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File: SMB1R_Title_Screen.png (40 KB, 640x360)
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Just downloaded this bad boy. What am I in for?
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>>720686167
The nerfed physics are shit. The whole point of SMB1 is the Physics and if you can't handle them you're a casual.

Besides that it has SMB2J, SMB All Night Nippon, SMB Special and a lot of extra content such as time trials and You Vs. Boo. Being prompted for a SMB ROM when booting it for the first time was surprising.
>>
pure unadulterated kino
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>>720686681
essentially the definitive version of SMB1 that nintendo would never, EVER, release on their own.
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>>720686681
Git gud
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>>720688782
They're complaining that the physics make the game too easy.
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REEEEEEEEEE
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>>720689087
it's just shitter cope
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>>720688782
I wish they made the original physics a toggleable option.
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>>720689141
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public

2 seconds on google
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>>720686167
install the miku mod
>>720689141
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
tell discord to go fuck itself
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>>720686167
>What am I in for?
Godot-made slop
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>>720689683
where do i find mods
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>>720686167
forced soul slop
>>
>Nintendo hire this guy!
>they actually do
>he makes a masterpiece
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>>720689683
>There are a couple known issues, mainly due to being built off of Godot, and these issues existing in the engine itself.
>Steam deck controls do not work natively >Physics are weird, when interacting with corners + the camera barrier
>Drop shadows jitter when playing with "Smooth Rendering"
>Several entities jitter at times.
Nice "remaster" you got there. Should've used an actual game engine like UE5.
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>>720686167
You vs Boo is kino
I have only done the first level so that opinion may change drastically in time
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>>720686167
biomes aren't lore friendly. whole point is that the entire enviroment are piles of dead toads
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>>720691726
i will forever resent the faggot that first posted the words "forced soul"
what a retarded fucking phrase
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>>720686681
>The nerfed physics are shit. The whole point of SMB1 is the Physics and if you can't handle them you're a casual.
>nerfed
I'm doing pixel perfect jumps here, what seems to be the problem
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>>720692119
Godot has plenty of engine issues but everything he listed sounds like developer error, especially that last one
>Blocks + coins respawn when reloading resource packs
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>>720686167
zoomer slop. The original is far superior.
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>>720686167
I read "improved physics" and closed the tab. I actually like SMB1 as a game instead of mere legacy bait.
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>>720686681
>The nerfed physics are shit. The whole point of SMB1 is the Physics and if you can't handle them you're a casual.
they didn't nerf shit, i know cause i beat all the levels by muscle memory, and if the physics were different i wouldnt have been able to do that
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>>720696340
you resent him because you have no soul
>>
thoughts on the level editor?
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Anyone know if they're doing a UWP port of this? I'd love to play it on my SeX in the living room.
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>>720686167
I played a bit of it, it's alright but I wish it kept the night theme instead of making it winter
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>>720691862
Mario Mania isn't happening because there's no way Nintendo would allow interesting takes on old game zones or Ray+Mighty tier character inclusions in their perfect product
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I was working on a fork of a js port and adding multiplayer.

Maybe I should just join this project and try to add multiplayer to it instead
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>>720703118
please do a xbox uwp port please or at least portmaster
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>>720703118
i was just about to ask if there is online play. it looks good anon
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>play once
>wow that looks neat
>never touch it again
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>>720686167
>remastered
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>>720703520
Thanks.
This is actually a fork of a javascript (web version) proof-of-concept port of mario (with only one level)
https://github.com/reruns/mario

This guy stopped working on this 8 years ago.
I grabbed it and have been working on it.
- Physics more in-line with the original
- Luigi physics added
- Multiplayer added
- Gamepad support added
- Various mechanics tweaked/fixed to be more in-line with original
- Splitscreen support added


Next steps in multiplayer are:
- Allow splitscreens to go to different levels
- Online multiplayer (Starting off it won't be interactive, you'll just see each other move. maybe I'll add starnagger support

My original plan was to be able to play mario online with my niece and nephew.


>>720703487
It's a web port, if it works on Edge it'll work on Xbox web browser.
But again, I'm considering dropping this to move to the Remaster. I wonder if Godot exports to Web decently.



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