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Now that the dust has settled, we're all in agreement that it mogs the first game and is the best Metroidvania ever created right?
>>
>>720377783
>no shaw
>no edino
>no hegale
>no git gud
I'm still waiting for the true silksong release
>>
>>720377783
first game wasn't very good and the second was worse
>>
>>720378337
/thread
>>
It's not even better than Grime
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>>720377783
it's fun
can't wait for the DLC
>>
>>720377783
>it mogs the first game
it really should just be treated as the extension of Hollow Knight, not as a standalone title
>>
>>720377783
>is the best Metroidvania ever created right?
What are the best metroidvanias ever created. i mean I know there is obviously castlevania and metroid but which ones specifically? What else is there?
>>
>>720378994
Shantae.
Also being the namesakes doesn't mean shit about how good they are.
>>
>>720377861
Co9pe and seethe
>>
>>720378994
none of the metroid / castlevania games come close to HK or SS. I've played them all, they're all good, but they lack the amount of secrets and platforming / shortcuts. Bloodstained is probably the closest.
>>
>>720380980
doesnt symphony of the night ahs a shitlaod of secrets?
>>
>>720378554
Wtf bros Hornet is a canon whore
>>
>>720377783
It's a fuckin trash metroidvania one of the worst in terms of what makes teh genre good.
at its core it's souls slop. it's just a 2D souls game with contact damage for no reason.
>>
>>720378337
Which boss filtered you?
>>
>>720378994
The best metroidvania is Salt and Sanctuary.
>>
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>>720378554
This entire line ruined everything about Hollow Knight for me. Look at her. Look at her succulent curves and tell me this wasn't specifically designed to elicit arousal. Tell me this isn't bait to make you desire used goods. Team Cherry is full of cucks. Every single one of those australian fucks played us for fools, making sure to design the sexiest creatures known to man, only to be met with the gut punch that they're used goods with gaping vaginas taking black cock every single day. I can't imagine the state of all Hornetfags out there who have actual standards, the hurt they must be feeling knowing their wife wasn't saving herself for them. The chinese review bombing wasn't enough. We need every possible language to review bomb these dirty fucks for taking away the purity of our bug wife. I will not be able to sleep until this justice has been undone. Make them patch it out. Make them listen to the fans for fucking once.
>>
>>720377783
idk I guess so
>>
>>720377783
I think Hallownest as a world still flows a bit better as a metroidvania world. In Silksong, you get crucial movement options way too late, and too many areas are hidden behind a breakable wall that's behind a breakable wall in a secret room.

However, Silksong is by far the best when it comes to combat and boss designs.
>>
>>720377783
BUGSEX
>>
>>720377783
It mogs the first one just by not being a snoozefest, but it's still far from being even a decent metroidvania, let alone the best
>>
what about blasphemous though. desu I don't really like metroidvania games, but I did play touhou Luna lights because cute games with fairies and I like touhou hero of ice fairy. I might finally try blasphemous now that you reminded me of it
>>
>>720377783
No and no
>>
>>720383978
>In Silksong, you get crucial movement options way too late
Double jump is late and fucking optional in hollow knight, it's absolutely worse in this aspect
>>
>>720377783
It's close. I'll reserve my opinion until I'm finished Act 3. As of the end of Act 2 and the base ending, Hollow Knight still dominates. It doesn't help Silksong's case that Godhome was free and basically doubled the length of time I got to enjoy the game. That being said, if Steel Soul adds as many changes as you all say, that might be what makes it edge out HK. Regardless, still kicks the shit out of 95% of the rest of the genre.
>>
>>720380980
>none of the metroid / castlevania games come close to HK or SS
They mog the fuck out of your astroturfed reddit bug game
>mostly positive on Steam
OH NONONONO
>>
>>720378337
This, except the second one is way better and is unironically the best Metroidvania to come out in this decade.
>>
>>720377783
>it mogs the first game
I like it better than the first so far
>and is the best Metroidvania ever created right?
hahahahahaah
>>
I just got the false ending. Where do I do all thr true ending stuff?
>>
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>>720377783
The first game is shit. Silksong is good. But the runbacks to bosses are tiresome. It's a shit design that doesn't make me more skilled, it makes me tilted because I have to run back and then I rather turn the game off instead of actually getting good. I almost killed the judge on my third attempt but after dying to a combo and finding myself on a bench in Africa I just turned the game off. Even if it takes only 30 seconds, fuck you, I don't want to play it.
>>
>>720377861
Why the fuck did they remove the voice lines? They also removed the "un ni sa" from the trailer
https://www.youtube.com/watch?v=yQxwbZsL14Y
>>
>>720384213
>caring about ching chong reviews
lmao, cope and seethe.
>>
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>>720384535
>Getting booty blasted over the steam score
lmao, Hollowshite Shillsong indeed
>>
>>720384181
Hollow Knight requires you to get the Crystal Dash in Crystal Peak which can be accessed with 1800 Geo or by beating Soul Master, and making it to Ancient Basin and beating the Broken Vessel for the double jump. It might seem late but you can get it pretty early if you know where to go.

In Silksong though you first have to aquire the Clawline which is in Act 2, and also get thrown in prison/enter the Slab from the Citadel and then make it to the top of Mount Fay.

I wouldn't say they're even close to comparable.
>>
I'm at act 2 and it's starting to feel like a slog, metroidvanias really don't need to be 30 hours long
>>
>>720377783
I agree that it's better than the first one. The combat feels more dynamic and there's a greater focus on exploring the world with slightly less focus on bosses. I don't give any credit to complaints about the difficulty when my casual ass is making it through the game without any huge problems.
>>
>>720377783
It's called Silklikes now
>>
>>720388828
justlike my heckin Underbounds
>>
>>720384213
>They mog the fuck out of your astroturfed reddit bug game

>>720384098
>far from being even a decent metroidvania

What is a good metroidvania?
>>
>>720377783
it's better than the first game, but still loses to Rabi-Ribi.
>>
>>720388985
Rabi Ribi is like 2 hours long.
>>
>>720377783
It proved that difficulty can be detrimental to game's overall quality.
>>
>>720384295
those wall-facing chairs always make me chuckle
>>
>>720389036
that's so absurdly wrong i'm not even sure you're thinking of the right game.
>>
>>720377783
It's up there, honestly.
As a metroidvania, no, progression is still pretty mediocre like the first. Congrats you scoured the world and searched every nook and cranny, here's your reward: one quarter of a possible 1 heart increase to health.

As just a game that happens to be a metroidvania, yeah it's really fucking good. You have to accept that you're going to be going places and fighting things for the sake of it rather than to get 11000 health, infinite jumps and 80 rocket capacity.
>>
>>720377783
>Act 1
Fun
>Act 2
Boring
>Act 3
Shit
7/10, could have been a 9/10 without all the tedium. Great boss fights though.
>>
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>>720377783
It's only natural, the devs had now more experience than when they made Hollow Knight.
>>
>>720378994
I liked the ridiculous sequence breaking and bosses in Rabi-Ribi, the combat of Nine Sols was really satisfying when it finally clicks.
>>
>>720377783
I like it, also it's not a mtroidvania, it's a hollowkinght-like pogovania. I hope team cherry makes more hollowknight likes pogovanias in the future
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>>720377783
I want to fuck Hormet
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>>720377783
does anyone who actually played other metroidvanias whom are not transvestite think that this game is good, or is it just the new slop that normies are going crazy over because its their first decent metroidvania.
>>
>>720389285
you're right, I was thinking of Momodora.
>>
>>720390278
Yes I have played all IGAvanias and Metroids and think this game is good.
>>
>>720390278
I played games like Blasphemous and its sequel, Grime, Nine Sols. I think the game is great.
>>
>>720390819
ok but is it just good, or is it the best metroidvania ever
>>
>>720391338
SHUT UP
>>
>>720377783
There both great games. I’ve stopped caring about ranking games I like. If I like em, I like em.
>>
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I feel like Metroid will never have a truly great Medtroidvania entry because it's forced to be mass-appeal and accessible. It'll always be dragged down by handholdy tutorials, focus on story over level design, clash between letting the player get lost and find their way vs. making sure everyone can finish it, etc.
>>
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>>720391369
Why so mad anyways?
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>>720391338
damn, not a single real metroidvania in the list.
>>
nice bait faggot, try harder
>>
>>720391542
Super, Dread, and Zero Mission already exist bro.
>>
>>720390278
I've played most 2D Metroids, SotN, Blasphemous, Prince of Persia: The Lost Crown, Nine Sols, Bloodstained, Animal Well, both Ori games, and probably some others I'm forgetting. I love Silksong.
>>
>>720384428
Because they're annoying as shit
>>
>>720391747
Aside from Super, that should go without saying you donkey. Dread was actually what I was talking about in the first post, it fell flat and I'm still mad about it.
>>
>>720377783
Mogs the first game, but slightly worse than Lost Crown.
>>
>>720391349
I think it's pretty great and it's not unfair to put it up there with the best, it isn't on par with the better Metroids or IGAvanias in terms of character progression porn, but the enemy and environment variety, general unlocks are all still good and the combat pacing makes up the difference.

I also think that you're going to find trannies everywhere but FIFA, they certainly love Castlevania.
>>
>>720392810
>they certainly love Castlevania
especially have the netflix slop. they were going crazy over Dracula having his index and middle finger nails trimmed to imply he's prepared to fingerbang.
>>
>>720378994
Snailiad
>>
>>720388917
>What is a good metroidvania?
Decent exploration with meaningful rewards for it, movement upgrades that turn before hard to travel maps into a playground, decent powerscaling that renders initial areas into a cakewalk but without sacrificing late game challenges
>>
>>720390367
decent game but I was completely disappointed when I got to what felt like a quarter of the game and it just ended
>>
>>720377783
This nigga didn't play Rabi-Ribi lmao
>>
>>720384216
>decade
Not even year because Chronicles of the Wolf mogs this sorry sorry
>>
>>720390278
don't post fetish shit please
>>
>>720384295
Those chairs look extremely uncomfortable and 3 of them are just facing a fake brick wall. The painted wall looks good, but that's literally the only improvement here.
>>
>>720377783
1) the atmosphere and feeling of hollow knight is better
2) hallownest is more cohesive. feels like a well thought out tightly connected place. pharloom is cool but a lot of the areas just feel placed for shits and giggles
3) the stuff with the hollow knight and the pale king and the void and the infection is vastly more compelling than the pharloom stuff about silk
>>
>>720377783
It's not even better than Ori WotW. Blasphemous 1 was better. Silksong just overstays it's welcome. The HP bloat on bosses is just silly too. The platforming challenges are kind of fun. I'd take almost any of the Castlevania metroidvanias over Silksong at this point. I just want this game to end.
>>
>>720397232
absolute trvke
among other reasons, these are the main factors why i like HK1 more overall
stilll, silksong is absolutely a great worthy sequel, its been forever since i had a sequel that really lived up to the first game
>>
>>720398787
>It's not even better than Ori WotW
wasted potential and cut content up the ass:the game
Imagine having all these fancy movesets and tools, but having enemies so anemic that its completely wasted. They also toned down the escape sequences, they nerfed the only good one to the ground
The cracks with Moon started to show, they blatantly were carried by the talent they lost from the first ori game and its clear with their third shitty game

>HP bloat
get better at dealing damage, all bosses die in 1-2 minutes
in fact i felt like things had too little hp if you actually use all your shit.
>>
>>720384191
Do you only play one game every seven years? How much content do you need in a single game? This is just ridiculous at this point.
>>
>>720383651
There's a psycho thread in /vgm/ for people that aren't able to enjoy anything unless it's realistically possible to date the fictional characters, you'd probably fit in well there.

Or the V-Tuber board, that's full to the brim of reality detached, self-absorbed freaks who won't interact with anything that's talked to another guy.
>>
>>720385024
Same. Lace 2 fight and I just want the game to end already.
>>
>>720385024
>long game is bad because it just is
i never understood this. if the quality stays up then whats wrong
though i do feel like HK1 does it better. Its a bit shorter but it still feels like a more complete journey
>>720401329
you can 'end the game' in 15 minutes after lace 2 if you want
>>
>>720390278
Listen, calling it a "metroidvania" just gives everybody a license to excuse the shitty game design and this genre is already packed with mediocre games. Silksong has tons of content and a ridiculously uneven difficulty curve. The economy is painfully broken. You never really seem to feel powered up either. If you're going to ask a real question, ask if this game is even well designed in the first place. It's certainly not elegant. It's more like what you would expect if you gave fans a couple million dollars to make their own sequel. Is it fun? Not for me. Is it challenging? Sometimes. Sometimes you just walk around halls for a couple hours doing nothing important.
>>
>>720391542
They'll never have another Super Metroid moment especially not if they keep outsourcing to Mercury fucking Steam
Dread was serviceable but just that, the brutal truth grenade is that nobody's surprised by a run of the mill Metroid style game anymore, indies do them dime a dozen, if you're making it it better be really fucking special. Which Silksong is for better or for worse. Dread? Not so much, and another Dread will feel like stretching the bit, like Mega Man 10 after Mega Man 9.
>>
>>720400379
>in fact i felt like things had too little hp if you actually use all your shit.
You should start a YouTube channel then because after I beat a boss I look up what other people are doing and I haven't seen many people doing it much faster than I am.
>>
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the upgrades are pretty tame and not that much better than the first game
if you like the combat, I completely understand, but this flavor or metroidvania isnt for me. Im a greedy bastard and I want more cool permanent upgrades.

I couldnt give 2 fucks about a run button and a double jump being upgrades. they cooked for a decade and I expect some inspired cool stuff.
>>
>>720398787
your tools make boss HP trivial
>>
My biggest ish shoe with hollow knight and silksong is that you should be very powerful if you go out of your way to explore everything but you dont ever feel that way no matter what upgrades you have
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>>720377783
Agreed. It's fantastic except for Compass (fucking again) and this:

It annoys the FUCK out of me that the Inventory key functions differently that the Crests, Tasks, Journal, and Map keys.
""Inventory"" is not bound specifically to the Inventory screen but to them all. If you were on the map last time "Inventory" will just reopen the map screen. I have to press the Crests key and hit A 3 times to get to it and use my consumables.

Absolutely fucking annoying. Needs patch.
>>
I hate that both hk and silksong have scaling bosses based on your weapon upgrade level. Make me feel strong dammit dont scale then up
>>
>>720377783
Absolutely. I'm enjoying myself intensely.
It helps that I find the concept of a "Bard Spider" insanely cool. Playing music/magic with spider threads is a concept I've been fantasizing about ever since watching Kumo Desu and I am pleased as punch that TC used it.
>>
>>720398787
>The HP bloat on bosses is just silly too.
It is in fact not silly but warranted as poison Boomerang spam fucking NUKES the health of everything in the game.

USE. YOUR. FUCKING. TOOLS.
>>
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>Chill and slow "guided" path for your first playthrough
>Cool upgrades that keep on going, one after the other
>Nice "post game" cleanup after the stealth segment
Then you replay it over and over again and realize just how good an open map is. Almost every room is designed to be traversed even with minimum upgrades turning them into sort of small puzzles which become more and more punishing the further you try straying from the path, to the point getting upgrades just becomes a way to skip such puzzles. Shinesparking and shinespark buffering on slopes is heavily utilized and optimizing cleanup is super fun since everything seems intended, well designed. The only things I think were doing better in Super were atmosphere and music and I can accept that since it was designed for a cute handheld.

All I want from metroidvanias is to be like that. Cool ass maps you get to enjoy in your own way, finding new and new ways to break it. Not endless fight scenarios which are just not what I want from the genre. However I just can't seem to find a game that gives me what I want.
>>
>>720378337
First game wasn't very good and the second was 100x better actually
>>
only if you play it on PC
>>
>>720404549
I loved Silksong, but I agree that this style of design is way underappreciated. Hollow Knight is more along the lines of Megaman ZX (which I doubt most HK fans have even played), and there's sort of this expectation that all 2d games should have that Megaman style where it is much more guided and more like separate levels where you beat a challenge and progress onto the next stage. Whereas games like the Metroid are more concerned with the bigger picture of map design where everything feels very interconnected.
>>
>>720377783
the game was solid and the only real complain i have is too many bosses rely on enemy spawning to actually give some challenge. solid 8/10 but i still think hollow knight has more replayability with its charm system mogging crests
>>
>>720380980
I know HK is Hollow Knight but what is SS
>>
>>720404549
this couldn't be more blatantly false. All metroid games are incredibly linear, they blatantly block your progress with gear upgrades (Which usually only have a single use lol).
>>
>>720406095
I mean you can lie all you want but if you have no idea how Zero Mission plays you could genuinely avoid embarrassing yourself. You remind me of those idiots back in 2006 going "Hurrr all you do is follow the chozo statues, it's so linear!".
>>
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>>720378554
>Listen close, listen hard
>The tale of Hornet Silkregarde
>This public bike, she sees no wrong
>In takin', takin', takin', takin', takin', takin', every dong!

>Takin', takin', every dong
>Takin', takin', every dong
>Takin', takin', takin', takin', takin', takin', every dong

>Her blown-out butthole flaps away!
>Her cunt gets wider every day!
>'Til, when she tries a human dude
>His BIG WHITE COCK rips her in two
>And that is why we plow her arse
>What's left of Hornet Silkregarde

>(Who's) Takin', takin', every dong
>Takin', takin', every dong
>Takin', takin', takin', takin', takin', takin', every dong
>Takin', takin', every dong
>Takin', takin', every dong
>>
>>720406053
Silksong
>>
>>720406053
90 IQ
>>
>>720377783
It's not even close, it's significantly better than Hollow Knight in pretty much every way
>>
>>720378337
Based contrarian
>>
>>720377783
No it's a 7/10 at best. Has a handful of a good fights with the rest being tedious shit, the music is largely forgettable, the movement progression is almost as barebones as HK was (the dash is a lot better though), its got plenty of shitty little side quests that are required for act 3, and the currency systems suck.
>>
>>720406881
The side quests required for act 3 is fucking stupid. Most of these are tedious and unfun. What the actual fuck were they thinking with Bilewater and the coral platforming?
>>
>>720407008
you're bad at games jhc
>>
>>720390278
Silksong is a masterpeice. Super Metroid is finally the second best Metroidvania of all time.
>>
>>720377783
Silksong reminds me of Ori 2 in that I know while playing it that it’s an undeniable objective upgrade in terms of gameplay but for some reason my heart tells me the original is still better.
>>
Act 3 is dull because you're just teleporting around ticking off boxes. Almost everything is explored because of the requirements to build the soul snare.
The entire experience is just inferior to the neat package of the first
>>
>>720401748
>if the quality stays up then whats wrong
It doesn't. And unlike most metroidvanias in both HK and SS you spend large chunks of the game doing the same thing because the meaningful upgrades are so few and far between. It gets exhausting
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>>720377783
>we're all in agreement that it mogs the first game
In every aspect but tonally, yes.
>and is the best Metroidvania ever created right?
It's an amazing nonlinear action platformer.
I don't think it's an amazing Metroidvania. It's a good one, some of the progression based unlocks like the grapple are fun, but character progression is super minimal (do 20 quests for... a 5% health boost thanks Elden Ring) and a lot of the unlocks are just glorified keys - needlin, super jump etc.
If I was ranking it on a Metroidvania/Metroid-Like tier list with your Rabi Ribi, your La Mulana, your Aria of Sorrow and Super Metroid - it'd still get an S but a low S.

I mean Axiom Verge 2 is getting a fucking D so as far as indie metroid sequels go it went nuclear.
>>
>>720390278
It's decent but fails in half of the metroidvania appeal. The exploration is good but you never ever actually feel powerful unless you go back to the first two areas (which you almost never do). The regular enemies just keep getting more health so they are literally always annoying
>>
>>720397232
Untrue on all 3 counts and I'm not being a dismisive troll.

1. HK is a cave most of the game. While Silksong's "caves" are all unique and interesting. Bilewater, Deep Docks, Mount Fay, ect.
Plus SS has things like Cogwork Core, the Slab, and the Weavenests
I will concede that Crystal Peak is a little better than SS in the cave area department.
2. See above. "Cohesive" is such a non compliment for a metroidvania, which benefits from as wide a diversity of enviroments as possible. You are supposed to abstract realistic scale and cohesiveness on the unseen 3D parts of the map on the 2D part you actually interact with. HK is just samey which you call "cohesive". A pox on "cohesive".
3. Silk and spider magictech/music is cool as fuck.
>>
>>720407326
I kinda agree. I wish there were more opened areas or changes in areas like the lifeblood quest.
I feel like Team Cherry noticed that people liked the Infected Crossroads, and decided to mak esomething similar in the whole map. However it feels a bit flat since you don't have to re-explore things.

Hopefully the DLC fixes that.
>>
>>720408034
>"Cohesive" is such a non compliment for a metroidvania
Cohesive doesn't mean samey. Deepnest and City of Tears and Resting Grounds are all very different but fit together nicely. Different atmosphere, different pacing, but compliment one another, all parts of a once functioning world.
Wisp Thicket and Greymoor are right next to each other and just feel slapped together. Many examples. Silksong is borderline Lords of the Fallen 2 where they're just slapping whatever shit together - sure it's different, but that doesn't make it exciting when in its abstract they're barely connected.
>>
How do people feel like they aren't getting powerups when red tools exist
>>
>>720408271
Because those are all so good that it's just a matter of preference. Lateral progression.
>>
>>720408271
Because people expect powerups to also factor into progression. It's kind of a genre staple
>>
>>720402989
What tools?
>>
>>720377783
>game is in development for 7 years
>releases with multiple "bring me 10 boar hides" side-quests
Just fucking lazy. Australians.
>>
>>720408250
Wisp Thicket is just that: a thicket. A little hidden alcove next to gloomy backwater village
What are you conceiving every area as a vast sprawling region? They aren't all 'regions', some are just little alcoves.
This game is a massive fortress city built in the center of a bunch of areas. Naturally this massive city will invade upon these areas a great deal no? Creating sudden changes in enviroment. I suppose I'm in the end granting your point about SS being less "cohesive" in a sense. But I'm not inclined to care. It's not a bad point.

You know what is cohesive? The cathedral transitioning into a long bridge, which leads to the Slab, built beside the country's biggest mountain. That's "cohesive" on your standard I assume?
>>
>>720408271
I want to use my FUCKING sword to kill things, and I want the SWORD UPGRADES TO MAKE A DIFFERENCE!
And yes that includes the late game.
My biggest problem is how both HK games treat this - you feel like a useless sack if you just play normally, and scraping the entire goddamn map only gets you to “this feels fine” instead of where it SHOULD, which is OP as fuck. If I am doing all the side activities right away I should curbstomp everything in the main progression. Tranny niggers with OCD who want to do this without trivializing the game deserve a bullet, trivializing the game is the FUCKING. POINT. YOU. FUCKS.
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>>720378554
She's a bug. Who cares?
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>>720406053
Schutzstaffel
>>
>>720377783
>mogs the first game
Easily
>and is the best Metroidvania ever created right?
Not even remotely close
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>>720390278
I played all the Metroid games and Symphony of the Night, a few of the other Castlevanias, and a few indie Metroidvania games over the years. Its okay. I'd still rather replay Metroid Fusion in all its retarded linear glory then replay either Hollow Knight or Silksong. Are they bad games? No but its just... Meh?
You find new areas and bosses but ultimately I never felt like I was getting any stronger since the further you go the more health enemies have, and when you upgrade your weapon your basically back at square one in terms of power. Sure I would get some movement upgrades that let me explore more but that never really made me feel stronger. Plus after Act 1 exploration feels like a total chore instead of actually being interesting, and that feeling continues all the way into Act 3.
I also personally felt like the bosses in Silksong were mediocre. I liked a small portion of them, but ultimately most of the bosses felt like mini-bosses and less like real bosses.
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>>720377783
>mogs the first game
yes
>the best Metroidvania ever created
no
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>>720407326
I think if you could TP between benches like the lord vessel it would be better. Not to dog on Sneedolin TP, its better than nothing, but having to do the mushroom quest and the void mass quest is just made that much more tedious
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>>720408895
>Wisp Thicket is just that: a thicket. A little hidden alcove next to gloomy backwater village
It is a humid, firey alcove next to a gloomy London cold town.
>That's "cohesive" on your standard I assume?
No. There's no guardhouses or escaped prisoners or penance postings next to it. There's generic carts and bodies. The entrance to the bridge isn't well guarded, it's just a boxy area next to another boxy area. There's no religious walk next to Memorial despite it's importance, or gated entry to the Cog areas despite their differing values. The best example is the Underworks - right under Citadel, full of poverty bugs, and it's just a sewer level anyway. There's no means of transport for material between Deep Docks and Citadel despite their gigantic industrial importance.
Even Greymoor - half the bugs are tasked with falling silk. How? There's a fucking dumbass jungle between them and the Citadel.

Meanwhile, the crossroads has multiple elevators directly to City of Tears to explain how they bring stores down. The mantis tribe has a gigantic transition area to Deepnest filled with dead beasts to explain their truce, the relationship between areas. Blue Lake, directly above City of Tears - they try the same shtick in Silksong and it's both completely off to the east and separated by a giant sewer.

There is not much cohesion. It is a valid argument to make. Not the make or break but definitely a disappointment after how much love the first game put into it. They released promo art that was just the map. It's not perfect but for a Kickstarter game it's pretty fucking good, you'd hope the sequel would be better.
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>>720408990
Go download a cheat engine and make yourself op you fucking fag. Some of us enjoy a bit of challenge in games and don't want to be rewarded with guaranteed curbstomping just because we invested time. Go play Path of Exile or one of those other tranny RPGs that work like that, retard.
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>>720409553
The alcove itself isn't firey you goober the fucking dudes are setting fires.
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>>720377783
first one is a lot better
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>>720409865
Thanks for the classic gotcha moment, Reddit. How would you describe an area where people are constantly, 100% of the time setting fires next to a grey, cold, soggy town? Like they've built an entire religion out of just having fucking fires going all of the time? Just slightly warm? Go watch men fuck your wife and never reply to me again.
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It's a lot better than the first one.
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>>720409641
You need another genre then you shitstain, that was the entire allure of RPGs and anything with progression like this for decades.
>go play an ARPG
Yeah I’d love to, except you fucking cunts ruined that a long time ago too in your futile quest for “challenge”. Why can’t you look for challenge in real things and allow hobbies to be enjoyable instead of a job? Is it because you can’t hold a job?
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>>720410361
Wrong again faggo. Good RPGs, especially older ones, gave you power but still required good gameplay and decision making. It is a very recent thing where RPGs (Im talking actual RPGs, not press X to continue the progression i.e. Final fantasy RPGs) became mindless slop that gets you to the point where there's no real input needed from the player. Also I guarantee I make more money than you. Also my dad could beat up your dad.
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>>720410014
Why WOULDN'T niggas set fires next to soggy cold shit anon? I've made you realize your point doesn't actually make much sense but instead of just trading points or some shit you throw a tantrum like a toddler.
Half conceding a point won't make your self confidence shatter into a million pieces anon, in fact you may even pivot into defeating me in the larger argument despite one early small concession. Give it a try some time.
You are such a typically /v/ poster it hurts.



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