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OH NO OH NO
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>>720592073
I liked the game. Why should I care?
>>
>>720592073
6-7 is a fair score but nobody cares about this literally who website
>>
>journo is dogshit at video games
>silksong filters him to hell]
wowie
>>
I never beat the "true" Radiance boss or the Nightmare Troupe guy. Am I going to struggle with this game if that's where my skill level peaked?
>>
Silksong isn't even that hard... the bosses only have like 3 attacks each with clear openings. Other games like Elden Ring are so much harder because the bosses barely give you an opening
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>>720592073
>>
>>720592073
opencritic dropped to 91
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>>720592635
I gave up there too and so far Silksong is doable but I am still in act 2 and do a lot of exploring, quests, farming etc. to get myself every advantage I can. Currently I have the needle upgraded three times.
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>>720592635
Yes
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>>720592073
I've already finished the game and it was kino. I'm a better player and my takes are more valid than any reviewer's. Journos are mentally handicapped without exception. They don't even like video games. They just flunked out of everything else in life and settled for writing about something they hate.
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>>720592073
Author
What happened to the Yakuza fanbase?
>>
In all honesty, the game has a shit difficulty curve.
>>
>>720592635
i was filtered by pantheon of hallownest, though i did beat pure vessel
i got 100% in silksong but it was a struggle at points
>>
>>720593723
>schofield
>tranny
Incredible
>>
>>720593856
The pantheon is hard solely because you have to beat every boss in the game in a row. That's the only challenge. Individually, the bosses are piss easy. The great filter is the 40 minutes it takes to do each attempt.
>>
>>720592635
You can get through it, but you won't enjoy it.
>>
>>720592635
>or the Nightmare Troupe guy
You have no chance of clearing act 1, don't waste your time. The starting difficulty is worse than the hardest HK content and it just gets worse.
>>
>>720592315
I didn't like the game, why should you care?
>>
>>720592073
>exploration more often feels terrifying than exciting, with your brain firmly grasping onto the memory of how long ago the last bench was
That's the point.
>>
>its another troon defending his fellow journos
>>
>>720594246
I dont, the opinion of shitters means nothing to me
>>
>>720593723
troons are always tourist I doubt he gave a shit about it until it was mainstream

>>720592784
> E33 will win GotY because its easier
not the win you want especially when 95% of its boss fights are easier than the sandshark fight in Brothership
>>
>>720594393
Aha, so you don't give a shit about yourself, that's understandable. I wouldn't either if I had such terrible opinions
>>
It always happens
a good game, through overexposure, becomes shit, and then people are too slow to see that it's just a rehash

call of duty
souls
metal gear

many examples, some worse than others
>>
>>720593723
Nothing, you were always redditors.
>>
>>720592073
i simply do not care about the opinions of people who didn't even make it to act 3
if you didn't kill the true final boss i don't want to hear it, shut the fuck up, your opinion is meaningless because you didn't even see the real problems with the game and you're just a fucking retard who got filtered by last judge
>>
>>720592073
>any challenge bad
>backtracking bad
>Souls bad
>always used the compass
>always bought bead strings
>basically wants a pure exploration game
>calls getting the melodies a fetch quest
>didn't get to act 3
Is this peak journo behaviour?
>>
>>720594848
we knew the real problems when we played hollow knight 1
they didnt finish the story, and were perfectly fine with zanzibart slop, and they got bored of metroid halfway through the game and decided to make a meat boy souls clone instead

the number of minibosses in HK2 that are just tiresome rehashes of their add heavy boss rush dlc, which itself was already garbage, makes it clear that they're just making more of the same
>>
>>720593723
AAAAHHAAHHAHAHAHAHAHAHHA
SILKSONG HATERS EVERYONE AHAHAHAHAH
>>
>>720592073
>le hard = le bad

It's Rain World and Demon's Souls all over again lmao. I love when this shit happens.
>>
>>720595480
>le hard = le bad
Yes
>>
>YOU GAVE ME A TANTRUM, MINUS POINTS
>>
>>720595480
rai world is a different beast and was actually hated by critics. demons souls an silkson werent
>>
>>720592073
I thought we don't care about the opinion of journos because they are terrible at games?
>>
>>720592073
>Fromsoft makes a hard game: “OH MUH GOD! Masterpiece!!!”
>Literally anyone else makes a hard game: “What the fuck is this piece of shit?”
>>
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It wasn't even that hard and i never played the first hollow knight
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>>720592635
The game starts off harder than that
If you can slog through the first 20 hours or so and clear act 1 you'll have no issues, but it's going to be a challenge ngl
>>
>>720596046
did act 1 really take you 20 hours
>>
>>720595670
Hating Silksong will get you death threats so they're just scared.
Demon's Souls came out before all of the journo tranny slop started.
>>
>>720592073
I don't find this game to be particularly difficult and I also think this is true
>>
>>720593713
Nobody who refers to an opinion as a "take" should be listened to. It's the surest sign that their brain is complete mush.
>>
>>720596260
I did it in 16 but I beat P5. I think someone who never did the pantheons is gonna take at least that much
>>
>>720596360
nta, but i just beat act 1 in 20 hours, try to find all nooks and crannies before advancing in games, I also dont play platformers and this game is very hard to me
>>
>>720595749
>>Fromsoft makes a hard game
What? When? Holy shit this is big news.
>>
RIP meme game series for undertale players.
>>
>>720596260
The journo from the review took 10 hours in the citadel to get from the start of act 2 to beating the cogwork dancers.
>>
My advice to any Silksong players is to just stop dying. Dying is completely optional content and frankly undeveloped, its not worth the cost of losing rosaries even temporarily.
>>
>>720595480
You don't even live in reality. Demon's souls got good reviews.
>>
>>720596260
i take my time and like to explore everything you faggot. it took me 25 hours to get to act 2
>>
>>720595480
Except Rain World is Good, this game is Not. Argument settled.
>>
>>720596495
meant for >>720596260
>>
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>>720592073
>tfw just lost 800+ beads
It's not the first time I lost it all but fuck me
I'm in act 2 and I still haven't found a way to go back down to convert them to necklaces despite clearing several bosses and unlocking/clearing half a dozen new areas. Is there even a way to connect the two fast travel systems together ?
>>
>>720592073
>giving a game a low score because it's too hard
lmao what a soft little bitch
The end game in Hollow Knight is harder than anything in Silksong btw
>>
>>720596614
based, game isn't even that hard, people should try actually having a working brain
>>
>>720596837
you mean postgame ?
>>
>A game that makes you suffer to its own detriment
Didn't say anything that wasn't true there, the fact that they made even safe points unsafe should make this game a 2 or 3 for everyone, and not even speaking about filling paths full of traps too, basically making traversing the map an even bigger chore.
>>
>>720596905
Yeah I supposed that's better wording
The Godhome stuff
>>
>>720596803
>look on map
>see the obvious bellway station shape
>go there
How did you not figure this out by now?
>>
>>720596905
Yeah that's better wording then I used, the Godhome stuff
Silksong has game breakingly OP equipment combos right now that trivialize everything
>>
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>>720592073
Journalists btfo. The difficulty in Silksong is absolutely fine.
>>
>>720596905
>>720597018
Fuck me ignore the double pist, my internet apparently third world tier right now so I sent a 2nd post by mistake
>>
>>720596614
This but unironically. A lot of the complaints I've heard make it sound like some people are unable to slow down and think for even a second.
>>
>>720592073
>whining about difficulty

Of course
>>
>>720597370
There's difficult, then there's just poor design.
>>
>>720597204
I have no idea what you're talking about but I'll take it that they do connect, which is all I needed to know
>>
>>720592073
>journos filtered
who could have seen this coming?
>>
>>720597496
No, the journo is complaining about the difficulty ruining their "comfy wonderous adventure"
>>
>>720592635
I've only done most of the first two acts. One of the bosses is definitely harder than Grimm and AbsRad, but if you cheese the fight it's considerably easier.
>>
>>720597224
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>720597496
A game that's far better designed than the first Hollow Knight?
>>
>>720592073
>urinalist opinion
Why should I care? Why do you care?
>>
>>720596837
>GIVE ME A MIMIC TEAR AND LET ME FUCKING WIN OR ELSE I'LL GIVE YOU A 6/10!!!!

These people are such faggots.
>>
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>>720592073
I gave it a 7.5
It feels way overbaked, it should have come out years ago. You can see in trailers areas six years back that look the exact same as release. The difficulty is many degrees higher than the original game which is very unapproachable to newcomers. Lots of challenges aren't designed to be hard but rather just punishing as if the game's intention from a design standpoint is to compel players to stop playing. If you fully completed Hollow Knight and are craving a challenge then it's borderline perfect for you but most people should avoid Silksong.
>>
>>720595749
Sekiro is the only one without a built in journalist mode and they cried about that too.
>>
>>720598682
>If you fully completed Hollow Knight
That is the core audience of the game.
>>
>>720596360
demons souls and silksong have high metacritic scores. rain world doesn't. rain world was actually hated by critics.
>>
>>720599431
That's exactly what I said.
>>
>>720599278
As I said in my review.
>>
>>720596676
>hours
Genuinely how? So many areas you can reach in act 1 have sections locked behind clawline or double jump and there's not enough ground to cover that it would take you that long unless you're dying every 10 seconds.
>>
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There's this friend of mine who won't stop praising this shit because, and I quote "i've gotten 60 hours out of this and there's not even a godhome yet. some of the highest quality bang for my buck i've ever gotten out of a game". He's a dude who SL1 and RL1's all souls games autistically so I really can't take anything he says seriously.
>>
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>all the bad silksong reviews are by trannies that got filtered by the difficulty
>these same trannies reviewed E33 highly
>one of them is a French jew
Noticed.
>>
>>720592073
More honest reviews pile up for Slopsong trannies to seethe over
>>
>>720592073
kwab
>>
>>720600114
i do everything in each area or the most i can if its gated even killing enemies to fill the bestiary
>>
>>720598682
A 7.5 sounds about right. Some of the boss fights are great but Silksong feels like it fails as a metroidvania. Secrets seem to almost entirely hold useless items or a handful of rosaries you'll have to spend soon after, and very little in this game actually feels like a power up beyond the movement options you get. Some of the bosses also have tedious filler like having to fight through arena waves of trivial enemies each time you want to attempt them. It's still a good action game but it feels like it's missing the core of what I liked about hollow knight, a fun exploration that leaves you feeling like you gain something beneficial each time you complete exploring a zone. Almost all of Hollow Knight's harder bosses also had instant run backs through the dream nail, or unlocked a chance to practice against them in the pantheon.
>>
>>720593723
>ask classmates what they're researching
>male classmates are all researching fascinating, unique, or at least ambitious things
>woman: "Misogyny in Rome"
>woman: "Misogyny and Hamlet"
>woman: "The intersection of misogyny and periods in Hamlet"
>woman: "Women"
>woman: "Opinions about women having sex in Weimar newspapers"
>woman: "Women in the work of Robert Musil"
>woman: "Vagina"
>woman: "I have a vagina"
>woman: "I'm a woman btw. Vagina here"
>woman: "Sex and periods in gender"
>woman: "Woman perceptions of woman, ,vagina, cooters breasts woman period I'm on my period clitorises in the work of the band Oingo Boingo and Hamlet's Perception of Clitoris Vagina Gender Studies"
>woman: "Queering Gender in Medieval Manuscripts: Your period or MY period?"
>woman: "Misogyny, Periods, and You: Ernst Cassirer on Substance, Function, and My Gay Love Affair with Gender Studies"
>woman: "Women in 'Woman's Work': Gendering Gender in the Social Sciences"
>woman: "Prostitution and Gender in Antebellum Calcutta"
>woman: "Gender"
>woman: "Sex and gender studies"
>woman: "Tampons, pads, and ironclads: Stonewall Jackson and Freebleeding"
>woman: "Einstein contra Bergson: Who rapes me more by having existed?"
>>
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honestly they could do with removing half the flying enemies, or at least make them not stay out of range. They just exist to waste time
>>
THIS MEANS WAR
>>
what is it that wills one to buy a videogame known for its difficulty, get frustrated at its difficulty, be unwilling to accept that they are not good enough, unwilling to learn how to overcome its challenges, unwilling to even attempt to git gud, and then demand that the fundamentals of the game be changed and nerfed down to their poor skill level?
what causes this? is it narcicism? is it entitlement? is it something else?
>>
>>720595480
>reddit world
>>
>>720596046
I beat act 1 yesterday and what you're saying is fucking retarded lol, Nightmare King Grimm was harder than anything so far (assuming he meant that and not just regular Grimm).
>>
Silksong is worse than any metroidvania you could name.
>>
>>720604114
Right, it's a boss rush disguised as a metroidvania. Souls games are inherently opposed to the genre.
>>
>>720607327
It's better than Hollow Knight at least, in pretty much every way.
>>
>>720592635
yes
t. also didn't beat those and ended up returning silksong
>>
>>720601073
>SL1 and RL1's all souls games autistically
This is a very fun challenge (minus Elden Ring), it's not completely impossible but really demands planning and mechanical knowledge.
>>
Hollow Knight 1
>You have enough health to make mistakes while learning patterns
>Patterns are heavily telegraphed, almost braindeadingly so
>makes you feel like a god gamer, effortlessly able to beat bosses in one try, two-tries tops

Hollow Knight Silksong
>Way more punishing, you're dead in 3-4 hits
>Patterns are still telegraphed, but with tighter windows and things like contact damage have become a big problem because you're trying to get in after evading attacks and find you're taking damage because the boss is going into their next attack already
>You're expected to die a few times before you master the boss
Silksong has the Sekiro-thing going where the first playthrough is tough, but if you ever bother to replay the game you'll say "This isn't so bad!" because you have all of their moves ingrained in your brain.
>>
SILKSONG, MORE LIKE SILKSINK!! MORE LIKE SINKSONG!!
>>
>>720607327
Most of them, yeah. I just attempted playing afterimage and that game is pure slop.
>>
>>720592635
I wonder if there is a secret super boss on silksong too cause otherwise I think I'm going to see the credtis and call it quits
>>
>>720607935
artificial difficulty at its finest
>>
>>720606139
kek
>>
>>720596617
It was also parodied or outright mocked by many for being too hard for them.
>>
>>720592073
harman smith won
>>
Fitting, it is a 6/10.
>>
most gamers are casuals and don't like bothering to learn, which is why fighting games get dropped quickly
>>
>>720606494
RNG this bad almost never happens in-game lol.
>>
Too many people are complaining about the difficulty (which was never the problem with the game) and not enough people are pointing out the ACTUAL problems with the game.

>tedious busywork bullshit miniquests that have no real gameplay value, and generally don't have good rewards
>too many "fight a gauntlet of enemies before you fight the actual boss" fights. I don't remember this constantly being a thing in Hollow Knight
>map is almost a little too big, and can be kinda boring to traverse if you're really trying to find everything, especially in Act 3 when you've already exhausted most of what you can in Act 2 and are forced to traverse the map AGAIN but this time with even more annoying enemies
>having to constantly use the Grand Bellway to swap between the Bell Beast and the elevator was pretty annoying
>no Trial of the Fool type gauntlet, which I assume they're saving for DLC
>pacing felt kind of odd in Act 2, and really tanked in Act 3. I felt overwhelmed with stuff to do, and I really wanted to see the ending. So I skipped a bunch of stuff just to finish the game and see the true ending. Eventually I'll go back in for 100%
>bit of a nitpick, but if you really try to make sense of the map, you'll realize the geography and layout of Pharloom makes absolutely no fucking sense whatsoever

I'm not sure if I like Silksong more than Hollow Knight, but I still absolutely adored it.
>>
>>720612364
>bit of a nitpick, but if you really try to make sense of the map, you'll realize the geography and layout of Pharloom makes absolutely no fucking sense whatsoever
This is true in hollow knight as well, if you try to construct a map of the whole world you'll have to cheat by extending hallways between rooms and moving rooms around to avoid rooms overlapping each other. I assume it's a fault of the devs going for a more organic approach to designing the areas instead of following a grid like older games.
>>
>>720612678
That's not entirely what I mean. I meant more that it feels like the biomes conflict with each other. Why is it raining in Greymoor? Why is there a super cold wintery wonderland with a giant mountain.... but underground somehow? And it's above a desert? Which is above another rocky, sand blasted desert? And why does mosshome look like it belongs outdoors? Why is there sunlight underground?
>>
>>720596979
It's "player-trap" the game. It is malicious game design meant to frustrate the player rather than meaningfully engaging with its mechanics.
>>
The most overrated and overhyped 7/10 game that has ever existed.
>>
>>720612364
>game is slightly boring when wringing it of all extrinsic rewards in late act 3
okay loser.
>>
>>720612824
the desert is a dried up ocean if that helps (lol)
>>
>>720613039
My point was that Hollow Knight felt more fun to 100% than Silksong currently does.
>>
>>720596979
do you also say that jumpscares are "dishonest"
what a fucking pussy. have a laugh mate
>>
>>720612824
Isn't this similar to DS2's elevator into a lava pit type of world design?
>>
>>720601134
Is e33 just not that difficult or something?
I watched the trailer and I felt things I haven't since I played bravely default idk can't explain it
>>
>>720613156
I wouldn't know, I've never played a Souls game in my life.
>>
>>720612364
>too many "fight a gauntlet of enemies before you fight the actual boss" fights. I don't remember this constantly being a thing in Hollow Knight
It feels like more but there's only four of them.
>Khann (not the same arena, and it's the main theme of the zone)
>Karmelita (bodyguards felt reasonable, but the two waves before are piss-easy pointless)
>Crawfather (who's a summon-y guy to begin with)
>Groal (fuck him)
I really would have sworn there were more but I'm looking at the full boss list and can't see any. Unless Mario and Luigi do and I forgot.
>>
>>720613190
It's this.
https://www.youtube.com/watch?v=621xrr_M7fs
>>
>>720613290
Meant for >>720613213
>>
>>720613290
>>720613395
Okay that's just flat out retarded. That's seeing an area that's one biome, but then you see the same area from another vantage point and it's a completely different biome? Am I getting that right?
>>
>>720592073
I don't care about the score but everyone just sucks at vidya now. It's a fair game.
>>
>>720613290
This was always a credit to ds2
I always love seeing goobers cry and whine about non-gameplay aspects of a game they don't like in the first place just to make it more popular in the end
>>
>>720592635
More so than bosses, the level design is much more frustratingly punishing in Silksong than HK
>>
>>720595378
I really feel people jump to quickly to 'garbage' or get stuck glazing it. Like.... its a meh metroidvania, meh to bad systems, fun platformer, decent bosses, albeit some are too hard and unfair and kinda tilted me out being a big fan of the game. Theming is good, maps pretty good, story is fine. If it wasn't a HK sequel no one would every call it bad. It could have been better sure but is what it is.
>>
>4chan says reddit bad
>was on reddit earlier and didnt see a single screenshot of an ai-generated webpage
>>
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>>720613859
Bad example kiddo
>>
>>720594548
Cry about it, lol.
>>
>>720613492
Yeah, it would've made more sense if the elevator actually went down rather than up into the sky to open up to an area filled with lava.
>>
>>720613737
Hence it's a 7/10 game that has a hype level for a 9/10. It's completely overrated.
>>
>>720614459
That's not really what's wrong with Silksong's map, though. It's more that the areas and where they're located just don't add up except for the Citadel itself.
>>
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>>720593713
I also beat the game 100% and it fun but has plenty of flaws. What now?
>>
>>720612364
can the game be "speedrun" on a first playthrough? Just finished act 1 in like 10 hours and already feeling boring
>>
>>720592635
The difficulty's on the same level as the Pantheon but you have far more tools for combat so it's not really comparable beyond a general sense of challenge.
>>
>>720592073
Zero self-awareness
>>
>>720615053
act 2s the good one but if youre an apathetic bitch just move one to your next flavour of the month.
>>
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>>720592073
are people really that bad at vidya now? I'm not sure how far I'm into act 2, last bosses I beat were the forebrothers and drill head flying thing, but so far the only thing that has come really close to filtering me was delivering the courier rasher lmao. It's a spicy game, but nothing truly insurmountable.. yet. It ain't Rabi Ribi or La Mulana.

btw this is the first time I'm posting on /v/ ever since the game released. The journal entry for the drill boss caught me so off guard I stopped playing and couldn't help myself but come back here because I knew people would be peeved big time about that. going back now.
>>
>>720596260
I 100% metroidvanias as I go. Each new upgrade is a call to comb the entire explorable map and find every newly unlocked path. That's why when I got the completion tracker in Act 3 I was already at 90%. If I wanted to just follow the main objective markers I could have easily beat the game in like 20 hours.

I distinctly remember wasting 30 minutes at the start of the game using the flies over bonebottom to pogo my way to craggler and kill it. Took like 3 attempts. 1 died to surprise, 2nd to jank, 3rd slowly chipping away. I considered even grinding out the 500 for the simple key to see what was that direction but rosary drop rates were low enough I just moved on.

I did the sands of karakh as soon as I got harpoon upgrade and it was definitely the platforming highlight so far. I've done the path above the cradle and its nowhere near as fun as no double jump karakh.

I fought the cancer ant duo at the top of hunter's march before wall cling. Was not worth, but this is an example of how I play metroidvanias for better or for worse.
>>
>>720596803
??? Grandbellway? If you have access to an elevator you have access to the bell beast network and vice versa. Did you just get to act 2?
>>
>>720592073
Agreed, it's unbalanced niggershit, tested by 6 speed trooners. Doesn't matter, they already made their money.
>>
>>720592073
Games journalism is a lot less irritating when you understand the journalist is giving their own opinion and not trying to be objective at all about it.
>>
>>720615176
based borderlands 4 chad
>>
>>720614098
just admit you were owned, man
>>
>>720606219
>clawline
I'm not that far yet
>tools
>>
>>720615339
who was this fluid druid? I'm feeling nostalgic
>>
>>720592073
I beat bosses by skipping through youtube videos to take note of their move sets
because trecking back to the boss just to learn their moves is a literal waste of your time that only a moron would put up with.
>>
>>720593723
I hate Yakuzafags so much it's unreal.
>>
how do I move from one tab to the other in the inventory? playing with keyboard rn
>>
where is the hidden entrance to the citadel?
>>
The game is 20$. Why the fuck should ANYBODY care about what a game critic has to say on this? Actually justify that shit.
>>
>>720615339
What the fuck about the journal entry for the boss?
>>
>>720615345
>I distinctly remember wasting 30 minutes at the start of the game using the flies over bonebottom to pogo my way to craggler and kill it. Took like 3 attempts. 1 died to surprise, 2nd to jank, 3rd slowly chipping away. I considered even grinding out the 500 for the simple key to see what was that direction but rosary drop rates were low enough I just moved on.
I did the same, and went for the worms as soon as I could afford the key (a quick grind next to marrow bell station). Heavily disappointed when my progress was cut short almost immediately by a jump there was no way to make. I tried it again after getting silk spear, as there is a slight pushback when you use it in the air, as the jump was very close to being successful, but no.
>>
>>720606139
But the guy in the pic you're replying to is a man.
>>
>>720608398
Better than artificial easiness
>>
>>720607327
>>720608214
You all really need to play more games.
>>
I 100% and beat act 3, and the only thing I really hated was shards. There's really no reason for tools to be both limited uses between rests and require a currency to replenish. Knowing that I could burn 100 shards per attempt on a boss that might take 10 attempts made me really hesitant to use them at all. Periodic quests to turn in 400+ also didn't help. I basically didn't use them at all until act 3, and it only made the game less enjoyable to be discouraged from utilizing the tools provided. Because I went 2 acts without using them, I never ran out, but burned nearly every replenish item I'd collected in the game by the time I beat the final boss.

Dying is already enough of a punishment. There's no reason to also have the dread of grinding looming over the average players head for losing too much.
>>
>>720617002

Only bad thing for me was lack of rosaries so had to farm sometimes and the music isn't as good as Hollowknight, though there are a few decent tracks like cogwork/choral/etc but overall felt less good.

9.5/10 game though
>>
>>720617002
>Knowing that I could burn 100 shards per attempt on a boss that might take 10 attempts made me really hesitant to use them at all.
I learned to start saving them for phase 2 of bosses back in Act 2. You want to make sure you have a clean attempt which involves not fucking up the first phase anyway and then just burn through them after that. It forced me to learn the boss patterns a bit better as well.
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>>720592073
>GO AD-FREE! GIVE US MONEY!
No
>>
>>720617095
Blasted Steps made me turn off the podcast I was listening to so I could hear the music, it's really cool
>>
I agree, pacing and exploration suffers because regular enemies take 5 hits to kill them and have attacks that feel like bullshit sometimes, or flying enemies that LOVE dodging
>>
took me 39 tries to beat the final boss
92%, 52 hours completion
game was not really that hard, some people just cant take repeated failures and/or are incapable of learning boss patterns

>>720617002
I felt the same way about the tools at a few points. couple of bosses where I ran out of shards and couldnt use any tools for the fights after losing to them 10 times prior. felt like shit, to get punished with less options to damage the boss, for being bad at the game.
>>
>>720615698
you know the game sucks when this is actually the best way to play.
>>
>>720613190
>Is e33 just not that difficult or something?
It has an easy mode journalists can switch too.
Even on non easy mode if you arent a complete retard you will eventually break the game.

Its so easy they had to patch in toggleable nerfs to the players you can turn on because by the final third of the game you will probably be one rounding every boss because of how retarded the scaling is.
You break it even earlier if you actually try to powergame.
>>
>>720617702
noone thinks this is the best way to play are you a fucking retard?
>>
>>720616197
Huh, I went through that door with no upgrades other than dash and got through it with no issue (I didn't even have the wanderer crest either because I got lost trying to find it). I don't recall there being any tricky jumps either, just timing puzzles everywhere.
>>
>>720592073
About time some journo grew balls.
>>
>>720592073
My rule of thumb is never EVER trust a review that comes out within the first week, especially for games that didn't send out review codes. I'm not poking fun at this review but rather most other reviews, IGN, YouTube, etc.
>>
>>720617862
>Its so easy they had to patch in toggleable nerfs to the players you can turn on because by the final third of the game you will probably be one rounding every boss because of how retarded the scaling is.
these are fucking worthless because they only scale HP btw, because your speed is so much higher everything in the final dungeon literally doesn't get a single turn
>>
>>720618295
Ahh I beat it before the updates so I had no idea.
What a joke lol

I was instagibbing by the time I fought the giants in act 2, the paintress never got a turn.
Let alone act 3 when you get damage break.
>>
>>720616828
I guarantee you I have played more games than you have or ever will.
>>
>>720617862
>>720618295
Is the story at least good?
Thanks for the warning that the difficulty is completely fucked whew
>>
>>720592073
It's clearly 3/5.
>>
>>720618631
.........
>>
>>720618561
>Is the story at least good?
Yea but holy shit do they treat you like a retard. Everything will have your nose shoved in it like its a fucking tales game for its twists and reveals barring one thing which did get me sorta.
The characters kind of suck IMO, 3/5s of your party are just sort of along for the ride and dont have any plot relevance.
I think if you have played a good amount of JRPGs a lot of stuff is really blatant in whats going to happen too. Theres a "shocking" death that I think anyone who has played a bunch will see from a mile away because it had all of the JRPG cliches surrounding it.

I think its a good game mind you, but its a highly flawed good game.
>>
>>720618631
>>720618670
a... compromise?
>>
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>>720596260
My game softlocks after i beat The Last Judge and try to go through the gate. Hornet just stands there forever. I effectively have infinite hours in the earlier acts of the game. checkmate.
>>
>>720616578
>artificial easiness
Jesus christ anon
>>
>>720613251
And thats exactly four too much
>>
>>720618923
I will wait 10 years to play it like I do every other game that comes out. Thank you for your analysis
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>>720592073
There's nothing I hate more than unfair video games, so this is well deserved and I hope it costs them millions of sales. You're supposed to make games fun, you stupid faggots. People play games because life is painful and hard enough as it is.
>>
>>720619191
And if this difficulty level is fun for other people?
>>
>>720619004
Did you ring every bell? Check the door, there should be bells visible. If not then the door looks like it has holes. If thats the case, backtracking it is
>>
Still haven't played it but I hear it can be obnoxiously hard. Is there anything worse than Path of Pain?
>>
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>>720616578
>artificial easiness
>>
>>720619250
Hard games are fine but a balance has to be struck between reward and punishment. Make the bosses hard, sure. But don't force the player to go through a bunch of bullshit just to retry the fight. It's not a test of skill. It's a waste of the player's time.
>>
>>720616578
>artificial easiness
Can you explain this concept a little more? It sounds horrifying.
>>
>>720619316
I dont think its obnoxiously hard.
I think a lot of the mandatory platforming is harder than normalfags will like but the bosses all feel really fair.
A LOT of retards are getting shitslaped by an optional area you can go to early on (hunters marsh) which has honestly not much of a reward for doing early.

Like there are challenging bosses but the two that were nerfed so far were two of the easiest story bosses in the game so clearly the difficulty complaints are coming from the wrong people.
>>
>>720619493
>the player to go through a bunch of bullshit just to retry the fight. It's not a test of skill. It's a waste of the player's time
Sure but what if the player likes the bullshit and has fun with it? What then?
>>
>>720592073
This is what happens when you playtest your own game for 7 years and git gud enough that the difficulty to new players is lost on you.
>>
>>720619316
no platforming is as hard as path of pain, I felt it was only regular white palace difficulty at its worst.

>>720619493
all games are a waste of time you actual baby.
>>
>>720619559
>>720619559
NTA but fuck off with those semantics, jesus christ
>>
>>720619258
I triggered the door at The Last Judge boss fight, and i can fight the last judge with no issues. After I kill Judge, the only way to go is through the gate on the right. The door opens all cinematic like and hornet is supposed to be free to move again after, but the game bugs (heh) out, and i can't do anything, no pause menu, no moving, nothing. just a glitched softlock malfunction of hornet standing there forever. so i wait for a patch. but thanks for the attempted advice anon
>>
>>720619646
>Wah wah wah stop pointing out that I'm not objectively correct
>>
>>720619607
Entertainment is only a waste of time if it's not actually entertaining.
>>
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>>720619646
TELL ME WHAT THAPPENS IF IT'S FUN FOR PEOPLE AS IT IS
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>>720619675
bizarre dude, maybe try equipping different crests/items in case theres an incompatibility?
>>
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>>720619507
>the bosses all feel really fair
Sounds like something you would say if youre not pretty far into the game
>>720619675
Damn, that sucks
>>720619704
>doesnt know what NTA stands for
>babby speak
>>720619725
Again, NTA. Couldnt care less about other peoples definitions of fun. Since opinions =/= facts nigger
>>
>>720593927
>Look up latest 17 minute speedrun
>Ironically makes it looks easier to use speedrun strats than doing it "normal"
What kind of design is this?
Like literally most of the bosses are dead before they even get an action in.
>>
>>720619825
>Again, NTA. Couldnt care less about other peoples definitions of fun. Since opinions =/= facts nigger
You jumped into the conversation, nigger, answer the question or fuck off.
>>
>>720619827
go ahead and try that then man
>>
>>720619827
HKs bosses were a joke for 90% of the game.
The combat in the game in general wasnt good. You just bunny hopped a ton of one move basic ass bosses.
>>
>>720619646
>>720619825
>leap in to whine at someone
>bitch some more when people engage you on it
youre a fucking loser, fuck off
>>
>>720592073
>Tranny journo
everytime lmao
>>
>>720592073
>didn't beat the game
lol
lmao
>>
>>720613190
It is if you play it on expeditioner or expert and do some of the harder bossfights in the game, which will filter most retards cause they actually have to react to attacks, especially on later fights.
>>
>>720619675
I want to help you anon, because act 2 is fun as fuck
did you actually report this bug somewhere? Did you see anyone else with the same shit going on? It's the first time I'm reading about it and they're not going to fix it if they don't know it exists.
I remember Last Judge having a self-destruct no? Are you killing him in a weird spot?
Lastly, what are you playing on? Console? PC? If PC, is it Steam or GOG or the high seas? KB+M or Controller?
>>
>>720619250
They are coddled nepo babies who have never felt real struggle in their lives
>>
>>720617894
sure saves you a lot of time no padding.
>>
>>720619885
I've unironically gotten further attempting to imitate speedrunners than by fighting "legit"
>>
>>720593723
What's with the tranny hate towards HK? If you check the negative reviews on Backloggd nearly all of them were written by trannies too.
>>
>>720619675
You should be able to opt into a beta for patches by playing around with steam settings.
Last Judge also isn't the only way into act 2. Greymoor -> Sinners Road -> The Mist will also lead you to the citadel.
>>
>>720620270
cool man, glad looking up how to play made the game funner for you (?)

why not just watch a lets play.
>>
>>720619501
It's when a game makes things easier for the player in a way that creates logical inconsistencies for the world and pulls the player out because they can see the hand of the developer.

For example compare Y's Oath's first boss to Hollow Knights Traitor Lord
>Y's first boss creates a shield that requires a charged fireball to break
>You can't charge fireballs by default and need to find an item in the dungeon to do so
>The boss arena is still open so you can run into an unwinnable fight due to lack of preparation, just like real life
>Traitor Lord as a full screen attack that needs to be I-Framed through
>So he's behind a gate that requires I-Frames to pass
>So it creates that niggling thought in the back of your mind "Why did he fight here, he ambushes you anyway, why did he ambush you in an area where he knew you had a chance?"

Luna Knights has a similar thing, in one stage there are corkscrew crushing floors that you need to slow down in order to slide under. Then the boss of that area shoots out magical crushing floor constructs that the player instinctively knows how to dodge. Why would the boss do this, what benefit do they gain from recycling stage hazards. Tevi has another example, in one area enemies use grenades that are color coded based on their fuse length. Even ignoring how "gamified" that is the boss of that area uses the same grenades in more complex patterns, but they player would have instinctively learned how do dodge them and gets more practice with every run back. Artificial Easiness is treating the game like it's a test, the stage is the class and the boss is the exam. That's not how real life works and seeing past the curtain pulls players out of the experience. That's why Elden Ring took off like it did, delays, roll catches, feints, they all make the game more realistic and treat the audience like they gamers instead of some babies that need their handheld. It's just better design.
>>
>>720621772
I'd never even considered that you can fight the Sphinx thing in Oath in Felghana without getting the fireball charge. It's hard to miss.
>>
>>720621772
just tank the damage lol.
>>
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>>720620147
>>720620312
Thanks Anons. i'm on PC, steam, playing with Xbox controller.
More self-investigation, i find i can have a single "cutscene" thats allowed to function, before cutscenes just give up (all future cutscenes are just a black screen or softlock my game until i reboot) i'll spare you the further details but its weird.

I essentially had to boot up the game, beat the judge is one try, no death (if i died, i had to close down and reboot the game), then when hornet is at the door, the cutscene plays like it should, and now i can progress act 2 as normal super wierd.

I didnt know about the beta opt in. i'll probably give it a try. otherwise, i'll bug report it. yall are alright.
>>
>>720621772
probably one of the most autistic posts i've ever read on /v/
congrats
>>
>>720622285
Sometimes my game doesn't start when I have Firefox open. Just a black screen. Not everytime, but often enough that I close out of it when I start Silksong. It's the longest of longshots, but idk maybe close every other program and just run the game and see if it locks up at any point.
>>
>>720592073
>game is amazing but I'm dropping 4 points cause it's too hard
How do people like this even exist? Also how the fuck are people finding Silksong that difficult? It's not that difficult. It's easier than basically any Souls game.
>>
>>720619493
>Hard games are fine but a balance has to be struck between reward and punishment
An argument almost always made by people who just want it easier.
>muh runbacks
You're not getting stakes of marika and the large majority of runbacks are trivial.
Scorching nuclear trvth nvke: You should actually have to get better at traversing the map in a genre about exploring a big open map. You shouldn't be able to play like an idiot, make it to the boss room at 1 mask, run into it and die, then respawn outside the room with full HP and shards. You should be forced to actually play the game at all times and pay attention even in rooms you've already been through once.
>>
>>720622502
I find the majority of JRPGs I've played the last few years harder than Silksong and /v/ (who is one person of course) keeps telling me they're piss easy baby games.
>>
>>720622502
Most game journalists didn't get into it because of a genuine love for the medium, they got into it because college turns out a fuckload of journalists and there's not enough actual journalist work for them all. Game journalism is basically the starbucks barrista for journalism graduates.
>>
>>720622521
seriously, this shit isn't even bad by metroidvania standards
fucking metroid fusion has a part where you don't get a save for like 5 minutes of gameplay before a mandatory boss fight and i don't see anyone calling that game fucking bullshit and too hard and wahh runbacks
>>
>>720592073
is it getting to the point of difficultly downgrade mods becoming the standard to play some vidoe games?
>>
>>720622746
Because you will beat any given Metroid boss on your first try outside of the original Mother Brain. It is a very easy series.
>>
>>720594414
it wins because it's better game not expansion that took 7 years where they had to hide the lack of gameplay improvements behind difficulty.
>>
>>720593927
Yeah this. I'd argue the Pantheons are the single worst designed part of HK.
>>
>>720622951
yeah so the only difference between piss easy game's runbacks and silksong's is that the boss can actually kill you if you suck
so shut the fuck up and git gud
>>
>>720592073
It says a lot that the only journalists who can be honest about the game are those with nothing to lose. Journalism is captured media.
Difficulty doesn't play into it; Silksong is really just nothing too special. It's just like HK: decent, but overstays its welcome nearly fourfold.
>>
Well, it's true that the difficulty is retarded in silksong. The game was clearly designed around enemies and traps dealing 1 damage, not 2, it feels like a last minute decision to make a game le hardcore.
>>
>>720598682
>sequel filters out everyone who didn't beat the original
What are other examples of this in gaming?
>>
Why do I feel like barely any of you finished the game.
>>
The game isn't difficult, it's just tiring. Which is exactly what this review says, but half of you retards can't read
.
>>
>>720592073
-IGN
>>
>>720596803
Have an npc string them up in your inventory instead of being a retard.
>>
It's really not that hard, I guess people weren't expecting it cuz HK's difficulty plummets once you master the controls and learn good charm synergy.
>>
>>720623865
>I guess people weren't expecting it
It's bandwagoners who've never even played HK before, but pretend they're big fans to fit in with the community. You see it a lot with normalfags, they'd rather lie and cheat than be left out of a trend.
>>
>>720624003
I agree, I always felt like Silksong's hype was artificially created because normies were told they should care about it.
>>
One of the most frustrating things with sequels is that the devs "have" to basically reset everything with some excuse as to why the protagonist has become a weak bitch again. So people who have played the original have to waste a ton of hours to reach the same level of power and gameplay complexity of the previous game's endgame.

Team Cherry did the actually brave thing: they still made the protagonist a bit weaker with an excuse, but the game quickly progresses to a higher difficulty level than the original with more interesting and enjoyable movements and skills. The basically ackniwledge that the original HK is still an incredibly good game (which it is) and if you have never played it and want to hop onto Silksong directly you ard basically a zoomer consoomer retard
>>
>>720624347
It wasn't artificial, there are lots of genuine fans who were greatly anticipating it, but their memeing over Silksong went viral and normalfags caught on.
>>
>>720593723
Ah, a Jewish tranny
>>
>>720624347
redditors the OG isn't called reddit knight for nothing.
>>
>>720592073
I'd also give it a 6-7/10.
Act 2 already is a severe drop in quality, and Act 3 is "wtf were they even thinking" -tier.
>>
>>720592073
Wokeslop deserves nothing more
>>
>>720592073
plap plap plap
GET FILTERED GET FILTERED GET FILTERED
>>
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>>720598682
>The difficulty is many degrees higher than the original game which is very unapproachable to newcomers.
Good.
>If you fully completed Hollow Knight and are craving a challenge then it's borderline perfect
Yep.
>>
>>720595265
To be fair about act 3, by the time you finish act 2 you'll have a good idea if you like the game or not. And if you didn't like act 2, act 3 is going to be an absolutely miserable slog.

Also I won't judge compass use too hard personally because there's really fuck all else to stick in your yellow charm slots.
>>
>>720623589
Most people on /v/ can't read and don't play games. They're just angry at life and want to make other people angry, so they say and do things that they believe have the highest chance of making other people angry.
Once you understand this you can better appreciate /v/ for the circus that it is.
>>
>>720622602
What JRPGs? If you discount DRPGs, the only ones I somewhat struggled with are Black Souls 2 (DLC3) and MGQ:P on Paradox difficulty (dropped it due to all the grind you had to do early game). SMT V was piss easy.
>>
>>720626051
>>720595265
Disliking the compass is an instant sign of a poster being brown. They are so inherently jealous of the capacity of white men to invent tools that they become irrationally angry when one of those tools is brought up.
>>
>>720626062
not just /v/ but the whole internet now
>>
>>720592073
It's funny how easy it is to send silktrannies into an uncontrolled melty
>>
>>720626140
But it was the chinese who invented the compass.
>>
>>720623007
Hard disagree. They’re entirely optional postgame challenge content, and they’re packaged up with individualized boss refights as well. No new gameplay or content is locked behind them. They’re just an optional boss rush you can do for fun. It’s not the sort of thing you are intended to take on unless you are able to consistently no-hit most bosses in the game and are looking to rachet things up.
>>
>>720620272
It's a right wing chud game. Who do you think is making the constant seethe threads about Elden Ring on here? The same people also hate hollow knight
>>
>>720626140
terrible post, take a lap.
>>
Silksong Is A Fantastic Game That You Should Not Play
>>
>>720626051
>To be fair about act 3, by the time you finish act 2
By the time I finished act 2, I was already pushed into act 3. I never did the 'normal' act 2 ending. I had no idea that act 3 even existed. I thought it would boot me back to before the fight and allow me to do both endings and instead I got an entirely additional act.
>>
>>720598682
>The difficulty is many degrees higher than the original game
SILKSONG IS EASIER THAN HOLLOW KNIGHT
>b-but 2-damage hits
YOU CAN RUN AROUND THE SCREEN AT SEVERAL HUNDRED PERCENT THE SPEED OF WHAT YOU COULD IN HOLLOW KNIGHT, BOUNCE OFF OF THE WALLS OR JUMP FAR INTO THE SKY AND THEN DO AERIAL HEALS THAT RECOVERS YOUR HEALTH SWIFTLY AND SAFELY
EVERY SINGLE BOSS ALLOW FOR SAFE HEALING AT EVERY MOMENT AND WITH HOW FAST YOU ARE YOU SHOULD BE GETTING HIT LESS THAN IN THE FIRST GAME TO BEGIN WITH
>>
How do get normal end? Just collect 3 melodies?
>>
>>720626890
yeah
>>
>>720593723
>ad personam
Good job anon. You are unable to refute the message so you try to refute the messager instead. I am going to assume she is correct then because you have no arguments.
>>
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i just entered greymoor or whatever the fuck and the crow gangbang room gave me aids, shit's just not fun
>>
>>720626693
You can run around thousand percent speed right into a 2 mask trap or fat enemy lmao which you will be doing most of the time and healing is not free. It takes up your ENTIRE silk bar and if you get hit during you are either just dead or now are forced to build all that silk back up again with even less health that you had before
>>
>>720592073
>the consequences
>muh review
Bro if that's not playing into the shitposting I don't know what is.
Great music, well made gameplay, fantastic visuals.
>6/10
Yeah buddy this is the type of faggot that would rate wii babies higher than godhand.
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>>720627173
>and if you get hit during
Why the fuck would you get hit during?
Yeah it's more dangerous to get hit during healing in Silksong than in Hollow Knight. But compared to Hollow Knight it's incredibly unlikely to happen. Because you're way fucking faster. You have way better aerial control. And you can while suspended in the air.
You can always find a safe spot to heal in. You don't need to endure and pray that you'll make it until the very specific parts in the boss patterns that allows for you to heal the way it was in Hollow Knight. Instead you always have the opportunity because you there are always safe spots in the arena to heal in. This is true for every single boss fight in the game, from your Mossflies and Beastflies, to First Sinner, Lost Lace, Karmelita, or Silk herself. There is no exception. It always allows you safe opportunities to heal.
>>
>>720627087
if shits too hard for your retard brain,
hit da bricks!
>>
boss i struggled with the most turned out to be ant dancer
>>
>>720592073
>main complaint is the difficulty
>author is a tranny
Life is a comedy.
>>
>>720627691
then why are all speed runners trannies if theyre so bad at games?
>>
>>720592073
Title's accurate, game's cruel by design. There's an audience for that but it's vocal to a point where it misleads lots of other players into thinking they're going to have a good time.
>>
>>720627572
Not that anon, but you're actually full of shit, and you know it. Just because you can heal in air, that doesn't mean bosses give you the opportunity to do so. You still have to find the safe spot in the boss pattern.

Also, a few bosses actually do this annoying thing where when they are stunned, they CRASH down hard on you, doing 2 masks of damage. Such an annoying trap. The developers know the moments that you are desperate to heal, and exploit your desperation.
>>
>slightest bit of challenge
>nooo I paid money for this and should be entitled to the whole experience
videogames just aren't for these people
>>
>>720592073
>Quick, my personal army, attack!
>>
>>720623589
This. Game makes you lose motivation to play, it feels like difficulty but it's just bad design. I used a teleportation mod and retrying bosses was very fun.
>>
>>720627986
this
i probably saved 10 hours not doing any run backs
>>
>>720623510
Banjo-Tooie.
>>
>>720592635
Yeah
>>
>>720627572
There are so many bosses with barely any moves that are just absolute cancer and then there's these "main" fights that they obviously spent the most time on and yet they're super easy.

I'm convinced that anyone asserting this game is made by geniuses is super low IQ. There is no good balance or genius behind the "difficulty" of many things like fanboys assert.
I'm convinced a lot of the worst bosses are just a result of laziness, incompetence and jank.

This game doesn't even have a smooth difficultly progression like other well designed games have. it's just all over the place.
>>
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>>720627819
Lace can't reach you up in the air. She can't. You are 100% safe. Doesn't matter where in her pattern she is currently. There is no moment across the entire boss battle where Lace can harm you when you're up in the arena. Every moment of the fight allows you to use your great movement to run up and heal.

If you're faster than the bosses and they can't reach the opposite end of the screen or they're busy doing some other attack then you can very safely heal all the time.
Your mistakes can be made up for so much more easily than in Hollow Knight thanks to this.

Is Karmelite dancing off of the opposite of the screen? Jump up and heal. Are both of you at one of the end of the screen? Run away and bounce up on the wall and heal in the upper corner. Is she piruitting across the floor or running across it to summon the floor spikes? Just jump and heal suspended, mid-air above the mid-section of the arena and you're safe. There is never an opportunity during the fight where you can't heal. You are always able to heal. And if you fail to do so, then it's a skill issue and not because the fight doesn't have ample opportunities to do so all the time.
This is very unlike Hollow Knight fights where healing is downright limited to very specific holes in the enemy boss pattern. Where healing is downright not allowed outside of said holes.
>>
>>720612364
I kind of wish that instead of buying tools with craft metal they were a reward from quests.
>>
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>it feels like difficulty but it's just bad design
Tiresome cope.
Why people never admit that the game is difficult?
It always
>it's not difficult/difficulty just X and Y
happens with EVERY single challenging video. The player may play like a journo but he will never admit it (just tiresome bro).
>>
>>720628029
>runbacks are 30 seconds
>he lost to bosses 2400 times
lmao maybe you should play a different game.
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>>720613251
You are missing some.
>chef
>whitehall boss
>broodmother
Might even be others I am forgetting.
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>>720628251
>the game is above criticism because it's... hard
Can't wait till you zoomers grow up and realize how much of a fucking retard you were
>>
>>720628251
if the game was difficult and they lost, thats their fault.
If instead the game was say, cheap, or mean spirited, or another made up adjective, then its actually the GAMES fault they lost!
Freedom from any culpability. Stupid game!
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>>720628331
the chef has two unique room specific enemies that die in three health each this is a pathetic thing to cry about.
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>>720628308
maybe you should stop sucking cock? lmao
i also teleported everywhere for their tedious side quests
finished at 96% completion in 30 hours
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>>720628362
>le template
Just say it straight
"The game is too hard and I don't like it because it's too hard for me"
All this dancing and mental gymnastics just to hide this fact. It's criticism man I'm not bad at video game frfr no cap.
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>>720628418
you didnt play the game.
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>>720628447
enjoy your bilewater runbacks
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>>720628409
I'm not even the same guy, just saying you missed some.
I actually kind of liked it since it let you build up silk before the fight
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>>720628442
I finished the game easily. My issue with the game is that it's a tedious, bloated slog.
>>
> Don't like the musical motif.
> The game runs better than the original Hollow Knight.
> Great gameplay mechanics.
> Improved map design.
> Better pacing overall.
Nigga got Skill Issue.
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>>720606139
Explains the state of both academia AND the book industry.
>>
stopped playing after unlocking act 3. have zero interest to help lace or that shitty kingdom
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>>720628580
>I finished the game easily.
Omg you validated. Your opinion is now fact.
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>>720592073
If you are shit at videogames you shouldn't be allowed to review them.
This is just one of the reasons that professional gaming journalism will be completely dead soon.
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>>720592073
all the 100s means it's still at 92 though

It's funny because the reviewer is just shit at videogames, they liked all of the game's actual qualities. They were just too shit to make progress at a good clip and blamed the game instead of themselves.
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>>720592073
seems like this game needed an easy mode for the journalists
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>>720628251
It can be true though, for example a blind jump in a platformer.
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>>720596260
I spend around 12 hours to get to act 2 but I tried to explore a bit.
I would say that it depends if you play metroidvanias and know how to approach them
>>720596441
Don't even know what pantheon is
>>
>reviewers chudfacing because they didn't get their free copy of the game
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>>720628715
It's not about being shitty, it's about knowing how to critique the game. I've been beaten up by a bunch of difficult games and seen what's good and bad about them. That's a shitty reviewer. I thought that in this video essay era we had better standards. But people just keep reading the headlines. Probably the nigga used GPT or some shit and nobody noticed it.
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>>720628714
You obviously are not capable of communication and I do not think the day will come where you are no longer a retard.
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>>720601073
why are you mad your friend is having fun?
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>>720628889
I finished the game easily. I have no issues. It's not tedious or bloated at all.
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>>720611357
look closer at the ground, it's not RNG and avoidable
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>>720596260
45 hours still in Act 2. I enjoy atmosphere and exploration. No need to rush.
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>>720628230
>Lace can't reach you up in the air. She can't.
I wasn't talking about Lace specifically. But even in your webm, it shows that after you get enough silk to heal, you get hit by one of her attacks, and then have to wait for her other attack to come out, before you calculate that it's safe to run up the wall. Thus proving that you have to wait for an opportunity to make your escape. Just because you're free AFTER you've made your escape, that doesn't mean you could have healed at any time you wanted.
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>>720629219
>50 hours in
>Still in act 2
>Finally decide it's time to progress the game
>Try to fight the boss in the forum for the last part of the three melodies.
>Get utterly demolished
>Start to wonder if I even have the skill to progress.
All that exploration, and I still feel weak as fuck.
>>
>>720628251
We naturally dissected the different ways a game can be difficult as gaming is several decades old now. We are also naturally attracted to some kind of difficulty and repulsed by some others.
Meanwhile there's a very vocal minority who's just a slave to eating shit no matter what and is trying to bring other people down to their level of ignorance and captivity.
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>>720592073
>SILKSONG GETS A 6/10
No. It got a 3/5. Are you blind?
Also reading through the review it's absolutely ridiculous. It's fine if you think the game is difficult but to go over in detail the many parts that filtered you and then just knock off points in your review because of it is utterly ridiculous. What about all the players who wanted an even more difficult experience? The review is written as if his opinions of difficulty are some kind of universally shared standard.

>Very few of the combat challenges in Silksong are short frenetic engagements
>instead, they’re drawn-out battles of attrition
>Rarely is Silksong actually testing your skills — it’s testing your patience.
This is genuinely just a self-admission that he sucks at the game. It does not mean the game's challenges are actually bad. And his preference for short and frenetic engagements over larger challenges, doesn't mean larger challenges are bad. White Palace and Path of Pain were my favourite parts of Hollow Knight and I'm overjoyed that Silksong leaned much more into that kind of experience for this game (event though none of the platforming challenges reaches even White Palace's challenge). Likewise I always really liked the Colosseum of Fools. And Silksong likewise leaned into that kind of experience with lots of enemy gauntlets and closed combat arenas. And I love it. Especially since Hornet's massively boosted movement allows you to bounce from enemy to enemy in ways you never could in Hollow Knight. And enemy gauntlets honestly allows for movement feats that not even the boss battles allow for with all the enemies to play off of. But the boss battles are absolutely magnificent in their own right with the high paced yet elaborate enemy patterns that ask of you to make use of Hornet's own movement.
But that deserves a lower score because he prefers "short frenetic engagements"? Fucking wow.
>>
>>720628230
>The infamous bench within Hunter’s March is a microcosm of Silksong’s uniquely tiring brand of deliberate cruelty
>a safe refuge after an extended series of increasingly difficult platforming and combat challenges ending in a tough gauntlet that likely leaves you with low health — except, unlike every other bench in the game, this one breaks Silksong’s own rules of safety and swings a deadly spike trap at you upon sitting down.
>It’s not reactable unless you know it’s there, and it’s very unlikely for a player to be looking for the well-hidden trap mechanism amongst the greenery in the ceiling.
It's completely fine if the trap got you. But don't cope by convincing yourself it was a foregone conclusion or that others wouldn't have noticed or reacted to it. On your way here you should have encountered numerous traps of the same kind already. And as he acknowledges himself, it is visually possible to spot the trap before you even trigger it. Then when you do trigger it there is a very recognizable audio cue that warns you of the trap. And unless you somehow avoided all the traps all the way up until the bench, it should have been somewhat familiar to you.
>Being forced to make the trudge back through the March after almost certainly dying on your first visit isn’t engaging or motivating; it’s just a bore.
>There’s nothing inherently wrong with designing a game to make the player suffer, but there has to be more engaging approaches than empty time-wasting and pace-damaging sadism.
Again with the self-reports. I reached the bench after the platforming and combat gauntlets. And I honestly don't even remember if I got hit by the trap or not. I am certain that I fled the bench and though I believe I did so successfully. I had enough health left to take the hit anyway. Why is he acting so fucking sure that the player ought to be at critical health?
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>>720628447
I enjoyed it instead.
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>>720629401
Just have Shakra to help you, anon.
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>>720592635
I didnt beat them either and Im in act 2
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>>720629468
>The consequence of punishing design like this is that exploration more often feels terrifying than exciting, with your brain firmly grasping onto the memory of how long ago the last bench was rather than wondering what new discovery could lie past the next secretly breakable wall — a feeling entirely antithetical to the Metroidvania genre.
Ridiculous. Dying in literal Metroid can be just as harrowing if not more so. Metroid games does not actually have a track record of being particularly generous with its checkpoints. If the only difference is that you feel safer and less inclined to die when playing Metroid, then that's again just a self-report and says more about what kinds of risks you're inclined take or not. Like in Metroid you can run through lava infested caverns before you've even gotten the Varia Suit. Then emerge on the other side after the heat has drained your health, and you'll be without a save/recharge station and you'll be praying that you'll stay alive until you actually achieve something productive. And his choice of not doing dangerous shit like this in Metroid still says more about him than it does about the game. And to compare it to Silksong again. YOU DON'T EVEN NEED TO BE IN THE HUNTER'S MARCH to begin with. It is very comparable to Metroid's lava sections in that way. Granted that he might have not known that the Hunter's March wasn't progress but to knock off points off of the game for this is again ridiculous.

Look at the final summary of his own review
>Difficulty falls into tiring, needless sadism rather than engaging challenge
>Pacing damaged by difficulty and destroyed towards the end
>Exploration feels more fearful than fantastical as a result
All these three are him-issues not game issues. And if this would happen to apply to you too, and you don't like the game because of it. That's fine. But it's not a game issue. It'd be like me giving fucking Tetris a 4/10 because I fucking suck at it.
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>>720629401
High Halls?
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>>720629417
Tedious tiresome post
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>>720593849
You DID master and 100% Hollow Knight before playing Silksong, right?
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>Silksong threads were spammed with CP recently.
They're seething so much.
Remember it's a true GOTY
>>
Which silkshot is better?
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>>720592073
followed and guide and already completed it why are people making out this game is so difficult did people not play the original mario games or something wtf
>>
Metroid is much easier than HK. People shouldn't compare the difficulty of both games. In fact, I feel that in Metroid, it's the level design that should be compared. And even in that regard, both games want to accomplish different things.
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>>720629483
She can?! I suspected she can, because I've been spoiled that you can spar with her. And the old man showed up to help me after I spared with him. So one of the reasons I've been exploring so much, is to hopefully find her and spar against her, but she's still not showing up for the boss.

>>720629528
Yeah. The fight with waves of enemies, then the big mace dude, then more enemies, then two mace dudes. All the exploration did allow me to get to the pair of mace dudes. But it took everything I had, and when they showed up, I had no clue how to handle them, so I was killed very quickly.
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>>720629301
>and then have to wait for her other attack to come out, before you calculate that it's safe to run up the wall. Thus proving that you have to wait for an opportunity to make your escape.
>Just because you're free AFTER you've made your escape, that doesn't mean you could have healed at any time you wanted.
And then wait for her other attack to come out? Yeah.
But if every attack is an opportunity to run away and heal. Then the entire fight is an opportunity to run away and heal. I am not sure I'm getting what you're saying.
Of course you can't just heal wherever and whenever. But you always have the opportunity to run off to claim the safe points that always exist. You can pause the game at any point in the fight and point out if not several, at least one point in the arena where it's safe to heal. At any point. If you try to do that with Hollow Knight bosses and you'll have tons of moments where there is no point in the arena to heal at all since you have to wait for the given heal opportunity given to you by the hole in the enemy boss pattern.

Are you genuinely disagreeing with me here? I don't get it. Not to be unnecessarily blunt but I kind of feel like I'm being all but objectively correct here. I don't think it's up much for opinion or interpretation.
Give me 40 random screenshots of a Karmelita fight and I bet every single one of them will have points where it's possible to heal. Give me 40 random screenshots of Grimm, Soul Master, Mantis Lords, Hive Knight, Dung Defender, or Zote or whatever, and I'm sure it'll be entirely different.
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>>720629874
>Yeah. The fight with waves of enemies, then the big mace dude, then more enemies, then two mace dudes. All the exploration did allow me to get to the pair of mace dudes.
So you did all of that exploration, and Shakra still isn't helping you with that fight? Bro...
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>>720629874
Far as I can tell, you have to progress far enough with either character in order for them to show up and fight with you. For Garmond and Zaza, you have to duel them, but for Shakra, you just need to help her find her master.
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>>720630042
Think it depends on whose questline you completed last. The latter takes precedence since when I helped Shakra find her master, Garmond disappeared from in front of the high halls gauntlet and Shakra appeared during the fight instead.
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>>720592073
I don't get it because silksong feels easier and more fair than HK ever was
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>>720630042
Nope. She doesn't show up for the fight, and I haven't been able to spar with her either.

>but for Shakra, you just need to help her find her master.
Is that possible where I currently am in the story? Before I find all 3 parts of the song? I feel like I've been everywhere possible. Like, sure some spots are missing on the map still, but I just assumed all the missing parts are accessible later on.
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>>720630172
Garmond can help you instead?
Either way. It's a fight where you can get assistance.
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>>720626693
CAPSLOCK IS CRUISE CONTROL FOR COOL
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>>720630317
>Garmond can help you instead?
That's what I was assuming he was standing in front of the gauntlet for, at least. I didn't bother talking to him and he disappeared after I helped Shakra find her master, so I can only presume it's related.
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>>720630214
This
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>>720630317
>>720630172
I see, so it's one or the other.
Well I managed to get the old man (Garmond) to appear. With his help, I made it as far as the two mace dudes before giving up for the day.
I was going to do more attempts on the boss today, but now that you tell me I can find Shakra's master. I suppose I'll run around the map first and see what I can find.
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>>720630286
>and I haven't been able to spar with her either.
There is no stick with a ring on it in westmost side of greymoor, directly east of bellhart, where the flea caravan used to be?
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>>720630286
Same boat. I know that questline exists but it will not appear for me. I think it has something to do with clearing wish boards, you have to do certain wishes to get the next “batch” to appear? IDK, I wanted to save most/all wishes for postgame (easy way to avoid starting something you don’t have the unlocks needed to finish) so Shakra does nothing for me but chill in Bellhart offering stupid custom map pins I don’t want.
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>>720630491
I think Shakra's questline is tied to buying her maps.
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>>720630464
I haven't even thought to check that room since the fleas left. I guess I'll look there first.
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>>720630538
I have all her maps. I also have all the Citadel maps and corpse maps. I have every map except Verdania and Abyss, if they’re separate maps and not just recolored area extensions like Wisp Thicket
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>>720592073
>Most damage you take against enemies is contact damage
>Some bosses will only damage you with contact damage
>Spam the game with gauntlets, a lot of bosses have their own gauntlets, like popular boss Karmelita
>Act 2 final boss is a huge joke: she has no contact damage
Artificial difficulty.
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>>720630606
Give one reason for why enemy gauntlets are bad.
I'd argue they're great.
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>>720630464
>>720630558
Nope. Nothing here. I guess I'm not that far into the quest line yet.
Maybe it's because I never bought that one last marker from Shakra. I need to find her and buy that last one.
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>>720630784
Please let me know if that makes her quest line appear, I’d like to know if I have to buy the pins to get her to do it or not. The internet SAYS “no” but what the fuck does the internet know until the datamining is done
>>
Why out of all people
>a connoisseur of a particular genre / studio
>a random, genuine person on twitter whose life doesn't revolve around producing critiques
>a friend that I share some common ground with in how we enjoy games
Should I ever listen to a self proclaimed >game journalist, I don't get it.
>>
>>720630778
I love gauntlets. I actually miss the Trial Of The X shit from HK, I was surprised to find no colosseum-equivalent in Silksong, with a crazy shapeshifting arena full of platforms and spikes. They had a couple canned moments like that (one Cogwork Core arena springs to mind) but nothing so interesting as the Trials
>>
>>720630784
>>720630841
For what it's worth. I bought all her pins.
But I won't claim to know if that's necessary or not. I've got no idea. I just know I did it before before I noticed the stick with the ring there that allowed me to duel her.
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>>720630778
Because it's boring to have this many. There is 0 imagination, especially those that are just before bosses.
And most of the bosses followed by the gauntlets are actually weak as fuck. The gauntlets are actually there to hide the fact that some bosses barely have 1 or 2 move and that's it. Just like you'll mostly take contact damage in those encounter, and nothing else.
This is why people are talking about artificial difficulty. Case in point with granny silk: she's weak as fuck because you don't have to deal with contact damage.
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>>720630959
I mean I can’t even get her “find my master” quest to show up. She’s just a shop. I’m 99.9% confident I’ve found every significant area of the map (I won’t claim to have broken EVERY secret wall or unlocked EVERY locked door) available before Act 3, with the notable exception of what becomes available of Bilehaven after clearing that boss area.
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>>720628230
This is how you play Hornet, but this is beyond most players, they keep trying to play like the Knight and get themselves creampied for it.
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Thank god La-Mulana isn't mainstream, if Hollow Knight is filtering journos can't even imagine what would have been its reception.
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>>720630841
I bought the marker. Still nothing at the Gerymoor flea spot. I quit to the main menu to refresh. So I must be missing another requirement.

There's a wish for the slab that I haven't completed, I should try that first. It seems unrelated, but I'm just trying anything here.

I also haven't done all of the traveling merchant objectives. So maybe I should do theirs too. Though again, it seems unrelated.
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>>720630981
>Granny Silk
Granny Silk is a victim of pic related, a universal action game problem. gigantic setpiece bosses will never ever be as intimidating or challenging as rival fights, and positioning her immediately after Lace is setting the game up to let you down.
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>>720628230
You what? Lace can absolutely anti-air you for two masks of damage and she does it all the time. She uses her diagonal leap-to-divekick aggressively and consistently, and it’s so much an iconic part of Lace II’s moveset that it’s the ONE MOVE that gets upgraded for phase 2 of the fight (adding judgment cuts along her aerial travel path behind her).

The fuck are you talking about Lace can’t hit you in the air. Are you a nigger or a jeet? Nobody else could be so inept when the facts are so easy to check.
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>>720631245
That's kinda true, but imagine if they added contact damage to her, just like the other bosses.
She wouldn't be as weak, so it just makes you think: what happens if you remove contact damage from the other bosses, too? Most of them would be done in one or few attempts.

And Lace 2 is also better than LL.
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>>720630606
Team Cherry loves contact damage for some reason. I haven't touched Silksong yet since I've been replaying Hollow Knight to try and actually beat the Pantheon this time, but I noticed things that really annoyed me.

One is that they gutted the ground pound's I-frames, so if you try to actually ground pound the enemy you get hit out of it by the contact damage. It just feels wrong to ground pound the space right next to them, like needing to unlearn decades of video game common sense. The other is that some enemies, not many, have a roar that stuns you in place. It's almost like old Monster Hunter where the enemy roars, your controls are turned off for longer than the roar, so it just walks into you afterwards for some free damage.

On the other hand, I'm also not sure I buy a lot of the Silksong complaints, people make the game seem like all the bosses are Ascended difficulty by default, more HP, 2 heart damage, and less fair arenas, but there's something in the discussion that reminds me of when of Dark Souls vs Nioh started. Nioh is a very different game, it gives you tons of tools for free and expects you to use them. Your character is faster, you have more options during a fight, your block is better, so the enemies are harder. People tried to play Nioh like Dark Souls, waiting for the enemy to attack and then punishing them, taking turns, and they hated it because Nioh doesn't work that way. You're so much more mobile and your moves have so little commitment it expects aggressive play, just being able to instantly heal in the air completely changes the pace of the fight and people playing the game like Dark Souls or Hollow Knight are just missing the point.
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>>720630913
>I was surprised to find no colosseum-equivalent in Silksong
The Coral Tower. I would argue is equivalent.
But it's like the only thing. I super loved it though.

>>720630981
>Because it's boring to have this many.
How? Why? I personally feel like there could have been more. Especially longer ones.
>There is 0 imagination, especially those that are just before bosses. And most of the bosses followed by the gauntlets are actually weak as fuck. The gauntlets are actually there to hide the fact that some bosses barely have 1 or 2 move and that's it.
But they're a package. The gauntlets are part of the challenge. The game isn't just a boss rush.
In what way is an enemy gauntlet worse than a boss fight? They've got many cool qualities to them that aren't even shared by boss fights.

If anything it's very cool how you can bounce from enemy to enemy in enemy gauntlets in way boss fights don't really allow you to.
There is also a degree of legitimate crowd control since you've got influence over their actions from baiting attacks or from scaring them with your own. It's cool stuff. Genuinely.
But people just act as if they're inherently inferior content or something and I just don't get it.
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>>720631428
I think the issue is, contact damage to what? The parts of her body that are hitboxes? Or all of her? She’s fucking huge, you couldn’t navigate PAST her if all of her did contact damage. If it was only the vulnerable parts, you’d have a legibility issue with it being unclear which parts of her were dangerous foreground elements and which were harmless background elements.

Again, it’s just a problem with big bosses in general. The logic of video games necessarily makes them less threatening; they are slower, larger, more predictable targets, because they have to be. If Granny Silk worked like a normal boss she’d be fucking impossible because she’d make half the screen a permanent hurtbox.
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>>720631514
Is that an Act 3 thing? I ask because I got there, found a drill, and nothing fucking happened so I left.

Which reminds me I still have to clear Voltnest
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>>720631357
>You what? Lace can absolutely anti-air you for two masks of damage and she does it all the time.
See >>720627572.
She can only reach you at regular heights. Jump on the walls and she can no longer reach you.
This stays true for Lost Lace too by the way. The only attack of hers that can get you up high are the phase 2 void-portal projectiles. And even those can only get you if you initiate the heal before they've been locked into a direction.
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>>720631660
>Is that an Act 3 thing?
Yeah
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>>720631670
Interesting. I actually thought the fight was more fun NOT doing that, but I’ll admit I didn’t know you could cheese that high with a wall kick. Does that only work on that half of the arena? I swear you can’t do it near the elevator.
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>>720631514
>But they're a package. The gauntlets are part of the challenge. The game isn't just a boss rush.
Well Karmelita definitely didn't need her own gauntlet lmao. And what about Khan? Why even make this boss? Nobody takes damage on Khan, except contact damage. He's literally worst than most regular enemies.

Nobody said this was a boss rush, but bosses are important and arguably more fun that the regular ounga bounga gauntlet with contact damage. It's just not fun.
I want cool bosses, not a billion times the same monsters.

I finished the game at 100% so I feel like I'm entitled to this opinion. This game is good, but it could have been way better. It feels like 2HP contact damage itself was added just to make the game more difficult for no specific reason.
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>>720592635
I didn't bother with most of the post-game update stuff in HK either, and sure I struggled a bit in Silksong but I did beat it, including Act 3
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>>720631812
>Does that only work on that half of the arena?
Nope. Works on both.
But really. Most bosses can't get you if you wall jump to the corner or ceiling.
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>>720620272
High IQ + entire life wasted on videogames = not falling for generic indieshit
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>>720592073
6/10 or 7/10 is about right for Silksong.
It's not a shit game but it's not a masterpiece either.
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>>720631841
>Well Karmelita definitely didn't need her own gauntlet lmao.
Need? No. But it made her fight a lot more fun.
I finished the game at 100% so I feel like I'm entitled to this opinion.
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I finished it with 100% and would give it a 6 or 6.5/10 too, the overall gameplay is just very basic and never does anything interesting, the best it has to offer is the painted backgrounds and a few really well executed boss fight.
I'm hoping it gets something cool as DLC though.

>Lace can absolutely anti-air you for two masks of damage and she does it all the time.
her anti-air is her most telegraphed move, she only does it out of neutral or as the 2nd or 3rd part of her dash combo, idk why they decided to do it like that because she's a sitting duck if you stay airborne, even triggering her parry is to your advantage
>>
>>720592635
Not just the bosses but the enemies in general are a lot more active.
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>>720630778
Because /v/ sucks at video games and gets violently angry when a game actually has gameplay.
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>>720592635
I never beat NKG, and never even beat the colosseum of fools, didn't even bother reinstalling the game for the pantheon when it released
I did beat the Radiance
I'm at the end of act 2 and so far it's manageable
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>>720592073
actually that says 3/5
retard
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>>720631789
I just spoiled it a bit for myself out of curiosity, and I have to say, I get your point, but it’s not the same. It’s definitely the spiritual successor “arena with hazards repositioning every wave to make it interesting” but the fact that it has so many hallway interruptions kind of ruins it. For one thing, I suspect those are true checkpoints (most arenas stay cleared after clearing them) and for another they give you an indefinite respite to collect yourself. I know some people probably bitched about Fool being as long as it was but man, I really liked the whole
>It’s Bloody Palace but better
Vibe of the Trials. Coral Tower feels tepid in comparison.
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>>720593723
>making her way up
yeh i bet
i got a "review" from a girl that looked like that once and lets just say i gave her a "promotion"
>>
>>720592635
no, don't listen to people telling you this game is harder than hollow knight, because it isn't, hornet is a lot stronger than the knight and has a lot more tool to handle that kind of frantic boss
>>
>>720632178
>I suspect those are true checkpoints (most arenas stay cleared after clearing them)
Nope. You need to do all of them.
No checkpoint until you reach the very top of the tower after the gauntlet is beaten.

But I'll concede and claim that it's not quite the say. But I still feel confident in my claim that it's the game's equivalent. And I do think it's a very cool segment of the game that I love.
>>
>>720593723
They didn't even know Yakuza existed before 0
>>
>>720632301
That's a bit better, I still wish it had just been
>buckle up, buttercup. Here's 50 waves

I mean I'm the type of person who can max out a 2000 character post explaining why boss runbacks are shitty game design and there should be benches before every boss, and even I'm saying "this needs to be more relentless". I get how "climbing the tower" was the objective but honestly I'd have MGR'd that shit and set the fights on an elevator or something if that was the aesthetic you were after, giving you walk-betweens is just a little too loose with the pressure.
>>
>>720630778
Bosses bring contrast through different visuals, new animations and patterns, take that out and you end up with a linear game made of endless exploration and regular mobs.
Entering a boss room is exciting but it falls flat if you just end up with regular mobs and if there are several waves of them it becomes boredom torture.
>>
3 mask damage mod when
>>
Wait. The Beast crest can give you Shredded Organs with its down air?
>>
>>720627063
>she
>>
Let's be real when you're not blinded by hype it's around a 7/10 give or take a point or so. The most special thing about it is that it's cheap, and most games achieve that at some point by going on sale
>>
It's only slightly harder than the first hollow knight.
>>
>>720627735
Autistic trannies become speedrunners.
Bipolar trannies become journos.
>>
>>720623510
Super Mario Bros: The Lost Levels, Zelda II, Castlevania 3, etc. Basically, any NES sequel, the ones that seem to be the actual inspiration behind this game.
>>
>>720632646
But gauntlets give you unique enemy combinations that you don't find elsewhere. It's cool to have enemies work together and to break them up to claim your own advantage.
>>
>running food courier quest
>Can't take any damage
>Near perfect run up to the citadel
>Miss time one input, and take damage from enemy in passing
>"No problem, I still have plenty of time to make it"
>RNG spider suddenly spawns directly in my path, and deals more damage.
>Try to run on, but distracted by the confusion of the previous two hits, I run into another enemy, spoiling the food.
Fuck me, man. I just want the fucking oil, old man!

And you know what really fucking annoying? He won't tell me where the 4th ingredient is, until I get him the third ingredient. So I can't even take a break from this shitty food run to go get the other ingredient. No, I HAVE to finish this run, just to get the clue.
>>
>>720626693
lol no it is not easier. Only Pantheon 5 bosses are comparable with some of the Silksong bosses, and those are DLC. None of the base game bosses outside True Grimm or Radiance are overly challenging
>>
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These were some of the most unfun minigames holy shit. Most of the time you just lost because of actual unavoidable bullshit. Fuck the juggle especially
>>
the only people saying its hard are females, gays and retarded leftist gamer journalists, game is easy as fuck
>>
>>720633282
You can take about 3 hits and still make it in time, just wait until you have the double jump to do it since you need the double jump to get all the food items.
>>
>>720633623
Not everyone is as autistic as you, anon. Game has its challenges and that's what makes it great
>>
>>720633576
It would be a shame if the game added another NPC in these minigames, with even higher scores you need to beat. Would you like it or hate it?
heh
>>
>>720633254
Actually yeah I can understand, there's just that part with waves after waves, I'm not sure I'll boot up the game again it kind of feels like the last straw.
>>
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>>720593723
>a literaly trannykike
I thought they were autistic enough to be good at video games?
>>
>>720633409
Silksong doesn't have any overly challenging bosses as of yet either. First Sinner is like the peak of the difficulty and it's a fight you can fight in act 2 and the difficulty never progresses past it sadly.
>>
>>720633282
going through sinner's road and the mist is easier
>>
>>720632910
>The most special thing about it is that it's cheap
This. Just like the first game.
Good bangs for the bucks.
>>
>>720619501
I'd call autobalancing functions artificial easiness. The kind where for each death the boss' max health lowers so any retard can beat it and so when you do it feels unsatisfying.
>>
>>720633750
Good thing you don't get anything important from that
>>
>>720633787
I didn't find first sinner particularly difficult.
I had more fun trying to beat Silk Mother without healing or some of the act 3 bosses. The difficulty in bosses like Groal were mostly how time consuming they were
>>
Is it normal to find a Mossberry in the Memorium? are you supposed to wait that long to complete that quest, or is that a gimme for people who accidentally destroyed one by advancing the game too far to keep them from softlocking that quest's completion?
>>
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>>720633673
I have double jump. And no, I didn't quit after getting hit three times, the food spoiled because it ran out of time.

Also, I just completed the run. I got the clue for the crust nut. But I'm not sure how I'm supposed to get it. I assume he's talking about this zone.(pic related) But I don't know how to get up there. I'll have to go poke around and see what I can find.
I wasn't even sure I could get them all in act 2, but you say I can get them all with only double jump. So I guess I can actually go into the zone somehow.
>>
>>720633927
>I didn't find first sinner particularly difficult.
I don't either and that's kind of the point.
Karmelita or Seth or whoever are no more difficult. And Lost Lace certainly isn't either. The lost coral tower in itself might have posed a decent challenge but the boss is easy.
>>
>>720616578
Truly thinking like a brilliant sar
>>
shes not wrong. i fucking hated act 3
>>
>>720633951
You've climbed Mount Fray so you've got the clawline. And you've been at the Pinstress in blasted steps given the bench on the map.
Have you forgotten the rings hanging down outside of the Pinstress's abode?
>>
>>720633938
That mossberry is for the additional rewards you can get if you keep bringing the moss bug additional berries
>>
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WHAT WERE THEY THINKING?!
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>>720634168
From the review to judge, it seems like they didn't even reach act 3.
And the review is retarded if you actually read it.
>>
>>720612824
It's the same gimmick they pulled in HK where the city of tears was raining because it was beneath the blue lake. This time it's because greymoor is beneath bilewater which is being fed by the citadel's wastewater from the ducts so in effect greymoor is a double entendre in that the landscape is grey and it's being fed by greywater.

Bonebottom and far fields are the same as queen's gardens and greenpath in that's it's green because it looks nice, there's no reason for it but the games would be a lot more dull if the only plant life you get is roots and mycelium.

Mount fay and the deserts are pure set pieces they don't make any sense nor do they try to.
>>
>>720614978
You agree with the 6/10?
>>
>>720634260
It's a very cool fight imo. Almost only made frustrating by how I wanted to fight Granny Silk again. And Granny Silk keeps taunting me with her sexy body in the background.
But if DLC allows me to fight Granny Silk again my issues with Lost Lace will disappear entirely. Because I really like the Lost Lace fight.
>>
>>720634260
stop spamming caps locks and learn to hide spoilers faggot
>>
>>720634406
WHOA THERE, THATS NO WAY TO TALK TO A LADY
>>
>>720634456
suck my dick
>>
Video game reviewers are bad at video games. Even the vast majority of video game streamers are bad at video games. This is what happens when you don't gatekeep well enough.
>>
>>720634493
YOURE ON YOUR FINAL WARNING MISTER
>>
>>720634306
Half of greymoor is bellow wisp thicket which is below a lava lake (the cauldron)... The world doesn't make any sense.
>>
>>720592073
I have a skill issue the review.
>>
>>720634597
Wisp Thicket still has bile water in it. And it's right next to bilewater and connected to the very same underworks that's polluting them both.
>>
>>720634704
one of many reviews theyre all women
>>
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>>720631896
>high IQ
>injecting synthetic hormones into your body, chopping your dick off, and demanding everyone cater to your delusions
Pick one
>>
>>720634175
The what now?
Well fuck me. I just assumed I was done there because it felt like the end of the map. Didn't think to return. I'm kind of mad I didn't think of that myself.
>>
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>>720634710
It's not connected to bilewater at all.
>>
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>>720598682
Yeah, pretty much a 7/10 sounds about right. Maybe an 8 if you're really into these games.

>I fully beat HK and the DLC and I want it to be harder
You'll like Silksong
>I fully beat HK and the DLC and found it a tough but fun challenge
You'll love Silksong
>I beat HK but didn't beat the DLC or ridiculous, time wasting challenge nonsense
You'll struggle with Silksong but may enjoy it
>I enjoyed HK but bounced off it at some point
You'll dislike Silksong
>I enjoyed HK but gave up after getting sick of the runbacks
You'll hate Silksong
>I haven't played HK but I've heard it's good and I'm interested in the buzz
You'll passionately hate Silksong
>>
>>720634925
Oh. Right you are. It's Sinner's Road. But Sinner's Road is full of bile water.
My point still stand. Just replace Bilewater with Sinner's Road.
>>
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>>720612364
The article this thread is about mentioned practically all of those issues you fucking illiterate dropkick.
>>
>>720634947
>>I beat HK but didn't beat the DLC or ridiculous, time wasting challenge nonsense
>You'll struggle with Silksong but may enjoy it
I got hard filtered by pantheon 3. And I kind of steam rolled through silksong.
I have since returned to hollow knight and I am still struggling to get past pantheon 3.
>>
>>720626140
People dislike the Compass because it's practically a forced equip slot for the majority of the time you're playing. It's either annoying busywork to take it on or off, or you're down one slot.

It's a stupid mechanic I cannot believe they brought back for the sequel.
>>
>>720635003
I still find it baffling there is a literal lava lake on top of greymoor but ok.
>>
>>720626064
SMT V is easy. It's harder than Silksong.
>>
>>720635087
The lava lake isn't a natural occurrence though. It's part of the citadel's industry shit. It's part of their metal working factory.
>>
>>720623510
I've seen more people who haven't beaten Hollow Knight have an easy time in the sequel. Seems like some "vets" are just trying to play it like the first game and getting filtered, while new players with no preconceptions are actually learning how to play as Hornet instead of the Knight (Wandererfags are the former on copium).
>>
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>>720606139
>women in the work of Robert Musil
Having recently submitted a bachelor's thesis in czech literature about the work of guy no one remembers because he wasn't very good, this is very funny to me.
>>
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Do you think she has silky hair like grammy
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>>720635297
It's just burn out. Silksong is just more of the same game which was already thick on content with only slight alterations. Playing more of the same gets you sick of it faster. This is why one of the main complaints is the progression.
>>
>>720631923
Nta but how? The gauntlet before karmelita is piss easy, after the first time doing it you always ends up fighting the boss with full hp and lot of silk anyway. It's just wasting your time for no reason. (Don't get me started on the 20 seconds song/dream animation)
>>
>>720628362
Boomer games were a trillion times harder than this yet you faggots loved them.
>>
>>720635539
I agree that it's burnout, but for a different reason: the game's only been out for like a week and some nolifes are rawdogging it for 6-10 hours a day instead of letting their brain decompress and internalize new information.
>>
I liked Radiance better than Silksong's true final boss. There was something fun about weaving left and right, dodging projectiles and spikes, while whacking the dumb moth. In Silksong? For fuck's sake I've already fought Lace twice, now with an added point of frustration of trying to keep track of her throughout all the black explosions going on.
>>
>>720615505
No, I'm 10 or so hours into act 2.
For some reason I completely missed that area and went on to beat the dancers & going even further in the citadel toward the three melodies.
I just thought that I'd finally be getting a way to travel down further in. I ended up finding it after doing some severe backtracking and checking every part I hadn't fully explored, but that would have made things much easier
>>
>>720635087
that was the only bit of environmental storytelling that I liked
father flame feeding heat to the underworks and the underworks' trash falling down to feed the father flame
that was the only bit of the map that actually felt well thought out and not just a collage of zones
>>
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>>720592073
Based
the truth hurts
ass kissing shills can eat shit
>inb4 hurrdurr muh skill issue, gitgud noob, lmao
fuck off nigger
the difficulty curve of the game that made this IP popular enough to warrant a sequel was relaxing comfy and fun
but in this one they just cranked up the bullshit dial up to 11 and crammed a metric fuck ton of horrible design decition that seem tailor made to troll steel soul speedrunners
>neglible upgrades made character progression varely noticeable
>bosses can cheese you in a second but you have to dps them for minutes with almost no margin for error
>fucking run backs just to punish players with tedium and artificially stretch the game length
>constant item farming and mmo fetch quests
>nothing but rosaries littering the hidden corners of the map so little incentive to explore
>gear available in act 1 ranges from mediocre to dogshit
>can't heal as often and in exchange you get gimped spells with weak damage, small hitboxes, slow animations and no i-frames
>flying damage sponges with ranged attacks
>everything kills you in 3 hits until the later half of the game
i am still crawling through this game at a snail's pace, i know all the fun from the first one is here, only burried beneath piles of needless bullshit that frankly should have been put into an optional mode for people who like to suffer

The game already has enough of a difficulty increase with level design, platforming sections, hazard placement,enemy ai, and all those fucking primal aspid-like mooks crowding every single biome.
Botching the magic system and giving and giving everything double damage

You know what they say about broken clocks
>>
>>720632237
LOL you're so full of shit. I just 112% HK1 for the first time before Silksong, and it was infinitely easier.
Hornet's superior mobility/tools don't matter if he's not good enough to utilize them, not to mention enemy/level design exists to hate the player.
>>
>>720635925
We got stuff like Pure Vessel long after release, so it's well possible the game will have a third final boss, even if it already has a bunch of different endings.
>>
>>720628362
easy games arent worth playing
>>
>>720592635
i beat grim after several tries but the white palace filetered me until i got the honey regen crest that allowed me for infinite retries in some of the harder sections
i don't remember suffering as much against the Radiance as i suffered against round 2 of Soul Master and Lost Kin
>>
>>720635481
i dont read dead languages
whats so bad (good) about signore rober musil?
>>
>>720592073
>journos get filtered again
I like that its hard, im so fucking tired of the end of games finally getting good and then, thats it? and then right back to baby tier tutorial mode in the sequels.
>>
>>720635504
Probably not. But I'd like to think so.
>>
>>720629520
>Exploration feels more fearful than fantastical
How can you be this bad, holy fuck. I was getting my ass kicked constantly and I still enjoyed exploring. The real problem is there's less rewards for it than Hollow Knight.
>>
>>720636567
He's really good if you like a James Joyce sort of thing. Very linguistically advanced, he rewrote everything ten times to make sure it's exactly right, a meticulously constructed narrative etc.

Unfortunately, art for art's sake is worthless for 99% of humans on earth. Looking at the history of the 20th century, it's not hard to see why people would forget about these kinds of works in favor of contemporary commentaries and escapism.

(note: I've never read him either, but I've read Kundera's autistic rants about how he was pretty much the best novelist ever up there with Dostoyevsky and Diderot)
>>
>>720620397
nta but you're aggressively retarded
>>
>>720630841
>>720631097
I got her wish to show up on the bellhart wish board. After discovering the zone I was missing and purchasing what I *suspect* to be the final purchasable map for act 2.
So perhaps you're still missing an area.
>>
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HAHAHA FUCK YOU TEAM CHERRY.
I just cleared what was thus far the most difficult and longest wish in the game, and now you want to charge me for using the item I earned????

And before any of you say "erm, what about rosaries from your inventory?" I've holding 310 in my inventory right now.

Holy fucking shit, I still need to buy out the stuff at the fox's shop, which all costs a fortune. And buy more from the robot builder bitch. I can't believe this.
>>
>>720634331
I'd give it a 7
>>
>>720637668
Capitalism, ho! Jokes aside, TC probably see complains that geos in the first game stopped having a purpose pretty fast past midway point so they probably thought they need to do this shit to make rosaries stay relevant.
>>
>>720636859
ill give him a shot
i couldnt for the life of me understand much of joyce's style of rambling vernacular
>>
>>720593713
>They just flunked out of everything else in life and settled for writing about something they hate.
t. /v/
>>
>>720592073
I'm glad people are seeing reviewists for what they are - complete garbage that get mad when a game is too difficult for them because they need to churn through games fast to make ends meat.
>>
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I have explored the whole map and I'm about ready for this game to end. Nothing I did pushed me towards act 3 and I'm forced to do a lot of quests that are very grindy. Do I at least get some kind of tracker for these flees so I don't have to scour every crevice of the map? Think I'm missing four if these requirement guides are anything to go by. Am I better of just looking up locations or will doing all the quests get me there?
>>
>>720618561
>>720618923
>>720619148
samefagging is a sin
>>
>>720634331
>>720637678
I'd give it an 8.
I liked Nine Sols better.
>>
>>720637875
Nobody complained about Geo not having a purpose. In fact, the price for shops were pretty steep last game too.
But also, in the previous game, upgrading your weapons costs geo too. I just think it's unfair to charge rosary this time, because the previous upgrade didn't cost rosary. Plus, the requirement to attain the oil was already quite high. I think it harms the game to place arbitrary monetary thresholds, when the experience itself was already taxing. The player should just be able to get the reward directly as compensation for their hard work.
>>
>>720638325
>I have explored the whole map and I'm about ready for this game to end. Nothing I did pushed me towards act 3
I am almost shocked to see so many anons who don't end up at act 3 naturally.
I didn't even know act 3 existed and just ended up there after my first act 2 ending.
>>
>>720638325
>Do I at least get some kind of tracker for these flees so I don't have to scour every crevice of the map?
You need to find a specific flea, who will then sell you the locations of the other fleas.
>>
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>reminder it's literal east asian game industry shills
This is how they market shit nowadays. They spam bad reviews on games they compete with.
>>
>>720638325
I don't know what it takes to get to act 3. I'm still exploring act 2 myself. But I did find a way to track fleas. (I never used it, because it costs rosary, and it's expensive as fuck. Honestly I'm ready to say "fuck this game". But I'm going to 100% it, just so the team cherry bootlickers can't denounce my skill.)
>>
>>720633774
They're mad it shat on celeste and made celeste look shit.
>>
>>720638449
Seemed like the game's Chinese translation is hogwash (like a highschool kid trying to write Shakespeare, but in Chinese), and that's what got Chinese folks rattled.
>>
>>720638423
I didn't realise how quickly I booked it to the (false) end, 20hrs and I didn't even have a double jump when I rolled credits. Damn near half the map was unexplored. Kinda wish I had the pacing would have been much better.
>>720638425
YES please tell me what area this is in. (Also of course I have to pay classic)
>>
>>720592073
My favorite e-celeb YouTube grifter didn't give it this score...
>>
This utterly filtered game critics didn't it?
>>
>>720638449
We already know the chinks are downvoting because their translation sucks and it sucks because the Chinese translators scammed them since they couldn't check.

If you're going to insult the Chinese for this, it's easier to point out that no other language suffered this problem it's purely because of their own belief that cheating and scamming others is fine if you get away with it.
>>
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>>720623510
Banjoo kazooie nuts&bolts, Darksouls 2, Grandia 3, Bubsie 3d are probably on par with how many people quit without finishing after buying it
>>
>>720638628
You can find him in Putrified Ducts
>>
>>720598682
>If you fully completed Hollow Knight
>If you actually played Hollow Knight

kek
Yeah it's obvious the only people hating it are people that never played HK.
Path of pain was much worse than most of Silksong.
>>
>>720629421
>White Palace and Path of Pain were my favourite parts of Hollow Knight
How is it that people like you actually exist? I'm being ragebaited.
>>
>>720606494
I love troll shit like this though. IWBTGTG stuff.
Hmm.

I just don't like how slow Rainworld is. It looks great though.
>>
>>720638681
How the fuck did this game get 9, it's 8 or 8,5 at best.
>>
>>720621772
It's so funny that you said some truly retarded shit and then actually bothered creating a fake argument for it. We can tell this sounded great in your head.
>>
>>720638816
Because you are autistic and cannot comprehend people with tastes different to yours.
Hence why you rely on review scores to make your decisions on games.
>>
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>>720638746
Legend
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>>720598682
Most people i know that played hollow knight quit silksong though. The game is just not much fun and way too tedious for what it is. People got better things to do than cock&ball torture for 50 hours. I finished lies of P and the dlc without summons and felt the same way that i should have just dropped it instead of finishing it, cuz its just not fun.
>>
>>720629421
someone failed at basic fractions lmao
>>
>>720638914
Yes! That must be why!
Fucking idiot.
>>
>>720593723
Why are so many americans trannies?
>>
>>720638850
It's at least a 9 for me. The difficulty made it even better for me.
The issue is some things with hitboxes and flying enemies being rng for me. That lava escape section sucked with that battle.
>>
>>720638917
I should note that he won't show up to sell the flea locations until the fleas have moved and set up camp the final time. So remember to talk to the fleamaster if they haven't moved yet.
The final location is the lake in putrified ducts. You might need to find it first and then talk to the fleamaster?
>>
>>720638943
>Most people i know that played hollow knight quit silksong though.
Which is odd, because I struggled to finish HK but can't stop playing Silksong. HK had a lot of jank for me.
>>
>>720638943
I am absolutely loving the fact that we're collectively progressing into separating good and bad difficulty.
>>
>>720638816
NTA but I feel the same way. Loved the challenge. I also greatly enjoyed Super Meat Boy, Celeste (at least until I found out about the tranny shit) and Aeterna Noctis.
>>
>>720639158
I don't like the idea of good and bad mentality. It's never black and white and people get fixated on bullshit patterns and ridiculously upset about those patterns because of how the media focuses on good and bad patterns.
>>
>>720638423
I get discouraged when I can't find Shakra and I turn around. So there were a lot of zones I dipped my toe into but didn't care to explore because I didn't have a fucking map and I ended up just finishing the game.
>>
>>720638943
> the two people i speak to regularly quit the game
yea youre not proving anything
>>
>>720639135
>HK had a lot of jank for me
Like what?

I just reinstalled HK and fooled around a bit on my end game save, and it's a lot slower, like even the basic jump comes out slower, and you can't sprint obviously, but the walking speed is also much slower than Hornet's, it just feels bad after Silksong.
>>
>>720639187
>Celeste (at least until I found out about the tranny shit)
It comes off as narcissistic and self absorbed ay. Creepy even.
I can see the gameplay too and just think it could be a good game. It's just, you have to deal with the vanity in the game to play it.
>>
>>720639025
To me 9 should be for when a game either master or transcend vidya codes, Silksong does neither.
It just sticks to old-school, stuck between hardness and tedium.
>>
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>>720639158
that has been a thing since dark souls and dark souls 2. DS1 was hard, but fair and DS2 was just hard for the sake of being frustrating and tedious with shit controls. People shat on it for ages too. Bad design is just bad design in the end.
>>
>>720639385
>Like what?
I don't know what specifically other than down slash and collision not being great. It just felt off. Very Unity. SS is Unity too, but clearly they've tried to fix some shit and it just feels a hell of a lot better for me. I actually hit things in this game.
>>
>>720639446
Nah I think it's gameplay is actually groundbreaking. The things you can do with Hornet without tools is quite baffling 2bh.
>>
>>720639462
DS2 had more jank than DS1.
SS has less than HK.

It's not even close to the same situation because there is genuine improvement.
>>
>>720639570
Have you played Ori and the Will of the Wisps ? It's fun on steroids, hard and possibly better than Silksing on every count.
>>
>>720638512
To enter act 3 you need to
>rescue at least 20 fleas and move them to the putrified ducts (this requires beating last judge since they won't move there until the boss is beaten)
>do every side quest on the billboards (you need to talk to every npc in bellhart to get the donation quests to pop up, you most likely won't miss it but in my most recent playthrough i forgot to talk to the relic bug)
>beat lace 2
Then a side quest will open up which requires you to beat the boss of bilewater, find a tool and talk to 2 npcs.
>>
>>720623510
adding Dragon Quest II to the pile
>>
I don't mind the difficulty of Silksong on the whole, but there's fair few niggling annoyances
>so many flying enemies are very evasive, making them annoying to hit
>they will also follow after you basically forever, so in certain areas you just can't ignore them
>toss some of those flying enemies into a fight arena with other mobs and they quickly become nightmarish
>fair few boss runbacks feel just time consuming, they don't even pose a challenge in terms of enemy placement
>areas like bilewater just being a drag
>hilariously many things in the game do two damage, makes getting extra health earlier on feel kinda weak
At least healing is three points of health a pop, I'll give Team Cherry that
>some boss hitboxes feel huge, almost like they suck you in if you get hurt. like, the game expects you to fight or dodge the boss in a very specific way, and doing anything else gets you punished
>bosses having contact damage when they stagger and fall on top of you is funny, but a bit jank
>some boss attacks' wind up time borders on being "if you see this animation, you're too late to dodge it" tier, in terms of reaction times required
>maybe the freeze damage timer on mount fay could stand to be at least a couple to few seconds longer, some segments felt pretty tight
Kind of lots and lots of little things like that. Nothing game breaking individually, but they kind of pile up and make things feel a bit untested and uneven.
I 100%'d the game, and I feel no inclination to try doing steel soul mode.
>>
>>720639947
>toss some of those flying enemies into a fight arena with other mobs and they quickly become nightmarish
This, I'm way more afraid of them than actual bosses, it's bad design.
>>
>>720639764
Looks slow though and it's 3DCG.
I came for pre-rendered sprites because it just looks better.

I have thought this the moment Donkey Kong Country Returns happened.
This is why I like Nine Sols.
>>
I don't even know what website this is.
>>
That and Ori comes off too Disney and safe.
>>
>>720636136
Only honest post in this thread.
>>
>>720640670
Yeah he's honest that he's too shit for this game.
>>
>>720592073
game of the year status: denied
>>
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>>720604114
>very little in this game actually feels like a power up beyond the movement options you get
I'm going to disagree with this and suggest that most of the game's power progression comes from player expression. As you go, you'll learn the intriciacies of the basic systems, learn how to use them creatively, choose which crests and tools to use, get comfortable with them, try new stuff and find combos that work well for you personally, etc. It's arguably harder to pull off elegantly than basic "your reward is bigger number" upgrades, but the first game was built around it too. Godhome worked because the game's combat systems were complex under the upfront simplicity, and that allowed for the consolidation and eventual mastery of the player's skill and understanding of the bosses and combat.
>>
>>720633282
You can take around 2 hits without failing, maybe 3 if you're quick at platforming.
Get double jump if you don't have it yet, you will need it for the 4th ingredient unless you pogo off a roach and it makes the delivery much smoother.



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