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>10 percent chance to insta kill an enemy at less than 20 percent health.
>>
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>5% chance to mind control level 10 monsters or below on hit
>level requirement: 30
>>
>low chance to instakill a weak enemy is sold like it's a massive ability
>meanwhile you can instakill those enemies by headshotting them (it's easy)
>>
>>720669001
>+1% crit chance after killing an enemy (must be within level range)
>Lasts for 5 seconds, crits refresh the timer
>Caps at 6%
>>
>>720669931
>resets to 0 when you crit
>>
>>720669001
5% to kill any enemy instantly regardless of their health is cooler and better.
>>
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>Chance on hit to burn enemy for Fire damage
>what kind of a chance for how much damage? guess lmao
>>
>>720670083
>turns out it's bugged and just doesn't work
>>
>Gradually increase mana regen while standing still out of combat
>No further explanation
>>
>Increase weapon throw distance by 1m
>It doesnt affect weapon recall
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>>720669001
>on equip: your attacks now inflict a burning debuff on enemies
>burning debuff does 10 damage a second
>enemies all have HP counts in the tens of thousands by the time you get it
>>
>>720670732
You'll be loving that shit on your level 1 challenge run.
>>
>Charger - Electrically charges items you put inside
>It charges up crystals for a crafting line, it doesnt refill power tools batteries
>>
>>720669001
>healh leech system is on-hit instead of lifesteal
>slow and fast weapons have identical numbers
>>
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these threads reaffirm that /v/ is retarded because like half of these effects are either useful or conditionally overpowered
>>
>>720669001
Insane if the boss has 50 trillion HP or something like that
>>
>Pugilist gauntlets
>Increase unarmed damage tenfold
>Your main source of damage is weapon enchantments and must sacrifice other equipment slots to raise damage up to below average
>>
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>chance on hit to stun/freeze/sleep an enemy
>damage cancels the effect
>gameplay centers around attacking as much as possible or combos
>>
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>you are the Chosen One
>you gain an utterly useless ability
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>>720673278
>bosses are immune
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>>720669001
>+20% dodge chance
>base dodge chance is 1%
>it's a multiplier
>>
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>3% chance to deal an extra 200% fire necrotic damage to non-human enemies when you are below 37% health and using a Strength weapon
>(Effect does not stack)
>>
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>>720669001
>10 percent chance to insta kill an enemy OR ALLY at less than 20 percent health.
>>
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>+50% max health
>-25% defense



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