risk to each activation.
>Some plates unlock all prison cells in a wing, releasing enemies.

Enemies & Strategic Combat:
>Prison cells contain enemies. Combat is not just a threat: players have a lifesteal mechanic that allows them to regain health by defeating enemies.
>This creates strategic choices: triggering multiple cells can make the puzzle easier if you plan to regain health through combat.

Design:
>The game's unique lifesteal mechanic and approach to combat and health management (no estus) are integrated into the puzzle design.
>Players must plan routes, balance health costs, strategically use enemies to regain health, navigate blocked paths, and return to levers in time.
>The puzzle combines navigation, timing, combat, resource management, and observation, rewarding careful planning and mental mapping.

but you wouldn't know that from just listening to reviewers
>>
if you post that chatgpt shit again im calling Moot on you
>>
>>720145364
I'm not falling for shills.
>>
>>720143337
are those mechanical angel wings..?
>>
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>>720146343
1: Players must derive a code from numbers associated with objects or documents spread across an area. Some items that seem important are actually irrelevant, while subtler details hold the key. An additional source of information, such as dialogue or environmental cues, provides guidance on how to interpret the sequence. The objects and clues also convey lore that connects to other puzzles and storytelling elements elsewhere in the game, rewarding attentive and observant players.

2: Scattered across the world are multiple cryptic notes, each containing fragments of letters and obscure handwriting. When found individually, each note seems confusing, and the player can’t immediately tell if it’s useful. As more notes are discovered over hours and across multiple regions, a pattern begins to emerge, revealing a full term. Players must also recognize that these notes are connected to another document written in the same handwriting and style, providing additional context and guidance. Term is not a real-world word, so online anagram generators won’t help. Instead, it’s a unique in-game term rooted in game lore, only referenced in dialogue or environmental details. Rewards attention to detail and engagement with the world.

3: Players may find a document related to a particular theme, with certain entries highlighted, potentially hinting at a password. Elsewhere, a password-locked computer provides no explicit hints, but environmental details like hobby-related objects or posters reference the same theme, guiding observant players to connect the two.

All of these puzzles share a few core design principles:
>Fragmented information: Clues are spread across time and space.
>Hidden logic: Not immediately obvious; requires observation, inference, or memory.
>Connection across sources: Multiple types of clues (notes, objects, environment) must be synthesized.
>Lore integration: Solutions make sense in the world’s context rather than being arbitrary.
>>
>>720146343
why would I type it out myself when ChatGPT can summarise it for me?
>>
>ANOTHER FUCKING THETA TIMELOOP I CAN'T CLOSE AFTER KILLING EVERYTHING IN THE LEVEL
GREAT!!!!
>>
>>720146494
You have a drone that helps you in both combat and with environmental shit like translations and stuff. When not in fight its docked on your shoulder providing a headlight
Back in the day the members of the order that you uncover info from used owl companions
>>
So, has anyone actually played it?
>>
>>720143640
I need the blindly hate everything to fit into Discord.
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>>720144810
>Anti soul fog indoors
I hate consoles so much
>>
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>>720147656
ye
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>>720145404
Chronos is kino, it's just filtering zoomers
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>>720147656
Im about 10 hours in, what you want to know?
>>
>>720147656
finished it a few days ago, pretty good
>>
>>720149982
isn't it worse than that last dead space clone?
>>
>>720147656
Yes
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>>720143337
more souls slop?
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>>720143337
Trash
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>>720143337
why arent you playing silksong with the rest of us?
>>
>>720151618
>worse than Callisto
just no. if you say that you haven't played either of them. Callisto's awfulness is on a whole different level. arguably, it's one of the worst AAA games this decade
>>
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damn this nigga brought out all of the emotions
>>
>>720153564
because i dont suffer from fomo brainrot and 2d games are simplistic for baby toddlers
>>
>>720153118
i swear this franchise gave people brain damage
it plays nothing like Souls games
>>
>>720143337
SUS
>>
>>720143337
hell is us?
more like hella sus XD
>>
>>720154441
HAHAHAHAHA
>>
>>720154086
it really did. the souls fanbase is pure cancer.
>>
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Were they trying to go for David Hasselhoff?
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>>720155171
>punished zoomie
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>>720155315
it's not shaved at the sides or overly puffy so it's not the zoomer cut
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>>720155171
I think so. Hair just looks like shit in UE.
>>
>>720155315
retard
>>
what's with all the ugly women in this game
>>
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Palomists are peaceful
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welp
>>
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>>720154086
>>
>>720157486
and?
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>>720157486
still plays nothing like Souls
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>>720157261
lmao
did you not give him the music sheets on purpose or didnt find them or what?
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>>720158290
i only found one
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>>720158290
>>720158556
how many are there?
>>
>>720158556
>>720159116
Two
One on the same map on a dump inside the city on an abandoned piano
The other in the next zone "avys hills" or whatever.
Cant remember where the 2nd one was exactly, you have to give it to him before triggering act 2 i assume.
Which starts when you put the blue key inside the lymbic forge
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>>720159226
well shit..
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>>720147656
finished it, pretty good, enjoyed it a lot.
>>
>>720152281
>39 hours in 4 days
kek
>>
>>720160793
i bit the bullet and googled a "missable shit in hell is us" list
It just list good deeds and npc convos that are well, missable.
No real spoilers either, not like "make sure you handle the 2 music compositions to this dude" is an spoil anyway, and frankly thats the extent of what the guide told me
>>
"Only if history went backwards."
That clue fucked me up hard.
I thought the sequence was supposed to be backwards too ;_;
>>
>>720146261
i thought you were memeing, as in asking chatgpt to design a puzzle or whatever
i just did that puzzle in game
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>>720161738
you didn't beat the game
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>>720143337
Would get but paychecks are slow.
>>
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>>720165652
why is the girl missing both hands while the male population of the city (that we see) are only missing one hand
did palomists go the extra mile with the women and girls?
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>>720161673
and?
>>
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Marastan has been pretty fun and well-designed so far. I like that you have to complete basically all the content to progress the plot, so you don't actually miss anything. It's also cool that you can bypass a couple of the plot points if uou want. I figured out the bird puzzle and the slab puzzle without the hint in the head.

No idea what the deal was with the commander who followed the river on foot, though. Also never found the passcode for the PC in the checkpoint office
>>
>>720168220
>No idea what the deal was with the commander who followed the river on foot, though.
Bruh.
>>
>>720155171
unc be bussin frfr
>>
>>720168289
I found a corpse on a little island, but the corpse looked like one of the poncho dudes, and I completely forgot what I even looted off it.

But no yeah I've been all over the map and have no idea where that dude is if he's even findable
>>
>>720155171
>so yeah nocap hell is us deadass ongod
>>
>>720167993
You could have saved her bro
>>720168641
He drops the key to the radio tower and he was on his way to rape those girls in the barn you hear crying
>>
>>720167993
Is that what happens when you don't give her the photo?
>>
>>720168957
>key to the radio tower
Que? There's ladders in and out on both sides, and you get the maintenance key to turn off the loadspeakers from the Sab civilian.
Do you need it to get the gas can? If so I guess I got it then
>>
>>720169384
https://game8.co/games/Hell-is-Us/archives/548448
I think you're misremembering. May just have picked it up without noticing
>>
>>720167993
lol emo
>>
this game was fucked for 3 reasons:
>releasing on the same day as the most anticipated indie title possibly ever
>inherently a difficult game to attempt to market
>panders to people who grew up on the PS2-PS3 era of game design (i.e. younger audiences won't get it)

really hope this does at least well enough for them to get another project greenlit because the people at this dev clearly have, like, at least 2 or 3 things that they're really good at.
>>
>>720161673
been out since the 1st for piratechads and paypigs
>>
>>720166032
yes so they can't resist
>>
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>>720143337
>souls-like
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>>720170905
Yeah that tag was definitely a mistake. I enjoy action adfventure games with puzzles, but rollslop can kiss my ass, and I had to do some research to find out that this game isn't that.
That was a real footbullet on their part considering that their target demographic are not the soulslike "hardcore" players.
>>
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>>720144810
its insane how heavy the artdirection is lifting this game
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>>720170905
it's nothing like Souls
stop using this retarded term
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>>720175969
looks like they watched that shitty movie were people were playing that "stand still if you are looking" shit
smile was?
>>
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>>720143337
>death stranding deviant art OC
>>
>>720143337
..UE5 slop.
>>
Legit question. Is it pozzed?
>>
>>720149982
This
>>
the ligma forge might be the worst designed dungeon i've ever stepped into
>>
>>720184596
some of the sex slaves probably are
>>
>>720184596
It has more references to rape than I ever expected.
>>
>>720145692
>I already settled this.
You settled jack shit retard, fuck off and stop spamming your idiotic pasta.
You're comparing a game where the whole fucking game universe was build to accommodate that type of puzzles with game grounded in normal reality.
Shit doesn't work in real world environment with real world constrains you fucking imbecile.
>>
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>>720155171
maybe, but the current batch of blind zoomers browsing /v/ will call it broccoli hair anyway
http://menhairstylescollection.blogspot.com/2013/10/david-hasselhoff-hairstyles.html
>>
is it just me or is dual axe far and away the best weapon type? I normally favor unga bungas, but the axes seem like faster better ungas that also bunga.
>>
Is anyone else straight-up ignoring glyphs and forging?
>>
>>720143337
I heard fuck all about this game
shill/anti-shill me on it
>>
>>720186995
most people are looking up the code for the base in the mashes and walking around with end game level 15 weapons and then saying
>GAM IS EZ
>>
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>>720187167
I can't believe the amount of people who guidefag everything. Is it even fun to play a game with a wiki constantly open and just following steps like a robot instead of doing your own thing?

I was curious if this game would get more in-depth reviews after the release date because all those get rushed for clicks. This guy claims he does more in-depth reviews because he 100% all games as if that should give him more credibility. But it's the exact same garbage as IGN as whatever. He rushed through the game in 2 days while also rushing through other games to pump out his daily release slop and also acknowledging he's using guides. He also never discusses the mystery/puzzle/dungeon design in his whole review. He also played at least on normal or probably on easy, then criticized combat for lacking depth, when it's basic common sense that combat depth is typically more revealed in higher difficulties. What is the value of a rushed guidefag review for a game that was explicitly designed for immersion and player discovery?

I am so tired with all game reviewing and discourse being so fucking garbage.
>>
>>720187876
I stopped watching that guy when he said Veilguard was not only good, but it was amazing. Nobody who has played the original DA could possibly ever think that.
>>
>>720187876
>>720187167
it's sad
>>
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>>720187061
Action-adventure, like a weird sci-fi Indiana Jones. You play as a guy investigating a mysterious a civil-war-torn country with its own fictional history, religions and lore. And strange phenomenons/monsters. You explore modern areas and ancient ruins, discover artifacts and help NPCs in more traditional RPG fashion (small narrative fetch quests).

Main influence is obviously Souls (stamina and lock-on combat, intricate branching level design), but not a straight copy. There are tweaks to formula and it mixes in other influences, especially Resident Evil (or point-and-click/escape room) type of progress gating/light puzzle-solving (bring item to door, matching symbols, odd mechanisms, passwords in documents, etc.), though more open-ended and spread out map-wise.

The world is semi-open (not one big world, you teleport to hub regions) and non-linear, backtrack-heavy, with a mix of larger areas, tighter dungeons and NPC hubs.

Combat is more forgiving than Souls, but also more focused on crowd control and with some novel mechanics (timing-based healing). I find it fun but downside is lack of enemy variety and no bosses, gets repetitive.

Promised slightly less guidance than modern equivalents but doesn't fully commit to the bit. Not challenging by any means unless you're brain-damaged but it's just more rooted in 90's standards than 2020's constant handholding. Expects you to explore thoroughly, pay attention to details, remember unsolved points of interest to backtrack to later, mentally map branching/slightly mazey levels. Light puzzling and dungeon crawling, don't expect deep eureka moments or really getting lost, just perhaps 10 minutes of mild confusion at times. Nothing mind-blowing but organic and satisfying.

Atmosphere, art direction, environmental storytelling, worldbuilding and attention to details all great, but a bit tonally inconsistent. And you can feel it's made on a smaller AA budget. Made by former art director from Deus Ex HR/MD.
>>
>>720169826
I'll be damned. I thought for sure I had gotten it from the maintenance guy himself
>>
>>720185985
for a game set in the 90s i think its a great inspirations but i dont think they nailed it
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>>720185985
i think it's because UE's hair looks shit
>>
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>>720154086
This. It's a Rengoku-like.
>>
>>720166032
You find a document in Auriga that tells you those two were also captured and experimented on by the glowies before they escaped.
>>
>>720188216
I just realised, I never found what the toy car key went into. Or the barrel key.
>>
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>>720188216
>no bosses
Hey, that's not right. There were two bosses.
https://youtu.be/OE26YY2W43k?t=10095
>>
>>720193256
its to your dads car...which is wrecked somewhere
>>
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>thought the map lacked any detail
>didn't realize I could zoom in

well holy shit
>>
>>720194491
The fuck? I beat the game and didn't notice
>>
>>720194775
lmao
>>
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neat
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>>720195735
oh shit
>>
>>720157562
>enemy lock where you strafe around it in circles
>green stamina bar
>rollslop combat with i-frames
>no jumping
suuuure bro, no dark souls here at all
>>
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>certain anime items don't work at certain timeloops

okay that's fucking gay
>>
>>720195904
>Souls invented lock-on, dodging, and stamina bars
>>
>>720195904
playing more like nier gestalt
>>
>>720196258
>playing

plays*
>>
>>720196228
No but it invented a modern third person genre that this game copies
>>
>>720196318
no it didn't you zoomer fuck
>>
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>>720196318
>>
which weapon do you guys like the best
>>
>>720196816
polearm easily
>>
>>720196837
I think twin axes are the best by a country mile but the pole arm is my second choice and I use it more because it's fun
>>
>>720175969
yeah, the game has basically nothing but environmental visual design to its name. the dialogues werent bad but the smith for example was barely tolerable and i doubt it gets better after him. the music is also unremarkable, or maybe its just overshadowed by the visuals at every point.
either way the actual gameplay is fucking garbage though. and funnily enough its due to the melee only unique in this setting, had it been closer to remnant it would have been enjoyable maybe.
>>
>>720197005
>the music is also unremarkable
Opinion disregarded
>>
>>720197168
post 5 memorable tracks
>>
>>720197168
its certainly atmospheric, but so is the hl2 ost.
the hl2 ost is remarkable and can stand on its own without any of the game.
meanwhile all the music i had heard up to the blacksmith returning to the city (shortly after which i dropped the game) would be completely worthless without the visuals doing all the lifting.
>>
>>720157486
I like this guy. He was a huge part of Human Revolution’s identity. I haven’t played Hell Is Us yet, but the aesthetics seem to be one of the game’s strengths too
>>
i liked act 1 but i spent like 20 hours in it and now i'm bored in act 2
>>
>>720197679
its heavily kojimbles-influenced, that works in the general visual design, but they also tried to do the flamboyant combat in cutscenes - think mgs 3 ocelot - and it was quite embarrassing.
>>
>>720151618
You'd have to try really hard to be worse than Callisto
>>
>>720197275
Forms of Fear Manifest
Loss of Control in Ecstasy
Last Breath
Carnage and Chaos
Hell Is Us
>>
>>720195904
THERE IS TWO(2) TYPES OF ACTION GAMES
1. DARK SOULS
2. DEVIL MAY CRY
NOTHING ELSE!!!!!
>>
>>720198043
https://www.youtube.com/playlist?list=PLjSt4v8TJgrdBpt1_ElXu1JAVpZH2-aEb
the list has three of the tracks you mentioned. wholly unremarkable with the view count to prove it.
>>
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>>720198196
>>
>>720198438
In an era of video game osts regressing with boring orchestral set-ups, how can you find atmospheric electronic music be unremarkable. I bet you think Muse and Foo Fighters are the pinnacle of music.
>>
>>720199354
fuck off sperg. i liked that one muse song and none of foo fighters whatsoever.
>>
>>720198438
>muh view count
how about you McFucking kill yourself?
>>
>>720148351
Isn't Discord just an IM tool to use with your close friends? You should already fit in with people you've already met.
>>
I am going to be honest, I like Dark Souls a lot but I don't give a fucking about what games are Soulslikes and which are not
It's faggot retard shit and I just play the games I like
>>
>>720199007
KEK, I love my boy Calvin
>>
>>720199354
He's talking like the view count is an indicator of quality so he's obviously retarded.
>>
>>720199592
goes beyond retarded. That shit is terminal nu/v/ brain. It's inoperable. I'm sorry.
>>
>>720143337
not something that i'm interested in playing..
>>
I'm glad this thread is still up 'cause I wanna gush over a couple of the puzzles real quick. And maybe ask for a hint or two
Spoiler warning because I'm phoneposting so I have to manually type out every spoiler tag, and I'm just not doing that right now.

So, Marastan and Talju have two really great puzzles. The eagle glyph matching one in Marastan is great because it's set up well -- all the eagles are facing random directions, and all have the eye symbol. There's a giant eye on the face of the church, so you instantly know the solution is going to be one of two things: every eagle facing the wall, or every eagle facing away, to display the eye. You don't need the hint from the statue.

The better, and so far the best, puzzle, is Agatha's safe in Talju.
You find the one guy's journal where he reminds himself that his lockbox code is his ID number. There's no reason to think this could apply to Agatha's, unless you can extrapolate that it might be a cultural thing, like using a loved one's birthday. And sure enough it works. So it lets the player really think, and it does worldbuilding for the game. 10/10.

I guess I will ask for the hints; I nevwr could find the shopowner's van keys for the mechanic hiding on his roof. They're not in the shop and I'm pretty sure I fully ecplores Marastan. Are the keys even in Marastan?
And, where do you find the passcode for the PC in the checkpoint office? It's four digits so I figured it'd be a date, but none of the important ones I could think of worked.
>>
>>720200027
>I guess I will ask for the hints; I nevwr could find the shopowner's van keys for the mechanic hiding on his roof. They're not in the shop and I'm pretty sure I fully ecplores Marastan. Are the keys even in Marastan?
They are in Marastan.
They're behind the counter of the store. You won't see the item glow unless you have the right angle.
>>
>>720199007
Was Soulstice good?

There was a NES game called Soulstice that was fun as fuck when I was a kid. Is this new one some kind of remake or something, or did they just rip the name?
>>
>>720200153
>Was Soulstice good?
I liked it for the most part, it had the coloured enemies where you needed to activate the right effect to damage them thing going on but it actually worked fairly well, the combat mechanics were pretty good all around. My controller failed while I was in the middle of it though so I got sidetracked while I was waiting for a replacement and never finished it.
>There was a NES game called Soulstice that was fun as fuck when I was a kid. Is this new one some kind of remake or something, or did they just rip the name?
That was just Solstice.
>>
>>720200140
>spoiler
Well that's some bullshit kek. Thanks
>>
>>720200027
>And, where do you find the passcode for the PC in the checkpoint office? It's four digits so I figured it'd be a date, but none of the important ones I could think of worked.
I don't want to spoil it because it's one of the few neat puzzles where I had to put a modicum of thought into it and felt slightly rewarded for solving it (unlike the ID number which is so basic and seen in many other games). But I'll just let you know the clue is somewhere in Marastan and not in another location.
>>
>"Unique no handholding quest system"
>it just backtracking on top of backtracking and NPCs dying and failing quests because you talked to them in the wrong order
Either way every part of game was underwhelming right until the end where it shits the bed and ends in most abrupt way
>>
>>720193256
toy car key has the number 32 on it
you can find a car with that number wrecked in roughtly the middle of the marshes
it has a vigil pendant to give to the blacksmith apprentice, a smithing text (i think) and some lore from your dad
Not sure which key you mean by barrel key, i might haven't found it yet
>>
>>720202217
>Not sure which key you mean by barrel key, i might haven't found it yet
It's called Barrel Key. No idea where I found it but it was near the start of the game.
>>
>>720202313
made me google it
barrel key seems to be from plain of mist (a zone i havent been to yet) so not really from the early game
seems to be for a chest in the vyssa hills
>>
>>720172638
>>720176505
its not a mistake
its soulslop and that is even advertised on the store page
>>
>>720200027
>The better, and so far the best, puzzle, is Agatha's safe in Talju.
i must have missed that safe.
I assume its in the building where she and the journalist mention having lived on?
I just saw a survivor there so i gave her a flare and might not have explored it properly thinking i was done.
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>>720202551
The safe was right next to that survivor.
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>>720202662
i see, then it had to be that. I saw the survivor gave her the flar and kthxbye thinking i was done
Thank you anon
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File: 2342323423423423423.jpg (604 KB, 1920x1080)
604 KB
604 KB JPG
lets go nigga
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>>720201704
I knew that Newspapwr had to be for something.Thanks for the hint
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>>720145540
Please tell me its an action/aventure and not a soulslop.



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