Hell is Us is...
Garbage
US?!
>>720143383Why?
>>720143337Us
>>720143337post feet
It only has 2 entities with boss health bars, but i stuck around for the puzzles.
more like hell is U.S like what the hell is going on lately ahaha
>>720144342Nothing really what's goin on with you
soulful kino
>>720144810some call it slop, some call it kino. these two are opposites, so what is it?
>>720143337I was thinking about buying it, but let me guess: It's slop?
a game that isn't finished. pretty clear they cut a massive amount of content to get the game out the door. becomes the most obvious at the end with the different emotion thrones that are never represented throughout the game.
So damn happy that after the 3 "open worldbase zones" (forest marshes and hills) the rest of the locations (that i have been to so far) are more self contained "levels".Not sure i could have handled more fuckallempty big ass world zones but i have done Talju and im doing Marastan right now and those have reinvigorated my interest in the gamePicrel is my list of shit i need to revisit, npcs i havent finished etcExcuse the Spanglish on the list.Thanks for reading my blog
>>720144913it's the best soulslike since demon's souls
>>720144939it's kino actually >>720144810
i refuse to believe someone bought this unironically
>>720143337I was gonna get this or cronos but I got worried that both would be bad so far I’ve seeing but positive for hell is us and nothing but negativity about cronos
>>720145404Cronos is good but runs like garbage even on 5090's.
>>720144913Its soulful as fuck but its janky as fuck toocombat is just serviceable and features a frankly appalling small amount of enemiesmost puzzles are extremely basic with a few being just a notch above thoseThe exploration is pretty cool, the vibe of the game is immaculate, wish they had tried this idea on a bigger budget or with a more competent studio.
>>720145372sup. I'm the pre order fag. Spend like $80 on it. And I would do it again.
>>720145540
>>720144342the fire rises
>>720145692>zero interactivityDungeon Prison Room: This multi-floor prison room is both a puzzle and combat challenge, with strategic exploration and timing.Layout:>Three floors, each with two wings.>Each wing contains four pressure plates labeled A1–F4 and prison cells, each linked to one of the six levers at the bottom of the room.>Navigation is non-linear and maze-like: debris blocks some staircases and paths, requiring ladders, connecting routes, and floor holes to reach all plates. The place is dark and requires use of drone light to navigate.Levers:>Six levers at the bottom, each with a unique symbol.>Unlocking a lever is timed: players must activate the correct plates and return to the bottom before the timer expires.>Only three levers are required to progress; the other three open optional treasure rooms, indicated by the same symbol.Pressure Plates & Mechanics:>Plates are labeled A1–F4.>Markings show which plates unlock a lever, e.g., “Moon symbol opens with B2, C4, F1.”>Stepping on a plate costs half your health, adding risk to each activation.>Some plates unlock all prison cells in a wing, releasing enemies.Enemies & Strategic Combat:>Prison cells contain enemies. Combat is not just a threat: players have a lifesteal mechanic that allows them to regain health by defeating enemies.>This creates strategic choices: triggering multiple cells can make the puzzle easier if you plan to regain health through combat.Design:>The game's unique lifesteal mechanic and approach to combat and health management (no estus) are integrated into the puzzle design.>Players must plan routes, balance health costs, strategically use enemies to regain health, navigate blocked paths, and return to levers in time.>The puzzle combines navigation, timing, combat, resource management, and observation, rewarding careful planning and mental mapping.but you wouldn't know that from just listening to reviewers
if you post that chatgpt shit again im calling Moot on you
>>720145364I'm not falling for shills.
>>720143337 are those mechanical angel wings..?
>>7201463431: Players must derive a code from numbers associated with objects or documents spread across an area. Some items that seem important are actually irrelevant, while subtler details hold the key. An additional source of information, such as dialogue or environmental cues, provides guidance on how to interpret the sequence. The objects and clues also convey lore that connects to other puzzles and storytelling elements elsewhere in the game, rewarding attentive and observant players.2: Scattered across the world are multiple cryptic notes, each containing fragments of letters and obscure handwriting. When found individually, each note seems confusing, and the player can’t immediately tell if it’s useful. As more notes are discovered over hours and across multiple regions, a pattern begins to emerge, revealing a full term. Players must also recognize that these notes are connected to another document written in the same handwriting and style, providing additional context and guidance. Term is not a real-world word, so online anagram generators won’t help. Instead, it’s a unique in-game term rooted in game lore, only referenced in dialogue or environmental details. Rewards attention to detail and engagement with the world.3: Players may find a document related to a particular theme, with certain entries highlighted, potentially hinting at a password. Elsewhere, a password-locked computer provides no explicit hints, but environmental details like hobby-related objects or posters reference the same theme, guiding observant players to connect the two.All of these puzzles share a few core design principles:>Fragmented information: Clues are spread across time and space.>Hidden logic: Not immediately obvious; requires observation, inference, or memory.>Connection across sources: Multiple types of clues (notes, objects, environment) must be synthesized.>Lore integration: Solutions make sense in the world’s context rather than being arbitrary.
>>720146343why would I type it out myself when ChatGPT can summarise it for me?
>ANOTHER FUCKING THETA TIMELOOP I CAN'T CLOSE AFTER KILLING EVERYTHING IN THE LEVEL GREAT!!!!
>>720146494You have a drone that helps you in both combat and with environmental shit like translations and stuff. When not in fight its docked on your shoulder providing a headlightBack in the day the members of the order that you uncover info from used owl companions
So, has anyone actually played it?
>>720143640I need the blindly hate everything to fit into Discord.
>>720144810>Anti soul fog indoorsI hate consoles so much
>>720147656ye
>>720145404Chronos is kino, it's just filtering zoomers
>>720147656Im about 10 hours in, what you want to know?
>>720147656finished it a few days ago, pretty good
>>720149982isn't it worse than that last dead space clone?
>>720147656Yes
>>720143337more souls slop?
>>720143337Trash
>>720143337why arent you playing silksong with the rest of us?
>>720151618>worse than Callistojust no. if you say that you haven't played either of them. Callisto's awfulness is on a whole different level. arguably, it's one of the worst AAA games this decade
damn this nigga brought out all of the emotions
>>720153564because i dont suffer from fomo brainrot and 2d games are simplistic for baby toddlers
>>720153118i swear this franchise gave people brain damageit plays nothing like Souls games
>>720143337SUS
>>720143337hell is us? more like hella sus XD
>>720154441HAHAHAHAHA
>>720154086it really did. the souls fanbase is pure cancer.
Were they trying to go for David Hasselhoff?
>>720155171>punished zoomie
>>720155315it's not shaved at the sides or overly puffy so it's not the zoomer cut
>>720155171I think so. Hair just looks like shit in UE.
>>720155315retard
what's with all the ugly women in this game
Palomists are peaceful
welp
>>720154086
>>720157486and?
>>720157486still plays nothing like Souls
>>720157261lmaodid you not give him the music sheets on purpose or didnt find them or what?
>>720158290i only found one
>>720158290>>720158556how many are there?
>>720158556>>720159116TwoOne on the same map on a dump inside the city on an abandoned pianoThe other in the next zone "avys hills" or whatever.Cant remember where the 2nd one was exactly, you have to give it to him before triggering act 2 i assume.Which starts when you put the blue key inside the lymbic forge
>>720159226well shit..
>>720147656finished it, pretty good, enjoyed it a lot.
>>720152281>39 hours in 4 dayskek
>>720160793i bit the bullet and googled a "missable shit in hell is us" listIt just list good deeds and npc convos that are well, missable.No real spoilers either, not like "make sure you handle the 2 music compositions to this dude" is an spoil anyway, and frankly thats the extent of what the guide told me
"Only if history went backwards."That clue fucked me up hard.I thought the sequence was supposed to be backwards too ;_;
>>720146261i thought you were memeing, as in asking chatgpt to design a puzzle or whateveri just did that puzzle in game
>>720161738you didn't beat the game
>>720143337Would get but paychecks are slow.
>>720165652why is the girl missing both hands while the male population of the city (that we see) are only missing one handdid palomists go the extra mile with the women and girls?
>>720161673and?
Marastan has been pretty fun and well-designed so far. I like that you have to complete basically all the content to progress the plot, so you don't actually miss anything. It's also cool that you can bypass a couple of the plot points if uou want. I figured out the bird puzzle and the slab puzzle without the hint in the head. No idea what the deal was with the commander who followed the river on foot, though. Also never found the passcode for the PC in the checkpoint office
>>720168220>No idea what the deal was with the commander who followed the river on foot, though.Bruh.
>>720155171unc be bussin frfr
>>720168289I found a corpse on a little island, but the corpse looked like one of the poncho dudes, and I completely forgot what I even looted off it.But no yeah I've been all over the map and have no idea where that dude is if he's even findable
>>720155171>so yeah nocap hell is us deadass ongod
>>720167993You could have saved her bro>>720168641He drops the key to the radio tower and he was on his way to rape those girls in the barn you hear crying
>>720167993Is that what happens when you don't give her the photo?
>>720168957>key to the radio towerQue? There's ladders in and out on both sides, and you get the maintenance key to turn off the loadspeakers from the Sab civilian.Do you need it to get the gas can? If so I guess I got it then
>>720169384https://game8.co/games/Hell-is-Us/archives/548448I think you're misremembering. May just have picked it up without noticing
>>720167993lol emo
this game was fucked for 3 reasons:>releasing on the same day as the most anticipated indie title possibly ever>inherently a difficult game to attempt to market>panders to people who grew up on the PS2-PS3 era of game design (i.e. younger audiences won't get it)really hope this does at least well enough for them to get another project greenlit because the people at this dev clearly have, like, at least 2 or 3 things that they're really good at.
>>720161673been out since the 1st for piratechads and paypigs
>>720166032yes so they can't resist
>>720143337>souls-like
>>720170905Yeah that tag was definitely a mistake. I enjoy action adfventure games with puzzles, but rollslop can kiss my ass, and I had to do some research to find out that this game isn't that. That was a real footbullet on their part considering that their target demographic are not the soulslike "hardcore" players.
>>720144810its insane how heavy the artdirection is lifting this game
>>720170905it's nothing like Soulsstop using this retarded term
>>720175969looks like they watched that shitty movie were people were playing that "stand still if you are looking" shitsmile was?
>>720143337>death stranding deviant art OC
>>720143337..UE5 slop.
Legit question. Is it pozzed?
>>720149982This
the ligma forge might be the worst designed dungeon i've ever stepped into
>>720184596some of the sex slaves probably are
>>720184596It has more references to rape than I ever expected.
>>720145692>I already settled this.You settled jack shit retard, fuck off and stop spamming your idiotic pasta.You're comparing a game where the whole fucking game universe was build to accommodate that type of puzzles with game grounded in normal reality.Shit doesn't work in real world environment with real world constrains you fucking imbecile.
>>720155171maybe, but the current batch of blind zoomers browsing /v/ will call it broccoli hair anywayhttp://menhairstylescollection.blogspot.com/2013/10/david-hasselhoff-hairstyles.html
is it just me or is dual axe far and away the best weapon type? I normally favor unga bungas, but the axes seem like faster better ungas that also bunga.
Is anyone else straight-up ignoring glyphs and forging?
>>720143337I heard fuck all about this gameshill/anti-shill me on it
>>720186995most people are looking up the code for the base in the mashes and walking around with end game level 15 weapons and then saying>GAM IS EZ
>>720187167I can't believe the amount of people who guidefag everything. Is it even fun to play a game with a wiki constantly open and just following steps like a robot instead of doing your own thing?I was curious if this game would get more in-depth reviews after the release date because all those get rushed for clicks. This guy claims he does more in-depth reviews because he 100% all games as if that should give him more credibility. But it's the exact same garbage as IGN as whatever. He rushed through the game in 2 days while also rushing through other games to pump out his daily release slop and also acknowledging he's using guides. He also never discusses the mystery/puzzle/dungeon design in his whole review. He also played at least on normal or probably on easy, then criticized combat for lacking depth, when it's basic common sense that combat depth is typically more revealed in higher difficulties. What is the value of a rushed guidefag review for a game that was explicitly designed for immersion and player discovery?I am so tired with all game reviewing and discourse being so fucking garbage.
>>720187876I stopped watching that guy when he said Veilguard was not only good, but it was amazing. Nobody who has played the original DA could possibly ever think that.
>>720187876>>720187167it's sad
>>720187061Action-adventure, like a weird sci-fi Indiana Jones. You play as a guy investigating a mysterious a civil-war-torn country with its own fictional history, religions and lore. And strange phenomenons/monsters. You explore modern areas and ancient ruins, discover artifacts and help NPCs in more traditional RPG fashion (small narrative fetch quests).Main influence is obviously Souls (stamina and lock-on combat, intricate branching level design), but not a straight copy. There are tweaks to formula and it mixes in other influences, especially Resident Evil (or point-and-click/escape room) type of progress gating/light puzzle-solving (bring item to door, matching symbols, odd mechanisms, passwords in documents, etc.), though more open-ended and spread out map-wise.The world is semi-open (not one big world, you teleport to hub regions) and non-linear, backtrack-heavy, with a mix of larger areas, tighter dungeons and NPC hubs.Combat is more forgiving than Souls, but also more focused on crowd control and with some novel mechanics (timing-based healing). I find it fun but downside is lack of enemy variety and no bosses, gets repetitive.Promised slightly less guidance than modern equivalents but doesn't fully commit to the bit. Not challenging by any means unless you're brain-damaged but it's just more rooted in 90's standards than 2020's constant handholding. Expects you to explore thoroughly, pay attention to details, remember unsolved points of interest to backtrack to later, mentally map branching/slightly mazey levels. Light puzzling and dungeon crawling, don't expect deep eureka moments or really getting lost, just perhaps 10 minutes of mild confusion at times. Nothing mind-blowing but organic and satisfying.Atmosphere, art direction, environmental storytelling, worldbuilding and attention to details all great, but a bit tonally inconsistent. And you can feel it's made on a smaller AA budget. Made by former art director from Deus Ex HR/MD.
>>720169826I'll be damned. I thought for sure I had gotten it from the maintenance guy himself
>>720185985for a game set in the 90s i think its a great inspirations but i dont think they nailed it
>>720185985i think it's because UE's hair looks shit
>>720154086This. It's a Rengoku-like.
>>720166032You find a document in Auriga that tells you those two were also captured and experimented on by the glowies before they escaped.
>>720188216I just realised, I never found what the toy car key went into. Or the barrel key.
>>720188216>no bossesHey, that's not right. There were two bosses.https://youtu.be/OE26YY2W43k?t=10095
>>720193256its to your dads car...which is wrecked somewhere
>thought the map lacked any detail>didn't realize I could zoom inwell holy shit
>>720194491The fuck? I beat the game and didn't notice
>>720194775lmao
neat
>>720195735oh shit
>>720157562>enemy lock where you strafe around it in circles>green stamina bar>rollslop combat with i-frames>no jumpingsuuuure bro, no dark souls here at all
>certain anime items don't work at certain timeloopsokay that's fucking gay
>>720195904>Souls invented lock-on, dodging, and stamina bars
>>720195904playing more like nier gestalt
>>720196258>playingplays*
>>720196228No but it invented a modern third person genre that this game copies
>>720196318no it didn't you zoomer fuck
>>720196318
which weapon do you guys like the best
>>720196816polearm easily
>>720196837I think twin axes are the best by a country mile but the pole arm is my second choice and I use it more because it's fun
>>720175969yeah, the game has basically nothing but environmental visual design to its name. the dialogues werent bad but the smith for example was barely tolerable and i doubt it gets better after him. the music is also unremarkable, or maybe its just overshadowed by the visuals at every point.either way the actual gameplay is fucking garbage though. and funnily enough its due to the melee only unique in this setting, had it been closer to remnant it would have been enjoyable maybe.
>>720197005>the music is also unremarkableOpinion disregarded
>>720197168post 5 memorable tracks
>>720197168its certainly atmospheric, but so is the hl2 ost.the hl2 ost is remarkable and can stand on its own without any of the game.meanwhile all the music i had heard up to the blacksmith returning to the city (shortly after which i dropped the game) would be completely worthless without the visuals doing all the lifting.
>>720157486I like this guy. He was a huge part of Human Revolution’s identity. I haven’t played Hell Is Us yet, but the aesthetics seem to be one of the game’s strengths too
i liked act 1 but i spent like 20 hours in it and now i'm bored in act 2
>>720197679its heavily kojimbles-influenced, that works in the general visual design, but they also tried to do the flamboyant combat in cutscenes - think mgs 3 ocelot - and it was quite embarrassing.
>>720151618You'd have to try really hard to be worse than Callisto
>>720197275Forms of Fear ManifestLoss of Control in EcstasyLast BreathCarnage and ChaosHell Is Us
>>720195904THERE IS TWO(2) TYPES OF ACTION GAMES1. DARK SOULS2. DEVIL MAY CRYNOTHING ELSE!!!!!
>>720198043https://www.youtube.com/playlist?list=PLjSt4v8TJgrdBpt1_ElXu1JAVpZH2-aEbthe list has three of the tracks you mentioned. wholly unremarkable with the view count to prove it.
>>720198196
>>720198438In an era of video game osts regressing with boring orchestral set-ups, how can you find atmospheric electronic music be unremarkable. I bet you think Muse and Foo Fighters are the pinnacle of music.
>>720199354fuck off sperg. i liked that one muse song and none of foo fighters whatsoever.
>>720198438>muh view counthow about you McFucking kill yourself?
>>720148351Isn't Discord just an IM tool to use with your close friends? You should already fit in with people you've already met.
I am going to be honest, I like Dark Souls a lot but I don't give a fucking about what games are Soulslikes and which are notIt's faggot retard shit and I just play the games I like
>>720199007KEK, I love my boy Calvin
>>720199354He's talking like the view count is an indicator of quality so he's obviously retarded.
>>720199592goes beyond retarded. That shit is terminal nu/v/ brain. It's inoperable. I'm sorry.
>>720143337not something that i'm interested in playing..
I'm glad this thread is still up 'cause I wanna gush over a couple of the puzzles real quick. And maybe ask for a hint or twoSpoiler warning because I'm phoneposting so I have to manually type out every spoiler tag, and I'm just not doing that right now.So, Marastan and Talju have two really great puzzles. The eagle glyph matching one in Marastan is great because it's set up well -- all the eagles are facing random directions, and all have the eye symbol. There's a giant eye on the face of the church, so you instantly know the solution is going to be one of two things: every eagle facing the wall, or every eagle facing away, to display the eye. You don't need the hint from the statue.The better, and so far the best, puzzle, is Agatha's safe in Talju.You find the one guy's journal where he reminds himself that his lockbox code is his ID number. There's no reason to think this could apply to Agatha's, unless you can extrapolate that it might be a cultural thing, like using a loved one's birthday. And sure enough it works. So it lets the player really think, and it does worldbuilding for the game. 10/10.I guess I will ask for the hints; I nevwr could find the shopowner's van keys for the mechanic hiding on his roof. They're not in the shop and I'm pretty sure I fully ecplores Marastan. Are the keys even in Marastan?And, where do you find the passcode for the PC in the checkpoint office? It's four digits so I figured it'd be a date, but none of the important ones I could think of worked.
>>720200027>I guess I will ask for the hints; I nevwr could find the shopowner's van keys for the mechanic hiding on his roof. They're not in the shop and I'm pretty sure I fully ecplores Marastan. Are the keys even in Marastan?They are in Marastan.They're behind the counter of the store. You won't see the item glow unless you have the right angle.
>>720199007Was Soulstice good?There was a NES game called Soulstice that was fun as fuck when I was a kid. Is this new one some kind of remake or something, or did they just rip the name?
>>720200153>Was Soulstice good?I liked it for the most part, it had the coloured enemies where you needed to activate the right effect to damage them thing going on but it actually worked fairly well, the combat mechanics were pretty good all around. My controller failed while I was in the middle of it though so I got sidetracked while I was waiting for a replacement and never finished it.>There was a NES game called Soulstice that was fun as fuck when I was a kid. Is this new one some kind of remake or something, or did they just rip the name?That was just Solstice.
>>720200140>spoilerWell that's some bullshit kek. Thanks
>>720200027>And, where do you find the passcode for the PC in the checkpoint office? It's four digits so I figured it'd be a date, but none of the important ones I could think of worked.I don't want to spoil it because it's one of the few neat puzzles where I had to put a modicum of thought into it and felt slightly rewarded for solving it (unlike the ID number which is so basic and seen in many other games). But I'll just let you know the clue is somewhere in Marastan and not in another location.
>"Unique no handholding quest system">it just backtracking on top of backtracking and NPCs dying and failing quests because you talked to them in the wrong orderEither way every part of game was underwhelming right until the end where it shits the bed and ends in most abrupt way
>>720193256toy car key has the number 32 on ityou can find a car with that number wrecked in roughtly the middle of the marshesit has a vigil pendant to give to the blacksmith apprentice, a smithing text (i think) and some lore from your dadNot sure which key you mean by barrel key, i might haven't found it yet
>>720202217>Not sure which key you mean by barrel key, i might haven't found it yetIt's called Barrel Key. No idea where I found it but it was near the start of the game.
>>720202313made me google itbarrel key seems to be from plain of mist (a zone i havent been to yet) so not really from the early gameseems to be for a chest in the vyssa hills
>>720172638>>720176505its not a mistakeits soulslop and that is even advertised on the store page
>>720200027>The better, and so far the best, puzzle, is Agatha's safe in Talju.i must have missed that safe.I assume its in the building where she and the journalist mention having lived on?I just saw a survivor there so i gave her a flare and might not have explored it properly thinking i was done.
>>720202551The safe was right next to that survivor.
>>720202662i see, then it had to be that. I saw the survivor gave her the flar and kthxbye thinking i was doneThank you anon
lets go nigga
>>720201704I knew that Newspapwr had to be for something.Thanks for the hint
>>720145540Please tell me its an action/aventure and not a soulslop.