PBR materials have been a disaster for gaming
you could have used a game that actually looks bad as an example
>>720363998You "it looks le good" creatures are part of the problem. It has no soul.
Works on my machine
>>720364058it clearly does
>>720364756wow I am convinced, not
>>720364342le color filter slop
>>720363805>Was going to use MGSV as the example of amazing, optimized use of PBR in vidya>Just recently learned that it doesn't even use PBR, but some 20+ yo basic mix of Diffuse + Normal + Specular maps, on top of very modest ~50k tri meshesJust goes to show that the industry vets were masters of the craft, and modern UE5 + Blender babbies keep cutting corners.
>>720363805Why?
>>720365031use hw raytracing and hw reflections with 0 roughness so everything looks shiny lil bro
>>720365239>you need raytracing and reflections for shiny materialsStop posting any time
>>720363805re4 looks nortubel tier now
>>720364342>screenshots with 10 post-processing filters in pstrash
>>720363805Pabst Blue Ribbon?
>>720365485PBR stands for Saar Do The Needful in indian
>>720365485Pokemon Battle Revolution
>>720365850it truly did ruin errythang...
>>720365031>It doesn't use PBR it just uses a mix of albedo, normals, specular,god fuck you niggers can be so retarded
>>720363805I'm still in awe of how good it still looks on the Gamecube.
>>720366457Albedo, color, diffuse, or just a "texture" map...Practically the same thing, different generation.
>>720364342absolute slop
>>720367018Yes but normals and specular maps are well into PBR territory
>>720370148pbr also implies a complex lighting diffusion function
>>720370293No it doesn't. PBR has nothing to do with raytracing. It can be 100% baked lighting and cubemaps and still be PBR.
>>720370409i didn't mention raytracing
>>720370434Then what's "a complex lighting diffusion function" to you?
>>720370453https://en.wikipedia.org/wiki/Bidirectional_scattering_distribution_functionhttps://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function
>>720370559You can have none of that and still have PBR.
>>720370434bro, stop arguing with that disingenuous troll.
>>720370831>zero argument
>>720370709https://en.wikipedia.org/wiki/Physically_based_rendering
>>720371120Yes I know what we're talking about, your point?
>>720363805AAA games are so fucking ugly now, I want to go back to when shit was hand made.
>>720371165pbr is all about the rendering equation, particularly light reflectance and diffusion functions
>>720371331Made using different texture maps, yes.And it ruined games because it standardized how everything is going to look
I feel like I'm taking crazy pills with this game because nobody ever talks about Leon's face looking absolutely fucking stupid. Like how did this pass QC?>consoleYeah but Leon looked fine in the original RE4 on console. You don't need a £1500 PC for a character to have a normal looking face. And anyway it's not fixed on PC. I have both versions and depending on the lighting of the scene Leon's face looks completely and utterly fucked
>>720364342Yes yes anon, Photoshop and bullshots existed before you were even born. We know. You dont have to embarass yourself like this kiddo
>>720371543>Leon's face looking absolutely fucking stupidIt looks bad in your pic especially , and the very first thing i did was use a face mod that was around when the game just released.I highly suggest using it, it fixes his stupid buttchin and overall face
>>720371543Use this mod : classic leon on nexuslooks perfectly fine to me.. your pic is just nitpicked nonsense
>>720365031>50k is modestlol thread?>blender babiesIf you actually tried doing something in blender you would know that interface of it isn't user friendly and it boasts so many functions that if you can actually go from the default cube to something that actually works into a game engine you're bound to know retopo/remesh. The issue with tris is that you need to know how to implement LODs to make the game run well.
>>720371543you're not crazy you're just not a FOTM remake gobbling consumerfollowing the retarded industry obsession with face scanning makes the faces in all the RE engine games look off and downright horrible when they're talking or emotingsince the face isn't hand crafted they have no idea how to animate it properly so they just slap things together until its good enough and call it a dayeveryone having off putting grimaces and getting weird chipmunk cheeks when they talk be damned because you spend 95% of the time looking at their backthere's a reason you rarely see any discussion of the remakes now unless its talking about how many things they just don't get right for inexplicable reasons because the FOTM is over
>>720374889what are you on about. they capture every single expression from the actor.https://www.youtube.com/watch?v=_SnELWq2RF0It's why every character takes months to make. from photoscanning, the nactually cleaning that scan up because it's unusuable. they don't slap anything together once the actor is fully captured you just do a regular mocap setup and it interpolates between those expressions that were captured.
>>720363805>>720371543>>720372396Why does every fucking AAA game have that disgusting plastic wig hair/fur? It looks atrocious.
Finally played RE4 Remake and it looks, plays and sounds so awful. I had to stop playing around 4 hours in because it was so horrible and unfun to play. How the hell does it have so many glowing reviews, how the hell do so many of my online friends love this game when it's utter slop compared to the original. I hated the RE2&RE3 remakes too but at least it was playable enough and different to the OGs enough that I could beat them once. RE4 feels too close to the original while controlling and being worse in every single way
>>720371543>rendered cutscene vs in-game
>>720363805I've never seen anyone explain what PBR is
>>720365031>doesn't even use PBR, but some 20+ yo basic mix of Diffuse + Normal + Specular maps, on top of very modest ~50k tri meshesthat’s what pbr is you mental midget
>>720376874yeah old games had better hair lmao
>>720381965A PBR (Physically Based Rendering) material is a type of material in computer graphics that simulates how light interacts with surfaces in the real world, leading to more realistic and consistent rendering across different lighting conditions. It uses specific texture maps, such as Base Color, Metalness, and Roughness, to define a material's properties, allowing for a more accurate and predictable representation of real-world materials. PBR materials are widely supported in modern game engines and 3D content creation tools because they provide the most realistic results for real-time graphics.
>>720376874good hairt. anon
>>720365031why is he posing for a dakimakura
the issue is, devs don't realize that PBR doesn't have to mean absolute realism.
>>720382185You used a forsen image so I'm not going to read your post I will hide my post and close the thread
>>720382331>recognizing himself-snitch
pbr is literally just standardizing how materials are defined with parameters like roughness, metallicity, refraction, and radiosity. you can still experiment with them to do whatever you want. it's just that instead of eyeballing that your material is wood-like can you just look at established measurements for wood as a material and compare them. do you have to? no. i don't get the negative connotation here.>>720382314this. stylized games can use PBR.
>>720377147It plays well lilbro, just differently from the OG
>>720365031Retard they literally talked about using physically based rendering at GDC.
>>720365031Based retard not knowing what PBR is, u just described it
if PBR and gay tracing were at fault, we wouldnt have good looking movies. Art direction is king.
>>720386089This. You can make good games with pbr and with UE5, devs are just retarded
>>720364342This is AI generated
>>720390164doesnt look like ithell is us, alters, cyberpunk, some racing game, tlou2, kcd2, tsushima, dead space, jpg sky game
>>720363805Compare the graphics of Crysis 2 and 3.C2 looks good in general but the materials were all over the place, some objects were overly specular, glossy etc. Every artist had their own workflow to create specular maps and such, leading to a big incosistent mess. This was the reason why they introduced PBR in C3, and its a visually much more coherent game.
>>720382234This but unironically
Turn off antialiasing in cyberpunk and enjoy the PBR goodness.
>>720382274Kek'd
>>720371543He barely even looks like his face model who is actually pretty handsome. They made him look fuckin weird with huge jowls and a recessed chin. The RE4 OG face mod is okay but looks kind of out of place.
>>720390952You forget the first game exists and blows both out of the water
>>720391017kek
I think it's fine. It's just the art style matters.
>>720363805>PBRPabst Blue Ribbon? Whats that got to do with RE4?
>>720393749PBR kills art style, you dumbass
>>720393837this is like saying bump mapping ruins art styleit is just how it is used that looks ugly
>>720377147Your online friends arent 4contrarian schizos like you.
>>720394068The whole point of PBR is that it has fixed rules on how materials should look. In other words, it makes every game look the same.If you had a fucking clue before opening your mouth you wouldn't have said that nonsense.
>>720394116And you're not a 4contrarian schizo because...?
>>720394136That's bullshit. You may as well say that everything looks the same with baked lighting.
OP and the "people" in this thread have no inner monologue and are subsequently retarded. "PBR materials" (normal/specular/roughness maps/etc. ) if done wrong looks like shit aka glossy/plastic same thing with the shading method, otherwise it's beautiful. Also normal maps etc existed before "PBR".
pbr = le hecking evil chungus amirite guys?
>>720379991>cutsceneoh you mean the IN-ENGINE cutscenes that run during gameplay you fucking nigger
>>720396686"baked lighting" is PBR you daft cunt
>>720363998https://www.youtube.com/watch?v=cEZsGUqgtHQ
>>720401418no it's baked lighting>>720394136>fixed rules on how materials should lookyes that is how all computer graphics shaders work be it toon, pbr or whatever ugly phong shit you're getting weepily nostalgic for
>>720401148RE6 used unique models for cutscenes and every single cutscene had a material file pre-tweaked for that specific cutscene.You can look in the game's arc files yourself.Comparing a cutscene shot to an in-gameplay shot is always retarded.
>>720402294>no it's baked lightingYou're thinking of textures that have lighting drawn on them. That's how old games used to do it.PBR has baked lighting.>b-but the reflections move when I move!!!Yes, that's lighting baked to a cubemap.>yes that is how all computer graphics shaders work Now, not back then. Back then devs had to draw their textures, and the way they were drawn gave the game its style. Stop posting any time
>things that look the way they should... LE BAD>>720371543Because you're fucking stupid and comparing cutscene/fmv models versus a lower quality gameplay model.
>>720401148Do you not know in-engine cutscenes still use different models than the gameplay models?
>>720402580>every game looking exactly the same... LE GOOD
>>720363805well but some point we had to move to them. Raytracing was the goal from the beginning. Rasterization was a filler gap that was meant to go away anyway.
I saw some pretty cool mods for Leon.
>>720401148RE6 Leon is pretty boring. Generic face and voice. His first costume is lame but the second one is OK. Jake and Chris are much more interesting protagonists in that game.
>>720403251Leon being boring is canon
I played 6 online and was invited to their steam group.>person invites me>haha we don't like drama here>proceeds to list all the drama that's been happeningI just want to shoot some zombies you fucking spergs.
Why don't they explain the controls in RE6? There's so much cool shit you can do but most people probably wouldn't even know it's there.
>>720404159it's not for casuals
>>720402896>this excessive level of cope
>>720405528>this zero argument
Sherry's bottom.