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File: webgl.png (3.25 MB, 2241x1148)
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Could WebGL games be the answer to UE5 slop? Look good enough, run well on every device.
https://playcanv.as/e/p/44MRmJRU
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Another based WebGL site
https://noclip.website/
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fucking /v/ermins
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>>720744589
I take if based on this post that you don't understand what webgl is, or what unreal engine is really.
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>>720746223
shut the fuck up dumb nigger
>WebGL can't do dae raytrace!!
who the fuck cares. and unreal engine is nothing but a piece of shit.
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File: gta.jpg (554 KB, 2493x1303)
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>>720745798
Dayyum they have the whole GTA3 map in a browser.
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>>720747036
pretty cool, right?
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>>720744589
WebGL is an API. An old old at that, it's just OpenGL embedded for web browsers.

The graphics APIs aren't the problem. You can make beautiful, well performing games with D3D11, 12, Metal, Vulkan or whatever the fuck the PS5 uses. The problem is in another layer. The problem is what the game engines tells those graphics APIs to do.
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>>720748582
It's WebGL 2.0. There's also WebGPU. Of course the problem lies within the game engine and not the render technique. But Unreal Engine can neither do WebGL or WebGPU, which both run in the browser. Therefor it begs the question if UE5 is obsolete once the next graphical milestone in WebGL and WebGPU achieved (rhetorical question, this is already the case).
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>>720749305
I very much doubt modern games will ever come to the web.
No browser will let a single website just download 200GB to a cache and even if it does, it will be purged very quickly and nobody wants to download the same game again and again.

WebGPU and WebGL especially will always be slower than the native OS graphics APIs that the drivers are developed against. Not only do they need to do extra runtime checks that native APIs don't have to make, the WebGPU calls will be translated to native API calls and those will be what actually makes the graphics card do the work. Since it's a cross platform abstraction, it will also not be able to take advantage of the low level optimization features the native APIs have. They can, by definition, not be faster, or even match the performance. And that's not even talking about the CPU side of things, which will always be slower because WebAssembly is JIT compiled.

The entire discussion doesn't matter anyway because Unreal Engine can run on WebGL and WebGPU just fine.



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