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>Metroid Prime 3 and 4 are… LE BAD!!!! because they don’t feel interconnected. This is because they have planets/open world segment areas
Okay
Explain how the elevators from one area to the other area in Prime 1 or 2 makes the world feel SO INTERCONNECTED like we’re playing Dark Souls 1
>>
>>720754853
>Prime 1
fair
But in Prime 2 you actually get grand vistas where you can see the other regions at a distance.
>>
>>720755043
WOW, SO COOL
but they’re still elevators. It’s not like Dark Souls 2 where most of the areas are literally connected with the exceptions of like Undead Asylum, Painted World, Anor Londo, part of Duke’s Archives, and (obviously) the DLC
Let me know if I’m missing anything
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>>720755707
*Dark Souls 1, my ass fucked up oops
>>
>>720754853
I also had this thought when I replayed Prime 3 earlier this year. You miss out on this >>720755043 I guess but even with it fresh in my head I don't see the planet hopping as especially different to the elevators functionally speaking, especially in the case of Prime 2 (which is actually my favorite) since iirc it has elevators connecting every area to every other area in the same way you can travel from one planet to any other planet in 3. Presentation trumps everything else, as ever.
>>
>>720755707
True it's not like the game that came out 7-9 years later
>>
Because every region of prime 3 being a separate planet makes each planet feel smaller.
The ship functioning as an elevator that connects to every other elevator also means that mapping your route through the game is less impactful.
>>
>>720754853
I've never heard that especially about Prime4? I just think Prime 3 did world design far worse being that you have a series of rooms and then you fly to a whole other planet? tiny tiny planets.



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