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Is Silksong an unabashed masterpiece or are there glaring flaws?
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>>720752597
unabashed does not mean "not bashed" fyi.
>>
>Need to get all the fleas to start act 3
Glaring flaws.
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>>720753526
You don’t need all of them, just most. It is indeed bullshit though
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>>720753526
No. I didn't even enter The Slab at all and I could get into Act 3.
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>>720752597
I just don't think stunned enemies should be able to damage the player character on sprite collision. That's pretty much all I'd change. I'm willing to accept that I just don't have the reaction time or mental processing abilities to progress through Silksong and that's fine.
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>>720752597
Are there fluffy flying fleas?
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>>720752597
It's a bigger game than I was hoping for, and I fully expect it to get free DLC over the next year or two.
Difficulty is good - I do hope this is not patched out too much because the tourists really deserved to get their shit kicked in.
Soundtrack / mechanics / visuals are all a big step up from Hollow Knight.
I think any non-10/10 score must objectively come from a contrarian or a shitter at this point.
>>
>>720752597
I hate the runback to certain bosses. That's my only major complaint so far, but it's pissed me off enough that I need to take a break.
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>>720754949
Get some standards
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>>720752597
I have a few nitpicks, Bilewater and Coral Tower are overkill, but in general? A fucking masterpiece.
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>>720754891
Yes, and they awooo~ when you find them.
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>>720754949
Silksong will never be a 10/10 as long as shards for tools exist.
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>>720752597
It's a good game, especially when considering the price. It is not some masterpiece though and people seem to forget that it's just their second proper game, Team Cherry is still a noob studio
>>
Does anyone know what percentage of benches are paid in this vs. HK1?
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>>720752597
It's a 10/10 for me. Nothing in this game bothered me and I never felt like I died to bullshit.
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>>720754949
>Soundtrack / mechanics / visuals are all a big step up from Hollow Knight.
Damn, HK's soundtrack must be worse than I remembered.
>>
>>720756667
what are some other 10/10 games, in your opinion? Does the fact that there are some outright useless trinkets/tools/crests not bother you? Is your criticism based solely on personal enjoyment?
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>>720752597
It's clearly a shit game because they never created a journalist difficulty so normal people can beat the game.
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>>720754443
Depends on the enemy. The ones that fall on you after being stunned should absolutely deal damage. The rest should just deal pushback or maybe a single mask.
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>>720753526
There's one in a spot immediately south west of the first shrine that I still haven't figured out how to get, I can hear them in some pipes past and unbreakable grate
>>
Choreslop questing to get act 3 kills the pacing
>>
It's good and even great in places, but it insists upon itself too much and lacks the ease/whimsy of a real masterpiece.
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>>720756205
>it's good because it's $20
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>>720754949
you people already decided it was perfect before it was released. your opinion is worthless
it's a heavily flawed game
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>>720758341
whomst are thou quoteth?
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>>720758341
Yes
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>>720753526
Didn't know that
Just saved them whenever I heard them
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>>720752597
The music is nowhere near as good as HK
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>>720759614
*blocks your ears*
https://www.youtube.com/watch?v=Dq8wGcWeXwg
>>
>>720757073
You can get to the "outside" right of the Songclave.
I don't remember exactly how but I'm pretty sure it involves fake walls.
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>>720753526
An NPC will literally mark the missing fleas on your map. It's a non-issue.
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>>720752597
I think items are too expensive. I kill everything in my path twice and it's barely enough to get a third of what's on offer. The game has lots of content as it is, what's the point of making me grind for stuff?
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>>720752597
double damage hazards are complete bullshit
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>>720752597
I think it's pretty great overall but the general structure of unlocks and discoverables is not every good. More of the tools should have been sold by the merchants and more of the mask and spool shards should have been in their places, and getting crests probably should have given some kind of universal upgrade since it feels shitty to mostly have your exploration rewarded with sidegrades you end up never using.
>>
>>720753526
This
>>
the pacing is shit
the combat is shit
the upgrades are shit
it really feels like they should have released this as a 4-5 hour DLC in 2021 because of all the padding and horrible balance. feels like an amateur dev's first project.
just got the wall cling ability
>>
>fight the phantom of the opera
>bitch parries and jumps around
>no problem
>but she moves so much I get killed twice through contact damage
Honestly, I am tempted to install a mod to remove all contact damage.
I won fair and square but contact damage always feels cheap no matter what, unless an enemy is actively built for it (such as an enemy that just roams about, has spikes or pounces you).
Having contact damage when an enemy isn't attacking, is stunned or has yet to throw an attack is plain cheap, it feels like they didn't know how to make the fight organically hard and had to make the boss itself an obstacle.
>>
>>720752597
There are points on the back half of the middle third of both acts so far where you fight a bunch of bosses and gauntlets in exchange for nothing, and it sucks.
I'm not saying literally everything you do has to be rewarded but it's eaither a pacing issue or any issue with my pathing.
Either way, it just feels empty to overcome so much in such short bursts in ecjagne for literally nothing.
>>
is there a point to the extra fleas you can find after completing the flea quest?
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>>720758612
>It's a good game...when considering the price
>it's good because it's $20
IT'S RIGHT THERE, YOU DOUBLE NIGGER NEWFAG
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>>720753526
I got enough for act 3 well before finishing act 2 try not sucking ass KEK
>>
Act 3 ruins the game
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>>720752597
Biggest flaw in the game is that it's the kind of game where naturally you would want to obtain all items, but the currency drops are so low and store prices are so high for certain items and like 90% of enemies just straight up do not drop currency and sometimes enemies just arbitrarily don't drop currency like if it's a wave attack or boss add so you need to just tediously grind for currency to buy stuff.

Like, even if you find all the rosaries in the entire game and never lose a single one and kill every single enemy you ever encounter, you're still left with like an hour of grinding currency at the end of the game
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>>720761095
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>>720752597
Mechanics and controls are tight as fuck. It's one of the best 2D platformer. Very responsive and polished.

But the design choices like running back to bosses and old MMO quests like collect 25 shit ect.
It's just TRASH.
I really don't understand how can you make such a great game and butcher it with trash that existed in industry in 2010?
>>
>>720758586
Tell me those flaws now. If anyof them boil down to
>im bad at videogames
Your opinion is now worthless
>>
act 2 and 3 overworld is too difficult, breaks pacing
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>>720761072
You need all of them to unlock 3 mini games that when you complete them gives you a pale oil and a ton of rosaries that could have been spread out between the fleas up to that point.
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>>720753526
It's just the two major NPCs pretty sure. I had 12 going into act 3
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>>720759814
Too childish. Literal zoomie baby's first soundtrack.
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>>720752597
>schizophrenic difficulty curve
>schizophrenic enemy damage balancing (bell beast does 2 damage, 6 hours later you fight phantom and she only does 1 damage)
>schizophrenic enemy contact damage in general (early game bosses do 2 contact damage, endgame bosses do 1 contact damage)
>act 3 is tedious to reach
>act 3 is padded the fuck out with all the cut content they just shoved into it at the last minute
>ultimate super secret final boss is a recolor with lazy copypaste attacks
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>>720760510
>I think it's pretty great overall but the general structure of unlocks and discoverables is not every good.
Still in act 1 but this seems like the biggest mistake so far. The fact that charm notches or tool slots or whatever they're called are tied to crests was not a good move in this regard. I maxed out the starting crest before finding the other two early-game crests, so now if I switch to the new ones it'll be a total downgrade until I'm able to max out their slots.
>>
>>720760943
Okay, if you want fairness then hornet can get staggered after receiving enough hits
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>>720761380
Not sure why they gave everything 2 honestly. I liked the approach in the first one where big niggas with big hits were the ones doing 2, but now you never really feel intimidated or scared because it's attached to everything
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>>720761475
You already get fucking staggered, enemies literally combo you for 2 hearts of damage.
And frankly?
I'll take an enemy dealing 3 or 4 points of damage over contact damage.
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>>720761475
You fucking die in 2-3 hits.
When do you want to be staggered LMAO
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>>720754949
You saved my picture
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>>720755596
Coral Tower was the most balanced gauntlet in the game and I will die on that hill.
>>
too much resource management, especially silk pisses me off in conjuction with clawline. dumbass decision
too many gauntlets
exploring doesn't feel rewarding when all you get at the end is a fucking frayed rosary string, the map is twice as big as HK but not even half as fun to explore
too many flying enemies
too many HP-sponge enemies
tools are not fun
bosses that don't give you shit, like the mole fucker in wormways
etc.

the game is ok. but has too many things that piss me off. 7/10 so far for me
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>>720761135
I've played for about 35 hours (nearing the end of act 2) and lost ~1500 rosaries in three big losses +/- 200ish.
I've bought every item bar 1 at the bellhome vendor, did all the donations and got the house.
The only things I've not done is decorate the house.
People overplay the economy shit. Ignoring the intentional commentary and in-universe reasons, they're either dying a bunch or zooming through the game

>>720761207
>People complain about no currency
>People hate quests that make you farm
I'm starting to think the raised on mobile games gen have arrived.
>>
Silksong's only flaw is compass, which I modded out
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>>720761564
There's just too much difference between 1 and 2 damage, and it does too much to devalue getting another mask. They should have given Hornet a proper health bar so they can be more nuanced about it. Like you start out with 100 HP, some enemies deal 20 damage and therefore kill you in 5 hits, some deal 25 damage and kill you in 4 hits, etc.
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>>720752597
The main issue is that the movement mechanics make it seems like it's supposed to be a fast paced action game but the setpieces don't contribute to that at all. Mostly because the enemies and bosses are too twichy and move around seemingly at random and with no telegraph, so if you jump around and shit you WILL suffer contact damage.
Also, too many enemies designed around inflicting contact damage by moving during the fight instead of attacks that require your skill to dodge.
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>>720761740
how do you even lose rosaries unless you do so intentionally? Game gives silkworms out of the ass
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>>720761362
Zoomies hate the Silksong OST.
>>
It has all the same flaws that late-game Hollow Knight had, it's just that that they're more obvious from the outset. Hornet's faster movement speed and greater combat agility help to balance this a bit, but they made a mistake in designing the game only for people who beat the first one.
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>>720761658
I can understand someone hating it if they didn't find the shortcut and had to do all gauntlets again. Come to think of it I think that's Silksong's biggest flaw, is that so much required shit is locked behind secret rooms. It's got Super Metroid levels of "hit every single wall, floor and ceiling you find" In Hollow Knight a reward guarded by a boss was just given to you, in Silksong you only get it if you follow the trail of 5 secret rooms in a row.
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>>720752597
My only problem is that the Hunter down pogo still feels irritating to use even hours in
Maybe I should try using the D-pad
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>>720756891
Not him but Baba Is You, Majora's Mask, Outer Wilds, Factorio, and Balatro are the only other games that have hit 10/10 for me
>>
>2 damage on everything
>Dipping their toe into 3 damage moves
The Pantheon is going to be torture. Can't wait for the double Beastfly fight
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>>720762026
Hornet's faster movement is honestly retarded because with some move of hers she moves BEFORE doing the attack, meaning sometimes you can literally throw yourself at the enemy and die.
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>>720762182
Or use keyboard
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>>720761658
Do people actually not like coral tower? When I got booted out in the middle of the second room and realized I had to start from the beginning, I locked in hard and beat it on my next attempt. It was absolute kino.
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>>720752597
Act 3 turns it from a 9/10 to a 6/10 by giving every enemy recycled attacks and ruining the atmosphere of every zone
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>>720762026
>they made a mistake in designing the game only for people who beat the first one
I like it, every other game holding your hand because they have to accomodate first time players is very annoying
start at the first game, fuckface
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Fuck the guy who designed Bilewater. Don't even want it nerfed, just for the guy to get prostate cancer.
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>>720762446
I wouldn't go that far, but every enemy getting 3 really annoying attacks + 2 damage + silk drain feels like it was there just to be spiteful
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>>720762284
i don't like it because it's the an obvious sign the game was unfinished. they had all these enemies and assets made, but instead of making an actual area for them like verdania they just threw it all into a lazy rectangular gauntlet and called it a day.
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>>720752597
8/10
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Sliksong so far for me misses the depth and immersion that i enjoyed in the first game. I could stop and sit on a bench for a bit and chill with Quirrel, or listen to the speaker in Queen's gardens. The music in HK was also a lot more present. Silksong is supposed to be faster paced, but (so far at least) it seems to lack presence. Music is more subtle, areas seem less diverse (3 subsequent biomes with lava). Even then, charms in HK had links to lore/cultural significance (e.g. hiveblood, dreamshield, lifeblood, etc).
>>
Flying enemy AI is real fucking irritating
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>>720754949
I'll be real with ya, the soundtrack is kind of forgettable.
It's not bad, but a lot of the tracks, especially area songs, are more subtly and ambient, rather than actually setting a tone.
Hunter's March has a satisfying tune if you stop and listen to it as an example, but it lacks any impact like area songs from HK.
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>>720762446
every metroidvania needs an X-parasite moment
>>720762609
I'm surprised they held themselves back from giving LL the void-std on every attack
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>>720753526
Good thing Act 3 is hot garbage and you arent missing out on much. Enjoy Act 2
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It's never a good sign when I get a movement ability in a metroidvania that I don't want to use.
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>Do a difficult section
>30 rosaries lol
This shit sucked in Elden Ring too
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>>720760905
>still in the prologue act
Understandable your frusteration. Act 2 is when the game actually starts to shine
>>
AWOOOO!
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>>720752597
It's a good game in spite of glaring faults. But it could have been a great game if the devs weren't retarded.
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>>720763031
m8 the grapple is actually amazing, wut are you on about?
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>>720763031
it's great against fliers
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>>720763157
I hate it. Feels like shit, costs silk, only lead me to the most shittest parts of the game so far.
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>>720763157
Nah I don't like it either, the vertical auto-adjustment on it feels inconsistent and I really hate those areas where you have to do multiple hooks without enemy targets so if you try to go too fast your silk doesn't regen in time and you just fall.
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>>720763232
>flies up
>damages you
Nothing personal
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>>720763031
Youre going to not use the grapple then complain about flying enemies screen shot this post
>>
Lost Lace really lacked the same impact that Radiance had spectacle/narrative-wise. She was set up like a rival character but has less screentime than the Snails and Hornet just talks about her like she worked everything out from the start, so there's no tension there either
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>>720756891
Ghost of Tsushima, Majora's Mask, Valkyrie Profile 2, and Kingdom Hearts 2. I wouldn't say there's anything useless in this game, they all have a purpose even if you don't feel that it's worth using a slot for them. And yeah I usually rate games based on how much I personally enjoyed them. This game has been super enjoyable to me so it's a 10/10
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>>720763426
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>>720752597
The game cockteases you too much with turbo lewd situations without actually delivering on any of them.
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>>720762202
>Baba is You
I wish I wasn't such a brainlet getting filtered by area 4
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>>720763409
I do feel that the game suffers a bit compared to HK with a protag like Hornet.
Since she's confident the whole game through there's no real connection between the player and the protag when they're being lost and confused about the state of the world.

The little knight just being a quiet hollow shell helped a lot because you could slip your own intentions and reactions into things, where as Hornet always feels like she's thinking things that we as the player are not privy to.
>>
>>720763408
I don't even understand what you're trying to say.
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>>720763491
How is it bait
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>>720761207
>and old MMO quests like collect 25 shit ect
that's an attempt at directing the player to the next zone or let him find stuff he most likely missed
"find the missing merchant" is the most obvious one since it leads you to an hidden shortcut which opens up putrified ducts
>>
Off the top of my head
>Too many oblong, featureless gauntlet rooms, most of which are just an alternate route not even a shortcut
>Collision damage is annoying and probably has dealt more damage to every player over taking hits from attacks
>Flyer hitboxes too small
>Cling Grip actually fucks with the controls in tight spaces making the Wormways far more annoying to navigate for example
>The pathing/flow feels like its designed for speedrunners and is annoying if you aren't
>The first act is mostly bland, uninteresting areas compared to the crossroads, overgrown ruins of greenpath and of course the city of tears. Its just a lot of caves, worms and rocks/weeds
>The music thus far isn't very memorable for me
>Adds are the only difficulty for almost every boss that has them

All in all as a dlc stretched out its 'fine' but when you consider its taken 7 years and had playtesting the whole time it just feels like something is off.
>>
story
annoying obtuse to do list for act 3, which is a significant part of the game
part of hidden walls and places
flying enemies

It's an awesome game that has amazing qualities but I just can't call it a 10/10
>>
>>720761135
I haven't bothered to check how many rosaries you can find from chests and those that are hanging around in the world, but here's the number you can get from relics and items throughout the whole game.
>Arcane Egg: 250
>Choral Commandment: 360 total
>Bone Scroll: 200 total
>Rune Harp: 330 total
Psalm Cylinder: 600-1200 total (map page says the amount varies)
>Weaver Effigy: 720 total
>Frayed Rosary String: 570 total
>Rosary String: 240 total
>Heavy Rosary Necklace: 1540 total
>Pale Rosary Necklace: 680 total
With a conservative estimate on the psalm cylinders, that's 5490 total. Here's how much you need in order to buy out every merchant, excluding shard bundles and rosary strings you can convert your rosaries into. This also excludes items that you can buy but can be picked up for free later on, like the fractured mask or curveclaw.
>Shakra: 820
>Forge Daughter: 430
>Pebb: 980
>Frey: 1480, an extra 2810 for all the furniture to your house
>Grindle: 2650
>Mort: 400 (370 for the tool pouch and memory locket plus the 30 entry fee)
>Twelfth Architect: 1290
>Jubilana: 3470
>Plinney: 1130
So the total amount of rosaries you need to purchase everything (excluding house upgrades) is 12650. This is not including the bench, fast travel taxes, and citadel maps, so let's add those.
>Benches: 650
>Bellways: 770
>Ventrica Stations: 480
>Citadel Maps: 460
We're now at 15010 rosaries needed, but we're not done yet since there's some rosary costs to complete quests.
>Bellhart Restoration: 650
>Songclave Restoration: 800
>Vintage Nectar: 480
>Steel Spines: 160
That brings us to a grand total of 17100 rosaries needed to obtain everything important, raised to just shy of 20000 if you include the furniture in the house.
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here is your reward
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>>720763557
I'd get it a bit more if there was dialogue or vague secrets that could lead someone with more knowledge like Hornet to a conclusion but not the player. The problem is that there's only really the tube that talks about Lace being made of silk, but by the time the game ends Hornet is practically just reading out her wikipedia page.
There's no real foreshadowing or "oh so that's what that meant" moments like the giant moth statue, it just kind of feels like things happen off-screen despite you being in control the entire time
>>
>>720763697
Deep docks introduces the asshole flying enemy that actively avoids you and throw ranged attacks, and I haven't forgiven it for that
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>>720764223
the ember guy is manageable
the bomb guy infuriates me every time, top 5 most annoying flying enemy
>>
>>720764223
>>720764328
>They don't know the horror of doing the Dry Docks enemy gauntlet in act 3
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>>720752597
All of the "go and collect 20 of x" quests feel like padding.
>>
>>720752597
>or are there glaring flaws?
First non-tutorial boss being fucking MOSS CHARGER reskinned with more health, double damage, a smaller arena, a single new regular attack (with no window to counter attack) and a fucking phase change that adds rng hazards is unbelievably grim.
The tutorial boss was basically just Vengefly King also. How creatively fucking bankrupt do you have to be that in 7 years the best you can fucking offer is Moss Charger, the MOST boring piece of shit nothing boss from the first game? Except now you can't pogo on him 3-4 times consistently.
>>
>>720764473
I'm not going to bother with act 3, I will stop after act 2. Because I doubt the game will get better, probably will get worse and more tedious.
>>
>>720764328
>jump at bomb guy
>as soon as you leave the ground he starts a throw
>at best you're hitting his attack into his face and hurting yourself with the explosion, at worst he drifts just out of range and you eat the projectile for nothing
>either way he takes no damage from the explosion
biggest cunt in the game
>>
>>720763409
This issue is with Hollow Knight you have an escalation of scale going from Hollow Knight to Radiance but in Silksong you have a deescalation and it sucks. There should have been another fight after Lost Lace.
>>
>>720763031
The hook things are garbage but it's insanely broken for movement and combat. I love attack grapple attack combos. It does 2 damage and clanks with a lot of attacks like savage beastfly's charge too.
>>
>>720762740
This. I also feel that the zones in Silsong are not as developed, and have very little meaning. They are also too short and feel more like video game level rather than a specific area of the world.
>>
>>720764328
Just hit his bomb back at him
>>
>>720764562
I felt most of them were fine enough, since they could be done easily as you go back and forth through an area.
Except for the Fine Pin collection.
I have no idea why but it seems it's a % to drop a pin instead of just any pin-wielding enemy dropping them like the cloaks or meat.
>>
>>720764026
I still dont know what that is.
>>
>>720764715
and get hit by the blast radius that's half the screen
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>>720764562
>Padding
>Optional quest
what did he mean by this
>>
>>720764715
Having a giggle mate?
>>
>>720761740
>I'm starting to think the raised on mobile games gen have arrived.
Nta but Mobile games have you do that shit and more. Why would you think theyd bitch about a casually version of it?
>>
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>>720752597
it's hard to call them flaws when the game doesn't attempt to do anything that isn't past the most basic action 2D game design
it's a very beautiful game sometime however and worth playing for that
>>
>>720763031
why does this cost silk
why does the needolin cost silk
why do the anklets that make you sprint faster cost silk but only if you're using it for extended periods of time (and are therefore out of combat, thereby fighting boredom rather than enemies)
>>
>>720752597
Unabashed masterpieces can have flaws. Perfection doesn't exist but it would be silly to claim that masterpieces don't.
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>>720764770
a fancy goth version of pic related
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>>720764778
>optional
Don't you need to clear the quest boards to unlock Act 3?
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>>720762036
Sure but HOW does someone even get this far in the game without the ability to immediately notice the OBVIOUS, massive shortcut-creating crumbling ceiling spike?
>>720762626
Now that's valid Coral Tower criticism. I also think they should've given those enemies a proper zone like Verdania.
>>
>>720763157
It's dumb that you can just grapple the air.
>>
>>720764804
>>720764776
works on my machine
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>>720762000
Silkworms are rare. You might as well ask if people remember using Elixers in Final Fantasy
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>>720752597
See that's the normal flea look
I thought the fleamaster mooshka had his eyes closed/hidden based on this design. Stop calling me retarded trannies. I two timed every boss in silksong. Retards
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>>720764770
It's a spool nigga. Didn't you have a grandma?
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>>720760943
There are so many bosses that simply fall on you and do two masks of damage if you knock them into a stun, it's absurd (and a little funny).
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>>720764562
yeah, they should've left it at "kill the boss but stronger" and "find an npc in an area and have a cool fight while saving them", mmo-tier quests have no place in this type of game
>>720764972
>Silkworms are rare
no they're not
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>>720764853
>why does this cost silk
so you can't spam it
>why does the needolin cost silk
because it's a screen wide stun
>why do the anklets
I guess it'd be too good of a trinket and since the game doesn't have a notch system for balancing it'd be a staple
>>
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>>720759814
The cogwork core track was great, same for the ones they used during the darts/flea minigames. Reminded me of the great ace attorney, silksong definitely got inspired by it
>>
>Spend the entirety of Act 3 building to your epic conclusion
>It's just a Lace reskin but she has the same void projectiles everyone else in the chapter got, with a couple boring wave sections
After doing the Everbloom stuff and the final dive into the abyss, it feels like it kind of fizzles out immediately after. I at least expected Silk to try and help the daughter she's been pulling a multi-generation mind control scheme for
>>
>>720764972
They are not rare. But you can easily make it back to where you died. I've never lost rosaries in this game before
>>
>>720764770
They call it a spool piece man.
>>
>>720764972
There's literally an NPC that makes them for you.
>>
>>720765114
>so you can't spam it
then give it a cooldown. and don't design areas like the mountain around spamming it
>>
a lot of Act 2 outside the citadel kind of sucks, even though the second best fight of the game is in it.
the amount of time it takes for an average player to get all three mobility upgrades is way too long for a game that wants you to engage half the mobs with them.
shards were a mistake. tools should just regen at benches with a lower use count. beads should drop from everything, at a lower rate.
>>
>>720763031
I hated it at first but then I began using it on flying shitters and the grapple turned into the most broken ability in the game
>>
>>720765229
That is the cooldown. You shouldn't even be spamming it in those areas anyway
>>
>>720765286
Omce you start using it you realize your effective range is huge. It becomes easier to weave in and out of enemy range.
>>
>>720765114
>because it's a screen wide stun
not a screen wide and does not give you any advantage whatsoever. Silk cost affects only the times you use it out of combat anyways
>>
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Revolver Ocelot type motherfucker.
>>
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I didn't like HK but I loved Silksong, funnily enough. I liked the characters in SS way more as well, many of the interactions were a lot more interesting and fun to read through, collecting lore stuff was super fun. Favorite was Grindle.
>>
>>720765229
>then give it a cooldown
that fucks up the flow of combat
>and don't design areas like the mountain around spamming it
most platforming section require a couple of silk stored to avoid downtime at max : I wouldn't call it spam
it becomes an issue in basically one single section when you're climbing the mountain, so I guess this decision will bite them in the ass if they ever want to do more complex platforming section and need to account for silk regen when designing it
>>
>>720752597
the amount of combat arenas is an actual issue
>>
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>>720752597
>2 face buttons
>2 shoulder buttons
>can swap weapons at will and use 2 at a time
meanwhile hornet can't find enough buttons on a regular controller to do half of what he can do
>>
>>720763968
Just for fun, to compare it to Hollow Knight you need a total of 32,600 geo to purchase everything (excluding the bank deposits and unbreakable charms). From relics, you can get 21650 geo. You get 6765 geo from saving all the grubs. Completing every gauntlet at the colosseum once gets you 5700 geo. So without including any geo from enemies, chests, or geo deposits around the map you can get 34115 geo, a little over what's required to purchase everything.
>>
>>720765192
That NPC is in one of the most disliked areas in the game and IIRC he gens them on a timer.

>>720765086
>Only 10

>>720765178
Yes they are unless you just really want to waste hours getting 4 and somehow that makes it not rare to you.
>>
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>>720764983
Grishkin has closed eyes so I thought Mooshka was the same with dot eyebrows. But it's a little more obvious in the character art.
>>
>>720765403
>not a screen wide
it's pretty close to screen wide with that one trinket, but I didn't experiment much with it
maybe it's actually broken if you start using it in gauntlets
hard to compare it to dreamnail and how useful that was in combat
>>
>>720763053
>it gets good 8-10 hours in
I should really just drop it then. I'm fairly unimpressed.
>>
>>720752597
Its okay. As a Metroidvania its just kind of okay, and as a 2D platformer its mid. For $20 a steal, but overall not nearly as good as people are claiming it to be.
>>
>>720765696
There's literally an NPC who creates them for you. They aren't rare. I don't know how you guys are so inept that you cannot make it back to where you died to the point you actually believe Silkeaters are rare
>>
>>720765556
As it stands right now it already bites you in the ass during platforming sections since it takes away silk that you might have wanted to save for a heal.
>>
>>720765556
Maybe it should only cost silk if it hits an enemy.
>>
>>720752597
Yes.
>>
>>720765967
Team Cherry are a bunch of hacks, you idea solves the issue and doesn't detract from the difficulty in any way.
>>
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why is there so much resource management in the game
your HP, that's a given
silk
rosaries
shards
tool ammo
focus

none of it makes the game more fun, except for focus
>>
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>>720764983
Retard.
>>
>>720752597
It is more enjoyable when you don't have to worry about hp
https://www.youtube.com/watch?v=LVAUbXoQbXI
>>
>>720752597
there are flaws, but its still one of the only notable games of the year
if TGAs werent just a corpo and journalist circlejerk, GOTY would be a dead match between silksong, deltarune, and abiotic factor.
>>
>>720753526
This is literally false. I didn't get a huge chunk of them until late act 3. Why aren't more people calling this out? Why is there confusion around this? How does it actually work?
>>
>>720766210
Silksong is a game about taxation
>>
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>>720765964
ye there is an issue with silk regen since you can abuse the system and keep resetting enemies to build up meter indefinitely, even during platforming section, and at that point may aswell give the player infinite silk instead of forcing them to farm a single enemy for a couple minutes everytime their health goes low
>>720765967
the problem is you can use it to basically fly horizontally if you can spam it, which trivializes a bunch of platforming in hunter's march for example
by the way I think with pic you actually get 2 silks instead of 1 each time you hit an enemy
>>
>>720761135
>>720763968
Yeah, you seriously need to farm, especially on a first/completionist playthrough. Luckily farming is quite fast in a number of A2 locations, and still fine in A3. But I do think extensive farming is inappropriate for Silksong's design. Whatever, it's still a great game.
>>
>>720765696
Also to add to this theres also the psychology of it where in reality most of the times you die its in places you need to go back to to progress anyway. Theres very few times when you die and its not on the way so why even waste the effort on doing it.

>>720765908
I like how you ignore all the other points just to make yourself feel proud. I really do.
>>
>>720761285
just zoop doop past with a double jump and harpoon
>>
>>720766431
You need 25/30 fleas to get them to move to their final location. Not that it should be difficult if you're actually exploring but I see how people who only want to go from boss to boss might be miffed at that
>>
>>720766210
>health
>mana
>money
>ammo (shards and ammo are directly related and inversely proportional)
Seems fairly basic desu
>Focus
I presume this is a late-game resouce that's only unlocked once you've resolved every other resource issue.
>>
>>720765696
>only 10
it caps at 10, for some reason
>>
>>720766514
The only time I actually farmed was when I started going for 100% and had to clear out the shops. I think you're stupid if you saw the simple key and decided you need to do it right then and there. There's no reason you not to just wait and buy it later when resources are more plentiful.
>>
>>720766551
There's only 10 because that's the cap and he isn't difficult to reach once you've already gone through the area. You can from the entrance to him in less than a minute.
>>
>>720766648
Well I think you're stupid. Why can't I have the simple key? Farming didn't take long.
>>
>>720766610
>I presume this is a late-game resouce that's only unlocked once you've resolved every other resource issue.
its not, he means his own personal focus
>>
>>720766504
I think they put enemies that respawn even without sitting on a bench precisely because they knew people would need to heal a lot, or clean maggots in the case of bilewater. I don't agree with giving players infinite silk, but you can see during dedicated platforming sections that they want to have some spots where you can recover hp because there are silk spools. However, unlike Hollow Knight you can't save that heal for when you need it, you either use it then or lose it due to needing the grapple.
>>
>>720766610
Focus is the upgraded hunter crest mechanic
>>
>>720766610
you can get focus in act 1 through Eva, evolved hunter crest. you fill up a meter and get more damage, until you get hit
>>
>>720766514
Very early on I caught myself and had to stop and wonder why I'm farming and doing fetch quests in this highly anticipated game.
>>
>>720765486
Honestly this, I thought Hollow Knight was seriously boring. Silksong is peak however.
>>
>>720759614
I don't understand this one, the music is fantastic.
https://www.youtube.com/watch?v=FTicXQYw2ts&list=RDFTicXQYw2ts&start_radio=1
>>
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>>720752597
AWOOOOOOOOO
>>
>>720766834
I found Eva early on then totally forgot about her until much, much later.
>>
What's the deal with the green plant bitch who hides as a plant until you find her and then plays hide and seek without throughout the far fields. I was chasing around for her because I thought she would be one of the momentos I needed but she eventually gets to a place and has a very non climactic conversation and then just doesn't move from there. Did I miss something?
>>
>>720766948
it's not that it's not good, HK music was just better
https://youtu.be/fWquuWkHVP4?si=eRDrZ2nao_muw7sC
>>
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Wanna upgrade your base damage?
I don't remember the base damage upgrades for HK being even half as tedious as this shit
>>
>>720767075
Doing anything in Silksong is tedious.
>>
>>720767071
Unironically not as good as anything in Silksong.
>>
>>720767062
yes, go back
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I genuinely would like to know what other 2D action games people that say this game is a masterpiece played. I'd like to understand where they're coming from.
Is it a reaction to the 8 year wait? Do they really think the game is that good? What's so good about it?
Everyone praising it just speaks in hyperboles. I don't even know if they're being genuine or not.
This is probably one of those game that no one will be able to speak honestly about anyway I suppose.
>>
>>720767161
unironically you are a pleb and nigger
>>
>>720767075
The hardest one to get in HK was probably the second colosseum challenge
>>
>>720767161
I can't recall a single track from Silksong, I think about Greenpath all the time.
>>
>>720765486
i also found hollow knight not fun, i gave silksong a chance cause i wanted to like the og and glad i did cause everything is a step up from the first game
>>
>>720766597
I've heard less than that. One of the popular guides say 22
>>
I just got to act 2 and I haven't seen a single crest upgrade or the cracked mask, or the double jump? I feel like I'm finding plenty of secret rooms...
>>
>>720766745
I'm not sure, I think they're designing it for speed
if you have a bunch of walls you can grapple towards it you will need to wait for a pip to regen each jump, while if you're using enemies grappling or pogoing off them automatically gives you silk, which makes the platforming flow better and faster
so they're sprinkling enemies here and there but didn't always account for the fact someone could just stop midway and farm one enemy in the "chain" until they're back to full
I guess all that's why they used shit like raising lava or cold damage to mitigate this, but it doesn't always apply

I get the logic but silk hearts were a pretty lazy solution to this whole debacle
>>
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I just think it's too hard overall and that's about it.
>>
>>720767205
Greenpath honestly just sounds like stock music man I'm sorry I hurt your feelings.
>>
>>720767162
I did, she isn't moving. This is like the 5th time I found her though. I have 100% completion and all momentos. I'm not sure if I got something and didn't notice?
>>
>>720767270
the double jump is optional and requires the clawline ability
mount fay, left from the slap
it's horrible

haven't found many cracked masks either yet, but stupid ass spools everywhere.
>>
>>720767270
I didn't have double jump until after I beat the 'final' boss.
>>
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>>720767323
>trolling on 4channel
>>
>>720765486
The characters and world of Silksong were infinitely better than HK, but I preferred the platforming in the first game way more. Also Silksong doesn't have any challenging fights like HK did.
>>
>>720767448
I legit think greenpath is the worst track in all of HK, sorry dude but thems the brakes. Silksong's OST is way better and has more melodic songs which is way more memorable for me.
>>
>>720767465
>Also Silksong doesn't have any challenging fights like HK did.
Bait? HK had way easier bosses overall. Radiance is the only one I remember fucking my shit up.
>>
>>720767576
You can kill every boss in silksong way faster than any fight in HK if you simply use tools. During my first playthrough I skipped several phases of bosses simply because the dmg output is insane.
>>
>>720767202
I've played every one you have.
>>
There are a lot of weird alcoves and dead ends that have fucking nothing. They could have easily put items there instead of having so much rosary grind for shops.
>>
>>720767071
It's a different vibe, so it's hard to compare. Idk which I would say is "better." Silksong's music works so well for the haunted atmosphere of the game. Greenpath is a great track that would not have fit at all.
>>
>>720767783
haha I loved that. Makes the world feel less game-y. Like it wasn't designed just for the player to find shit.
>>
>>720767783
>he doesn't know
>>
>>720765486
Yeah HK was kind of a boring game at the halfway point but SS remained great the all way through also the dumbass saying SS has no hard fights is trolling.
>>
>>720767740
>over-using tools
You didn't beat the game
>>
>>720767740
>simply use tools
easy mode, then
>>
>>720755258
My friend - he plays only gacha and spends $200 a month on his 'games' - says things like this.
Why do the tasteless, testicle-free subhumans like this anon chime in so freely in the current era?
>>
>>720768143
>>720768174
>These are the same people who used heals, dashing, charges, spins and wall jumping in HK
you didnt beat the game
>>
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>>720768485
>calling his "friend" a tasteless, testicle-free subhuman
>>
>>720767740
>I skipped several phases of bosses simply because the dmg output is insane.
I love how retards are proud the skipped the easiest phases of a fight by mashing buttons. You save tools to burst them down when they go hyper form.
>>
team cherry art design is objectively bad.
>>
>>720768882
elaborate
>>
>>720768910
He's objectively bad at rating things objectively.
>>
>think I did most of greymoor
>go back with wall jump
>I just missed this tiny passage above
>there's a gorillion more rooms above
At least there aren't any more crows
>>
>>720757064
I was talking about sewage drainfly.
>>
>>720767374
I think she triggers a quest which can be found at the bellhome notice board, but I'm not sure.
>>
>>720752597
Enjoyable but not even close to being a masterpiece
>>
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>>720767202
>"genuinely"
>"honestly"
>keeps posting the same shit and ignoring whatever people say
>>
>>720769154
nobody properly responded to him though, frogfaggot
>>
>>720755853
its not as unbearable once you realize you can buy shard bundles for rosaries, which is easier to farm
>>
>>720769154
what am I ignoring? no one replied at all
>>
>>720754949
Visuals have taken a hit in my opinion.
They have added a shitton of post processing bullshit that clashes with the art style.
>>
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>>720769347
Yes they did.
>>720769392
Yes we did.
inb4
>noooo that wasn't me you're a schizo :((((
I know it's you, you stupid faggot.
>>
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>>720769550
>>
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>>720762740
>tfw destroyed the speaker
>It doesn't respawn
>>
>>720769653
>pic
spenny had a drastic career change
>>
>>720769550
just point to it, I don't know what you're talking about, just stop being defensive and have a conversation, just try it one time
>>
>>720752597
An unabashed piece. Master flawed. My GOTY.
>>
>>
>>720764983
>>720765708
Silksong was definitely lacking in the soul department compared to Hollow Knight, but I gotta say that the Flea Circus and the fleas themselves were better than the Grubfather and grubs.
>>
>>720769648
Why are you thinking about semen, are you a faggot or something?
>>
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>>720769791
Why should I? I'm "genuinely" content derailing faggot-kun's attempts with a little frogposting.
>>
>>720769974
There were some anons in the threads a couple nights back that were arguing this is one of the more "generous" runbacks in the game, I was losing my fucking mind.
>>
>>720770151
oh ok, thanks for proving my point at least
>>
>>720765486
I didn't open Grindle's cell and then it was open the next time I was back there, did I fuck up
>>
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>>720770152
>>
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>>720770129
>semen
>>
>>720770418
this was legitimately very easy and short
>>
>>720770418
I'll take this over a full minute of nothing any day.
>>
>>720770418
at this point I soured on the game. the runback and the boss fight.
>>
>tfw finally after 70h got to Silk and Song
And now I gotta go do Groal. Help.
>>
>>720770549
bitch
>>
>>720770585
>pogo plus stupid random wind
>asshole flies
>tank boss that takes ages
faggot
>>
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>>720770303
What point? Just kidding I don't care. See you next time, retard.
>>
>>720762860
>It's not bad, but a lot of the tracks, especially area songs, are more subtly and ambient, rather than actually setting a tone.
>Hunter's March has a satisfying tune if you stop and listen to it as an example, but it lacks any impact like area songs from HK.
Its funny you say this because this was my exact perspective the first time I played Hollow Knight, soundtrack left no impression, mostly background ambient stuff. Im convinced so much of this world and especially the human brain is fundamentally arbitrary because the first time I listened to Hollow Knights soundtrack divorced from the game, I still didnt like it. But I think i must have been EXTREMELY high on Hollow Knight soon after I finished it (was literally my 2nd favourite game ever for a long time) because the more I kept listening to it, the more i started to "like it."

Even songs im convinced that I simply dislike the tune of, like dung defender, id still "enjoy" and find catchy, its weird and hard to describe. Im pretty sure 90% of the reason I like HK's soundtrack is because its evocative. It invokes the game itself if that makes sense. I dont actually like the melody, or tune. But I like the game, and the soundtrack invokes the game.

Like whenever I hear Greenpaths theme, I think of the first time walking through greenpath.

This isnt how I am about other soundtracks that particularly get stuck in my head because I just love humming the tune (playing the song to myself).

For example the kingdom hearts soundtrack is my favourite ever, but I genuinely had an experience with the 2nd game that made me despise the game, and I still love it. Sometimes the soundtrack feels repetitive because I used to listen to it on repeat for like an hour straight, but I just love how it comes together.

i dont think I can say that for Hollow Knight. I dont think I actually appreciate the songs. Like to this day I still hate Grimms theme in some abstract sense, but ill "enjoy" it nonetheless.
>>
>>720770418
I just finished grinding my face into Last Judge, honestly the run wasn't that bad I and I was doing a retarded route where I didn't go up the vertical shaft and instead went around to where the other shield guy and insect were.
The sole annoyance were those fucking insects, but even with a lot of attempts caused by tiredness and liqour it was still fine and I cleared it.
I doubt this is even that bad since 45% of players have the cheevo on steam, I refuse to believe people were actually seething about this
>>
>>720770703
go back to sucking dicks on reddit you avatar attention whore
>>
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>>720752597
anything I should do before act 3?
also SILK GRANDMA SEXOOOOOOO
>lace sleeping scene
why do bugs need such breeding hips
>>
>>720770750
I am seething. I beat it today and I hated it.
>>
>>720770698
wind has no meaningful effect
pogo is easy, the balls are huge (lol)
flies can be completely ignored
last judge is an excellent fight
>>
>>720770547
There could be a bench right next to the boss and you wouldn't have to waste any time
>>
>>720770843
I don't care, it's shit and I hated every second of it. Not a single thing about it was fun. Just like most of the game, just tedious.
>>
>>720770905
what a pussy
>>
>>720760905
you're desperate for attention lmao
>>
>>720770901
Are we comparing apples to oranges or to your made-up third thing? Yes, there could be a bench outside every boss encounter and the game would feel much better.
>>
>>720767576
Am I crazy for thinking Hollow Knight is harder than Silksong? I gave up on Grimm after a couple dozen tries. There's nothing in Silksong as hard as him, and there's a giant ass 30 minute-long gauntlet I didn't even bother trying. I can't remember as much of the game but I recall there being a lot of difficult bosses that took me a bunch of tries, like the one that gives you double jump, and the dream nail rematches. Hornet's moveset is so much better that the game is easier because she's just fast as fuck and has options to deal with anything. I don't think any bosses took more than 10 tries in Silksong, except for Lost Lace and maybe Last Judge.
>>
>>720770905
Acquire skill, anon
>>
>>720771056
For what purpose? More tedium as a reward? Hard pass
>>
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>/v/ WILL defend this area
>>
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>*fixes ur game design*
>>
>>720752597
I played a couple hours and haven't touched it in days. HK on the other hand I could not put down until I finished it.
>>
>>720770152
You niggas would never survive Hive Knight runback
>>
>>720771119
it's fine, it's just fucked up how you can get there wayyyyyyyyy before you're supposed to
>>
>>720771119
It's literally the best music in the game
>>
>>720752597
>flaws
TC is literally pissing themselves over you getting too strong. Every mask piece would be a n energy tank in metroid. Even when you get one entire mask it may not change your hit threshold. They made a 40 hour 2D game and put nothing in the world to find but money and basic features to blow that money on. Its absurdly unrewarding.
Remember in Bloodstained you could farm an enemy to max its shard, get levels, get crafting shit from blue chests and improve your shop? Thats rewarding. TC hates that
>>
>>720771050
>Am I crazy for thinking Hollow Knight is harder than Silksong?
no, in silksong you can disengage and heal safely at any point in any boss, in hollow knight you're stuck fighting for openings in most encounters
>>
>>720770792
>noooo why is no one "genuinely" engaging in my faggotry? :(
>>
>>720760273
>it's a non-issue to pay even more rosaries to go hunting for collectibles that shouldn't even be a requirement
>>
>>720771194
True, I spent ages exploring it without double jump, kinda pointless.
>>
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>>720771119
>>
I've got 13/20 mask shards and 16/18 spool shards.
How many of these things can you get before act 3? At least some of them have got to be from then.
>>
>>720771304
>Even when you get one entire mask it may not change your hit threshold
honestly the dumbest decision by far. getting your 6th hit point feels absolutely pointless when you die in 3 hits anyway.
>>
>>720752597
Bilewater. Otherwise it's ok. Wouldn't call it a masterpiece though.
>>
>>720771145
>justifies cheating with "inspired by [other game]"
Lmao why not install the mod that makes you never take damage, inspired by Wario Land 2?
>>
>>720771459
It changes your hit threshold after accounting for one heal.
>>
>>720771485
>inspired by Wario Land 2?
getting hit in wario land 2 is a lot more punishing than dying, ironically
>>
>>720769974
>>720770152
Wouldn't know, I beat it first try :^)
>>
>>720771171
Similar vibe here. I played HK relentelessly, but for Silksong I've been doing shorter and shorter sessions. A couple of times I loaded my save and instantly closed the game.

Game feels like a chore.
>>
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>>720771618
>>
>>720771304
>Even when you get one entire mask it may not change your hit threshold
I don't know why you retards say this. Going from 5 to 6 masks means you have more surviveability. you go from
>hit > hit > heal > hit > heal
To
>hit > hit > heal > hit > hit > heal
Like are you retards so bad that you take 6 masks worth of damage without being able to heal? If so, the mask pieces are not the main issue here
>>
>>720771145
>respawn at a scene
That's horrible. Completely defeats the purpose of a game like this.
>>
>>720771717
and said purpose being? wasting your time?
>>
>>720771347
Fleas are required for Act 3. Rosaries are easy to get.
Non-issue.
>>
>>720771103
>More tedium as a reward?
Only if you’re shit at the game
>>
>>720771841
Traversing the map you faggot.
If you wanna add the stake of marika stuff, that isn't too bad. Add it to before a boss.
For example, I think First Sinner is the best example. If you die, she boots you outside her arena. You don't get tools back, But you can instantly refight without any runback.
I think that's a perfect middle ground.
But why the fuck would you eliminate the entire point of the game?
>>
>>720770843
>wind has no meaningful effect
Yes it does?
Both here and in Mt Fay the wind actually pushes you if you're floating.
>>
>>720771998
The fuck are you on about? It's a metroidvania dipshit, traversing the map will happen anyway. You don't need to force people to do the same shit over and over again just so they just try a boss again. Retarded mongrel
>>
Anyone have the BUZZERS image? Forget to save it.
>>
>>720752597
dont act surprised that they made dark souls 2
you saw what a shitshow the ending and dlc for HK1 was
>>
>Gathering the final fleas
>One is in the Underworks
>Scour the entire place and find nothing
>Get frustrated and look up how to get it
>It's in fucking Wisp Thicket, which somehow connects to the Underworks
Could this be used to sequence break?
>>
>>720772301
You need double jump pretty sure
>>
>>720765486
Same. I dropped HK an about two hours in, but I've been playing the SHIT out of Silksong nonstop.
>>
>Not knowing about the path that lets you skip The Last Judge
ISHYGDDT
>>
>>720772129
The fail state of a metroivania is to fail and have to redo the area again.
It's the same as if you got to enter into a boss multiple times and the HP bar persisting into each attempt.
>>
>>720772301
sequence break how?
>>
>>720772454
>skipping the easier boss and location just to get CBT'd early by Sinner's Rise and/or Bilewater for a much harder (and much more kino) boss battle
??????
>>
>>720772301
how would that sequence break anything?
>>
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>people got filtered by The Last Judge
>>
>>720772593
The transversal is harder but the boss is easier, or at least feels easier and less frustrating.
Combination of a far easier runback plus a boss that doesn't double damage you into next century
>>
>>720772350
That would preclude it then.

>>720772567
>>720772601
Because Wisp Thicket connects to the Underworks, I wondered if it could be used to get into the Citadel from Greymoor early, skipping both the Last Judge and Phantom.
>>
>>720772482
>wanting to be able to get right back to the boss instead of doing 20 seconds of platforming or running you already did to get to the boss is the same as asking for the boss hp to not refill on attempts
No I don't think so
>>
>>720772774
Doesn't Phantom spam the shit out of her steam orbital cannon attack in her second phase? Could've swore that also does two damage.
>>
>>720772593
>Sinner's Rise
>>
>>720772810
>wanting to be able to get right back to the boss
Except that isn't what the mod does
The mod respawns you at the scene start. That means it's respawning inside the room you died in.
>>720772874
Yes but one big fancy attack doing two damage is acceptable.
>>
>>720770843
Last Judge was pretty cool, though I think the fake 3rd phase was cringe and the close up spin has just a tiny bit too short of a windup tell
>>
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As a game, Silksong is definitely better, but it missed a lot of the atmosphere and ambiance that Hollow Knight did so well. Nothing in Silksong comes close to webm related.
>>
>>720772915
The entire Bastille area can suck my fucking dick; least favorite area of DS2.
>>
>>720772301
>>720772795
There are a whole bunch of secret entrances to the Citadel that you can use to "sequence break", but these were obviously left in by the developer on purpose.
Fun fact, if you do "sequence break", it skips the title card for Act 2.
>>
>>720773053
I had someone say this last night and it makes sense, Hornet is a more action focused character so her game is more action focused by default, she is more of a fighter so her game has more grit. It lacking those tranquil moments is intentional because Hornet isn't that kind of person....I mean, her name is Hornet for fucks sake lol.
That doesn't mean it's a good or bad choice per say, but it very likely is intentional.
>>
>>720772941
Nah it says it spawns you at the scene entrance, which is probably the screen right before a boss fight.
>>
>>720773053
I see that and I raise you the unlocking of the elevator after you've acquired all 3 melodies.
Also arguably acquiring the architect's memory.
>>
I can never remember any soundtrack for any game. How do you guys do it? Even if I hear it a bunch or replay a game the soundtracks never really stick. Although, there's some games like Kingdom Hearts 1, 2, and Legend of the Dragoon that I might remember a few tracks from but ultimately I rarely remember. I can never feel like I can make any input on OSTs because they're always forgettable to me. Im 32 if that makes any difference
>>
>>720773053
the bench in the slab is better
>>
Why is every area so fucking hard in act 2 man? I hate going back to collect power ups with my new clawline only to be rewarded with MORE platforming and MORE gauntlets
>>
>>720773321
It doesn't specify it's just for bosses though, which is my issue.
Regardless, I think we agree that allowing for a stake of Marika mechanic with some caveats isn't actually a bad thing. I just don't agree with using it for anything but bosses.
Also you still gotta do the pre boss trials if they exist.
>>
>>720773395
>The Slab
>Not the bench by Shakra in Mount Fay
Absolute comfy.
>>
I just went back to Hollow Knight for the first time since I first beat it after I completed Silksong. Goddamn this feels so slow. I one tapped the Mantis Lords without any nail upgrades. I didn't even get hit. I don't think I've died once so far.
>>
>>720773381
The tracks that stuck out the most were Red Maiden since it was just Hornet's boss theme, Widow since that fight was arguably the best fight in the game (also First Sinner), and Bilewater since it's legitimately an amazing track.
>>
>>720773381
https://www.youtube.com/watch?v=Ml0UVesTc5M is kino. Honestly, I couldn't remember half of the OST because I was too busy raging at the bosses/gauntlets to notice, but I do remember jamming at them while being angry.
>>
>>720752597
>the map size is good but it feels empty in a lot of areas
>a lot of the biomes seem thrown together without much rhyme or reason, so just feels like a series of zones rather than a world
>>
>>720773381
Do you like music? A lot? Maybe that plays a factor.
Personally, the soundtracks of Hollow Knight and Silksong did not stand out to me. They sound nice while playing, but I would never listen to them outside the game.
>>
>>720773381
Silksong's OST is nowhere near as good as Hollow Knight's.
https://www.youtube.com/watch?v=KkVwuWH-woA
https://www.youtube.com/watch?v=nC3Dd3eqZy8
https://www.youtube.com/watch?v=DWKKsB0rD40
>>
>>720773053
Silksong is kinda allergic to letting moments simmer
Everything has buttons to press, every time there's a similar opportunity to picrel, it immediately shifts to, "oh if I play music the NPC will react to it" or there's something that you can interact with, or NPCs start making funny sounds or whatever
I don't think it's a bad thing, the world is a lot more interactable, there's more "stuff" to see and experience, but it does lose a lot of that organic atmosphere
>>
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>>720773936
I found the NPCs pretty disappointing compared to Hollow Knight too. I was a lot more invested in the questlines and stories of Hollow Knight's characters than Silksong's. I barely remember most of the NPCs in Silksong despite having just recently played it and there being a lot more.

Anything pertaining to Quirrel was absolute SOVL.
>>
>>720774041
Are we just going to ignore Sherma here?
Also I'll say this. Despite still being peeved about Garmond, you get a far bigger survival rate in Silksong and I appreciate that. We can actually save people this time around, and make a positive difference.
>>
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>>720774261
The fact that Sherma is the only one people brings up only proves my point. Every NPC here in this picture is memorable, but you'd struggle to name one from Bellhart or Bone Bottom.
>>
>>720773539
I'd like the Shakra benches a lot more if she didn't take them with her when she leaves.
>>
>>720774432
Genuinely the only ones I can name are Zote, Hornet, Elderbug, Sly, and Quirrel. For Silksong I can remember Sherma, Shakra, Pilby, Forge Daughter, and Vog off the top of my head
>>
>>720774432
I just threw the biggest one out.
Shakra's was more iconic than the map guy from HK, with her nice singing and the fact she aids you in battle. Garmond's also great. Fleas > Grubs.
Only thing Hollow Knight beats out Silksong very clearly is in the recurring rival. And then again said recurring rival is now the MC in Silksong.
>>
>>720774432
>forgetting pilby
brown or just retarded?
>>
>>720774432
I dunno, I find the little pilgrim, the shitty builder, the guy with a bell on his head, the aphid courier brothers that constantly get lost and never actually deliver anything, the fisherman that's always just about to leave for work, the relic seeker that talks like gollum all to be fairly memorable. To me the character stuff is Silksong's greatest strength, I don't really care for the gameplay and am mostly just pushing through it to get the next nugget.
>>
>>720774261
nta, but I thought sherma was a pretty boring character, her being sad when trying to get bandages was pretty cute though but she just goes back to being a key jingle in act 3
>>
>>720774642
>shakra leaves
>the big ass stone is still there
hornet you fuck, you are a literal god you dont need comfort.
hell, if you really need a cushion that badly you can just puke out some silk and sit on that.
>>
>>720774736
>Vog
Where do I find this little bugger?
Also
>Not remembering Bretta or Cloth
>>
>>720774910
Secret area in the Putrefied ducts. You have to get snatched by one of the bugs on the ceiling and let them drag you upwards
>>
>>720774910
Cloth is my favorite NPC in HK
I actually didn't know until just recently you could save her. That fight with the Traitor Lord was absolutely the peak of my HK playthrough for me. Still remember that fucking fight's end.
I'll say that I don't think any fight in Silksong has had that feel for me just yet.
>>
>>720774432
the roster is pretty comparable
SS is missing zote and a couple of archetypes, like cloth, millibelle, possibly bretta and that's pretty much it
>>
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>>720775336
Soul...
>>
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At last.... time to claim my reward.....
>>
>>720754949
boss design in this game for a large majority of them is ass
>>
>>720752597
7.5/10 with flaws, could be a 9/10 in a year or 2 if they do things perfectly
>>720753526
How the fuck are you NOT getting 20/30 fleas? The actual pacing issue is completing every subquest you drooling retard.
>>
>>720775459
>the reward for beating the game is lace's royally fat ass (and luxuriously soft since she's a being made of pure silk).
TC knew what they were doing
>>
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>>720763426
>KH2
>>
>>720753526
the quest system in general sucks. 90% of quests would work better if you didn't need to activate them and instead found them naturally in the world. Like why do I need to talk to some retard that tells me "x got lost!" before spawning x in the world instead of having thme since the begining and letting me find him while exploring. making them mandatory for act 3 is even worse.
>>
>>720775428
The fucking double kill was unfiltered kino.
>>
>>720775586
Yeah it was a good game
>>
>>720775586
kh2 is a better game than hollow knight and silksong.
>>
>>720775619
When I first heard they were adding a quest system to Silksong I was worried, but then I thought about it and figured if anyone could do quests as a meaningful way of advancing narratives, it's the guys that delivered Hollow Knight. And now here I am picking up 15 pieces of garbage for who fucking cares
>>
>>720752597
Silksong is better than HK 90% of the time and worse 10% of the time. It's better than Super Metroid or Sotn

>>720753526
I've gotten the true ending and I'm still missing like 6
>>
>>720775619
>Drops don't trigger until quest is activated
Is there a worse gaming trope than this? It also seems uncharacteristic for Team Cherry to do this since their game design seems to be to make the world as believable and consistent as possible. Verisimilitude is the word I'm looking for.
>>
>>720761912
My biggest issue with the seemingly random 1 to 2 damage values is that it makes calculating risk vs reward also random
When you are down to 2 masks you never really know if the next hit will end you or not
>>
>>720761564
Because you heal for three and Hornet is far stronger than the knight
>>
>>720776184
Then make big niggas deal 3
>>
I can't wait for modders to figure out a way to work HK bosses into Silksong and vice versa
I wanna fight triple Mantis with Hornet's moveset.
>>
>>720764770
One hell of a butt plug (to keep the rosary beads from slipping out)
>>
>>720761564
I'm okay with most bosses dealing 2 damage but I HATE that contact damage is also 2 masks, specially when so many bosses move and teleport randomly and sporadically with zero tells. Like Lost Lace has killed me more times because she teleported on my ass or I miscalculated a dash attack and ran straight to her face then from her actual attacks.
>>
>>720769387
Having to farm is inherently bad
>>
>>720776292
Some bosses do
>>
>>720764983
How could anyone look at this and not immediately see the pencil mustache
>>
>>720776480
>Some bosses
It's like 2 attacks
>>
>>720752597
idk but next time I hope they do away with gauntlets before every fucking boss, these games don't need any padding
>>
>>720766504
Seems really like a design failure.
Theres no reason to be able to hookshot thin air, and it's like there was some reason they had to keep it in so they needed to nerf it by making it cost a resource
>>
I got the Clawline and am at Mount Fay. How close am I to beating the game?
>>
>>720773053
The pilgrim in the bone marrow dying to the bone tyrant monster hit me harder than the forced shit in your webm. Same with Mila in the cave, it hit harder
The flea festival alone made silksong a more soulful experience than anything in hollow shart. Only the path of pain flashback was good in that game
>>
>>720776928
depends on how much other stuff you've done and if you're going for the true ending
>>
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>>720776705
>Theres no reason to be able to hookshot thin air
I guess they really liked this air maneuver
>>
>>720773229
She's also feels colder. I don't think she cared much for Pharloom until she fucked it up and even then it was more about cleaning her own mess, a sort of personal pride as opposed to caring for the kingdom.
>>
>>720776928
Not very close. Could be less than half way depending on how much of A2 you did and how good you are at beating bosses.
>>
>>720777057
Sure as shit did fuck nameless town
>>
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>>720776941
>The pilgrim in the bone marrow
His name was Pilby.
>>
I beat the game. It's a masterpiece to me. Sure some things could be improved, but the amount of good shit was tremendous, and there was no part I really didn't enjoy although ant queen pounded my ass for 10+ hours because I suck
>>
>>720777006
>>720777187
Is the true ending worth it?
>>
>>720767161
All of Silksong is generic "le brooding orchestrated ambiance" slop with no memorable tunes or lietmotifs.
Shakra's tribal song is ironically the only thing I can remember off the top of my head
>>
>>720777212
The climb wasn't that bad, the only issue couple specific enemy pogo spots along the climb.
That, and needing to kill said enemies to get hunter's journal entries.
>>
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>>720774432
all of these get mogged by bell beast
>>
>>720766504
you already can spam it easily to fly over entire sections with relatively little silk
>>
>>720776941
Lol, lmao even
>>
>>720771050
No, I have yet to clear the final pantheon.
I even beat 100% steel soul, but doing every single boss in the game in a row is absolutely brutal
>>
>>720777529
yes but you won't do it during normal exploration because you may get left without silk for a fight
you will do it during traversal because you kinda know what to expect
I'm not saying it's a perfect system but I get what they were going for at least
if it were for me I'd change a few things
>>
>>720769974
Thankfully his subweapon is absolutely worth it
>>
>>720777436
Your posts are generic "it's le bad" slop. How is that "ironic", by the way?
>>
>>720752597
I can tolerate one ore two flying enemies being cancerous fucks, but when every single flying enemy in the game is a cancerous piece of shit I see a massive fucking flaw
>>
>>720777724
at least you can mitigate it with the charm that speeds up silk regen
>>
>>720774432
RIP nameless pilgrim that got plowed by that skull tyrant attack in bone bottom, you were a real nigga.
>>
>>720769974
The other bench above is faster..
>>
>>720776373
>Know the exact tell for her jump attack
>Still get baited every fucking time
AHHHHHHHHHHHHHH BRAIN WORK
>>
>>720777983
sure but you'll never go above 3 pips anyway, so you still can't heal if the need arises
hookshotting walls or spikes feels generally pretty bad if you have a full spool or more, especially in places like bilewater
>>
>>720777057
Yep, they ran out of ideas when designing "le challenging platforming" and had to compensate
>>
>>720752597
It's absolutely flawed. People who claim otherwise or that it's the "best game ever made" are huffing major cope or something else. I'm not sure what kind of brainworms one must have to claim a game like this is "the best".

I can only hope that people will smarten up as time goes by, but they never did for HK, so that will probably not happen.
>>
>>720777983
Yeah but even with silk regen stacked it's still a tight resource game. You either prep for fights and play safe, or go full monkey and gamble on traversal. Honestly feels like they wanted to punish indecisiveness more than bad play.
>>
>>720777742
It's ironic because I'm the CEO of Racism and Shakra is obviously a negro
>>
>>720778394
It's a flawed masterpiece.
Without it's flaws it would be a worse game.
>>
>>720778243
>>720778426
oh sorry, i meany strictly for platform gauntlets, too many times i hookshot something, jump intending to hookshot something else and fall down because i was on the last silk dot. regen helps there.
maybe they could make it so the first pip regenerates fast
>>
>>720778274
It feels like they're saving it for DLC. It's a bit odd how some of the gauntlets and bosses feel incredibly difficult and then the platforming never really gets any harder than Hunter's March, even in the endgame.
>>
>>720764853
>>720765114
You can still spam it. Just hook -> hover -> hook -> hover and you barely lose any height. You can also chain dash into hook.

After unlocking both the hook and double jump, progressing in the game feels even more tedious than before, because now every platforming challenge just makes me feel that I am playing it wrong and cheating.
>>
>>720767202
Yeah, this is the major problem. I truly think the people who praise HK and SS like this have never played another good game, much less their foundational predecessor Super Metroid, which is objectively a better game from a design and genre perspective. Super Metroid is so flawlessly designed that it surprises me that it came out so long ago; and that Team Cherry never seemed to incorporate any lessons from it.

>>720778514
A flawed masterpiece is not a masterpiece, and neither Silksong nor Hollow Knight bring anything new or innovative to the genre to warrant the acclaim. Not a single thing. It has a unique and very nice art style, and really good music, but neither of those things are unique or innovative, they merely elevate the games from boring, mediocre slopfests to something a bit more artistic than that.

I have yet to see one person be able to articulate why these games are "masterpieces" aside from comparisons to Dark Souls, it being one of the only games in the genre they've played, or just an overall subjective fascination with the aesthetic. Or, of course, it, "saved their life." It's all hyperbole like the other anon said.
>>
>>720763868
>story
anon do you mind Explain to us why you hated the story ?
>>
>>720778643
There are a ton of areas that require just hookshot and not double jump. Double jump really does trivialize them. Makes me think that double jump/Mount Fey was made accessible earlier in progression late enough in development that they couldn't really change things
>>
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>>720778726
You are just refusing to acknowledge any of the things people like about HK/SS. It has a lot of shit that muhhhh Metroid does not have. Your posts themselves are "hyperbole" and complete bullshit.
>HK/SS are much bigger, yes people like big games
>lots of secrets and random shit to discover (yes SM has some but not as much)
>lots of neat characters and lore (yes SM has some but not nearly as much), moody aesthetic, lots of music, generally HK/SS are an aesthetic experience that people enjoy (maybe you don't like it, well that's OK, if you can handle it)
>many dank boss battles (this is a big thing people like)
>many builds to try, even if some are bad/flawed
Now I'm sure you're going to tell me that AKSHUALLY the bosses/music/levels/whatever in HK/SS are simply le bad. Well, that's just your opinion man. What more do you want? You know people like these things, but you just have to keep asking "uhhhhh what *EXACTLY* do people like about these SHIT games?"
>>
>>720752597
9.9 two savage beastfly bosses are lazy
Also contact damage should never deal two unless said enemy is on fire, conducting electricity, etc etc
>>
>>720778726
You know Super Metroid is just that good when you still have the entire map, enemy placements, item locations, and music completely memorized in your head after 29 years
>>
>>720779113
I feel the argument is more "HK/SS are good games but ultimately are not masterpieces at all" rather than "HK/SS are shit games for faggot frogposters"
>>
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>>720774432
>leaving out the most important character
DID YOU EVEN PLAY THE FUCKING GAME, YOU PIECE OF SHIT. FUCK YOU
>>
>>720778726
Trvke
>>
>>720779116
>Also contact damage should never deal two
at that point you could just willingly run against enemies to get i-frames to avoid actual damaging attacks
there's a good chance that with wanderer/brew that would make you basically immortal, since you'd "regen" faster than the enemy can damage you
>>
>>720779336
Sounds like a gaytarded argument about the definition of "masterpiece" i.e. a complete waste of time. The idea that a masterpiece must be flawless is, by the way, objectively wrong and idiotic.
>>
>>720778726
Nothing in super metroid is challenging if you're older than 7 years old. That's my problem with this game. The only challenge I can obtain from SM is from speedrunning or randomizers these days. Hollow Knight and Silksong gave me organic challenges to beat in the form of boss fights and some platforming segments. They weren't hardcore difficult but exploring the environments required my full attention like it would in old horror games. No castlevania or metroid game of old is like that. AM2R was great also for that reason for certain boss fights but it was a fangame.
Music and atmosphere are nice but it grows old quick. I'm here to play games not watch movies. Outside of the setting preferences there are no reasons to revisit SOTN or super metroid after playing games like Rusted Moss or Rabi-Ribi. Archaic boring gameplay for dadgamers
>>
>>720779352
I spent 1 hour camping the house bell thinking a crow variant of mender bug would appear eventually
>>
>>720779439
>The idea that a masterpiece must be flawless is, by the way, objectively wrong and idiotic.
Obviously, it's just that SS is not even a "flawed masterpiece", it's a good game made by amateurs, if not for the visuals and hype it would not be so well received.
>>
>>720779113
>are much bigger
They're too big. The progression in both games is a total mess. The games absolutely do not want to give you too many toys to experiment with lest you sully the difficulty of the bosses the devs made. It feels antagonistic. Further than that, many exploration "rewards" are little tablets and lore dumps that you get some beads or geo for.

>lots of secrets and random shit to discover
A lot of secrets that hide huge portions of the game are located behind tiny areas that no one will find except for the most autistic player, or someoner who consults a guide. This necessitates hyper-thorough exploration, which is not only boring for many players, but pads an already overlong run time.

>lots of neat characters and lore
Sure, the game looks and sounds good, I already said as much, and I think you'd be a fool not to say the game has love put into its visual and sound design.

>many dank boss battles
Subjective. I think many of them are lame, and I don't particularly find "scuttle away from you and throws tons of area denial on the screen" that compelling.

>many builds to try, even if some are bad/flawed
Yeah, provided you can find any of the shit, and most of it is spread so thin throughout the game, I bet most people just lock into the most basic/effective crest/charm combo and call it a day. Reaper/Longclaw, anyone? With all the pogo beads, why would you make things more difficult for yourself?

You haven't made a good case for either game. Just why you like it. Which is fine, but lets not pretend it's more than that.
>>
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>>720779475
>Archaic boring gameplay for dadgamers
you had me until this shit
>>
>>720779521
>>720779570
OK, so what? I think it's a masterpiece despite your extensive nitpicking.
>>
>>720779598
And before you call me a zoomer, I'm 36
>>
>>720752597
I just started today, made it up to the birb area, the power creep feels totally imbalanced. Like shouldn't I be having nail upgrades by now, or actually useful charms.
>>
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>>720779651
>>720779652
>36 years old
>bases the value of a product/art solely on his personal enjoyment
That's what they call "arrested development"
>>
>>720779570
>You haven't made a good case for either game. Just why you like it
What exactly does a "good case" for a game look like? It's a very subjective matter.
>>
>>720779706
>I just started today
then fuck off and stop spoiling the game for yourself
>>
>>720779706
you die at the end
>>
>>720752597
It's got flaws, but only minor ones for me.

>difficulty
People whining about the difficulty curve are soulsfaggots mad they can't jerk off about beating the game since they got filtered.
>farming for rosaries
If you're exploring, backtracking, and checking dead ends like you should be instead of looking up a guide, you'll end up with plenty to buy most items without farming. Not everything should be instantly affordable right when you find it in the shop. That's the game's way of saying "pick one now, come back later for another".
>farming for shards
Understandable complaint and I was initially going to say the drop rate for shards is too stingy for how much tools consume, but there are some absolutely BUSTED tool combos. Nothing in Hollow Knight lets you ignore entire boss fight patterns like Poison Cogflies or just faceroll like Plasmium Overdosing, and if shards were any more available it would be even easier to spam tools and just win with no effort. The way it's set up right now, you're really encouraged to learn at least the first half or 3/4 of a boss before leaning on tool spam or you'll just eat right through shards to get past the initial phases, get bursted in the second half of the fight, and run out of shards before actually learning the boss.
>music
I liked it. People keep glazing City of Tears from HK and while I liked it, both the city itself and the music didn't reach the top of my list. Red Memory, the ascent from the Abyss, Cogwork Core, Cogwork Dancers, and Karmelita are all great.
>story pacing
Act 3 was the weak point. Most of the new areas are on fringes of the map and having fast travel and bell station warp unlocked at the beginning of Act 3 meant you're just running errands and doing cleanup at this point. It's got the best gauntlet in the game with Coral Tower and one of the best bosses with Karmelita though.
>quests
I did not enjoy "collect 10 boar asses" over and over. Probably even less so on repeat playthroughs.
>>
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I started off kind of annoyed at the game. I stuck with it though. Got more used to it and developed the muscle memory for hornets movesets. I can say now it's one of if not the best feeling 2D game i've ever played. The dash feels so good. Hornet is so responsive. Jump out of parry feels amazing. The later boss fights are actually fun. The first sinner and widow were fucking sick. game might actually be a masterpiece
>>
>>720752597
>Thanks for finding all our Fleas for us, but man we can hardly fit in this place. Is there somewhere safe you can go
>Hornet: I have just the place
>Putrefied Ducts
Why does this fucking game keep sending me back to maggot and mosquito land?
>>
>>720779475
That's the real beauty of a game like Super Metroid, it can be as easy or as hard as you want to make it.
It doesn't need forced "le hardcore challenge" to stay relevant to all manner of gamers.
>>
>>720779798
My point being, if you boil them down, HK and SS are objectively pretty poorly designed. I mentioned a bunch of reasons why. Progression and backtracking are huge factors in the pacing and feel of a metroidvania, which HK and SS both lack in abundance. If you don't notice that, then I'd say you haven't played many games, and more power to you, but it bugs the hell out of me, and it's proof alone that the games are heavily flawed, and shouldn't be regarded half as well as they are. That's not to mention the myriad other issues with general game design, area design, etc.

It's not your enjoyment that I take issue with, it's the blind reverence of these games that troubles me, and I want to understand why people feel so strongly about them.

>>720779965
Super Metroid is such a tightly curated experience. The game design is unparalleled. It always gives you direction through environmental cues, but also allows you enough freedom to break the game wide open (which is why it's still having its speedrun improved to this day), and it doesn't last long enough that it wears on you, even though a first playthrough will likely last you over fifteen hours. It took me AGES to beat as a kid, even though it takes me an hour or so now.
>>
>>720761207
>old MMO quests like collect 25 shit ect.
it's from HK. During the halloween grim section, you had to scour the map for items and fights to level up the flying helper charm.
probably could have done it better.

runbacks are overall fine tho.
>>
>>720780135
The games are fun. That's why people like them
>>
>>720780135
You consider SM a masterpiece because it's vastly smaller and simpler than these newer games, so you can't get autistically assblasted by its flaws. And more power to you, sweetie! Other people however can look past a few little flaws, and appreciate the many great and ambitious parts of these games.
>>
>>720779776
to be fair if the product was made for the purpose of enjoyment then yes, the product's value is based solely on personal enjoyment.
>>
>>720780135
And people really don't give Metroid enough credit for what it innovated in the genre. The map system was so helpful at the time when a lot of games didn't use maps like that. The X-Ray visor removed a lot of tedium, but was also totally optional. Completely undocumented moves that were tutorialized diagetically and incorporated by a dev team unafraid to allow you to break their tight design (with the walljump and shine spark, and to a lesser extent, the crystal flash). The progressions were paced perfectly; you never felt like you were falling behind, and you could make the game vastly easier or more difficult by streamlining your exploration. Space Jump was a fucking power move by developers who were supremely confident in their game design skills.

>>720780176
It always boils down to this. You can think a game is fun, but that doesn't make it good or a masterpiece. I'm not refuting you finding the game fun, I'm refuting those who claim it's "the best game ever made".
The Last Guardian is one of my favorite games, if not my favorite game, and it has HUGE FUCKING ISSUES. This shouldn't be hard to admit for normal people. We ALL like things that are flawed.

Silksong and HK are massively flawed games, and I couldn't even finish Silksong after 40 hours because of it. It nearly bored me to tears.

>>720780271
Another very typical response, with no argument. Fair enough. You do you, sweaty.
>>
>>720752597
>>720752597
I just beat Grandma Silk after clearing every area in acts 1 and 2. Did I miss the story or something? Feels like there was no buildup to this and it's just a stale copy of the Hollow Knight ending. Lace is supposed to be a big deal like but she is hardly on screen and says nothing substantial.

Hollow Knight had its cryptic writing but when the story hit, it hit, and you felt the progression in the gameplay and through the characters. Just little things that set the tone and the weight of things, like having to beat the dreamers to death who don't fight back, and walk away from their dead bodies after; Myla succumbing to the infection. Silksong transplants elements from Hollow Knight without understanding and incorporating their purpose.
>>
>>720752597
down+melee is a gigantic flaw
>>
>>720780492
There have been plenty of arguments. Your response is inevitably just "but I like super metroid". Autism, basically. Anyone will admit silksong has flaws. So what? I still consider it a masterpiece.
>>
>>720780683
And you're objectively wrong.
>>
>Silksong and HK are massively flawed games, and I couldn't even finish Silksong after 40 hours because of it. It nearly bored me to tears.
Sounds like you're just bad, lol. Silksong requires some skill or at least persistence. Maybe go play SM again? Then you will feel safe :)
>>
>>720780492
It really isn't that complicated man, it's a good game so people like it. If people really enjoy a game then they call it a masterpiece. You seem like you just think that if it isn't super metroid then it's shit which you have every right to believe but the reasons you like Super Metroid are the same reason people like Hollow Knight and Silksong
>>
>>720773627
I can't play any instruments nor do I know anything about music. If it sounds pleasing to the(my) ear, I'll typically like it.
>>
>>720780872
way to completely miss the point
>>
>>720780584
You missed the entire game if you didn't feel any buildup to Silk.
TC did absolutely drop the ball with Lace though. Basically a non-character
>>
>>720780936
>Point being that Super Metroid is good and every other metroidvania is bad
ok
>>
>>720780936
>if you don't agree with me, you're missing the point!
>I'm objectively right about this highly subjective matter!
You're an idiot, I'm afraid.
>>
>>720780948
Disagree, Lace is the best.
>>
>>720780815
>>720780872
>no arguments
>I think it's fun :)
Man I hate conversing with children.
My fucking point is, you goddamn retards, that HK and SS bring NOTHING new to the genre, and aren't even stellar at what little they do present. You haven't refuted any of the points. You're just so fucking deep into the cult that you CANNOT for the life of you admit when the thing you bought is flawed and maybe not as good as you think. This is sycophantic behavior, or Stockholm syndrome.

I don't give two shits about what you find fun. I can't debate fun. I CAN debate whether a game is well designed or not, and I don't think the games are. Not a single fucking point has been brought up to refute that.

>>720780989
Nobody said that.

>>720781002
That wasn't me, and game design isn't subjective, you mongoloid.
>>
Does Bellhart ever start to feel like an actual town?
>>
>>720781110
Nobody has said Silksong and Hollow Knight didn't have flaws. Your entire argument is that it's not Super Metroid so it's bad. It doesn't have to bring anything new to the table to be good. But I can clearly tell you're an autist getting upset that people like a new metroidvania rather than your favorite so this argument probably won't go anywhere. Calm down a little before you end up bursting a blood vessel
>>
>>720780584
Take the poem and the opening cutscene in both games: Hollow Knight is using those to very efficiently introduce the setting, the tone, and the plot.

With Silksong the poem is cryptic for the sake of being cryptic, and the cutscene is literally "you might be wondering how I got in this situation", doing work to justify the start of the game rather than introduce it.

Silksong's tutorial area culminates in le epic boss fight. Hollow Knight's equivalent was breaking down a huge door to the kingdom after reading the warning "step across the threshold and obey our laws. Step into the last and only civilization, Hallownest". Pure Kino and this shows you what each game is really about.

Then compare Elder Bug's opening dialogue to the cringe you get from the Bonebottom dialogues. I do like the Bonebottom music and the atmosphere it sets, but it did not stick the landing.
>>
>>720781279
>Your entire argument is that it's not Super Metroid so it's bad.
So you can't read. Thanks for clarifying.
>>
>>720781408
>Can't even refute what I said
I accept your concession
>>
>>720781467
You want me to refute a misunderstanding on your part?

Are you actually mental?
>>
What's the point of Skuttlebrace when I can just dash in the opposite direction?
>>
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>WOOF!
response?
>>
There are several flaws
>MMO quests
>Courier quests
>The above being required for act 3
>Act 3 is shit
>Many bosses are mediocre or shit in a game that prides itself on bosses
>Bilewater
>Sinner's Road
>Putrified Ducts
>Dead ends with spikes that either have nothing at all or beads/shards that will then fall into the spikes
>Tool ammo is a poor way to balance tools
>Rosaries literally add nothing to the game and can be removed without consequence
>Music is largely forgettable. Even the tracks people say are good aren't memorable enough to actually stay with you a week after you play the game
>>
>>720781506
>Still can't refute because he has no actual argument
>>
>>720781110
>hates conversing with "children"
>argues like a child himself
What did autism-kun mean by this? I think you care too much about "bringing something new to the table". Not everything has to reinvent the wheel and be this new innovative masterpiece. I dont care much for the genre but HK and SS drew me in. Whether they're a technical marvel or not doesn't matter. They have their flaws but who cares?
>>
>>720781348
I don't care about story or setting. Silksong was great from minute 1 by focusing on the gameplay. Go back to /tv/
>>
>>720781508
I just got it and was wondering the same, like it looks cool but it's almost the same input to just dash back and doesnt seem faster.
>>
>>720776941
>silkfag suddenly pretends hollow knight is horrible
Curious
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>have nothing to do all summer
>absolutely loaded up on bullshit for college have no time to do games
fucking hell I should never have picked up no I'm not human or silksong
>>
>>720781110
It's been a pleasure reading your posts, anon, people like you are the reason why I still come to this shithole
>>720781619
not to mention it completely fucks with my muscle memory. It also (like many other trinkets) should've just been a straight up upgrade and given to you much earlier
>>
>>720781584
No, I think a game declared a masterpiece HAS to innovate, or perform its job so exceptionally well that it becomes a new standard. The games do neither of these things. So why do people pretend they do? This is what I don't understand. But the cult of HK is so strong that trying to have a conversation about it is like pulling teeth.
>it's fun :)
>get gud :)
>it stopped me from killing myself :)

God I wish it didn't, and half of you actually did kill yourselves. You're insufferable.
>>
>>720781572
>>Bilewater
>>Sinner's Road
>>Putrified Ducts
Filtered
>>
>>720753526
>>720760273
My issue with it isn't that finding fleas is hard, I found enough just by playing before I even found the tracker, it's that it's a completely arbitrary requirement that has nothing to do with the main quest line but is mandatory to progress the story, and doing that and then going back to talk to the shrine attendant has no internal logic. Might as well gate the ending behind the silver bell quest, why the fuck not?
>>
Its unfinished, you tell me
>>
>Niggas in this thread actually hate Silksong because it's not the second coming of Super Metroid
Never change /v/
>>
>>720781769
Personally, I dont think either game is a masterpiece. I havent played other games in the genre because they don't appeal to me. I had dissatisfaction with HK after I beat it 3 years ago but I've been enjoying SS. I'll enjoy things, or not, based on their own merits rather than comparing to other games
>>
>>720781235
No. I wish it did.
>>
>>720753526
You're ruining the experience by reading wiki. The wiki doesn't know shit and the game is guiding you at every turn anyway.
>>
>>720781939
>implying Super Metroid was meaningful
1.42mil sales
>>
>>720781808
They are simply shit
>>
>>720781943
>I havent played other games in the genre because they don't appeal to me.
What made you interested in HK/SS?
>>
>>720781939
I don't hate it, I'm just not delusional enough to think it's perfect or the best at anything. It's a solid 7/10
>>
>>720781847
>Act 3 requires Hornet to help people in Pharloom
>somehow helping the fleas is too far
>>
>>720781348
Anon it not cryptic the game tells you rigth off the bat what hapening to all the bugs in pharlom some magical string is controlling them and turning them agressive later in act 2 you find out that the reason why the strings were all over pharlom was because the queen wasn't able to contain her power and in return that made the silk power escape the palace and spread all over the place and later you ask help from the cultist to make a magical net so you can catch her but that plan goes to shit and the whole pharlom gets fucking destroyed because you pretty much released something way worse than the silk which was the void.
>>
>>720779864
>shards are good because tools are too good
Then perhaps they should have toned down the tools instead of having an ammo cap on your ammo cap. As it stands shards only prevent bad players from using tools because they're going to burn through them trying to beat a boss, and no one is going to drop what they're doing to go grind ammo, they'll just end up bashing their head against the boss until they do it without tools. Good players are unaffected because either they are good enough that they didn't need to use tools in the first place, or they only need to fight the boss once or twice to win and don't burn through their shards. The only thing I can see shards having a practical use for is limiting the amount of times you can refill your tools when using architect and that could have easily been solved by putting a cap on how many times you can do that refresh before you need to sit at a bench.
>>
>>720781593
>I don't care about story or setting

I hate to break it to you, but that is what nearly every element in this kind of game is designed around. Otherwise you would be playing as a rectangle throwing hitboxes at other rectangles in order to reach the nondescript goal.
>>
>>720782041
SM's legacy far eclipses its sales numbers you donkey.
>>
>>720782258
>in order to reach the nondescript goal.
This is what Silksong feels like. I have no idea what's going on, lads.
>>
>>720782114
I was bored several years ago and kept seeing people say good things about HK. I bought it because I had nothing else I felt like playing and I initially liked it for the atmosphere. The more I played, the more I was getting annoyed by it. I only bought SS because I wanted to see if they made improvements. I've actually enjoyed SS pretty much the whole way through despite getting frustrated here and there. There's some gripes but it's whatever. I liked the gameplay this time around and I liked the areas a lot more. Im replaying HK to see if I'll have the same opinion I did after beating it 3 years ago
>>
>>720765657
>megaman zero
Unfathomably based
>>
>>720782316
Interesting cope sir, Metroid has always been irrelevant and always will be.
>>
I couldn’t find that area in the far right and had to look up someone else’s map to see where it was connected
The entrance is hidden in the top right ceiling corner of a room and I feel like people only discover it if they accidentally hop onto it yet it is a requirement to reach act 3
>>
>>720782161
I'm not making a generalized complaint because I don't even know what other requirements I cleared without knowing they were requirements, but yeah, the fact you have to do any of a bunch of unrelated crap before the shrine attendant tells you he came up with a cool idea is non-logic. If the game ever hinted that you had to grow attached or whatever the conceit is before you're willing to try his gamer move, I missed it.
>>
>>720782212
yeah I got the picture from Mosshome that they're puppets on strings, and oh look, the god of the citadel holds the strings, and the music makes them dance.

You can build a good story out of that. It's how you structure it and reveal it over the course of the game that matters.
>>
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an observation i saw in a thread about silksong's difficulty on the games subreddit
>>
>>720782720
Everything is just a motif. The game is drowning in silk motifs and song motifs, but for the most part they are not spun out into the plot. So it all starts to feel empty and repetetive.
>>
>>720782837
>another one of "I like souls game because they are difficult" fags
>>
>>720782558
The point is character growth for Hornet.
She goes from an uncaring demigod to someone willing to make the ultimate sacrifice to save what's left of the kingdom.
>>
>>720782837
go back
>>
>>720782837
No. Only read about half of it but this guy's a fucking clown and is unironically probably trying to blame anyone but team Cherry. It is team Cherry's fault. They're the ones who filled their game with terrible game design and thought it was okay to ship it like that. These shills on a whole nother level I swear
>>
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>>720753526
>needing to collect things in a metroidvania is a glaring flaw
>>
>>720782837
>difficult games genre
Unironically what did he mean by this?
>>
>>720783171
He's trying very hard not to say Soulslike, probably an attempt to try and make silksong seem more original
>>
>>720782983
And again, there's nothing that indicates you have to achieve some internal character beat to advance the plot, especially when it's another character who comes to you after you've done X things unrelated to whatever internal journey Hornet is going through by completing what the game fully presents as sidequests.
>>
>>720782362
It doesn't help that act 1 trains you not pay attention to all the details because they don't really matter. Act 2 taken on its own probably has good environmental storytelling, but the game crippled itself by being cut in half. You can't make it through all of Pharloom without your eyes starting to glaze over.
>>
>>720782921
>So it all starts to feel empty and repetetive.
I wound't call it empty since the world of silk song has stakes and hornet get some actual character development during her journey
The only repetetive thing the story has so far is that you need to fight lace 3 times but that pretty much it.
>>
>>720783112
>forcing the player to collect a completely random item that has no association to what you do to enter the last portion of the game is a good thing actually
Perhaps Hornet should have only showed up to stab the Hollow Knight and let you fight Radiance if you collected all the grubs, that would have been good gameplay
>>
>>720783112
>oooh sorry but you can't get into Tourian unless you collect 200 missiles, sorry
>>
>>720782837
lol
>>
>>720782837
Well at least he knows he's fucking insufferable
>>
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SOVL
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>>720783437
> The world has stakes and Hornet has development
I'm seeing several posts like this celebrating the bare minimum as if it is exceptional. Are gamers really so starved for quality?
>>
>>720784179
>Are gamers really so starved for quality?
anon
Yeah they are since most of the metroidvania games that came out either lack any storytelling or they have the most boring storytelling possible HK and SS are the only ones that have a good storytelling that you actually gives a shit about it.



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