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Why is Dark Souls 2 hated so much?
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>>720642107
not sure, i think they're all dogshit
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>>720642107
Short answer is it takes all the shit aspects of ds1 with none of the good things.
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>>720642107
I blame the PC release. When DeS and DaS 1 were console only, difficulty wasn't the selling point. Nobody boasted about it. People liked it because of the cool exploration, character customization and world design. ''Soulslike'' wasn't even a term back then. It was just an arpg.

Then the PC release came with the ''PREPARE TO DIE" hardcore marketing for hardcore gamers such as myself edition and sadly everyone latched unto that. DaS2 focused a lot more on action and the difficulty by simply swarming you with enemies. The level design, exploration and world were worse.

I dropped the series after 3 and found more enjoyable Soulslikes not done by Fromsoft.
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>>720642107
Why is the big man hitting the small man
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>>720643250
homosexualk
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>>720642107
Half the enjoyment i get from these games are aesthetics, visual environments etc. and dark souls 2 had by far the worst
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>>720643531
Bloodborne is my favorite for this reason. It just looks amazing.
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>>720642107
because it filtered a lot of low iq and brownoids
>>
what if around this corner... THERE WAS A GANK SQUAD

wow, what a tweest and subversion!!

>does it to every single fucking corner in the game
>>
>tfw don't hate DaS2 enough to shit fury whenever it's mentioned, but not enough of a retarded contrarian to pretend DaS2 is some sort of underappreciated masterpiece and everyone who hates it is just too low iq to understand it.
DaS2 is an ok eurojank dungeon crawling rpg made by a company that can do better than ok, it has some neat ideas but the rushed development clearly shows in practically every aspect of the game. Animations are fucky all around, hitbox jank is at its all time worst, every level just kind of relies on the sort of gank spam that makes the entire thing feel like post-Anor Londo Dark Souls, 60% of the game feels like padding, Agility is a poorly explained system despite making a massive difference in how the game feels to play, Soul Memory is retarded for obvious reasons, etc etc.
>>
Remember when this came up and /v/ lost their shit?
https://www.youtube.com/watch?v=U6uyuIQYlfY

Dragons Dogma 2 all over again lol.
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>>720642107
It happens with bad games
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>>720645661
>Not even 10 seconds into the trailer
>*Generic western fantasy dwarf voice*
>You, are the undead
>Forever without hope
>Forever without light
In hindsight, you could easily tell they completely misunderstood Souls games
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>>720643531
>cutscene
>cutscene
>cutscene
>cutscene
>game
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>>720643531
>Half the enjoyment i get from these games are aesthetics, visual environments etc.
Majula, Huntsman's Copse, Drangleic Castle? And many other areas. Aesthetics is not a weak part of DS2.
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>>720645979
kek it's always the same image
can't wait for them to post the n64 trees
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>>720646153
>Majula, Huntsman's Copse, Drangleic Castle? And many other areas. Aesthetics is not a weak part of DS2.
All rook same!
All rook same!
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>>720642107
>show guts
no problem
>show tits
call the police
gotta love america.
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>>720642107
It's the worst Souls game if only for the level design. Until the DLCs it couldn't even reach DS1's worst areas.
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>>720642107
Horrible pvp that catered to autistic duelfags and gutted invasions, there's not even a red eye orb.
also 8 way run lmao.
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>>720643171
Prepare to Die was always the tagline for DkS1, they just didn't put it in the title of the game until the PC release. I remember shitposting and trolling people on the official Dark Souls forums leading up to release, which were on preparetodie.com. People absolutely cared about the difficulty of the Souls games prior to the PC release and talked about it plenty. In the /v/ threads prior to the JP release of DeS, one of the main things that attracted people to the threads were anons hyping up how it was slated to be a deliberate return to an oldschool style of difficulty that didn't constantly hold your hand or condescend to you. This reputation among the community is exactly what led to the Prepare to Die marketing campaign for Dark Souls.
>>
Couple of reasons for me at least. What I loved about Demons Souls and Dark Souls was the immersion and feeling of lonely adventure through a dangerous world that I barely understood but that still felt real and made sense.
None of that applied to Dark Souls 2, it felt like a video game in every aspect, its progression and world design were bad and unbelievable, its bosses were uninspired and boring for the most part, and its ultimate sin was starting the stupid cycle shit
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>>720646550
Funny, that sense of wandering through a lonely world is at its peak in DkS2 for me, at least tied with DkS1. But I'm a combatfag and duelfag, so hated DkS2 for its weakness in those areas.
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>>720642107
unironically the matthewmatosis video set the stage for the internet discourse on this game.
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>>720642107
The game itself is not hated. DS2fags however are rightfully hated because they keep acting like obnoxious faggots.
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>>720642107
My first experience with it was of hate because it wasn't Dark Souls PtE: 2, but you know what? I still played it for almost 300 hours and then I realized I didn't hate it, it just couldn't live up to the expectations of my first experience with souls games.
>>
The only bad parts of DS2 (in SotFS at least), for me, were how long the game was and how much they rely on gimmick enemy placements
>>720646550
it felt more lonely than ds1 though
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>>720642107
Some ecelebs said it's bad
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>>720646758
The lonely feel was kind of killed by fast travel. Being able to pop back to a hub whenever you want was a mistake and probably a crutch to get around the more linear world design.
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>>720642107
because it's a mess created from the scraps of a different game
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>>720642107
It killed armor and gave birth to the abominable fashion souls(aka wear whatever keeps you under 70%, you will still get 2 shot) meme.
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>>720646758
DS2 levels look and feel like video game levels. You can convince me that a place like Undead Burg or Anor Londo was a real place that people lived, you cannot convince me that anyone EVER lived in Iron Keep, it's like fucking Bowser's Castle with stupid platforming shit and a nonsensical layout. That's the difference, and why it's impossible to be immersed the same way
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>>720642107
It’s the longest game and the franchise is pretty shit if you think about it
>>
BECAUSE NOBODY HERE PLAYED IT AND ARE JUST PARROTING WHAT REDDITORS SAY! jesus fucking christ.
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>>720648342
It's a bad video game
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>>720648531
no it's not, it's the best game of the series.
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>>720648775
Do I need to be Italian to enjoy it?
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>>720649259
No, being contrarian would be enough
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At least it's better than 3.
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>>720642107
It wasnt the exact same game so souls secondaries had a bitchfit. 2 is pretty much best outside of the world not being as interweaved as 1. That's basically the only point 1 had far and above all the rest.
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>>720643171
>DaS2 focused a lot more on action and the difficulty by simply swarming you with enemies. The level design, exploration and world were worse.
You're a fucking retard and you have never played it. DS2's levels blow DS1 out of the fucking water and you only get swarmed if you try to sprint through everything like a retard instead of taking your time and taking advantage of the environment. Also it had the easiest bosses in the series other than the final bosses of the DLCs.
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>>720649330
>being contrarian would be enough
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>>720644772
DS2s hitboxes are great, you only get "ganked" by being retarded, and the levels are better than any DS1 level. The only true thing you said is that the animations are kinda shitty, which I would extend to the entire art design, very inconsistent and a lot of it not very good.
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>DS2s hitboxes are great
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>>720647598
>You can convince me that a place like Undead Burg or Anor Londo was a real place that people lived,
Undead burg? Sure. Anor Londo? Are you completely fucking retarded?
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>>720649885
>the levels are better than any DS1 level
You made it too obvious
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>>720647598
DS1 levels look and feel like video game levels. You can convince me that a place like Lost Bastille or Drangleic Castle was a real place that people lived, you cannot convince me that anyone EVER lived in Lost Izalith, it's like fucking Bowser's Castle with stupid platforming shit and a nonsensical layout. That's the difference, and why it's impossible to be immersed the same way
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>>720649934
You tried to block a grab and it didn't work. It just looks janky because it snapped the player into the animation
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>>720650000
I'm right and you know it, tranime faggot. DS1 has very few actually good levels. Sen's Fortress, New Londo, Catacombs and TOTG, that's about it.
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>>720649934
Grabs have bullshit hitboxes in all Souls games.
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>>720642107
Very few people genuinely hate it. There are valid criticisms to be made, but a lot of the bad blood towards it from disappointed gamers happened years ago. The myth that a bunch of people still hate it is due to normies catching up years after the fact and thinking it actually represents most people who have played it,( in part so they feel special dropping the "hot take" that it's actually good,) and because it is lacking compared to the other soulsborne games even if it isn't bad in itself.
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>>720649959
Not seeing the issue, unless you think the spinny stairs are too stupid because they are currently unmanned and you have to run your ass down there to activate them yourself.
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>>720642107
A youtuber told them to hate it
>>
>B-team
>massive visual downgrade from early footage, especially the lighting (fuck consoles)
>gank squad enemies everywhere you expect them and then some
>i-frames are a stat
>shockwaves
>terrible animations
>enemies behaving like turrets
>shit map design
>soul memory
>boring as fuck
>it sucks
>I hate it
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>>720642107
most people started the series with 3 so when they went backwards and realized that quaffing your potions and rolling actually takes time they had a tantrum
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>>720650049
>You can convince me that a place like Lost Bastille or Drangleic Castle was a real place that people lived
No, you really can't
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>>720649780
this is it right here. Souls vets got so bored of DS1 they got used to just sprinting through levels, then they hit DS2 and they couldnt do it anymore and collectively lost their fuckin minds
>>
The PC release was fucked and they patched it worse. Because durability loss was calculated by frame you could break your weapon in a few swings. People abused the hell out of Santier's spear for this. They then patched the fun out of the game (lightning damage was nerfed and every enemy got resistances).
Soul memory was and still is bullshit.

And that's before you get to the combat itself, with enemies spinning around to hit you and auras really starting to get abused (smelter demon, etc). The DLC is a miserable slog
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>>720642107
Majula was the most dogshit beginner village imaginable.
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>>720650486
holy retard
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>>720650228
>Not seeing the issue,
The issue is that it's a series of colossal cathedrals suspended thousands of feet in the air for no reason. Also yes, having the stairs be connected to some ridiculous mechanism instead of just extending the stairs one more floor is pretty fucking dumb.
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>>720650309
This is the exact opposite of reality. The main cohort that hates DS2 were the people who were there on release and watched Matt's video. It's the newer fans that actually like the game.
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>>720645979
None of those are cgi
>>720648775
Coglione
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>>720650148
That's still about twice more good levels DS2 had.
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DS2 is decent, but it's no BG3.
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>>720650653
Yeah. They went from being able to sprint through DS1 without slowing down to having to actually fight the enemies and decided that this means DS2 is terrible.
>>
2 had a ton of issues.
But.
Build variety was really fun and quick to access.
DS3 meanwhile has the worst fucking pacing and takes far too long before you can do anything FUCKING fun in it. And then after you finally can start enjoying some variety, the game just ends up being way too easy anyways because you can rollslop into everything thanks to 40054634 iframes.
>>
Aside from all the very valid points about the game being shit, I feel like some context was lost to time as well. At the time, following demons and dark souls people were expecting the next game to be [insert prefix] souls as well, something in the same vein but essentially a new original game. Instead they got dark souls 2, a lazy 70% asset flip shat out by B team with a season pass, store exclusives, preorder bonuses, faked prerelease trailers and all that other shit that made it obvious the only reasons it exists at all is to please shareholders.
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>>720650653
>It's the newer fans that actually never played the game.
ftfy
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>>720650662
Almost all of DS2's levels are good. Huntman forest is lame and earthen peak is janky and bad, but that's about it.
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>>720646445
how about neither?
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>>720650785
>a lazy 70% asset flip
DS2 uses almost no assets at all from DS1 you fucking faggot. In fact just about the only thing they kept was an optional boss using Ornstein's model, and they even redid all of his moves and animations.
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>>720650853
>Almost all of DS2's levels are good.
You mean almost none.
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>>720650783
>DS3 meanwhile has the worst fucking pacing and takes far too long before you can do anything FUCKING fun in it
You can reach Ariandel in 40 minutes, traspose soul weapons in 20, reach Lothric Castle in less. You are full of shit
>you can rollslop into everything
No you can't, you actually need to account for enemy attack patterns and timings that are more than the same basic swings, and fighting bosses amount to more than getting to their backs so they can't fight back
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>>720650568
>get dropped into a pitbull field
>walk to old ladies
>que extended vertically and horizontally disconnected tutorial that makes no sense
>que another walk
>get to the village
>infodumps from 5 different npcs
>shop is garbage for every class
>blacksmith just sits there jerking off and tells you he can't figure out how to get through this broken shanty ass door
>even implies that there's something you need in the forest and not to go too far so he fucking knows where the key is for some reason but won't lift a finger to get it himself or break down the door
I could go on and on.
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>>720642107
Who cares if they don't like ds2
Let people like and dislike what they want
Also that's a funny image

I like them all kinda equally but ds2 was my introduction to the series to it gets a little nostalgic too
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>>720650965
GOOD DAY SARS! PLEASE REDEEM DARK SOULS 2 SAARS!
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>>720651047
holy retard
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>>720651032
>No you can't
Yeah, you can, because that's exactly what I did through the entire game.
>and fighting bosses amount to more than getting to their backs
Yeah because you roll through their attacks and hit them, no shit.
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>>720651032
>you can speedrun the game if you know exactly where everything is
Yikes bro.
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>>720651032
Bosses aren't meant to be some fucking test of patience. They're supposed to make you feel strong by defeating famed opponents, something the latter souls games completely missed. I bet you would have loved it if lost singer slashed 20 times at you with super sonic speed and then giving you an attack window of 0.5 seconds before starting over you disingenuous troon.
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>>720651032
Reaching lothric castle in less than 20 minutes would require beating Dancer at very low level and with a +2 weapon at most. Not impossible but hardly practical for 99% of players.
>you actually need to account for enemy attack patterns and timings
In DS3? Not at all, except for like, Black Flame Friede.
Also in your vid, you could only fight like that because you light the braziers, which you could only do by unlocking them with the key you get after fighting the ruin sentinels, a much more mechanically complicated boss.
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>>720651141
>introduces leveling up being tied to an npc
GET RAPED.
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>>720651121
Explain how I'm wrong.
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>>720651392
DeS did it first dipshit.
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>>720651240
>Yeah, you can, because that's exactly what I did through the entire game.
Prove it, prove you can simply dodge through boss attacks with zero care for contextual positioning. You can't because you are full of shit, even the first bosses will hard filter you and they are quite literally designed to counter this behaviour. This extend quite early to mobs and even npc enemies
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>>720651032
Every webm or streamer I see people are fucking strolling through boss patterns with low weight weapons and here I am, always managing to gravitate towards the weapons with the longest attack animations and getting molested every time I walk up.
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>>720651391
Projection
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>>720651594
>Intentionally botching your roles and using a bow for some fucking reason
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>>720651469
SAAR PLEASE! REDEEM DARK SOULS 2 SAAR!
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>>720642107
Because it feels bad to play. It's just that simple.
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>>720651531
I didn't play Demon Souls therefore it doesn't exist.
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>>720651760
You got hit 4 times in this clip and the fact that his sword is glowing like that means that you got caught by the grab move before the camera was rolling. You won the fight anyway because you're very high level and using the best armor in the game, probably upgraded too.
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>>720651715
have you tried learning from your mistakes
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>>720651845
I'm not botching anything except the direction of dodge
You have to prove you can be careless of positioning in Dark Souls 3
You can't because you are full of shit. Dark Souls 3 introduced all the rollcatching methods modern From games use.
You will never post gameplay of dodging through attacks carelessly because you are lying.
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>>720642107
>DS2 vs DS3
It's the ultimate litmus test.
If you choose DS3, you're automatically a midwit, shallow normie
If you choose DS2, you're correct but also probably an insufferable contrarian as well (and liked by nobody)
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>>720651984
>You got hit 4 times in this clip
By the phantom broken hitboxes
>You won the fight anyway because you're very high level
Wrong
>and using the best armor in the game, probably upgraded too.
Wrong
I won because Dark Souls 2 is a babby game with infinite heals
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>>720652074
No. Fuck you.
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>>720652264
You rolled into his attacks retard.
>>
Googabags
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>>720643171
>DaS2 focused a lot more on action and the difficulty by simply swarming you with enemies. The level design, exploration and world were worse.
This is the most disingenuous piece of shit opinion about DS2, constantly regurgitated by ignorant fools.
The design philosophy of 2 was clear: fix the exploits that made DS1 a cakewalk past the first 30 hours, create level and enemy encounters that could be challenging for a variety of builds even on multiple playthroughs and structure the experience in such a way that replaying it doesn't feel like a chore
DS2 succeeded at achieving these goals, whether you like them in contrast to how DS1 was made or not.
>>
>>720644260
Name 3 instances of where you're swarmed with enemies as soon as you turn a corner
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>>720645935
>Ah yes, the series whose entire concept revolved around people losing their humanity and slowly becoming mindless zombies, trying to cope in a decaying world devoid of light is totally at odds with this trailer
>>
>>720642107
i am currently playing ds2 blind after ds3 and ds1. everytime I play it I realize/learn something new I fucking love. like what the fuck do you mean I can respawn bosses. BEAR SEEK SEEK LEST
this is one of the ultimate games, well if you look for adventures that is.
>>
>>720652762
>>Ah yes, [HEADCANON GARBAGE THAT MISUNDERSTANDS THE DARKSIGN]
>>
>>720646550
>and its ultimate sin was starting the stupid cycle shit
The cycle was tautological to the rules and ending set up on DS1, to the point that the eventuality of the next kindling was one of the major argument in favour of the Dark Lord ending amongst the community
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>>720652131
>I'm not botching anything except the direction of dodge
No, you mistimed it. If you dodged later you would not get hit by the flames.
>Dark Souls 3 introduced all the rollcatching methods
No, Elden Ring did. DS3 is a brainless roll spam game. The only boss in the entire game where you have to actually think about how you roll is friede because she attacks so fucking fast that you literally can't roll fast enough.

Also your clip shows you don't even know how to play DS2 well. You only needed to dodge the shield hit, everything else you could have just sprinted past without dodging, which would have allowed you to hit the enemy more times. Which would matter if you were fighting this enemy for the point in the game where the encounter was intended.
>>
>>720649780
That path to the Smelter Demon with the mage that slows you down while you're getting swarmed with enemies might be the most miserable level segment in any FromSoftware game
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>>720646895
And was utterly demolished by this way better critique
https://youtu.be/j8Bb_d7uSmQ?si=sFssd1y0fqYyUKeq
>>
>>720652264
>By the phantom broken hitboxes
No, you clearly got clipped, you just timed it badly
>Wrong
I'm right, he barely did damage.
>I won because Dark Souls 2 is a babby game with infinite heals
You didn't use any healing stones in the clip. Also healing stones are VERY slow relative to the amount of damage you take by that point in the game.
>>
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>>720652804
all of the souls games and fun and good. ds2 has a lot to love despite its flaws. its very unique. btw im gay.
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>>720642107
They fell for the leftist psyop.
>>
Dark Souls 2 sucks because it's slow. Dark Souls 3 at least is a bit faster and lets you have fun builds.
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>>720652942
it's a coop level. You're meant to use phantoms
>>
>>720652858
You misunderstand the dark sign if you think DS2 misunderstood it.
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>>720652912
>No, you mistimed it.
Nope
>If you dodged later you would not get hit by the flames.
Wrong
>No, Elden Ring did.
False. This is 3 ADP btw
>You only needed to dodge the shield hit,
It doesn't matter in the first place, because Dark Souls 2 is a braindead rollspam game and the enemy can't capitalize on your passivity
>>
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>>720653047
>>
>>720652543
once in the harvest valley, in the area with the 9+ entrances blocked by wooden boards. (4 fatsos)
once in lost bastille, right after a small drop you cant get back up, after a door, there is about 8 two-handed-swords wielding hollows.
once in Iron keep, there is a room where right as you enter you get attacked by 3 knights
i love this game. why should going into a random room in a hostile castle not have the danger of a little ambush.
>>
>>720652162
>DS2 vs DS3
It is indeed a litmus test. If someone is bringing up DS3 in DS2 thread unprompted he's a certified retard and DS2faggot (which is the same thing).
>>
>>720652942
Frigid outskirts and iron passage are legitimately terrible levels and I will not defend them. But they are completely optional parts of their respective DLCs and intended to be hard challenges so it's much more forgivable.
>>
>>720652131
>Dark Souls 3 introduced all the rollcatching methods modern From games use.
Which they solely exist because of how easy it is to spam iframes
You could gut iframes and attacks would be difficult to dodge without relying on these cheap tactics
>>
>>720653076
this cat was raped and/or viciously beaten at a point in time.
>>
>>720642107
why do you ask questions like this, as though you don't know the answer? you know why, and if you don't, then where the fuck have you been this entire time? still, you could find out in 5 minutes by googling that shit and READ NIGGA READ
>>
>>720652995
>its very unique.
so are you bby
thats what im afraid of. but im on vanilla at around 70%?60? with all DLCS and SOTFS untouched.
>>
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>>720652360
No, I rolled away, doesn't matter because the vertical smash has a 20 meters wide circular "fart" hitbox
>>720652975
>No, you clearly got clipped
Nope lol
>>
>>720653030
DS2 has more build variety, you're kinda stuck being a swordsman no matter your build in DS3. Optimal path for both sorcerers and pyromancers is beelining to the Crystal Sages so you can get crystal infusion and have an INT scaling weapon, for clerics it's beelining to Wolnir so you can get that Wrath of the Gods sword.
>>
>>720650000
Quads of truth.
It's funny because the troll didn't even bother to try coming up with a defense for Soul Memory, even when they're pretending to defend the game nobody actually wants to be stuck with coming up with a reasonable sounding defense of that trash.
>>
>>720653072
>DS2 is the brainless roll spam game!
>Show you getting the shit kicked out of you over and over and only managing to actually dodge the chariot once
lmao. 3tards are so disconnected from reality.
>>
>>720642107
DS1 and Sekiro are literally the only good games From has ever made. (didn't play BB)

I dunno why every one sucks Miyazaki's dick all the time.
>>
>>720653207
You got clipped. You mistimed your dodge.
>>
>>720642107
The movement and animations are objectively "jankier" and the worst in the series. This is enough for most normalfags to hate it.
Personally, I hate it becuase it's only selling point is, "well, atleast it'a not as bad and as linear as future games". I'm not praising DS2, I'm praising DS1 and DeS and shitting on BB/DS3/Sekiro/ER. There's a difference.
>>
>>720653114
>You could gut iframes and attacks would be difficult to dodge
No, they would get boring, just like Dark Souls 2 was boring and every fight boiled down to dodging behind enemies that are more static, less prone to hitstun and unable to be fought proactively
>>
>>720653072
>never uses a shield in any of his webms
>complains about hitboxes working properly instead of lettin him roll through enemies
idgi. retarded or bait?
>>
>>720653224
raw infusion blueballing yourself until you get lightning feels less painful than using wolnirs sword desu
also i don’t remember pure mage being enjoyable in either 2 or 3. you really need a melee weapon once you run out of juice. I guess in 2 its easier once you have a ton of herbs
>>
>>720651391
Bro is not seriously going to defend Ruin Sentinels, is he?
>NO YOU DON'T UNDERSTAND OBNOXIOUS KITING IS ACTUALLY PEAK BOSS DESIGN SPIN TO WIN IS A TOTALLY FUN ATTACK TO AVOID.
>>
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>>720653352
Nope, I didn't, you can actually see damage register later than the plunge, and being lower damage than the smash because it's a broken hitbox
>>
>>720653447
>KITING IS ACTUALLY PEAK BOSS DESIGN SPIN TO WIN IS A TOTALLY FUN ATTACK TO AVOID.
I still have Divine Beast Dancing Lion trauma from SOTE.
>>
>>720653080
>harvest valley
Not a corner
>lost bastille
This scenario doesn't exist, the only place in the level from which you can't go back after a drop bringa you back to an earlier part of the map anyway (near mcduff)
>Iron Keep
knights are on aggro lines, you can trigger one at a time if you move slowly
>>
>>720653252
Soul memory was fixed in SotFS. No one cares about it unless you're a faggot seething he can no longer twink.
>>
>>720653368
Not going to put much effort into defending DaS2 but to be fair that specific boss is just a puzzle boss. The challenge is running the skelly gauntlet to get to the lever that forces the boss into phase 2, the actual phase 2 is a victory lap.

>>720653524
Divine Beast Dancing Lion is some trash but at least it has nice music I guess. I dunno I wanted to come up with a better counter point but I really can't.
>>
>>720653662
DBDL is one of From's most visually spectacular bosses but alongside Radahn 2 I think it's one of their worst
>>
>>720653368
If you find DS2 boring that's your taste, but it is designed to be very deliberate. You could have a faster paced combat with more reactive enemies even without a gorillion iframes at the press of a button (see: Monster Hunter)
>>
>>720653604
>Le ring of ignoring soul memory
Cool, you fixed the issue pvptards and smurfs had. Nothing for people that actually want to enjoy the game though.
>>
>>720653662
All Dark Souls 2 bosses are victory laps
You dodge behind them and hit them once or twice over and over
>>
>>720653552
>This scenario doesn't exist, the only place in the level from which you can't go back after a drop bringa you back to an earlier part of the map anyway (near mcduff)
no, its right nearby/after (if you come from mcduff direction) the spot you mean. You enter a room that has 2 in a pit in front of you and 5-6 coming from a room to your left.
im on vanilla.
>knights are on aggro lines, you can trigger one at a time if you move slowly
you can do this partly with the others I mentioned too. w/e I like the ambushes and youre disingenuous
>>
>>720653447
Ruin Sentinels is a peak gank boss. Unironically disliked only by iframe abusee shitters
>>
>>720653712
I actually think Radahn 2 is one of the better SotE bosses when you learn it, and honestly a better designed fight than Radahn 1.
That dragon faggot sucks dick though and I'm tired of people giving it a pass because "muh epic souls meme yelling character" is a hecken summon.
>>
>>720653805
>You enter a room that has 2 in a pit in front of you and 5-6 coming from a room to your left.
>im on vanilla.
I know what room you're speaking of, but you are not blocked from going back and you can use the doorway to easily thermopilize the knights
>>
>>720653447
Ruin Sentinels FUCKING RULES and if you don't understand why you are bad at videogames
>>
>>720653789
Are you even watching the webms you post
>>
>>720653264
>>DS2 is the brainless roll spam game!
Correct, you are never punished for dodging or healing without care, the enemy is too passive to even pressure you, which is the one true supposed negative of dodge rolling
>>
>>720653789
>All Dark Souls 2 bosses
that's the entire series anon
>>
>720653789
DaS2 defender larping as a retard to make DaS2 hate look unreasonable, got it.
Keep going for it though because >>720653813
and >>720653968 are obviously doing the opposite. This is why DaS2 discussion sucks so much dick, everyone is so up their own ass with ironic shitposting and false flagging that nothing actually gets discussed.
>>
>>720654040
No, there's bosses that are fun and interesting to fight, both made before and after Dark Souls 2
>>
>>720653893
Radahn 2 is interesting in that because of how the Black Steel Greatshield works you can basically mitigate all his damage in phase 2 with the introduction of 100% holy damage on like 90% of his attacks thanks to a Sacred infusion at +8

However I find the added holy waves on all his attacks completely obnoxious, along with the anti-coop clone/afterimage attacks that don't care about who his aggro is currently on. What secured my victory was Mimic Tear for aggro and extra damage, a lot of Comet spam with aggro off of me, and Sacred BSGS for ignoring Miquella's nukes, his ability to pressure with no breaks is insulting

Bayle is pretty shit despite his build-up yeah, he's ultimately still a drake boss and the only difference is he likes to oneshot you no matter what he does
>>
>>720654005
The actual negative of dodge rolling in DS2 is that it costs a fuck ton of stamina and even more if you try to do it multiple times in a row. Also you retreating to heal in this clip allowed the watcher to buff without you being there to punish her. You still only won because you're overleveled on NG+0 and using a tanky build.
>>
>>720654114
I'm not joking nor am I wrong. Ruin Sentinels is an excellently designed fight and you legitimately do not understand videogames if you can't grasp that. Certainly much more interesting and intelligent than any DS3 boss fight.
>>
>>720654158
Gael is literally just dodge-hit-dodge-hit the boss. PEAK aesthetics, music, and narrative, but the gameplay is very basic.
>>
>>720654158
>uses a shield and whales on him without getting punished a single time
idgi. this has to be bait right
>>
one scrub made a bunch of bad videos about it and everyone fell for his lies
but people are realizing he's been lying this whole time
https://youtu.be/IGDaj5FlW9Q?si=eGCjopv5P_Bzai0j
>>
>>720654164
Black Steel Greatshield aside Radahn 2 is basically designed to test your mastery of the Sekiro tear (aka the item that makes the DLC boss design actually tolerable), if you can get the timing on deflects down he's a fine fight. Rolling him sucks dick but rolling kind of sucks for most of the DLC anyway.
>>
Because it reminds people that they're retarded tourists that haven't played the original Demons Souls
Simple as
>>
>>720654319
>>720654114
ruin sentinels is such a piss easy boss
>kill first guy on top
>wait for second guy
>kill him too
>jump down and kill third guy
>>
>>720654813
Nobody cares about that dogshit game. It got a ps5 remake and people still ignored it. Souls started with 3.
>>
>>720654226
>The actual negative of dodge rolling in DS2 is that it costs a fuck ton of stamina
But this doesn't matter because stamina has to be a fraction of what is needed to attack. I'm also not punished for passivity because there's no mechanic that incentivizes constant attacking. The real skill ceiling in Dark Souls 2 is fucking up the poor enemy AI
>>720654464
No it's not, as you can see from the webm both the tracking and spacing on his moveset and the position in the arena matters a lot, unlike basically every single non multi-entity boss fight in Dark Souls 2
>>720654642
Tranny youtuber
>>
>>720654827
You're probably not going to kill guy 2 before guy 3 hops up unless you're grossly overpowered, which means you'll have to drop down (and probably take fall damage get fucked scrub lmao) and start kiting. It's not a terribly hard fight, just tedious.
>>
>>720654914
you are bad at video games and your opinion isn't worth anything
>>
>>720642107
It’s the last old fromsoftware game. If you liked ps1/2 era Fromsoftware, you appreciate Dark Souls 2
>>
>>720654319
You sound pretty confident. Explain what makes this boss fight so "intelligent" and "excellently designed"
>>
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The opening emphasizing the whole 'Dark Souls is le hardest game EVER' was immediately offputting and it certainly dates it horribly now
>>
>>720654914
All I see is you deliberately not rolling because you know it trivializes the fight
>>
>>720653765
wdym? Just put on the ring if you want to co-op for 20 hours in FotFG.
>>
>>720643171
Nah, only DeS didn't have its difficulty as its selling point. From the very first reveal trailer of Dark Souls 1 their marketers were screaming "PREPARE TO DIE!!!" and "LMAO THIS GAME IS SO FUCKING HARD YOU'RE HARDCORE IF YOU BUY IT"
>>
>>720655280
Are we ignoring how DaS1 was marketed as
>le prepare to le die
And only got big because of it's status as "le hardcore game not meant for casuals" (which pissed off hardcorefags when normalfags beat the game easily with a shield)?
>>
Calling Ruin Guardians a good boss comes from the same school of retarded contrarianism as recent plague of "well actually Capra Demon is a good boss fight" shit. It's stupid people regurgitating bad opinions with frills to make it look less like vomit, opinions they only shill because they were unpopular and taking the "uhh actually" stance makes them feel smarter than they actually are.
Really though that's just an issue with Souls discussion as a whole.

And before anyone "uhh actually"s me, Capra Demon is a boring boss that reinforces an already dominate strategy of poise stacking, the fight ends the moment you defeat the dogs, and you can't just justify it as being a necessary tutorial when you have bosses like Gargoyles teaching for more important and abstract concepts while also being a good boss fight. Just tossing a late game enemy and two of the most obnoxious enemy archetypes in souls games into a tiny room is lazy boss design, that shouldn't be a controversial statement. You can encourage playstyles without pulling that lazy shit, just look at how Manus is designed to encourage light rolling over poise stacking.
Also locking the standard weapon progression behind the boss fight is gay.
>>
>>720655629
The difference is that DS2 is shit
>>
>>720655701
Nice goalpost. Reminder DaS1 started the "le hardcore game for hardcore gamers such as myself xDD" trend and dated itself.
>>
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do retards here expect me to endorse their viewpoint by watching clips of them purposedly playing the game like shit? how childish and dimwitted are they?
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>>720655635
Capra demon and ruin sentinels are both good bosses but I also think curserotted greatwood is a good boss because im gay
>>
>>720655701
it's not
>>
>>720655635
Capra Demon is a good boss and you are a retarded faggot.
>>
>>720655635
waifufags are retarded, more news at 11
>>
>>720651760
>healthbar crossing into right half of screen
>boss weapon empowered, got grabbed before webm starts
>chugs estus after getting hit by simple no delay sweeps
kek
>>
>>720655870
Capra Demon started the ganksquad trend that we later see in DaS2 and now every other boss in ER is a ganksquad.
>>
>>720655804
Greatwood grew on me after I got better at free aiming. It's not the best fight but it's a fun gimmick that diverges from the typical fromsoft boss design without being some weird gauntlet like they seem to like to do for gimmick bosses.
>>
>>720655870
>>720655970
Case in point.
>>
>>720654914
>But this doesn't matter because stamina has to be a fraction of what is needed to attack.
Depleting your stamina in DS2 is a very terrible idea as it causes all of your subsequent moves to be much slower for several seconds. It's a great way to get you killed.
>I'm also not punished for passivity because there's no mechanic that incentivizes constant attacking.
In the boss you were demonstrating, failing to be aggressive allows the enemies to heal each other and to buff without being punished. They also both have an aggressive and defensive mode and trying to retreat to heal will result in getting chased and stabbed if either of them are in the former.
>No it's not,
Yes it is.
>as you can see from the webm both the tracking and spacing on his moveset and the position in the arena matters a lot,
It isn't. You just dodge through everything. As long as you don't try to dodge backwards, you just need to dodge and hit. It's a very basic fight, especially in phases 2 and 3, where you can punish between each hit of his combos if you have a somewhat light weapon.
>>
>>720655994
Yeah I like popping pimples and sometimes I bring a bow with me to get the ones high up on his back
>>
>>720656146
It is satisfying to blow up the tree's balls yeah. Really good fight for a pyromancy build, helps you get used to free aiming your fireballs.
>>
>>720655993
good
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>>720653662
>Divine Beast Dancing Lion is some trash but at least it has nice music I guess.
I once caught it shooting wind breath at a straight 90 degree angle to catch a spirit it wasn't aiming at. Trash doesn't describe it
>>
DaS2 is a shit game because they lock Pyromancy behind two bosses or an exploit to get down the well early.
>>
>these shit boss fights everyone hate are actually le good!
>okay, what makes them so good?
>*crickets*
>repeat every thread
>>
>>720656402
why do you hate the capra demon?
>>
>>720655635
Capra demon is a bad boss because the camera is shit and the solution is to use poise. Ruin Sentinels is good because the solution is to try to maximize the amount of damage you do while the bosses are separated by elevation and rewards you for being confident enough to stay on top. The move sets are very fair and only become a bit overwhelming if all three are attacking you at once, at which point you've already fucked up. The statistical solution to making the fight easier is not something so bland and lame as poise stacking, but realizing that you should be using blunt and lightning damage, and the game even gives you a gold pine resin very near the boss fog.
>>
>>720642193
FPBP
>>
>>720656297
I have no regrets beating every DLC boss with a mimic and greatshield/antlion spur. Fuck nu-fromsoft boss design.
>>
>this boss is bad because it didn't teach me anything
He looks cool and has the in-character moveset of a demonic rapist chimp what else do you need in a boss
>>
>>720656476
>the boss is beatable only if you abuse poise
noob kun...
honestly, dark souls threads are so shit, it's a bunch of scrubs who cheezed through a crappy, not even super hard game, and then think they are video game gods because of that
>>
>>720656778
Poise isn't the only thing that makes Capra Demon beatable, it's just the easiest way to avoid getting cheesed by the retarded dogs.
>Uhhh actually I decided you're bad at the game based on vibes so your opinion is void :^)
>>
The only good boss was royal rat vanguard
>>
>>720656778
you could also use summons...or come back later...or use consumables...
>>
>>720656943
rats
we're rats
we're the rats
>>
>>720642107
ds2 is underrated at this point. it has the best hub of all the fromsoft souls games with Majula. it has the best NG+ with it moving and adding enemies and then it has SOTFS where enemies are again moved and added along with a new main plot line.
>>
>>720656778
It's not the only way, it's just the easiest way, since otherwise you have to dance around the retarded broken janky DS1 dogs.
>>
>>720657110
celebrbaotiruruajttory birthday bash
>>
>>720655046
No, but Dark Souls 2 is a shit game
>>720656086
>Depleting your stamina in DS2 is a very terrible idea as it causes all of your subsequent moves to be much slower for several seconds. It's a great way to get you killed.
Nah it's fine
>In the boss you were demonstrating, failing to be aggressive allows the enemies to heal each other and to buff without being punished.
They were easy as shit
>They also both have an aggressive and defensive mode and trying to retreat to heal will result in getting chased and stabbed if either of them are in the former.
They are a joke boss, you could tell me whatever, doesn't really matter
>It isn't. You just dodge through everything
No you don't, you would actually get blasted in the face by the mantle, the lightning or the combos in general, but good positioning allows me to perform half a dozen hits and stagger him while Gael completely whiffs all of these, raising the shield only 2 times, because it's a good boss that you can fight without it shitting itself and being an hitsponge you are meant to blindside in a game full of hitsponge dudes in armor you are meant to fight in the same exact way like in DS2
>>
>>720642107
DS3 shitters need to acknowledge it was as garbage as DS2. Instead of being inept like 2 it was just a sad retread cash in
>>
>>720657458
damn you're just garbage in every one you post
>>
>>720657458
How can you be so shit at the easiest Souls game lol
>>
>>720657458
You literally got hit in in the first second of this clip. Are you even watching these?
>No you don't, you would actually get blasted in the face by the mantle,
Wrong. All you have to do is dodge forward and the mantle sails right past you without even needing to dodge or evade it
>the lightning
Just don't stand where the skulls hit.
>because it's a good boss that you can fight without it shitting itself and being an hitsponge
Gael takes like 5 times more hits to kill than any boss in DS2 unless you're deliberately underequipped. I'm not even saying he's bad, it's a good boss, but objectively an easy fight with a fuck ton of health.
>>
>>720657485
It had more ideas from Bloodborne than from DS2 or really even DS1
>>
>>720642107
It's too easy, the level design sucks and the bosses are trash. Only Elden Cringe is worse.
>>
>>720642107
It wasn't made by the guy who makes those games. It exists only because bandai namco owned the rights and wanted another one made. It also had a controversial development from a technical perspective. The dark black interiors were all washed out in the release version, it was all just a mess. Basically, fans just didn't see a reason to bother with this spin off not even made by miyazaki
>>
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for me, it's Bloodborne
>>
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>>720642107
Dark Souls only became popular after all the big streamers jumped on it after PC release (Pewdiepie only made his DS1 video in 2014). Most of the "original" DS1fags got into the series around 2013-2014 and had years of knowledge from consolefags to work with.
DS2 was coming out around the same time and for many it was their first real blind souls experience and they got filtered HARD.
The meme of DS2 artificial difficulty still persists to this day because of people that couldn't read, people that couldn't unlearn the shield, or other forms of filtered shitters from back then, despite it being by far the easiest in the series.
t. was actually there for this shitshow
>>
>>720648775
based Chaditalianon
>>
>>720658119
The only good souls game.
>>
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>>720643171
>difficulty wasn't the selling point
The fuck it wasn't. It just wasn't the sole selling point.
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>>720649780
>>720652439
>>
>>720643171
>difficulty wasn't the selling point.
Where did this point come from? Every pseud keeps repeting it, and it's just wrong. The games were literally made hard for a reason.
>>
Like pronouns in a bio, if someone is a fan of DS2 you know enough.
>>
>>720658767
>>720658704
>>720649780
>>720652439
You all started with Dark Souls. Demons Soul wasnt like this. You are the tourists who ruin the franchise.
>>
>>720643531
Majula and Drangleic look fucking amazing
>>
>>720658256
>despite it being by far the easiest in the series.
Nah DS1 is much easier than DS2. In terms of technical execution they are comparable from one fight to the next but DS2's statistics are less forgiving, the level design is more treacherous, NPC invaders are legitimately dangerous, and you can't quit out to reset enemy positions and they'll follow you much faster and further. That isn't to say that DS2 is too hard or not fair, but DS1 is really quite easy unless you're sequence breaking, with about the only exception being tomb of the giants.
>>
>>720657830
>You literally got hit in in the first second of this clip.
Yes, fighting at 3 ADP means a very artificially strict timing on dodges. It doesn't change how you play and doesn't matter because the game throws endless heals at you, nor makes Dark Souls 2 any less of a dodgespam game
>All you have to do is dodge forward and the mantle sails right past you
False
>Just don't stand where the skulls hit
So there's actual positioning, both when facing discus of light and lightning, something Dark Souls 2 bosses just don't do
>Gael takes like 5 times more hits to kill than any boss in DS2
No, Gael is a fight you are meant to be aggressive with rather than dodge-attacking him because he will pressure you a ton.
You are deliberately deflecting from the true point
You are actually incentivized fight Dark Souls 3 bosses through aggression, careful positioning and punished for dodging too much and being passive. Gael won't stand around to watch you drink estus or pop estus gem and doesn't need for you to be an idiot that stays at 3 ADP to do a meme challenge and pretend a shit game is deep enough to rollcatch you
>>
>>720658856
Demon's Soul isn't part of the Dark Souls franchise retard
>>
>>720660025
You are a fake fan. Shut the fuck up.
>>
>>720659839
Gael won't stand around to watch you drink estus because he'll be halfway across the screen sperging out and attacking the air.
>>
>>720659839
>because the game throws endless heals at you
Trying to use regular ass life gems mid combat will result in you losing more health than you gain after forest of the giants. That's why you heal with estus in these clips and not life gems.
>False
No, I'm right. The fact that you feel the need to use a fucking shield against Gael just goes to show you're bad at DS3 too.
>So there's actual positioning,
I mean if you want to call not standing directly where the skulls land "positioning"
>something Dark Souls 2 bosses just don't do
Many DS2 bosses have attack strings that are too fast for you to dodge each attack, requiring you to dodge in certain directions to just physically avoid the rest, or rely on sprinting to get out of the way.
>No, Gael is a fight you are meant to be aggressive with rather than dodge-attacking him because he will pressure you a ton.
Wrong, you just dodge and hit. He's very basic. So is almost every boss in DS3. I will say at least the twin princes requires you to dodge based on audio cues rather than just watching.
>Gael won't stand around to watch you drink estus
Yeah you just do it after dodging one (1) attack because DS3 estus animation is near instant and the healing is actually instant.
>>
>>720642107
All my friends prefer 2 over 1 and 3
>>
>>720642107
Because it's super fucking easy and no-skill niggers (like everyone here) can beat it with only a moderate amount of difficulty.
>>
>>720652858
Nothing he said was wrong. You're a dumbfuck.
>>
the darksign was the friends we made along the way
>>
>>720652131
>Dark Souls 3 introduced all the rollcatching methods modern From games use.
nitpick, but DkS2 is where they started giving many enemies and bosses attack combo timings specifically designed to catch panic rolls, and attacks with more active frames than dodges have iframes have been common since DkS1, and technically were around in DeS
>>
>>720660296
Cool. My friend gave up on the series because 2 was dog shit. We can both play that game retard.
>>
>>720643171
>I dropped the series after 3 and found more enjoyable Soulslikes not done by Fromsoft.
>dropped the series after the last game in the series
WOW SO SMORT
>>
>>720660663
relax little man
>>
>retards falling for obvious bait
/v/ really is full of Indians and Pakis now
>>
>>720659786
DS1 isn't that easy, some weapons and armor are just really OP and everyone knew about it, but when DS2 came out nobody knew SHIT and all the common DS2 criticisms stem from that.
There's nothing remotely as punishing in DS2 as going through New Londo without a guide, or figuring out the invisible bridge yourself, the idea it's unfair or hard to figure out came from streamerfags that beat DS1 on easy mode and got too cocky.
PvP salt-mining covenants also contributed somewhat I guess
>>
i've played through and enjoyed DeS, DS1, DS2, BB, Sekiro
I've never finished DS3 bc it's fucking trash with no high points and a mishmash of design philosophies with none of them landing, you can pinpoint every influence on design and it just doesn't work
DS2 hate is a meme and anyone who likes 3 just doesn't like video games it's so fucking all around boring
>>
>>720661059
based
>>
>>720642107
adaptability
>>
>>720646445
why do you want to see a man's tits?
>>
>>720642107
Because it is a shit game a fact that universally agreed upon when it first came out. Then contrarians latched onto it and started pushing the narrative that it was actually really good and the best Souls game. Unlike in most cases where shitposters eventually move on, the DS2 crowd is so dedicated that they gaslit themselves into believing it's a good game and defend it to this day.
>>
>>720661375
That was*
>>
WHY THE FUUUUUUUUUUUUUUUUUUUUUCK DID I BUY ELDEN RING MY ONLY EVER SOULS SHIT EVER GAME
THESE GAMES SUUX GOTHIC IS BETTER SEVERANCE IS BETTER THE FUCK DID I PAY FOR? SOME BITTER SHIT?
>>
>>720661059
this opinion is based and correct
I particularly hate the dogshit empty DLCs that still somehow get praise because a couple bosses were cool
>>
>>720660904
>There's nothing remotely as punishing in DS2 as going through New Londo without a guide,
The ghosts die instantly unless you're using a +5 weapon post anor londo for some stupid reason
>or figuring out the invisible bridge yourself,
That's only confusing, not dangerous, except for the one completely optional bridge that bends multiple times and leads to the blue slab
>PvP salt-mining covenants also contributed somewhat I guess
That's true. In particular most people summoned against ornstein and smough (either friends or Solaire) which left them open to invasions by people like me (I got my GFWL rating down below 2 stars before the steam migration ruined all the fun)
>>
>>720661375
It was considered shit by idiots who were upset that they had to learn a second game
>>
>>720661782
>The ghosts die instantly unless you're using a +5 weapon post anor londo for some stupid reason
What the hell is this dude talking about, the average DS1 player before guides didn't even know you could hit them
>>
Aldia as a character is still the highest point of the Souls series.
>>
>>720662205
You find an item immediately before the first ghost encounter which explicitly tells you to use it in order to fight the ghosts.
>>
>>720643531
dark souls 2 lets you run up a giant chain like sonic the hedgehog so its good
>>
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>>720662536
That's nice and all, but I beat the entire game with a +5 claymore because I couldn't figure out the upgrade system.
You vastly overestimate human intellect and their ability to read.
>>
>>720661851
No anon, it was considered shit by people who played DS1 because they expected a level of quality similar or better and got an uglier game with floatier controls, shit hitboxes, ridiculous level design, uninspired bosses and a new stat that makes no sense other than being a "gotcha".
It was ALSO considered a dogshit game by anyone who saw the pre-release footage and material only to look at the released game and see that botched Jesus painting. DS2 peaks at the opening cinematic and never comes close to delivering anything other than disappointment.
>but SotFS
There are exactly 3 good things about that entire DLC: the fight against Burnt Ivory King with the knights helping you, the giant chain bridge in OIK, and Aldia, none of which make up for the rest of the game being garbage.
>>
>>720665763
>and a new stat that makes no sense other than being a "gotcha".
This is how I know you have no idea what you're talking about, since DS1 had a stat that was completely fucking useless. The combat and levels are better in DS2 than DS1. You just threw a tantrum because From dared to make a new game you had to learn.
>>
>>720663191
maybe you're just exceptionally retarded
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>>720665920
>The combat and levels are better in DS2 than DS1.
Nice level design, you fucking retard.
>>
>>720666394
A stupid transition between levels isn't level design you fucking retard
>>
>>720661375
see
>>720648531
>>720648775
"contrarians" don't waste hundreds of hours on a game they don't like. real contrarians watch a video essay, align their pow with their favourite youtuber who made a clickbait about how this game is ackshually le good, and post here about how great it is without ever touching the damned thing. people enjoy this game, and this simple fact somehow enrages you.
>>
>>720666394
That's world design, not level design. As dumb as it is, it has zero effect on gameplay.
>>
>>720662536
>>720665967
This is textbook cope.
It doesn't really matter how retarded I am, DS1 lets you fuck up harder than DS2 = it's more punishing.
Maybe it takes a massive retard to fuck up in this manner. Maybe it doesn't. The punishment is still the same and it's harsher than anything DS2 can do to you.
Conclusion: DS1 is more punishing.
>>
>>720667592
>It doesn't really matter how retarded I am, DS1 lets you fuck up harder than DS2 = it's more punishing.
That's not even fucking remotely true. DS2 levels are far more treacherous than DS1 levels with exactly ONE exception
>>
I will never understand how anyone can like Dark Souls 2 with the godawful animations it has for both you and the enemies. Genuinely what the fuck happened there? Did they just lose their entire animation department overnight and had to outsource that shit to Pakistan?
>>
>>720667592
no man you're just uniquely retarded and somehow believe that you not reading item descriptions is the game's fault
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>>720642107
>Give someone brain damage
>They like Dark Souls 2
Makes sense
>>
>>720667872
>I will never understand how anyone can like Dark Souls 2 with the godawful animations it has for both you and the enemies.
A game having moderately worse animations is not a dealbreaker.
>>
>>720667737
DS2 trolls you more but the trolling isn't nearly as bad
For example the cursed urns: you literary SEE the curse buildup on your screen, anyone has a chance to figure it out on accident just by aimlessly flailing around
Figuring out New Londo requires you to stop doing what you're doing and actually READ. What makes it worse is the fact Souls item systems are shit: most items are worthless trash that will get you killed, and using them takes a lot of superfluous clicking which ruins the immersion imo.
By that point in the game many people already got conditioned into ignoring all items altogether, and by the time you realize something is wrong with the area it's easy to forget you even picked that shit up
The mistake is basically unrecoverable
>>720667875
It is in fact the game's fault. Everyone and their mother knows Dark Souls items are mostly useless junk. And then there's a fag like you who makes a surprised pikachu face when people don't bother checking every withered leaf or bear ass they pick up.
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>>720646445
don't look muttbros
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>>720665920
Yeah and their answer to that was to add another completely pointless stat on top of the previous one, with this one's only use being to fuck with a mechanic that never needed to be tampered with in the first place.
>gameplay was better
This is how I know you started with DS2. What they did to backstabs alone was criminal, then you have all the other dogshit like the hitboxes, grab ranges, enemies doing 180 mid-attack to get you, gank squads, etc. Seeing all this after coming from 1's enemy placement or DeS's masterful trolls like the giant enemy looking tiny was a slap in the face. DS2 as a whole feels absurdly low effort, like the entire team was sleeping on the job then had to complete it last minute.
>>
>>720669360
This has to be bait right
>>
>My favorite "roll and poke giant boss" game is better than your favorite "poke giant boss and roll" game
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>>720669708
You sound like the kind of guy that eats his breakfast every morning
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>>720642107
Rather replay 2 or 1 over 3 any day
>>
>Bait and switch graphics opened the door with a bad taste in fan's mouths.
>Janky animations on enemies encountered early on
>Unreliable hit-boxes including lethal grab attacks (Like, sure DS1 and 3 had some jank hitboxes, but 2 has objectively FAR more, this is a quantifiable fact and not up for debate.)
>Adaptability stat being a new stat to the series that had no introduction and become a required stat to level for all characters and subsequent playthroughs
>NPC characters did not interact with eachother and almost all of them just stayed in the hub area once there without any further story progression
>Gameworld is janky and nonsensical in it's layout, areas that appear to be miles away from the hub world are just a 2 minute walk away. When the 3d map of all the areas is loaded simultaneously, multiple parts clip into each-other. Not to mention Earthen Peak.

It did other stuff wrong too iirc but I can't be arsed to look it all up. It's by no means a BAD GAME, but it's a weak Dark Souls game. Folks who say it's the best are either being contrarian, trolling, or retarded, no in-between.
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>>720670779
You can clearly see that your attacks pass through them. You can clearly see that the fleshy enemies in the same region are still getting hit. If you have two braincells to bang together you either beeline for another area or look through the area for something that might give you a hint as to what you're dealing with.
>>
>>720671603
>wastes the i-frames for nothing
>sword clearly clips him after i-frames end
literally only looks bad because it snaps you into animation
i think ds2 is a mid game but people need to stop talking about pursuer
>>
>>720643531
>Cherry-picking
>Ignoring Majula, the DLC sections, Drangleic Castle, Dragon Aerie
3 is the best one, but c'mon be fair
>>
>>720642107
2 has the most content and the most robust pvp, its valid to like it the most
>>
>>720672391
>3 is the best one
fuck off retard
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>>720669769
You have never played Dark Souls before. These games are very strategic.
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>>720642107
Because it's dogshit and has the worst, most contrarian fanbase.
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>>720672784
that's 3 thoughbeitever
>>
>>720642107
youtubers told them to hate it
>>
>>720672828
you are genuinely braindead if you cannot recognize that 2's fanbase is almost DMC2 tier contrarians
>>
>>720642107
Because it's the worst one.
Sekiro > DS3 > BB > ER > DeS > DS1 > DS2
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>>720672942
>hey guys i don't think ds2 is that bad
>I FUCKING HATE YOU AND I HOPE YOU DIE
>>
>>720671670
>but I did eat breakfast this morning
Ok, imagine you're having this issue and trying to come up with a solution. You already picked up the first bear ass, and forgot about it. You spend some time walking around and find nothing that you think could help you
Do you:
1) keep doing the same thing expecting to just find the solution (may or may not work)
2) consider your remaining options and realize you can just run past (guaranteed to work)
I played some old Tomb Raider game before, and that had invincible enemies you had to run away from, fuck you.
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Dark souls 2 is my favorite simply because of the rat faction I miss it so much
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>>720673050
>>retarded opinion
>>justified reaction
yeah.
>>
>>720673084
I scour the area again and if I find nothing consider that I might be retarded and systematically check my inventory for anything that might help.
>>
>>720672942
>People who don't hate ds2 for no reason is the contrarians
>Almost everything ds2 haters cry about are also problems in all the other From games, but those don't count, because they just don't, OK?
>>
>>720673178
ratbros was a kino covenant. of course ds3 ditched the ratbros idea in favor of two other covenants, both of which were shit

npc invaders with their own scripted quirks was the other cool thing that dark souls 2 did. then ds3 turned them into dumb bots again

powerstancing, hexes, new content in ng+, bonfire ascetics, all cool ideas undone in 3 for some reason
>>
>>720643171
>When DeS and DaS 1 were console only, difficulty wasn't the selling point. Nobody boasted about it.
ask me how i know you're an underage retard who never actually played dark souls or demon souls on ps3.
>>
>>720642107
I just hate how ugly it looks. It plays slow with ugly animations and too much stamina management. Demons Souls and Dark Souls had better speed and control of the character.
>>
>>720642107
It didn't live up to the immense hype DS1 had at the time, and was seen by many as being a step backward in some regards. Common sentiment on release was "it's a good game, but not a good Souls game".
These days, long removed now from DS1's release, and with the benefit of SotFS and the well-received DLCs, DS2 general reception is more positive.
>>
>>720666394
>DS2 haters are too retarded to distinguish non-mechanical world design and mechanical level design
wow, colour me shocked
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>>720672942
2 is still a 8/10 compared to other non-souls games. even if its the black sheep of the souls cinematic universe.
>>
>>720673308
Do you actually do this?
Or do you say that you do this because you already know it's the correct solution?

I definitely didn't because the game already convinced me items are useless junk + running away from ghosts makes more sense than killing them with a sword + other games also had invincible enemies you have to run away from + running past enemies is extremely effective in Dark Souls + everyone told me this game is supposed to be bullshit
Now try and find a fault in this reasoning, you can't.
>>
I still think powerstancing and twinblades are retarded looking. Even in Elden Ring.
>>
>>720672070
I get what you mean, but imo the hitbox on that sword should NOT persist after the thrusting animation, he dodges that but the game leaves the grapple hitbox there on the lingering sword because B-team was just incompetent. Like sure, have him take some damage from the side of the sword, but there never should have been that teleported grapple. Hitboxes should generally favor the player or otherwise be extremely readable, this is neither and it comes early in the game hot-off the heels of an old hag telling you "you'll die a bunch lol"
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>>720674021
Yeah because I did actually do this because I'm not retarded enough to play a game like I'm a speedrunning hoarder. I used fire grease and it didn't work, I used lighthning because it's another thing that usually works against ghosts, nothing, so I went down the list of the many, many add elemental damage items that were very obviously added to the game for a reason and saw this incredibly obvious description staring at me.
>>
>>720661543
Ellen Ring is just open world poo. You should have gotten Dark Souls 1 or Sekiro.
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>>720674335
B-team at it again.
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>>720652882
Fire ending originally meant that you'd prolong the world just a little bit longer
Dark Lord ending was plunging into the unknown and doing away with it all
Dark Souls 2 implied that the choice didn't matter because now there was 'cycles' and they'd go on for entire civs and Dark Souls 3 took that to the ultimate extreme and it was all so fucking retarded
both dark souls sequels were a mistake to what was a perfectly confined and wonderful story
>>
>>720667872
the players animations are fine, they're a bit smoother than other games and feel more realistic
Enemies feel pretty weak, but at least their movements are intelligible. The putrid shit unintuitive animations that plague the games BB onwards are much worse
>>
>>720671603
>but 2 has objectively FAR more, this is a quantifiable fact and not up for debate.
You're retarded, ignorant, arrogant and wrong. You're SO wrong, like I'd debate you but it's worthless. Just know you're wrong
And you're probably too stupid to understand that grab teleports are not the same thing as bad hitboxes
So why bother
>>
>>720674784
Big monsters that just flail about is getting real old by now. Really need to find something else.
>>
>>720669654
>Yeah and their answer to that was to add another completely pointless stat on top of the previous one,
It's not pointless, some investment is recommended but not mandatory.
>This is how I know you started with DS2.
I played DS1 for years before DS2 came out.
>What they did to backstabs alone was criminal,
DS1 backstabs were fucking retarded, you townshit duelfag
>>
>>720674335
>should NOT persist after the thrusting animation
A: it doesn't
B: grabs in the series all work EXACTLY like the Pursuer's. You're being fooled by animation priority (which works different in DS2), because you're retarded
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new character, what do you guys think
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>>720674610
>that you'd prolong the world just a little bit longer
meaning, someone would eventually have to link the fire again... Hence, a "cycle"
A>that the choice didn't matter because now there was 'cycles'
No, it implied that even if you go for the dark lord ending, someone eventually is able to link the fire anyway
See above for what happens when someone does link the fire

DS2 didn't introduce shit. The ideas it elaborated on were more about how human kingdoms rise and fall with the cycles of fire, and what the relationship between the Soul, the flame and the curse is.
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>>720671603
The hit box is fine, he tried to roll through an attack and fucked it up. You can literally see the sword make contact with his character model.
>>
>>720675135
>meaning, someone would eventually have to link the fire again... Hence, a "cycle"
No, meaning that it was basically over and you were buying a tiny bit more time, not enough to keep the world going for thousands and thousands of years if you kept doing it. I haven't even mentioned how they recycled the lord souls, either.
>>
>>720671603
https://www.youtube.com/watch?v=kXUd_4GGsz0
>>
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>>720674361
Yeah right, I'm just gonna assume an item named "curse" is supposed to help me, in a game that has a suicide button
I did in fact try elemental damage and it didn't work. That thing doesn't look like a projectile or a weapon infusion, only way you're finding that specific bear ass is by reading EVERY SINGLE ITEM DESCRIPTION
If you genuinely think reading every item description is a better solution than directly interacting with the game mechanics by running and dodging and shit, aka playing the game, I really don't know what else to tell you
>>
>>720675286
>and you were buying a tiny bit more time, not enough to keep the world going for thousands and thousands of years if you kept doing it.
We don't know how long it's been between 1 and 2 and between 2 and 3. What's made clear in the third game is that each cycle is a bit shorter and decrepit than the previous one.
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>>720675694
We know there's been time for entire civilizations to grow, prosper, and fall. That's thousands and thousands of years.
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>>720675680
The item description is in plain sight dude. This isn't rocket science.
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>>720643250
His first girlfriend was black
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>>720676036
As you just experienced, it takes a lot of scrolling to find anything in that menu, do you now understand why someone wouldn't want to do it and look for a different solution?
>shit opinion
>str
sasuga
>>
>>720675739
there's considerably more overlap between these civilizations than you may think. There's a lot of forgetfulness and history erasure because of the majority of people hollowing before the flame is rekindled each time, but still... Move structures and buildings that aren't too decrepit survive the next cycle and are re-used
>>
>>720642107
It's a meme at this point
It's actually the best Dark Souls ever was
>>
>>720642107
It's fun, it's beautiful, the music is great, I don't get the hate.
>>
>>720676504
The mental gymnastics to justify it is pretty telling that you know it's retarded.
>>
>>720676498
No? It takes less than 10 seconds to scroll through my ng+ completely filled inventory. You're just plain retarded. It's all spelled out for you. If you picked it up it's still in the same position in your inventory as it was when you picked it up.
>>
>>720677202
Knowing Dark Souls lore in depth is not mental gymnastics, retard-anon
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>>720642107
there's nothing dark souls 2 does that isn't repeated by elden ring, yet elder ring is massively acclaimed by parrots that sniff miyazaki's farts
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>>720650661
>Coglione
non dovresti firmare I tuoi post ;^)
>>
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>Dark Souls 2 is ugl-ACK
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>>720677628
>it only takes me 10 seconds when I know what I'm looking for
This really is the breakfast meme lmao
Regardless of how smart or stupid you think I am, this is still bad design because it punishes trying to logically think about the game
>sword doesn't work against ghosts, I should probably try magic
>that doesn't work too, I should probably run away
and encourages meta knowledge abuse
>I'll just read my entire inventory because I'm a dad gamer RPG fan and that usually works in the shit games I play
Eating a "curse" to fight ghosts is some of the stupidest shit this Toyota Mitsubishi guy cooked up, it's straight up illogical to think you might have an item that solves this after magic / miracles didn't work.
Yet you look anyway because it's a dumb video game and games shouldn't be any smarter than that.
>>
>>720649780
Shrine of Amanama pre patch
>>
>>720642107
>Why is Dark Souls 2 hated so much?
because it feels like a bad mod of dark souls 1
the the borderlands 2/tps dlc
they just dont feel right.
>>
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>>720678576
looks like a minecraft ultra hd realism texturepack from 2013
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>>720649780
This retard played Musou Souls 2 after all patches nerfed the amount of enemies and thinks he can talk. Shut the fuck up DUMB BITCH.
>>
>>720679294
Sorry about your condition duded. I really don't get how you managed to miss the obvious automatically revealed description about allowing you to touch ghosts while you're scrolling for soul clusters. Or never using your consumables because it's clearly visible in the equipment tab too.
>>
>>720642107
I dunno when it started.
But i member the threads when /v/ used to glaze it.
>>
>>720682140
some streamer who is an obsessed ds1 superfan made a list of things he didnt like almost a decade ago and this sparkled the shitstorm first on reddit and then the hivemind came here, said streamer only made list of complains for ds2 none for any other "souls titles" people start taking sides more and more opinions formed now you are here
>>
>>720642107
Dark Souls 2 is one step forward, two steps back. It introduced some cool things like power stance and bonfire ascetics but the level design, boss fights and animations suffered greatly for example
>>
>>720679294
There's a corpse right before the first ghosts spawn that gives you transient curses. If you didn't bother reading what it is, that's on you
>>
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ds2 was the only game in the series with good pve and pvp
>>
DaS2 is the only souls game that's fun to replay
>>
>>720642107
Because normies are retarded.
>>
>>720686742
What game is this? Can't be Das2. Graphics look modern.
>>
>>720642107
because it was the odd man out both hard mechanically and in general gamefeel while being subject to extreme hype from the initial CG trailer for a version of the game we never got due to the game having multiple directors of which we still don't even know the name of the first one I think, suffering development hell from initially trying to be Elden Ring before Elden Ring in scale.

For those reasons, it has the most muted love of any of the titles except from DS2 obsessives that might not really sincerely exist who are obsessed with trying and failing to rehabilitate it. They can't, people prefer every other games' rolling systems and everyone remembers the five whole minutes when the mannequins had sick featureless drama masks, some guy whose VA never shows up on release that everyone thought was Gwyn tells you you are FOREVER WITHOUT HOPE FOREVER WITHOUT LIGHT, and the Ancient Dragon has a twitchy fucky third eye while showing up in some cool snowy bone mountain venue that also never appears as originally drafted. And after that, the long teaser vertical slices with TECHNOLOGY lighting.

https://www.youtube.com/watch?v=U6uyuIQYlfY
https://www.youtube.com/watch?v=z_JFDPCtXFY

There's just no recovering from that level of come up and let down. People still wonder about the very earliest Dark Souls 3 leaks, the weird manually placed bonfire & world tendency mechanics involved, the actual swarms of snake-dragons for which the weather effects still exist dummied out in code, the kaiju sized shadow worm in the Soul of Cinder's boss arena, before things obviously shuffled around hard. But proto-DS2 was downright soulcrushing to see come and go.
>>
The ds2 haters have been really quiet since Domo3000 hit the scene
>>
>>720642107
ER > DS3 > BB > DS1 > DeS >> DS2



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