What do you think Elder Scrolls VI should fix or add?
No one has any hope for modern Bethseda to turn out a halfway decent game, much less a game that fixes things in Skyrim.
>>720678938> Fix?Less open support for murder of people you disagree with for one.
>>720678938A Khajiit lady companion.
>>720678938i don't think bethesda is actually capable of learning from their mistakes, if anything im sure there just gonna double down
how about they actually make the fucking game
>>720678938>fixtodd's brain
>>720678938What are rhe chances this actually releases in the next 5 years? 30%?
>>720681126It’s not coming out.
>>720678938Most important thing is fixing the dungeons. For whatever reason the dungeons in Skyrim and Oblivion were all cookie cutter. In Fallout 3 and 4 every single dungeon was unique.Also they need to make every race play entirely differently.
>>720678938I'm hoping for 16 times the detail of Skyrim.
>>720678938They should try making a good game
>>720678938There should be skateboards and skater Khajits, rival cat gangs, etc.
>>720678938sex with femboy orcs
>>720678938>add?Underage dunmer sex
>>720678938Add an NPC sibling pair to ship so we can make TCOAAL art of them.
>>720678938The usual stuff: better combat, better writing, better npcs, better dungeons, better rpg systems, more customization etc which isn't going to happen. The game is gonna run and play worse than modded skyrim because Bethesda forgot how to make games. I think at this point I'd take a Skyrim Unreal Remake over the shitshow that TES6 is going to be.
>>72068112607.27.2027
>>720678938>no Soule>no Adamowicz>post 11-11You can't fix what is now lost to all
>>720679713qrd?
>>720684135>AdamowiczThis is his replacement
>>720684641Neba please
>>720678938>>720679713 (SPBP)fire all the woke "people".write a good lore accurate (EXCLUDE ESO LORE) story.
This is a very unpopular suggestion. But I'm not really a big fan of the crafting skills, and I would like to see them reworked or removed (and other skills can be added to replace them).I think its lame and boring how you get the best items from crafting. You should get the best items from exploring and finding loot. Crafting skills also require grinding, which I feel kind of goes against the type of gameplay that they are going for.
>>720678938For me, racial tension is one of the most fun part of fantasy RPGs. Everyone hating, warring and distrusting one another makes it more fun to pick a race to RP as. I have a feeling Bethesda are gonna do away with "races" and call them "backgrounds" or "species". The time when Redguards would have -1 intelligence as a racial stat is long gone, now everyone will be the equal and respect one another.
>>720683445mfw my draw request never made it...
>>720687054but what if we get elf C...
>>720687463>imperial>leader of the Elder Council>fucking an elven loliBLASPHEMY!!!!!!!
>>720678938They could try adding good gameplay for a change.
>>720685645ESO is based and canon thoughbeit.
>>720678938i think TES6 should have paid mods and the profits should be split between bethesda and the developers big fan of todd howard btw he's so handsome
>>720684641Well now we know its Hammerfell and they're going for the wewuz aesthetic
>>720678938add jeremy soule
>>720678938I want a world that thrives with my help or subsists without me. Shops you frequent expand, towns grow or shrink as you progress, and supply carts attacked on the road means a village may not have supplies for the week.
>>720687230Would be dire, as Cyber Slayer is one of the most disturbing incest stories that's I've ever read. From cucking her husband to mutilating herself to death while enjoying it, then splitting her brain into memory data so her brother would gather each memory and reassemble her brain in a roboting sex doll so she could lust her brother with her new loli body.
>>720688624>that spoilerdude what the fuck?
>>720681892Oblivion's dungeons were bad. Even if Skyrim's dungeon looked similar, almost all of them had some sort of gimmick or quest associated with them that made them worth doing.
>>720681892>4 uniquehuh? get out of here
>>720678938>fixGet rid of Emil Paglioraviolli>addJeremy Soule and Michael Kirkbride.
>>720678938First, they need to abandon the strategy of staying silent until the game is released. That approach only worked when they were a small team (Skyrim was developed by about 100 people) or when they were actually making a great game. But there’s no longer any reason for people to expect a BGS game, and the brand’s reputation has hit rock bottom. Staying silent no longer builds hype, it only harms their brand. The development cycles are too long, and the younger Gen Z and Alpha generations don’t even know why BGS is supposed to be a brand worth anticipating. It’s been too long since they released a truly great game. They should give people something to look forward to for TES6, letting us see what’s coming and judge for ourselves.
>>720679329FPBP.If you like good bethesda games play Morrowind and Daggerfall unity and mod them. That is your best chance of enjoying good open world RPGs.
>>720689332As long as emile fuckface still works at bethesa their games will just keep getting worse
they should find a way to stop breaking mods every time they do an update
>>720678938My most important fixes would be:>no long-ass unskippeable tutorial/intro>no unkillable NPCs, like we had in morrowind>either go full RPG and embrace character stats (todd thinks those are too spreadsheetty and that scares the casual gamer, he's a total moron) or go full dark souls with combat and actually make it good and have weight>implement back enchantment and all the cut spells from morrowind, ie: levitation, teleportation, etc>fire all woke writers and women from the studio>make dialogue choices affect the story >have multiple endings, yes, endings>bring back faction requirements, ie: make it so you need to be an actual mage to advance in the ranks of the mage's guild, a good fighter to advance in the fighter's guild, etc.
>>720693097Would be a good start but you and I both know that TES VI will be worse than Starfield
it needs muh fuggin base building
>>720693358oh and don't forget crafting and pseudo-survival mechanics (not too hardcore since that would scare off players, make it have basically no impact)
>>720693097>implement back enchantmentThe hell is back enchantment?
>>720693508hello mr autism supreme
>>720693508are you an ESL or just a sperg? That was super clear
>>720693567Nah, I am just seriously confused.
>>720693764I meant "bring back the enchantment system".There was an enchantment system back in the previous games that was cut from oblivion IIRC
>>720694060Oh, you meant enchanting items with spells?
>>720694359Yes, that's the enchantment system, but not like in the dragonborn DLC, like it was in morrowind, where you could turn a ring into a flamethrower.
>>720694424Oh, I thought you meant enchanting your gear with buffs.
>>720681892>For whatever reason the dungeons in Skyrim and Oblivion were all cookie cutter. In Fallout 3 and 4 every single dungeon was unique.I half agree with this, but think it's also half a natural byproduct of the setting.>Fallouts use more building "dungeons" that have a lot more verticality (upstairs and downstairs)>They have recognisable (to 21st century eyes) designs that are more easily distinguishable. By this I mean that for 2 buildings the floor and wall textures could be the same, the model could be rectilinear with flat walls and ceilings but if building 1 has shop shelves in it and building 2 has desks and computers in it then we'll interpret these 2 spaces as being entirely different: 1 is a supermarket and the other is an office building, they're completely different! Except only the furniture is different.>More storytelling in Fallout dungeons via computer logsI think this could be easily fixed though. Morrowind had objectively badly designed dungeons from a gameplay perspective, but they're extremely world-building appropriate. I think the lore-purpose of many Morrowind dungeons was thought of first and the gameplay role was decided second, and this may have led to level designers being unconsciously inspired to create unique (if clunky) dungeons based on whether it's a mine, natural cave, tomb, stronghold, etc. I think in Fallouts level designers were unconsciously going "well it's a factory, so I'll make it different in a 'factory way' ", which relies upon real-world experience with modern buildings. Oblivion and Skyrim were noticeably bad because I think the process was 1. we need a dungeon, so make it 2. oh now we have to decide what it's supposed to be in the lore, so just put a bandit in there or something.
>>720678938Something they've never had in their games before; player skill expression beyond being able point and click. >builds that actually have synergies for players to plan>combat that actually has mechanics so you can't just spam light attack with one hand and spam a healing spell with the other >exploration, puzzles, and platforming that take more than 60iq to solveThey'll do none of this, of course. Todd, Emil, and the gang are too old to make good games now. I used to think they were under the mistaken impression that they need to cater to the stupidest, least skilled type of gamer but now I've realized THEY are actually that zero-skill gamer and can't make anything more challenging than they can personally handle.
>>720694605You want to turn elder scrolls into action slop when it actually is an RPG. Player skill should not matter, only the stats and strategic planning.I mean all skyrim system were abhorrent and I don't defend them, but they were bad precisely because they tried to cater to action fags like you.>platforming Holy fuck please no. Not in my elder scrolls games. What is this? Super mario? GTFO
>>720694605>Something they've never had in their games before; player skill expression beyond being able point and click.Nah, fuck off.
>>720682580Only 16 times? We need THIRTY TWO TIMES the detail
>>720694932LOL if your IQ is so low you can't imagine a game that has good combat mechanics AND good RPG mechanics, you shouldn't participate in these discussions. You're the lowest common denominator gamer that spams light attack and holds down the heal button. Don't worry lil bro, you'll get the skill-less slop you crave.>>720695010Weird to out yourself as being totally skill-less but you do you I guess
>>720695450>skill-less slop weird termlike, do you consider pure tactical games slop? even gems like baldur's gate, darkest dungeon and even daggerfall?Elder scrolls combat was always bad, but it reached a new low when they tried to do exactly what you are asking now.Anyways, that being said, it's true that there are good ARPGs, but which one were you thinking about specifically?
>>720693097the tutorials being unskippable to watch some retards mini movie for streamer grifters pisses me off so much. They know people replay this game with all kinds of builds and always some faggot at bethesda wants us to see their stupid movie ntro tutorial dungeon.
>>720694562>Morrowind had objectively badly designed dungeons from a gameplay perspective?Morrowind had fantastic dungeons because they were short and sweet most of the time. They weren't 40 minute slogs of boring, tedious, endless combat. Moreover, the larger, more complex Morrowind dungeons took full advantage of things like slowfall/levitation and are far more vertical in a meaningful gameplay sense as they actually require input from the player to interact with that verticality.
>>720693508 He meant "bring back enchantment," like in Morrowind where you could go full psycho wizard mode and put constant effect buffs on your armor or make rings that shot lasers. Not the half-assed Skyrim style where you rub a soul gem on your boots and get +10 sneak. Real enchantment. The kind that let you break the game in style.
>>720694546see >>720696118In skyrim enchantment was an afterthought, in morrowind it was glorious, though broken
>>720695450No one is playing a Bethesda game to fucking air hike off enemies retard.
i would like to see them put more effort, into writing a good main quest and main storyline. the main story of both oblivion and skyrim are really boring, and bad.
>>720695839Skyrim and Oblivion are examples of skill-less slop. No learning curve to the mechanics, you can pause the game and heal to full no matter how many times you fuck up in combat, zero depth to the combat mechanics besides a very slight timed-block mechanic that barely has an impact. Hell, headshots with melee or ranged attacks don't even do extra damage. They went out of their way to make those games take zero skill, action-wise. RPG-wise they're really not much deeper than their combat mechanics.Pure tactical games have skill-expression in build/synergy planning and I'm fine with that. It's one of the reasons why I like Morrowind despite its actual dogass combat. >Elder Scrolls combat was always bad, but it reached a new low when they tried to do exactly what you are asking now.They *may* have tried to make it have actual action-game mechanics, but they very much failed. Just because they did a terrible job doesn't mean we can't want them to do a good job next time. That's the entire point of these fantasy discussions; we know in reality that they're going to make each game shallower than the last, but we can dream otherwise for a minute.I think Dark Messiah of Might and Magic is actually a pretty good example of an action game with RPG mechanics. Spending points on the skill-tree changes how you play the game on the action side as you specialize into your chosen role.Remnant 2 also has good build-crafting that changes the way you fight. Helps that it has great boss fight design as well.
>>720696503>take it to a retarded extreme to try and make a pointAnother loser with zero imagination; you are the reason bad games are the standard and not the exception.
you know they're just gonna remove more rpg elements and systems from previous games
>>720697417>retarded extreme>Says the retard bitching about the lack of platforminglol. The problem with you retards is that you try to compare infinitely smaller and focused games to large, sprawling games. It's as if you're incapable of common sense.
>>720678938This will probably be the game I finally have to upgrade for. Good thing it's not coming out for 5 more years.
>tes 6 starts you in a prison cell like oblivion>tutorial segment is similar>at the end of it, a guide character reveals there was actually a second secret button in your cell with an even easier escape route (but for whatever reason it couldn't be used at the time)>every subsequent playthrough you can press this button to skip the tutorial and get right to class customization>major skills, minor skills, favored attributes and class name>...>i wake up
>>720678938skyrim
I was considering playing skyrim again, then I remembered all the shit I don't like like this >>720696051 and I started thinking about which mods to install, then a new thought occurred to me:>modded kenshi is better than modded skyrimLike, no matter how many mods I put in skyrim, nothing can fix that awful combat system and story, but modded kenshi is godlike and I can turn it into a godlike open world RPG. So how true is that?
>>720681892I was gonna say "morrowind was the same way" but honestly you make a good point about F3/4/NV. That said, they weren't ALL unique, there plenty in 3/NV that were just>you're in a cave>you're in a vault>you're in a ruined buildingThey'd have different layouts and enemies, but so would a lot of Skyrim's. The problem was that like 90% of Skyrim's dungeons would be crypts using the exact same textures, geometry and enemies. Skyrim overall just suffered from a lack of enemy variety. Even Morrowind was better at that. F4 was much, much better at unique areas, even if I don't have much else good to say about it.Also I have no fucking idea how they'd make the races play differently outside of more significant skill differences or actual level caps like orcs being dumb and bad at magic, resulting in a skill cap of 60 in all magic schools and Altmer being weak bitches and shit at melee, capping them at 60 in one/two-handed (this would be modded out day 1). In my opinion, if you want to force people to make hard choices about being good at some things and bad at others, just bring back Morrowind's character creation with majors and minors. If Todd actually did that and/or brought back attributes I'd never say another bad word about him (he won't, and I'll continue to call him a lying snake).
>>720681892>>720698871Also, don't you all think that it's weird how all skyrim's crypts end up being a fucking circle? Like, it's convenient for a player but it's immersion breaking. Morrowind didn't have this problem despite hvaiong dungeons that didn't loop into the start because you could literally teleport.
>>720698871The best way to make races play significantly differently in a TES game would be less to do with stats and more to do with roleplay characteristics.Racist NPCs that won't talk or trade, forcing you to take different quest routes, favor different towns as your trade hub, etc.Also more survival-esque restrictions, maybe your wood elf holds to the green pact and can only subsist on meat/animal products, maybe your Khajit NEEDs that sweet, sweet moon sugar to function as a mage, maybe you're a Malacath cultist and will get fucking SMOTE if you try sneak attacks or theft, etc.
>>720698161Platforming and puzzles go hand in hand, my dull friend. You can't even sprint and jump in skyrim, it's pathetic. You really can't fathom a game that doesn't fucking suck, just stop trying.
>>720699565>You can't even sprint and jump in skyrimYes you can. Did you even play the game?
>>720699631Wuh oh. You wanna fact check yourself on that one lil buddy?
>>720699080Skyrim has a lot more scripted sections. They probably could have written code to prevent the player from using recall during certain sections but people would inevitably softlock questlines by teleporting out when they weren't supposed to. Oblivion was the same way, and levitate was deleted for similar reasons. Morrowind is an extremely open game, if you wanna get into Dagoth Ur (the dungeon) you can just run straight there from Seyda Neen. Oblivion and Skyrim are Todd trying to appeal to his beloved "broader audience" by making them more on-rails with fewer options for glue-eaters to get lost or confused. If an 8 year old can't easily beat a TES game with no help then it's too hard for Bethesda. Gonna be honest, I expect cutscenes in TESVI, and I don't just mean the opening. My only hope is that Shartfield was enough of a kick in the nuts for Todd that he realizes (just a little) maybe he shouldn't "progress" any further and just stick to Skyrim's formula as closely as possible.
>>720699793https://www.youtube.com/watch?v=k9AObnqJewwhttps://www.youtube.com/watch?v=e4rxkcNcewU
>>720699541>game about black people has them being racist to the real blacks in TES (orcs)i really hope there's racial tensions between the yokudans and orsimer because the redguard love nothing more than teaming up with the bretons to sack orsinium and kill as many greenskins as they can find
>>720699997You can sprint. You can jump. You cannot sprint AND jump at the same time, you imbecile.
>>720699938>he shouldn't "progress" any further and just stick to Skyrim's formula as closely as possibleHe will, sadly, 100% do this.The time for experimentation in BGS is over, they are in absolute shambles and will stick to what """worked""" because they are just living off investment it seems
>>720699997you can sprint and you can jump, but if you jump in skyrim, you stop sprintingyou do not continue accelerating forward at a sprinting paceif you jump while sprinting then you immediately slow down and then land and begin walking until you toggle sprint againidk if you've just been playing modded for so long you forgot but this is the case in vanilla
>>720700156Learn to express yourself correctly then.
>>720700272I think that's best case scenario, yeah. Their big experimental game was an absolute flop because it was so fundamentally less interesting than Skyrim. If Starfield really WAS Skyrim in space, it would have sold incredibly well... It was way, way worse than Skyrim in space and that's kind of sad.
>>720700349if you thought>You can't even sprint and jump in skyrimmeant that somebody believed you could 'neither sprint nor jump' in skyrim then you're just stupid
>>720700349Learn to not be autistically literal to the point of self-destruction
>>720700482First off, thanks for admitting that indeed, you weren't clear.Second, yeah, considering you are advocating for platforming in elder scrolls games, it's completely logical to assume you have some kind of mental retardation.
>>720700153I think they could get away with it if they made EVERYONE racist to at least 2-3 races. Turn all of tamriel into a spiderweb looking chart of who hates who, as it should be. I want mer sneering at man, man sneering at beast, beast fuckin' eating people in return, and dunmer regaining their crown as the mundus champions of hating every N'wah that wasn't literally born in your house.I have 0 faith they'll do anything remotely interesting with the writing after having played through Starfield, though.
>>720699080I absolutely hate that but it's apparently done because the average low IQ NPC that pretends to be a person doesn't have the attention span to backtrack through a dungeon they just cleared.I imagine it's going to be the same deal in the new game, Fallout 4 also did this but at the very least most of the dungeons were unique so you probably didn't notice that the facility you fought through had a secret elevator that left you a few feet from where you entered.
>>720700609There actually IS some very basic platforming in Skyrim already. Especially in barrows/crypts where you occasionally need to jump across pillars/gaps. You can have BETTER platforming mechanics which will allow you to have BETTER puzzles and even BETTER combat mechanics. You just lack the imagination to even think about it done correctly, let alone design it yourself.You're the reason the lowest common denominator is as low as it is.
>>720678938They desperately need to hire some competent writers and make the lore cool again. I could tolerate playing a creation engine game for the 20th time as long as they make the setting interesting enough.
>>720700609>advocating for platforming in elder scrolls gamesTES has had platforming since at least Daggerfall.I can't remember if Arena had it, that game is a blur for me.
>got skyrim at launch>played on and off for almost 200 hours>reinstalled this week, check out the creations thing>easy to install mods, sweet>look for one that skips the awful long intro>find and use one that lets you start in markarth>it just worksare there other simple mods with quality of life improvements?
>>720700784What's the point of that in an RPG retard?Like you seriously think any game, specifically an RPG, would be better if it had platforming? Oh yeah i'm sure baldur's gate would have been better if it had better platforming, suuure.>>720700825It always sucked, even if done perfectly it's not the kind of content you want in an RPG. He's basically todd, he wants the game to appeal to everyone and be good for no one.
>>720700825These brainlets see the word "platforming" and assume you want to add some metroidvania double jump wall grinding monkey bar shit. They're literally incapable of doing anything but strawman-ing any idea they didn't come up with.(They are also incapable of coming up with ideas)
>>720679329Nobody reasonable. But millions of Bethesdrones are still riding the high off Skyrim and completely ignoring FO4/Starfield and are full of hope.
>>720701069Baldur's Gate 3 literally has platforming in it. Even more than Skyrim. Why do you think there's jump and slow fall spells? There are all kinds of secret loot, hidden paths, and shortcuts hidden behind platforming. You're literally too stupid to be in this thread.
>buy skyrim 2 for $50>it's only 40 gig in size>there are four playable races>human, elf, cat and lizard>need to beat the game to unlock orc>each race starts in their own location on the map>while playing you can swap between 1st, 3rd person and isometric>only three skill trees to level up in - wizard, thief and warrioreither that or it's a cursed 200 gig starfield clone
>>720701343Kek
>>720701187Avowed is a better example of this, for all it's flaws the exploration and level traversal in that game is way better than any TES game to date
>>720701075>>720701187You are suffering from the drunning krugger effect so hard rn. You think you are smart for asking that, when in reality it goes against the core essence of what the game tries to be. It's an open world RPG, that is, a roleplaying game, puzzles were already a tragedy for skyrim, since they are not a way in which the player can roleplay, and are too simple to be entertaining, but if they were actual challenges that would distract from the experience of the RPG and turn it into a puzzle game. With platforming is the same. There's no need of it. The levitation and slowfall spells are for exploring and nothing else, if a platforming section depends on it that would lock 90% of characters from it since only alteration mages who know those spells can cast it. The problem is that you think of this as an action game, when it's not.
>>720701343I will personally come to Bethesda studio and suck Todd's dick if humans and mers can have different questlines and choices in TES 6
>>720701069>It always suckedIt's pretty much fine in morrowind, and it could have been great in oblivion if the dungeons had more trap variety.. And they had levitate back.>it's not the kind of content you want in an RPGHard disagree, I love climbing/jumping/levitating up places in RPGs and finding hidden shit, I love having environments where I can jump around and/or knock enemies off in combat.Beth games are real-time action RPGS, if you just want crunch and avatar strength without arcade skills, play something turn based like Elin or whatever.
Anyone played that tainted grail game? It's like Skyrim. I thought it was a pretty decent skyrim like. I wish Bethesda would just make a similar game with combat improvements.
>>720701660It's been on my watchlist for a while, looks alright but doesn't look like it justifies buying at the current price, especially with all the complaints of the last 3rd of the game being unfinished.
>>720701660It's good but I couldn't keep playing because of how boring the quests and the world are. It's like they're trying to do Dark Souls and TES at the same time but don't know how to excel at either.
>>720678938Jiggle physics I guess
Knowing Todd, he will somehow simplify TES even more while Emil shits out another garbage plot line.
>>720678938Do you think they're actually going to try and make the combat fun this time or is still just going to be the same floaty bullshit?
>>720684641Is there any uploads of his work prior to hiring?
>skyrim was jank but with tons of content, people loved it>no other studio tried to copy it>they went for minecraft and fortnite instead, less effort>over a decade later avowed was announced>finally a skyrim clone>gameplay was more tight>but everything else was shallow and gay
>>720701447Agreed. Avowed exploration was actually pretty good in that respect. Plus you were often rewarded with unique loot instead of just 9 gold and a clay bowl.>>720701587>The problem is that you think of this as an action game, when it's not.First person, real time combat. It is, in part, an action game. The series has been increasingly an action game with every entry. Your autistic coping doesn't change that.>The levitation and slowfall spells are for exploring and nothing elseAbsolute and perfect proof that your imagination is mortally stunted. Again, you are not equipped to have this conversation. You can only bring to mind things you've already seen and are utterly incapable of thinking of something better. Better mechanics make better games when implemented properly. You cannot fathom of a way to implement these mechanics in a good way, and therefore you think it's impossible.You're the problem.
>>720702223Bethesda have never made a good combat system in any of their game, unless Microsoft somehow let another studio help them with that nothing's gonna change
for the next fallout game i hope they add khajiit as playable race
Unironically make it a souls like...
>>720702335>series has been increasingly an action game with every entryAnd guess what? It has become increasingly worse because of that.>First person, real time combat. It is, in part, an action gameWhich does not imply platforming in any way.>Absolute and perfect proof that your imagination is mortally stuntedYou commited a mistake by saying that these were useful for platforming when in reality they weren't. I said why they were there. Also, the suggestion of using them for platforming sections in future games in future games is equally ridiculous, since, as I said, not every character should have access to them. Or are you implying that every character should know the levitation and slowfall spells? What is this? A metroidvania? No, they shouldn't be movement upgrades, they should be spells. You just suck at videogame design.
>>720702223It'll be floaty bullshit for sure. Maybe a tiny improvement like the shooting was slightly improved from Fallout 4 to Starfield. They're incapable of creating actual combat that takes skill to play.
>>720702626I said jump and slowfall were in Baldur's Gate 3. They're incredibly easy to get and can be used in every area to various degrees of advantage, including platforming and finding loot. You STILL lack the imagination on how to implement them in an ES game, which is especially pathetic because you could do the same thing that was done in BG3; one use scrolls or enchanted items that give you access to those abilities on a recharge timer. All things which have ALREADY been done in Morrowind as well. Your lack of imagination doesn't even let you know when you're wrong. You're moving goalposts and running out of ground so fast, just close the thread you moron.
>>720678938>>720679329FPBP I can't say anything else along that factTo actually explain how much depth and personality needs to be injected back into TES, you'd have to actually write out a short novel in terms of length and that's just not even worth the effort.
>>720703016As I said, it's not a lack of imagination, I can perfectly imagine the shit you want to pull off and it's just terrible. What's the point of an open world RPG if completing it needs the skill of the player at doing platforming sections? What if i'm bad or don't like platformers? It's an RPG after all, I should expect roleplaying and character stats, not platforming, there's just no excuse.It's just bad design at its core and there's no need of it. It doesn't add anything. What you said would be the wet dream of todd and that's all the red flags you need to know.
>>720703108ohh the games didn't become shit because of a lack of personalityit was the mainstreamfication of its design
>sometime 2027>microsoft asks todd where fallout 5 and skyrim 2 are>w-we're working on it>you're fired>w-what??>get your glorified boomer modder arses out of my studio>y-you can't do this>you're washed up, toddand so, bethesda was finally shut down and microsoft gave the ips to new and better devs
>>720678938>Elder Scrolls VINeeds to pick an actual direction and stick with it. Every Bethesda game is this >linear main quest with fake urgency, better fit for a linear game than an open world, main quest always demands you to rush through it and us immersion breaking if you want to wander around and explore >Open world game with emphasis on “freedom” but all you do is walk around. Other open world games now let you climb things, glide, air dash, or travel in other interesting ways (grinding on rails, web slinging, flying, etc). Elder Scrolls literally only has walking on foot and a horse, in a world of magic where you could theoretically do things like levitate, create land bridges, teleport, and so on. Starfield could barely even implement vehicles >Emphasis on dungeon diving and loot but the loot is shit because it relies on some flawed automated system instead of being hand placed >Emphasis on questing but most of the quests suck. There are limited, if any, ways to actually resolve them and especially in Skyrim they are often just an excuse to send you to a dungeon. There is no interesting lore involved, no interesting characters, no interesting choices or clever ways of resolving them>Games do not know if they want to be RPGs or open world games like GTA or BOTW or AssCreed. Each iteration they trim away the RPG elements. But they don’t add the simulationist elements in GTA 5 (other activities, being able to buy vehicles and cars and enter clubs and so on) or improve traversal (being able to climb anywhere in BOTW or AssCreed for example I suspect they will probably double down on all the Radiant AI and procedural generation stuff since they see it as a sunk cost and a means to cut costs. As such I am not optimistic. They will overrely on both and continue the trend of not improving anything actually meaningful outside of things like increasing the size of the world or maybe improving the animations and some of the graphical fidelity
>>720703675Todd is too powerful to be fired.
>>720703596same shit, same pungent odor because Todd's sandblasted everything off TES and Fallout to appeal to as many mod-heavy autists as possible
>>720703551You're going back again on ground we've already covered. ES games are not pure RPGs and they have not been for a long time. If you want ES6 to be a purely turn-based RPG then that's fine, you can express your desire for that in this thread, that's what it's for.Unfortunately for you, that's not going to happen. It's going to be even MORE of an action game than Skyrim, and my wish is for them to actually support that decision with skill-based mechanics that make it fun instead of skill-less boring bullshit with even less RPG depth. You can perfectly blend skill-based mechanics and RPG choice/consequences and character building if you have the imagination to do anything other than strawman people's ideas to keep everything at your level of skill-less mediocre garbage.> I can perfectly imagine the shit you want to pull off and it's just terribleThe strawman-ing in question. You couldn't imagine your way out of a paper bag, you dunce.Neither of us are going to get what we want from ES6, but this thread is for wild wishes and hail mary's. Your autistic literal brain isn't capable of taking part in that.
>>720678938N
>>720703903>Radiant AII meant radiant quests. If they actually perfected Radiant AI that WOULD be interesting to see
>>720704016>You're going back again on ground we've already coveredYou didn't cover shit. I explained why you are wrong but you are too smooth brained to understand or too demented to remember.>If you want ES6 to be a purely turn-based RPG then that's fineStrawman, I never advocated for it being turn based. >ES games are not pure RPGs and they have not been for a long timeBeing real time, contrary to turn based doesn't make it less of an RPG nor it does make it more action based. Morrowind is the proof of this. Is completely real time and yet is a perfectly fine RPG with stats and even hit chance. It's completely skill-less slop, as you would say, only exception I think is archery but you always miss if your character doesn't have enough skill in marksman. Therefore your idea of "it's real time, therefore it tries to actually be an ARPG but fails", it's flawed and wrong. Since oblivion they have tried to cater to this public, it's true, but even if they succeeded, that would have been a detachment from what the elder scrolls series is at its core, which is what you fail to understand. No, ES wasn't an ARPG franchise, it's a real time RPG franchise. It tried the action part a little bit with new entries and failed and that's it. You want it to be another thing, which is ok, but it's just your capricious feelings and nothing else, no game design marvel or logic behind.>It's going to be even MORE of an action game than Skyrim, and my wish is for them to actually support that decision Speaking of lack of imagination, lmao. Yeah, you are so creative, accepting what it will probably happen and wishing for the best, instead of, you know, using your imagination and thinking about the best possible scenario, which is todd getting fired and the series going back to its roots.
>>720704778>Speaking of lack of imagination, lmao. Yeah, you are so creative, accepting what it will probably happen and wishing for the best, instead of, you know, using your imagination and thinking about the best possible scenario, which is todd getting fired and the series going back to its roots.What I predict and what I want are two totally different things. Imagination and reality are different things and you're just proving you still don't understand that. You're strawman-ing again. Also I'd love to see Todd and everyone else in executive positions out on their asses.>Being real time, contrary to turn based doesn't make it less of an RPGTrue, but it's also barely an RPG with the last two entries. Oblivion and Skyrim are MORE action than RPG, much to the detriment of the games. My entire point is that you CAN have both, you just lack the imagination to see that.>If you want ES6 to be a purely turn-based RPG then that's fine>Strawman, I never advocated for it being turn based. That's an "if" there; I didn't tell you what you wanted, I merely went to the logical end-point of pure RPG mechanics to prove that even if what you DO want is the extreme, that's perfectly fine. Therefore, anything less extreme than that is also fine. Whatever balance of RPG you want is valid, that is the point of this thread. You're just incapable of understanding someone else's point of view. Pic related.>You didn't cover shit. I explained why you are wrong but you are too smooth brained to understand or too demented to remember.We did, you're just flailing at this point.You haven't actually said anything new or even attempted to make a salient point in the last 3 replies.