A game with large enemy variety but repetitive encounter designvsA game with low enemy variety but varied encounter design
Depends on how samey the enemies are, I suppose. If each enemy has completely different movesets and a lot of them have unique strategies to beat, then the former. Otherwise, the latter.
>>720389817Larger enemy variety helps a lot with difficulty scaling and keeping things fresh. Also adds more to the in-game lore which is a plus
ideally a larger enemy variety ends up having varied encounters anyways, unless theyre just reskins
>>720389817So duke nukem vs doom?
>>720389817The latter is most stealth games and it can be done extremely well. I would go with that one.