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File: v53I7qHvpWSQsL2oLxrM46NV.jpg (623 KB, 1440x2160)
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This game is kino, but the combat system is kinda not very good desu.
>>
Nothing about it is good unless the only thing you want out of it is to make fucking tiktok music videos
>stealth is ass
>combat is just "use this shit against this shit" with barely any flexibility
>every boss fight is the same
>runs out of gameplay ideas 7 hours in

It's a dressed up AAA-bloat game wearing Ubisoft's old clothes.
>>
>>720615917
yeah kinda. The game has "Ghost" in it so you expect to be sneaky ronin whatever but you only kinda do that in act 3 and instead you use the Gosaku armor during acts 1 and 2 so you beat every "simon-says ahh" parry niggerlicious gameplay boss fights (inb4 git gud). Beautiful sceneries tho like picrel.
>>
>>720616536
>simon-says
This is the part that I don't really understand. During most fights, you'll have 3+ enemies surrounding you, and maybe one or two others shooting arrows at you from a distance. For each enemy, you'll need to use a different attack style. But time barely slows down at all while you're switching, so you'll probably get attacked. And that's assuming they don't do one of those attacks with the red glint that are almost impossible to dodge.
I'm playing with a KB+M. Maybe it'd be better with a controller.
>>
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>new sushi game coming out in a couple weeks
>absolutely zero hype

it's over for ghosts



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