I was excited for Borderlands 4... until the review embargo was lifted.When the reviews started coming out (one day before release) - I immediately lost all interest.If you are a Borderlands-haver, please tell me how accurate these points are. The criticisms that killed the game for me were as follows:>1. In the late game, the guns don't matter at all.The character skill tree becomes so broken that you don't need guns at all. You can play the game exclusively with active ability cooldowns. You don't have to worry about cost or ammo because abilities are free. You also don't have to deal with the lethargic weapon switching and long reload times. >2. The randomly-generated guns are all too similar to each other now.Gun manufacturers used to have unique quirks. But now, guns can have mixed parts. And guns with mixed parts just feel too similar to each other. Everything feels the same. >3. Mission rewards are lootboxes with unskippable animations. Missions no longer tell you what reward you're going to get. And once you complete the mission - you get a bunch of lootboxes. IN A SINGLEPLAYER GAME. Each and every one of them you have to manually open & watch an unskippable animation. And your reward waiting so long is almost always trash which you discard immediately. Gunplay being a central point of the Borderlands series, you'd think they'd at least get that right. But if my impression of the game is right, then you have randomly generated junk which all feels the same, for which you have to wait past unskippable lootbox animations, and which you don't even have to use because your unlimited-use active ability cooldowns are the more optimal way of playing the game, anyway.How accurate are these criticisms? I have not played the game.
1, not sure. Only like a third of the way through the game and half way to 50. Things are getting pretty wacky with the skill tree but I still need guns to start all the chains and stacks. But I have no clue what the endgame is like.2, Yeah, you can get "licensed parts" show up on any gun which gives it one of the manufacturer's quirks. Like you can have gyrojet bullets, a torgue thing, on a maliwan gun. So far I think its kind of neat and can really change up a legendary weapon or give it a cool alt-fire. I think its kind of neat, but that is one of those super dangerous OPINION things.3, sorta? When you pick up a quest it shows the general idea of the rewards you get. You'll get money, exp, and any items you get come in a range in their category. So there will be an icon that means "guns" with a green and purple background. That means your reward is a gun that will be anywhere from green to purple rarity. There's icons for each equipment slot. So guns, shield, grenade, mod, etc. Opening them takes no time though. Go to your inventory and there is a button for your rewards. Click on that. Then it shows the boxes titled with the quest they came from. Click that and it goes "woosh" and you see your rewards. The delay between clicking the box and seeing your rewards is like.. less then a second. Quicker than waiting for a cheat to unfold in the world.
>>720683897I see. It's good to hear that 2 and 3 might not be as bad as the reviewers said. But 1 is still worrying. From what I understand, elemental resistances and weaknesses become quite important in the lategame. And the weapon-switching speed becomes a massive pain in the ass. So it's another benefit for weaving elemental damage into your skill tree and just playing the game with active abilities.>Quicker than waiting for a cheat to unfold in the worldWhat does this mean?
>>720685965A typo. The "opening animation" for your quest rewards is super quick. Quicker than waiting for a CHEST to unfold. Like you beat a boss and it opens a door. Behind that door is a red chest you press E to open. It unfolds to display all the goodies within. That takes longer than opening the boxes that show up in your inventory.I think the "inventory box" rewards are kind of nice, though. Maybe I'm stretching it, but if your inventory is full then it gives you a chance to get to a vendor to sell stuff rather than just having the reward from a quest fall out of your inventory on the ground so you have to play musical chairs with your inventory. It's minor but kind of nice and even if you have like 10 of them to open it's still quicker than wandering around the loot explosion from a boss. Really not a big deal.
1. Yes abilities get pretty powerful but guns still matter as a lot of abilities are chain started by shooting guns. Guns also become more powerful. There are specific ways to build characters to never use guns but mostly it is fine imo.2. Honestly, best feature of the game. Adds a lot of variation that wasn't possible before. Mixed part guns are rare so it doesn't feel worng.3. Mission rewards were useless before too, they are useless here. Endgame doesn't exist, it is mostly just NG+Still, the improvements to gunplay and movement are enough if you can deal with the performance issues.
>>7206817961.not sure as I’m only lv 35 but if I can get more cdr for blue Harlowe then yah slamming a badass into a group of enemies freezes them all while summoning a globe of Cryo practically killing everything, this superchargers the bubble making the next slam one shot most trash while freezing anything that survives 2. I’ve had 3 different Maliwan snipers that either rapid fired, acted like a torgue, and burst fire. Guns can be very different and you can see how it functions before you pick it up by reading all the licensed parts 3. Yah finishing a mission gives a random award alongside predetermined rewards in a sub menu within your gear menu, doing anything gives you a loot box you have to go open for a random award unless it’s a challenge for a specific reward
1: hasnt this always been the case, it was certainly in 3 for NG but that fell off a cliff in mayhem levels2: non issue for me personally, what is an issue though is balance between manufacturers continues to be bad, up to the point im at (level 23 ish) using anything other than jakobs feels like a waste of time. Also, there are a lot of alt fire modes with huge variability in usefulness but they are slow to switch to and actually weapon switching in general is slow3: not really an animation its just opening it in the menu which pops up with what you got in a ui window, i think theres an open all button. I generally forget about the rewards desu.The biggest thing to talk about imo is the open world design. I really dont like it, its bloated and samey and lacks the focus of the segmented worlds the previous games had. The new vehicles are nice however.