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Why is it so hard for someone to make a good Crash game? The formula is so simple and yet they kept fucking it up for 25 years.
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>>720493261
>filtered
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>>720493460
>Bad game
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The problem is that everyone handling Crash after ND had far more grandiose ideas than the character was built for.
Hes simply not designed for open world spaces or complex stories. Hes a hallway-platformer cartoon mascot and that was ill suited for the 6th gen and beyond as games ballooned in scope.
Its okay to let him rest in piece and take his lessons to lean into new projects.
And more kart games should take a page out of CTR it just feels good to play and get good at.
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>>720493854
The fact that your argument for the game being bad is that one side character sort of looks like a dyke shows you don't actually have an argument.
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>>720494406
The game is bad because it is not fun to play unless you ignore the very thing that Crash got his name from.
It has too much padding and should have been at the quality of the flashback tapes the entire way but it wasn't, and for that it gets docked tons of points because you need to suffer through a passable platformer to get to the good stuff, prior crash games dont have that problem
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i had a massive amount of fun playing Crash 4, sure the character redesigns were trash but the worlds were fun and the mask dynamics were solid and the difficulty was the right level for someone who enjoy platforming but hates how easy games like Mario can be, was stoked when it came out and still think it was about as good as it possibly could have been being made so far after the last faithful crash
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>>720494634
>not fun to play
then why did I put 100+ hours into it and pull it up to play with friends when they came over more than most other games, best platformer released in years
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>>720494406
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>>720494992
Because you are a cattle that just wants to be entertained by the flashy setpieces instead of beating the game.
Seeing credits roll is the end of the tutorial, getting the true ending is where the real meat of Crash and Spyro games were in their prime, that got lost in the noise about Crash being "the dark souls of platformers" and T4B took it to be gospel like a bunch of retards.
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>>720493261
I liked Crash 4, they went full retard with the completion requirements, but I play it from time to time, the platforming is rhe best in the series
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>>720493261
They did.
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>>720495339
>instead of beating the game
I have nearly every costume every flashback tape, did time trial on almost every level except for the hardest tiers, had a blast the entire time (except the side character levels which were all right outside Tawna). You must not be much of a crash or platformer fan because C4 was a gift to people who wanted more of Crash 2 and Crash 4 is the closest we've ever gotten short of the literal direct sequel. Even the world variety was excellent though could've done with more jungle. I'll add again the 4 masks were an excellent addition in making the platforming more complex and varied
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>>720494992
because you like the dopamine hit from showing someone that you wasted enough time to "beat" the game more so than the act of actually playing it
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Toxic Tunnels is one of the best levels in the series, the perfect evolution of the factory levels

>>720497064
>>720495339
theres not a box i missed in the entire game either

>>720495943
certainly the best if you want a challenge, outside of a few levels the old games are too easy and Crash 4 at least had enough of a challenge especially if you tried to get time trials.
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>>720493261
Look, it's really simple actually. Crash 1 is a challening but fair game. First of the series so they took their best shot and gave it their all. Crash 2 and 3 are not challening in any way as they course corrected, are well paced comfortable platformers that you enjoy strolling through. The core gameplay is fun in all three games and they're also carried by their great sound design, soundtrack and brilliant art design by talented industry veteran artists that had a really strong vision about the kind of game they wanted to make and the atmosphere and tone they wanted to convey.
No big budget company is investing in platformers at all. Nobody is making 3d platformers, so we don't have anyone making Crash clones. That means that the bigger teams with more resources and ability to output the highest quality won't deliver this type of game. So who's making anything remotely crash like? Indie developers.

Indie developers are for the most part a bunch of fucking faggots with no understanding of terms such as fair challenge or good pacing. They want to make a game that's "better" than the one they were inspired to, so they make bullshit challenging games for autists with retarded autistic speedrun type level design full of endless hallways with spikes and instant death pits where you have to disjoint your fingers to get through. And of course they know fuck all about pacing a game. The art is usually inspired by the aesthetics of the time but inferior with horrendous unlikeable main characters.

The lunar eclipse when we get something, Crash 4 happens. Remember what I said about the original trilogy?
>challening but fair
>well paced comfortable platformers
>great sound design
>soundtrack
>brilliant art design
>had a really strong vision about the kind of game they wanted to make
Crash 4 failed in literally every single one of those points.
There's no talent, there's no cohesion, there's no vision, there's nothing. We will never have a good crash game again.
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>>720497987
crash 4 was challenging arguably moreso than the original trilogy, the music could've been better for sure, the art was decent especially outside the character design, there was plenty of replayability with collectibles and costumes, enough content to satisfy (most platformers dont have enough levels) and the world variety was a nice progression from what the original trilogy had adding that diesel punk area, alien world, future world, and maintaining things like asian world which was always one of Crash's best things exploring snapshots of other worlds culture, as a huge crash 1 to 3 fan I thought 4 was as good as we could've got and most importantly it wasn't too easy so for platforming junkies like me I had to sweat a bit. I could care less about shit art design when they had those fancy new mask mechanics that elevated the simplistic style the series originally had without taking it too far like every sequel past 3. its an unpopular opinion but I think it deserves to be appreciated. Toys for Bob could've made it so much worse but they knew that fans wanted the game to play like the old ones
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>>720497987
Crash 4 is a reminder that it doesn't matter how much money you pump into a game, if the people behind it are subpar and have ZERO understanding of the task at hand, failure is inevitable. Crash Bandicoot level design was dictated by the limitations of the PS1 with Wrath of Cortex being a prime example of how things can go wrong without those limitations (areas so wide you can just walk around enemies).

>We will never have a good crash game again
We haven't had one since 1999.
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>>720499761
>Crash Bandicoot level design was dictated by the limitations of the PS1
Prime example of limitation breeding creativity and encouraging the birth of artistic and design choices that actually work and resonate with players.
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>>720493261
PS1 crash is so cute and lovable
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>>720493261
>>720493854
Crash 4 was a overwhelmingly positively received game (and for good reason) please continue to keep samefagging and shitting your pants /vg/ tranny we all laugh at you
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>720500878
>Imagine being this butthurt over a meme
>>
To this day i don't get it

you just have to make a bunch of hallways with good atmosphere

put some holes and enemies over it

add boxes and a box gem, a few alternate paths that are just more hallways and you're done.
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>>720501215
I mean, they aren’t wrong, most people outside of /v/ like crash 4
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>>720501682
they tried that with wrath of cortex but they were untalented so the level design was boring and unfun
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>>720503421
By that metric, the Bubsy games are all lost gems. Steam reviews outside of /v/ tell me they are.
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>>720493261
>the formula is so simple
That's precisely the problem. Studios and their handlers feel that they need to "spice" things up for a modern audience.



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