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>low DPS class that can do basically nothing except walk at people and hold M1
>people complain when it's used to walk at people while holding M1
>>
Pyro is a support class, chud
>>
>>720167248
I feel like it's more because people generally assume that flamethrowers are the absurdly high dps short range/ammo munches that most games depict them as. Although once you get that outta your head the best way to use the flamethrower is to pepper people around corners and allow the afterburn to chip away at their health and apply pressure. I will always maintain that stock is the best because afterburn is too good to pass up, just don't rely on it securing kills rather than to pressure the enemy. -4 afterburn ticks ain't nothing to sneeze at.
>>
>>720167608
lot of people seem to forget that everything more powerful than a syringe gun can kill the pyro faster than the flamethrower can kill you, so they just panic and back away (running into all of the flame particles in the process)
>>
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>Pyro and Spy are commonly agreed to by the weakest classes in TF2.
>they also have the most autistic hardcore main players who will play nothing but Pyro and Spy for a gorillion hours
>only to become as effective as a guy who played soldier/demo/heavy/scout/sniper for 500 hours.
>>
>>720167608
degreaser afterburn is a legit negative that a lot of people overlook. Pyro was designed to not be able to easily kill with his primary or secondary weapons. That 8 hp a second on stock/bb/phlog really makes a difference,

though at least all the flare guns have normal afterburn for degreaser users.
>>
>>720167789
Learning how the flame particles work is always pretty satisfying because you can backpedal around corners in a way that most weapons won't allow you so the enemy will always eat a fair chunk of health before facing you around the corner. Stock Flamethrower is truly a marvelous little thing in terms of design and function. Surprised other video games don't go for that kind of utility based weapon too.
>>
>>720167969
I'd also argue that only having 8 airblasts instead of the usual 10 is also pretty bad too. That's still two whole extra airblasts that you can use for crowd control/extinguishing/reflecting in a pinch when you need to.
>>
>>720167248
>can do basically nothing except walk at people and hold M1
That was kind of true back before airblast and axtinguisher got added.

The most insanely backwards thing about Pyro is how "W+M1" became a big complaint literally at the point he received ways to kill that don't involve doing that.
>>
>>720168114
Airblast costs are bullshit in general. Imagine being a class where your entire ammo pool is the size of another class's clip.
>>
>>720167248
The fact that they never lag compensated the air blast is proof valve isn't right in the head.
>>
>>720168236
Should've added a second fuel tank in an extra slot for the airblast.
And a feature to dump fuel or turn tank into a bomb. Making flame traps surely would be fun.
>>
>>720168564
It has no lag compensation?
>>
>>720167248
Its like Demoknight, there is skill expression to be had but the primary method of dealing damage is running straight at someone and holding down mouse 1.
>>
Mmmph!
>>
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>>720169919
Love fempyro gaming. Simple as.
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>>720170167
>fempyro
>>
>>720167248
I want Jungle Inferno flamethrower damage back, this made Pyro a genuine threat at close range and letting a Pyro get close was a death sentence.
>>
>>720170376
hell no that shit was retarded, you could just walk into a room flail your mouse around and kill everyone for free
>>
>>720167248
It's an Ambush class. You attack in tandem with other players to panic the opposition.
>>
>>720168564
>>720168672
It's not possible to.

You can retroactively kill a guy but you can't retroactively unexplode a rocket.
>>
>>720167248
PYRO IZ SPY!
>>
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>>720167248
Here we fucking go again
>>
>>720171104
sniper is the only class that can instantly kill any other class with no warning, without them being able to do anything to the sniper
>>
>>720170167
fempyro makes me unreasonably erect and I fucking hate that it's somehow become adjacent to a fuckload of fetishes that I find repulsive.
>>
>>720171104
the army is supposed to be savage
scotland is more savage than most armies
>>
>>720167608
most of my damage playing pyro comes from the shotgun. the afterburn was mostly only good to disorient them. i really liked the degreaser, for a time.
>>
>>720171540
the red dot in your eyes? kill cams?
>>
>>720167802
yeah, some people like having fun instead of metafagging
shocker
>>
>>720168236
>>720168578
The gas can should give you more max ammo honestly
Atleast that would give it SOME functionality
>>
>>720167248
I hate the afterburn rework. I think I’ve gotten a total of 10 kills with it after the changes. Who thought it was a good idea to make it scale with fire exposure time, so it is weak when you needed it most and strong when it wasn’t needed at all?
>>
>>720167989
>Learning how the flame particles work
Teach me
>>
Is there a bigger admission to being a shitter than complaining about getting killed by a pyro? Hes so fucking wek
>>
>>720167248
How would you even buff this class?
>>
>>720171104
Demo’s hard counter is Scoot. I thought this was common knowledge.
>>
>>720176889
load up tr_walkway
sv_cheats 1
viewmodel_fov 0.1
tf_debug_flamethrower 1
>>
>>720179061
switch speed values for pyro and scout
>>
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>>720171104
>>
>>720176718
Spy and Scout mains bitched about how 1 particle can take away half their health.
>>
>Jungle Inferno, THE Pyro update
>Nerfs an already struggling class into the ground and dumps 4 of the shittiest items in the game into his weapon pool
>>
>>720181748
To be fair, the Dragon's Fury was pretty good until it got nerfed.
>>
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>Equip Back Burner
>Unusual wearing soldier gives me free rockets to blow up his team standing behind him (He thinks I'm missing him)
>>
that sounded cooler in timmy's head
>>
>>720181883
The dragon's fury has never been good, it's worse damage than the shotgun/flare gun unless you're dealing with a hypothetical situation where multiple enemy gamers are standing in a straight line.
>>
>>720182042
Did you not use it when it first came out? The burst damage was pretty good and the fact that you could have the flaregun with it made it a great sidegrade.
>>
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>>720181748
>Jungle Inferno
>nerf
lol
>>
>>720182194
I did use it when it first came out.
It was still shit.
Which is why I thought it was fucking retarded that they nerfed an already shit weapon.
>>
>>720182256
It wasn't "shit", it just served a different purpose than the default flamethrower while not being any stronger.
>>
>>720175820
>spy mains
>having fun
good joke
>>
>>720182195
Yes, people play pyro for its rare and unique ability to fire soldier rockets sometimes maybe
>>
>>720182305
A second shittier flaregun in the primary slot does not a good weapon make.
>>
>>720182395
It sounds like you weren't very good with it.
>>
>has to be close range, has to walk at people
hes got a shotgun and flares. skill issue LOL
>>
>>720182395
It kinda does. All flamethrower variants are shit and shotgun is mandatory, so while dragons fury is a worse version of the ideal shotgun+flaregun pyro loadout it is at least the first build with two viable weapons.
>>
>>720170376
Shit no, pyro being able to go toe to toe with a fully spun up heavy is madness
>>
>>720182440
t. the other pyro that gets flare crit twice and accuses me of cheating
>>
>>720182375
I mean, the Dragon's Fury itself is Liberty Launcher with no reload, but also no rocket jumping.
>>
>>720182395
The dragon's fury is (relatively) bad at spychecking, and the long airblast cooldown is a crippling downside. However, it can kill very fast if you can aim. It's also especially good at destroying buildings compared to the flamethrowers.
>>
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>>720167789
I think even the syringe gun can out-DPS the flame thrower at the flame thrower's max range
it's always hilarious just backpeddling away from a pyro who assumes you're a free kill
they usually end up walking directly into your syringes
>>
>>720182907
no one uses syringes.
the opportunity cost of not having the crossbow is gamechanging.
>>
>>720182985
no one playing seriously uses syringes but most people don't play tf2 seriously.
I see people in casual with syringe gun or overdose equipped all the time.
>>
>>720182985
>the opportunity cost of not having the crossbow is gamechanging
ehh
how many gamechanging plays do you really make with the crossbow in casual play? be honest, it's mostly just a convenience/utility. yeah you might get those once-in-a-match cross map shots that saves someone by giving them 100 health instantly, or save someone with quick burst healing, but most of the time your teammates aren't going to make good use of that healing.
I just find the syringe gun to be more fun.
>>
>>720182985
>>720183298
Oh that's the other thing I see in casual all the time: medics will have crossbow equipped in their loadout but almost never bother to use it.
>>
>>720167248
Isn't his job to deny rockets/pills and spycheck? And maybe harass some flankers with afterburn if he gets lucky?
>>
>>720181536
That was literally it's job though? Valve is so retarded.
>>
>>720171725
it's a slippery slope
>>
>>720167248
Was pyro nerfed? I remember him being a viable anti-scout class back in 2012. Now I have hard time killing scout since they seems to be just tanking my afterburn. Also they should bring back pre-nerf juggle pyro and backburner pyro. It's not even OP wtf were valve thinking? It just make the class actually fun to play as.
>>
>>720183298
for a lot of people, arrow-tanking a player because of the sheer amount of burst heals that you get reduces a ton of your down time where you'd otherwise be waiting for a painful 24 hp/sec to top anyone off, god forbid that someone gets injured and comes up to you.
it just lets you do more medic things, and even just for self-defense it feels better due to being dealt as a singular hit instead of an inconsistent and slow-moving stream of projectiles.that don't do a lot of damage individually
use what you find fun, anon.
at the very least they should make it so all medic primaries reload while holstered, the reload time is so slow on the syringes.
>>
juggle combo pyro? more like jiggle coombo pyro
>>
>>720183938
>pyro
>anti-scout
what fucking alternate dimension did you exist in? Scout has always eaten Pyros alive, even moreso before scout's unlocks got nerfed.
The only way that pyro consistently torched scouts at any point in the game's history was
>scout is voluntarily using the Alien Isolation item set against a Pyro doing the same
>Scout is voluntarily using Pretty Boy's Pocket Pistol back when it gave 40% fire vulnerability
>Scout player is bad at the game.
>shortly after Jungle Inferno when flame particles didn't need to be aimed at players to deal full damage
>>
>>720183298
>how many gamechanging plays do you really make with the crossbow in casual play?
literally nonstop. here's a best case example for the syringe gun and it's still borderline throwing.
https://www.youtube.com/watch?v=BLPH2G-mt8c&t=180s
>>
>>720184259
NTA but the Pyro vs Scout match-up back when combo Pyro was still really powerful definitely favored Pyro unless you were a god at Scout. This was also back when Reserve Shooter was a nightmare for Scout.
>>
>>720185020
even then, scout always had the upper hand. it usually boiled down to the scout being bad at DM or entering enclosed spaces where scout's advantages are constrained.
>>
>>720184259
Pyro damage was way more consistent back then when you always win once the scout inevitably mess up and got caught either with the combo, a bit of backburner particle or the reserve shooter while he jumps. Now I can't kill scouts even if I directly flank him with the backburner and the other two anti-scout strat got nerfed. The flame particle damage also got more inconsistent after jungle inferno. Most of the times I deal way less damage than I supposed to be.
>>
1. Degreaser is objectively the best flamethrower
2. Your secondary is more like your primary in how impactful to gameplay it is
>>
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>>720183298
>how many gamechanging plays do you really make with the crossbow in casual play
more than I'll ever make with a syringe gun
>or save someone with quick burst healing,
that's what I would consider a "play"
>your teammates aren't going to make good use of that healing.
You don't understand the value of a teammate taking one or two more shots for an enemy to kill. The ammo commitment, the time commitment, the attention commitment. Or even just saving someone so they can retreat, saving them from a 10-20 second respawn timer.
>>
>>720182985
I use overdose when my team is incapable of turning around and protecting me.
>>
>>720185519
i want more airblasts and more afterburn, sorry
>>
>>720185519
>Worse airblast and turning afterburn into a non-factor for moderately increased swap speed
You know what else is good for a combo playstyle? Constant DoT while you pepper them with a shotgun.
The amount of kills I lost because of the pitiful afterburn on the Degreaser is incalculable.
>>
>>720170376
they need to fix the hit detection first
making it tick-based basically completely ruined the whole rework they did to it
>>
>>720168236
This was one of the main reasons I stuck with axtinguisher.
It barely affects your primary damage range, but lets you save a vast majority of your ammo for air blasts since you only need a puff of fire to set people up to have their head cleaved off.
Flare gun to peg faster classes that just outrun my axe once they're on fire was the usual loadout.
>>
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I use phlog and scorch shot, any questions?
>>
>>720168564
>>720168672
>>720170737
Does anyone have that high ping sniper vs demo gmod pic?
It's hilarious.
>>
>>720186140
is your loadout cute?
>>
>>720179810
Based, arigato.
>>
>>720186234
i dont use the word cute
>>
>>720183136
>no one playing seriously
I'm always serious.
>>
>>720186284
no uber for you
>>
backburner is the best primary
less airblasts doesnt actually mean anything when you realize that most projectiles arent worth being airblasted in the first place and the ones that are guarantee youll get full ammo again
>>
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>>720186198
>>
>>720171725
Do you mean fempyro fetish has a clique, or do you mean you yourself picked up all those fetishes?
>>
>>720182348
one backstab gives me more dopamine than a 10 kill streak with demo or soldier tbqh
>>
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>>720186362
>most projectiles arent worth being airblasted in the first place
It's not about whether they're worth airblasting, it's instilling fear in the enemy that you can reliably airblast the ones that are.
>>
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>>720186140
Same.
>>
>>720186528
I got a 30 kill stream on Dustbowl 3-1 the other day thanks to a medic attaching himself to my Phlog ass and I felt so physically dirty afterwards that I had to go take a shower.
>the guy in chat realizing he let you fill the meter
huehuehue
>>
>>720167802
Not even 5000 hours of spy will save them from my 100 hour pyro bullying them
>>
>>720186491
i prefer the enemy haphazardly throwing projectiles at me for a guaranteed reflect kill rather than them pussyfooting around trying to sneak one in, but you do you
>>
>>720186624
against decent players you're only gonna get one good kill in anyway before they stop throwing rockets at you. unless you like. have 7 different cosmetic loadouts and change them every life or something
>>
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>>720186379
>>
>>720186528
>TheBandanaDee: Im am entirely responsible for that
No, it was btelnyy who gave the Pyro a rocketjump
>>
>>720186671
free kill is a free kill, dont show off your hand until its actually necessary
>>
>>720186731
>free kill is a free kill
just auto airblast at that point then
>>
>>720186773
>just cheat
what the fuck are you talking about?
>>
>>720186624
You don't understand, man. Reflecting is an addiction. I reflect rockets. I reflect arrows. I reflect Dragon's Fury fireballs. I don't even use the flames half the time, I just gotta FWOOOOOOOOOF
>>
>>720185696
Lol you get one extra airblast it's not worth it
>>
>can't airblast teammates
>no sticky rocket mines to launch people like fireworks
eh
>>
>>720186379
>old scoreboard
ooff
>>
>>720186585
I can never get anyone to pocket me. I can be top scoring but the medic chooses to pocket someone else.
>>
when did strange flareguns hit 10 bucks
>>
>>720167248
ur
ugleh
>>
>>720187213
Buy better hats.
>>
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>only class with a primary that has a hard range cap
>only class with that doesn't directly benefit from being on the high ground because of mentioned range cap as well as flame particles not traveling downward when lingering
>flamethrower has lower dps than every other primary but syringe guns and /maybe/ the revolvers
>hard range cap weapon also has significant damage fall-off
>secondary utility in airblast added years later completely overshadows the flamethrower's ability to deal damage
wtf the pyro class even. he must have been the neglected child during development.
>>
>>720167248
pyro is annoying because:
>he obscures your vision and makes the entire game chaotic, with no other class coming anywhere near close.
>Even if you win in a fight against a pyro, you're likely going to die anyway unless you're lucky or on a team with a medic (while more common nowadays, still, lol)
>his tools are particularly spammable; scorch shot, flailing around spitting fire, neon annihilator crits, etc.
>he's notoriously low skill (for the average player) so rewards retards who turn their brains off
>they have a deserved reputation for bad manners and being annoying
>>
>>720187527
Technically flamethrower shouldn't have any fall-off at all.
While range easily could've been expanded by making a combat flamethrower unlock like actual ones IRL incl. flame tanks.
You likely seen those, liquid stream firing ones.
Would be neat, pyro could act as a mid to long range artillery of sorts.
>>
>>720187527
He's supposed to be a psy-op ambush class like spy but for multiple enemies. Most players especially back then will panic once they got burn. His job is spraying as much flame as possible to force the enemy team running for health kit and finishes the stragglers with ten shotgun. Bear in mind he was released back when most people only have windows PC and game at 30 fps with strats like wall jumping and trimping haven't yet invented or possible to do consistently with low fps.
>>
>>720167248
tf2 has a lot of fluff classes. like you could just give soldier the flamer as an alt weapon and what difference would it make.
>>
>>720187940
wait until you find out the team fortress was just taking quake and limiting which weapons are available to each class
>>
>>720187940
>fluff classes
A what classes? Isn't fluff an old slang for "lore"?
>>
>>720187905
Is 30fps not enough?
>>
>>720187905
More importantly, there were a lot less ways to extinguish fire back then.
>>
>>720187990
fluff. extra. superfluous. im tired of discussing things with people who cant grasp the language desu the japs dont tolerate this
>>
>>720187257
A lot of older crates are slowly drying up over the years since they don't drop anymore and pushing up the price of everything else.
>>
>>720188142
Ah, you meant it literally. Pardon me. I've seen it used mostly in fluffy tail threads and 40k.
>>
>>720186491
That doesn't work on people who don't think lmao
>>
>>720188278
>think
i believe soldier mains are kind of like dogs and they just do things arbitrarily
>>
>>720187905
>He's supposed to be a psy-op ambush class like spy but for multiple enemies
too bad he has no mobility to get into ambush positions and being a sustain fire weapon with terrible dps means he cant abuse cover
>>
>>720167248
>Touched you once
>Half of health is now gone
>>
mmmhmMMMMM!
>>
>>720186590
Pyro players become worse at the game the more they play. The 2000 hour Pyros are spending all their time going for their epic combos and reflects for their kill montage while the 10 hour Pyro might bother to actually spycheck and do his job so the classes doing all the real work don't get backstabbed.
>>
>>720179810
walkway is an awful map for practicing anything and I'm tired of it being recommended for everything
>>
>>720191895
name a better one
>>
>>720193176
If you're practicing aiming, tr_aim
If you're practicing explosive jumping, any jump map
If you're testing anything else load up itemtest or any normal map and learn console commands
>>
>>720183443
Same thing with the ubersaw, every medic uses it but the moment they actually pull it out they die. I've almost never seen the ubersaw actually get used effectively. Most medics would benefit more from using the Solemn Vow
>>
>An enemy only takes damage from any of a single Flame Thrower's particles once every 0.075 seconds. Unlike most weapons, the Flame Thrower's base damage is scaled based on the age of the oldest touching flame particle, not distance from the target. This scale begins at 100% for new particles and decreases as they age, down to 50%. The weapon's damage also experiences a ramp-up based on how long an enemy is attacked. Damage begins at 50% and increases up to 100% in approximately 0.9 seconds. If the target is ever not in contact with any flame particles, the ramp-up resets.
Why the fuck do they insist on making Flamethrower damage work in such a retarded way? I remember the way the old Flamethrower damage worked was similarly overly complicated for no reason too. Why not make it work like every other weapon?
>>
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>>720193337
>order bots around with 50 console commands instead of just using a map that does everything for you because I hate things that are popular and convenient
>>
>>720193513
reminder that this is why if a heavy is standing against a wall you end up doing 50% less damage
>>
>>720193513
It should calculate the newest particle not the oldest
>>
>>720193337
>tr_aim
awful suggestion, not only does it not have accurate class walk speeds but because of the walk it forces movement there is no penalty for backpedalling like there should be.
>>
>>720194012
Just shoot the targets and learn to aim.
>b-but they're not predictable enough
That's what makes it effective training instead of a killbox like tr_walkway
>>
They're criticizing your choice to CHOOSE the class bro

Did you think every time people slag off at you for being a Pyro, they were actually getting upset at the class/character itself?
>>
>>720194084
Maybe its not an issue if you are perfect at tracking, but most people aim with flicks and that kind of aim uses muscle memory, which you won't be good at if you are practicing with inaccurate move speeds.
>>
>>720193513
The old flamethrower particle is much more simpler. It hits the target once per particle. But the ridiculous spread and the snail pace projectile speed make it inconsistent outside point blank range.
>>
>>720185519
I wish they keep the old 65% faster universal switch speed.
The current one turns degreaser into an awkward secondary weapon that parries rockets occasionally.
>>
>>720194343
I twitch aim. It's a matter of training accuracy, not basic class movement speeds. If you need to learn that then tr_aim is not the place for it. Learning the muscle memory to move your wrist a certain amount to hit a certain pixel on your screen is applicable regardless of how your target is moving.
>>
>>720184259
Reserve shooter used to mini-crit enemies just for jumping or standing on a ramp.
>>
>>720193513
iirc tf2 classic fixed the issues with it
valve is just retarded
>>
>>720194841
TF2 classic fixed it by giving pyro zero hp cost detonator jump and then nerf the flamethrower damage for giving pyro said free detonator jump
>>
>>720194925
The didn't nerf the flamethrower damage, they buffed it. Also Pyro having a Detonator jump with no hp cost is a retarded decision.
>>
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>>720194991
>>
>>720195204
>>>>gianni
>>
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>>720195204
They raised the damage, then lowered it, then added ramp up. Currently it does more damage than the vanilla TF2 flamethrower, Go into itemtest and test it for yourself.
There is no reason to carry a shotgun on Pyro in TF2C because the flamethrower does the same job easier which is apparently intentional because they want to AOE flame particle weapon that requires minimal aim to be on par in damage with other weapons. Which is a stupid decision because the counter to Pyro is doing damage to him with your hitscan shotgun faster than he can do damage to you.
>>
>>720186140
i used to be like you, but then i started enjoying airblasts and went back to stock flamethrower. i like extinguishing my teammates and (attempting to) airblast rockets back at soldiers (and miserably failing)
>>
>>720186140
What's your favorite crayon flavor
>>
>babysit the engy so he can build
>shut down ubers and krits
>make demos and soldiers eat their own shit
>support heavy and medic so they can focus forward and wreck shit
>win game
>>
>>720195956
But I can't win a 1v1 against a revved up heavy with my flamethrower so actually pyro is useless
>>
>>720195762
all of them
>from the enemy team who cries in chat
>>
>>720195956
>babysit the engy
No.
>>
>>720196094
>tele gets sapped from either end
>enemy team pushes out
>lose 5 minutes of progress
you requeue like a fag, dont you
>>
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>>720191847
>The 2000 hour Pyros are spending all their time going for their epic combos and reflects for their kill montage
I too fell for this at one point. I overcorrected by completely stopping using the Axtuinguisher when it still did full crits and could almost one hit a Heavy. I kept using the Homewrecker instead to nuke sappers any time I saw them.
>>
LOL, KILL YOURSELF
>>
Is TF2 a "hero shooter"?
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>>720195956
>be useless for most of the game babysitting bad players instead of getting kills
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>>720196331
It's a class-based shooter.
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>>720196163
demo stickyjumping to your spawn doesn't care about your homewrecker bro
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>>720176681
This would be a kino change but I can see people raging about infinite airblasts
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The problem with the Vaccinator is that its forced diversity. Before a pubstomping Soldier and his Medic gf could be taken down by a Heavy and a Scout working together to outdamage them. But once the Medic switches to Vaccinator, suddenly those two perfectly fine classes can't work together any more. Suddenly that Heavy is no good any more and has to replaced by something else like a Demoman, or more contentiously a Pyro.
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>>720171104
>medic
>very low skill
Lmao
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airblast should give the pyro FoN knockback while airborne btw
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>>720196371
>>720196331
the only difference between a hero shooter and a class based shooter i've ever actually seen
is a limit of 1 per character type
therefore
casual is a class based shooter
6s is a class based shooter
but highlander is a hero shooter
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>>720196479
2 damage types isnt even enough in most situations. Assuming it's a heavy pocket you need a good sniper constantly hitting headshots on them forcing them to keep bubbles up plus a good demo who can dps them down before they can get to cover. It's unlikely you'll have both on your team.
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>>720196616
Hero shooters usually have ults ala soldier horns but even then hero shooter ults charge even while dead. It's a moba hybrid thing that tf2 classes don't really do
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>>720196479
The problem with the Vaccinator is that Medic's downsides are supposed to be that he's easy to kill and it takes him a while to build up uber, making him a valuable target, potentially wasting a minute of his time which is a minute before the enemy can make their next big push. The Vaccinator makes it so he doesn't need to spend long building uber and it makes him harder to kill since he can just pop a bubble on himself and surf away. It's antithetical to the dichotomy of the class.
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>>720196563
Yes.
>Heal player who is in the most danger
>Crit heal players who just spawned as they get to the front
>Hug walls so you dont get backstabbed and dont peek snipers
>Pop uber on your top fragger and win game
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>>720196616
The distinction is up for debate, but to me class-based shooters have a core which every class is built upon with adjustments to base stats and access to different weapons and specializations per class, like Wolfenstein: ET. Hero shooters make every character feel discrete with no shared weapons and abilities and their roles are not as distinct as "this is the heavy gunner, this is the medic"
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>>720187889
>combat flamethrower
Back when community ideas for weapons first became a thing I had an idea for a napalm thrower with less direct damage but more afterburn damage which couldn't be extuinguished, only healed through. Even started modelling basically the default flamethrower with an M2 flamethrower nozzle and a different tank. I imagine this would become the most cancerous Pyro flamethrower if it ever got added.
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I'd like to see what a flamethrower with bouncing and spreading projectiles would look like. A real indoors corner-clearing weapon.
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>>720197473
Cheese is nutritious and excellent for your health, based model maker.
It's sad how many community ideas just idle. Many cool weapons didn't pass.
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>>720167248
>>720171104
if only there was a class who could naturally REFLECT projectiles maybe even making them do extra damage. but unfortunately the right click doesn't exist
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>muh W+M1
Just like medic or heavy, but nobody bitches about that
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>>720167248
>ass rapes spy's and demoknights
>can counter projectile spam
>can stop uber pushes
>flares can counter snipers
>able to easily defend sentry nests or important teammates
unironically WM1 is probably the weakest part of pyro. it just so happens to be his most annoying part
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>one of pyro's most useful and skill dependent abilities is his airblast
>"hey what if we made a weapon that removed that but in exchange you delete anyone you walk into"
its not even that good most of the time but why does this thing even exist? who the fuck asked for MORE WM1?
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Just avoid the pyros sightlines
Its really that easy
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>>720199494
This is the most fun weapon to use when duo with a friend who is medic
Uber+mmph keeping the casual lobby trapped in spawn will never not be funny
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>>720199494
I would rather just have the old Backburner
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>>720199494
>but why does this thing even exist?
because they were contractually obligated to use the design on a new item and because the class has so little going on that its original class update had to add a new core mechanic just so they'd have something to remove for a downside
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>>720181371
>Scout
>situational
delete yourself
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>>720182375
they're guaranteed minicrits THO
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>>720186528
Why does it feel like this is the only map played in the entirety of TF2 these days?
I know it's not, but it feels like it is.
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>>720200136
Soldier has guaranteed minicrits too. More or less on demand, or ACTUALLY on demand.
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>>720200106
>Pootisentryhere
>Very good!
>Scout is dead, not big surprise.
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>>720182195
>Before Jungle Inferno players had to be inside both the cone and the box to be airblasted
>Seemingly in Jungle Inferno they removed this and made everything use the cube
>Actually they didn't change anything and Jungle Inferno just broke the cone somehow
>This was fixed in the 64 bit update despite no apparent changes to the airblast code again
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>>720167248
Wanker
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Immense airblast skill issues ITT
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>>720171104
>demo and soldier
>no natural hard counters
you're retarded and don't play either class if you think this
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>>720198661
>Many cool weapons didn't pass.
Truth is the emporium turboniggers would shut down anything that wasn't in their gay cabal. That and Valve didn't like any of the actually cool ideas anyway.
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>>720201220
Always the cliques, huh?
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>>720201960
Always has been. I distinctly remember those niggers shitting on my soviet tanker helmet because it dared to adhere to the strict TF2 poly limits for items at the time so it looked a bit rough in places but it didn't stand out from other similarly complex hats. 3 or 4 months later one of those faggots makes essentially the same thing but way over the poly limit and they all suck him off. Enough that the item actually gets put into the game.
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>>720202184
Sounds unpleasant, you have my pity.
Now that I think about these sorts,I dread to consider how female body modelers must feel nowadays.
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>>720199976
I made this in 5 minutes and its STILL less polarizing than the phlog. hell the dragons fury is proof that you can get pretty experimental with a flamethrower and have it still be fun
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>>720202552
you made a worse scorch shot?
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>>720167248
Pyro is Pyro!
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>>720205061
Pyro is Cute!
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>>720202741
To be fair the scorch shit is cancer so a gimped scorch shot is still pretty good.
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>>720170267
Counter argument nuh uh
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>>720167248
>make this thread to complain
Lmfao people like you are why I keep playing (Pyro)
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>>720167248
People yell at me for "M1ing" them from behind on open maps though on their side of the map kek
>>720167969
Maybe that's because they changed the fucking stats after everyone already bought strangers.
When the nerf was to direct damage it rewarded skillful gameplay and planning, now it just rewards retards and avoids punishing opposing retards.
All originality of the weapon gone. The actual weapon's original purpose was just deleted wholesale.
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>>720191847
I'm a 1994 hour player, mostly Pyro, and I just take every fight I can no matter how much it disfavors me unless there is a convenient escape to an immediate healthpack. I'm sure my KTD is abysmal, because I recognize that TF2 is a game about time and space, not stats. If you want that point or you want to stop me from pushing the cart which supposedly my class isn't suited for, you better be brave enough to force things.
Roid rage pyro when you DON'T use the phlog or other tranny weapons really demands a lot from you as the player but it's very rewarding
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>that dopamine rush when you hit someone who was running away from you from afar with a 90 crit flare
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>>720196479
I unironically go gunspy when vaccinator medics pop up. Enforcer pierces the bubble. The medic thinks he's invincible so he plays more sloppy until I 3 tap him from mid-range.
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>>720206041
THIS
it's extremely satisfying when I succeed at being a menace people tries to walk away from.
It's also fun to approach a competent soldier after a few kills, at some point we just stare at eachother, as he neither gives me a rocket or switches to a shotgun so we just spam voice lines until either of us gets killed from behind
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>>720206383
Walk away from? I either jump into 3v1s on the point or roleplay a spy sneaking down a side path to try and pick the medic/heavy/soldier-or-demo raidball, they're usually not running away unless I get a straggler. I mean they still run plenty of times but mainly they shoot me while I bob and weave.
I guess I roleplay scout for the fighting part now that I think about it.
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>>720182348
Nothing makes me happier than killing an engineer, sapping his nest, and then watching him ragepyro.
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Flarepunching shotgun pyros/w+m1 pyros is the purest best pleasure
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>>720167248
They cut puff and sting
I haven't played since
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>>720206741
In what way did they cut puff and sting? Works for me
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>>720206225
>both the damage piercing and damage bonus (even if one time) sets gun up as being a gun spy weapon
>has a slower fire rate mean it has worse DPS than stock
I have no idea what this gun is supposed to do
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>>720193337
best aim training is just to boot any well-designed objective map, fill both teams with max difficulty bots, disable the timer, make yourself invincible and practice on the semi-realistic moving targets
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>bodyshot dom half the lobby with stock sniper
>"omg bodyshotter doesn't count as a kill no skill"
>bodyshot dom half the lobby with the objectively more body shot kills potential superior Sydney sleeper
>"..."
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>>720207187
you can two shot light classes with it if you're disguised and at close range
the resistance piercing is good against the vaccinator as well as FoS heavies
plus the slower fire rate doesn't matter as much when you consider spy's horrendous bullet spread which forces you to slow down anyway
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>>720191847
Combo Pyro not only isn't doing his job, but will never out perform a pure dps W + M1 Pyro kill-wise. There's a reason phlog uber is so deadly. I run back crits flamethrower 90% of the time because my job is to flame clusters of enemies that don't realize I'm behind them, then side-step them when they turn around so they have to turn around yet again to find me.
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>>720167248
I love seeing my favourite class shit on as trash when I'm sittin ghere in aussie gold with pro ks
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>>720207559
Which subhuman language was this attempt at translation from?
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Is TF2 still good? Haven't played it in 10 years or so. Is it worth it getting in and playing some matches now?
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>>720207947
Yeah it's still a classic. It's a "solved" game though with very little left to explore.
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>>720207537
Pretty much nothing aside from a godtier demo or a heavy in the right place, right time will do more damage than a pyro with crits. When I us Kritzkrieg the braindead W+M1 stock pyro will almost always do more damage than the solider highlander captain
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>>720167248
Pyro is aoe and medium to high dps, supposed to soft counter medics and spies while not rly being hard countered. People complain because noobs just w suicide bomb into enemies and all it does it force you to find a medkit because the retard had enough hp to survive to flame range
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>>720186401
I just want to enjoy voluptuous women in tight suits. If you've looked at any of the fempyro smut over the years you know that it has become almost synonymous with a lot of /d/ fetishes for some reason or another.
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>>720206718
Mentlegen.
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>>720186140
Ever use Dragon's Fury + Scorch Shot?
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>>720167608
I always use the Backburner. The increased airblast cost is negligible when corpses drop ammo and there's ammo boxes around every corner wile the crit damage you get when you catch someone with their pants down is huge.
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>>720183298
The crossbow is better at self defense too because you can actually hit your enemies and while reloading can use your melee if you need to.
But yes, the sudden 75 HP minimum you can give a teammate every 1.75 seconds is amazing and makes all the syringe guns outclassed.
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>>720202552
>i didn't even put 5 minutes worth of thought in to this
>clearly I know what's best

you're fucking retarded
>>
But answer me this, /v/:

Where's my DISPENSER?
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>>720213782
Check your AINIS
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>>720213998
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>>720202552
Just add the quake lightning gun.
Pyro now has to aim a hitscan beam and takes skill to play. There.
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>>720214491
>Wants pyro to have hitscan
The Shotgun is right there.
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>>720196616
class-based shooters have loadouts and typically the classes themselves weren't that fleshed out (TF2 mercs have some personality and got backstories later, but didn't start out that way)
hero shooters are character-based and have abilities, every character is named and has a single weapon (rarely they'll have multiple like torb or mercy) and a set of abilities and passives that define how they're played
medic is "the healing guy" with multiple loadouts, whereas in OW, you pick "one of the healing guys"
the point being in a class-based shooter you change your loadout to change your playstyle, but in a hero shooter you change your entire character to do that (and yes, this makes TF closer to a hero shooter)
classes are roles, heroes are individuals
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>>720214692
That's a secondary...
Not like valve will ever do anything as based as giving pyro a good primary weapon like lightning gun.
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>>720196331
Do any of the mercenaries strike you as heroes?
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>>720215139
I like it but it should instead be a sci-fi heat/death ray instead of a lightning gun.
>Hitscan weapon.
>Fixed range, but significantly longer than Pyro's flamethrower's range.
>Fires instantly but has a warm-up period for a little over 1 second.
>During this time, it's range and damage is lower, and cannot inflict afterburn.
>Once fully warmed up, it reaches its max range and damage, and inflicts afterburn.
>Secondary fire shoots a short range beam that mitigates projectiles: explosives stop in place and fall on the ground and explode with reduced damage, arrows and throwables are negated entirely, and stickybombs are temporarily jammed.
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>>720170267
>>
>game so old you have hundreds of hours in it yet people talk about content that released long after you stopped playing
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>>720205632
the scorch shot is fine because pyro is generally weak otherwise.
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>>720199494
valve thinks w+m1 should be the only way to play pyro so they nerf everything else into the dirt.
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>>720212396
My favorite combo.
If only there was a strange Dragon's Fury.
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>>720207395
you forgot the other niche
it pierces the wrangler shield
nothing makes an engineer shit his pants faster than seeing his effective 600hp aimbot suddenly lose huge chunks of health that he cannot efficiently repair. even the direct hit can't do that.
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>>720186140
Unironically based as long as you don't have a medic glued to your ass.
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>>720184259
Pyro vs Scout has always been sort of a two way counter. Pyro is the one class that can force a Scout to keep still by using airblast, removing his one strength. Though in the grand scheme of things Scout absolutely fucks Pyro. Not just in a 1v1 match where it's too easy for the scout to keep his distance spraying pyro with pistol but also in the case of general use where Scout basically has pyros strengths/weaknesses but is better.
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>>720215314
Most Hero Shooters have even the actual villains in their story count as Heroes in the roster.
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>>720167248
I genuinely think the reason there's so many Pyro mains these days is because every possible counter that Soldier and Demo have had was pretty much removed from the game, or nerfed so hard that it might as well have been removed from the game. Sure Jungle Inferno broke airblast, but at least it still exists unlike Sandman stun. Oh how I tire of Valve's endless hand-holding of the explosive spamming tards who would lose without their precious splash damage.
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>>720196479
Vaccinator has multiple problems with its design.
>Medic is supposed to be the vulnerable target in combat, he's balanced around the idea that he's the high value target the team has to protect, Vacc just hand the Medic himself constant damage resistances completely getting in the way of this
>It punishes players for daring to leave their team by being a weapon that specifically fucks you over if you're by yourself, something that just makes the game less fun and interesting as everyone is pushed to powerball
>Damage type resistances was always lazy game design, it's not a coincidence that some of the worst designed weapons in the game has them
>No Uber, which was a fundamental and key part of the Medic's kit and was included with the main healing force for a reason, though Vacc is not the only thing in this game that's guilty of this
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>>720220028
scout doesn't need any of his unlocks to completely buttfuck soldier and demo. and if anything scout has been indirectly buffed to be even more of a monster, and that's a baseline completely divorced from any of his unlocks.
if you're bad at the game that's on you.
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the correct playtime order
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>>720220435
>Scout doesn't need any of his sidegrades to not be useless dogshit, you're just bad
Okay cool thanks. Guess it's fine that the BFB loses all it's boost from being sneezed on, guess it's fine the Sandman removes 15 max health in exchange for literally nothing, guess it's fine the Bonk slows you to a crawl once it's effect ends. Good to know I'm just bad and that a class that has notoriously had his sidegrades absolutely buttfucked shouldn't be fixed.
Meanwhile Soldier and Demo with literally no bad weapons other than the Liberty Launcher running around with a ton of health, being excellent Medic buddies, having among the best mobility in the game (without the downgrades of Scout due to his shit weapons), and in Soldier's case, having literally zero weaknesses due to how strong all of his weapons are and how they can cover for literally anything he wants to do.
But no I'm just bad. (You) are a prime example of why I absolutely despise everyone I have ever and everyone I will ever meet as a direct result of TF2.
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>>720220832
this is mine except spy is much lower and pyro is #1



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