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Why are "ideas guys" hated so much when some of the best games were spearheaded by people with better ideas?
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People generally don't like admitting that somebody else is more gifted than them, and if they're lazy they really hate it. Idea guys often suck because they don't bring anything concrete, but assuming somebody has good ideas because they're productive is also a fallacy
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>>720718061
he's just a lying sack of shit.
classic con-artist
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>>720718061
OP and his faggot image aside
I think game designers are underrated because some game devs/studios are just so fucking dumb and put little actual thought into their game and gimmicks. Idea guys for indie devs? yeah indie devs don't need that shit, idea guys are better as game designers for larger/medium studios that need a leader to make choices instead of being guided by a community of 1000 differing opinions or group of devs who dont give a shit
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>>720718061
Because idea guys are a dime a dozen and most of them have stupid ideas, or ideas that aren't feasible to actually put in a game.
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Literally everyone who made Nintendo was 'an ideas guy'
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>>720718061
If you truly offer nothing aside from ideas you have no value. Everyone has ideas. Even Molyneux started out as a programmer and worked his way up to design.
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>>720718061
The only good game he made was Dungeon keeper
And even then it could have been better ngl
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>>720718061
"Idea guy" refers to guys who only have ideas and never develop them into workable mechanics, designs etc.
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Peter Molyneux is not an ideas guy. He worked at the core programming of the systems of Populous, Theme Park and Dungeon Keeper. He didn't just go "Wouldn't it be neat if you played a game as a god?" or "Wouldn't it be neat if you played as a dungeon master to kill heroes coming in?"

It's easy to post any random idea you want that could make for a good vidya. Everyone can do that. The actual hard work is in making the game. The problem with idea guys is when they are just that: Idea guys. It'd be like if you hired a person as the Breathing Expert.

In an industry that is nowadays overly specialized rather than generalist, as Tim Cain puts it, another thing that would make it even more soulless would be if we now started specializing the Idea Guys as the guy that creates the concept of the game and decides what it is and then just has his minion programmers actually implement all that shit. Look at all the best indie games on Steam. That's not how any of them were made. There's a reason for that.
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>>720718061
>implying fable is some groundbreaking novel concept nobody thought about before
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>>720718268
>>720719361
But when does unproductive idea guy stop and productive idea guy start? Like if you just say "I want to make an action game that blends guns and swords" that's obviously just a shitty idea guy, but if the idea guy is actually designing the combat system and taking into account hitboxes, i-frames, damage values etc; is he still just a shitty "idea guy"? Even if he isn't programming or making art.
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>>720719548
>designing the combat system and taking into account hitboxes, i-frames, damage values etc
And he's not doing any of the actual programming for that? He's just inputting numbers in the real-human-being-GPT to actually do all that shit and test it out? lol

Look, man, I don't know how to code. But if you want to be the idea guys, just learn how to code. There's like 50 different code languages and each is more streamlined than ever. It can't be that hard.
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>>720718061
Because they're usually smarmy pricks who only have one or two good ideas in them which will only come into fruition if they have a retard wrangler.
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>>720719617
>And he's not doing any of the actual programming for that?
He did though. He worked on the programming for populous and had intricate knowledge in creating frameworks. Just because he went from programmer to lead does not mean that he isn't contributing to the dev teams with his input. You just sound salty and insanely jealous of idea guys and their ability to lead a project forward.

>Look, man, I don't know how to code.
Then you're worse than Molyneux in both aspects and have nothing to bring to this conversation.
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>>720718061
>entire career started because he lied to keep a shipment of amigas
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>>720719963
Anon, I agree with you. I'm >>720719502

Please pay more attention to the flow of the conversation and who's replying to who when posting on 4chins. We're talking about an hypothetical ideas guy, not Peter Molyneux.
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>>720719548
Idea guy is specifically someone who can't realize their own idea. Kind of like that guy who has a thousand ideas about making the next Game of Thrones he just needs to figure the perfect trick to actually start writing.
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It's jealousy. Being idea guy means that you're white, you have a soul, inside of you resides the flame of Prometheus.

People how hate idea guys are brown and can only do UE5 slop
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>>720720008
Nintendo only became a thing outside Japan because a swede lied about being a successful business man so he could get a bunch of Game&Watch'es
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>>720720134
There's a reason why the white man isn't an ideas guy and actually worked on his own shit. Peter Molyneux is a perfect example. Stop justifying your laziness.
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>>720720134
Okay but the brown guys will actually make a game while Prometheus is jacking off to how much everyone will love that game he's never going to make. There's no real worth of brilliance if nobody but you can see it.
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>>720720134
truke unfortunately

Notice how the game industry was much more soulful when being a game dev was a job nobody wanted and it was just full of a bunch of misfit losers that couldn't get jobs elsewhere. Now it's filled with politically correct career people with beautiful LinkedIn accounts and its never been more soulless.
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>>720720396
And what does that have to do with idea guys being good? Idea guys existed less then than they do now. You have writer types and people that are specialized in muh UI being a very small spoke of a big machine. Meanwhile, you had guys like Tim Cain, Peter Molyneux, Tim Schafer, etc, coming up with ideas and actually materializing those ideas into reality.

The industry has never been as friendly to idea guys as it is now. And to be clear, it is still not particularly friendly to them, and it if it gets any friendlier, that will be another sign that it's getting even shittier.
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>>720719548
>when does unproductive idea guy stop and productive idea guy start?
It literally starts at knowing how to code. A programmer can work as a full-time idea guy and function perfectly fine, whereas Kathy from HR can't.
This is because a programmer would instinctively preempt the implementation part of his ideas and make sure that they're actually doable, even if he doesn't have to write a single line of code himself.
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>>720718061

Any idea, no matter how brilliant, is worthless unless properly executed.
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>>720719548

When the game actually releases and is profitable.
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>>720718061
CUBE
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itt: idealets
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>>720720905
This. Stop being a lazy fuck. If you want to make a vidya, actually learn how to do it.
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>>720721410
Time spent learning and working is time spent on not generating ideas



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