>better technology = less realistic lookmake that make sense
>>720214285bottom looks betterdevs do need to learn how to chill with fog though
>>720214285nobody forces you to crank up atmospheric fog values
Bottom looks way better. The fog gives it the sovl.
>>720214512>>720214547bottom looks like modded Skyrim
>>720214285I thought this was the imperial city bridge in Oblivion kek
>>720214285Top looks much better, what the fuck is wrong with you people.
>>720214285both look like nortubel
>>720214285fogchads eating good
>>720214512The trees look better and its a higher resolution. Thats it.
a 4k texture at 20gb with 40 layers of filters and lumen slop will look worse than a 1k texture at 200mb using photorealistic deferred lighting and 1k texture will run faster as less polygonsproblem is it requires a white mans mind to make something good and even 1000 dei hires cant even mimic the power of 1 white man
>>720214285As more time passes, the more the industry loses skills like knowing how to optimize for hardware, and how to produce and render ANYTHING without an engine like Unreal doing the hard part for you.
>>720214947>the best games ever were created by japs>muh whitu piggu powerI'm yet to see a western game with good gameplay.
>>720214947retard
What this last decade has taught me is where I live must be an anomaly. All these games that are made by teams from all across the world that are aiming for realism all have obscuring fog/smog yet when I look out my window I never see it. The logical answer is that I am the outlier.
>>720215729The only game that got the fog kinda right is Bloodlines 2. That shit is roughly in line with what you can see around here in winter. 98% of all other games feel like they are set in some Scottish bog or something. But I could even deal with that. It gets especially silly when the fucking fog is indoors. WHERE THE FUCK IS IT COMING FROM? WHY? FUCK
>>720215729It happens during the summer dawn, usually after the rain, but it's not common and isn't "the best looking" weather they try to replicate in games
Original vs remake
>>720215353There's a reason why RDR2 sold 45 million copies. It really is a good game. It's an exception rather than the norm, though.
>>720215883Have you looked around Indian cities on street view and compared the fog?
>>720215883> It gets especially silly when the fucking fog is indoors. WHERE THE FUCK IS IT COMING FROM? WHY? FUCKThat is because they attached it to the player/camera so as long as there is enough distance for the effect to activate (as naturally it is set a few metres from the player/camera) you get fog. That fancy mansion dining hall seemingly generates its own weather.
>>720216334Left>legacy of white oppressionRight>Indian soil back under the domain of the indian people
>>720215729It's to obscure the smudgy blurry DLSS pajeetery
>>720214512isnt that an issue with nanite/lumen?
>>720214285What's the actual reason behind adding shitloads of fog to every game? I have theories and whatnot, but it's just layman speculation.
>>720218028>seething FSR user
>>720215353cringe giga-weeb
>>720218269no
>>720214285have you ever been outside?
>>720218406>Strain your eyes to own the poorfags or whateverI have a 3070, dlss is complete shit
>>720214285I completly forgot to take pictures of this, but in the original version there's a "detail layer" that is overlaying the main texture that appears only in sunlight. It helps to (slightly) hide the lower quality textures that are there on the tops of the bridge walls. In the remastered version, there's no such thing, making it look much worse than it should.
>>720214285Los angelans don't know what outside looks like without smoke and dust in the atmosphere
>>720219589So they made it worse on purpose?
>>720218269People on this board keep saying this but nanite is literally just a way to render scenes with lots of polygons and have it run more smoothly. Nothing related to fog, lighting or ghosting (this last one it would actually serve to prevent if anything). Fog settings are easily controllable all around and with a click or two you can even disable fog altogether, I imagine this is true for most game engines.
>>720214285I dont know what game that is but the first picture looks much better
>>720219712No it seems to be how the engines read and compile data. Serious engine (top) can do so; unreal engine 5 (bottom) cannot.
>1138x1280disingenuous or low iq?
>>720219898Why would you need more?
>>720214285remasters where they "upgrade" the assets like that is usually a combination of AI upscaling and outsourcing to Indiathe result is that all of the assets are better on a technical level, but nothing meets the artistic vision that the original had
>>720219798Talos Principle of release vs remaster. Yes they remaster just ten year old games now.
>>720214512The colors are less vibrant in the bottom, it fails by default.
>>720214285whats with people always posting sub hd photos here when bitching about graphics? and i played the original and the new one. the new one looks really great graphically.
>>720214285what's game?
>>720214285fog, that's the problem, for some reason devs hate it when gamers can actually see their world so they cover them with fogs and mists and whatnot
>>720220571fog isn't as much as a problem as bloom
>>720218304Performance - with fog you can decrease quality of distant objects. Also no game at the graphixxs standards of the time of its release can simulate large areas so the fog is there to artificially make it seem larger. It ends up retarded because the volumetric fog you would only notice kilometers in the distance is right in front of you and sometimes even indoors.
why would better technology and more detail somehow automatically equal more realism? Is a sphere more realistic than a square just because the former is harder to render?
>>720215353>japanese games >gameplay
everyone hates fog of war, but everyone likes opening it up.
>>720220607fog is worse than bloom, but bloom is shit tooanother shitty thing they're doing lately is very heavy eye adaptation ff7 rebirth has this problemhttps://www.youtube.com/watch?v=5LTpGSHw68w
>>720220785you're fucking retarded Id you think I wasted my time playing anything but ff7 ps1, and psp crisis core
>>720220785her name is pronounced aerisu
>>720220915speak english, jeet
>>720220785>very heavy eye adaptationDepth of field is total cancer.
>>720220612I think their priorities are really fucked.I'd rather sacrifice a bit of quality for a better ability to fucking see. Good graphics don't satisfy me if I have to look at them through a Chinese piss filter.
>>720221003>if
>>720215353Based.
>>720214285>less realisticWhat is atmosphere?You can like the look of the older pic, just say that, but it isn't less realistic.
>>720216410Rdr2 is basically a movie gameNormies like movie games because they are casual and look good
I love finally fantasy 7. at least they didn't ruin final fantasy 6
>>720221304>Rdr2 is basically a movie gameit's the most detailed sandbox simulation ever created in the gaming medium, thus far.
>>720221003you're getting,too excited. turns out I'm whiter than you
>>720214285sharp as fuck tree shadows are not realisticu'd know that if u ever went outside
I prefer vibrant over ultra real or grey/brown fog. Not child grade oversaturation, just a little more poppy than irl.
>>720220689Yeah, fuck that Mario shit, give me tlou or nu gow game, right sisters?
>>720214285
>>720221601>overcast
>>720221295Not much atmosphere on those trees in the front buddy
>>720221295It's unrealistic for atmospheric scattering to happen 20 feet away.
>>720221601neither image achieved perfect realism, not even close so why did you post this
>>720221421Anon, it is the exact kind of game that retarded weeb was referring to.
I don't want to post this, but it feels like I have to. the final fantasy games should be burned down
>>720221601this implies that nature is boring or uglythe real answer is there cannot be perfection in a replication, and attempting such only creates a mockery of something much greater than man can ever dream of creating
>>720214285bottom pic is to simulate the realism of when you got something in your eye
>>720221859they should go back to the original
>>720221719Still applies because all the tech power goes to make games more realistic, not more visually interesting
>>720214512Based anon who only looks up and ahead and not down at his feet to notice that the stone and grass textures are dogshit in the modern version and is focusing on the trees.
>>720221295You chose a poor example because the atmospheric contrast in that pic is amplified by shitty post-processing in lightroom/photoshop. Someone overdid it on clarity and contrast and the software compensates for this by adding these unnatural dark/light areas. Atmospheric haze exists but it's not that pronounced irl unless you live in a fucking swamp on a foggy day.
>>720216831>leftmumbai>rightlondon
>>720221890You're literally repeating what he said while disagreeing with him, Mr. Reddit
I miss the time when remasters had soul
>>720221295you do realise that the furthest trees in the screenshot are closer than the closest treees in this photo right?
>>720214770>it's time to discuss the greatest RPG of all time threads
>>720222118i'm agreeing that "imitating nature can only lead to the death of an art form", i'm disagreeing that attempting to do so "reproduces nature" in any meaningful way
>>720222052kek
>>720222189suikoden 2?
>>720222124How to man jaw;>step 1: stretch aspect ratio
>>720222040People just don't understand that haze as in the OP simply is not visible that close. In your pic it's miles away. The way it's meant to be. But every dumb ass game seems to believe that haze has to be 2m infront of you like fog. That's not how that fucking works you dumb ass devs
>>720222413if you know how to us a pc it doesn't matter.
>>720222413retarded dei hires
>>720222413That's what I said ealier ITT. The devs put it there to fake far away distances that they can't put in the game world. They're trying to trick the player into thinking "there is haze over there that means it's many miles away!" when it's 30m in game. Well, it doesn't work.
>>720214285>second game flat out tells you that the simulation was more blocky and uncanny than the real world and it was quickly made in Serious Engine that was provided by Croteam in-universe>"I KNOW, LET'S REMAKE THE FIRST GAME TO LOOK EXACTLY LIKE THE SECOND ONE!!1!">"Oh, and despite running on Pajeet Engine 5 it'll still say that it runs on our janky but beloved in-house engine that we abandoned because the chucklefucks we hired broke it and our CTO left for Roblox."
Videogames just look better without tons of unnecessary detail and visual noise. And I'm not saying every game needs blurry textures. I love sharp textures and normal maps, I just prefer it in a more minimal style like pic related
>>720222245He already implied that a reproduction falls short of the real thing.
NO NO NO NO PS2 BROS NO
>>720214526you see, this looks 'realistic' to me but it's because I have really bad eyesight and everything looks blurry as shit when I go outside
>>720223452there's no fog in this pic
>>720223720Have you considered glasses?
>>720224125I don't like 'em
>>720218269Its just fog opacity, the default in Unreal is really bad. Needs to be tweaked to get a natural look where you only get noticeable atmospheric hazing on very distance scenery instead of the entire scene.
>>720224361loike*
>>720216831>legacy of white oppressionActually I do think many Indians believe that architecture is a legacy of white oppression lol
>>720214285Tech limitations force devs to get creative to make things look nice. More advanced tech also enables companies to hire jeets who don't give a shit and will just throw a thousand piss filters over everything.
ground bricks remind me of the old parallax texture memes