What's the verdict?Castlevania's last real entry was in 2008 - almost 20 years ago - BTW.
>>720769794Dread is easier and linear but much more replayable.
Dread is more fun and has better movement options.
>>720769794>Castlevania's last real entry was in 2008bloodstained came out in 2018
>>720769794As far as modern Metroidvanias go:#1 - PoP: Lost Crown#2 - Silksong#3 - Metroid Dread#4 - Bloodstained#5 - Hollow Knight
>>720769794Reddit Knight doesn't hold a candle to a single Metroid, maybe NES
>>720770063>spiritual successor slopOkay but like - Hollow Knight and Silksong did it much better.
>>720770063>bloodstainedAesthetically, I am surprised at how they made this game look like such a piece of shit.
I'm halfway through Hollow Knight and it's a way better exploration game than Dread, reminds me of Super Metroid mainlyA shame that the Soulslike elements make me want to actually kill myself
>>720771150visually this game was a huge turd abomination for a 2018 releasei could not believe how many pro gaming journalists glossed over that in their reviewmust have not been in the common script
>>720769794i don't like how linear dread is but i don't think silksong will be much better in that regardthe replayability argument is interesting, ironically i think that they're going to be almost equally replayable despite the disparate length of the gameshonestly i'm enjoying the platforming of silksong less than the platforming of dread, but that's mostly because dread is doing much more original things and is overall more smooth and satisfying. not that silksong is a slouch in this regard at all, but it's relatively all the same beats as the first hollow knight.combat is also interesting, because it's not like dread is stunning or anything, but it's certainly a fresher take. in silksong, it stays interesting throughout, but it does get formulaic all the same, simply because there's so much of it.so, no, i'm not going to pick one. i'll just continue enjoying and recommending both. because i have no reason to do anything else.
>>720770316lost crown was very interesting and very good, but for some reason i'm kind of dreading replaying it. the powers are so linearly gated and the story segments aren't exactly out of your face.
apparently my hobby is posting in threads to kill them
>>720769794I like dread better, but someone who strictly wants to focus on the exploration part will probably like hollow knight betterthey both have terrible music though
The verdict is this genre sucks. After playing Super Metroid and SoTN I've had many people assure me that's just the tip of the iceburg. Now that I've beaten>Hollow Knight>Bloodstained>Momodora rutm>Rogue Legacy>Castlevania: CoTM>Castlevania: HoDI know this genre has gone nowhere in 20 years. Crystal Project is the only exception
>>720770942Not the same game.I play Igavanias for the variety of collectibles and weaponsI play Metroids for the clever secrets and level designI play Metroidvanias for the exploration and atmosphere
>>720775239rogue legacy is nothing like the rest of those outside of being a 2D platformer. may as well include dead cells or any of the 200 other roguelite platformers if you're including rogue legacy.
>>720775446I don't make the rules
>>720769794As a hardcore Metroid fan, Dread was fucking garbage and completely forgettable and Silksong is just a 2D soulslikeIt really pisses me off when grifters claim Dread is anything but mediocre.
Dread was good but it was very linear for a metroidvania and also like 6-7 hours on the first playthrough.
>>720775369When the fuck did Igavania become a separate thing from MetroidvaniaWhat fucking timeline is this
Dread isn't even a real metroid/metroidvania. Silksong isn't as good as the original HK but is miles ahead of dread
>>720769794Silksong destroys Dread it's not even a questionThe last good 2d metroid game was am2r, a fangame. Nintendo lost their touch long ago when it comes to metroid. Just look at the prime 4 footage from the direct. You have to have brain damage to be excited for that
>>720769794>Castlevania's last real entry was in 2008 - almost 20 years ago - BTW.I remember when I thought these games would go on forever, man. Looking back, it's almost a wonder they want on the way they did... Very few sold all that well (I think SotN is the only one of them that broke 1 mil, maybe CotM) and many had weak launches. It's kind of crazy how series' like that and Megaman gained all this repute as mainstays of the gaming world yet never really brought in the dosh the way you'd expect from their publicity and general notoriety among hobbyists.
>>720770378Sorry, chud. Silksong will win GOTY while Metroid Prime 4 sits in the cuckshed.
>>720777148The AM2R team should make their own IP.
>>720775239dread literally takes inspiration from every metroidvania in the past 2 decades and makes it fresh again
>>720780067clearly not since there's no proper exploration and its main gimmick is half-baked stealth that no other metroidvania was stupid enough to try
>>720769794Dread easily because it's not a bloated 2D action RPG.
>finished Dread 100% and also hard mode>stopped playing Silksong after the first dayreally makes you think which game is more fun
Dread is actually dogshit. They did the impossible and made a linear Metroid game. You just run from teleporter to teleporter and ocasionally have to do a gay stealth section. It was so bad.
>>720782130>They did the impossible and made a linear Metroid gameunlike 2, fusion, zero mission, and 2 remake, right?
Dread is a 0/10 ridiculous abortion that should not existat least Silksong is maybe a 5/10 when I'm drunk
Metroid felt "linear" even going back to Super. I think people are mistaking being a stupid kid with the game being more open and intriguing.
>>720770316I‘d put blasphemous 2 second and dread over silksong but agree otherwise>>720771735Funny because i have no intention of ever replaying silksong just because of how many straight up garbage parts the game has between all the fun stuff
>>720777257>teamIt‘s one guy and he worked on ori will of the wisps
Is Dread difficult? In a vacuum, not compared to Silksong
>>720783136For a nintendo game, yes. In general, not really. You have to pay attention and make use of the games mechanics or you will die a bunch. They added hard modes after launch that i never tried though
>>720783136There are some tough bosses, and it even has harder difficulties like a 1 hit kill mode. Compared to most games sold by AAA publishers, I would consider it on the harder side.
>>720780852>exploration is walking left at a snails pace for 5 minutes just to find a locked doorGod i hate hollow cucks
>>720776172>scanning sims as real MetroidRope
Dread is limited by Nintendo exclusivity constraints, which means it must be dumbed down for little kids, much like Astral Chain. I can run it at 4K/144 but still, while a good game at the core it is diluted and brought down by needless Nintendo limitations
>>720769794Dread is the shittiest Metroid game I've played Waited 20 years for pure shit that wasn't even as good as super.
>>720784109>wasn't even as good as superVery few games are.
>>720783940Does it get a resolution bump on Switch 2? Or is it really only load times that get better?
>>720771573don't forget the quirky redditor portraits in the great hall
metroid fusion is the best metroid game and I'm tired of pretending that super is anywhere near as good. Runner up is zero mission
>>720776172>metroid scan immersive movie experience>real metroidlmao shitter. metroid prime games suck
I prefer "linear-vanias" instead of "Idon'tknowwhattodonext-vanias"
did you guys like momodora 5?
>>720784240I think with Switch 2 you can only go above 60 fps if you play at 1080p
>>720782289>ZM>linear
>>720781401We get it, you enjoy qte moviegames. That's why you dropped silksong but could finish tendie metroid dread parryslop
>>720784415as long as there's a map system then the 2nd is way better
>>720784415I heard those Bloodstained classicvania clones were really good, but I haven't played them yet.
>>720784551But Silksong has several "cinematic" scenes where you just walk forwards and do nothing. The memory scene comes immediately to mind
>>720784415>linear-vaniahalf related, but will Rondo of Blood ever be available officially outside of the fucking PS4 and Wii U?
>>720770316I kind of agree with this but I have no intention of ever playing Lost Crown
>>720770316holy fucking normie tier metroidvania list. The only one that deserves to be on there is hollow knight. The true list is probably the following:1. Rabi-Ribi2. Tevi3. Hollow Knight4. Momodora RUTM5. Silksong
>>720784678Bro your psp?
I don't remember shit about Dread. I enjoyed it at the time but it just wasn't memorable. Reminds me of Ori in that regard.
>>720784920It's at least better than Fusion and Samus Returns (Remake)
dread had really fucking good bosses
>>720784784We get it you're a brown weeb that discovered video games while playing on your dad's shitty computer.
>>720770316Shitstained doesn't even deserve to be in the top 20.
>>720783698please don't tell me you think dread has good exploration, or better than HK even
>>720783136no, the bosses seem hard at first but they have like 5 very telegraphed moves so once you familiarize yourself with them they become really easy to no hit. The only semi-difficult metroid is the GC version of prime 2 on hard and I'm being generous here>>720782130Dread isn't as linear as fusion or other M. The main game is as linear as prime 3 but there's sequence breaking
>>720771735>honestly i'm enjoying the platforming of silksong less than the platforming of dread, but that's mostly because dread is doing much more original thingsI literally do not recall Dread having any platforming of note. By contrast Silksong has many memorable pure platforming sections.
>>720769794I like both.
>>720769794Both are shit. JRPGs are where it's at now.
>>720784351>>720783780link to the 'cord sisters?
>>720771735>derad is doing more original thingsWhat? Dread is the least innovative metroid game, and this extends to the platforming. The sands of karak area in SS alone is more unique than anything dread does with platforming
>>720784784You are like a baby.>1.Rabi-Ribi>2.Silksong>3.La-Mulana 2>4.Rusted Moss>5.TEVI
>>720785325It mogs HK
>>720785931sad taste
>>720784784Both Ori games are better than all that slop combined
>>720786000Ori sucks
>>720785830>>720784784Where the fuck is nine sols, chang. You know it deserves a top 3 spot. Why are you pretending it doesn't exist?
>>720786281It's not really a metroidvania but I agree with you
>>720770316hollow knight is better than silksong don't let recency bias cloud your judgment, i beat both for the first time last week and its as clear as day
>>720786078Filtered
>>720786509No you didn't. You might have watched your favorite streamer beat them, but you didn't.
>>720786547It's not possible to be filtered by Ori, the game practically beats itself.
>>720786606ok schizo do you think its impossible to beat hollow knight or are you just retarded
>>720786641You can't even get through a tutorial without dying. So, yeah, you got filtered hard.
>>7207715732.5d was the most nigger aids shit to infest the genre, and hopefully silksongs success will kill it off for good
>>720786509Nah man, silksong is better by virtue of being able to run alone. Wait a few years for all the dlc to be released and you'll know it to be true.
>>720786000it's normieslop and feels like it runs at 20 fps
>>720786802Orifags are pathetic. I beat the first one in two sittings. Was bored out of my mind. People like it because of the artstyle.
>>720784623So? They are just short story sections that make up <1% of the game. It's irrelevant.
>>720787286>I watched my favorite streamer beat the first one in two sittings, because I just keep dying and gave up. Was bored out of my mind.You should find better streamers to watch, Chud.
>>720786281nine sols isn't even a metroidvania, faggot. what next, whining that dark souls didn't make the cut?
>>720783013My bro!
>>720785830>rusted mossnever heard of it, is it by rdein? I'll check it out
>>720784623Silksong isn't that good. You have a lot NPCs and redditors here who HAVE to keep hyping it up. They've spent years waiting and convincing themselves it will be the best game ever made. It admit it's mediocre slop would be to admit they wasted all that time and energy for nothing. NPCs and redditors can't do that, so they pretend, or convince themselves they love it.
>>720787547It's more of a metroidvania than fucking la-mulana 2 and you know it
>>720787475Those scenes are longer and unskippable, which means by your logic it is a worse game
>>720769794I haven't played Silksong and likely won't, and I fucking hate the faggot fanbase who jerk off Hollow Knight, but I didn't like Dread at all despite having it as my most hyped game of that year, so I'm going to vote against it
>>720787847>NOOOO I MUST HATE EVERYTHING POPULAR BECAUSE I JUST HAVE TO
>>720783013blasphemous is the worst most sluggish metroidvania ever made.
>>720784985Dread has 4 bosses and only 2 or 3 are good
>>720787779Not really. I'm NTA but the point is about the game as a whole, not about some tiny story sections. You're a fucking idiot to make a pathethic argument like that. Fuck off. You disgust me.
>>720787715i'm not the la-mulana poster, I never played the second one
>>720787847It’s pathetic how other people decide what you like and don’t like.
>>720788068It's almost like the premise is flawed to begin with
>>720769794Dread has smooth animation, good art and much better programing. even tho it has contact damage it manages it much better.Dread also has much better progression and powerups that compliment the ever growing map.Silksong lacks these things.
>>720769794Didn't play dread, but i assume it controls better, has better upgrades, and has less filler. And better boss fights. Cause it's hard not to make stuff better than silksong
>>720788138I played Hollow Knight very recently and it was just okay. I'm confident that Silksong is more of the same, and not the fucking second coming.
>>720788167>>720788268i didn't like dread's 360degree aiming
>>720788338It’s not even good as hollow knight. It’s a 7/10.
>>720787932blasphemous is ass, blasphemous 2 is the real hollow knight 2
>>720769794T
>>720786078nope gotta agree Ori WotW is peak.it has the best movement out of any metroidvania ever. it doesn't basically everything perfectly. it's only flaws are1. Contact damage has no place in action combat2. it ended too soon, I want even more content.
>>720781401Max is a dishonest hack that drops games if viewership isn't great and everyone was busy playing Silksong themselves. He does this all the time where he'll save a "how the fuck have you never played this" tier game for years until right before a much anticipated sequel is coming out but if it doesn't farm viewers the way he wanted, he's gone without ever mentioning it again.
>>720788552well hollow knight sucks soooo
>>720788338i was a hollow knight hater just because i doubted the relentless dickriders, but i after beating it its really a 8/10 maybe a 7/10 if you 112% it because it gets ridiculous at a certain point, but yes your hunch is correct silksong is just more of the same, even worse but not much probaly a 7/10
>>720788670yeah and blasphemous 2 improves on it
>>720788268>has better upgradesThis is a heavy matter of opinion. They introduce a slide but the only reason it's in the game is to lock the player into rooms in a linear fashion by having them slide into chest-high gaps that they can't get back into. The Morph Ball Bomb is locked very late in the game (around the 70% mark) so there's no backtracking. There are other oddities like getting the Double-Jump around 4 rooms before the Space Jump (unlimited jumps), because again, they want to gate the player off and prevent exploration. In addition most of the powerups aren't meaningfully different, which is fine in other games but distasteful here because of how few bosses and worthy challenges there is. I also fucking hate the Aeion powers. That being said, I think the Charm system in Hollow Knight is miserably bad, but I can't speak for Silksong. If it's the same I think it's still better than Dread's, but not by much.>has less fillerDread is stuffed to the fucking gills with timewasters. It's a tremendous shame because the few beats to it are good, but then you go back to, for example, the fucking stealth sections where the AI can cheat and just find you if it feels like it, and there are 7 of those, all in major thoroughfares. Just horrible game-stuffing.
>>720788808silksong charm system is color coded and slot limited, you can get 2 exploration and 2 combat charms in the best of possible "crests" and that will be filled by mandatory compass and magnet for exploration and mandatory fast heal and more heal for combat. Silksong charms are unfathomably ass system
>>720788606Based, the Ori games are criminally underrated ESPECIALLY Will of the Wisps. Blind Forest had practically no combat and while I enjoyed the the escape sections, they aren't really a replacement for boss battles. Will of the Wisps had a great story, beautiful visuals, amazing music and the most agile and fluid protagonist I've ever used in a Metroidvania.
>>720775593roguevania and metroidvania are not the same thing.
>>720781401All this says is that people who are dogshit are video games prefer Dread which is not surprising at all
>>720788167I agree with this, as a movie Dread is better.Who has time time to play games when you can just wait for an enemy to flash and press X to watch sick cutscenes where the main protagonist screeches like a feminist?
>>720789681funny considering every major boss in silksong is like that
>>720788804Every time I ask somebody to actually sell me on Blasphemous 2, suddenly nobody has anything to say. After Silksong, my entire conception of whether other metroidvanias can ever be better than Hollow Knight has changed, and now im wondering if I had some weird delusional bias for Hollow Knight because silksong has made me reconsider even that game, which was once my 2nd favourite game, and now stands at a shaky 3rd place
>>720769794im praying for a SOTN2 and no bloodlines is not it, making it 3d was the biggest mistake they did
>>720789917well i can't sell you any game that isn't excelling insanely in some way. I can sell you ZZZ for it's animations or Outer Wilds for it's exploration, not a fucking metroidvania
>>720789681that's called a parry. you have to know the timing to do it.it's like the buster move in DMC4 and DMC5 you still have to fight the boss normally to get that little bit of extra damage.much better combat than literally just spamming 1 poorly animated 3frame slash animation for the whole game.
>>720789681notice how hollowfags focus only on combat because thats the only thing it has going for itmight as well be a boss rush game... well what do you know thats what the dlc is
>>720788149smart anon, the anon youre replying is a dummy that cant let go of bias affirming categories irregardless of their truth making properties
>muh difficulty>muh QTEs>muh bossesdark souls has to be the worst thing that happened to videogames
Most of the complaint about Silksong is it not being good as a metroidvania. It's fucking terrible if that is what you want because there is barely any power to be gained from exploring.
>>720790217I honestly think the combat is the worst thing in hollow knight.it's very shallow and repetitive. it's very stiff and outdated compared to real action games.you can't really interact with a boss in any interesting way, the boss AI is overly simple, you can't really effect their state.You can parry them but the parry sucks because it doesn't pushback the enemy, it doesn't have any frame benefits and the enemy will likely just move into you and cause you to take contact damage anyway.they have a stun window where you can spam slash on them but even their stun has contact damage box because the devs were too retarded to know how to turn it off.it's like crash twinsanity where the boss can kill you after it already dies because the devs forgot to remove the contact box.
>>720780067>metroid has been garbage for more than 2 decadesYes we know.
>>720770942>Hollow Knight and Silksong did it much better.>itRetard.
>>720775818Probably when Metroidvanias were mangled into being 2D Soulslikes that people insist have nothing in common with dark souls
>>720788808Nta, but wow. Very good post, I agree with literally every single thing here. Good eye. Not enough people talk about the redundancy, or arbitrariness of Metroid upgrades. You could go as far as to say the gravity suit and varia suit are pretty arbitrary linear gates, because of how uninteresting and shallow of "upgrades" they are. But people will literally always pretend because "LE SHINESPARK SPEEDRUN AND LE TOUGH BOMB JUMP GIMMICKS" that Metroid actually has super cool deep movement. When its either retardedly convenient to the point of breaking the game or rendering every other prior tool redundant, or its literally not even a real upgrade.Some gamers are literally fundamentally unequipped to analyze videogames. Speedrunner dicksuckers are the biggest red flags of this. Plus if that argument was valid, Hollow Knight has about as many speedrun tricks if not more than Super Metroid. But its not dicksucked her because le contrarian zoomers and millenials larping as authoritative boomers.And I say all this as somebody who likes and values Super Metroid more than ever after Silksong exposed me to the problems with the genre, infact its also why im more critical of Super Metroid now too, because it reminded me how boring upgrades in Metroidvanias are, and how all the most lauded ones get away with it, but every othe new indie gets cheap criticisms from reddit that its abiltities arent interesting enough, its just criticism from people who dont know how to criticize, or else it wouldnt be so blatantly a double standard.You probably wont read this, or maybe even agree with this, but nice post anyway
>>720790979no matter how i hate the midsong, super metroid with it's power bomb tube, lack of doors on map, shit combat and even more shit jumping deserved myriads more hate
>>720790009Answer this and youll have succeeded in selling:>So whats actually better enough about the gameplay for Blasphemous 2? Haven't played blasphemous in ages and didnt like it that much when I did play it, but the ost indeed did always stick with me and i listened to the entire thing again a couple weeks ago when i needed background music it was great. But music is easy to disconnect from the experience of a game, and I value gameplay more in my videogames than...not gameplay (music)>I put off any interest in the second game because i figured not only would it not be that different from the first game (literally saw a playthrough fighting the same enemies from the first) But also because it has heavy heavy fast travel, and its almost a rule that any metroidvania with fast travel has bad exploration because they dont understand exploration.>I guess I could tolerate that if the gameplay is unique and engaging enough, but most importantly...isnt a one dimensional generic combat combat combat is all we know how to design in our metroidvania because we are creatively bankrupt, oh and throw in some basic platforming that will never meaningfully challenge you while at it.
>>720791107>another idiot filtered by the tube
Curse of the Moon
>>720791130gameplay is essentially entirely different. It has real pogo for once. Perfect hitboxes, much less animation locking, no bullshit insate death spikes etc etc. Progression is more straight forward. Bosses are better. It's basically hollow knight without it's issues. Upgrades are more meaningful than in both of those. The thing is, i don't care about art or music of those games, so can't comment on that. I can tell that they leaned into having more sprite animated movesets for bosses than just floating heads and hands of the first game. It's just insanely polished and fair game, all criticisms of 1 adressed completely, there's not much more to it.
>>720791107I have no problems with the map, infact id argue that is exactly what might fix my problem with silksongs random "run in every single direction until you dont find a dead end" since i couldn't just easily check the map every time to know whats direction is left to check, but to be fair I played a significant portion of the early game without a compass, and while it was better, it wasnt THAT much better, the exploration still felt like "check every direction".The problem I have with this criticism of mine, is it feels a bit unfair, couldnt virtually every single exploration game be criticized and reduced to "check every direction to progress?" I dont actually believe that, theres a clear way that Dark Souls 1, and even something like Resident Evil 1, which also has a map, forces me to figure out the level better. I just cant describe it as "check every direction" without further context.I agree with largely everything else as criticism of Super Metroid. I dont know why people complain about contact damage in Hollow Knight as if Super Metroid doesnt have some of the most atrocious instances of it in boss fights and such.
>>720791332>The thing is, i don't care about art or music of those games, so can't comment on that.I dont either. My worry is fast travel, especially the worst kind that plagues this genre: Bonfire based fast travel, that cant even have the balls to be slightly as inconvenient as Hollow Knight (although Silksongs doesnt even feel that inconvenient anymore with just how much there is.
>>720791335In Metroid you have significantly more health so it feels less shitty, and your primary attack is a projectile so you have no need to get up in boss' faces.
>>720775593>redditvania
>>720791445>and your primary attack is a projectile so you have no need to get up in boss' faces.What a stupid thing to say, youve so clearly never touched the game in your life. If i put into an AI "explain why people dont have a problem with contact damage in Super Metroid" this is the exact response id expect to get from ChatGPT or Grok.Only somewhat valid thing is the greater health.
>>720790460>It's fucking terrible if that is what you want because there is barely any power to be gained from exploring.I was replaying Hollow Night before Silksong after marathoning almost every Metroid game and something that stood out is how lame currency is compared to the direct upgrades you pick up in Metroid. SiIksong is even worse with this with how stingy it is with currency and how much is sitting in shops. You explore and find secret after secret, but all it adds up to is making number go up so you can travel back to a shop yet again and then get an upgrade. Craftmetal back to vendor. History note back to another vendor. Rosaries back to multiple vendors. Metroid on the other hand has piles of missiles and bombs that feel excessive and pointless which sucks too but not as bad as seeing a cool upgrade in a shop and it costs more rosaries than you've seen in your life.
>>720791667You called me an idiot but didn't address the point at all. In all Metroid pre-SR your attacks are all ranged, so you simply don't need to be right next to a boss to attack it, meaning contact damage isn't gonna be high on someone's list of complaints.In Hollow Knight/Silksong, your primary method of attack is a sword with pitifully short range by default. You need to be right next to them to get hits in, increasing the chances of you bumping into them.
>>720791335>I dont know why people complain about contact damage in Hollow Knight as if Super Metroid doesnt have some of the most atrocious instancesin dread at least bosses are less likely to just move into you, contact damage is also more acceptable when it doesn't do double damage and your combat is ranged.In hollow knight your attack hit box is only a few pixels in front of you and so you have this abysmal combat loop fighting flying enemies that try to fly just out of range but aiming for that pixel perfect precision where you're almost touching but not colliding.it's a game where you have to stand right next to enemies but not hit their contact box and some will move into you with awkward movement, some will have larger hitboxes than their sprite indicates.it just feels jank as fuck.you also have a dash slash that carries you into the enemy. it's meant to have some i-frames on it to stop contact damage but occasionally this will glitch out and you'll take contact damage anyway.
>>720791825I dont think you understand what "You clearly havent played the game" means. Youre a literal retard, probably think that because you have a projectile in the original megaman games that they're easier than mario where you have to literally make contact with a tiny hitbox on contact damaging enemies, because youre so fucking stupid, that like AI, you cant actually analyze or understand experience as if it can be had directly, only divide experience into abstract parts.So you wouldnt know that Megaman has a bunch of tiny moving platforms, or that projectiles have to be aimed against flying moving enemies, or the amount of surrounding bottomless pits. Or that enemies HAVE PROJECTILES OF THEIR OWN THAT THEY SPAM.But no, actually Super Mario Bros players get hit by contact damage more than Megaman 1 or 2 or 3.
>>720792040>contact damage is more reasonable in metroid because you have a gun instead of a sword>well you have a gun in mega man tooI think youre losing the plot
>>720791992>this abysmal combat loop fighting flying enemies that try to fly just out of range but aiming for that pixel perfect precision where you're almost touching but not colliding.Thats not Hollow Knight, That problem doesnt exist in Hollow Knight, you can literally play colosseum and know because it spams flying enemies at you.>it's a game where you have to stand right next to enemies but not hit their contact box and some will move into you with awkward movement, some will have larger hitboxes than their sprite indicates.I dont want to give you the easy out of mentioning that youre talking about Silksong not hollow knight, but none of these are really problems of Hollow Knight, theyre potential problems, but not realistic problems. You have the long nail very early in Hollow Knight, and also spells that literally do long range damage and give invincibility frames.I imagine Silksong is also much easier if you just spam your tools to be fair, but even without tools, the long nail, plus the knight pogo having such a large and long radius and requiring zero skill to aim, means a potential problem remains potential.
>>720792040You are less likely to take contact damage, ergo less people will complain about it. What's so difficult to understand here you knuckle-dragging ape?You then went off on a rant about Mega Man enemies shooting projectiles while you're trying to platform which is completely irrelevant, and at no point did I say Metroid is easier than Hollow Knight because you shoot a projectile.
>>720792271let me intrude:In Super primary attack method of enemies and bosses is flying directly into you, and you don't posess any evasive moves besides laggy jump. Ridley fight is literally incomprehensible bug fly pattern that randomly stabs you, an hp spong and dps check instead of proper boss fight that is so complex in it's coding only speedrunners know how to dodge him.
>>720792309>You have the long nail very early in Hollow KnightPlacebo nail that's basically useless. Mark of pride is the one that matters and you get that later>spells that literally do long range damageThat you can use at most six times before needing to get up and personal to refill mana>and give invincibility frames.Not until endgame
>>720792309in silksong tools are extremely limited both in use per bench and in use per play, with shards being extremely difficult to accamulate if you are using them at all. Long nail is late game act 2 content. Knight pogo is behind a costly lock i forgot about when playing
>>720792309>the long needleyou don't get that until about 60% into the game.
>>720792405See, somebody that ACTUALLY played the game.Youd also know that theres a boss in a small room that literally spams enemies in the entire arena, then theres another boss that just inches closer to you each time. Just retarded that I even have to explain shit like this thats so obvious if youve actually touched the game. Im actually talking to retarded AI bots on this board.
>>720792996>then theres another boss that just inches closer to you each time.No one actually considers crocomire to be a boss
>>720792574Nigga learn to read, I was talking about Long Nail not needle.>>720792548Yes, I know the differences in convenience to HK. I still think tools are broken based on what ive seen. I feel like theres enough shard bundles everywhere and EVERY enemy literally everyone drops shards. Obviously Ive never run out because I never need them, but ive also come across tons of shard clusters while having full shards, and I think they respawn, atleast some of them, so I still think tools can be broken.I dont say this to defend Silksong, I just dont want to let tool abusing losers feel like theyre playing the game with some legit handicap
>>720793228something like cogfly can easily drain your entire shard pool in 10 ties, and bundles are rather small for the cost. Enemies drop 15 at best, and in most rooms they will fly right into a pit. 15 WITH increased shard drop charm.Yeah sure tools are busted and much better DPS, but there's zero viable way to use em consistently through the game. You would spend more time trying to restore shards than you would save by using them on bosses and enemies
>>720769794Dread was so boring I did not finish it. Why the hell did it have those crappy qte segments
>>720769794Silksong is a bad metroidvania but an alright 2D action game
>>720793495how are tou niggas running out of shards. i use tools occasionally against annoying enemies or bosses and I haven't even needed to pop one shard pack or whatever. i think it's fine if the game doesn't want you to rely on them and they're just a resource you should manage cleverly.
>>720769794>Dread? Silksong?Dread: good metroidvaniaSilksong: terrible metroidvania
>>720793935But dread is a linear movie game
>>720793985Doesnt hold a candle to Super Metroid, thats a given. So i tend to agree here anon
>>720781401We get it, you enjoy fun metroidvanias. That's why you dropped silksong but could finish fun action metroidvania ludo kino
>>720788338Correct
>>720794101But super metroid is a baby game. It was cool as a uniquely dark and atmospheric game for its time period, but that really doesn't have anything to do with gameplay and it's attempt to be a hostile alien environment is really only good enough to satisfy and 8 year old. Dread is just even worse. A lot worse. It's the definition of a 0/10 game for me and it's representative of a lot of my disappointment in the switch and growing distrust of Nintendo fans. And I don't like that silksong threads are being deleted now while these weird gaslighting shitpost threads are being ramped up. No one that likes dread can be taken seriously, it's just pure shitposting.
>>720793947are you not near finale yet? In act 3 you run around less esp in citadel so you pick up less stuff. And bosses are hard. Die 5 times to one, die to another, die to another - no shards left
>>720794321You get like a billion packs to refill them by then and it's your fault for spamming cog flies and still dying somehow.
>what ive seen>I feelFaggot, opinion discarded>I think they respawn, atleast some of them.They dont, but you wouldnt have brought it up if you actually played the game past the first boss>tool abusing losers>i use tools occasionally against annoying enemies or bosses.Act 1 doesnt count faggot
>>720794287>But super metroid is a baby gameCompared to todays games, you would be correct. Atleast there are still gems like the Ender games that know how to do a proper Metroidvania
>>720794391-hey anons this game's combat sucks-just use tools anon>uses tools>runs out-hey anons i ran out of shards-anon you are a retard why did you use toolsSo you are just confirming tools are useless cause of shards lol
>>720794505>Atleast there are still gems like the Ender gamesI tried the first one and it just felt like a janky flash game with bad level design and movement, so I won't be trying the second.
>>720794391>You get like a billion packs to refill themNonsense. But keep pretending like you know your shit.
>>720794543Fair enough. Second one improved on basically everything but eh. Any recs for the genre ?
>>720794535>use incredibly powerful tools>the cost is high so you have to weigh the increased chance of success versus cost of losing>die and get punishedIt's quite simple and elegant.
>>720794543too bad, you are missing out on the greatest secret jumping puzzles in the genre
>>720794321i am, though I'll say i barely use tools against bosses unless they spawn enemies and so far none of the act 3 bosses I've fought have done that or anything else to push me to use them. i really don't think it's that big of a deal. again, i think it comes down to being smart about it.
>>720794623ah yeah, like powerful rare consumables you are better off saving EVER worked in video game design.
>>720794686Seth the shield guy blocking every other hit and final boss just wasting time with shitting all over the screen really made me want to scatter some pins around
>>720794602I don't care much for the genre. I think it's inherently bad as levels suffer having to accommodate being run through both forwards and backwards. For games closer to what is the original framework, it is cave story and silksong. Cave Story is much easier than silksong, but it's also not as good. But the developer clearly knows how to design levels, and it's not easy to design a level that is both easy and memorable. Other "metroidvanias" I enjoyed are La Mulana, legacy of the wizard, and Animal Well, but those our extremely puzzle-y moreso than platformers with a bit of exploration. When I see people praise some of these games I get the same vibe I get from rpg fans where they're basically going "its okay for this game to be casual crap because it arbitrarily has this tag attached to it".
>>720794642>you are missing out on the greatest secret jumping puzzles in the genreI feel like youre joking. Ive been dying for a metroidvania with actual puzzles, even better if theyre like the creative kind with abilities you only find in stuff like PoP Lost Crown TRIALS, and IconoGOAT, but to be fair ill never expect a metroidvania to match iconoclasts sheer quality, variety and consistently, probably cannot be done within metroidvania design, hence why Icono isnt one.And dont recommend La Mulana, if you think La Mulana has "ability based puzzlesolving" youre a world of delusion beyond me to think LM has interesting abiltities...or any interesting gameplay whatsoever, that doesnt treat the game like the game isnt actually in the game, and that your notebook is actually gameplay and that youre playing a game of pure progression gates.Ive heard good things about monster boy, but its expensive
>>720794860>those ourThose are
>>720794879>your notebook is actually gameplayI bet you call people zoomers all day while complaining about this sort of thing lol
still waiting on somebody to actually say something interesting or good about blasphemous 2, to save me from the bad taste of silksong, that one guy who said blasphemous 1 was ass but 2 is good almost gave me hope because a prerequisite of understanding metroidvanias, or just good games in general, is understand that blasphemous 1 is meh. But he, like every /v/tard sucks at actually describing whats good about the game without using synonmys for "good"
>>720787064Skill issue, Dread looks amazing.Can't wait to ser what they pull off on Switch 2.
>>720795075I cannot remember a single area of dread. It's all one big bland blur
>>720795075>Complete lack of AAJesus Christ. Mercury Steam needs to be hit by a missile ASAP.
>>720794879Ender Lilies uses it's indication of room not being 100% cleared to hint you to perform completely insane chains of upgrade, ability and fucking Aria of Sorrow souls skills combinations to reach most secret of secrets. It's not that big of a deal in a game overall, just specific spots you need to use 5-7 actions on just to reach that one corner of a seemingly unreacheable wall. There's also some cool skips you can do with those before getting proper upgrades. And then there are health drain area speedrun optimization requiring collectibles to get too
>Game called Metroid Dread>No dread, or atmosphere of any sortWhat did the Spanish slopmongers mean by this?
>>720795021naw i just don't remember much about the game nor am i a youtube essayist retard.
>>720793947the economy gets fucked near end game.
>>720775818Erm, ever since Castlevania is a series with two different modes of gameplay? Or since Bloodstained's kickstarter maybe.The arcade-type level-by-level combat gauntlet of the original games (think Simon Belmont), and the exploration and equipment-based gameplay of the later games developed by Koji Igarashi?Even Bloodstained gets it with the side-modes being old-school Castlevania gameplay, and the main ones being what people think of Castlevania now,.
>>720795325>nor am i a youtube essayist retard.its genuinely crazy the intelligence scale on this board. proud to be retards that cant right essays, if you were atleast humble and simply admitted you dont know how to articulate yourself id be sympathetic and understand. whatever. send me to that video essayist then.
>>720795075>Dread looks amazing.yeah on emulator. not on your dogshit switch without anti-aliasing.
>>720788606People who say that Silksong has good movement have never played Ori. People also say that Ori 2 copied from HK (and it did), but god damn I wish Silksong copied from Ori.>no dedicates Glide button>no momentum physics (wtf is this, Team Cherry?)>no way to maintain momentum through something like Glide>no Bash>no Bash/Gliding around the place with double jump to elongate a fast Glide to cover entire rooms>no Charge Dash>no nothingSilksong would have been ten times better with anything like Bash, and Harpoon would have easily fit into it if they made it omnidirectional. Instead, it's just boring slop.
autist thinks the point of forums is to have things explained to him every time he asks and gets frustrated when it doesnt go his way
>>720796741>People also say that Ori 2 copied from HK (and it did)People say that just because it has a Tingle(map NPC) but that's a Zelda thing not a hollow knight thing.and yeah everything about silks song feels stiff and antiquated. even stuff combos and heayy attacks go a long way to make your game not feel like a old nes game.
>>720796741>>no momentum physics (wtf is this, Team Cherry?)wdym?
dread is coherent, to the point, with sleeker movement, better visuals etcHollow knight is literally prolonged tedium: the game
>>720796741Ori is absolute kino, mobility orgasm. Reddit knight has nothing on that game
>>720797327In Ori, your momentum is variable. You have inertia. Running speeds you up, and various things slow you down. More importantly, this translates to things like Bash, Dash and Glide. If you Bash off of an enemy, your initial momentum is very fast. Glide preserves this, and so does jumping. You can get across many rooms in Ori by Bashing, and then Gliding. It's amazingly fast when you get good at it. My fastest time speedrunning it is 45 minutes, but the record is like 25 by now or something.In Silksong, there is no kind of momentum. Different actions set your speed to different amounts. You can notice this quite easily in something like Swift's races. Sprinting sets your speed to a high amount, and jumping while sprinting does too, but many other actions immediately and noticeably drop your speed very quickly, which lowers Hornet's overall fluidity. The dash button is literally just a high speed button; you don't even need to hold a direction. People saying Silksong has "schmoovement" have simply never played a game with good movement. Ori has momentum. Even Dread has better movement through a variety of momentum-preserving techniques, not to mention one of the better implementations of Speed Booster.>>720797292>weapons, charms, charm slotsIt's really just the combat, which is fine, because Ori 1 had dumb combat. It didn't need better combat, but I appreciate Ori 2 for expanding it a bit. Overpowering it with combos and Bash can be fun. Ori's not really afraid to let you feel powerful, which is why 2 gives you most of the movement right out the gate, but Silksong feels deathly afraid of giving you a single inch.
>>720769794Dread is linear as fuck. It's not a metroidvania, it's a sidescroller, and one with worse combat, puzzle challenges and bosses than Silksong at that.
>>720797929And in Silksong you hold right, unless the area goes left, in which case you hold left. It is also a sidescroller.
>>720797683>In Ori, your momentum is variable.Okay. I understand what you mean. Hmmmm....I mean I think movement, atleast in the way its being used here is pretty subjective, doesnt really get into the substance of things. Its still too abstracted.What do I mean? Well one example you use to praise Ori's movement is its application to speedrunning, and I think you did that, because you are aware as much as I am, that movement abstracted from a world to move in, in completely arbitrary and hollow (no pun intended). But this argument doesnt really hold to me, as the original Hollow Knight has even simpler movement than Silksong or Ori, and has dozens of speedrunner tricks.I think Ori 2 has MUCH less platforming than you give the impression of, and some shit, like the spider level is straight up simplestic garbage. Most shit is actually just that straight up simistic garbage where interaction with the enviroment is immediately obvious and straightforward and demands barely any precision, or even problem solving skills manifested through some deeper understanding of the mechanics.Not to say that Silksong is like that either.But something like Aeterna Noctis and its teleport arrow, despite lacking momentum really. Is one metroidvania that ive actually seen take it movement to its utmost limits. So much so that my premier criticism of it, is how monotonous the platforming begins to feel because you're doing the same things, and the movement is too strongly centered on the tp arrow.I think Ori 2's level design is really bad. I remember liking ORI 1's better but I also remember finishing it and feeling like it wasnt enough and hoping the sequel improved...it did not. Added more movement, but didnt improve level design imo
>>720796741Both can be good
>>720798757I found Silksong's movement to be muddy and unsatisfying.
>>720796443>>720795075>THAT>amazingare you guys legit blind?
>>720799432Compared to a jank flash game with 10fps animation and no shading. yeah it's pretty good.you need to see the smooth high quality animations and polish in programing in every little detail.like how samus seamlessly hops onto ledges or dynamically places her hands against ledges while shooting.
I think [game you like less] is better than [game you like more] and I'm going to imply anyone who disagrees with me is a retarded faggot, and maybe also bad at games, unlike myself.
>>720793947I don't understand either anon. I'm sitting here with a 100% file and literally 20 (the max) shard bundles along with both the hornet and architect item untouched and over 1500 rosaries in necklaces. The craw nest is not an insignificant source of shards in Act 3. The complainers literally just have a skill issue.
>>720799723shut the fuck and and don't reply to me, shit eater
>>720795214??? I 100% Mid lillies and it was paint by numbers techniques required to 100%. I only 100% it because of that map feature making it obvious where to focus attention. It was the definition of a 6/10 metroidvania that did nothing novel or interesting.
>>720795214>And then there are health drain area speedrun optimization requiring collectibles to get tooThat's exactly one area in lilies and it requires all movement related charms. That's it.
>>720796741Silksong has good movement compared to the first game.
>>720788750For me Hollow Knight is 7/10 but Silksong is 9/10
not very deep in silksong yet but I've played the original HK, and at least as far as movement goes, its hard to beat metroids shinespark
>>720784784>Rabi-Ribi>>720785830>Rabi-RibiI am playing it right now (hard-alternative) and so far it feels really weird.When I discovered that retarded doublejump I shat my pants about potential and considered possible skips, as well as backtracked for like 5 zones worth of upgrades and got into some obscure places. Would never figure it without an achievement though, I juts buttonmashed it at some point.So overall exploration so far feels 10/10On the other side.. character combat movement feels absolutely godawful after silksong, and game is a glorified bullethell game, which might not be a downside by itself but it does feel like a genre swap at times.Enemy variety so far isnt exactly there either, it feels like absolutely random enemies slapped across the zones, but maybe it will get better eventually. But so far is either random ass uninspired cutie or (in overwhelming majority of cases) a default colored nekomini girl with built-in bullethell spell. Maybe it will get better but I doubt it, when I found volcano it was effectively the same shit I saw everywhere.Outside of what so far feels like a really strong sense of character progression (you actually get stronger and stronger every time you explore something, its pretty much opposite of what silksong does) I feel weird seeing this game THAT high on the tierlists, and that happened every time I see people rating those games so I held off with a game for quite a while until I were in the mood. Girls are cute though, even if dialogues are fucking retarded, and it seems like there might be an actual decent plot.
>>720799856i've unlocked craw nest literally before getting to the final boss. Craw invitation spawns only if you grind crow enemies
>>720802854I've got the invitation somewhere around Karmelita, and then postponded it until pretty much pre LL dive because I had other shit planned to do already anyway.But >>720799856 is right wtf are you even doing with your life to have those issues in fucking A3, playing architect? Then consider it a tax for being a broken op crest.
Dread is complete dogshit, the game punish you if you want to backtrack by blocking every way possible. Dread is metroidvania made for journalist.
>>720802998using tools, not even a lot of them, not even architect. Like you fucking told me to. But i never did collect shards intentionally cause fuck platforming all over the place for scraps. What really created the issue i bet was that bell beast teleport let me ignore all the enemies on the ways back
>>720803308>What really created the issue i bet was that bell beast teleport let me ignore all the enemies on the ways backOh, that. I had enough rosaries conserved to start buying shards for rosarieries by that point of the game but I can totally see it being an issue.But again I did like 97% save fully blind so I explored quite a lot in act2.
>>720803395i did the same and i din't have all the things buyed out by the end of the game. And i didn't even lost all rosaries once. But i did miss a ton of secrets with all the historical relics it seems, and the whiteward silkheart. At least i got the gay? mantis boss
Silksong has much better movement and combat options than hollow knight but I feel like you are rewarded for fast movement in Dread but in sillksong it's a much better option to just slow down and be patient. I stopped dying so much when I stopped dashing everywhere and just waited for the enemy to just do their attack and just walked over and hit them, which is boring, rather than dashing in and out of range all the time and dealing damage. The contact damage being so much of your health really disincentivizes being aggressive so at least at the stage I am of the game (end of act 1) I think it's not that great, I'm basically just playing it like hollow knight. You have a fun combat system and cool pogo hijinks but it's better not to use most of it much of the time because you'll just get caught up in the enemy's repositioning (much of which has no tell, they'll just slide across the acreen) and that will be what will kill you.Only played through dread once though and haven't finished silksong yet, maybe my opinion will change.
>>720803557I honestly dont think shards added any value to the game, all it does is makes your life miserable if you are somehow actually giga stuck on bossess.I generally hate "lose more" mechanics in games because they usually punish random ass dad gamers but dont actually influence tryhards all that much and act as a point of annoyance.Usually devs try to do the opposite every time they add something that obnoxious as a game mechanic. And it always fails.
>>720803654Silksong literally has elden ring issue of having all those cool options but the best option being just staying still and waiting for best windows. And Sekiro's issues of having all those tools but no way to use them cause you don't have their ammo.
>>720803715Yeah its either that or you become a vessel for a god of pogo and start literally living on enemy heads, which majority of monsters and bossess surprisingly have 0 answer to.Wanderer and hunter are disgustingly good at it, both for different reasons.
>>720803779kinda? even with wanderer enemies still regularly just get inside you randomly. Either they move up or sideways or something fucky happens with pogo i-frames and recoil, but you get touch damage. Happens excessively often on big flier bosses.
>>720803890>something fucky happens with pogo i-frames and recoiYeah there is something fucky with wanderer timings, seemingly became better with longclaw though but might be placebo and experience, or even type of bosses I've fought after.I also still firmly believe contact damage in this game is godawful and major source of my hp loss trough the game.
>>720769794Mercury Steam are still learning, and there's a lot of unlearning they need to do from their Castlevania days. I liked Metroid Dread more than Hollow Knight.>>720771573It's hilarious that Metroid Dread on Switch looked better than this game on PS4.
>>720795075Looks like shovelwareReminds of Strider (2014) which was made by actual shovelware devs, except that game had cool particle effects at the very least
Silksong isn't a Metroidvania, it's an ARPG cause it has so much combat
>>720804856Might aswell call it a fucking platformer because game has obnoxious amount of mandatory purely platforming sections. And not enough combat, seriously.
>>720769794Dread is easily better.
>>720784332I wouldn't call it the best but it's really good and has the best bosses in the series
Dread was cool but I really hated how many times they re-used the "invincible robot use a long section to charge super special Kill beam"It got really stale
>>720787475>t-that doesn't count
>>720795075Burenia looks amazing
>>720805762Lots of reused minibosses too. I‘ll give them the benefit of the doubt because it might have been a lower budget game but the sequel has to improve enemy variety
>>720805762There should've been at most 4 emmis they get repetitive really fast, same with the chozo soldiers.
>>720806176silksong handled the miniboss thing way worse. they just lock you in a room and spawn in the little shits ive been dumpstering non stop. it wasn't even hard, just a waste of time.it felt so refreshing once that game actually gives you a boss, and neither the bosses or the enemy swarms really give you substantial upgrades. I hate the flow of combat focused metroidvanias
>>720784415second is good if there are actually many viable alternate routes.Second without alternate routes is just first but worse
>>720804856I kept asking myself "bro where is my fucking upgrade?" after each locked room encounter. Give me my fucking dopamine already, i want abilities.
>>720795075dread isnt a high end looking game, but its entire art direction is focused on a really optimized game that performs on SHITch. its a graphics compromise in a good way,because it lets you speed boost at 60 fps. I think they deserve credit for that really good decision, I do not give a fuck about muh graphics on a fucking nintendo game, I have a pc for that shit.
>>720806463It's so weird, because although i remember Horde Encounters in HK, they were so few and far between that they barely felt noticeable and often gated some mask shard or something comparable.In Silk Song it feels like every area has at least 2 lock-in spots and it's just eccessive for the flow of the game
>>72080651428 rosaries is the best I can do, take it or leave it
>>720769794Dread is more fun and goes straight to the pointSilksong has a lot more content but feels like a chore
all metroidvanias are filled with trash mobs with makes backtracking and exploration uninteresting / not challenging
>>720806770the same logic goes for secret wallssecret walls in hk are individually meaningful. silksong has like 50 of those per square centimeter. thankfuly they make it visible in both games
Aria of Sorrow is the best Castlevania.
>ctrl+f Grime>no resultsYou don't play metroidvanias.
>>720812793Looks interesting but i‘m not playing a game made by kikes sorry
>>720813478Then you should stay away from Hollow Knight and Silksong,
>>720795021I have recently played it and can give you opinions.Gameplaywise I feel it was a vast improvement over the first game. Your movement is less clunky, the Penitent feels ''lighter'' so you have better controls. They also did away with the insta-death stuff like spikes while necessary upgrades for movement and the like get their own separate slots so you don't have to juggle what to use. This gave me much more freedom of the equipment. This also means later bosses are tailored around you having those movement upgrades with more dynamics than BS1.Without the Mea Culpa, you choose 1/3 relics in the start of the game. The falchion plays similar to Mea Culpa being balanced, the rapiers focus on a faster timed playstyle and the thurible mace is more of a brute slow but long reach weapon. They all have corresponding objects to trigger effects which in turn means your exploration branches at the start according to the starter weapon with lategame puzzles focusing on a mix of switching them as needed.Due to that, I actually had more joy with the gameplay aspect of Blasphemous 2. However the plot aspect feels weaker as if the exposition is too sparse with earlygame and lategame areas. There wasn't really much to discuss or theorize after the start with Anunciada revealing the non-Miracle divinity until way later when we learn more of why the things are happening.I also preferred the pixel artwork of the first game, but apparently that studio is no more so the cutscenes of the 2nd game are of normal animation.
>>720769794love both games
>>720812793I don't want to play as default unreal engine manikin in a shitty asset flip.
>>720816354kek
>>720783013It's unfortunate that Silksong only made me want to play Hollow Knight. I think the worst part of HK was the mines whereas I can't think of a single area in Silksong where I want to go explore it.
>>720815509Due to Anunciada's intro I feel this actually solves the biggest issues I had with Wounds of Eventide going the whole kill god route. Which felt incredibly uncharacteristic of the game after all the preceding lore that painted Blasphemous as a fight between sects that followed the same deity. Specially since the Penitent One is actually shown praying and respecting divine symbols.It fundamentally turned it even more into a Gnostic-like setting with the introduction of the Holy Thrones that oppose the Miracle and are seemingly a good entity, but at the same time justify some of the previous contradictions.If I delve further I would be spoiling lategame so I'll leave at that.Regardless, the aesthetics are on point again and apparently rich in spanish folklore. Stuff you realize from a glance it has to be a reference to something but you wouldn't know what. It's beautiful and disgusting.Overall I'd say I was more satisfied with the plot progression of BS1 but the combat and exploration of BS2.
>>720816354I missed that crest
>>720816354Absolute kino
>>720771573game looked like ass, but i liked playing it at leastAnyone tried Astalon? Played it recently, it was pretty good, if easy.